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1 | - | name = "YOURNAMEHERE" |
1 | + | Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"} |
2 | - | me = game.Players[name] |
2 | + | me = game.Players.Floridaz |
3 | - | char = me.Character |
3 | + | function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name) |
4 | - | selected = false |
4 | + | local p = Instance.new("Part") |
5 | - | function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) |
5 | + | p.TopSurface = 0 |
6 | - | part.Parent = parent |
6 | + | p.BottomSurface = 0 |
7 | - | part.formFactor = form |
7 | + | p.Transparency = Tran |
8 | - | part.CanCollide = collide |
8 | + | p.Reflectance = Ref |
9 | - | part.Transparency = tran |
9 | + | p.CanCollide = Coll |
10 | - | part.Reflectance = ref |
10 | + | p.Anchored = Anch |
11 | - | part.Size = Vector3.new(x,y,z) |
11 | + | p.BrickColor = BrickColor.new(Col) |
12 | - | part.BrickColor = BrickColor.new(color) |
12 | + | p.formFactor = "Custom" |
13 | - | part.TopSurface = 0 |
13 | + | p.Size = Size |
14 | - | part.BottomSurface = 0 |
14 | + | if Name then p.Name = Name end |
15 | - | part.Anchored = anchor |
15 | + | p.Parent = P |
16 | - | part.Locked = true |
16 | + | p.Locked = true |
17 | - | part:BreakJoints() |
17 | + | p:BreakJoints() |
18 | return p | |
19 | - | function weld(w, p, p1, a, b, c, x, y, z) |
19 | + | |
20 | - | w.Parent = p |
20 | + | V3 = Vector3.new |
21 | - | w.Part0 = p |
21 | + | CN = CFrame.new |
22 | - | w.Part1 = p1 |
22 | + | CA = CFrame.Angles |
23 | - | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) |
23 | + | MR = math.rad |
24 | MRA = math.random | |
25 | - | function mesh(mesh, parent, x, y, z, type) |
25 | + | function Weld(P0, P1, CF1, CF2, Name) |
26 | - | mesh.Parent = parent |
26 | + | local w = Instance.new("Motor6D") |
27 | - | mesh.Scale = Vector3.new(x, y, z) |
27 | + | w.Part0 = P0 |
28 | - | mesh.MeshType = type |
28 | + | w.Part1 = P1 |
29 | w.C0 = CF1 | |
30 | - | sword = Instance.new("Model",me.Character) |
30 | + | w.C1 = CF2 |
31 | - | sword.Name = "Eyes" |
31 | + | if Name then w.Name = Name end |
32 | - | --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- |
32 | + | w.Parent = P0 |
33 | - | head = char:findFirstChild("Head") |
33 | + | return w |
34 | - | torso = char:findFirstChild("Torso") |
34 | + | |
35 | - | bg = Instance.new("BodyGyro",nil) |
35 | + | function MakeNyan(Player, S) |
36 | - | bg.P = 2000 |
36 | + | local Naim = "Nyan "..Player.Name:sub(1,5) |
37 | - | bg.maxTorque = Vector3.new(0,math.huge,0) |
37 | + | if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end |
38 | - | trail1 = Instance.new("Part") |
38 | + | local Model = Instance.new("Model") |
39 | - | prop(trail1,nil,false,0.4,0,0.1,0.1,1,"Toothpaste",true,"Custom") |
39 | + | Model.Name = Naim |
40 | - | local t1 = Instance.new("SpecialMesh",trail1) |
40 | + | local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso") |
41 | - | t1.MeshType = "Brick" |
41 | + | local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head") |
42 | - | trail2 = Instance.new("Part") |
42 | + | Instance.new("BlockMesh",Head) |
43 | - | prop(trail2,nil,false,0.4,0,0.1,0.1,1,"Toothpaste",true,"Custom") |
43 | + | local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck") |
44 | - | local t2 = Instance.new("SpecialMesh",trail2) |
44 | + | local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso") |
45 | - | t2.MeshType = "Brick" |
45 | + | Instance.new("BlockMesh",Tart) |
46 | - | local fb = Instance.new("Part") |
46 | + | Weld(Torso, Tart, CN(), CN()) |
47 | - | prop(fb,nil,false,1,0,0.1,0.1,0.1,"Toothpaste",true,"Custom") |
47 | + | local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm") |
48 | - | local fi = Instance.new("Fire",fb) |
48 | + | Instance.new("SpecialMesh",RFL).MeshType = "Sphere" |
49 | - | fi.Name = "LolFire" |
49 | + | local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm") |
50 | - | fi.Size = 2 |
50 | + | Instance.new("SpecialMesh",LFL).MeshType = "Sphere" |
51 | - | fi.Heat = 25 |
51 | + | local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg") |
52 | - | t1p = Vector3.new(-0.3,0.3,-0.55) |
52 | + | Instance.new("SpecialMesh",RBL).MeshType = "Sphere" |
53 | - | t2p = Vector3.new(0.3,0.3,-0.55) |
53 | + | local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg") |
54 | - | function getp(path) |
54 | + | Instance.new("SpecialMesh",LBL).MeshType = "Sphere" |
55 | - | local objs = {} |
55 | + | local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder") |
56 | - | for _,v in pairs(path:children()) do |
56 | + | local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder") |
57 | - | if v:IsA("BasePart") then |
57 | + | local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip") |
58 | - | if v:GetMass() < 30 then |
58 | + | local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip") |
59 | - | table.insert(objs,v) |
59 | + | local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S)) |
60 | Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN()) | |
61 | Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8) | |
62 | - | for _,k in pairs(v:children()) do |
62 | + | for i = -0.25, 0.25, 0.25 do |
63 | - | if k:IsA("BasePart") then |
63 | + | local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S)) |
64 | - | if k:GetMass() < 30 then |
64 | + | Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN()) |
65 | - | table.insert(objs,k) |
65 | + | Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6) |
66 | end | |
67 | local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S)) | |
68 | - | for _,o in pairs(k:children()) do |
68 | + | Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN()) |
69 | - | if o:IsA("BasePart") then |
69 | + | Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6) |
70 | - | if o:GetMass() < 30 then |
70 | + | for i = -0.3, 0.31, 0.6 do |
71 | - | table.insert(objs,o) |
71 | + | local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S)) |
72 | Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN()) | |
73 | local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S)) | |
74 | Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN()) | |
75 | Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6) | |
76 | Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4) | |
77 | - | return objs |
77 | + | |
78 | for i = -0.4, 0.5, 0.9 do | |
79 | - | if script.Parent.className ~= "HopperBin" then |
79 | + | local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S)) |
80 | - | h = Instance.new("HopperBin",me.Backpack) |
80 | + | Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8) |
81 | - | h.Name = "LazorEyez" |
81 | + | Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN()) |
82 | - | script.Parent = h |
82 | + | |
83 | for i = -80, -140, -20 do | |
84 | - | bin = script.Parent |
84 | + | local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S)) |
85 | - | bin.Selected:connect(function(mouse) |
85 | + | Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S)) |
86 | - | mouse.Button1Down:connect(function() |
86 | + | Instance.new("BlockMesh",tail) |
87 | - | hold = true |
87 | + | |
88 | - | bg.Parent = torso |
88 | + | for i = 0, 180, 180 do |
89 | - | trail1.Parent = char |
89 | + | local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S)) |
90 | - | trail2.Parent = char |
90 | + | Instance.new("SpecialMesh",ear).MeshType = "Wedge" |
91 | - | fb.Parent = char |
91 | + | Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0)) |
92 | - | while hold do |
92 | + | |
93 | - | local p1 = head.CFrame * CFrame.new(t1p).p |
93 | + | local Hum = Instance.new("Humanoid") |
94 | - | local p2 = head.CFrame * CFrame.new(t2p).p |
94 | + | Hum.Name = "Humanoid" |
95 | - | local dist1 = (p1 - mouse.Hit.p).magnitude |
95 | + | Hum.MaxHealth = 100 |
96 | - | local dist2 = (p2 - mouse.Hit.p).magnitude |
96 | + | Hum.Health = 100 |
97 | - | bg.cframe = CFrame.new(torso.Position, mouse.Hit.p) |
97 | + | Hum.WalkSpeed = 11+(5*S) |
98 | - | trail1.CFrame = CFrame.new(p1,mouse.Hit.p) * CFrame.new(0,0,-dist1/2) |
98 | + | Hum.Parent = Model |
99 | - | trail2.CFrame = CFrame.new(p2,mouse.Hit.p) * CFrame.new(0,0,-dist2/2) |
99 | + | Model.Parent = workspace |
100 | - | t1.Scale = Vector3.new(1,1,dist1) |
100 | + | Model:MakeJoints() |
101 | - | t2.Scale = Vector3.new(1,1,dist2) |
101 | + | Model:MoveTo(V3(0, 2*S, 0)) |
102 | - | local lol1 = CFrame.new(p1,mouse.Hit.p) * CFrame.new(0,0,-dist1) |
102 | + | Player.Character = Model |
103 | - | fb.CFrame = lol1 |
103 | + | local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p |
104 | - | local parts = getp(workspace) |
104 | + | local function runn() |
105 | - | for _,v in pairs(parts) do |
105 | + | for i = 0.5, 1, 0.5 do |
106 | - | if (v.Position - lol1.p).magnitude < 2 then |
106 | + | RSH.C0 = CN(0, -(0.2*S)*i, 0) |
107 | - | if v:findFirstChild("LolFire") == nil then |
107 | + | LSH.C0 = CN(0, -(0.2*S)*i, 0) |
108 | - | local f = Instance.new("Fire",v) |
108 | + | RH.C0 = CN(0, -(0.2*S)*i, 0) |
109 | - | f.Size = 0 |
109 | + | LH.C0 = CN(0, -(0.2*S)*i, 0) |
110 | - | f.Heat = 5 |
110 | + | |
111 | - | f.Name = "LolFire" |
111 | + | |
112 | for i = 0.5, 1, 0.5 do | |
113 | - | for i=0,10,0.2 do |
113 | + | RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i) |
114 | LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i) | |
115 | - | f.Heat = i |
115 | + | RH.C0 = CN(0, -(0.2*S), (0.2*S)*i) |
116 | - | f.Size = i |
116 | + | LH.C0 = CN(0, -(0.2*S), (0.2*S)*i) |
117 | - | local lol = math.random(1,2) |
117 | + | |
118 | - | if lol == 1 then |
118 | + | |
119 | - | v.BrickColor = BrickColor.new("Neon orange") |
119 | + | for i = 0.5, 1, 0.5 do |
120 | - | else |
120 | + | RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) |
121 | - | v.BrickColor = BrickColor.new("Bright red") |
121 | + | LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) |
122 | RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) | |
123 | LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) | |
124 | wait() | |
125 | end | |
126 | for i = 0.5, 1, 0.5 do | |
127 | RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
128 | LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
129 | RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
130 | LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
131 | - | end) |
131 | + | |
132 | - | mouse.Button1Up:connect(function() |
132 | + | |
133 | - | hold = false |
133 | + | |
134 | - | bg.Parent = nil |
134 | + | local poss = "Standing" |
135 | - | trail1.Parent = nil |
135 | + | |
136 | - | trail2.Parent = nil |
136 | + | while Player.Character == Model do |
137 | - | fb.Parent = nil |
137 | + | |
138 | - | end) |
138 | + | if poss == "Running" then |
139 | - | end) |
139 | + | runn() |
140 | end | |
141 | end | |
142 | end)) | |
143 | coroutine.resume(coroutine.create(function() | |
144 | while Player.Character == Model do | |
145 | wait(0.1) | |
146 | local speed = Torso.Velocity.magnitude | |
147 | local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p | |
148 | coroutine.resume(coroutine.create(function() | |
149 | if speed > 2 then | |
150 | poss = "Running" | |
151 | local ps = {} | |
152 | for i,v in pairs(Rainbow) do | |
153 | local a = (#Rainbow-i) | |
154 | a = ((a-(a/2))/2.5)*S | |
155 | local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow") | |
156 | local dist = (posnow - lastP).magnitude | |
157 | Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5) | |
158 | pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2) | |
159 | table.insert(ps, pp) | |
160 | end | |
161 | coroutine.resume(coroutine.create(function() | |
162 | wait(10) | |
163 | for i = 0, 1, 0.2 do | |
164 | wait() | |
165 | for _,v in pairs(ps) do | |
166 | v.Transparency = i | |
167 | end | |
168 | end | |
169 | for _,v in pairs(ps) do | |
170 | v:remove() | |
171 | end | |
172 | end)) | |
173 | else poss = "Standing" end | |
174 | end)) | |
175 | lastP = posnow | |
176 | end | |
177 | end)) | |
178 | end | |
179 | --for i,v in pairs(game.Players:GetPlayers()) do | |
180 | -- MakeNyan(v, MRA(10,120)/10) | |
181 | --end | |
182 | MakeNyan(me, 1) |