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1
-- Created by Nebula_Zorua --
2
-- Edit by 1x1x1x1IAMbck --
3
-- Sans Curse (A Curse of Light) --
4
-- Custom Arcane Adventures Magic --
5
-- Wielder: Everybody (Released) --
6
7
8
9
-- Discord: Nebula the Zorua#6969
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-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
11
12
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
13
 
14
--controls
15
    local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
16
    local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
17
    Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
18
    local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
19
    normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
20
    normal.TextXAlignment="Left"normal.TextYAlignment="Top"
21
    normal.Text=[[
22
-----------
23
*Q   : Normal Gaster Blaster
24
*E   : Double Gaster Blaster
25
*R   : Big Gaster Blaster
26-
*X   : Transformation 
26+
*M   : Transformation 
27
*T   : Teleport
28
*F   : Stun Gaster Blaster 
29
30
Created by Nebula_Zorua
31
Edited by 1x1x1x1IAMbck
32
 
33
]]
34
35
-- Name tag
36
Player = game.Players.LocalPlayer
37
    Character = Player.Character
38
    local txt = Instance.new("BillboardGui", Character)
39
    txt.Adornee = Character.Head
40
    txt.Name = "_status"
41
    txt.Size = UDim2.new(2, 0, 1.2, 0)
42
    txt.StudsOffset = Vector3.new(-9, 8, 0)
43
    local text = Instance.new("TextLabel", txt)
44
    text.Size = UDim2.new(10, 0, 7, 0)
45
    text.FontSize = "Size24"
46
    text.TextScaled = true
47
    text.TextTransparency = 0
48
    text.BackgroundTransparency = 1 
49
    text.TextTransparency = 0
50
    text.TextStrokeTransparency = 0
51
    text.Font = "Antique"
52
    text.TextStrokeColor3 = Color3.new(170,0,0)
53
        text.Text = "Ink!Sans"
54
55
56
57
-- Music
58
hate = Instance.new("Sound",game.Workspace)
59
hate.SoundId = "rbxassetid://0"hate.MaxDistance = 10000
60
hate.Volume = 4
61
hate:play() hate.Name = "INK" hate.Looped = true
62
63
64
--Hood--
65
local Hood = Instance.new("Part", char)
66
Hood.Name = "Hood"
67
Hood.CanCollide = false
68
Hood.BrickColor = BrickColor.new("Institutional white")
69
Hood.Transparency = 0
70
Hood.Material = "Plastic"
71
Hood.Size = Vector3.new(1, 1, 2)
72
Hood.TopSurface = Enum.SurfaceType.Smooth
73
Hood.BottomSurface = Enum.SurfaceType.Smooth
74
 
75
local Weld = Instance.new("Weld", Hood)
76
Weld.Part0 = tors
77
Weld.Part1 = Hood
78
Weld.C1 = CFrame.new(0, .4, -.9)
79
Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
80
 
81
  
82
--teleport
83
wait(1)
84
player = game.Players.LocalPlayer
85
torso = player.Character:WaitForChild("Torso")
86
mouse = player:GetMouse()
87
 
88
mouse.KeyDown:connect(function(key)
89
    if key == "t" then
90
        dist = (torso.Position - mouse.Hit.p).magnitude
91
        if dist <= 10000 then
92
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
93
        end
94
    end
95
end)
96
97
--main
98
wait(1)
99
plr = game.Players.LocalPlayer
100
char = plr.Character
101
mouse = plr:GetMouse()
102
whitecolor = Color3.new(1,1,1)
103
epicmode = false
104
normal = true
105
for i,v in pairs(char:GetChildren()) do
106
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
107
      v:Destroy()
108
     end
109
end
110
local shirt = Instance.new("Shirt",char)
111
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=429776330"
112
local pants = Instance.new("Pants",char)
113
pants.PantsTemplate = "http://www.roblox.com/asset/?id=482364735"
114
local bdycolors = char["Body Colors"]
115
bdycolors.HeadColor3 = whitecolor
116
bdycolors.LeftArmColor3 = whitecolor
117
bdycolors.LeftLegColor3 = whitecolor
118
bdycolors.RightArmColor3 = whitecolor
119
bdycolors.RightLegColor3 = whitecolor
120
bdycolors.TorsoColor3 = whitecolor
121
for i,v in pairs(char:GetChildren()) do
122
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
123
        v:Destroy()
124
    end
125
end
126
127
128
129
-- Chat
130
local talksound = Instance.new("Sound",char.Torso)
131
talksound.SoundId = "rbxassetid://928210219"
132
talksound.Volume = 4
133
local blastsound = Instance.new("Sound",char.Torso)
134
blastsound.Name = "blast_sound"
135
blastsound.SoundId = "rbxassetid://345052019"
136
blastsound.Volume = 4
137
function swait(num)
138
if num==0 or num==nil then
139
game:service'RunService'.Stepped:wait(0)
140
else
141
for i=0,num do
142
game:service'RunService'.Stepped:wait(0)
143
end
144
end
145
end
146
 
147
function chatfunc(text)
148
local chat = coroutine.wrap(function()
149
if char:FindFirstChild("TalkingBillBoard") ~= nil then
150
char:FindFirstChild("TalkingBillBoard"):Destroy()
151
end
152
local naeeym2 = Instance.new("BillboardGui",char)
153
naeeym2.Size = UDim2.new(0,100,0,40)
154
naeeym2.StudsOffset = Vector3.new(0,3,0)
155
naeeym2.Adornee = char.Head
156
naeeym2.Name = "TalkingBillBoard"
157
local tecks2 = Instance.new("TextLabel",naeeym2)
158
tecks2.BackgroundTransparency = 1
159
tecks2.BorderSizePixel = 0
160
tecks2.Text = ""
161
tecks2.Font = "Fantasy"
162
tecks2.TextSize = 50
163
tecks2.TextStrokeTransparency = 0
164
tecks2.TextColor3 = Color3.new(.6,0,0)
165
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
166
tecks2.Size = UDim2.new(1,0,0.5,0)
167
local tecks3 = Instance.new("TextLabel",naeeym2)
168
tecks3.BackgroundTransparency = 1
169
tecks3.BorderSizePixel = 0
170
tecks3.Text = ""
171
tecks3.Font = "Fantasy"
172
tecks3.TextSize = 50
173
tecks3.TextStrokeTransparency = 0
174
tecks3.TextColor3 = Color3.new(1,1,1)
175
tecks3.TextStrokeColor3 = Color3.new(200,0,0)
176
tecks3.Size = UDim2.new(1,0,0.5,0)
177
for i = 1,string.len(text),1 do
178
tecks2.Text = string.sub(text,1,i)
179
tecks3.Text = string.sub(text,1,i)
180
talksound:Play()
181
wait(0.01)
182
end
183
wait(2)
184
for i = 1, 50 do
185
swait()
186
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
187
tecks2.Rotation = tecks2.Rotation - .8
188
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
189
tecks2.TextTransparency = tecks2.TextTransparency + .04
190
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
191
tecks3.Rotation = tecks2.Rotation + .8
192
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
193
tecks3.TextTransparency = tecks2.TextTransparency + .04
194
end
195
naeeym2:Destroy()
196
end)
197
chat()
198
end
199
function onChatted(msg)
200
chatfunc(msg)
201
end
202
plr.Chatted:connect(onChatted)
203
chatfunc("WERE AM I!!")
204
wait(1)
205
chatfunc("Who is there?")
206
wait(1.2)
207
chatfunc("That means u destroy all AUs.....")
208
wait(2)
209
chatfunc("ERROR SANS?!")
210
wait(0.5)
211
char.Humanoid.Name = "Sans"
212
local music = Instance.new("Sound",char.Torso)
213
music.SoundId = "rbxassetid://928385983"
214
music.Volume = 4
215
music.Looped = true
216
music:Play()
217
LeyeColor = BrickColor.new("Really red")
218
local eyemodel = Instance.new("Model",char)
219
eyemodel.Name = "Eyes"
220
local reye = Instance.new("Part",eyemodel)
221
reye.Name = "BurningEff"
222
reye.Color = Color3.new(1,1,1)
223
reye.Material = "Neon"
224
reye.Transparency = 1
225
local reyemesh = Instance.new("SpecialMesh",reye)
226
reyemesh.MeshType = "Sphere"
227
reye.Size = Vector3.new(0.12, 0.37, 0.27)
228
local reyeweld = Instance.new("Weld",reye)
229
reyeweld.Part0 = reye
230
reyeweld.Part1 = char.Head
231
reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
232
local leye = Instance.new("Part",eyemodel)
233
leye.Name = "LeftEye"
234
leye.BrickColor = LeyeColor
235
leye.Material = "Neon"
236
leye.Size = Vector3.new(0.2,0.2,0.2)
237
local leyemesh = Instance.new("SpecialMesh",leye)
238
leyemesh.MeshType = "Sphere"
239
leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
240
local leyeweld = Instance.new("Weld",leye)
241
leyeweld.Part0 = leye
242
leyeweld.Part1 = char.Head
243
leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
244
local leyeclone = leye:Clone()
245
leyeclone.Transparency = 1
246
leyeclone.Name = "RightEye"
247
leyeclone.Parent = eyemodel
248
for i,v in pairs(leyeclone:GetChildren()) do
249
	if v.ClassName == "Weld" then
250
		v:Destroy()
251
	end
252
end
253
local leyeweld2 = Instance.new("Weld",leyeclone)
254
leyeweld2.Part0 = leyeclone
255
leyeweld2.Part1 = char.Head
256
leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
257
local fire = Instance.new("Fire",reye)
258
fire.Heat = 25000
259
fire.Color = leye.BrickColor.Color
260
fire.Size = 2
261
-- welds xd
262
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
263
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
264
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
265
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
266
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
267
local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
268
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
269
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
270
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
271
lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
272
for i = 0,1 ,0.03 do
273
	lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
274
	rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
275
	game:GetService("RunService").RenderStepped:wait()
276
end
277
local slapsound = Instance.new("Sound",char.Torso)
278
slapsound.SoundId = "rbxassetid://511340819"
279
slapsound.Volume = 4
280
-- Funcs
281
function Blast(AAA)
282
	if AAA == "f" then
283
		local chatmath = math.random(1,3)
284
		if chatmath == 1 then
285
			chatfunc("Gaster Blaster!")
286
		end
287
		if chatmath == 2 then
288
			chatfunc("This is what you get for killing everybody. Give up")
289
		end
290
		if chatmath == 3 then
291
			chatfunc("Look, I gave up trying to go back a long time ago.")
292
		end
293
		local gasterblaster = Instance.new("Part",char.Torso)
294
		gasterblaster.Size = Vector3.new(7, 16, 4)
295
		gasterblaster.CanCollide = false
296
		local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
297
		gasterblastermesh.MeshId = "rbxassetid://431908407"
298
		gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
299
		local gasterblastertexture = Instance.new("Decal",gasterblaster)
300
		gasterblastertexture.Face = "Back"
301
		gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
302
		local weeld = Instance.new("Weld",gasterblaster)
303
		weeld.Part0 = gasterblaster
304
		weeld.Part1 = char.Torso
305
		weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
306
		blastsound:Play()
307
		char.Head.Anchored = true
308
		wait(1)
309
		local blast = Instance.new("Part",gasterblaster)
310
		blast.Size = Vector3.new(18.07, 16.36, 73.54)
311
		blast.Transparency = 0.7
312
		blast.Material = "Neon"
313
		blast.Color = Color3.new(1,1,1)
314
		blast.CanCollide = true
315
		local blastweld = Instance.new("Weld",blast)
316
		blastweld.Part0 = blast
317
		blastweld.Part1 = gasterblaster
318
		blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
319
		blast.Touched:connect(function(part)
320
			part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
321
        end)
322
		wait(2)
323
		char.Head.Anchored = false
324
		blast:Destroy()
325
		gasterblaster:Destroy()
326
	end
327
end
328
mouse.KeyDown:connect(Blast)
329
330
331
function Death()
332
	music:Stop()
333
	local deadsound = Instance.new("Sound",char.Torso)
334
	deadsound.SoundId = "rbxassetid://427025525"
335
	deadsound.Volume = 4
336
	deadsound:Play()
337
	for i,v in pairs(char:GetChildren()) do
338
		if v.ClassName == "Part" then
339
			v.Transparency = 1
340
		end
341
		leye.Transparency = 1
342
		fire:Destroy()
343
		char.Head.face.Transparency = 1
344
	end
345
end
346
char.Sans.Died:connect(Death)
347
348
349
function Transform(key)
350
	if key == "m" then
351
		music.SoundId = "rbxassetid://1533300373"
352
		music:Stop()
353
		music:Play()
354
		chatfunc("Why?")
355
		leyeclone.Transparency = 0
356
		local fire2 = Instance.new("Fire",leyeclone)
357
		fire2.Heat = 25000
358
        fire2.Color = leye.BrickColor.Color
359
        fire2.Size = 2
360
	end
361
end
362
mouse.KeyDown:connect(Transform)
363
364
365
366
367
--// Shortcut Variables \\--
368
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
369
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
370
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
371
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
372
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
373
local R3 = {N=Region3.new}
374
local De = S.Debris
375
local WS = workspace
376
local Lght = S.Lighting
377
local RepS = S.ReplicatedStorage
378
local IN = Instance.new
379
local Plrs = S.Players
380
381
local Emit = IN("ParticleEmitter").Emit;
382
383
--// Initializing \\--
384
local Plr = Plrs.LocalPlayer
385
local Char = Plr.Character
386
local Hum = Char:FindFirstChildOfClass'Humanoid'
387
local RArm = Char["Right Arm"]
388
local LArm = Char["Left Arm"]
389
local RLeg = Char["Right Leg"]
390
local LLeg = Char["Left Leg"]	
391
local Root = Char:FindFirstChild'HumanoidRootPart'
392
local Torso = Char.Torso
393
local Head = Char.Head
394
local NeutralAnims = true
395
local Attack = false
396
local Debounces = {Debounces={}}
397
local Mouse = Plr:GetMouse()
398
local Hit = {}
399
local Sine = 0
400
local Change = 1
401
402
local Effects = IN("Folder",Char)
403
Effects.Name = "Effects"
404
405
406
407
--// Music \\--
408
409
410
411
--// Debounce System \\--
412
413
414
function Debounces:New(name,cooldown)
415
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
416
	setmetatable(aaaaa,{__index = Debounces})
417
	Debounces.Debounces[name] = aaaaa
418
	return aaaaa
419
end
420
421
function Debounces:Use(overrideUsable)
422
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
423
	if(self.Usable or overrideUsable)then
424
		self.Usable = false
425
		self.CoolingDown = true
426
		local LastUse = time()
427
		self.LastUse = LastUse
428
		delay(self.Cooldown or 2,function()
429
			if(self.LastUse == LastUse)then
430
				self.CoolingDown = false
431
				self.Usable = true
432
			end
433
		end)
434
	end
435
end
436
437
function Debounces:Get(name)
438
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
439
	for i,v in next, Debounces.Debounces do
440
		if(i == name)then
441
			return v;
442
		end
443
	end
444
end
445
446
function Debounces:GetProgressPercentage()
447
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
448
	if(self.CoolingDown and not self.Usable)then
449
		return math.max(
450
			math.floor(
451
				(
452
					(time()-self.LastUse)/self.Cooldown or 2
453
				)*100
454
			)
455
		)
456
	else
457
		return 100
458
	end
459
end
460
461
--// Instance Creation Functions \\--
462
463
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
464
	local Sound = IN("Sound")
465
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
466
	Sound.Pitch = pitch or 1
467
	Sound.Volume = volume or 1
468
	Sound.Looped = looped or false
469
	if(autoPlay)then
470
		coroutine.wrap(function()
471
			repeat wait() until Sound.IsLoaded
472
			Sound.Playing = autoPlay or false
473
		end)()
474
	end
475
	if(not looped and effect)then
476
		Sound.Stopped:connect(function()
477
			Sound.Volume = 0
478
			Sound:destroy()
479
		end)
480
	elseif(effect)then
481
		warn("Sound can't be looped and a sound effect!")
482
	end
483
	Sound.Parent =parent or Torso
484
	return Sound
485
end
486
function Part(parent,color,material,size,cframe,anchored,cancollide)
487
	local part = IN("Part")
488
	part.Parent = parent or Char
489
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
490
	part.Material = material or Enum.Material.SmoothPlastic
491
	part.TopSurface,part.BottomSurface=10,10
492
	part.Size = size or V3.N(1,1,1)
493
	part.CFrame = cframe or CF.N(0,0,0)
494
	part.CanCollide = cancollide or false
495
	part.Anchored = anchored or false
496
	return part
497
end
498
499
function Weld(part0,part1,c0,c1)
500
	local weld = IN("Weld")
501
	weld.Parent = part0
502
	weld.Part0 = part0
503
	weld.Part1 = part1
504
	weld.C0 = c0 or CF.N()
505
	weld.C1 = c1 or CF.N()
506
	return weld
507
end
508
509
function Mesh(parent,meshtype,meshid,textid,scale,offset)
510
	local part = IN("SpecialMesh")
511
	part.MeshId = meshid or ""
512
	part.TextureId = textid or ""
513
	part.Scale = scale or V3.N(1,1,1)
514
	part.Offset = offset or V3.N(0,0,0)
515
	part.MeshType = meshtype or Enum.MeshType.Sphere
516
	part.Parent = parent
517
	return part
518
end
519
520
NewInstance = function(instance,parent,properties)
521
	local inst = Instance.new(instance)
522
	inst.Parent = parent
523
	if(properties)then
524
		for i,v in next, properties do
525
			pcall(function() inst[i] = v end)
526
		end	
527
	end
528
	return inst;
529
end
530
531
function Clone(instance,parent,properties)
532
	local inst = instance:Clone()
533
	inst.Parent = parent
534
	if(properties)then
535
		for i,v in next, properties do
536
			pcall(function() inst[i] = v end)
537
		end
538
	end
539
	return inst;
540
end
541
542
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
543
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
544
	local Sound = IN("Sound")
545
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
546
	Sound.Pitch = pitch or 1
547
	Sound.Volume = volume or 1
548
	Sound.Looped = looped or false
549
	if(autoPlay)then
550
		coroutine.wrap(function()
551
			repeat wait() until Sound.IsLoaded
552
			Sound.Playing = autoPlay or false
553
		end)()
554
	end
555
	if(not looped and effect)then
556
		Sound.Stopped:connect(function()
557
			Sound.Volume = 0
558
			soundPart:destroy()
559
		end)
560
	elseif(effect)then
561
		warn("Sound can't be looped and a sound effect!")
562
	end
563
	Sound.Parent = soundPart
564
	return Sound
565
end
566
567
568
--// Extended ROBLOX tables \\--
569
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
570
--// Require stuff \\--
571
function CamShake(who,times,intense,origin) 
572
	coroutine.wrap(function()
573
		if(script:FindFirstChild'CamShake')then
574
			local cam = script.CamShake:Clone()
575
			cam:WaitForChild'intensity'.Value = intense
576
			cam:WaitForChild'times'.Value = times
577
			
578
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
579
			cam.Parent = who
580
			wait()
581
			cam.Disabled = false
582
		elseif(who == Plr or who == Char)then
583
			local intensity = intense
584
			local cam = workspace.CurrentCamera
585
			for i = 1, times do
586
				local camDistFromOrigin
587
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
588
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
589
				elseif(typeof(origin) == 'Vector3')then
590
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
591
				end
592
				if(camDistFromOrigin)then
593
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
594
				end
595
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
596
				swait()
597
			end
598
		end
599
	end)()
600
end
601
602
function CamShakeAll(times,intense,origin)
603
	for _,v in next, Plrs:players() do
604
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
605
	end
606
end
607
608
function ServerScript(code)
609
	if(script:FindFirstChild'Loadstring')then
610
		local load = script.Loadstring:Clone()
611
		load:WaitForChild'Sauce'.Value = code
612
		load.Disabled = false
613
		load.Parent = workspace
614
	elseif(NS and typeof(NS) == 'function')then
615
		NS(code,workspace)
616
	else
617
		warn("no serverscripts lol")
618
	end	
619
end
620
621
function RunLocal(where,code)
622
	ServerScript([[
623
		wait()
624
		script.Parent=nil
625
		if(not _G.Http)then _G.Http = game:service'HttpService' end
626
		
627
		local Http = _G.Http or game:service'HttpService'
628
		
629
		local source = ]].."[["..code.."]]"..[[
630
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
631
		local asd = Http:PostAsync(link,source)
632
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
633
		local ID = Http:JSONDecode(asd).Result.Require_ID
634
		local vs = require(ID).VORTH_SCRIPT
635
		vs.Parent = game.]]..where:GetFullName()
636
	)
637
end
638
639
--// Customization \\--
640
641
local Frame_Speed = 60;
642
local WalkSpeed = 50
643
local DamageColor = BrickColor.new'Red'
644
645
local MagicCircles = {
646
	Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
647
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
648
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
649
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
650
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
651
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
652
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
653
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
654
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
655
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
656
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
657
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
658
	GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
659
}
660
661
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
662
Example: 
663
664
Changing MagicCircles.GasterBlaster to MagicCircles.Light
665
666
would make it a Light Element
667
]]
668
669
--// Stop animations \\--
670
for _,v in next, Hum:GetPlayingAnimationTracks() do
671
	v:Stop();
672
end
673
674
pcall(game.Destroy,Char:FindFirstChild'Animate')
675
pcall(game.Destroy,Hum:FindFirstChild'Animator')
676
677
--// Joints \\--
678
679
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
680
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
681
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
682
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
683
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
684
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
685
686
local LSC0 = LS.C0
687
local RSC0 = RS.C0
688
local NKC0 = NK.C0
689
local LHC0 = LH.C0
690
local RHC0 = RH.C0
691
local RJC0 = RJ.C0
692
693
--// Artificial HB \\--
694
695
local ArtificialHB = IN("BindableEvent", script)
696
ArtificialHB.Name = "Heartbeat"
697
698
script:WaitForChild("Heartbeat")
699
700
local tf = 0
701
local allowframeloss = false
702
local tossremainder = false
703
local lastframe = tick()
704
local frame = 1/Frame_Speed
705
ArtificialHB:Fire()
706
707
game:GetService("RunService").Heartbeat:connect(function(s, p)
708
	tf = tf + s
709
	if tf >= frame then
710
		if allowframeloss then
711
			script.Heartbeat:Fire()
712
			lastframe = tick()
713
		else
714
			for i = 1, math.floor(tf / frame) do
715
				ArtificialHB:Fire()
716
			end
717
			lastframe = tick()
718
		end
719
		if tossremainder then
720
			tf = 0
721
		else
722
			tf = tf - frame * math.floor(tf / frame)
723
		end
724
	end
725
end)
726
727
function swait(num)
728
	if num == 0 or num == nil then
729
		ArtificialHB.Event:wait()
730
	else
731
		for i = 0, num do
732
			ArtificialHB.Event:wait()
733
		end
734
	end
735
end
736
737
738
--// Effect Function(s) \\--
739
740
function NumSeq(...)
741
	local tab = {...}
742
	local Sequence = {}
743
	for _,v in next, tab do
744
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
745
	end
746
	if(tab[#tab][1] ~= 1)then
747
		local final = tab[#tab]
748
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
749
	end
750
	return NumberSequence.new(Sequence)
751
end
752
753
local DefaultRingParticle = IN("ParticleEmitter")
754
DefaultRingParticle.Name = 'RingEmit'
755
DefaultRingParticle.LightEmission = 1
756
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
757
DefaultRingParticle.Texture = "rbxassetid://313951123"
758
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
759
DefaultRingParticle.ZOffset = 1
760
DefaultRingParticle.Drag = 0
761
DefaultRingParticle.Acceleration = V3.N()
762
DefaultRingParticle.LockedToPart = true
763
DefaultRingParticle.Enabled = false
764
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
765
DefaultRingParticle.Rate = 5
766
DefaultRingParticle.Rotation = NumberRange.new(0,0)
767
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
768
DefaultRingParticle.Speed = NumberRange.new(0,0)
769
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
770
771
function MagicCircle(Data)
772
	local Variant = Data.Variant or MagicCircles.Default;
773
	
774
	local Size = Data.Size or 10;
775
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
776
	local GrowTime = Data.Time or 1;
777
	
778
	local WeldData = Data.Weld or false;
779
	
780
	
781
	local Color = Variant.Color or C3.N(.9,.9,.0)
782
	
783
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
784
	
785
	
786
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
787
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
788
	
789
	
790
	local Emitter = DefaultRingParticle:Clone();
791
	Emitter.Parent = Circle
792
	Emitter.Color = ColorSequence.new(Variant.Color)
793
	
794
	local Top = IN("Decal",Circle)
795
	Top.Texture = "rbxassetid://"..Variant.Texture1
796
	Top.Face = Enum.NormalId.Top
797
	
798
	local Btm = IN("Decal",Circle)
799
	Btm.Texture = "rbxassetid://"..Variant.Texture2
800
	Btm.Face = Enum.NormalId.Bottom
801
	
802
	if(WeldData)then
803
		Circle.Anchored = false
804
		Weld(WeldData,Circle,Pos,CF.N())
805
	end
806
	local GrowFrames = GrowTime * Frame_Speed
807
	print(GrowFrames)
808
	--Size*20,0,Size*20
809
	Circle.Transparency = 1
810
	local GrownEvent = Instance.new("BindableEvent",Circle)
811
	coroutine.wrap(function()
812
		
813
		Emit(Emitter,5)
814
		local End = Size*20
815
		local grow = End/GrowFrames
816
		for i = 1, GrowFrames+1 do
817
			local aa = math.min(CircleM.Scale.x + grow,End)
818
			if(aa >= End)then break end
819
			CircleM.Scale = V3.N(aa,0,aa)
820
			swait()
821
		end
822
		CircleM.Scale = V3.N(End,0,End)
823
		GrownEvent:Fire()
824
		
825
	end)()
826
	
827
	local Table = {
828
		Circle = Circle,
829
		Mesh = CircleM,
830
		Grow = function(size)
831
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
832
		end,
833
		Destroy = function(timer)
834
			coroutine.wrap(function()
835
				if(not timer)then timer = 1 end
836
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
837
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
838
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
839
				S.Debris:AddItem(Circle,timer+1)
840
			end)()
841
		end,
842
		Grown = GrownEvent.Event
843
	}
844
		
845
	return Table;
846
end
847
848
function Bezier(startpos, pos2, pos3, endpos, t)
849
	local A = startpos:lerp(pos2, t)
850
	local B  = pos2:lerp(pos3, t)
851
	local C = pos3:lerp(endpos, t)
852
	local lerp1 = A:lerp(B, t)
853
	local lerp2 = B:lerp(C, t)
854
	local cubic = lerp1:lerp(lerp2, t)
855
	return cubic
856
end
857
858
function SphereFX(duration,color,scale,pos,endScale,increment)
859
	return Effect{
860
		Frames=duration,
861
		Effect='ResizeAndFade',
862
		Color=color,
863
		Size=scale,
864
		Mesh={MeshType=Enum.MeshType.Sphere},
865
		CFrame=pos,
866
		FXSettings={
867
			EndSize=endScale,
868
			EndIsIncrement=increment
869
		}
870
	}
871
end
872
873
function BlastFX(duration,color,scale,pos,endScale,increment)
874
	return Effect{
875
		Frames=duration,
876
		Effect='ResizeAndFade',
877
		Color=color,
878
		Size=scale,
879
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
880
		CFrame=pos,
881
		FXSettings={
882
			EndSize=endScale,
883
			EndIsIncrement=increment
884
		}
885
	}
886
end
887
888
function BlockFX(duration,color,scale,pos,endScale,increment)
889
	return Effect{
890
		Frames=duration,
891
		Effect='ResizeAndFade',
892
		Color=color,
893
		Size=scale,
894
		CFrame=pos,
895
		FXSettings={
896
			EndSize=endScale,
897
			EndIsIncrement=increment
898
		}
899
	}
900
end
901
902
function ShootBullet(data)
903
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
904
	local Size = data.Size or V3.N(2,2,2)
905
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
906
	local StudsPerFrame = data.Speed or 10
907
	local Shape = data.Shape or 'Ball'
908
	local Frames = data.Frames or 160
909
	local Pos = data.Origin or Torso.CFrame
910
	local Direction = data.Direction or Mouse.Hit
911
	local Material = data.Material or Enum.Material.Neon
912
	local OnHit = data.HitFunction or function(hit,pos)
913
		Effect{
914
			Effect='ResizeAndFade',
915
			Color=Color,
916
			Size=V3.N(10,10,10),
917
			Mesh={MeshType=Enum.MeshType.Sphere},
918
			CFrame=CF.N(pos),
919
			FXSettings={
920
				EndSize=V3.N(.05,.05,.05),
921
				EndIsIncrement=true
922
			}
923
		}
924
		for i = 1, 5 do
925
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
926
			Effect{
927
				Effect='Fade',
928
				Frames=65,
929
				Size=V3.N(5,5,10),
930
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
931
				Mesh = {MeshType=Enum.MeshType.Sphere},
932
				Material=Enum.Material.Neon,
933
				Color=Color,
934
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
935
			}	
936
		end
937
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
938
	end	
939
	
940
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
941
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
942
	if(Shape == 'Ball')then
943
		BMesh.MeshType = Enum.MeshType.Sphere
944
	elseif(Shape == 'Head')then
945
		BMesh.MeshType = Enum.MeshType.Head
946
	elseif(Shape == 'Cylinder')then
947
		BMesh.MeshType = Enum.MeshType.Cylinder
948
	end
949
	
950
	coroutine.wrap(function()
951
		for i = 1, Frames+1 do
952
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
953
			if(hit)then
954
				OnHit(hit,pos,norm,dist)
955
				break;
956
			else
957
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
958
			end
959
			swait()
960
		end
961
		Bullet:destroy()
962
	end)()
963
	
964
end
965
966
function Zap(data)
967
	local sCF,eCF = data.StartCFrame,data.EndCFrame
968
	assert(sCF,"You need a start CFrame!")
969
	assert(eCF,"You need an end CFrame!")
970
	local parts = data.PartCount or 15
971
	local zapRot = data.ZapRotation or {-5,5}
972
	local startThick = data.StartSize or 3;
973
	local endThick = data.EndSize or startThick/2;
974
	local color = data.Color or BrickColor.new'Electric blue'
975
	local delay = data.Delay or 35
976
	local delayInc = data.DelayInc or 0
977
	local lastLightning;
978
	local MagZ = (sCF.p - eCF.p).magnitude
979
	local thick = startThick
980
	local inc = (startThick/parts)-(endThick/parts)
981
	
982
	for i = 1, parts do
983
		local pos = sCF.p
984
		if(lastLightning)then
985
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
986
		end
987
		delay = delay + delayInc
988
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
989
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
990
		if(parts == i)then
991
			local MagZ = (pos-eCF.p).magnitude
992
			zapPart.Size = V3.N(endThick,endThick,MagZ)
993
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
994
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
995
		else
996
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
997
		end
998
		
999
		lastLightning = zapPart
1000
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
1001
		
1002
		thick=thick-inc
1003
		
1004
	end
1005
end
1006
1007
function Zap2(data)
1008
	local Color = data.Color or BrickColor.new'Electric blue'
1009
	local StartPos = data.Start or Torso.Position
1010
	local EndPos = data.End or Mouse.Hit.p
1011
	local SegLength = data.SegL or 2
1012
	local Thicc = data.Thickness or 0.5
1013
	local Fades = data.Fade or 45
1014
	local Parent = data.Parent or Effects
1015
	local MaxD = data.MaxDist or 200
1016
	local Branch = data.Branches or false
1017
	local Material = data.Material or Enum.Material.Neon
1018
	local Raycasts = data.Raycasts or false
1019
	local Offset = data.Offset or {0,360}
1020
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
1021
	if((StartPos-EndPos).magnitude > MaxD)then
1022
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
1023
	end
1024
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
1025
	if(Raycasts)then
1026
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
1027
	end
1028
	local segments = dist/SegLength
1029
	local model = IN("Model",Parent)
1030
	model.Name = 'Lightning'
1031
	local Last;
1032
	for i = 1, segments do
1033
		local size = (segments-i)/25
1034
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
1035
		if(AddMesh)then IN("CylinderMesh",prt) end
1036
		if(Last and math.floor(segments) == i)then
1037
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
1038
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
1039
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
1040
		elseif(not Last)then
1041
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
1042
		else
1043
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1044
		end
1045
		Last = prt
1046
		if(Branch)then
1047
			local choice = M.RNG(1,7+((segments-i)*2))
1048
			if(choice == 1)then
1049
				local LastB;
1050
				for i2 = 1,M.RNG(2,5) do
1051
					local size2 = ((segments-i)/35)/i2
1052
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
1053
					if(AddMesh)then IN("CylinderMesh",prt) end
1054
					if(not LastB)then
1055
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1056
					else
1057
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1058
					end
1059
					LastB = prt
1060
				end
1061
			end
1062
		end
1063
	end
1064
	if(Fades > 0)then
1065
		coroutine.wrap(function()
1066
			for i = 1, Fades do
1067
				for _,v in next, model:children() do
1068
					if(v:IsA'BasePart')then
1069
						v.Transparency = (i/Fades)
1070
					end
1071
				end
1072
				swait()
1073
			end
1074
			model:destroy()
1075
		end)()
1076
	else
1077
		S.Debris:AddItem(model,.01)
1078
	end
1079
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
1080
end
1081
1082
function Tween(obj,props,time,easing,direction,repeats,backwards)
1083
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
1084
	local tween = S.TweenService:Create(obj, info, props)
1085
	
1086
	tween:Play()
1087
end
1088
1089
function Effect(data)
1090
	local FX = data.Effect or 'ResizeAndFade'
1091
	local Parent = data.Parent or Effects
1092
	local Color = data.Color or C3.N(0,0,0)
1093
	local Size = data.Size or V3.N(1,1,1)
1094
	local MoveDir = data.MoveDirection or nil
1095
	local MeshData = data.Mesh or nil
1096
	local SndData = data.Sound or nil
1097
	local Frames = data.Frames or 45
1098
	local Manual = data.Manual or nil
1099
	local Material = data.Material or Enum.Material.Neon
1100
	local CFra = data.CFrame or Torso.CFrame
1101
	local Settings = data.FXSettings or {}
1102
	local Shape = data.Shape or Enum.PartType.Block
1103
	local Snd,Prt,Msh;
1104
	coroutine.wrap(function()
1105
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
1106
			Prt = Manual
1107
		else
1108
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
1109
			Prt.Shape = Shape
1110
		end
1111
		if(typeof(MeshData) == 'table')then
1112
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
1113
		elseif(typeof(MeshData) == 'Instance')then
1114
			Msh = MeshData:Clone()
1115
			Msh.Parent = Prt
1116
		elseif(Shape == Enum.PartType.Block)then
1117
			Msh = Mesh(Prt,Enum.MeshType.Brick)
1118
		end
1119
		if(typeof(SndData) == 'table')then
1120
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
1121
		elseif(typeof(SndData) == 'Instance')then
1122
			Snd = SndData
1123
		end
1124
		if(Snd)then
1125
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
1126
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
1127
		end
1128
		Size = (Msh and Msh.Scale or Size)
1129
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
1130
		
1131
		local MoveSpeed = nil;
1132
		if(MoveDir)then
1133
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
1134
		end
1135
		if(FX ~= 'Arc')then
1136
			for Frame = 1, Frames do
1137
				if(FX == "Fade")then
1138
					Prt.Transparency  = (Frame/Frames)
1139
				elseif(FX == "Resize")then
1140
					if(not Settings.EndSize)then
1141
						Settings.EndSize = V3.N(0,0,0)
1142
					end
1143
					if(Settings.EndIsIncrement)then
1144
						if(Msh)then
1145
							Msh.Scale = Msh.Scale + Settings.EndSize
1146
						else
1147
							Prt.Size = Prt.Size + Settings.EndSize
1148
						end					
1149
					else
1150
						if(Msh)then
1151
							Msh.Scale = Msh.Scale - grow/Frames
1152
						else
1153
							Prt.Size = Prt.Size - grow/Frames
1154
						end
1155
					end 
1156
				elseif(FX == "ResizeAndFade")then
1157
					if(not Settings.EndSize)then
1158
						Settings.EndSize = V3.N(0,0,0)
1159
					end
1160
					if(Settings.EndIsIncrement)then
1161
						if(Msh)then
1162
							Msh.Scale = Msh.Scale + Settings.EndSize
1163
						else
1164
							Prt.Size = Prt.Size + Settings.EndSize
1165
						end					
1166
					else
1167
						if(Msh)then
1168
							Msh.Scale = Msh.Scale - grow/Frames
1169
						else
1170
							Prt.Size = Prt.Size - grow/Frames
1171
						end
1172
					end 
1173
					Prt.Transparency = (Frame/Frames)
1174
				end
1175
				if(Settings.RandomizeCFrame)then
1176
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
1177
				end
1178
				if(MoveDir and MoveSpeed)then
1179
					local Orientation = Prt.Orientation
1180
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
1181
					Prt.Orientation = Orientation
1182
				end
1183
				swait()
1184
			end
1185
			Prt:destroy()
1186
		else
1187
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
1188
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
1189
			if(start and endP)then
1190
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1191
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1192
				for Frame = 0, 1, (Settings.Speed or 0.01) do
1193
					if(Settings.Home)then
1194
						endP = Settings.Home.CFrame
1195
					end
1196
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
1197
				end
1198
				if(Settings.RemoveOnGoal)then
1199
					Prt:destroy()
1200
				end
1201
			else
1202
				Prt:destroy()
1203
				assert(start,"You need a start position!")
1204
				assert(endP,"You need a start position!")
1205
			end
1206
		end
1207
	end)()
1208
	return Prt,Msh,Snd
1209
end
1210
function SoulSteal(whom)
1211
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
1212
	print(torso)
1213
	if(torso and torso:IsA'BasePart')then
1214
		local Model = Instance.new("Model",Effects)
1215
		Model.Name = whom.Name.."'s Soul"
1216
		whom:BreakJoints()
1217
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
1218
		Soul.Name = 'Head'
1219
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
1220
		Effect{
1221
			Effect="Arc",
1222
			Manual = Soul,
1223
			FXSettings={
1224
				Start=torso.CFrame,
1225
				Home = Torso,
1226
				RemoveOnGoal = true,
1227
			}
1228
		}
1229
		local lastPoint = Soul.CFrame.p
1230
	
1231
		for i = 0, 1, 0.01 do 
1232
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
1233
				local mag = (lastPoint - Soul.Position).magnitude
1234
				Effect{
1235
					Effect = "Fade",
1236
					CFrame = point * CF.N(0, mag/2, 0),
1237
					Size = V3.N(.5,mag+.5,.5),
1238
					Color = Soul.BrickColor
1239
				}
1240
				lastPoint = Soul.CFrame.p
1241
			swait()
1242
		end
1243
		for i = 1, 5 do
1244
			Effect{
1245
				Effect="Fade",
1246
				Color = BrickColor.new'Really red',
1247
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
1248
			}	
1249
		end
1250
	end
1251
end
1252
1253
--// Other Functions \\ --
1254
1255
function CastRay(startPos,endPos,range,ignoreList)
1256
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
1257
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1258
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1259
end
1260
1261
function CastRayInDirection(startPos,direction,range,ignoreList)
1262
	local ray = Ray.new(startPos,direction*range)
1263
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1264
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1265
end
1266
1267
function getRegion(point,range,ignore)
1268
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
1269
end
1270
1271
function clerp(startCF,endCF,alpha)
1272
	return startCF:lerp(endCF, alpha)
1273
end
1274
1275
function GetTorso(char)
1276
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1277
end
1278
1279
function ShowDamage(Pos, Text, Time, Color)
1280
	coroutine.wrap(function()
1281
	local Rate = (1 / Frame_Speed)
1282
	local Pos = (Pos or Vector3.new(0, 0, 0))
1283
	local Text = (Text or "")
1284
	local Time = (Time or 2)
1285
	local Color = (Color or Color3.new(1, 0, 1))
1286
	local EffectPart = NewInstance("Part",Effects,{
1287
		Material=Enum.Material.SmoothPlastic,
1288
		Reflectance = 0,
1289
		Transparency = 1,
1290
		BrickColor = BrickColor.new(Color),
1291
		Name = "Effect",
1292
		Size = Vector3.new(0,0,0),
1293
		Anchored = true,
1294
		CFrame = CF.N(Pos)
1295
	})
1296
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1297
		Size = UDim2.new(1.25, 0, 1.25, 0),
1298
		Adornee = EffectPart,
1299
	})
1300
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1301
		BackgroundTransparency = 1,
1302
		Size = UDim2.new(1, 0, 1, 0),
1303
		Text = Text,
1304
		Font = "Bodoni",
1305
		TextColor3 = Color,
1306
		TextStrokeColor3 = Color3.new(0,0,0),
1307
		TextStrokeTransparency=0,
1308
		TextScaled = true,
1309
	})
1310
	S.Debris:AddItem(EffectPart, (Time))
1311
	EffectPart.Parent = workspace
1312
	delay(0, function()
1313
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1314
		local Frames = (Time / Rate)
1315
		for Frame = 1, Frames do
1316
			swait()
1317
			local Percent = (Frame / Frames)
1318
			TextLabel.TextTransparency = Percent
1319
			TextLabel.TextStrokeTransparency = Percent
1320
		end
1321
		if EffectPart and EffectPart.Parent then
1322
			EffectPart:Destroy()
1323
		end
1324
	end) end)()
1325
end
1326
1327
1328
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1329
	if(who)then
1330
		local hum = who:FindFirstChildOfClass'Humanoid'
1331
		local Damage = M.RNG(minDam,maxDam)
1332
		local canHit = true
1333
		if(hum)then
1334
			for _, p in pairs(Hit) do
1335
				if p[1] == hum then
1336
					if(time() - p[2] < 0.01) then
1337
						canHit = false
1338
					else
1339
						Hit[_] = nil
1340
					end
1341
				end
1342
			end
1343
			if(canHit)then
1344
				table.insert(Hit,{hum,time()})
1345
				if(hum.Health >= math.huge)then
1346
					who:BreakJoints()
1347
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1348
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1349
					end
1350
				else
1351
					local player = S.Players:GetPlayerFromCharacter(who)
1352
					if(Type == "Fire")then
1353
						--idk..
1354
					else
1355
						local  c = Instance.new("ObjectValue",hum)
1356
						c.Name = "creator"
1357
						c.Value = Plr
1358
						game:service'Debris':AddItem(c,0.35)
1359
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1360
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1361
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1362
							end
1363
							hum.Health = hum.Health - Damage*(critMult or 2)
1364
						else
1365
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1366
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1367
							end
1368
							hum.Health = hum.Health - Damage
1369
						end
1370
						if(Type == 'Knockback' and GetTorso(who))then
1371
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1372
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1373
								P = 500,
1374
								maxForce = V3.N(math.huge,0,math.huge),
1375
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1376
							})
1377
							game:service'Debris':AddItem(body,.5)
1378
						elseif(Type == "Electric")then
1379
							if(M.RNG(1,100) >= critChance)then
1380
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1381
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1382
								end
1383
								local asd = hum.WalkSpeed/2
1384
								hum.WalkSpeed = asd
1385
								local paralyzed = true
1386
								coroutine.wrap(function()
1387
									while paralyzed do
1388
										swait(25)
1389
										if(M.RNG(1,25) == 1)then
1390
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1391
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1392
											end
1393
											hum.PlatformStand = true
1394
										end
1395
									end
1396
								end)()
1397
								delay(4, function()
1398
									paralyzed = false
1399
									hum.WalkSpeed = hum.WalkSpeed + asd
1400
								end)
1401
							end
1402
							
1403
						elseif(Type == 'Knockdown' and GetTorso(who))then
1404
							local rek = GetTorso(who)
1405
							hum.PlatformStand = true
1406
							delay(1,function()
1407
								hum.PlatformStand = false
1408
							end)
1409
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1410
							local bodvol = NewInstance("BodyVelocity",rek,{
1411
								velocity = angle * Knock,
1412
								P = 5000,
1413
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1414
							})
1415
							local rl = NewInstance("BodyAngularVelocity",rek,{
1416
								P = 3000,
1417
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1418
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1419
							})
1420
							game:GetService("Debris"):AddItem(bodvol, .5)
1421
							game:GetService("Debris"):AddItem(rl, .5)
1422
						end
1423
					end
1424
				end
1425
			end
1426
		end
1427
	end
1428
end
1429
1430
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1431
	for _,v in next, getRegion(where,range,{Char}) do
1432
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1433
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1434
		end
1435
	end
1436
end
1437
1438
function AOEHeal(where,range,amount)
1439
	local healed = {}
1440
	for _,v in next, getRegion(where,range,{Char}) do
1441
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1442
		if(hum and not healed[hum])then
1443
			hum.Health = hum.Health + amount
1444
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1445
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1446
			end
1447
		end
1448
	end
1449
end
1450
1451
function CamShake(who,times,intense,origin) 
1452
	coroutine.wrap(function()
1453
		if(script:FindFirstChild'CamShake')then
1454
			local cam = script.CamShake:Clone()
1455
			cam:WaitForChild'intensity'.Value = intense
1456
			cam:WaitForChild'times'.Value = times
1457
			
1458
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1459
			cam.Parent = who
1460
			wait()
1461
			cam.Disabled = false
1462
		elseif(who == Plr or who == Char)then
1463
			local intensity = intense
1464
			local cam = workspace.CurrentCamera
1465
			for i = 1, times do
1466
				local camDistFromOrigin
1467
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1468
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1469
				elseif(typeof(origin) == 'Vector3')then
1470
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1471
				end
1472
				if(camDistFromOrigin)then
1473
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1474
				end
1475
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1476
				swait()
1477
			end
1478
		end
1479
	end)()
1480
end
1481
1482
function CamShakeAll(times,intense,origin)
1483
	for _,v in next, Plrs:players() do
1484
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1485
	end
1486
end
1487
1488
function ServerScript(code)
1489
	if(script:FindFirstChild'Loadstring')then
1490
		local load = script.Loadstring:Clone()
1491
		load:WaitForChild'Sauce'.Value = code
1492
		load.Disabled = false
1493
		load.Parent = workspace
1494
	elseif(NS and typeof(NS) == 'function')then
1495
		NS(code,workspace)
1496
	else
1497
		warn("no serverscripts lol")
1498
	end	
1499
end
1500
1501
function LocalOnPlayer(who,code)
1502
	ServerScript([[
1503
		wait()
1504
		script.Parent=nil
1505
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1506
		
1507
		local Http = _G.Http or game:service'HttpService'
1508
		
1509
		local source = ]].."[["..code.."]]"..[[
1510
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1511
		local asd = Http:PostAsync(link,source)
1512
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1513
		local ID = Http:JSONDecode(asd).Result.Require_ID
1514
		local vs = require(ID).VORTH_SCRIPT
1515
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1516
	]])
1517
end
1518
1519
1520
--// Attack Functions \\--
1521
function Laser(key)
1522
	NeutralAnims = false
1523
	Attack = true
1524
	Root.Anchored = true
1525
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1526
	local IsGrown = false
1527
	data.Grown:connect(function() IsGrown = true end)
1528
	repeat swait() 
1529
		local Alpha = .1
1530
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1531
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1532
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1533
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1534
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1535
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1536
		local LookVector = Mouse.Hit.p
1537
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1538
	until IsGrown
1539
	if(S.UserInputService:IsKeyDown(key))then
1540
		local grown = 0
1541
		repeat 
1542
			local Alpha = .1
1543
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1544
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1545
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1546
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1547
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1548
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1549
			local LookVector = Mouse.Hit.p
1550
			Root.CFrame = CF.N(Root.Position,LookVector)
1551
			if(grown < 250)then
1552
				data.Grow(.05)
1553
				grown = grown + 1
1554
			end
1555
			swait()
1556
		until not S.UserInputService:IsKeyDown(key)
1557
	end
1558
	Sound(data.Circle,340722848,1,1,false,true,true)
1559
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1560
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1561
	Mesh(part,Enum.MeshType.Cylinder)
1562
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1563
	Effect{
1564
		Effect='ResizeAndFade',
1565
		Color=MagicVariant.Color,
1566
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1567
		Mesh={MeshType=Enum.MeshType.Sphere},
1568
		CFrame=CF.N(pos),
1569
		FXSettings={
1570
			EndSize=V3.N(.05,.05,.05),
1571
			EndIsIncrement=true
1572
		}
1573
	}
1574
	for i = 1, 5 do
1575
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1576
		Effect{
1577
			Effect='Fade',
1578
			Frames=65,
1579
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1580
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1581
			Mesh = {MeshType=Enum.MeshType.Sphere},
1582
			Material=Enum.Material.Neon,
1583
			Color=MagicVariant.Color,
1584
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1585
		}	
1586
	end
1587
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1588
	coroutine.wrap(function()
1589
		local frame = (1/30)
1590
		for i = 1, 30 do
1591
			part.Transparency = (i/30)
1592
			swait()
1593
		end
1594
		part:destroy()
1595
	end)()
1596
	Attack = false
1597
	NeutralAnims = true
1598
	Root.Anchored = false
1599
	data.Destroy()
1600
end
1601
1602
function Balls(key)
1603
	NeutralAnims = false
1604
	Attack = true
1605
	Root.Anchored = true
1606
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
1607
	local IsGrown = false
1608
	data.Grown:connect(function() IsGrown = true end)
1609
	repeat swait() 
1610
		local Alpha = .1
1611
		local idk = M.R(25)
1612
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1613
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1614
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1615
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1616
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1617
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1618
		local LookVector = Mouse.Hit.p
1619
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1620
	until IsGrown
1621
	local projectiles = 5
1622
	if(S.UserInputService:IsKeyDown(key))then
1623
		local grown = 0
1624
		repeat 
1625
			local Alpha = .1
1626
			local idk = M.R(25)
1627
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1628
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1629
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1630
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1631
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1632
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1633
			local LookVector = Mouse.Hit.p
1634
			Root.CFrame = CF.N(Root.Position,LookVector)
1635
			if(grown < 250)then
1636
				data.Grow(.05)
1637
				grown = grown + 1
1638
				projectiles = projectiles + .05
1639
			end
1640
			swait()
1641
		until not S.UserInputService:IsKeyDown(key)
1642
	end
1643
	for i = 1, math.floor(projectiles) do
1644
		data.Grow(-math.floor(projectiles)/20)
1645
		local LookVector = Mouse.Hit.p
1646
		Root.CFrame = CF.N(Root.Position,LookVector)
1647
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1648
		swait(1)
1649
	end
1650
	
1651
	Attack = false
1652
	NeutralAnims = true
1653
	Root.Anchored = false
1654
	data.Destroy()
1655
end
1656
1657
function DLaser(key)
1658
	NeutralAnims = false
1659
	Attack = true
1660
	Root.Anchored = true
1661
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1662
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1663
	local IsGrown = false
1664
	data1.Grown:connect(function() IsGrown = true end)
1665
	repeat swait() 
1666
		local Alpha = .1
1667
		local idk = M.R(25)
1668
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1669
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1670
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1671
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1672
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1673
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1674
		local LookVector = Mouse.Hit.p
1675
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1676
	until IsGrown
1677
	if(S.UserInputService:IsKeyDown(key))then
1678
		local grown = 0
1679
		repeat 
1680
			local Alpha = .1
1681
			local idk = M.R(25)
1682
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1683
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1684
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1685
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1686
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1687
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1688
			local LookVector = Mouse.Hit.p
1689
			Root.CFrame = CF.N(Root.Position,LookVector)
1690
			if(grown < 250)then
1691
				data1.Grow(.05)
1692
				data2.Grow(.05)
1693
				grown = grown + 1
1694
			end
1695
			swait()
1696
		until not S.UserInputService:IsKeyDown(key)
1697
	end
1698
	Sound(data1.Circle,340722848,1,1,false,true,true)
1699
	Sound(data2.Circle,340722848,1,1,false,true,true)
1700
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1701
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1702
	Mesh(part1,Enum.MeshType.Cylinder)
1703
	
1704
	
1705
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1706
	Mesh(part2,Enum.MeshType.Cylinder)
1707
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1708
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1709
	Effect{
1710
		Effect='ResizeAndFade',
1711
		Color=MagicVariant.Color,
1712
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1713
		Mesh={MeshType=Enum.MeshType.Sphere},
1714
		CFrame=CF.N(pos),
1715
		FXSettings={
1716
			EndSize=V3.N(.05,.05,.05),
1717
			EndIsIncrement=true
1718
		}
1719
	}
1720
	for i = 1, 5 do
1721
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1722
		Effect{
1723
			Effect='Fade',
1724
			Frames=65,
1725
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1726
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1727
			Mesh = {MeshType=Enum.MeshType.Sphere},
1728
			Material=Enum.Material.Neon,
1729
			Color=MagicVariant.Color,
1730
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1731
		}	
1732
	end
1733
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1734
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1735
	coroutine.wrap(function()
1736
		local frame = (1/30)
1737
		for i = 1, 30 do
1738
			part1.Transparency = (i/30)
1739
			part2.Transparency = (i/30)
1740
			swait()
1741
		end
1742
		part1:destroy()
1743
		part2:destroy()
1744
	end)()
1745
	Attack = false
1746
	NeutralAnims = true
1747
	Root.Anchored = false
1748
	data1.Destroy()
1749
	data2.Destroy()
1750
end
1751
1752
1753
function BLaser(key)
1754
	NeutralAnims = false
1755
	Attack = true
1756
	Root.Anchored = true
1757
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
1758
	local IsGrown = false
1759
	data.Grown:connect(function() IsGrown = true end)
1760
	repeat swait() 
1761
		local Alpha = .1
1762
		local idk = M.R(25)
1763
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1764
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1765
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1766
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1767
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1768
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1769
		local LookVector = Mouse.Hit.p
1770
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1771
	until IsGrown
1772
	if(S.UserInputService:IsKeyDown(key))then
1773
		local grown = 0
1774
		repeat 
1775
			local Alpha = .1
1776
			local idk = M.R(25)
1777
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1778
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1779
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1780
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1781
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1782
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1783
			local LookVector = Mouse.Hit.p
1784
			Root.CFrame = CF.N(Root.Position,LookVector)
1785
			swait()
1786
		until not S.UserInputService:IsKeyDown(key)
1787
	end
1788
	
1789
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1790
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1791
	Mesh(part,Enum.MeshType.Cylinder)
1792
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1793
	local aa = data.Circle:Clone();
1794
	aa.Parent = Effects
1795
	aa.Anchored = true
1796
	local blast = Sound(aa,334702766,1,5,false,true,true)
1797
	data.Circle:destroy()
1798
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1799
	Effect{
1800
		Effect='ResizeAndFade',
1801
		Color=MagicVariant.Color,
1802
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1803
		Mesh={MeshType=Enum.MeshType.Sphere},
1804
		CFrame=CF.N(pos),
1805
		Sound=blast,
1806
		FXSettings={
1807
			EndSize=V3.N(.05,.05,.05),
1808
			EndIsIncrement=true
1809
		}
1810
	}
1811
	for i = 1, 5 do
1812
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1813
		Effect{
1814
			Effect='Fade',
1815
			Frames=65,
1816
			Sound=blast,
1817
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1818
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1819
			Mesh = {MeshType=Enum.MeshType.Sphere},
1820
			Material=Enum.Material.Neon,
1821
			Color=MagicVariant.Color,
1822
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1823
		}	
1824
	end
1825
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1826
	coroutine.wrap(function()
1827
		for i = 1, (blast.TimeLength*Frame_Speed) do
1828
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1829
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1830
			swait()
1831
		end
1832
		aa:destroy()
1833
		part:destroy()
1834
	end)()
1835
	
1836
	Attack = false
1837
	NeutralAnims = true
1838
	Root.Anchored = false
1839
	Root.Velocity = Mouse.Hit.lookVector*-125
1840
end
1841
1842
function Skill1()
1843
	Laser(Enum.KeyCode.Q)
1844
end
1845
1846
function Skill2()
1847
	DLaser(Enum.KeyCode.Z)
1848
end
1849
1850
function Skill3()
1851
	BLaser(Enum.KeyCode.X)
1852
end
1853
1854
--// Wrap it all up \\--
1855
1856
Mouse.KeyDown:connect(function(k)
1857
	if(Attack)then return end
1858
	if(k == 'q')then Skill1() end
1859
	if(k == 'e')then Skill2() end
1860
	if(k == 'r')then Skill3() end
1861
end)
1862
1863
Plr.Chatted:connect(function(m)
1864
	
1865
	if(m:sub(1,3) == '/e ')then
1866
		local msg = m:sub(4)
1867
		--emote commands (gotta do)
1868
	end
1869
end)
1870
while true do
1871
	swait()
1872
	Sine = Sine + Change
1873
1874
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
1875
	
1876
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1877
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
1878
	if(not Effects or not Effects.Parent)then
1879
		Effects = IN("Model",Char)
1880
		Effects.Name = "Effects"
1881
	end																																																																																																				
1882
	if(State == 'Run')then
1883
		local wsVal = 20 / (Hum.WalkSpeed/16)
1884
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1885
		Change = 3
1886
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1887
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
1888
	elseif(State == 'Walk')then
1889
		local wsVal = 20 / (Hum.WalkSpeed/16)
1890
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
1891
		Change = 3
1892
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
1893
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
1894
	else
1895
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
1896
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
1897
	end	
1898
1899
	Hum.WalkSpeed = WalkSpeed
1900
	
1901
	if(NeutralAnims)then	
1902
		if(State == 'Idle')then
1903
			local Alpha = .1
1904
			Change = .75
1905
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1906
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1907
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
1908
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
1909
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
1910
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
1911
			-- idle
1912
		elseif(State == 'Run')then
1913
			local wsVal = 20 / (Hum.WalkSpeed/16)
1914
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1915
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1916
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1917
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
1918
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
1919
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1920
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1921
		elseif(State == 'Walk')then
1922
			local wsVal = 20 / (Hum.WalkSpeed/16)
1923
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
1924
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1925
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1926
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
1927
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
1928
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1929
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
1930
		elseif(State == 'Jump')then
1931
			local Alpha = .1
1932
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1933
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
1934
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
1935
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1936
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1937
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1938
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1939
		elseif(State == 'Fall')then
1940
			local Alpha = .1
1941
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
1942
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1943
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1944
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1945
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
1946
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1947
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1948
		elseif(State == 'Paralyzed')then
1949
			-- paralyzed
1950
		elseif(State == 'Sit')then
1951
			-- sit
1952
		end
1953
	end
1954
	
1955
end