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1 | ||
2 | if script.ClassName~="LocalScript" then wait(math.huge) end | |
3 | --[[ solve it]] | |
4 | peron = game.Players["dedsecbrazil"] | |
5 | - | peron = game.Players["Cobalt1164"] |
5 | + | |
6 | player=peron | |
7 | person=peron | |
8 | Person=peron | |
9 | script.Parent=peron | |
10 | FF=false | |
11 | FF2=Instance.new("ForceField") | |
12 | --if peron.Backpack:findFirstChild("Chair") == nil then | |
13 | -- local h = Instance.new("HopperBin") | |
14 | -- h.Name = "Chair" h.Parent = peron.Backpack | |
15 | -- script.Parent = h | |
16 | -- p = Instance.new("IntValue") | |
17 | -- p.Name = "Damage" p.Parent = h | |
18 | -- p.Value = 75 | |
19 | -- wait(math.huge) | |
20 | -- end | |
21 | range = 50 | |
22 | speed = 15 | |
23 | function chair() | |
24 | local h = Instance.new("HopperBin") | |
25 | FIRE=false | |
26 | h.Name = "Chair" h.Parent = peron.Backpack | |
27 | p = Instance.new("IntValue") | |
28 | p.Name = "Damage" p.Parent = h | |
29 | p.Value = 100 | |
30 | wait(1) | |
31 | local bin = peron.Backpack.Chair | |
32 | me1 = peron me = peron.Character | |
33 | distance = 3/2 | |
34 | follow = false | |
35 | damage = bin.Damage | |
36 | p = Instance.new("IntValue") | |
37 | p.Name = "Safe" p.Parent = me | |
38 | if me:findFirstChild("part1") == nil then | |
39 | local part1 = Instance.new("Seat") | |
40 | part1.BrickColor = BrickColor.new("Black") | |
41 | part1.Transparency = 0 part1.TopSurface = 0 part1.BottomSurface = 0 part1.Reflectance = math.huge part1.Locked = true part1.Size = Vector3.new(1,1,1) part1.Anchored = false part1.Shape = 0 part1.CanCollide = false part1.Name = "part1" | |
42 | local mesh = Instance.new("SpecialMesh") mesh.Parent = part1 part1.Reflectance=math.huge mesh.Scale = Vector3.new(2,1.75,2) mesh.MeshType = "Sphere" | |
43 | bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
44 | bp.Parent = part1 | |
45 | bp.position=peron.Character.Torso.Position | |
46 | part1.CFrame=peron.Character.Torso.CFrame | |
47 | local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.Parent = part1 | |
48 | main = part1:Clone() | |
49 | local part2 = Instance.new("Part") part2.BrickColor = BrickColor.new("White") part2.Transparency = 0 part2.TopSurface = 0 part2.BottomSurface = 0 part2.Locked = true part2.Size = Vector3.new(1,1,1) part2.Anchored = false part2.Shape = 0 part2.CanCollide = false part2.Name = "part2" | |
50 | local mesh = Instance.new("BlockMesh") mesh.Parent = part2 mesh.Scale = Vector3.new(3,0.75,3) | |
51 | local part3 = Instance.new("Part") part3.BrickColor = BrickColor.new("White") part3.Transparency = 0 part3.TopSurface = 0 part3.BottomSurface = 0 part3.Locked = true part3.Size = Vector3.new(1,0.5,1) part3.Anchored = false part3.Shape = 0 part3.CanCollide = false part3.Name = "part3" | |
52 | local mesh = Instance.new("CylinderMesh") mesh.Parent = part3 mesh.Scale = Vector3.new(2.5,0.5,2.5) | |
53 | local part4 = Instance.new("Part") part4.BrickColor = BrickColor.new("White") part4.Transparency = 0 part4.TopSurface = 0 part4.BottomSurface = 0 part4.Locked = true part4.Size = Vector3.new(1,1,1) part4.Anchored = false part4.Shape = 0 part4.CanCollide = false part4.Name = "part4" | |
54 | local mesh = Instance.new("BlockMesh") mesh.Parent = part4 mesh.Scale = Vector3.new(3,3,0.5) | |
55 | local part5 = Instance.new("Part") part5.BrickColor = BrickColor.new("White") part5.Transparency = 0 part5.TopSurface = 0 part5.BottomSurface = 0 part5.Locked = true part5.Size = Vector3.new(1,0.5,1) part5.Anchored = false part5.Shape = 0 part5.CanCollide = false part5.Name = "part5" | |
56 | local mesh = Instance.new("CylinderMesh") mesh.Parent = part5 mesh.Scale = Vector3.new(1.5,0.5,1.5) | |
57 | local part6 = Instance.new("Part") part6.BrickColor = BrickColor.new("Black") part6.Transparency = 0 part6.TopSurface = 0 part6.BottomSurface = 0 part6.Locked = true part6.Size = Vector3.new(1,1,1) part6.Anchored = false part6.Shape = 0 part6.CanCollide = false part6.Name = "part6" | |
58 | local mesh1 = Instance.new("SpecialMesh") mesh1.Parent = part6 part6.Reflectance=math.huge mesh1.Scale = Vector3.new(1,1,1) mesh1.MeshType = "Sphere" | |
59 | local part7 = Instance.new("Part") part7.BrickColor = BrickColor.new("White") part7.Transparency = 0 part7.TopSurface = 0 part7.BottomSurface = 0 part7.Locked = true part7.Size = Vector3.new(1,1,1) part7.Anchored = false part7.Shape = 0 part7.CanCollide = false part7.Name = "part7" | |
60 | local mesh = Instance.new("BlockMesh") mesh.Parent = part7 mesh.Scale = Vector3.new(1,0.25,1) | |
61 | local part8 = Instance.new("Part") part8.BrickColor = BrickColor.new("White") part8.Transparency = 0 part8.TopSurface = 0 part8.BottomSurface = 0 part8.Locked = true part8.Size = Vector3.new(1,1,1) part8.Anchored = false part8.Shape = 0 part8.CanCollide = false part8.Name = "part8" | |
62 | local mesh = Instance.new("BlockMesh") mesh.Parent = part8 mesh.Scale = Vector3.new(1,0.25,1) | |
63 | local part9 = Instance.new("Part") part9.BrickColor = BrickColor.new("White") part9.Transparency = 0 part9.TopSurface = 0 part9.BottomSurface = 0 part9.Locked = true part9.Size = Vector3.new(1,1,1) part9.Anchored = false part9.Shape = 0 part9.CanCollide = false part9.Name = "part9" | |
64 | local mesh = Instance.new("BlockMesh") mesh.Parent = part9 mesh.Scale = Vector3.new(1,0.25,3) | |
65 | local part10 = Instance.new("Part") part10.BrickColor = BrickColor.new("White") part10.Transparency = 0 part10.TopSurface = 0 part10.BottomSurface = 0 part10.Locked = true part10.Size = Vector3.new(1,1,1) part10.Anchored = false part10.Shape = 0 part10.CanCollide = false part10.Name = "part10" | |
66 | local mesh = Instance.new("BlockMesh") mesh.Parent = part10 mesh.Scale = Vector3.new(1,0.25,3) | |
67 | part11 = Instance.new("Part") part11.BrickColor = BrickColor.new("Black") part11.Transparency = 0 part11.TopSurface = 0 part11.BottomSurface = 0 part11.Locked = true part11.Size = Vector3.new(1,1,1) part11.Anchored = false part11.Shape = 0 part11.CanCollide = false part11.Name = "part11" | |
68 | local mesh = Instance.new("BlockMesh") mesh.Parent = part11 mesh.Scale = Vector3.new(0.2,0.2,0.5) | |
69 | part12 = Instance.new("Part") part12.BrickColor = BrickColor.new("Black") part12.Transparency = 0 part12.TopSurface = 0 part12.BottomSurface = 0 part12.Locked = true part12.Size = Vector3.new(1,1,1) part12.Anchored = false part12.Shape = 0 part12.CanCollide = false part12.Name = "part12" | |
70 | local mesh = Instance.new("BlockMesh") mesh.Parent = part12 mesh.Scale = Vector3.new(0.2,0.2,0.5) main.Parent = me part2.Parent = me part3.Parent = me part4.Parent = me part5.Parent = me part6.Parent = me part7.Parent = me part8.Parent = me part9.Parent = me part10.Parent = me part11.Parent = me part12.Parent = me | |
71 | ||
72 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part2 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.5, 0) | |
73 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part3 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
74 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part4 weld.C1 = CFrame.fromEulerAnglesXYZ(-0.1, 0, 0) * CFrame.new(0, -2, -0.75) | |
75 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part5 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1) | |
76 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part6 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1.25) | |
77 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part7 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.75, -0.5, 0) | |
78 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part8 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.75, -0.5, 0) | |
79 | ||
80 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part9 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.5, -1.875, 0) | |
81 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part10 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, -1.875, 0) | |
82 | ||
83 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part11 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(2, -0.5, 0.75) | |
84 | local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part12 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-2, -0.5, 0.75) | |
85 | end | |
86 | beam=Instance.new("Part") | |
87 | beam1=Instance.new("Part") | |
88 | function wire(pos1,pos2,ref) | |
89 | local P = beam | |
90 | local P2 = pos1 | |
91 | local P1 = pos2 | |
92 | P.Parent=peron | |
93 | P.Name = "Beam" | |
94 | local Place0 = CFrame.new(P2.x,P2.y,P2.z) | |
95 | P.formFactor = 0 | |
96 | --P.Size = Vector3.new(1,1,(P1 - P2).magnitude) | |
97 | P.Size=Vector3.new(0.1,0.1,0.1) | |
98 | P.CFrame = CFrame.new((P1 + P2)/2,Place0.p) | |
99 | P.Parent = player.Character | |
100 | P.BrickColor = BrickColor.new("Bright blue") | |
101 | P.Transparency = 0.5 | |
102 | P.Reflectance = ref | |
103 | P.Anchored = true | |
104 | P.CanCollide = false | |
105 | P.TopSurface = "Smooth" | |
106 | P.BottomSurface = "Smooth" | |
107 | local m = Instance.new("SpecialMesh") | |
108 | m.Parent = P | |
109 | m.MeshType = "Brick" | |
110 | m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude) | |
111 | return P | |
112 | end | |
113 | function wire2(pos1,pos2,ref) | |
114 | local P = beam1 | |
115 | local P2 = pos1 | |
116 | local P1 = pos2 | |
117 | P.Name = "Beam" | |
118 | local Place0 = CFrame.new(P2.x,P2.y,P2.z) | |
119 | P.formFactor = 0 | |
120 | P.Parent=peron | |
121 | --P.Size = Vector3.new(1,1,(P1 - P2).magnitude) | |
122 | P.Size=Vector3.new(0.1,0.1,0.1) | |
123 | P.CFrame = CFrame.new((P1 + P2)/2,Place0.p) | |
124 | P.Parent = player.Character | |
125 | P.BrickColor = BrickColor.new("Bright blue") | |
126 | P.Transparency = 0.5 | |
127 | P.Reflectance = ref | |
128 | P.Anchored = true | |
129 | P.CanCollide = false | |
130 | P.TopSurface = "Smooth" | |
131 | P.BottomSurface = "Smooth" | |
132 | local m = Instance.new("SpecialMesh") | |
133 | m.Parent = P | |
134 | m.MeshType = "Brick" | |
135 | m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude) | |
136 | return P | |
137 | end | |
138 | function Balefire(pos, obj) | |
139 | hum = obj.Parent:findFirstChild("Humanoid") | |
140 | if hum ~= nil then | |
141 | local P = Instance.new("Part") | |
142 | P.Name = "Laser" | |
143 | local Place0 = me.part12.CFrame | |
144 | P.formFactor = 0 | |
145 | P.Parent = game.Workspace | |
146 | P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
147 | P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false | |
148 | pl = Instance.new("BlockMesh") | |
149 | pl.Scale = Vector3.new(0.1,0.2,1) | |
150 | pl.Parent = P | |
151 | P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) | |
152 | P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p) | |
153 | if hum.Health <= 100 then | |
154 | hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end | |
155 | end | |
156 | function Balefire1(pos, obj) | |
157 | hum = obj.Parent:findFirstChild("Humanoid") | |
158 | if hum ~= nil then | |
159 | local P = Instance.new("Part") P.Name = "Laser" | |
160 | local Place0 = me.part11.CFrame P.formFactor = 0 P.Parent = game.Workspace | |
161 | P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
162 | P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false | |
163 | pl = Instance.new("BlockMesh") pl.Scale = Vector3.new(0.1,0.2,1) pl.Parent = P | |
164 | P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p) | |
165 | if hum.Health <= 100 then hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end | |
166 | end | |
167 | function findNearestTorso(pos) | |
168 | local list = game.Workspace:getChildren() | |
169 | local torso = nil | |
170 | local dist = range | |
171 | local temp = nil | |
172 | local human = nil | |
173 | local temp2 = nil | |
174 | for x = 1, #list do | |
175 | temp2 = list[x] | |
176 | local safe = temp2:findFirstChild("Safe") | |
177 | if (temp2.className == "Model") and (safe == nil) and damage.Value > 0 then | |
178 | temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") | |
179 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
180 | if (temp.Position - pos).magnitude < dist then | |
181 | torso = temp dist = (temp.Position - pos).magnitude | |
182 | end | |
183 | end | |
184 | end | |
185 | if (temp2.className == "Model") and damage.Value <= 0 then | |
186 | temp = temp2:findFirstChild("Torso") | |
187 | human = temp2:findFirstChild("Humanoid") | |
188 | if (temp ~= nil) and (human ~= nil) and (human.Health < 100) then | |
189 | if (temp.Position - pos).magnitude < dist then | |
190 | torso = temp | |
191 | dist = (temp.Position - pos).magnitude | |
192 | end | |
193 | end | |
194 | end | |
195 | end | |
196 | return torso | |
197 | end | |
198 | function onButton1Down(mouse) | |
199 | local player = peron | |
200 | main = me.part1 | |
201 | main.Anchored = false | |
202 | me1 = peron | |
203 | follow = true | |
204 | while follow == true do | |
205 | distance = 3/2 mousehit = mouse.Hit.p if (main.BodyPosition.position - mousehit).magnitude >speed then | |
206 | main_mousehit = (main.BodyPosition.position - mousehit).unit*speed | |
207 | else | |
208 | main_mousehit = (main.BodyPosition.position - mousehit).unit*1 | |
209 | end | |
210 | start1 = main.BodyPosition.position-main_mousehit | |
211 | main.BodyPosition.position = Vector3.new(start1.x, start1.y, start1.z) | |
212 | local dir = (mousehit - main.Position).unit | |
213 | local spawnPos = main.Position | |
214 | local pos = spawnPos + (dir * 1) | |
215 | local dir = (pos - main.Position) | |
216 | local Angle = ((mouse.ViewSizeX/2)-mouse.X)/100 | |
217 | if math.abs(Angle) > 1 then if Angle > 0 then Angle = Angle - 1 else Angle = Angle + 1 end | |
218 | ||
219 | Angle = Angle * math.abs(26) / 70 main.BodyGyro.cframe = CFrame.new(pos, pos + dir) * CFrame.fromEulerAnglesXYZ(0, 0, Angle) else main.BodyGyro.cframe = CFrame.new(pos, pos + dir) end | |
220 | wait() end end | |
221 | function onButton1Up(mouse) | |
222 | main = me.part1 | |
223 | main.Anchored = false | |
224 | follow = false | |
225 | end | |
226 | local msg = Instance.new("Hint") | |
227 | function say(tehmessage) | |
228 | msg.Parent = me1 | |
229 | msg.Text = tehmessage | |
230 | wait(2) | |
231 | msg.Parent = nil | |
232 | end | |
233 | ||
234 | function onKeyUp(key,mouse) | |
235 | if (key=="e") then FIRE=false end | |
236 | end | |
237 | ||
238 | function onKeyDown(key,mouse) | |
239 | if (key~=nil) then | |
240 | if (key=="f") then speed = speed+1 say("speed: "..speed) | |
241 | elseif (key=="c") then | |
242 | speed = speed-1 say("speed: "..speed) | |
243 | elseif (key=="g") then | |
244 | range = range+1 say("range: "..range) | |
245 | elseif (key=="x") then | |
246 | FF3=Instance.new("ForceField",peron.Character) | |
247 | main.Anchored=true | |
248 | X=Instance.new("Explosion") | |
249 | X.Parent=workspace | |
250 | X.BlastPressure=math.huge | |
251 | X.BlastRadius=10 | |
252 | X.Position=peron.Character.Torso.Position | |
253 | while X.Parent do wait() end | |
254 | wait() | |
255 | FF3:remove() | |
256 | main.Anchored=false | |
257 | elseif (key=="v") then | |
258 | if range == 0 then return end | |
259 | range = range-1 say("range: "..range) | |
260 | elseif (key=="h") then | |
261 | damage.Value = damage.Value+1 say("damage: "..damage.Value) | |
262 | elseif (key=="m") then | |
263 | main.CFrame=peron.Character.Torso.CFrame | |
264 | main.BodyPosition.position=peron.Character.Torso.Position | |
265 | elseif (key=="n") then | |
266 | FF=not FF | |
267 | if FF then FF2.Parent=peron.Character else FF2.Parent=nil end | |
268 | elseif (key=="b") then | |
269 | damage.Value = damage.Value-1 say("damage: "..damage.Value) | |
270 | elseif (key=="r") then | |
271 | speed = 2 range = 0 damage.Value = 0 say("speed: "..speed) say("damage: "..damage.Value) say("range: "..range) | |
272 | elseif (key=="e") then | |
273 | FIRE=true | |
274 | while FIRE do | |
275 | wire(part11.Position,mouse.Hit.p,math.huge) | |
276 | wire2(part12.Position,mouse.Hit.p,math.huge) | |
277 | if mouse.Target then | |
278 | mouse.Target:breakJoints() | |
279 | if mouse.Target:getMass()<1000 then mouse.Target.Anchored=false end | |
280 | end | |
281 | wait() | |
282 | end | |
283 | beam.Parent=nil | |
284 | beam1.Parent=nil | |
285 | elseif (key=="q") then | |
286 | local target = findNearestTorso(me.Torso.Position) | |
287 | if target ~= nil then | |
288 | baned = game.Players:children() | |
289 | for x = 1, #baned do | |
290 | if baned[x].Name == peron.Name then | |
291 | head = target.Parent:findFirstChild("Humanoid") | |
292 | if head.Health ~= 0 then | |
293 | tag = Instance.new("ObjectValue") tag.Value = baned[x] tag.Name = "creator" tag.Parent = head | |
294 | Balefire(target.Position, target) Balefire1(target.Position, target) | |
295 | end | |
296 | end | |
297 | end | |
298 | end | |
299 | end | |
300 | end | |
301 | end | |
302 | function onSelected(mouse) | |
303 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
304 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
305 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
306 | mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end) | |
307 | mouse.KeyUp:connect(function(key) onKeyUp(key,mouse) end) | |
308 | end | |
309 | bin.Selected:connect(onSelected) -- LEGO | |
310 | end | |
311 | peron.CharacterAdded:connect(function() wait() chair() end) | |
312 | chair() | |
313 | local HINT=Instance.new("ScreenGui",peron.PlayerGui) | |
314 | local Text=Instance.new("Frame",HINT) | |
315 | --Instance.new("ForceField",peron.Character) | |
316 | Text.Position=UDim2.new(0.290000057, 0, 0.00999999978, 0) | |
317 | Text.Size=UDim2.new(0.45, 0, 0.0399999991, 0) | |
318 | --Text.Style="RobloxRound" | |
319 | Text.BackgroundTransparency=0.5 | |
320 | local INNER=Instance.new("TextLabel") | |
321 | INNER.Parent=Text | |
322 | INNER.Position=UDim2.new(0.5,0,0.5,0) | |
323 | INNER.TextColor3=Color3.new(1,1,1) | |
324 | while wait() do | |
325 | INNER.Text="HoverChair OS | F Speed: "..speed.." C | To Fire YAR LAZERS, press Q. | N for FF, M to call " | |
326 | Text.Parent=HINT | |
327 | INNER.Parent=Text | |
328 | HINT.Parent=peron.PlayerGui | |
329 | end |