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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | ----------------------- | |
143 | --[[ Name : Ņ̢̨͢͟ó͢ ̧͢ơ̶̶̶̢n͜͏ę̶̡͠'͏́́͞҉ş̨͏ ͜a͝҉r̵̷̛̛͟o̶̡͟͝ų̶̸̵͝ń͡͡͏̷d̀͜͟ ̵̡́́͜t̡̀͘o͏̀̕͡ ͢h͠͏e̵͢͜ļ̡͢͡ṕ̛͏.̷̧̨ ]]-- | |
144 | ------------------------------------------------------- | |
145 | --A script By makhail07 | |
146 | ||
147 | --Discord Creterisk#2958 | |
148 | ||
149 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
150 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
151 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
152 | --YOU FUCKING SKIDS, | |
153 | --For Those who log/decompile this, If you sell or trade this, | |
154 | --and I find out who you are, i will take massive action. | |
155 | ------------------------------------------------------- | |
156 | ||
157 | local FavIDs = { | |
158 | 340106355, --Nefl Crystals | |
159 | 927529620, --Dimension | |
160 | 876981900, --Fantasy | |
161 | 398987889, --Ordinary Days | |
162 | 1117396305, --Oh wait, it's you. | |
163 | 885996042, --Action Winter Journey | |
164 | 919231299, --Sprawling Idiot Effigy | |
165 | 743466274, --Good Day Sunshine | |
166 | 727411183, --Knife Fight | |
167 | 1402748531, --The Earth Is Counting On You! | |
168 | 595230126 --Robot Language | |
169 | } | |
170 | ||
171 | local kan = Instance.new("Sound") kan.Volume = 6 kan.SoundId = "rbxassetid://861677569" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play() | |
172 | ||
173 | --The reality of my life isn't real but a Universe -makhail07 | |
174 | wait() | |
175 | local plr = game:service'Players'.LocalPlayer | |
176 | print('Local User is '..plr.Name) | |
177 | local char = plr.Character | |
178 | local hum = char.Humanoid | |
179 | local hed = char.Head | |
180 | local root = char.HumanoidRootPart | |
181 | local rootj = root.RootJoint | |
182 | local tors = char.Torso | |
183 | local ra = char["Right Arm"] | |
184 | local la = char["Left Arm"] | |
185 | local rl = char["Right Leg"] | |
186 | local ll = char["Left Leg"] | |
187 | local neck = tors["Neck"] | |
188 | local mouse = plr:GetMouse() | |
189 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
190 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
191 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
192 | local maincolor = BrickColor.new("Institutional white") | |
193 | ||
194 | ------------------------------------------------------- | |
195 | --Start Good Stuff-- | |
196 | ------------------------------------------------------- | |
197 | cam = game.Workspace.CurrentCamera | |
198 | CF = CFrame.new | |
199 | angles = CFrame.Angles | |
200 | attack = false | |
201 | Euler = CFrame.fromEulerAnglesXYZ | |
202 | Rad = math.rad | |
203 | IT = Instance.new | |
204 | BrickC = BrickColor.new | |
205 | Cos = math.cos | |
206 | Acos = math.acos | |
207 | Sin = math.sin | |
208 | Asin = math.asin | |
209 | Abs = math.abs | |
210 | Mrandom = math.random | |
211 | Floor = math.floor | |
212 | ------------------------------------------------------- | |
213 | --End Good Stuff-- | |
214 | ------------------------------------------------------- | |
215 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
216 | RSH, LSH = nil, nil | |
217 | RW = Instance.new("Weld") | |
218 | LW = Instance.new("Weld") | |
219 | RH = tors["Right Hip"] | |
220 | LH = tors["Left Hip"] | |
221 | RSH = tors["Right Shoulder"] | |
222 | LSH = tors["Left Shoulder"] | |
223 | RSH.Parent = nil | |
224 | LSH.Parent = nil | |
225 | RW.Name = "RW" | |
226 | RW.Part0 = tors | |
227 | RW.C0 = CF(1.5, 0.5, 0) | |
228 | RW.C1 = CF(0, 0.5, 0) | |
229 | RW.Part1 = ra | |
230 | RW.Parent = tors | |
231 | LW.Name = "LW" | |
232 | LW.Part0 = tors | |
233 | LW.C0 = CF(-1.5, 0.5, 0) | |
234 | LW.C1 = CF(0, 0.5, 0) | |
235 | LW.Part1 = la | |
236 | LW.Parent = tors | |
237 | Effects = {} | |
238 | ------------------------------------------------------- | |
239 | --Start HeartBeat-- | |
240 | ------------------------------------------------------- | |
241 | ArtificialHB = Instance.new("BindableEvent", script) | |
242 | ArtificialHB.Name = "Heartbeat" | |
243 | script:WaitForChild("Heartbeat") | |
244 | ||
245 | frame = 1 / 60 | |
246 | tf = 0 | |
247 | allowframeloss = false | |
248 | tossremainder = false | |
249 | ||
250 | ||
251 | lastframe = tick() | |
252 | script.Heartbeat:Fire() | |
253 | ||
254 | ||
255 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
256 | tf = tf + s | |
257 | if tf >= frame then | |
258 | if allowframeloss then | |
259 | script.Heartbeat:Fire() | |
260 | lastframe = tick() | |
261 | else | |
262 | for i = 1, math.floor(tf / frame) do | |
263 | script.Heartbeat:Fire() | |
264 | end | |
265 | lastframe = tick() | |
266 | end | |
267 | if tossremainder then | |
268 | tf = 0 | |
269 | else | |
270 | tf = tf - frame * math.floor(tf / frame) | |
271 | end | |
272 | end | |
273 | end) | |
274 | ------------------------------------------------------- | |
275 | --End HeartBeat-- | |
276 | ------------------------------------------------------- | |
277 | local top = Instance.new("Shirt") | |
278 | top.ShirtTemplate = "rbxassetid://268316000" | |
279 | top.Parent = Character | |
280 | top.Name = "Cloth" | |
281 | local bottom = Instance.new("Pants") | |
282 | bottom.PantsTemplate = "rbxassetid://268949770" | |
283 | bottom.Parent = Character | |
284 | bottom.Name = "Cloth" | |
285 | ------------------------------------------------------- | |
286 | --Start Important Functions-- | |
287 | ------------------------------------------------------- | |
288 | function swait(num) | |
289 | if num == 0 or num == nil then | |
290 | game:service("RunService").Stepped:wait(0) | |
291 | else | |
292 | for i = 0, num do | |
293 | game:service("RunService").Stepped:wait(0) | |
294 | end | |
295 | end | |
296 | end | |
297 | function thread(f) | |
298 | coroutine.resume(coroutine.create(f)) | |
299 | end | |
300 | function clerp(a, b, t) | |
301 | local qa = { | |
302 | QuaternionFromCFrame(a) | |
303 | } | |
304 | local qb = { | |
305 | QuaternionFromCFrame(b) | |
306 | } | |
307 | local ax, ay, az = a.x, a.y, a.z | |
308 | local bx, by, bz = b.x, b.y, b.z | |
309 | local _t = 1 - t | |
310 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
311 | end | |
312 | function QuaternionFromCFrame(cf) | |
313 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
314 | local trace = m00 + m11 + m22 | |
315 | if trace > 0 then | |
316 | local s = math.sqrt(1 + trace) | |
317 | local recip = 0.5 / s | |
318 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
319 | else | |
320 | local i = 0 | |
321 | if m00 < m11 then | |
322 | i = 1 | |
323 | end | |
324 | if m22 > (i == 0 and m00 or m11) then | |
325 | i = 2 | |
326 | end | |
327 | if i == 0 then | |
328 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
329 | local recip = 0.5 / s | |
330 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
331 | elseif i == 1 then | |
332 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
333 | local recip = 0.5 / s | |
334 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
335 | elseif i == 2 then | |
336 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
337 | local recip = 0.5 / s | |
338 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
339 | end | |
340 | end | |
341 | end | |
342 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
343 | local xs, ys, zs = x + x, y + y, z + z | |
344 | local wx, wy, wz = w * xs, w * ys, w * zs | |
345 | local xx = x * xs | |
346 | local xy = x * ys | |
347 | local xz = x * zs | |
348 | local yy = y * ys | |
349 | local yz = y * zs | |
350 | local zz = z * zs | |
351 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
352 | end | |
353 | function QuaternionSlerp(a, b, t) | |
354 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
355 | local startInterp, finishInterp | |
356 | if cosTheta >= 1.0E-4 then | |
357 | if 1 - cosTheta > 1.0E-4 then | |
358 | local theta = math.acos(cosTheta) | |
359 | local invSinTheta = 1 / Sin(theta) | |
360 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
361 | finishInterp = Sin(t * theta) * invSinTheta | |
362 | else | |
363 | startInterp = 1 - t | |
364 | finishInterp = t | |
365 | end | |
366 | elseif 1 + cosTheta > 1.0E-4 then | |
367 | local theta = math.acos(-cosTheta) | |
368 | local invSinTheta = 1 / Sin(theta) | |
369 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
370 | finishInterp = Sin(t * theta) * invSinTheta | |
371 | else | |
372 | startInterp = t - 1 | |
373 | finishInterp = t | |
374 | end | |
375 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
376 | end | |
377 | function rayCast(Position, Direction, Range, Ignore) | |
378 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
379 | end | |
380 | local RbxUtility = LoadLibrary("RbxUtility") | |
381 | local Create = RbxUtility.Create | |
382 | ||
383 | ------------------------------------------------------- | |
384 | --Start Damage Function-- | |
385 | ------------------------------------------------------- | |
386 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
387 | if hit.Parent == nil then | |
388 | return | |
389 | end | |
390 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
391 | for _, v in pairs(hit.Parent:children()) do | |
392 | if v:IsA("Humanoid") then | |
393 | h = v | |
394 | end | |
395 | end | |
396 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
397 | ||
398 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
399 | end | |
400 | ||
401 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
402 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
403 | if hit.Parent.DebounceHit.Value == true then | |
404 | return | |
405 | end | |
406 | end | |
407 | if insta == true then | |
408 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
409 | end | |
410 | local c = Create("ObjectValue"){ | |
411 | Name = "creator", | |
412 | Value = game:service("Players").LocalPlayer, | |
413 | Parent = h, | |
414 | } | |
415 | game:GetService("Debris"):AddItem(c, .5) | |
416 | if HitSound ~= nil and HitPitch ~= nil then | |
417 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
418 | end | |
419 | local Damage = math.random(minim, maxim) | |
420 | local blocked = false | |
421 | local block = hit.Parent:findFirstChild("Block") | |
422 | if block ~= nil then | |
423 | if block.className == "IntValue" then | |
424 | if block.Value > 0 then | |
425 | blocked = true | |
426 | block.Value = block.Value - 1 | |
427 | print(block.Value) | |
428 | end | |
429 | end | |
430 | end | |
431 | if blocked == false then | |
432 | h.Health = h.Health - Damage | |
433 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
434 | else | |
435 | h.Health = h.Health - (Damage / 2) | |
436 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
437 | end | |
438 | if Type == "Knockdown" then | |
439 | local hum = hit.Parent.Humanoid | |
440 | hum.PlatformStand = true | |
441 | coroutine.resume(coroutine.create(function(HHumanoid) | |
442 | swait(1) | |
443 | HHumanoid.PlatformStand = false | |
444 | end), hum) | |
445 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
446 | local bodvol = Create("BodyVelocity"){ | |
447 | velocity = angle * knockback, | |
448 | P = 5000, | |
449 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
450 | Parent = hit, | |
451 | } | |
452 | local rl = Create("BodyAngularVelocity"){ | |
453 | P = 3000, | |
454 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
455 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
456 | Parent = hit, | |
457 | } | |
458 | game:GetService("Debris"):AddItem(bodvol, .5) | |
459 | game:GetService("Debris"):AddItem(rl, .5) | |
460 | elseif Type == "Normal" then | |
461 | local vp = Create("BodyVelocity"){ | |
462 | P = 500, | |
463 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
464 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
465 | } | |
466 | if knockback > 0 then | |
467 | vp.Parent = hit.Parent.Torso | |
468 | end | |
469 | game:GetService("Debris"):AddItem(vp, .5) | |
470 | elseif Type == "Up" then | |
471 | local bodyVelocity = Create("BodyVelocity"){ | |
472 | velocity = Vector3.new(0, 20, 0), | |
473 | P = 5000, | |
474 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
475 | Parent = hit, | |
476 | } | |
477 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
478 | elseif Type == "DarkUp" then | |
479 | coroutine.resume(coroutine.create(function() | |
480 | for i = 0, 1, 0.1 do | |
481 | swait() | |
482 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
483 | end | |
484 | end)) | |
485 | local bodyVelocity = Create("BodyVelocity"){ | |
486 | velocity = Vector3.new(0, 20, 0), | |
487 | P = 5000, | |
488 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
489 | Parent = hit, | |
490 | } | |
491 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
492 | elseif Type == "Snare" then | |
493 | local bp = Create("BodyPosition"){ | |
494 | P = 2000, | |
495 | D = 100, | |
496 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
497 | position = hit.Parent.Torso.Position, | |
498 | Parent = hit.Parent.Torso, | |
499 | } | |
500 | game:GetService("Debris"):AddItem(bp, 1) | |
501 | elseif Type == "Freeze" then | |
502 | local BodPos = Create("BodyPosition"){ | |
503 | P = 50000, | |
504 | D = 1000, | |
505 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
506 | position = hit.Parent.Torso.Position, | |
507 | Parent = hit.Parent.Torso, | |
508 | } | |
509 | local BodGy = Create("BodyGyro") { | |
510 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
511 | P = 20e+003, | |
512 | Parent = hit.Parent.Torso, | |
513 | cframe = hit.Parent.Torso.CFrame, | |
514 | } | |
515 | hit.Parent.Torso.Anchored = true | |
516 | coroutine.resume(coroutine.create(function(Part) | |
517 | swait(1.5) | |
518 | Part.Anchored = false | |
519 | end), hit.Parent.Torso) | |
520 | game:GetService("Debris"):AddItem(BodPos, 3) | |
521 | game:GetService("Debris"):AddItem(BodGy, 3) | |
522 | end | |
523 | local debounce = Create("BoolValue"){ | |
524 | Name = "DebounceHit", | |
525 | Parent = hit.Parent, | |
526 | Value = true, | |
527 | } | |
528 | game:GetService("Debris"):AddItem(debounce, Delay) | |
529 | c = Create("ObjectValue"){ | |
530 | Name = "creator", | |
531 | Value = Player, | |
532 | Parent = h, | |
533 | } | |
534 | game:GetService("Debris"):AddItem(c, .5) | |
535 | end | |
536 | end | |
537 | ------------------------------------------------------- | |
538 | --End Damage Function-- | |
539 | ------------------------------------------------------- | |
540 | ||
541 | ------------------------------------------------------- | |
542 | --Start Damage Function Customization-- | |
543 | ------------------------------------------------------- | |
544 | function ShowDamage(Pos, Text, Time, Color) | |
545 | local Rate = (1 / 30) | |
546 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
547 | local Text = (Text or "") | |
548 | local Time = (Time or 2) | |
549 | local Color = (Color or Color3.new(1, 0, 1)) | |
550 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
551 | EffectPart.Anchored = true | |
552 | local BillboardGui = Create("BillboardGui"){ | |
553 | Size = UDim2.new(3, 0, 3, 0), | |
554 | Adornee = EffectPart, | |
555 | Parent = EffectPart, | |
556 | } | |
557 | local TextLabel = Create("TextLabel"){ | |
558 | BackgroundTransparency = 1, | |
559 | Size = UDim2.new(1, 0, 1, 0), | |
560 | Text = Text, | |
561 | Font = "Bodoni", | |
562 | TextColor3 = Color, | |
563 | TextScaled = true, | |
564 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
565 | Parent = BillboardGui, | |
566 | } | |
567 | game.Debris:AddItem(EffectPart, (Time)) | |
568 | EffectPart.Parent = game:GetService("Workspace") | |
569 | delay(0, function() | |
570 | local Frames = (Time / Rate) | |
571 | for Frame = 1, Frames do | |
572 | wait(Rate) | |
573 | local Percent = (Frame / Frames) | |
574 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
575 | TextLabel.TextTransparency = Percent | |
576 | end | |
577 | if EffectPart and EffectPart.Parent then | |
578 | EffectPart:Destroy() | |
579 | end | |
580 | end) | |
581 | end | |
582 | ------------------------------------------------------- | |
583 | --End Damage Function Customization-- | |
584 | ------------------------------------------------------- | |
585 | ||
586 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
587 | for _, c in pairs(workspace:children()) do | |
588 | local hum = c:findFirstChild("Humanoid") | |
589 | if hum ~= nil then | |
590 | local head = c:findFirstChild("Head") | |
591 | if head ~= nil then | |
592 | local targ = head.Position - Part.Position | |
593 | local mag = targ.magnitude | |
594 | if magni >= mag and c.Name ~= plr.Name then | |
595 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
596 | end | |
597 | end | |
598 | end | |
599 | end | |
600 | end | |
601 | ||
602 | ||
603 | CFuncs = { | |
604 | Part = { | |
605 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
606 | local Part = Create("Part")({ | |
607 | Parent = Parent, | |
608 | Reflectance = Reflectance, | |
609 | Transparency = Transparency, | |
610 | CanCollide = false, | |
611 | Locked = true, | |
612 | BrickColor = BrickColor.new(tostring(BColor)), | |
613 | Name = Name, | |
614 | Size = Size, | |
615 | Material = Material | |
616 | }) | |
617 | RemoveOutlines(Part) | |
618 | return Part | |
619 | end | |
620 | }, | |
621 | Mesh = { | |
622 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
623 | local Msh = Create(Mesh)({ | |
624 | Parent = Part, | |
625 | Offset = OffSet, | |
626 | Scale = Scale | |
627 | }) | |
628 | if Mesh == "SpecialMesh" then | |
629 | Msh.MeshType = MeshType | |
630 | Msh.MeshId = MeshId | |
631 | end | |
632 | return Msh | |
633 | end | |
634 | }, | |
635 | Mesh = { | |
636 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
637 | local Msh = Create(Mesh)({ | |
638 | Parent = Part, | |
639 | Offset = OffSet, | |
640 | Scale = Scale | |
641 | }) | |
642 | if Mesh == "SpecialMesh" then | |
643 | Msh.MeshType = MeshType | |
644 | Msh.MeshId = MeshId | |
645 | end | |
646 | return Msh | |
647 | end | |
648 | }, | |
649 | Weld = { | |
650 | Create = function(Parent, Part0, Part1, C0, C1) | |
651 | local Weld = Create("Weld")({ | |
652 | Parent = Parent, | |
653 | Part0 = Part0, | |
654 | Part1 = Part1, | |
655 | C0 = C0, | |
656 | C1 = C1 | |
657 | }) | |
658 | return Weld | |
659 | end | |
660 | }, | |
661 | Sound = { | |
662 | Create = function(id, par, vol, pit) | |
663 | coroutine.resume(coroutine.create(function() | |
664 | local S = Create("Sound")({ | |
665 | Volume = vol, | |
666 | Pitch = pit or 1, | |
667 | SoundId = id, | |
668 | Parent = par or workspace | |
669 | }) | |
670 | wait() | |
671 | S:play() | |
672 | game:GetService("Debris"):AddItem(S, 6) | |
673 | end)) | |
674 | end | |
675 | }, | |
676 | ParticleEmitter = { | |
677 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
678 | local fp = Create("ParticleEmitter")({ | |
679 | Parent = Parent, | |
680 | Color = ColorSequence.new(Color1, Color2), | |
681 | LightEmission = LightEmission, | |
682 | Size = Size, | |
683 | Texture = Texture, | |
684 | Transparency = Transparency, | |
685 | ZOffset = ZOffset, | |
686 | Acceleration = Accel, | |
687 | Drag = Drag, | |
688 | LockedToPart = LockedToPart, | |
689 | VelocityInheritance = VelocityInheritance, | |
690 | EmissionDirection = EmissionDirection, | |
691 | Enabled = Enabled, | |
692 | Lifetime = LifeTime, | |
693 | Rate = Rate, | |
694 | Rotation = Rotation, | |
695 | RotSpeed = RotSpeed, | |
696 | Speed = Speed, | |
697 | VelocitySpread = VelocitySpread | |
698 | }) | |
699 | return fp | |
700 | end | |
701 | } | |
702 | } | |
703 | function RemoveOutlines(part) | |
704 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
705 | end | |
706 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
707 | local Part = Create("Part")({ | |
708 | formFactor = FormFactor, | |
709 | Parent = Parent, | |
710 | Reflectance = Reflectance, | |
711 | Transparency = Transparency, | |
712 | CanCollide = false, | |
713 | Locked = true, | |
714 | BrickColor = BrickColor.new(tostring(BColor)), | |
715 | Name = Name, | |
716 | Size = Size, | |
717 | Material = Material | |
718 | }) | |
719 | RemoveOutlines(Part) | |
720 | return Part | |
721 | end | |
722 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
723 | local Msh = Create(Mesh)({ | |
724 | Parent = Part, | |
725 | Offset = OffSet, | |
726 | Scale = Scale | |
727 | }) | |
728 | if Mesh == "SpecialMesh" then | |
729 | Msh.MeshType = MeshType | |
730 | Msh.MeshId = MeshId | |
731 | end | |
732 | return Msh | |
733 | end | |
734 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
735 | local Weld = Create("Weld")({ | |
736 | Parent = Parent, | |
737 | Part0 = Part0, | |
738 | Part1 = Part1, | |
739 | C0 = C0, | |
740 | C1 = C1 | |
741 | }) | |
742 | return Weld | |
743 | end | |
744 | ||
745 | ||
746 | ------------------------------------------------------- | |
747 | --Start Effect Function-- | |
748 | ------------------------------------------------------- | |
749 | EffectModel = Instance.new("Model", char) | |
750 | Effects = { | |
751 | Block = { | |
752 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
753 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
754 | prt.Anchored = true | |
755 | prt.CFrame = cframe | |
756 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
757 | game:GetService("Debris"):AddItem(prt, 10) | |
758 | if Type == 1 or Type == nil then | |
759 | table.insert(Effects, { | |
760 | prt, | |
761 | "Block1", | |
762 | delay, | |
763 | x3, | |
764 | y3, | |
765 | z3, | |
766 | msh | |
767 | }) | |
768 | elseif Type == 2 then | |
769 | table.insert(Effects, { | |
770 | prt, | |
771 | "Block2", | |
772 | delay, | |
773 | x3, | |
774 | y3, | |
775 | z3, | |
776 | msh | |
777 | }) | |
778 | else | |
779 | table.insert(Effects, { | |
780 | prt, | |
781 | "Block3", | |
782 | delay, | |
783 | x3, | |
784 | y3, | |
785 | z3, | |
786 | msh | |
787 | }) | |
788 | end | |
789 | end | |
790 | }, | |
791 | Sphere = { | |
792 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
793 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
794 | prt.Anchored = true | |
795 | prt.CFrame = cframe | |
796 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
797 | game:GetService("Debris"):AddItem(prt, 10) | |
798 | table.insert(Effects, { | |
799 | prt, | |
800 | "Cylinder", | |
801 | delay, | |
802 | x3, | |
803 | y3, | |
804 | z3, | |
805 | msh | |
806 | }) | |
807 | end | |
808 | }, | |
809 | Cylinder = { | |
810 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
811 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
812 | prt.Anchored = true | |
813 | prt.CFrame = cframe | |
814 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
815 | game:GetService("Debris"):AddItem(prt, 10) | |
816 | table.insert(Effects, { | |
817 | prt, | |
818 | "Cylinder", | |
819 | delay, | |
820 | x3, | |
821 | y3, | |
822 | z3, | |
823 | msh | |
824 | }) | |
825 | end | |
826 | }, | |
827 | Wave = { | |
828 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
829 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
830 | prt.Anchored = true | |
831 | prt.CFrame = cframe | |
832 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
833 | game:GetService("Debris"):AddItem(prt, 10) | |
834 | table.insert(Effects, { | |
835 | prt, | |
836 | "Cylinder", | |
837 | delay, | |
838 | x3 / 60, | |
839 | y3 / 60, | |
840 | z3 / 60, | |
841 | msh | |
842 | }) | |
843 | end | |
844 | }, | |
845 | Ring = { | |
846 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
847 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
848 | prt.Anchored = true | |
849 | prt.CFrame = cframe | |
850 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
851 | game:GetService("Debris"):AddItem(prt, 10) | |
852 | table.insert(Effects, { | |
853 | prt, | |
854 | "Cylinder", | |
855 | delay, | |
856 | x3, | |
857 | y3, | |
858 | z3, | |
859 | msh | |
860 | }) | |
861 | end | |
862 | }, | |
863 | Break = { | |
864 | Create = function(brickcolor, cframe, x1, y1, z1) | |
865 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
866 | prt.Anchored = true | |
867 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
868 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
869 | local num = math.random(10, 50) / 1000 | |
870 | game:GetService("Debris"):AddItem(prt, 10) | |
871 | table.insert(Effects, { | |
872 | prt, | |
873 | "Shatter", | |
874 | num, | |
875 | prt.CFrame, | |
876 | math.random() - math.random(), | |
877 | 0, | |
878 | math.random(50, 100) / 100 | |
879 | }) | |
880 | end | |
881 | }, | |
882 | Spiral = { | |
883 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
884 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
885 | prt.Anchored = true | |
886 | prt.CFrame = cframe | |
887 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
888 | game:GetService("Debris"):AddItem(prt, 10) | |
889 | table.insert(Effects, { | |
890 | prt, | |
891 | "Cylinder", | |
892 | delay, | |
893 | x3, | |
894 | y3, | |
895 | z3, | |
896 | msh | |
897 | }) | |
898 | end | |
899 | }, | |
900 | Push = { | |
901 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
902 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
903 | prt.Anchored = true | |
904 | prt.CFrame = cframe | |
905 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
906 | game:GetService("Debris"):AddItem(prt, 10) | |
907 | table.insert(Effects, { | |
908 | prt, | |
909 | "Cylinder", | |
910 | delay, | |
911 | x3, | |
912 | y3, | |
913 | z3, | |
914 | msh | |
915 | }) | |
916 | end | |
917 | } | |
918 | } | |
919 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
920 | local fp = IT("Part") | |
921 | fp.formFactor = formfactor | |
922 | fp.Parent = parent | |
923 | fp.Reflectance = reflectance | |
924 | fp.Transparency = transparency | |
925 | fp.CanCollide = false | |
926 | fp.Locked = true | |
927 | fp.BrickColor = brickcolor | |
928 | fp.Name = name | |
929 | fp.Size = size | |
930 | fp.Position = tors.Position | |
931 | RemoveOutlines(fp) | |
932 | fp.Material = "SmoothPlastic" | |
933 | fp:BreakJoints() | |
934 | return fp | |
935 | end | |
936 | ||
937 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
938 | local mesh = IT(Mesh) | |
939 | mesh.Parent = part | |
940 | if Mesh == "SpecialMesh" then | |
941 | mesh.MeshType = meshtype | |
942 | if meshid ~= "nil" then | |
943 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
944 | end | |
945 | end | |
946 | mesh.Offset = offset | |
947 | mesh.Scale = scale | |
948 | return mesh | |
949 | end | |
950 | ||
951 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
952 | local type = type | |
953 | local rng = Instance.new("Part", char) | |
954 | rng.Anchored = true | |
955 | rng.BrickColor = color | |
956 | rng.CanCollide = false | |
957 | rng.FormFactor = 3 | |
958 | rng.Name = "Ring" | |
959 | rng.Material = "Neon" | |
960 | rng.Size = Vector3.new(1, 1, 1) | |
961 | rng.Transparency = 0 | |
962 | rng.TopSurface = 0 | |
963 | rng.BottomSurface = 0 | |
964 | rng.CFrame = pos | |
965 | local rngm = Instance.new("SpecialMesh", rng) | |
966 | rngm.MeshType = MType | |
967 | rngm.Scale = scale | |
968 | local scaler2 = 1 | |
969 | if type == "Add" then | |
970 | scaler2 = 1 * value | |
971 | elseif type == "Divide" then | |
972 | scaler2 = 1 / value | |
973 | end | |
974 | coroutine.resume(coroutine.create(function() | |
975 | for i = 0, 10 / bonuspeed, 0.1 do | |
976 | swait() | |
977 | if type == "Add" then | |
978 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
979 | elseif type == "Divide" then | |
980 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
981 | end | |
982 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
983 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
984 | end | |
985 | rng:Destroy() | |
986 | end)) | |
987 | end | |
988 | ||
989 | function Eviscerate(dude) | |
990 | if dude.Name ~= char then | |
991 | local bgf = IT("BodyGyro", dude.Head) | |
992 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
993 | local val = IT("BoolValue", dude) | |
994 | val.Name = "IsHit" | |
995 | local ds = coroutine.wrap(function() | |
996 | dude:WaitForChild("Head"):BreakJoints() | |
997 | wait(0.5) | |
998 | target = nil | |
999 | coroutine.resume(coroutine.create(function() | |
1000 | for i, v in pairs(dude:GetChildren()) do | |
1001 | if v:IsA("Accessory") then | |
1002 | v:Destroy() | |
1003 | end | |
1004 | if v:IsA("Humanoid") then | |
1005 | v:Destroy() | |
1006 | end | |
1007 | if v:IsA("CharacterMesh") then | |
1008 | v:Destroy() | |
1009 | end | |
1010 | if v:IsA("Model") then | |
1011 | v:Destroy() | |
1012 | end | |
1013 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1014 | for x, o in pairs(v:GetChildren()) do | |
1015 | if o:IsA("Decal") then | |
1016 | o:Destroy() | |
1017 | end | |
1018 | end | |
1019 | coroutine.resume(coroutine.create(function() | |
1020 | v.Material = "Neon" | |
1021 | v.CanCollide = false | |
1022 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1023 | PartEmmit1.LightEmission = 1 | |
1024 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1025 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1026 | PartEmmit1.Rate = 150 | |
1027 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1028 | PartEmmit1.Size = NumberSequence.new({ | |
1029 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1030 | NumberSequenceKeypoint.new(1, 0, 0) | |
1031 | }) | |
1032 | PartEmmit1.Transparency = NumberSequence.new({ | |
1033 | NumberSequenceKeypoint.new(0, 0, 0), | |
1034 | NumberSequenceKeypoint.new(1, 1, 0) | |
1035 | }) | |
1036 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1037 | PartEmmit1.VelocitySpread = 30000 | |
1038 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1039 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1040 | local BodPoss = IT("BodyPosition", v) | |
1041 | BodPoss.P = 3000 | |
1042 | BodPoss.D = 1000 | |
1043 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1044 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1045 | v.Color = maincolor.Color | |
1046 | coroutine.resume(coroutine.create(function() | |
1047 | for i = 0, 49 do | |
1048 | swait(1) | |
1049 | v.Transparency = v.Transparency + 0.08 | |
1050 | end | |
1051 | wait(0.5) | |
1052 | PartEmmit1.Enabled = false | |
1053 | wait(3) | |
1054 | v:Destroy() | |
1055 | dude:Destroy() | |
1056 | end)) | |
1057 | end)) | |
1058 | end | |
1059 | end | |
1060 | end)) | |
1061 | end) | |
1062 | ds() | |
1063 | end | |
1064 | end | |
1065 | ||
1066 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1067 | if SinglePlayer then | |
1068 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1069 | end | |
1070 | local List = {} | |
1071 | for i, v in pairs(workspace:GetChildren()) do | |
1072 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1073 | table.insert(List, v) | |
1074 | end | |
1075 | end | |
1076 | return List | |
1077 | end | |
1078 | ||
1079 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1080 | local type = type | |
1081 | local rng = Instance.new("Part", char) | |
1082 | rng.Anchored = true | |
1083 | rng.BrickColor = color | |
1084 | rng.CanCollide = false | |
1085 | rng.FormFactor = 3 | |
1086 | rng.Name = "Ring" | |
1087 | rng.Material = "Neon" | |
1088 | rng.Size = Vector3.new(1, 1, 1) | |
1089 | rng.Transparency = 0 | |
1090 | rng.TopSurface = 0 | |
1091 | rng.BottomSurface = 0 | |
1092 | rng.CFrame = pos | |
1093 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1094 | local rngm = Instance.new("SpecialMesh", rng) | |
1095 | rngm.MeshType = MType | |
1096 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1097 | local scaler2 = 1 | |
1098 | local speeder = FastSpeed | |
1099 | if type == "Add" then | |
1100 | scaler2 = 1 * value | |
1101 | elseif type == "Divide" then | |
1102 | scaler2 = 1 / value | |
1103 | end | |
1104 | coroutine.resume(coroutine.create(function() | |
1105 | for i = 0, 10 / bonuspeed, 0.1 do | |
1106 | swait() | |
1107 | if type == "Add" then | |
1108 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1109 | elseif type == "Divide" then | |
1110 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1111 | end | |
1112 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1113 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1114 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1115 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1116 | end | |
1117 | rng:Destroy() | |
1118 | end)) | |
1119 | end | |
1120 | ||
1121 | function SoulSteal(dude) | |
1122 | if dude.Name ~= char then | |
1123 | local bgf = IT("BodyGyro", dude.Head) | |
1124 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1125 | local val = IT("BoolValue", dude) | |
1126 | val.Name = "IsHit" | |
1127 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1128 | local soulst = coroutine.wrap(function() | |
1129 | local soul = Instance.new("Part",dude) | |
1130 | soul.Size = Vector3.new(1,1,1) | |
1131 | soul.CanCollide = false | |
1132 | soul.Anchored = false | |
1133 | soul.Position = torso.Position | |
1134 | soul.Transparency = 1 | |
1135 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1136 | PartEmmit1.LightEmission = 1 | |
1137 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1138 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1139 | PartEmmit1.Rate = 250 | |
1140 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1141 | PartEmmit1.Size = NumberSequence.new({ | |
1142 | NumberSequenceKeypoint.new(0, 1, 0), | |
1143 | NumberSequenceKeypoint.new(1, 0, 0) | |
1144 | }) | |
1145 | PartEmmit1.Transparency = NumberSequence.new({ | |
1146 | NumberSequenceKeypoint.new(0, 0, 0), | |
1147 | NumberSequenceKeypoint.new(1, 1, 0) | |
1148 | }) | |
1149 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1150 | PartEmmit1.VelocitySpread = 30000 | |
1151 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1152 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1153 | local BodPoss = IT("BodyPosition", soul) | |
1154 | BodPoss.P = 3000 | |
1155 | BodPoss.D = 1000 | |
1156 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1157 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1158 | wait(1.6) | |
1159 | soul.Touched:connect(function(hit) | |
1160 | if hit.Parent == char then | |
1161 | soul:Destroy() | |
1162 | end | |
1163 | end) | |
1164 | wait(1.2) | |
1165 | while soul do | |
1166 | swait() | |
1167 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1168 | BodPoss.Position = tors.Position | |
1169 | end | |
1170 | end) | |
1171 | soulst() | |
1172 | end | |
1173 | end | |
1174 | function FaceMouse() | |
1175 | local Cam = workspace.CurrentCamera | |
1176 | return { | |
1177 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1178 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1179 | } | |
1180 | end | |
1181 | ------------------------------------------------------- | |
1182 | --End Effect Function-- | |
1183 | ------------------------------------------------------- | |
1184 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1185 | local NSound = nil | |
1186 | coroutine.resume(coroutine.create(function() | |
1187 | NSound = IT("Sound", PARENT) | |
1188 | NSound.Volume = VOLUME | |
1189 | NSound.Pitch = PITCH | |
1190 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1191 | swait() | |
1192 | NSound:play() | |
1193 | game:GetService("Debris"):AddItem(NSound, 10) | |
1194 | end)) | |
1195 | return NSound | |
1196 | end | |
1197 | function CameraEnshaking(Length, Intensity) | |
1198 | coroutine.resume(coroutine.create(function() | |
1199 | local intensity = 1 * Intensity | |
1200 | local rotM = 0.01 * Intensity | |
1201 | for i = 0, Length, 0.1 do | |
1202 | swait() | |
1203 | intensity = intensity - 0.05 * Intensity / Length | |
1204 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1205 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1206 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1207 | end | |
1208 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1209 | end)) | |
1210 | end | |
1211 | ------------------------------------------------------- | |
1212 | --End Important Functions-- | |
1213 | ------------------------------------------------------- | |
1214 | ||
1215 | ||
1216 | ------------------------------------------------------- | |
1217 | --Start Customization-- | |
1218 | ------------------------------------------------------- | |
1219 | local Player_Size = 1 | |
1220 | if Player_Size ~= 1 then | |
1221 | root.Size = root.Size * Player_Size | |
1222 | tors.Size = tors.Size * Player_Size | |
1223 | hed.Size = hed.Size * Player_Size | |
1224 | ra.Size = ra.Size * Player_Size | |
1225 | la.Size = la.Size * Player_Size | |
1226 | rl.Size = rl.Size * Player_Size | |
1227 | ll.Size = ll.Size * Player_Size | |
1228 | ---------------------------------------------------------------------------------- | |
1229 | rootj.Parent = root | |
1230 | neck.Parent = tors | |
1231 | RW.Parent = tors | |
1232 | LW.Parent = tors | |
1233 | RH.Parent = tors | |
1234 | LH.Parent = tors | |
1235 | ---------------------------------------------------------------------------------- | |
1236 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1237 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1238 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1239 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1240 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1241 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1242 | ---------------------------------------------------------------------------------- | |
1243 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1244 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1245 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1246 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1247 | --hat.Parent = Character | |
1248 | end | |
1249 | ---------------------------------------------------------------------------------- | |
1250 | local SONG = 0 | |
1251 | local SONG2 = 0 | |
1252 | local Music = Instance.new("Sound",tors) | |
1253 | Music.Volume = 2.5 | |
1254 | Music.Looped = true | |
1255 | Music.Pitch = 1 --Pitcher | |
1256 | ---------------------------------------------------------------------------------- | |
1257 | local equipped = false | |
1258 | local idle = 0 | |
1259 | local change = 1 | |
1260 | local val = 0 | |
1261 | local toim = 0 | |
1262 | local idleanim = 0.4 | |
1263 | local sine = 0 | |
1264 | local Sit = 1 | |
1265 | ---------------------------------------------------------------------------------- | |
1266 | hum.WalkSpeed = 8 | |
1267 | hum.JumpPower = 57 | |
1268 | hum.Animator.Parent = nil | |
1269 | ---------------------------------------------------------------------------------- | |
1270 | local r = 255 | |
1271 | local g = 0 | |
1272 | local b = 0 | |
1273 | coroutine.resume(coroutine.create(function() | |
1274 | while wait() do | |
1275 | for i = 0, 50.8 do | |
1276 | swait() | |
1277 | g = g + 5 | |
1278 | end | |
1279 | for i = 0, 50.8 do | |
1280 | swait() | |
1281 | r = r - 5 | |
1282 | end | |
1283 | for i = 0, 50.8 do | |
1284 | swait() | |
1285 | b = b + 5 | |
1286 | end | |
1287 | for i = 0, 50.8 do | |
1288 | swait() | |
1289 | g = g - 5 | |
1290 | end | |
1291 | for i = 0, 50.8 do | |
1292 | swait() | |
1293 | r = r + 5 | |
1294 | end | |
1295 | for i = 0, 50.8 do | |
1296 | swait() | |
1297 | b = b - 5 | |
1298 | end | |
1299 | end | |
1300 | end)) | |
1301 | ---------------------------------------------------------------------------------- | |
1302 | local naeeym2 = IT("BillboardGui",char) | |
1303 | naeeym2.AlwaysOnTop = true | |
1304 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1305 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1306 | naeeym2.MaxDistance = 75 | |
1307 | naeeym2.Adornee = hed | |
1308 | naeeym2.Name = "Name" | |
1309 | local tecks2 = IT("TextLabel",naeeym2) | |
1310 | tecks2.BackgroundTransparency = 1 | |
1311 | tecks2.TextScaled = true | |
1312 | tecks2.BorderSizePixel = 0 | |
1313 | tecks2.Text = "Electro Swing" | |
1314 | --tecks2.Font = "Fantasy" | |
1315 | tecks2.TextSize = 30 | |
1316 | tecks2.TextStrokeTransparency = 0 | |
1317 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1318 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1319 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1320 | tecks2.Parent = naeeym2 | |
1321 | hed.face.Texture = "rbxassetid://406035320" | |
1322 | ---------------------------------------------------------------------------------- | |
1323 | Reaper = IT("Model") | |
1324 | Reaper.Parent = char | |
1325 | Reaper.Name = "Reaper" | |
1326 | RHe = IT("Part") | |
1327 | RHe.Parent = Reaper | |
1328 | RHe.BrickColor = BrickC("Really black") | |
1329 | RHe.Locked = true | |
1330 | RHe.CanCollide = false | |
1331 | RHe.Transparency = 0 | |
1332 | PMesh = IT("SpecialMesh") | |
1333 | RHe.formFactor = "Symmetric" | |
1334 | PMesh.MeshType = "FileMesh" | |
1335 | PMesh.MeshId = "rbxassetid://" | |
1336 | PMesh.TextureId = "rbxassetid://" | |
1337 | PMesh.Scale = Vector3.new(1, 1, 1) | |
1338 | PMesh.Parent = RHe | |
1339 | local RWeld = IT("Weld") | |
1340 | RWeld.Parent = RHe | |
1341 | RWeld.Part0 = RHe | |
1342 | RWeld.Part1 = hed | |
1343 | RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0) | |
1344 | ------------------------------------------------------- | |
1345 | --End Customization-- | |
1346 | ------------------------------------------------------- | |
1347 | ||
1348 | local AddInstance = function(Object, ...) | |
1349 | local Obj = Instance.new(Object) | |
1350 | for i,v in next,(...) do | |
1351 | Obj[i] = v | |
1352 | end | |
1353 | return Obj | |
1354 | end | |
1355 | ---------------------------------------------------- | |
1356 | local Reaper = AddInstance("Part",{ | |
1357 | Parent = hed, | |
1358 | CFrame = hed.CFrame, | |
1359 | formFactor = "Symmetric", | |
1360 | Size = Vector3.new(1, 1, 1), | |
1361 | CanCollide = false, | |
1362 | TopSurface = "Smooth", | |
1363 | BottomSurface = "Smooth", | |
1364 | Locked = true, | |
1365 | }) | |
1366 | local Weld = AddInstance("Weld",{ | |
1367 | Parent = Reaper, | |
1368 | Part0 = hed, | |
1369 | C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0), | |
1370 | Part1 = Reaper, | |
1371 | }) | |
1372 | local Mesh = AddInstance("SpecialMesh",{ | |
1373 | Parent = Reaper, | |
1374 | MeshId = "rbxassetid://163537933", | |
1375 | TextureId = "rbxassetid://163537949", | |
1376 | Scale = Vector3.new(2.5, 2.5, 2.5), | |
1377 | VertexColor = Vector3.new(0.2, 0.2, 0.2), | |
1378 | }) | |
1379 | ------------------------------------------------------- | |
1380 | wait(1) | |
1381 | plr = game.Players.LocalPlayer | |
1382 | char = plr.Character | |
1383 | mouse = plr:GetMouse() | |
1384 | whitecolor = Color3.new(1,1,1) | |
1385 | epicmode = false | |
1386 | normal = true | |
1387 | for i,v in pairs(char:GetChildren()) do | |
1388 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
1389 | v:Destroy() | |
1390 | end | |
1391 | end | |
1392 | local shirt = Instance.new("Shirt",char) | |
1393 | shirt.ShirtTemplate = "rbxassetid://821875134" | |
1394 | local pants = Instance.new("Pants",char) | |
1395 | pants.PantsTemplate = "rbxassetid://1632520491" | |
1396 | local bdycolors = char["Body Colors"] | |
1397 | bdycolors.HeadColor3 = whitecolor | |
1398 | bdycolors.LeftArmColor3 = whitecolor | |
1399 | bdycolors.LeftLegColor3 = whitecolor | |
1400 | bdycolors.RightArmColor3 = whitecolor | |
1401 | bdycolors.RightLegColor3 = whitecolor | |
1402 | bdycolors.TorsoColor3 = whitecolor | |
1403 | for i,v in pairs(char:GetChildren()) do | |
1404 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1405 | v:Destroy() | |
1406 | end | |
1407 | end | |
1408 | ||
1409 | ||
1410 | ------------------------------------------------------- | |
1411 | --Start Attacks N Stuff-- | |
1412 | ------------------------------------------------------- | |
1413 | ||
1414 | ------------------------------------------------------- | |
1415 | --End Attacks N Stuff-- | |
1416 | ------------------------------------------------------- | |
1417 | mouse.KeyDown:connect(function(key) | |
1418 | if string.byte(key) == 48 then | |
1419 | Swing = 2 | |
1420 | hum.WalkSpeed = 38.82 | |
1421 | end | |
1422 | end) | |
1423 | mouse.KeyUp:connect(function(key) | |
1424 | if string.byte(key) == 48 then | |
1425 | Swing = 1 | |
1426 | hum.WalkSpeed = 8 | |
1427 | end | |
1428 | end) | |
1429 | ||
1430 | ||
1431 | ||
1432 | if (VALUE1 == false and attack == false) or Sleep == true then | |
1433 | if key == "e" then | |
1434 | if Sleep == false then | |
1435 | Sleepboi() | |
1436 | elseif Sleep == true then | |
1437 | Sleep = false | |
1438 | end | |
1439 | end | |
1440 | ||
1441 | ||
1442 | ||
1443 | ||
1444 | ------------------------------------------------------- | |
1445 | --Start Animations-- | |
1446 | ------------------------------------------------------- | |
1447 | while true do | |
1448 | swait() | |
1449 | sine = sine + change | |
1450 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1451 | local velderp = root.Velocity.y | |
1452 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1453 | if equipped == true or equipped == false then | |
1454 | if attack == false then | |
1455 | idle = idle + 1 | |
1456 | else | |
1457 | idle = 0 | |
1458 | end | |
1459 | tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255) | |
1460 | if 1 < root.Velocity.y and hitfloor == nil then | |
1461 | Anim = "Jump" | |
1462 | if attack == false then | |
1463 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1464 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1465 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1466 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1467 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1468 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1469 | end | |
1470 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1471 | Anim = "Fall" | |
1472 | if attack == false then | |
1473 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1474 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1475 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1476 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1477 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1478 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1479 | end | |
1480 | elseif torvel < 1 and hitfloor ~= nil then | |
1481 | Anim = "Idle" | |
1482 | change = .5 | |
1483 | if attack == false then | |
1484 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1485 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3) | |
1486 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15) | |
1487 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1488 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1489 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1) | |
1490 | end | |
1491 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1492 | Anim = "Walk" | |
1493 | change = .9 | |
1494 | if attack == false then | |
1495 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1496 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1497 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1498 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1499 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1500 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1501 | end | |
1502 | elseif torvel >= 25 and hitfloor ~= nil then | |
1503 | Anim = "Sprint" | |
1504 | change = 1.35 | |
1505 | if attack == false then | |
1506 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1507 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1508 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1509 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1510 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1511 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | Music.SoundId = "rbxassetid://"..SONG | |
1516 | Music.Looped = true | |
1517 | Music.Pitch = 1 | |
1518 | Music.Volume = 5 | |
1519 | Music.Parent = tors | |
1520 | Music:Resume() | |
1521 | if 0 < #Effects then | |
1522 | for e = 1, #Effects do | |
1523 | if Effects[e] ~= nil then | |
1524 | local Thing = Effects[e] | |
1525 | if Thing ~= nil then | |
1526 | local Part = Thing[1] | |
1527 | local Mode = Thing[2] | |
1528 | local Delay = Thing[3] | |
1529 | local IncX = Thing[4] | |
1530 | local IncY = Thing[5] | |
1531 | local IncZ = Thing[6] | |
1532 | if 1 >= Thing[1].Transparency then | |
1533 | if Thing[2] == "Block1" then | |
1534 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1535 | ||
1536 | function Sleepboi() | |
1537 | attack = true | |
1538 | Sleep = true | |
1539 | Speed = 0 | |
1540 | repeat | |
1541 | swait() | |
1542 | for i = 0, 1, 0.1 do | |
1543 | swait() | |
1544 | RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(0), Rad(0), Rad(0)) | |
1545 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1) | |
1546 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1) | |
1547 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0 + 0.02 * math.cos(sine / 32),0.123 + 0.15 * math.cos(sine / 32))*angles(math.rad(-87 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) | |
1548 | neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1) | |
1549 | RW.C0=clerp(RW.C0,CF(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(183 + 3 * math.cos(sine / 74)),math.rad(2 - 1 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1) | |
1550 | LW.C0=clerp(LW.C0,CF(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(183 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1) | |
1551 | end | |
1552 | ||
1553 | local Mesh = Thing[1].Mesh | |
1554 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1555 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1556 | elseif Thing[2] == "Block2" then | |
1557 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1558 | local Mesh = Thing[7] | |
1559 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1560 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1561 | elseif Thing[2] == "Block3" then | |
1562 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1563 | local Mesh = Thing[7] | |
1564 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1565 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1566 | elseif Thing[2] == "Cylinder" then | |
1567 | local Mesh = Thing[1].Mesh | |
1568 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1569 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1570 | elseif Thing[2] == "Blood" then | |
1571 | local Mesh = Thing[7] | |
1572 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1573 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1574 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1575 | elseif Thing[2] == "Elec" then | |
1576 | local Mesh = Thing[1].Mesh | |
1577 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1578 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1579 | elseif Thing[2] == "Disappear" then | |
1580 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1581 | elseif Thing[2] == "Shatter" then | |
1582 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1583 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1584 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1585 | Thing[6] = Thing[6] + Thing[5] | |
1586 | end | |
1587 | else | |
1588 | Part.Parent = nil | |
1589 | table.remove(Effects, e) | |
1590 | end | |
1591 | end | |
1592 | end | |
1593 | end | |
1594 | end | |
1595 | end | |
1596 | ------------------------------------------------------- | |
1597 | --End Animations And Script-- | |
1598 | ------------------------------------------------------- |