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1 | --==Made by NextFlame==-- | |
2 | --==Chop-Chop Operation==-- | |
3 | local player=game.Players.LocalPlayer | |
4 | local char=player.Character | |
5 | repeat wait() until player and char | |
6 | local torso=char.Torso | |
7 | local head=char.Head | |
8 | local human=char.Humanoid | |
9 | local arm={Left=char["Left Arm"], Right=char["Right Arm"]} | |
10 | local leg={Left=char["Left Leg"], Right=char["Right Leg"]} | |
11 | local c=function(f) coroutine.resume(coroutine.create(f)) end | |
12 | local p=function(f) pcall(f) end | |
13 | local add={ | |
14 | Part=function(par, a, c, col, t, s, cf, ms) | |
15 | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) | |
16 | local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) | |
17 | return p | |
18 | end, | |
19 | Wedge=function(par, a, c, col, t, s, cf, ms) | |
20 | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) | |
21 | local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end) | |
22 | return p | |
23 | end, | |
24 | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) | |
25 | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) | |
26 | return g | |
27 | end, | |
28 | Weld=function(par, p1, cf) | |
29 | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end) | |
30 | return w | |
31 | end, | |
32 | Mesh=function(ins, par, s, of, t) | |
33 | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) | |
34 | return m | |
35 | end, | |
36 | Sound=function(parent, id, volume, pitch) | |
37 | local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end) | |
38 | return s | |
39 | end, | |
40 | } | |
41 | local scriptname="Chop-Chop" --Name here | |
42 | pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end) | |
43 | local model=Instance.new("Model", char) model.Name="Objects" | |
44 | local modelB=Instance.new("Model", char) modelB.Name=scriptname | |
45 | local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname | |
46 | local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname | |
47 | local skincolor="Really black" | |
48 | local body={} | |
49 | local animate={} | |
50 | local obj={} | |
51 | --Variables-- | |
52 | local trailDeb=false | |
53 | local hitDeb=false | |
54 | local using=false | |
55 | local keyDeb=false | |
56 | local pressing=false | |
57 | local combo=0 | |
58 | local mana=100 | |
59 | local range=20 | |
60 | local dmg=math.random(10, 25) | |
61 | local form=false | |
62 | local Forms | |
63 | local pitch=.5 | |
64 | local speed=16 | |
65 | local car | |
66 | local pitch=.8 | |
67 | local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, pitch) | |
68 | local Portal2=add.Sound(torso, "http://roblox.com/asset/?id=10209668", 1, 1) | |
69 | local Charge=add.Sound(torso, "http://www.roblox.com/asset/?id=2101137", 1, .5) | |
70 | local chargeLabel=add.Gui("TextLabel", gui, "Really black", "White", "Really black", "Size14", mana, 0, UDim2.new(0, 200, 0, 20), UDim2.new(0, 0, 0, 100)) | |
71 | local charge=add.Gui("TextLabel", chargeLabel, "Really black", "Bright blue", "Really black", "Size14", "", 0.5, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 0, 0)) | |
72 | local attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Festival(Hold(Q))", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150)) | |
73 | local attackLabel2=add.Gui("TextLabel", attackLabel, "Really black", "Really black", "White", "Size18", "Charge(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
74 | local attackLabel3=add.Gui("TextLabel", attackLabel2, "Really black", "Really black", "White", "Size18", "Tornado(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
75 | local attackLabel4=add.Gui("TextLabel", attackLabel3, "Really black", "Really black", "White", "Size18", "ChibiForm(C)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
76 | local attackLabel5=add.Gui("TextLabel", attackLabel4, "Really black", "Really black", "White", "Size18", "CarForm(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
77 | function createParts() | |
78 | --==PARTS==-- | |
79 | body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
80 | body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil) | |
81 | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
82 | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
83 | --==WELDS==-- | |
84 | body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) | |
85 | body.TorsoW=add.Weld(body.Torso, torso, nil) | |
86 | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) | |
87 | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) | |
88 | --==WELDS==-- | |
89 | add.Weld(body.Head, head, nil) | |
90 | add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) | |
91 | add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) | |
92 | torso["Left Hip"].Part0=body.Torso | |
93 | torso["Right Hip"].Part0=body.Torso | |
94 | --------------------------------------------------------------------------------------- | |
95 | animate={ | |
96 | ["Head"]=function(cf) | |
97 | body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf | |
98 | end; | |
99 | ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1 | |
100 | body.TorsoW.C1=cf | |
101 | c(function() | |
102 | wait(0) | |
103 | body.Torso.Transparency=1 torso.Transparency=0 | |
104 | end) | |
105 | end; | |
106 | ["ArmLeft"]=function(cf) | |
107 | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf | |
108 | end; | |
109 | ["ArmRight"]=function(cf) | |
110 | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf | |
111 | end; | |
112 | ["LegLeft"]=function(cf) | |
113 | legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0)) | |
114 | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf | |
115 | c(function() | |
116 | wait(0) | |
117 | legLeftW:remove() | |
118 | end) | |
119 | end; | |
120 | ["LegRight"]=function(cf) | |
121 | legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0)) | |
122 | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf | |
123 | c(function() | |
124 | wait(0) | |
125 | legRightW:remove() | |
126 | end) | |
127 | end; | |
128 | } | |
129 | --==Objects==-- | |
130 | end | |
131 | function removeParts() | |
132 | p(function() | |
133 | if torso then | |
134 | torso["Left Hip"].Part0=torso | |
135 | torso["Right Hip"].Part0=torso | |
136 | end | |
137 | for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end | |
138 | wait() | |
139 | torso.Transparency=0 | |
140 | end) | |
141 | end | |
142 | function hit(h) | |
143 | if using==true then | |
144 | if h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true | |
145 | local hHuman=h.Parent:findFirstChild("Humanoid") | |
146 | hHuman.Health=hHuman.Health-dmg | |
147 | local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg | |
148 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 | |
149 | local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head" | |
150 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil) | |
151 | local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0) | |
152 | game.Debris:addItem(fakeM, 2) | |
153 | wait(.5) | |
154 | hitDeb=false | |
155 | end | |
156 | end | |
157 | end | |
158 | function running() | |
159 | if form==false then speed=16 | |
160 | animate.Torso(CFrame.new()) | |
161 | animate.Head(CFrame.new()) | |
162 | animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15))) | |
163 | animate.ArmRight(CFrame.Angles(-math.rad(15), 0, math.rad(15))) | |
164 | elseif form==true and Form=="Chibi" then speed=16 Portal2:play() | |
165 | animate.Torso(CFrame.new(0, -1.5, 0)) | |
166 | wait() | |
167 | torso.Transparency=1 | |
168 | animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(0, 0, -math.rad(45))) | |
169 | animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(0, 0, math.rad(45))) | |
170 | elseif form==true and Form=="Car" then speed=100 Portal2:play() | |
171 | human.WalkSpeed=speed | |
172 | animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0)) | |
173 | animate.Head(CFrame.new(0, -1.5, 1)*CFrame.Angles(math.rad(90), 0, 0)) | |
174 | animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(math.rad(180), 0, math.rad(15))) | |
175 | animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(math.rad(180), 0, -math.rad(15))) | |
176 | car=Instance.new("Model", char) car.Name="Car" | |
177 | local handle=add.Part(car, false,true, "Medium stone grey", 0, Vector3.new(.5, 7.2, .5), nil) | |
178 | local handleM=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil) | |
179 | local handleW=add.Weld(handle, body.Torso, CFrame.new(0, 2, 0)*CFrame.Angles(0, 0, -math.rad(90))) | |
180 | ||
181 | local TireLeft=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) | |
182 | TireLeftM=add.Mesh("CylinderMesh", TireLeft, Vector3.new(1, 1, 1), nil, nil) | |
183 | TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0)) | |
184 | local TireRight=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) | |
185 | TireRightM=add.Mesh("CylinderMesh", TireRight, Vector3.new(1, 1, 1), nil, nil) | |
186 | TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0)) | |
187 | ||
188 | local handle=add.Part(car, false,true, "Medium stone grey", 0, Vector3.new(.5, 7.2, .5), nil) | |
189 | local handleM=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil) | |
190 | local handleW=add.Weld(handle, body.Torso, CFrame.new(0, -2, 0)*CFrame.Angles(0, 0, -math.rad(90))) | |
191 | ||
192 | local TireLeft=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) | |
193 | TireLeftM=add.Mesh("CylinderMesh", TireLeft, Vector3.new(1, 1, 1), nil, nil) | |
194 | TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0)) | |
195 | local TireRight=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) | |
196 | TireRightM=add.Mesh("CylinderMesh", TireRight, Vector3.new(1, 1, 1), nil, nil) | |
197 | TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0)) | |
198 | c(function() | |
199 | while form do wait() | |
200 | animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0)) | |
201 | animate.LegLeft(CFrame.Angles(0, 0, 0)) | |
202 | animate.LegRight(CFrame.Angles(0, 0, 0)) | |
203 | end | |
204 | animate.Torso(CFrame.new()) | |
205 | animate.Head(CFrame.new()) | |
206 | car:remove() | |
207 | end) | |
208 | end | |
209 | human.WalkSpeed=speed | |
210 | end | |
211 | function computePos(pos, pos2) | |
212 | local pos3=Vector3.new(pos2.x, pos.y, pos2.z) | |
213 | torso.CFrame=CFrame.new(pos, pos3) | |
214 | return pos3 | |
215 | end | |
216 | function nearTorso(pos, dis) | |
217 | local temp | |
218 | local distance=dis | |
219 | for i, v in pairs(workspace:children()) do | |
220 | if v:isA("Model") then | |
221 | temp=v:findFirstChild("Torso") | |
222 | local humanoid=v:findFirstChild("Humanoid") | |
223 | if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then | |
224 | distance=(temp.CFrame.p-pos).magnitude | |
225 | return temp | |
226 | end | |
227 | end | |
228 | end | |
229 | end | |
230 | function trail(pos, cf) | |
231 | c(function() | |
232 | local old=(pos.CFrame*cf).p | |
233 | while trailDeb==true do | |
234 | wait() | |
235 | local new=(pos.CFrame*cf).p | |
236 | local mag=(old-new).magnitude | |
237 | local dis=(old+new)/2 | |
238 | local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail" | |
239 | local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil) | |
240 | trail.Touched:connect(hit) | |
241 | old=new | |
242 | c(function() | |
243 | for i=1, 0, -.1 do | |
244 | wait() | |
245 | tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i) | |
246 | end | |
247 | trail:remove() | |
248 | end) | |
249 | c(function() | |
250 | for i=0, 1, .1 do | |
251 | wait() | |
252 | trail.Transparency=i | |
253 | end | |
254 | end) | |
255 | end | |
256 | end) | |
257 | end | |
258 | function Attack() combo=combo+1 | |
259 | if using==false then | |
260 | if form==false and keyDeb==false then | |
261 | using=true | |
262 | for i, v in pairs(char:children()) do | |
263 | if v:isA("BasePart") then | |
264 | v.Touched:connect(hit) | |
265 | end | |
266 | end | |
267 | if combo==1 then Slash:play() print("Right Hook") | |
268 | trailDeb=true | |
269 | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) | |
270 | for i=0, 1, .1 do wait() | |
271 | animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0)) | |
272 | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
273 | end | |
274 | for i=1, 0, -.1 do wait() | |
275 | animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0)) | |
276 | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
277 | end | |
278 | trailDeb=false | |
279 | if combo>2 then Slash:play() | |
280 | trailDeb=true | |
281 | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) | |
282 | for i=0, 1, .1 do wait() | |
283 | animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0)) | |
284 | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
285 | end | |
286 | for i=1, 0, -.1 do wait() | |
287 | animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0)) | |
288 | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
289 | end | |
290 | trailDeb=false | |
291 | end | |
292 | if combo>3 then Slash:play() print("Both Hook") | |
293 | trailDeb=true | |
294 | for i=0, 1, .1 do wait() | |
295 | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
296 | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
297 | end | |
298 | for i=1, 0, -.1 do wait() | |
299 | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
300 | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
301 | end | |
302 | trailDeb=false | |
303 | end | |
304 | if combo>4 then print("Rappid Punch") | |
305 | trailDeb=true | |
306 | for i=1, 2 do wait() | |
307 | for i=0, 1, .2 do wait() Slash:play() | |
308 | animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
309 | animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0)) | |
310 | end | |
311 | for i=0, 1, .2 do wait() | |
312 | animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0)) | |
313 | animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
314 | end | |
315 | end | |
316 | trailDeb=false | |
317 | end | |
318 | end | |
319 | trailDeb=false | |
320 | animate.ArmLeft(CFrame.Angles(0, 0, 0)) | |
321 | animate.ArmRight(CFrame.Angles(0, 0, 0)) | |
322 | using=false | |
323 | combo=0 | |
324 | running() | |
325 | end | |
326 | end | |
327 | end | |
328 | local Specials={ | |
329 | ["Festival"]=function() human.WalkSpeed=0 | |
330 | pressing=true | |
331 | for i=0, 1, .1 do wait() | |
332 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i)) | |
333 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i)) | |
334 | animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i)) | |
335 | animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i)) | |
336 | end | |
337 | trailDeb=true | |
338 | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) | |
339 | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) | |
340 | trail(body.LegLeft, CFrame.new(0, -1.5, 0)) | |
341 | trail(body.LegRight, CFrame.new(0, -1.5, 0)) | |
342 | while pressing and mana>=1 do wait() mana=mana-1 Slash:play() | |
343 | pcall(function() | |
344 | local touchHelper=add.Part(workspace, true, false, "White", 1, Vector3.new(range*1.5, range*1.5, range*1.5), torso.CFrame) | |
345 | touchHelper.Touched:connect(hit) | |
346 | c(function() wait(1) | |
347 | touchHelper:remove() | |
348 | end) | |
349 | end) | |
350 | for i, v in pairs(char:children()) do | |
351 | if v.ClassName=="Hat" then | |
352 | pcall(function() | |
353 | v.Handle.Transparency=1 | |
354 | torso.Transparency=1 | |
355 | head.Transparency=1 | |
356 | end) | |
357 | end | |
358 | pcall(function() v.face.Transparency=1 end) | |
359 | end | |
360 | animate.ArmLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) | |
361 | animate.ArmRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) | |
362 | animate.LegLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) | |
363 | animate.LegRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) | |
364 | end | |
365 | trailDeb=false | |
366 | for i, v in pairs(char:children()) do | |
367 | if v.ClassName=="Hat" then | |
368 | pcall(function() | |
369 | v.Handle.Transparency=0 | |
370 | torso.Transparency=0 | |
371 | head.Transparency=0 | |
372 | end) | |
373 | end | |
374 | pcall(function() v.face.Transparency=0 end) | |
375 | end | |
376 | for i=1, 0, -.1 do wait() | |
377 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i)) | |
378 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i)) | |
379 | animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i)) | |
380 | animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i)) | |
381 | end | |
382 | running() | |
383 | human.WalkSpeed=speed | |
384 | end; | |
385 | ["Charge"]=function() human.WalkSpeed=0 | |
386 | pressing=true | |
387 | for i=0, 1, .1 do wait() | |
388 | animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i)) | |
389 | animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, math.rad(15)*i)) | |
390 | end | |
391 | Charge:play() | |
392 | while pressing do wait() if mana<100 then mana=mana+1 end | |
393 | local aura=add.Part(workspace, true, false, "Bright blue", .5, Vector3.new(1, 1, 1), torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect" | |
394 | local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976" | |
395 | c(function() | |
396 | for i=0, 3, .1 do wait() | |
397 | auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) | |
398 | end | |
399 | c(function() | |
400 | for i=.5, 1, .1 do | |
401 | wait() | |
402 | aura.Transparency=i | |
403 | end | |
404 | end) | |
405 | aura:remove() | |
406 | end) | |
407 | end | |
408 | for i=1, 0, -.1 do wait() | |
409 | animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i)) | |
410 | animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i)) | |
411 | end | |
412 | running() | |
413 | human.WalkSpeed=speed | |
414 | end; | |
415 | ["Tornado"]=function() human.WalkSpeed=0 | |
416 | mana=mana-20 | |
417 | for i=0, 1, .1 do wait() | |
418 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) | |
419 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) | |
420 | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) | |
421 | end | |
422 | trailDeb=true | |
423 | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) | |
424 | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) | |
425 | for i=1, 50 do wait() Slash:play() | |
426 | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) | |
427 | animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90))) | |
428 | animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90))) | |
429 | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) | |
430 | end | |
431 | for i=50, 0, -1 do wait() Slash:play() | |
432 | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) | |
433 | animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90))) | |
434 | animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90))) | |
435 | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) | |
436 | end | |
437 | trailDeb=false | |
438 | for i=1, 0, -.1 do wait() | |
439 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) | |
440 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) | |
441 | end | |
442 | human.WalkSpeed=speed | |
443 | end; | |
444 | } | |
445 | bin.Selected:connect(function(mouse) createParts() | |
446 | running() | |
447 | mouse.Button1Down:connect(Attack) | |
448 | mouse.KeyDown:connect(function(key) | |
449 | local key=key:lower() | |
450 | if form==false and using==false then | |
451 | if key=="q" and mana>=0 and keyDeb==false then | |
452 | keyDeb=true using=true | |
453 | Specials.Festival() | |
454 | keyDeb=false using=false | |
455 | end | |
456 | if key=="e" and keyDeb==false and mana>=20 then | |
457 | keyDeb=true using=true | |
458 | Specials.Tornado() | |
459 | keyDeb=false using=false | |
460 | end | |
461 | if key=="f" and keyDeb==false then | |
462 | keyDeb=true | |
463 | Specials.Charge() | |
464 | keyDeb=false | |
465 | end | |
466 | end | |
467 | if key=="c" and keyDeb==false and form==false then | |
468 | keyDeb=true form=true Form="Chibi" | |
469 | running() | |
470 | keyDeb=false | |
471 | elseif key=="c" and keyDeb==false and form==true then | |
472 | keyDeb=true form=false Form=nil | |
473 | running() | |
474 | keyDeb=false | |
475 | end | |
476 | if key=="v" and keyDeb==false and form==false then | |
477 | keyDeb=true form=true Form="Car" | |
478 | running() | |
479 | keyDeb=false | |
480 | elseif key=="v" and keyDeb==false and form==true then | |
481 | keyDeb=true form=false Form=nil | |
482 | running() | |
483 | pcall(function() car:remove() end) | |
484 | keyDeb=false | |
485 | end | |
486 | end) | |
487 | mouse.KeyUp:connect(function(key) | |
488 | if form==false then | |
489 | if key=="q" then pressing=false end | |
490 | if key=="f" then pressing=false end | |
491 | end | |
492 | end) | |
493 | while wait() do charge.Size=UDim2.new(mana/100, 0, 1, 0) chargeLabel.Text=mana end | |
494 | end) | |
495 | bin.Deselected:connect(function() removeParts() end)--mediafire |