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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | setmetatable(g,{ | |
124 | __index=function(self,s) | |
125 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
126 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
127 | end, | |
128 | __newindex = fsmt.__newindex, | |
129 | __call = fsmt.__call | |
130 | }) | |
131 | --Changing owner to fake player object to support owner:GetMouse() | |
132 | game,owner = g,g.Players.LocalPlayer | |
133 | end | |
134 | ||
135 | --//====================================================\\-- | |
136 | --|| CREATED BY SHACKLUSTER | |
137 | --\\====================================================//-- | |
138 | ||
139 | wait(0.2) | |
140 | ||
141 | Player = game:GetService("Players").LocalPlayer | |
142 | PlayerGui = Player.PlayerGui | |
143 | Cam = workspace.CurrentCamera | |
144 | Backpack = Player.Backpack | |
145 | Character = Player.Character | |
146 | Humanoid = Character.Humanoid | |
147 | Mouse = Player:GetMouse() | |
148 | RootPart = Character["HumanoidRootPart"] | |
149 | Torso = Character["Torso"] | |
150 | Head = Character["Head"] | |
151 | RightArm = Character["Right Arm"] | |
152 | LeftArm = Character["Left Arm"] | |
153 | RightLeg = Character["Right Leg"] | |
154 | LeftLeg = Character["Left Leg"] | |
155 | RootJoint = RootPart["RootJoint"] | |
156 | Neck = Torso["Neck"] | |
157 | RightShoulder = Torso["Right Shoulder"] | |
158 | LeftShoulder = Torso["Left Shoulder"] | |
159 | RightHip = Torso["Right Hip"] | |
160 | LeftHip = Torso["Left Hip"] | |
161 | local sick = Instance.new("Sound",Torso) | |
162 | sick.SoundId = "rbxassetid://152000442" | |
163 | sick.Looped = true | |
164 | sick.Pitch = 1 | |
165 | sick.Volume = 1 | |
166 | sick:Play() | |
167 | ||
168 | IT = Instance.new | |
169 | CF = CFrame.new | |
170 | VT = Vector3.new | |
171 | RAD = math.rad | |
172 | C3 = Color3.new | |
173 | UD2 = UDim2.new | |
174 | BRICKC = BrickColor.new | |
175 | ANGLES = CFrame.Angles | |
176 | EULER = CFrame.fromEulerAnglesXYZ | |
177 | COS = math.cos | |
178 | ACOS = math.acos | |
179 | SIN = math.sin | |
180 | ASIN = math.asin | |
181 | ABS = math.abs | |
182 | MRANDOM = math.random | |
183 | FLOOR = math.floor | |
184 | ||
185 | --//=================================\\ | |
186 | --|| USEFUL VALUES | |
187 | --\\=================================// | |
188 | ||
189 | Animation_Speed = 3 | |
190 | Humanoid.HipHeight = 1 | |
191 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
192 | local Speed = 75 | |
193 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
195 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
196 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
197 | local DAMAGEMULTIPLIER = 1 | |
198 | local ANIM = "Idle" | |
199 | local ATTACK = false | |
200 | local EQUIPPED = false | |
201 | local HOLD = false | |
202 | local COMBO = 1 | |
203 | local Rooted = false | |
204 | local SINE = 0 | |
205 | local KEYHOLD = false | |
206 | local CHANGE = 2 / Animation_Speed | |
207 | local WALKINGANIM = false | |
208 | local VALUE1 = false | |
209 | local VALUE2 = false | |
210 | local ROBLOXIDLEANIMATION = IT("Animation") | |
211 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
212 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
213 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
214 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
215 | WEAPONGUI.Name = "Weapon GUI" | |
216 | local Weapon = IT("Model") | |
217 | Weapon.Name = "Adds" | |
218 | local Effects = IT("Folder", Weapon) | |
219 | Effects.Name = "Effects" | |
220 | local ANIMATOR = Humanoid.Animator | |
221 | local ANIMATE = Character.Animate | |
222 | local UNANCHOR = true | |
223 | local FORCEWINGS = false | |
224 | ||
225 | --//=================================\\ | |
226 | --\\=================================// | |
227 | ||
228 | ||
229 | --//=================================\\ | |
230 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
231 | --\\=================================// | |
232 | ||
233 | ArtificialHB = Instance.new("BindableEvent", script) | |
234 | ArtificialHB.Name = "ArtificialHB" | |
235 | ||
236 | script:WaitForChild("ArtificialHB") | |
237 | ||
238 | frame = Frame_Speed | |
239 | tf = 0 | |
240 | allowframeloss = false | |
241 | tossremainder = false | |
242 | lastframe = tick() | |
243 | script.ArtificialHB:Fire() | |
244 | ||
245 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
246 | tf = tf + s | |
247 | if tf >= frame then | |
248 | if allowframeloss then | |
249 | script.ArtificialHB:Fire() | |
250 | lastframe = tick() | |
251 | else | |
252 | for i = 1, math.floor(tf / frame) do | |
253 | script.ArtificialHB:Fire() | |
254 | end | |
255 | lastframe = tick() | |
256 | end | |
257 | if tossremainder then | |
258 | tf = 0 | |
259 | else | |
260 | tf = tf - frame * math.floor(tf / frame) | |
261 | end | |
262 | end | |
263 | end) | |
264 | ||
265 | --//=================================\\ | |
266 | --\\=================================// | |
267 | ||
268 | --//=================================\\ | |
269 | --|| SOME FUNCTIONS | |
270 | --\\=================================// | |
271 | ||
272 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
273 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
274 | end | |
275 | ||
276 | function PositiveAngle(NUMBER) | |
277 | if NUMBER >= 0 then | |
278 | NUMBER = 0 | |
279 | end | |
280 | return NUMBER | |
281 | end | |
282 | ||
283 | function NegativeAngle(NUMBER) | |
284 | if NUMBER <= 0 then | |
285 | NUMBER = 0 | |
286 | end | |
287 | return NUMBER | |
288 | end | |
289 | ||
290 | function Swait(NUMBER) | |
291 | if NUMBER == 0 or NUMBER == nil then | |
292 | ArtificialHB.Event:wait() | |
293 | else | |
294 | for i = 1, NUMBER do | |
295 | ArtificialHB.Event:wait() | |
296 | end | |
297 | end | |
298 | end | |
299 | ||
300 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
301 | local NEWMESH = IT(MESH) | |
302 | if MESH == "SpecialMesh" then | |
303 | NEWMESH.MeshType = MESHTYPE | |
304 | if MESHID ~= "nil" and MESHID ~= "" then | |
305 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
306 | end | |
307 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
308 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
309 | end | |
310 | end | |
311 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
312 | NEWMESH.Scale = SCALE | |
313 | NEWMESH.Parent = PARENT | |
314 | return NEWMESH | |
315 | end | |
316 | ||
317 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
318 | local NEWPART = IT("Part") | |
319 | NEWPART.formFactor = FORMFACTOR | |
320 | NEWPART.Reflectance = REFLECTANCE | |
321 | NEWPART.Transparency = TRANSPARENCY | |
322 | NEWPART.CanCollide = false | |
323 | NEWPART.Locked = true | |
324 | NEWPART.Anchored = true | |
325 | if ANCHOR == false then | |
326 | NEWPART.Anchored = false | |
327 | end | |
328 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
329 | NEWPART.Name = NAME | |
330 | NEWPART.Size = SIZE | |
331 | NEWPART.Position = Torso.Position | |
332 | NEWPART.Material = MATERIAL | |
333 | NEWPART:BreakJoints() | |
334 | NEWPART.Parent = PARENT | |
335 | return NEWPART | |
336 | end | |
337 | ||
338 | function QuaternionFromCFrame(cf) | |
339 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
340 | local trace = m00 + m11 + m22 | |
341 | if trace > 0 then | |
342 | local s = math.sqrt(1 + trace) | |
343 | local recip = 0.5 / s | |
344 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
345 | else | |
346 | local i = 0 | |
347 | if m11 > m00 then | |
348 | i = 1 | |
349 | end | |
350 | if m22 > (i == 0 and m00 or m11) then | |
351 | i = 2 | |
352 | end | |
353 | if i == 0 then | |
354 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
355 | local recip = 0.5 / s | |
356 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
357 | elseif i == 1 then | |
358 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
359 | local recip = 0.5 / s | |
360 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
361 | elseif i == 2 then | |
362 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
363 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
364 | end | |
365 | end | |
366 | end | |
367 | ||
368 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
369 | local xs, ys, zs = x + x, y + y, z + z | |
370 | local wx, wy, wz = w * xs, w * ys, w * zs | |
371 | local xx = x * xs | |
372 | local xy = x * ys | |
373 | local xz = x * zs | |
374 | local yy = y * ys | |
375 | local yz = y * zs | |
376 | local zz = z * zs | |
377 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
378 | end | |
379 | ||
380 | function QuaternionSlerp(a, b, t) | |
381 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
382 | local startInterp, finishInterp; | |
383 | if cosTheta >= 0.0001 then | |
384 | if (1 - cosTheta) > 0.0001 then | |
385 | local theta = ACOS(cosTheta) | |
386 | local invSinTheta = 1 / SIN(theta) | |
387 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
388 | finishInterp = SIN(t * theta) * invSinTheta | |
389 | else | |
390 | startInterp = 1 - t | |
391 | finishInterp = t | |
392 | end | |
393 | else | |
394 | if (1 + cosTheta) > 0.0001 then | |
395 | local theta = ACOS(-cosTheta) | |
396 | local invSinTheta = 1 / SIN(theta) | |
397 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
398 | finishInterp = SIN(t * theta) * invSinTheta | |
399 | else | |
400 | startInterp = t - 1 | |
401 | finishInterp = t | |
402 | end | |
403 | end | |
404 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
405 | end | |
406 | ||
407 | function Clerp(a, b, t) | |
408 | local qa = {QuaternionFromCFrame(a)} | |
409 | local qb = {QuaternionFromCFrame(b)} | |
410 | local ax, ay, az = a.x, a.y, a.z | |
411 | local bx, by, bz = b.x, b.y, b.z | |
412 | local _t = 1 - t | |
413 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
414 | end | |
415 | ||
416 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
417 | local frame = IT("Frame") | |
418 | frame.BackgroundTransparency = TRANSPARENCY | |
419 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
420 | frame.Position = POSITION | |
421 | frame.Size = SIZE | |
422 | frame.BackgroundColor3 = COLOR | |
423 | frame.BorderColor3 = BORDERCOLOR | |
424 | frame.Name = NAME | |
425 | frame.Parent = PARENT | |
426 | return frame | |
427 | end | |
428 | ||
429 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
430 | local label = IT("TextLabel") | |
431 | label.BackgroundTransparency = 1 | |
432 | label.Size = UD2(1, 0, 1, 0) | |
433 | label.Position = UD2(0, 0, 0, 0) | |
434 | label.TextColor3 = TEXTCOLOR | |
435 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
436 | label.TextTransparency = TRANSPARENCY | |
437 | label.FontSize = TEXTFONTSIZE | |
438 | label.Font = TEXTFONT | |
439 | label.BorderSizePixel = BORDERSIZEPIXEL | |
440 | label.TextScaled = false | |
441 | label.Text = TEXT | |
442 | label.Name = NAME | |
443 | label.Parent = PARENT | |
444 | return label | |
445 | end | |
446 | ||
447 | function NoOutlines(PART) | |
448 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
449 | end | |
450 | ||
451 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
452 | local NEWWELD = IT(TYPE) | |
453 | NEWWELD.Part0 = PART0 | |
454 | NEWWELD.Part1 = PART1 | |
455 | NEWWELD.C0 = C0 | |
456 | NEWWELD.C1 = C1 | |
457 | NEWWELD.Parent = PARENT | |
458 | return NEWWELD | |
459 | end | |
460 | ||
461 | local S = IT("Sound") | |
462 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
463 | local NEWSOUND = nil | |
464 | coroutine.resume(coroutine.create(function() | |
465 | NEWSOUND = S:Clone() | |
466 | NEWSOUND.Parent = PARENT | |
467 | NEWSOUND.Volume = VOLUME | |
468 | NEWSOUND.Pitch = PITCH | |
469 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
470 | NEWSOUND:play() | |
471 | if DOESLOOP == true then | |
472 | NEWSOUND.Looped = true | |
473 | else | |
474 | repeat wait(1) until NEWSOUND.Playing == false | |
475 | NEWSOUND:remove() | |
476 | end | |
477 | end)) | |
478 | return NEWSOUND | |
479 | end | |
480 | ||
481 | function CFrameFromTopBack(at, top, back) | |
482 | local right = top:Cross(back) | |
483 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
484 | end | |
485 | ||
486 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
487 | function WACKYEFFECT(Table) | |
488 | local TYPE = (Table.EffectType or "Sphere") | |
489 | local SIZE = (Table.Size or VT(1,1,1)) | |
490 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
491 | local TRANSPARENCY = (Table.Transparency or 0) | |
492 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
493 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
494 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
495 | local ROTATION1 = (Table.RotationX or 0) | |
496 | local ROTATION2 = (Table.RotationY or 0) | |
497 | local ROTATION3 = (Table.RotationZ or 0) | |
498 | local MATERIAL = (Table.Material or "Neon") | |
499 | local COLOR = (Table.Color or C3(1,1,1)) | |
500 | local TIME = (Table.Time or 45) | |
501 | local SOUNDID = (Table.SoundID or nil) | |
502 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
503 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
504 | coroutine.resume(coroutine.create(function() | |
505 | local PLAYSSOUND = false | |
506 | local SOUND = nil | |
507 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
508 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
509 | PLAYSSOUND = true | |
510 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
511 | end | |
512 | EFFECT.Color = COLOR | |
513 | local MSH = nil | |
514 | if TYPE == "Sphere" then | |
515 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
516 | elseif TYPE == "Block" then | |
517 | MSH = IT("BlockMesh",EFFECT) | |
518 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
519 | elseif TYPE == "Wave" then | |
520 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
521 | elseif TYPE == "Ring" then | |
522 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
523 | elseif TYPE == "Slash" then | |
524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
525 | elseif TYPE == "Round Slash" then | |
526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
527 | elseif TYPE == "Swirl" then | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
529 | elseif TYPE == "Skull" then | |
530 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
531 | elseif TYPE == "Crystal" then | |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
533 | end | |
534 | if MSH ~= nil then | |
535 | local MOVESPEED = nil | |
536 | if MOVEDIRECTION ~= nil then | |
537 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
538 | end | |
539 | local GROWTH = SIZE - ENDSIZE | |
540 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
541 | if TYPE == "Block" then | |
542 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
543 | else | |
544 | EFFECT.CFrame = CFRAME | |
545 | end | |
546 | for LOOP = 1, TIME+1 do | |
547 | Swait() | |
548 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
549 | if TYPE == "Wave" then | |
550 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
551 | end | |
552 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
553 | if TYPE == "Block" then | |
554 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
555 | else | |
556 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
557 | end | |
558 | if MOVEDIRECTION ~= nil then | |
559 | local ORI = EFFECT.Orientation | |
560 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
561 | EFFECT.Orientation = ORI | |
562 | end | |
563 | end | |
564 | if PLAYSSOUND == false then | |
565 | EFFECT:remove() | |
566 | else | |
567 | SOUND.Stopped:Connect(function() | |
568 | EFFECT:remove() | |
569 | end) | |
570 | end | |
571 | else | |
572 | if PLAYSSOUND == false then | |
573 | EFFECT:remove() | |
574 | else | |
575 | repeat Swait() until SOUND.Playing == false | |
576 | EFFECT:remove() | |
577 | end | |
578 | end | |
579 | end)) | |
580 | end | |
581 | ||
582 | function MakeForm(PART,TYPE) | |
583 | if TYPE == "Cyl" then | |
584 | local MSH = IT("CylinderMesh",PART) | |
585 | elseif TYPE == "Ball" then | |
586 | local MSH = IT("SpecialMesh",PART) | |
587 | MSH.MeshType = "Sphere" | |
588 | elseif TYPE == "Pine" then | |
589 | CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0,0,0)) | |
590 | end | |
591 | end | |
592 | ||
593 | Debris = game:GetService("Debris") | |
594 | ||
595 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
596 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
597 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
598 | end | |
599 | ||
600 | function turnto(position) | |
601 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
602 | end | |
603 | ||
604 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
605 | function Lightning(Table) | |
606 | local Color = Table.Color or C3(1,1,1) | |
607 | local StartPos = Table.Start or Torso.Position | |
608 | local EndPos = Table.End or Mouse.Hit.p | |
609 | local SegmentLength = Table.SegmentL or 2 | |
610 | local Thickness = Table.Thickness or 0.1 | |
611 | local Dissapear = Table.DoesFade or false | |
612 | local Parent = Table.Ignore or Character | |
613 | local MaxDist = Table.MaxDist or 400 | |
614 | local Branches = Table.Branches or false | |
615 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
616 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
617 | local LIGHTNINGMODEL = IT("Model",Effects) | |
618 | LIGHTNINGMODEL.Name = "Lightning" | |
619 | local LastBolt = nil | |
620 | for E = 1, DISTANCE do | |
621 | local ExtraSize = (DISTANCE-E)/15 | |
622 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
623 | PART.Color = Color | |
624 | MakeForm(PART,"Cyl") | |
625 | if LastBolt == nil then | |
626 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
627 | else | |
628 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
629 | end | |
630 | LastBolt = PART | |
631 | if Branches == true then | |
632 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
633 | if CHOICE == 1 then | |
634 | local LASTBRANCH = nil | |
635 | for i = 1, MRANDOM(2,5) do | |
636 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
637 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
638 | PART.Color = Color | |
639 | MakeForm(PART,"Cyl") | |
640 | if LASTBRANCH == nil then | |
641 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
642 | else | |
643 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
644 | end | |
645 | LASTBRANCH = PART | |
646 | end | |
647 | end | |
648 | end | |
649 | end | |
650 | if Dissapear == true then | |
651 | coroutine.resume(coroutine.create(function() | |
652 | for i = 1, 30 do | |
653 | Swait() | |
654 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
655 | if c.ClassName == "Part" then | |
656 | c.Transparency = i/30 | |
657 | end | |
658 | end | |
659 | end | |
660 | LIGHTNINGMODEL:remove() | |
661 | end)) | |
662 | elseif Dissapear == false then | |
663 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
664 | end | |
665 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
666 | end | |
667 | ||
668 | local Particle = IT("ParticleEmitter",nil) | |
669 | Particle.Enabled = false | |
670 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)}) | |
671 | Particle.LightEmission = 0.5 | |
672 | Particle.Rate = 500 | |
673 | Particle.Rotation = NumberRange.new(-180, 180) | |
674 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
675 | Particle.Texture = "http://www.roblox.com/asset/?id=51349099" | |
676 | Particle.Color = ColorSequence.new(C3(1,1,1)) | |
677 | ||
678 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
679 | function ParticleEmitter(Table) | |
680 | local PRTCL = Particle:Clone() | |
681 | local Speed = Table.Speed or 5 | |
682 | local Drag = Table.Drag or 0 | |
683 | local Size1 = Table.Size1 or 1 | |
684 | local Size2 = Table.Size2 or 5 | |
685 | local Lifetime1 = Table.Lifetime1 or 1 | |
686 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
687 | local Parent = Table.Parent or Torso | |
688 | local Emit = Table.Emit or 100 | |
689 | local Offset = Table.Offset or 360 | |
690 | local Enabled = Table.Enabled or false | |
691 | PRTCL.Parent = Parent | |
692 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
693 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
694 | PRTCL.Speed = NumberRange.new(Speed) | |
695 | PRTCL.VelocitySpread = Offset | |
696 | PRTCL.Drag = Drag | |
697 | if Enabled == false then | |
698 | PRTCL:Emit(Emit) | |
699 | Debris:AddItem(PRTCL,Lifetime2) | |
700 | else | |
701 | PRTCL.Enabled = true | |
702 | end | |
703 | return PRTCL | |
704 | end | |
705 | ||
706 | --//=================================\\ | |
707 | --|| WEAPON CREATION | |
708 | --\\=================================// | |
709 | ||
710 | local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", (VT(2, 3, 2)*1.5),false) | |
711 | RWING.Color = C3(206/255, 163/255, 218/255) | |
712 | local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1 , 2, 0.5), CF(-1.5, 0, 0)) | |
713 | local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", (VT(2, 3, 2)*1.5),false) | |
714 | LWING.Color = C3(206/255, 163/255, 218/255) | |
715 | local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(1.6, 0, 0)) | |
716 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0)) | |
717 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0)) | |
718 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1,1,1),false) | |
719 | CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0)) | |
720 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0,-0.5), CF(0, 0, 0)) | |
721 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3,0.1,1.3),false) | |
722 | MakeForm(Mask,"Cyl") | |
723 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0.2,0), CF(0, 0, 0)) | |
724 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3),false) | |
725 | Black.Color = C3(0,0,0) | |
726 | MakeForm(Black,"Ball") | |
727 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.05,-0.6), CF(0, 0, 0)) | |
728 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3),false) | |
729 | Black.Color = C3(0,0,0) | |
730 | MakeForm(Black,"Ball") | |
731 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.1,-0.6), CF(0, 0, 0)) | |
732 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false) | |
733 | MakeForm(Eye,"Ball") | |
734 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22,0.1,-0.7), CF(0, 0, 0)) | |
735 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false) | |
736 | MakeForm(Eye,"Ball") | |
737 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22,0.1,-0.7), CF(0, 0, 0)) | |
738 | local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1,1,1),false) | |
739 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0,0.6,0.1), CF(0, 0, 0)) | |
740 | --704130856 | |
741 | local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0,0,0)) | |
742 | MSH.VertexColor = VT(1, 1, 0.5) | |
743 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false) | |
744 | MakeForm(MaskPart,"Ball") | |
745 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35,0.35,-0.5), CF(0, 0, 0)) | |
746 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false) | |
747 | MakeForm(MaskPart,"Ball") | |
748 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35,0.35,-0.5), CF(0, 0, 0)) | |
749 | ||
750 | local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false) | |
751 | MakeForm(Handle,"Cyl") | |
752 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
753 | local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5,0.5,0.5),false) | |
754 | MakeForm(Bop,"Ball") | |
755 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0)) | |
756 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5,0.2,0.5),false) | |
757 | MakeForm(Part,"Pine") | |
758 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
759 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6,0.3,0.6),false) | |
760 | MakeForm(Part,"Pine") | |
761 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
762 | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3,5,0.3),false) | |
763 | MakeForm(Blade,"Pine") | |
764 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
765 | ||
766 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05,0.1,1.05),false) | |
767 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0)) | |
768 | local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2,2,1),false) | |
769 | CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0)) | |
770 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
771 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false) | |
772 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0)) | |
773 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
774 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false) | |
775 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0)) | |
776 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
777 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false) | |
778 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0)) | |
779 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
780 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false) | |
781 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0)) | |
782 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
783 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,2,0.2),false) | |
784 | MakeForm(Shield,"Ball") | |
785 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0)) | |
786 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,0.2,2),false) | |
787 | MakeForm(Shield,"Ball") | |
788 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0)) | |
789 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,2,0.3),false) | |
790 | MakeForm(Shield,"Ball") | |
791 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0)) | |
792 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,0.3,2),false) | |
793 | MakeForm(Shield,"Ball") | |
794 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0)) | |
795 | ||
796 | local SKILLTEXTCOLOR = BRICKC"Magenta".Color | |
797 | local SKILLFONT = "SciFi" | |
798 | local SKILLTEXTSIZE = 12 | |
799 | ||
800 | Humanoid.DisplayDistanceType = "None" | |
801 | local naeeym2 = IT("BillboardGui",Character) | |
802 | naeeym2.AlwaysOnTop = true | |
803 | naeeym2.Size = UDim2.new(5,35,2,15) | |
804 | naeeym2.StudsOffset = Vector3.new(0,1.3,0) | |
805 | naeeym2.MaxDistance = 75 | |
806 | naeeym2.Adornee = Character.Head | |
807 | naeeym2.Name = "Name" | |
808 | naeeym2.PlayerToHideFrom = Player | |
809 | local tecks2 = IT("TextLabel",naeeym2) | |
810 | tecks2.BackgroundTransparency = 1 | |
811 | tecks2.TextScaled = true | |
812 | tecks2.BorderSizePixel = 0 | |
813 | tecks2.Text = Player.Name | |
814 | tecks2.Font = "SciFi" | |
815 | tecks2.TextSize = 30 | |
816 | tecks2.TextStrokeTransparency = 0 | |
817 | tecks2.TextColor3 = C3(1,1,1) | |
818 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR | |
819 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
820 | tecks2.Parent = naeeym2 | |
821 | ||
822 | for _, c in pairs(Weapon:GetChildren()) do | |
823 | if c.ClassName == "Part" then | |
824 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
825 | end | |
826 | end | |
827 | ||
828 | Weapon.Parent = Character | |
829 | ||
830 | Humanoid.Died:connect(function() | |
831 | ATTACK = true | |
832 | end) | |
833 | ||
834 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Frame") | |
835 | ||
836 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text") | |
837 | ||
838 | --//=================================\\ | |
839 | --|| DAMAGING | |
840 | --\\=================================// | |
841 | ||
842 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
843 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
844 | defence.Name = ("HitBy"..Player.Name) | |
845 | game:GetService("Debris"):AddItem(defence, 0.001) | |
846 | Damage = Damage * DAMAGEMULTIPLIER | |
847 | if Humanoid.Health ~= 0 then | |
848 | local CritChance = MRANDOM(1,100) | |
849 | if Damage > Humanoid.Health then | |
850 | Damage = math.ceil(Humanoid.Health) | |
851 | if Damage == 0 then | |
852 | Damage = 0.1 | |
853 | end | |
854 | end | |
855 | Humanoid.Health = Humanoid.Health - Damage | |
856 | end | |
857 | end | |
858 | ||
859 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,FRAME) | |
860 | local CHILDREN = workspace:GetDescendants() | |
861 | for index, CHILD in pairs(CHILDREN) do | |
862 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
863 | if CHILD:FindFirstChild(Player.Name.."Frames") == nil then | |
864 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
865 | if HUM then | |
866 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
867 | if TORSO then | |
868 | if (TORSO.Position - POSITION).Magnitude <= RANGE and HUM.Health > 0 then | |
869 | local FRAMES = IT("Folder",CHILD) | |
870 | FRAMES.Name = (Player.Name.."Frames") | |
871 | local DMG = 0 | |
872 | if MINDMG > 1 then | |
873 | DMG = MRANDOM(MINDMG,MAXDMG) | |
874 | else | |
875 | DMG = MINDMG | |
876 | end | |
877 | ApplyDamage(HUM,DMG,TORSO) | |
878 | CreateSound(12222242, TORSO, 5, 1, false) | |
879 | coroutine.resume(coroutine.create(function() | |
880 | for _, c in pairs(CHILD:GetDescendants()) do | |
881 | if c:IsA("BasePart") then | |
882 | local bv = Instance.new("BodyVelocity") | |
883 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
884 | if POSITION.Y < TORSO.Position.Y then | |
885 | bv.velocity = CF(POSITION,TORSO.Position+VT(0,TORSO.Position.Y-POSITION.Y,0)).lookVector*FLING | |
886 | else | |
887 | bv.velocity = CF(POSITION,TORSO.Position+VT(0,5,0)).lookVector*FLING | |
888 | end | |
889 | bv.Parent = c | |
890 | c.Reflectance = c.Transparency | |
891 | c.Transparency = 1 | |
892 | Debris:AddItem(bv,0.05) | |
893 | end | |
894 | end | |
895 | if HUM.Health > 0 then | |
896 | if FRAME > 0 then | |
897 | for i = 1, FRAME do | |
898 | for _, c in pairs(CHILD:GetDescendants()) do | |
899 | if c:IsA("BasePart") then | |
900 | c.Transparency = c.Reflectance | |
901 | c.Reflectance = 0 | |
902 | end | |
903 | end | |
904 | wait() | |
905 | for _, c in pairs(CHILD:GetDescendants()) do | |
906 | if c:IsA("BasePart") then | |
907 | c.Reflectance = c.Transparency | |
908 | c.Transparency = 1 | |
909 | end | |
910 | end | |
911 | wait() | |
912 | end | |
913 | else | |
914 | coroutine.resume(coroutine.create(function() | |
915 | HUM.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65) | |
916 | end)) | |
917 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
918 | end | |
919 | for _, c in pairs(CHILD:GetDescendants()) do | |
920 | if c:IsA("BasePart") then | |
921 | c.Transparency = c.Reflectance | |
922 | c.Reflectance = 0 | |
923 | end | |
924 | end | |
925 | else | |
926 | for _, c in pairs(CHILD:GetDescendants()) do | |
927 | if c:IsA("BasePart") then | |
928 | c.Transparency = c.Reflectance | |
929 | c.Reflectance = 0 | |
930 | end | |
931 | end | |
932 | end | |
933 | coroutine.resume(coroutine.create(function() | |
934 | HUM.CameraOffset = VT(0,0,0) | |
935 | end)) | |
936 | FRAMES:remove() | |
937 | end)) | |
938 | end | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | end | |
944 | end | |
945 | ||
946 | --//=================================\\ | |
947 | --|| ATTACK FUNCTIONS AND STUFF | |
948 | --\\=================================// | |
949 | ||
950 | function X() | |
951 | ATTACK = true | |
952 | Rooted = true | |
953 | local TOAIM = Mouse.Hit.p | |
954 | turnto(Mouse.Hit.p) | |
955 | local DONE = false | |
956 | Humanoid.HipHeight = 5 | |
957 | for i=0, 0.2, 0.1 / Animation_Speed do | |
958 | Swait() | |
959 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed) | |
961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
964 | end | |
965 | for i=0, 1.3, 0.1 / Animation_Speed do | |
966 | Swait() | |
967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed) | |
968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
971 | end | |
972 | CreateSound(1537955136, Blade, 5, 1, false) | |
973 | local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0)) | |
974 | MakeForm(SLICE,"Ball") | |
975 | CreateSound(342793847, SLICE, 5, 3, false) | |
976 | SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45)) | |
977 | --SLICE.Color = C3(100/255, 58/255, 104/255) | |
978 | ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false}) | |
979 | coroutine.resume(coroutine.create(function() | |
980 | Swait(35) | |
981 | SLICE.Transparency = 0 | |
982 | for i = 1, 45 do | |
983 | Swait() | |
984 | SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5 | |
985 | end | |
986 | wait(0.3) | |
987 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0)) | |
988 | MakeForm(BEAM,"Cyl") | |
989 | BEAM.Color = SLICE.Color | |
990 | local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character) | |
991 | local DISTANCE = (SLICE.Position - AIMPOS).Magnitude | |
992 | BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
993 | BEAM.Size = VT(0,DISTANCE+15,0) | |
994 | BEAM.Mesh.Scale = VT(1.8,1,1.8) | |
995 | local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0)) | |
996 | MakeForm(BOP,"Ball") | |
997 | BOP.Color = SLICE.Color | |
998 | BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) | |
999 | wait(0.1) | |
1000 | local SIZE = SLICE.Size.X | |
1001 | local SOUND = CreateSound(415700134, SLICE, 10, 1, false) | |
1002 | local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true}) | |
1003 | PRT.ZOffset = 12 | |
1004 | for i = 1, 25 do | |
1005 | Swait() | |
1006 | for i = 1, math.ceil(BEAM.Size.Y/5) do | |
1007 | ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0) | |
1008 | end | |
1009 | BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8 | |
1010 | BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25) | |
1011 | Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65) | |
1012 | end | |
1013 | repeat | |
1014 | Swait() | |
1015 | BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) | |
1016 | --Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false}) | |
1017 | SOUND.Parent = SLICE | |
1018 | for i = 1, math.ceil(BEAM.Size.Y/5) do | |
1019 | ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0) | |
1020 | end | |
1021 | Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65) | |
1022 | until SOUND.Playing == false | |
1023 | BOP:remove() | |
1024 | BEAM:remove() | |
1025 | DONE = true | |
1026 | Humanoid.CameraOffset = VT(0,0,0) | |
1027 | for i = 1, 45 do | |
1028 | Swait() | |
1029 | SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5 | |
1030 | end | |
1031 | SLICE:remove() | |
1032 | end)) | |
1033 | for i=0, 1, 0.1 / Animation_Speed do | |
1034 | Swait() | |
1035 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1036 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed) | |
1037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1040 | end | |
1041 | FORCEWINGS = true | |
1042 | for i = 1, 200 do | |
1043 | Swait() | |
1044 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed) | |
1046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1049 | end | |
1050 | repeat wait() until DONE == true | |
1051 | RootJoint.C0 = CF(0,300,0) | |
1052 | Humanoid.HipHeight = 1 | |
1053 | for i = 1, 50 do | |
1054 | Swait() | |
1055 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed) | |
1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1060 | end | |
1061 | ATTACK = false | |
1062 | Rooted = false | |
1063 | FORCEWINGS = false | |
1064 | end | |
1065 | function Intro() | |
1066 | ATTACK = true | |
1067 | Rooted = true | |
1068 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1069 | Swait() | |
1070 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
1071 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
1072 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1076 | end | |
1077 | for i=0, 3, 0.1 / Animation_Speed do | |
1078 | Swait() | |
1079 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1080 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0-0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1085 | end | |
1086 | CreateSound(1537955136, Blade, 5, 1, false) | |
1087 | RWING.Transparency = 0 | |
1088 | LWING.Transparency = 0 | |
1089 | for i = 1, 15 do | |
1090 | Swait() | |
1091 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
1092 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
1093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed) | |
1094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1097 | end | |
1098 | for i = 1, 15 do | |
1099 | Swait() | |
1100 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
1101 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
1102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1106 | end | |
1107 | for i=0, 1, 0.1 / Animation_Speed do | |
1108 | Swait() | |
1109 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
1110 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
1111 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1115 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1116 | end | |
1117 | ATTACK = false | |
1118 | Rooted = false | |
1119 | end | |
1120 | function Z() | |
1121 | ATTACK = true | |
1122 | Rooted = true | |
1123 | CreateSound(1537955136, Torso, 5, 1, false) | |
1124 | for i=1, 15 do | |
1125 | Swait() | |
1126 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5) | |
1127 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1129 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1130 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1131 | end | |
1132 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1133 | Swait() | |
1134 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015) | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1139 | end | |
1140 | FORCEWINGS = true | |
1141 | for i = 1, 10 do | |
1142 | for i=0, 0.02, 0.1 / Animation_Speed do | |
1143 | Swait() | |
1144 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1145 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1146 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1147 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1148 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1149 | end | |
1150 | local RANDOM = MRANDOM(-7,7)/5 | |
1151 | local RANDOM2 = MRANDOM(-7,7)/5 | |
1152 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1153 | Swait() | |
1154 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
1155 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1156 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed) | |
1157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed) | |
1158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1160 | end | |
1161 | local WAVES = {} | |
1162 | coroutine.resume(coroutine.create(function() | |
1163 | repeat | |
1164 | Swait() | |
1165 | for E = 1, #WAVES do | |
1166 | if WAVES[E] ~= nil then | |
1167 | ApplyAoE(WAVES[E].Position,3,25,35,35,3) | |
1168 | if WAVES[E].Transparency > 0.99 then | |
1169 | WAVES[E]:remove() | |
1170 | table.remove(WAVES,E) | |
1171 | else | |
1172 | WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0) | |
1173 | WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25 | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | until #WAVES == 0 | |
1178 | end)) | |
1179 | local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1,3,1)) | |
1180 | MakeForm(Wave,"Pine") | |
1181 | Wave.CFrame = Blade.CFrame | |
1182 | table.insert(WAVES,Wave) | |
1183 | CreateSound(1537955679, Wave, 7, 1, true) | |
1184 | end | |
1185 | ATTACK = false | |
1186 | Rooted = false | |
1187 | FORCEWINGS = false | |
1188 | end | |
1189 | function B() | |
1190 | ATTACK = true | |
1191 | Rooted = false | |
1192 | FORCEWINGS = true | |
1193 | for i=0, 1, 0.1 / Animation_Speed do | |
1194 | Swait() | |
1195 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1196 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1197 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1198 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1199 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1200 | end | |
1201 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1202 | Rooted = true | |
1203 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1204 | Swait() | |
1205 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1210 | end | |
1211 | coroutine.resume(coroutine.create(function() | |
1212 | local FRAME = RootPart.CFrame*CF(0,-5,-0.5) | |
1213 | for i = 1, 125 do | |
1214 | Swait() | |
1215 | FRAME = FRAME * CF(0,0,-1) | |
1216 | ApplyAoE(FRAME.p,5,45,55,35,15) | |
1217 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1218 | end | |
1219 | end)) | |
1220 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1221 | Swait() | |
1222 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1227 | end | |
1228 | FORCEWINGS = false | |
1229 | ATTACK = false | |
1230 | Rooted = false | |
1231 | end | |
1232 | function C() | |
1233 | FORCEWINGS = true | |
1234 | ATTACK = true | |
1235 | for i=0, 1, 0.1 / Animation_Speed do | |
1236 | Swait() | |
1237 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1241 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1242 | end | |
1243 | Rooted = true | |
1244 | local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0,0,0)) | |
1245 | MakeForm(Orb,"Ball") | |
1246 | Orb.CFrame = Blade.CFrame*CF(0,2.25,0) | |
1247 | for i = 1, 35 do | |
1248 | Swait() | |
1249 | Orb.CFrame = Blade.CFrame*CF(0,2.25,0) | |
1250 | Orb.Size = Orb.Size + VT(0.05,0.05,0.05) | |
1251 | end | |
1252 | local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0,0,0)) | |
1253 | MakeForm(MAIN,"Cyl") | |
1254 | for i = 1, 200 do | |
1255 | Swait() | |
1256 | local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character) | |
1257 | local DISTANCE = (Orb.Position - AIMPOS).Magnitude | |
1258 | MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1259 | MAIN.Size = VT(0.7,DISTANCE,0.7) | |
1260 | ApplyAoE(AIMPOS,3,35,65,35,20) | |
1261 | end | |
1262 | MAIN:remove() | |
1263 | ATTACK = false | |
1264 | Rooted = false | |
1265 | FORCEWINGS = false | |
1266 | for i = 1, 35 do | |
1267 | Swait() | |
1268 | Orb.Size = Orb.Size - VT(0.05,0.05,0.05) | |
1269 | end | |
1270 | Orb:remove() | |
1271 | end | |
1272 | function V() | |
1273 | FORCEWINGS = true | |
1274 | ATTACK = true | |
1275 | Rooted = true | |
1276 | local AREAS = {} | |
1277 | for i = 1, 15 do | |
1278 | local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p | |
1279 | local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character) | |
1280 | if HITFLOOR then | |
1281 | table.insert(AREAS,HITPOS) | |
1282 | end | |
1283 | end | |
1284 | for E = 1, 35 do | |
1285 | Swait() | |
1286 | for i = 1, #AREAS do | |
1287 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1288 | end | |
1289 | --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
1290 | --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1295 | end | |
1296 | for E = 1, 12 do | |
1297 | Swait() | |
1298 | for i = 1, #AREAS do | |
1299 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1300 | end | |
1301 | --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
1302 | --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
1303 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1304 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1305 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1306 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1307 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1308 | end | |
1309 | for i = 1, #AREAS do | |
1310 | ApplyAoE(AREAS[i],15,45,55,35,20) | |
1311 | Lightning({Color = BRICKC"New Yeller".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false}) | |
1312 | Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false}) | |
1313 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2}) | |
1314 | end | |
1315 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1316 | Swait() | |
1317 | --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
1318 | --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
1319 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1323 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1324 | end | |
1325 | FORCEWINGS = false | |
1326 | ATTACK = false | |
1327 | Rooted = false | |
1328 | end | |
1329 | function G() | |
1330 | ATTACK = true | |
1331 | Rooted = true | |
1332 | FORCEWINGS = true | |
1333 | CreateSound(1537955136, Torso, 5, 1, false) | |
1334 | for i=1, 15 do | |
1335 | Swait() | |
1336 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8) | |
1337 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1341 | end | |
1342 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1343 | Swait() | |
1344 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015) | |
1345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1346 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1347 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1349 | end | |
1350 | for i=0, 1, 0.1 / Animation_Speed do | |
1351 | Swait() | |
1352 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1353 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1357 | end | |
1358 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1359 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1360 | Swait() | |
1361 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1366 | end | |
1367 | local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5,45/2,5)) | |
1368 | MakeForm(TORNADOBASE,"Ball") | |
1369 | TORNADOBASE.Mesh.Scale = VT(1,8,1) | |
1370 | local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0)) | |
1371 | CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0)) | |
1372 | local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0)) | |
1373 | CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0)) | |
1374 | CreateSound(415700134, TORNADOBASE, 3, 0.5, true) | |
1375 | coroutine.resume(coroutine.create(function() | |
1376 | local FRAME = RootPart.CFrame*CF(0,-5,-0.5) | |
1377 | for E = 1, 185 do | |
1378 | Swait() | |
1379 | FRAME = FRAME * CF(0,0,-0.8) | |
1380 | TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0) | |
1381 | SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0)) | |
1382 | SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0)) | |
1383 | for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do | |
1384 | ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0) | |
1385 | end | |
1386 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2}) | |
1387 | end | |
1388 | for i = 1, 15 do | |
1389 | Swait() | |
1390 | TORNADOBASE.Transparency = i/15 | |
1391 | SWIRL.Transparency = i/15 | |
1392 | SWIRL2.Transparency = i/15 | |
1393 | SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)) | |
1394 | SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0)) | |
1395 | end | |
1396 | TORNADOBASE:remove() | |
1397 | SWIRL:remove() | |
1398 | SWIRL2:remove() | |
1399 | end)) | |
1400 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1401 | Swait() | |
1402 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1403 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1404 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1405 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1406 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1407 | end | |
1408 | FORCEWINGS = false | |
1409 | ATTACK = false | |
1410 | Rooted = false | |
1411 | end | |
1412 | ||
1413 | --//=================================\\ | |
1414 | --|| ASSIGN THINGS TO KEYS | |
1415 | --\\=================================// | |
1416 | ||
1417 | function MouseDown(Mouse) | |
1418 | if ATTACK == false then | |
1419 | end | |
1420 | end | |
1421 | ||
1422 | function MouseUp(Mouse) | |
1423 | HOLD = false | |
1424 | end | |
1425 | ||
1426 | function KeyDown(Key) | |
1427 | KEYHOLD = true | |
1428 | if Key == "z" and ATTACK == false then | |
1429 | Z() | |
1430 | end | |
1431 | ||
1432 | if Key == "b" and ATTACK == false then | |
1433 | B() | |
1434 | end | |
1435 | ||
1436 | if Key == "c" and ATTACK == false then | |
1437 | C() | |
1438 | end | |
1439 | ||
1440 | if Key == "v" and ATTACK == false then | |
1441 | V() | |
1442 | end | |
1443 | ||
1444 | if Key == "g" and ATTACK == false then | |
1445 | G() | |
1446 | end | |
1447 | ||
1448 | if Key == "x" and ATTACK == false then | |
1449 | X() | |
1450 | end | |
1451 | end | |
1452 | ||
1453 | function KeyUp(Key) | |
1454 | KEYHOLD = false | |
1455 | end | |
1456 | ||
1457 | Mouse.Button1Down:connect(function(NEWKEY) | |
1458 | MouseDown(NEWKEY) | |
1459 | end) | |
1460 | Mouse.Button1Up:connect(function(NEWKEY) | |
1461 | MouseUp(NEWKEY) | |
1462 | end) | |
1463 | Mouse.KeyDown:connect(function(NEWKEY) | |
1464 | KeyDown(NEWKEY) | |
1465 | end) | |
1466 | Mouse.KeyUp:connect(function(NEWKEY) | |
1467 | KeyUp(NEWKEY) | |
1468 | end) | |
1469 | ||
1470 | --//=================================\\ | |
1471 | --\\=================================// | |
1472 | ||
1473 | ||
1474 | function unanchor() | |
1475 | if UNANCHOR == true then | |
1476 | g = Character:GetChildren() | |
1477 | for i = 1, #g do | |
1478 | if g[i].ClassName == "Part" then | |
1479 | g[i].Anchored = false | |
1480 | end | |
1481 | end | |
1482 | end | |
1483 | end | |
1484 | ||
1485 | ||
1486 | --//=================================\\ | |
1487 | --|| WRAP THE WHOLE SCRIPT UP | |
1488 | --\\=================================// | |
1489 | ||
1490 | Humanoid.Changed:connect(function(Jump) | |
1491 | if Jump == "Jump" and (Disable_Jump == true) then | |
1492 | Humanoid.Jump = false | |
1493 | end | |
1494 | end) | |
1495 | ||
1496 | while true do | |
1497 | Swait() | |
1498 | script.Parent = WEAPONGUI | |
1499 | ANIMATE.Parent = nil | |
1500 | if Humanoid then | |
1501 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1502 | IDLEANIMATION:Play() | |
1503 | end | |
1504 | SINE = SINE + CHANGE*2 | |
1505 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1506 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1507 | if ATTACK == false then | |
1508 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1509 | if TORSOVELOCITY < 1 then | |
1510 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
1511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1514 | elseif TORSOVELOCITY > 1 then | |
1515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1519 | end | |
1520 | end | |
1521 | if FORCEWINGS == true or ATTACK == false then | |
1522 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed) | |
1523 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed) | |
1524 | end | |
1525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1527 | unanchor() | |
1528 | Humanoid.MaxHealth = "inf" | |
1529 | Humanoid.Health = "inf" | |
1530 | if Rooted == false then | |
1531 | Disable_Jump = false | |
1532 | Humanoid.WalkSpeed = Speed | |
1533 | elseif Rooted == true then | |
1534 | Disable_Jump = true | |
1535 | Humanoid.WalkSpeed = 0 | |
1536 | end | |
1537 | sick.SoundId = "rbxassetid://152000442" | |
1538 | sick.Looped = true | |
1539 | sick.Pitch = 1 | |
1540 | sick.Volume = 1 | |
1541 | sick.Parent = Torso | |
1542 | sick:Resume() | |
1543 | if VALUE1 == false then | |
1544 | VALUE1 = true | |
1545 | coroutine.resume(coroutine.create(function() | |
1546 | Intro() | |
1547 | end)) | |
1548 | end | |
1549 | for _, c in pairs(Character:GetChildren()) do | |
1550 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1551 | c:remove() | |
1552 | end | |
1553 | end | |
1554 | Humanoid.Name = "Galacta "..Player.Name | |
1555 | end | |
1556 | ||
1557 | --//=================================\\ | |
1558 | --\\=================================// | |
1559 | ||
1560 | ||
1561 | ||
1562 | ||
1563 | ||
1564 | --//====================================================\\-- | |
1565 | --|| END OF SCRIPT | |
1566 | --\\====================================================//-- |