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1
-----------------------
2
--MemeusV2--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--Discord Creterisk#2958 
7
-------------------------------------------------------
8
9
local FavIDs = {
10
	340106355, --Nefl Crystals
11
	927529620, --Dimension
12
	876981900, --Fantasy
13
	398987889, --Ordinary Days
14
	1117396305, --Oh wait, it's you.
15
	885996042, --Action Winter Journey
16
	919231299, --Sprawling Idiot Effigy
17
	743466274, --Good Day Sunshine
18
	727411183, --Knife Fight
19
	1402748531, --The Earth Is Counting On You!
20
	595230126 --Robot Language
21
	}
22
23
24
25
--The reality of my life isn't real but a Universe -makhail07
26
wait()
27
local plr = game:service'Players'.LocalPlayer
28
print('Local User is '..plr.Name)
29
local char = plr.Character
30
local hum = char.Humanoid
31
local ra = char["Right Arm"]
32
local la= char["Left Arm"]
33
local rl= char["Right Leg"]
34
local ll = char["Left Leg"]
35
local hed = char.Head
36
local root = char.HumanoidRootPart
37
local rootj = root.RootJoint
38
local tors = char.Torso
39
local mouse = plr:GetMouse()
40
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
41
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
42
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
43
44
45
-------------------------------------------------------
46
--Start Good Stuff--
47
-------------------------------------------------------
48
CF = CFrame.new
49
angles = CFrame.Angles
50
attack = false
51
Euler = CFrame.fromEulerAnglesXYZ
52
Rad = math.rad
53
IT = Instance.new
54
BrickC = BrickColor.new
55
Cos = math.cos
56
Acos = math.acos
57
Sin = math.sin
58
Asin = math.asin
59
Abs = math.abs
60
Mrandom = math.random
61
Floor = math.floor
62
-------------------------------------------------------
63
--End Good Stuff--
64
-------------------------------------------------------
65
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
66
RSH, LSH = nil, nil 
67
RW = Instance.new("Weld") 
68
LW = Instance.new("Weld")
69
RH = tors["Right Hip"]
70
LH = tors["Left Hip"]
71
RSH = tors["Right Shoulder"] 
72
LSH = tors["Left Shoulder"] 
73
RSH.Parent = nil 
74
LSH.Parent = nil 
75
RW.Name = "RW"
76
RW.Part0 = tors 
77
RW.C0 = CF(1.5, 0.5, 0)
78
RW.C1 = CF(0, 0.5, 0) 
79
RW.Part1 = ra
80
RW.Parent = tors 
81
LW.Name = "LW"
82
LW.Part0 = tors 
83
LW.C0 = CF(-1.5, 0.5, 0)
84
LW.C1 = CF(0, 0.5, 0) 
85
LW.Part1 = la
86
LW.Parent = tors
87
Effects = {}
88
89
-------------------------------------------------------
90
--Start HeartBeat--
91
-------------------------------------------------------
92
ArtificialHB = Instance.new("BindableEvent", script)
93
ArtificialHB.Name = "Heartbeat"
94
script:WaitForChild("Heartbeat")
95
96
frame = 1 / 60
97
tf = 0
98
allowframeloss = false
99
tossremainder = false
100
101
102
lastframe = tick()
103
script.Heartbeat:Fire()
104
105
106
game:GetService("RunService").Heartbeat:connect(function(s, p)
107
	tf = tf + s
108
	if tf >= frame then
109
		if allowframeloss then
110
			script.Heartbeat:Fire()
111
			lastframe = tick()
112
		else
113
			for i = 1, math.floor(tf / frame) do
114
				script.Heartbeat:Fire()
115
			end
116
			lastframe = tick()
117
		end
118
		if tossremainder then
119
			tf = 0
120
		else
121
			tf = tf - frame * math.floor(tf / frame)
122
		end
123
	end
124
end)
125
-------------------------------------------------------
126
--End HeartBeat--
127
-------------------------------------------------------
128
129
-------------------------------------------------------
130
--Start Kyu's shitty stuff--
131
-------------------------------------------------------
132
133
function ragdoll(model)
134
    local char = model
135
    torso = char.HumanoidRootPart
136
    torso2 = char.Torso
137
    LW.Parent = nil
138
    RW.Parent = nil
139
    LH.Parent = nil
140
    RH.Parent = nil
141
		if hum ~= nil then
142
		hum.PlatformStand = true
143
		end
144
145
		local Head = char:FindFirstChild("Head")
146
		if Head then
147
			local Neck = Instance.new("Weld")
148
			Neck.Name = "Neck"
149
			Neck.Part0 = torso
150
			Neck.Part1 = Head
151
			Neck.C0 = CFrame.new(0, 1.5, 0)
152
			Neck.C1 = CFrame.new()
153
			Neck.Parent = torso
154
		end
155
		local Limb = char:FindFirstChild("Right Arm")
156
		if Limb then
157
158
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
159
			local Joint = Instance.new("Glue")
160
			Joint.Name = "RightShoulder"
161
			Joint.Part0 = torso
162
			Joint.Part1 = Limb
163
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
164
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
165
			Joint.Parent = torso
166
167
			local B = Instance.new("Part")
168
			B.TopSurface = 0
169
			B.BottomSurface = 0
170
			B.formFactor = "Symmetric"
171
			B.Size = Vector3.new(1, 1, 1)
172
			B.Transparency = 1
173
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
174
			B.Parent = char
175
			local W = Instance.new("Weld")
176
			W.Part0 = Limb
177
			W.Part1 = B
178
			W.C0 = CFrame.new(0, -0.5, 0)
179
			W.Parent = Limb
180
181
		end
182
		local Limb = char:FindFirstChild("Left Arm")
183
		if Limb then
184
185
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
186
			local Joint = Instance.new("Glue")
187
			Joint.Name = "LeftShoulder"
188
			Joint.Part0 = torso
189
			Joint.Part1 = Limb
190
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
191
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
192
			Joint.Parent = torso
193
194
			local B = Instance.new("Part")
195
			B.TopSurface = 0
196
			B.BottomSurface = 0
197
			B.formFactor = "Symmetric"
198
			B.Size = Vector3.new(1, 1, 1)
199
			B.Transparency = 1
200
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
201
			B.Parent = char
202
			local W = Instance.new("Weld")
203
			W.Part0 = Limb
204
			W.Part1 = B
205
			W.C0 = CFrame.new(0, -0.5, 0)
206
			W.Parent = Limb
207
208
		end
209
		local Limb = char:FindFirstChild("Right Leg")
210
		if Limb then
211
212
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
213
			local Joint = Instance.new("Glue")
214
			Joint.Name = "RightHip"
215
			Joint.Part0 = torso
216
			Joint.Part1 = Limb
217
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
218
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
219
			Joint.Parent = torso
220
221
			local B = Instance.new("Part")
222
			B.TopSurface = 0
223
			B.BottomSurface = 0
224
			B.formFactor = "Symmetric"
225
			B.Size = Vector3.new(1, 1, 1)
226
			B.Transparency = 1
227
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
228
			B.Parent = char
229
			local W = Instance.new("Weld")
230
			W.Part0 = Limb
231
			W.Part1 = B
232
			W.C0 = CFrame.new(0, -0.5, 0)
233
			W.Parent = Limb
234
235
		end
236
		local Limb = char:FindFirstChild("Left Leg")
237
		if Limb then
238
239
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
240
			local Joint = Instance.new("Glue")
241
			Joint.Name = "LeftHip"
242
			Joint.Part0 = torso
243
			Joint.Part1 = Limb
244
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
245
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
246
			Joint.Parent = torso
247
248
			local B = Instance.new("Part")
249
			B.TopSurface = 0
250
			B.BottomSurface = 0
251
			B.formFactor = "Symmetric"
252
			B.Size = Vector3.new(1, 1, 1)
253
			B.Transparency = 1
254
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
255
			B.Parent = char
256
			local W = Instance.new("Weld")
257
			W.Part0 = Limb
258
			W.Part1 = B
259
			W.C0 = CFrame.new(0, -0.5, 0)
260
			W.Parent = Limb
261
262
		end
263
		--[
264
		local Bar = Instance.new("Part")
265
		Bar.TopSurface = 0
266
		Bar.BottomSurface = 0
267
		Bar.formFactor = "Symmetric"
268
		Bar.Size = Vector3.new(1, 1, 1)
269
		Bar.Transparency = 1
270
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
271
		Bar.Parent = char
272
		local Weld = Instance.new("Weld")
273
		Weld.Part0 = torso
274
		Weld.Part1 = Bar
275
		Weld.C0 = CFrame.new(0, 0.5, 0)
276
		Weld.Parent = torso
277
		--]]
278
279
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
280
281
end
282
283
-------------------------------------------------------
284
--End Kyu's shitty stuff--
285
-------------------------------------------------------
286
287
-------------------------------------------------------
288
--Start Important Functions--
289
-------------------------------------------------------
290
function swait(num)
291
	if num == 0 or num == nil then
292
		game:service("RunService").Stepped:wait(0)
293
	else
294
		for i = 0, num do
295
			game:service("RunService").Stepped:wait(0)
296
		end
297
	end
298
end
299
function thread(f)
300
	coroutine.resume(coroutine.create(f))
301
end
302
function clerp(a, b, t)
303
	local qa = {
304
		QuaternionFromCFrame(a)
305
	}
306
	local qb = {
307
		QuaternionFromCFrame(b)
308
	}
309
	local ax, ay, az = a.x, a.y, a.z
310
	local bx, by, bz = b.x, b.y, b.z
311
	local _t = 1 - t
312
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
313
end
314
function QuaternionFromCFrame(cf)
315
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
316
	local trace = m00 + m11 + m22
317
	if trace > 0 then
318
		local s = math.sqrt(1 + trace)
319
		local recip = 0.5 / s
320
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
321
	else
322
		local i = 0
323
		if m00 < m11 then
324
			i = 1
325
		end
326
		if m22 > (i == 0 and m00 or m11) then
327
			i = 2
328
		end
329
		if i == 0 then
330
			local s = math.sqrt(m00 - m11 - m22 + 1)
331
			local recip = 0.5 / s
332
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
333
		elseif i == 1 then
334
			local s = math.sqrt(m11 - m22 - m00 + 1)
335
			local recip = 0.5 / s
336
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
337
		elseif i == 2 then
338
			local s = math.sqrt(m22 - m00 - m11 + 1)
339
			local recip = 0.5 / s
340
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
341
		end
342
	end
343
end
344
function QuaternionToCFrame(px, py, pz, x, y, z, w)
345
	local xs, ys, zs = x + x, y + y, z + z
346
	local wx, wy, wz = w * xs, w * ys, w * zs
347
	local xx = x * xs
348
	local xy = x * ys
349
	local xz = x * zs
350
	local yy = y * ys
351
	local yz = y * zs
352
	local zz = z * zs
353
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
354
end
355
function QuaternionSlerp(a, b, t)
356
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
357
	local startInterp, finishInterp
358
	if cosTheta >= 1.0E-4 then
359
		if 1 - cosTheta > 1.0E-4 then
360
			local theta = math.acos(cosTheta)
361
			local invSinTheta = 1 / Sin(theta)
362
			startInterp = Sin((1 - t) * theta) * invSinTheta
363
			finishInterp = Sin(t * theta) * invSinTheta
364
		else
365
			startInterp = 1 - t
366
			finishInterp = t
367
		end
368
	elseif 1 + cosTheta > 1.0E-4 then
369
		local theta = math.acos(-cosTheta)
370
		local invSinTheta = 1 / Sin(theta)
371
		startInterp = Sin((t - 1) * theta) * invSinTheta
372
		finishInterp = Sin(t * theta) * invSinTheta
373
	else
374
		startInterp = t - 1
375
		finishInterp = t
376
	end
377
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
378
end
379
function rayCast(Position, Direction, Range, Ignore)
380
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
381
end
382
local RbxUtility = LoadLibrary("RbxUtility")
383
local Create = RbxUtility.Create
384
385
-------------------------------------------------------
386
--Start Damage Function--
387
-------------------------------------------------------
388
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
389
	if hit.Parent == nil then
390
		return
391
	end
392
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
393
	for _, v in pairs(hit.Parent:children()) do
394
		if v:IsA("Humanoid") then
395
			h = v
396
		end
397
	end
398
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
399
         warn'No R15 allowed'
400
         hit.Parent:FindFirstChild("Head"):BreakJoints()
401
         end
402
403
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
404
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
405
			if hit.Parent.DebounceHit.Value == true then
406
				return
407
			end
408
		end
409
         if insta == true then
410
         hit.Parent:FindFirstChild("Head"):BreakJoints()
411
         end
412
		local c = Create("ObjectValue"){
413
			Name = "creator",
414
			Value = game:service("Players").LocalPlayer,
415
			Parent = h,
416
		}
417
		game:GetService("Debris"):AddItem(c, .5)
418
		if HitSound ~= nil and HitPitch ~= nil then
419
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
420
		end
421
		local Damage = math.random(minim, maxim)
422
		local blocked = false
423
		local block = hit.Parent:findFirstChild("Block")
424
		if block ~= nil then
425
			if block.className == "IntValue" then
426
				if block.Value > 0 then
427
					blocked = true
428
					block.Value = block.Value - 1
429
					print(block.Value)
430
				end
431
			end
432
		end
433
		if blocked == false then
434
			h.Health = h.Health - Damage
435
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
436
		else
437
			h.Health = h.Health - (Damage / 2)
438
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
439
		end
440
		if Type == "Knockdown" then
441
			local hum = hit.Parent.Humanoid
442
			hum.PlatformStand = true
443
			coroutine.resume(coroutine.create(function(HHumanoid)
444
				swait(1)
445
				HHumanoid.PlatformStand = false
446
			end), hum)
447
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
448
			local bodvol = Create("BodyVelocity"){
449
				velocity = angle * knockback,
450
				P = 5000,
451
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
452
				Parent = hit,
453
			}
454
			local rl = Create("BodyAngularVelocity"){
455
				P = 3000,
456
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
457
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
458
				Parent = hit,
459
			}
460
			game:GetService("Debris"):AddItem(bodvol, .5)
461
			game:GetService("Debris"):AddItem(rl, .5)
462
		elseif Type == "Normal" then
463
			local vp = Create("BodyVelocity"){
464
				P = 500,
465
				maxForce = Vector3.new(math.huge, 0, math.huge),
466
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
467
			}
468
			if knockback > 0 then
469
				vp.Parent = hit.Parent.Torso
470
			end
471
			game:GetService("Debris"):AddItem(vp, .5)
472
		elseif Type == "Up" then
473
			local bodyVelocity = Create("BodyVelocity"){
474
				velocity = Vector3.new(0, 20, 0),
475
				P = 5000,
476
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
477
				Parent = hit,
478
			}
479
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
480
		elseif Type == "DarkUp" then
481
			coroutine.resume(coroutine.create(function()
482
				for i = 0, 1, 0.1 do
483
					swait()
484
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
485
				end
486
			end))
487
			local bodyVelocity = Create("BodyVelocity"){
488
				velocity = Vector3.new(0, 20, 0),
489
				P = 5000,
490
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
491
				Parent = hit,
492
			}
493
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
494
		elseif Type == "Snare" then
495
			local bp = Create("BodyPosition"){
496
				P = 2000,
497
				D = 100,
498
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
499
				position = hit.Parent.Torso.Position,
500
				Parent = hit.Parent.Torso,
501
			}
502
			game:GetService("Debris"):AddItem(bp, 1)
503
		elseif Type == "Freeze" then
504
			local BodPos = Create("BodyPosition"){
505
				P = 50000,
506
				D = 1000,
507
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
508
				position = hit.Parent.Torso.Position,
509
				Parent = hit.Parent.Torso,
510
			}
511
			local BodGy = Create("BodyGyro") {
512
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
513
				P = 20e+003,
514
				Parent = hit.Parent.Torso,
515
				cframe = hit.Parent.Torso.CFrame,
516
			}
517
			hit.Parent.Torso.Anchored = true
518
			coroutine.resume(coroutine.create(function(Part) 
519
				swait(1.5)
520
				Part.Anchored = false
521
			end), hit.Parent.Torso)
522
			game:GetService("Debris"):AddItem(BodPos, 3)
523
			game:GetService("Debris"):AddItem(BodGy, 3)
524
		end
525
		local debounce = Create("BoolValue"){
526
			Name = "DebounceHit",
527
			Parent = hit.Parent,
528
			Value = true,
529
		}
530
		game:GetService("Debris"):AddItem(debounce, Delay)
531
		c = Create("ObjectValue"){
532
			Name = "creator",
533
			Value = Player,
534
			Parent = h,
535
		}
536
		game:GetService("Debris"):AddItem(c, .5)
537
	end
538
end
539
-------------------------------------------------------
540
--End Damage Function--
541
-------------------------------------------------------
542
543
-------------------------------------------------------
544
--Start Damage Function Customization--
545
-------------------------------------------------------
546
function ShowDamage(Pos, Text, Time, Color)
547
	local Rate = (1 / 30)
548
	local Pos = (Pos or Vector3.new(0, 0, 0))
549
	local Text = (Text or "")
550
	local Time = (Time or 2)
551
	local Color = (Color or Color3.new(1, 0, 1))
552
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
553
	EffectPart.Anchored = true
554
	local BillboardGui = Create("BillboardGui"){
555
		Size = UDim2.new(3, 0, 3, 0),
556
		Adornee = EffectPart,
557
		Parent = EffectPart,
558
	}
559
	local TextLabel = Create("TextLabel"){
560
		BackgroundTransparency = 1,
561
		Size = UDim2.new(1, 0, 1, 0),
562
		Text = Text,
563
		Font = "Highway",
564
		TextColor3 = Color,
565
		TextScaled = true,
566
		Parent = BillboardGui,
567
	}
568
	game.Debris:AddItem(EffectPart, (Time))
569
	EffectPart.Parent = game:GetService("Workspace")
570
	delay(0, function()
571
		local Frames = (Time / Rate)
572
		for Frame = 1, Frames do
573
			wait(Rate)
574
			local Percent = (Frame / Frames)
575
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
576
			TextLabel.TextTransparency = Percent
577
		end
578
		if EffectPart and EffectPart.Parent then
579
			EffectPart:Destroy()
580
		end
581
	end)
582
end
583
-------------------------------------------------------
584
--End Damage Function Customization--
585
-------------------------------------------------------
586
587
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
588
  for _, c in pairs(workspace:children()) do
589
    local hum = c:findFirstChild("Humanoid")
590
    if hum ~= nil then
591
      local head = c:findFirstChild("Head")
592
      if head ~= nil then
593
        local targ = head.Position - Part.Position
594
        local mag = targ.magnitude
595
        if magni >= mag and c.Name ~= plr.Name then
596
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
597
        end
598
      end
599
    end
600
  end
601
end
602
603
604
CFuncs = {
605
	Part = {
606
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
607
			local Part = Create("Part")({
608
				Parent = Parent,
609
				Reflectance = Reflectance,
610
				Transparency = Transparency,
611
				CanCollide = false,
612
				Locked = true,
613
				BrickColor = BrickColor.new(tostring(BColor)),
614
				Name = Name,
615
				Size = Size,
616
				Material = Material
617
			})
618
			RemoveOutlines(Part)
619
			return Part
620
		end
621
	},
622
	Mesh = {
623
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
624
			local Msh = Create(Mesh)({
625
				Parent = Part,
626
				Offset = OffSet,
627
				Scale = Scale
628
			})
629
			if Mesh == "SpecialMesh" then
630
				Msh.MeshType = MeshType
631
				Msh.MeshId = MeshId
632
			end
633
			return Msh
634
		end
635
	},
636
	Mesh = {
637
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
638
			local Msh = Create(Mesh)({
639
				Parent = Part,
640
				Offset = OffSet,
641
				Scale = Scale
642
			})
643
			if Mesh == "SpecialMesh" then
644
				Msh.MeshType = MeshType
645
				Msh.MeshId = MeshId
646
			end
647
			return Msh
648
		end
649
	},
650
	Weld = {
651
		Create = function(Parent, Part0, Part1, C0, C1)
652
			local Weld = Create("Weld")({
653
				Parent = Parent,
654
				Part0 = Part0,
655
				Part1 = Part1,
656
				C0 = C0,
657
				C1 = C1
658
			})
659
			return Weld
660
		end
661
	},
662
	Sound = {
663
		Create = function(id, par, vol, pit)
664
			coroutine.resume(coroutine.create(function()
665
				local S = Create("Sound")({
666
					Volume = vol,
667
					Pitch = pit or 1,
668
					SoundId = id,
669
					Parent = par or workspace
670
				})
671
				wait()
672
				S:play()
673
				game:GetService("Debris"):AddItem(S, 6)
674
			end))
675
		end
676
	},
677
	ParticleEmitter = {
678
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
679
			local fp = Create("ParticleEmitter")({
680
				Parent = Parent,
681
				Color = ColorSequence.new(Color1, Color2),
682
				LightEmission = LightEmission,
683
				Size = Size,
684
				Texture = Texture,
685
				Transparency = Transparency,
686
				ZOffset = ZOffset,
687
				Acceleration = Accel,
688
				Drag = Drag,
689
				LockedToPart = LockedToPart,
690
				VelocityInheritance = VelocityInheritance,
691
				EmissionDirection = EmissionDirection,
692
				Enabled = Enabled,
693
				Lifetime = LifeTime,
694
				Rate = Rate,
695
				Rotation = Rotation,
696
				RotSpeed = RotSpeed,
697
				Speed = Speed,
698
				VelocitySpread = VelocitySpread
699
			})
700
			return fp
701
		end
702
	}
703
}
704
function RemoveOutlines(part)
705
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
706
end
707
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
708
	local Part = Create("Part")({
709
		formFactor = FormFactor,
710
		Parent = Parent,
711
		Reflectance = Reflectance,
712
		Transparency = Transparency,
713
		CanCollide = false,
714
		Locked = true,
715
		BrickColor = BrickColor.new(tostring(BColor)),
716
		Name = Name,
717
		Size = Size,
718
		Material = Material
719
	})
720
	RemoveOutlines(Part)
721
	return Part
722
end
723
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
724
	local Msh = Create(Mesh)({
725
		Parent = Part,
726
		Offset = OffSet,
727
		Scale = Scale
728
	})
729
	if Mesh == "SpecialMesh" then
730
		Msh.MeshType = MeshType
731
		Msh.MeshId = MeshId
732
	end
733
	return Msh
734
end
735
function CreateWeld(Parent, Part0, Part1, C0, C1)
736
	local Weld = Create("Weld")({
737
		Parent = Parent,
738
		Part0 = Part0,
739
		Part1 = Part1,
740
		C0 = C0,
741
		C1 = C1
742
	})
743
	return Weld
744
end
745
746
747
-------------------------------------------------------
748
--Start Effect Function--
749
-------------------------------------------------------
750
EffectModel = Instance.new("Model", char)
751
Effects = {
752
  Block = {
753
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
754
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
755
      prt.Anchored = true
756
      prt.CFrame = cframe
757
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
758
      game:GetService("Debris"):AddItem(prt, 10)
759
      if Type == 1 or Type == nil then
760
        table.insert(Effects, {
761
          prt,
762
          "Block1",
763
          delay,
764
          x3,
765
          y3,
766
          z3,
767
          msh
768
        })
769
      elseif Type == 2 then
770
        table.insert(Effects, {
771
          prt,
772
          "Block2",
773
          delay,
774
          x3,
775
          y3,
776
          z3,
777
          msh
778
        })
779
      else
780
        table.insert(Effects, {
781
          prt,
782
          "Block3",
783
          delay,
784
          x3,
785
          y3,
786
          z3,
787
          msh
788
        })
789
      end
790
    end
791
  },
792
  Sphere = {
793
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
794
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
795
      prt.Anchored = true
796
      prt.CFrame = cframe
797
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
798
      game:GetService("Debris"):AddItem(prt, 10)
799
      table.insert(Effects, {
800
        prt,
801
        "Cylinder",
802
        delay,
803
        x3,
804
        y3,
805
        z3,
806
        msh
807
      })
808
    end
809
  },
810
  Cylinder = {
811
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
812
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
813
      prt.Anchored = true
814
      prt.CFrame = cframe
815
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
816
      game:GetService("Debris"):AddItem(prt, 10)
817
      table.insert(Effects, {
818
        prt,
819
        "Cylinder",
820
        delay,
821
        x3,
822
        y3,
823
        z3,
824
        msh
825
      })
826
    end
827
  },
828
  Wave = {
829
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
830
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
831
      prt.Anchored = true
832
      prt.CFrame = cframe
833
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
834
      game:GetService("Debris"):AddItem(prt, 10)
835
      table.insert(Effects, {
836
        prt,
837
        "Cylinder",
838
        delay,
839
        x3 / 60,
840
        y3 / 60,
841
        z3 / 60,
842
        msh
843
      })
844
    end
845
  },
846
  Ring = {
847
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
848
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
849
      prt.Anchored = true
850
      prt.CFrame = cframe
851
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
852
      game:GetService("Debris"):AddItem(prt, 10)
853
      table.insert(Effects, {
854
        prt,
855
        "Cylinder",
856
        delay,
857
        x3,
858
        y3,
859
        z3,
860
        msh
861
      })
862
    end
863
  },
864
  Break = {
865
    Create = function(brickcolor, cframe, x1, y1, z1)
866
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
867
      prt.Anchored = true
868
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
869
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
870
      local num = math.random(10, 50) / 1000
871
      game:GetService("Debris"):AddItem(prt, 10)
872
      table.insert(Effects, {
873
        prt,
874
        "Shatter",
875
        num,
876
        prt.CFrame,
877
        math.random() - math.random(),
878
        0,
879
        math.random(50, 100) / 100
880
      })
881
    end
882
  },
883
Spiral = {
884
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
885
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
886
      prt.Anchored = true
887
      prt.CFrame = cframe
888
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
889
      game:GetService("Debris"):AddItem(prt, 10)
890
      table.insert(Effects, {
891
        prt,
892
        "Cylinder",
893
        delay,
894
        x3,
895
        y3,
896
        z3,
897
        msh
898
      })
899
    end
900
  },
901
Push = {
902
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
903
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
904
      prt.Anchored = true
905
      prt.CFrame = cframe
906
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
907
      game:GetService("Debris"):AddItem(prt, 10)
908
      table.insert(Effects, {
909
        prt,
910
        "Cylinder",
911
        delay,
912
        x3,
913
        y3,
914
        z3,
915
        msh
916
      })
917
    end
918
  }
919
}
920
-------------------------------------------------------
921
--End Effect Function--
922
-------------------------------------------------------
923
924
function CreateSound(ID, PARENT, VOLUME, PITCH)
925
	local NSound = nil
926
	coroutine.resume(coroutine.create(function()
927
		NSound = Instance.new("Sound", PARENT)
928
		NSound.Volume = VOLUME
929
		NSound.Pitch = PITCH
930
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
931
		swait()
932
		NSound:play()
933
		game:GetService("Debris"):AddItem(NSound, 10)
934
	end))
935
	return NSound
936
end
937
938
939
940
941
942
-------------------------------------------------------
943
--End Important Functions--
944
-------------------------------------------------------
945
946
947
-------------------------------------------------------
948
--Start Music Option--
949
-------------------------------------------------------
950
local Music = Instance.new("Sound",tors)
951
Music.Volume = 2.5
952
Music.SoundId = "rbxassetid://"
953
Music.Looped = true
954
Music.Pitch = 1 --Pitcher
955
Music:Play()
956
-------------------------------------------------------
957
--End Music Option--
958
-------------------------------------------------------
959
960
961
-------------------------------------------------------
962
--Start Attacks N Stuff--
963
-------------------------------------------------------
964
local sine=0
965
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
966
  local Hitboxpart = Instance.new("Part", EffectModel)
967
  RemoveOutlines(Hitboxpart)
968
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
969
  Hitboxpart.CanCollide = false
970
  Hitboxpart.Transparency = 1
971
  Hitboxpart.Anchored = true
972
  Hitboxpart.CFrame = Pose
973
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
974
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
975
end
976
function GEtOuT()
977
	attack = true
978
	hum.WalkSpeed = 2.01
979
	CreateSound("749031341", hed, 10, 1)
980
	for i = 0,2,0.1 do
981
		swait()
982
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
983
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
984
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
985
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
986
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
987
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
988
	end
989
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
990
	for i = 0,4,0.1 do
991
		swait()
992
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
993
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
994
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
995
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
996
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
997
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
998
	end
999
	local Blobby = Instance.new("Part", char)
1000
Blobby.Name = "Blob"
1001
Blobby.CanCollide = false
1002
Blobby.BrickColor = BrickColor.new("Really black")
1003
Blobby.Transparency = 0
1004
Blobby.Material = "Plastic"
1005
Blobby.Size = Vector3.new(1, 1, 2)
1006
Blobby.TopSurface = Enum.SurfaceType.Smooth
1007
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1008
1009
local Weld = Instance.new("Weld", Blobby)
1010
Weld.Part0 = ra
1011
Weld.Part1 = Blobby
1012
Weld.C1 = CFrame.new(0, -.3, 1.4)
1013
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
1014
1015
local M2 = Instance.new("SpecialMesh")
1016
M2.Parent = Blobby
1017
M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
1018
M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
1019
M2.Scale = Vector3.new(0.65, 0.65, 0.65)
1020
	for i = 0,6,0.1 do
1021
		swait()
1022
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1023
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1024
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1025
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1026
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1027
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1028
	end
1029
	Blobby.Transparency = 1
1030
	Blobby:Destroy()
1031
	attack = false
1032
	hum.WalkSpeed = 16
1033
end
1034
1035
function ShutTheHellUp()
1036
	attack = true
1037
	hum.WalkSpeed = 2.01
1038
	CreateSound("336377340", hed, 10, 1)
1039
	for i = 0,3,0.1 do
1040
		swait()
1041
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1042
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1043
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1044
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1045
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1046
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1047
	end
1048
	for i = 0,1.2,0.1 do
1049
		swait()
1050
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1051
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1052
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1053
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1054
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1055
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1056
	end
1057
	for i = 0,1.2,0.1 do
1058
		swait()
1059
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1060
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1061
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1062
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1063
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1064
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1065
	end
1066
	for i = 0,1.2,0.1 do
1067
		swait()
1068
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1069
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1070
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1071
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1072
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1073
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1074
	end
1075
	for i = 0,1.2,0.1 do
1076
		swait()
1077
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1078
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1079
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1080
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1081
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1082
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1083
	end
1084
	for i = 0,2,0.1 do
1085
		swait()
1086
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1087
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1088
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1089
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1090
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1091
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1092
	end
1093
	for i = 0,2,0.1 do
1094
		swait()
1095
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1096
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1097
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1098
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1099
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1100
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1101
	end
1102
	hum.WalkSpeed = 16
1103
	attack = false
1104
end
1105
1106
function SpinMeDad()
1107
	attack = true
1108
	hum.WalkSpeed = 1.01
1109
	CreateSound("145799973", hed, 10, 1)
1110
	for i = 0,58,0.1 do
1111
		swait()
1112
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1113
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1114
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1115
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1116
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1117
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1118
	end
1119
	hum.WalkSpeed = 16
1120
	attack = false
1121
end
1122
1123
function EndMySufferingV2()
1124
	attack = true
1125
	hum.WalkSpeed = 1.01
1126
	CreateSound("577475178", hed, 10, 1)
1127
	for i = 0,18,0.1 do
1128
		swait()
1129
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1130
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1131
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1132
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1133
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1134
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1135
	end
1136
	attack = false
1137
	hum.WalkSpeed = 16
1138
end
1139
1140
function MYSPAGHETTTTTTT()
1141
	attack = true
1142
	hum.WalkSpeed = 1.01
1143
	CreateSound("1282149571", hed, 10, 1)
1144
	for i = 0,4,0.1 do
1145
		swait()
1146
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1147
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1148
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1149
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1150
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1151
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1152
	end
1153
	for i = 0,5,0.1 do
1154
		swait()
1155
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1156
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1157
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1158
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1159
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1160
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1161
	end
1162
	for i = 0,6,0.1 do
1163
		swait()
1164
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1165
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1166
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1167
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1168
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1169
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1170
	end
1171
	attack = false
1172
	hum.WalkSpeed = 16
1173
end
1174
1175
function FINLAND()
1176
	attack = true
1177
	hum.WalkSpeed = 1.01
1178
	CreateSound("313099773", hed, 10, 1)
1179
	for i = 0,6,0.1 do
1180
		swait()
1181
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1182
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
1183
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1184
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1185
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
1186
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
1187
	end
1188
	attack = false
1189
	hum.WalkSpeed = 16
1190
end
1191
1192
function NothingPersonal()
1193
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1194
		local HITBODY = mouse.Target.Parent
1195
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
1196
		local HEAD = HITBODY:FindFirstChild("Head")
1197
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1198
		if TORS ~= nil and HUMAN ~= nil then
1199
	attack = true
1200
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
1201
	TORS.Anchored = true
1202
	hum.WalkSpeed = 0
1203
	CreateSound("1255922819", hed, 10, 1)
1204
		end
1205
		wait(3.5)
1206
		for i = 0,9,0.1 do
1207
			swait()
1208
			for i = 1,2 do
1209
			Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
1210
		    end
1211
		end
1212
		wait(.5)
1213
		TORS.Anchored = false
1214
		attack = false
1215
	hum.WalkSpeed = 16
1216
	end
1217
end
1218
1219
function VeryMuchWorrying()
1220
	attack = true
1221
	hum.WalkSpeed = 1.01
1222
	CreateSound("1395854043", hed, 10, 1)
1223
	for i = 0,14,0.1 do
1224
		swait()
1225
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1226
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1227
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1228
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1229
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
1230
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
1231
	end
1232
	attack = false
1233
	hum.WalkSpeed = 16
1234
end
1235
1236
function AnotherOne()
1237
	attack = true
1238
	hum.WalkSpeed = 1.01
1239
	local icri = CreateSound("1205111204", hed, 10, 1)
1240
	swait(130)
1241
	local FRAME = tors.CFrame
1242
	repeat
1243
		swait()
1244
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1245
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1246
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1247
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1248
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1249
		tors.CFrame = FRAME * CF(0,1,0)
1250
		swait()
1251
		tors.CFrame = FRAME
1252
	until icri.Playing == false
1253
	attack = false
1254
	hum.WalkSpeed = 16
1255
end
1256
1257
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
1258
attack = true
1259
print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
1260
	for i = 0,6,0.1 do
1261
		swait()
1262
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1263
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1264
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1265
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1266
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
1267
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
1268
	end
1269
    CreateSound("1093102664", hed, 10, 1)
1270
	for i = 0,4,0.1 do
1271
		swait()
1272
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
1273
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
1274
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1275
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1276
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
1277
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
1278
	end
1279
hum.MaxHealth = 0
1280
ragdoll(char)
1281
error("Seems like you just died.")
1282
end
1283
1284
MoreTaunts = false
1285
mouse.KeyDown:connect(function(key)
1286
	if attack == false then
1287
		if MoreTaunts == false then
1288
		if key == 'q' then
1289
			GEtOuT()
1290
		elseif key == 'e' then
1291
			ShutTheHellUp()
1292
		elseif key == 'r' then
1293
			MYSPAGHETTTTTTT()
1294
		elseif key == 't' then
1295
			SpinMeDad()
1296
		elseif key == 'y' then
1297
			EndMySufferingV2()
1298
		elseif key == 'u' then
1299
			print'ur mom gey'
1300
		elseif key == 'f' then
1301
			FINLAND()
1302
		elseif key == 'z' then
1303
			NothingPersonal()
1304
		elseif key == 'v' then
1305
			VeryMuchWorrying()
1306
		end
1307
		end
1308
		if key == 'g' and MoreTaunts == false then
1309
			print'more tauntys yey'
1310
			MoreTaunts = true
1311
		elseif key == 'g' and MoreTaunts == true then
1312
			print'rip tauntys ;c'
1313
			MoreTaunts = false
1314
		end
1315
		if MoreTaunts == true then
1316
		if key == 'q' then
1317
			AnotherOne()
1318
		elseif key == 't' then
1319
			kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
1320
		end
1321
		end
1322
		end
1323
	end)
1324
1325
-------------------------------------------------------
1326
--End Attacks N Stuff--
1327
-------------------------------------------------------
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
-------------------------------------------------------
1339
--Start Animations--
1340
-------------------------------------------------------
1341
local equipped = false
1342
local idle = 0
1343
local change = 1
1344
local val = 0
1345
local toim = 0
1346
local idleanim = 0.4
1347
hum.Animator.Parent = nil
1348
while true do
1349
	swait()
1350
	sine = sine + change
1351
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1352
	local velderp = root.Velocity.y
1353
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
1354
	if equipped == true or equipped == false then
1355
		if attack == false then
1356
			idle = idle + 1
1357
		else
1358
			idle = 0
1359
		end
1360
		if 1 < root.Velocity.y and hitfloor == nil then
1361
			Anim = "Jump"
1362
			if attack == false then
1363
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1364
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
1365
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1366
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1367
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1368
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1369
			end
1370
		elseif -1 > root.Velocity.y and hitfloor == nil then
1371
			Anim = "Fall"
1372
			if attack == false then
1373
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1374
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1375
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1376
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1377
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
1378
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
1379
			end
1380
		elseif torvel < 1 and hitfloor ~= nil then
1381
			Anim = "Idle"
1382
			change = 1
1383
			if attack == false then
1384
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1385
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
1386
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1387
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1388
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
1389
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
1390
			end
1391
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
1392
			Anim = "Walk"
1393
			change = 1
1394
			if attack == false then
1395
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
1396
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1397
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
1398
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
1399
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
1400
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
1401
			end
1402
		end
1403
	end
1404
	if 0 < #Effects then
1405
		for e = 1, #Effects do
1406
			if Effects[e] ~= nil then
1407
				local Thing = Effects[e]
1408
				if Thing ~= nil then
1409
					local Part = Thing[1]
1410
					local Mode = Thing[2]
1411
					local Delay = Thing[3]
1412
					local IncX = Thing[4]
1413
					local IncY = Thing[5]
1414
					local IncZ = Thing[6]
1415
					if 1 >= Thing[1].Transparency then
1416
						if Thing[2] == "Block1" then
1417
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1418
							local Mesh = Thing[1].Mesh
1419
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1420
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1421
						elseif Thing[2] == "Block2" then
1422
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1423
							local Mesh = Thing[7]
1424
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1425
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1426
						elseif Thing[2] == "Block3" then
1427
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1428
							local Mesh = Thing[7]
1429
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1430
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1431
						elseif Thing[2] == "Cylinder" then
1432
							local Mesh = Thing[1].Mesh
1433
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1434
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1435
						elseif Thing[2] == "Blood" then
1436
							local Mesh = Thing[7]
1437
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1438
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1439
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1440
						elseif Thing[2] == "Elec" then
1441
							local Mesh = Thing[1].Mesh
1442
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1443
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1444
						elseif Thing[2] == "Disappear" then
1445
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1446
						elseif Thing[2] == "Shatter" then
1447
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1448
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1449
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1450
							Thing[6] = Thing[6] + Thing[5]
1451
						end
1452
					else
1453
						Part.Parent = nil
1454
						table.remove(Effects, e)
1455
					end
1456
				end
1457
			end
1458
		end
1459
	end
1460
end
1461
-------------------------------------------------------
1462
--End Animations And Script--
1463
-------------------------------------------------------