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while true do
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wait(1)
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-- input
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function GetRecursiveChildren(Part, Children)
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        for _, Part in pairs(Part:GetChildren()) do
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                pcall(function()
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                        table.insert(Children, Part)
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                        GetRecursiveChildren(Part, Children)
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                end)
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        end
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        return Children
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end
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local Phrases = {
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        "YOU ARE NOW DEVINS L\2OVE-PUPPY",
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        "SCREW U ALL STOP ABUSING!",
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        "YouDad was here!",
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        "YouDad was here!",
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        "YouDad was here!",
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        "YouDad was here!!",
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        "YouDad was here!",
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        "Meow.",
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        "YouDad was here!",
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        "1x1x1x1 Was Not Here",
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        "YouDad was here!",
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        "YouDad was here!",
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        "Oh, let's blow some things up!",
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        "SergeantSmokey was here!",
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        "Eat my shirt!",
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        "No shirt, no shoes, no torso, no service.",
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        "You got owned, bi-yatch.",
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        "I heard you like hacks. Me too! Wow, we have so much in common! Want to go out some time?",
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        "The Aperture Science Weighted Companion Cube will not stab you, and cannot speak.",
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        "Please wait while I warm up the neurotoxins...",
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        "Goodbye my only friend... / Wait, did you think I meant you? / That would be funny, / if it weren't so sad.",
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        "Yousa gonna dia!",
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        "THIS IS SPART- ERR I MEAN DEO!",
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        "YouDads flashes!",
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        "YouDads flashes!",
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        "I'm wild for leo.",
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        "HURR DURR.",
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        "DURR.",
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        "HURR.",
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        "I'll kick your puppy!",
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        "Oh lawdy...",
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        "What have I done?!",
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        ":3",
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        "Who's the noob? You are, hurr.",
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        "Deo l\2oves you with hate.",
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        "Deo would like to take this moment to tell you how much he hates you.",
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        "Deo is your new and old God.",
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        "Deo is the cake.",
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        "Telamon is mad you took his chicken.",
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        "LEROOOOOOOOOOOOOOY JENKIIIIIIIIIIIIIIIIIIIIIIINS",
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        "Clockwork was never de-admined D;",
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        "We all have hearts of gold! Excuse me while I shatter said gold into pieces.",
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        "I shot Santa. Christmas is canceled.",
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        "I eat children.",
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        "Don't be surprised if the world ends. That's just my way of saying hello.",
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        "I'M GOING TO SM\2OKE A LOT OF CR\2ACK.",
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        "Life is wonderful. Without it we'd all be dead.",
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        "Daddy, why doesn't this magnet pick up this floppy disk?",
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        "Give me ambiguity or give me something else.",
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        "I.R.S.: We've got what it takes to take what you've got!",
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        "We are born naked, wet and hungry. Then things get worse.",
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        "Make it idiot proof and someone will make a better idiot.",
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        "He who laughs last thinks slowest!",
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        "Always remember you're unique, just like everyone else.",
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        "\"More hay, Trigger?\" \"No thanks, Roy, I'm stuffed!\"",
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        "A flashlight is a case for holding dead batteries.",
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        "Lottery: A tax on people who are bad at math.",
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        "Error, no keyboard - press F1 to continue.",
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        "There's too much blood in my caffeine system.",
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        "Artificial Intelligence usually beats real stupidity.",
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        "Hard work has a future payoff. Laziness pays off now.",
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        "\"Very funny, Scotty. Now beam down my clothes.\"",
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        "Puritanism: The haunting fear that someone, somewhere may be happy.",
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        "Consciousness: that annoying time between naps.",
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        "Don't take life too seriously, you won't get out alive.",
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        "I don't suffer from insanity. I enjoy every minute of it.",
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        "Better to understand a little than to misunderstand a lot.",
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        "The gene pool could use a little chlorine.",
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        "When there's a will, I want to be in it.",
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        "Okay, who put a \"stop payment\" on my reality check?",
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        "We have enough youth, how about a fountain of SMART?",
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        "Programming is an art form that fights back.",
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        "\"Daddy, what does FORMATTING DRIVE C mean?\"",
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        "All wiyht. Rho sritched mg kegtops awound?",
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        "My mail reader can beat up your mail reader.",
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        "Never forget: 2 + 2 = 5 for extremely large values of 2.",
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        "Nobody has ever, ever, EVER learned all of WordPerfect.",
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        "To define recursion, we must first define recursion.",
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        "Good programming is 99% sweat and 1% coffee.",
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        "Home is where you hang your @",
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        "The E-mail of the species is more deadly than the mail.",
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        "A journey of a thousand sites begins with a single click.",
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        "You can't teach a new mouse old clicks.",
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        "Great groups from little icons grow.",
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        "Speak softly and carry a cellular phone.",
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        "C:\\ is the root of all directories.",
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        "Don't put all your hypes in one home page.",
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        "Pentium wise; pen and paper foolish.",
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        "The modem is the message.",
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        "Too many clicks spoil the browse.",
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        "The geek shall inherit the earth.",
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        "A chat has nine lives.",
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        "Don't byte off more than you can view.",
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        "Fax is stranger than fiction.",
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        "What boots up must come down.",
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        "Windows will never cease.   (ed. oh sure...)",
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        "In Gates we trust.    (ed.  yeah right....)",
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        "Virtual reality is its own reward.",
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        "Modulation in all things.",
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        "A user and his leisure time are soon parted.",
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        "There's no place like http://www.home.com",
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        "Know what to expect before you connect.",
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        "Oh, what a tangled website we weave when first we practice.",
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        "Speed thrills.",
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        "Give a man a fish and you feed him for a day; teach him to use the Net and he won't bother you for weeks."
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}
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Textures = {
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        "http://www.roblox.com/Asset/?id=59515602",
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        "http://www.roblox.com/Asset/?id=48308661",
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        "http://www.roblox.com/Asset/?id=42198984",
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        "http://www.roblox.com/Asset/?id=59421095",
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        "http://www.roblox.com/Asset/?id=59454680",
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        "http://www.roblox.com/Asset/?id=59784967",
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        "http://www.roblox.com/Asset/?id=45791014",
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        "http://www.roblox.com/Asset/?id=58492970",
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        "http://www.roblox.com/Asset/?id=59278856"
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}
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Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
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Instance.new("Message", Workspace)
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Instance.new("Hint", Workspace)
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while true do
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        for _, Part in pairs(GetRecursiveChildren(game, {})) do
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                pcall(function()
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                        if not Part:IsA("Player")then
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                                pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end)
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                                pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end)
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                                pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
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                                pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
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                                pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
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                                pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
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                                pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
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                                pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
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                                pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
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                                pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
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                                pcall(function()
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                                        Part.SkyboxUp = Textures[math.random(1, #Textures)]
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                                        Part.SkyboxDn = Textures[math.random(1, #Textures)]
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                                        Part.SkyboxLf = Textures[math.random(1, #Textures)]
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                                        Part.SkyboxRt = Textures[math.random(1, #Textures)]
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                                        Part.SkyboxFt = Textures[math.random(1, #Textures)]
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                                        Part.SkyboxBk = Textures[math.random(1, #Textures)]
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                                end)
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                                pcall(function()
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                                        Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
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                                        Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
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                                        Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
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                                end)
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                                pcall(function()
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                                        Part.Pitch = math.random() * 5
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                                        Part.Volume = 1
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                                        Part.Looped = true
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                                        Part:Play()
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                                end)
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                                pcall(function()
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                                        if math.random(1, 5) == 1 then Part.Anchored = false end
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                                        if Part.Anchored == false then
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                                                Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10))
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                                                Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
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                                        end
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                                        Part.Locked = false
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                                        Part.BrickColor = BrickColor.random()
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                                        Part.TopSurface = "Weld"
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                                        Part.BottomSurface = "Weld"
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                                        Part.FrontSurface = "Weld"
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                                        Part.BackSurface = "Weld"
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                                        Part.LeftSurface = "Weld"
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                                        Part.RightSurface = "Weld"
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                                        Part:BreakJoints()
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                                end)
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                        end
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                end)
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                if math.random(1, 50) == 1 then wait() end
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s.Parent = game.workspace
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end
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s.Parent = game.workspace
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end