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1 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
2 | local RealPlayer = Player | |
3 | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 | |
4 | - | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end |
4 | + | then else print'bru' while wait() do error'stuP' end end |
5 | ||
6 | plr = owner | |
7 | char = plr.Character | |
8 | ra = char["Right Arm"] | |
9 | la = char["Left Arm"] | |
10 | hed = char.Head | |
11 | root = char.HumanoidRootPart | |
12 | hum = char.Humanoid | |
13 | dancin = false | |
14 | ||
15 | clerp = function(toclerp, cf, number) | |
16 | local joint = toclerp | |
17 | joint.C0 = joint.C0:Lerp(cf, number) | |
18 | end | |
19 | ||
20 | clerp2 = function(toclerp, cf) | |
21 | local joint = toclerp | |
22 | joint.C0 = cf | |
23 | end | |
24 | ||
25 | clerp3 = function(toclerp, cf, number) | |
26 | local joint = toclerp | |
27 | joint.C1 = joint.C1:Lerp(cf, number) | |
28 | end | |
29 | ||
30 | Swait,swait = function(number) | |
31 | if number == 0 or number == nil then | |
32 | game:GetService("RunService").Heartbeat:Wait() | |
33 | else | |
34 | for i = 1,number do | |
35 | game:GetService("RunService").Heartbeat:Wait() | |
36 | end | |
37 | end | |
38 | end | |
39 | ||
40 | ezweld = function(p, a, b, cf) | |
41 | local weld = Instance.new("Weld",p) | |
42 | weld.Part0 = a | |
43 | weld.Part1 = b | |
44 | weld.C0 = cf | |
45 | return weld | |
46 | end | |
47 | ||
48 | NewSound = function(p, id, pit, vol, loop) | |
49 | local Sound = Instance.new("Sound",p) | |
50 | Sound.Pitch = pit | |
51 | Sound.Volume = vol | |
52 | Sound.SoundId = "rbxassetid://" ..id | |
53 | Sound.Looped = loop | |
54 | Sound:Play() | |
55 | return Sound | |
56 | end | |
57 | ||
58 | IT = Instance.new | |
59 | Rad = math.rad | |
60 | Cos = math.cos | |
61 | Sin = math.sin | |
62 | BrickC = BrickColor.new | |
63 | C3 = Color3.new | |
64 | VT = Vector3.new | |
65 | ||
66 | anim = "Idle" | |
67 | attack = false | |
68 | local RS = char.Torso["Right Shoulder"] | |
69 | local LS = char.Torso["Left Shoulder"] | |
70 | local RH = char.Torso["Right Hip"] | |
71 | local LH = char.Torso["Left Hip"] | |
72 | local neck = char.Torso["Neck"] | |
73 | local root = char.HumanoidRootPart | |
74 | local rootj = root.RootJoint | |
75 | local sine = 0 | |
76 | local RSnor = RS.C0 | |
77 | local LSnor = LS.C0 | |
78 | local RHnor = RH.C0 | |
79 | local LHnor = LH.C0 | |
80 | local RSnor2 = RS.C1 | |
81 | local LSnor2 = LS.C1 | |
82 | local RHnor2 = RH.C1 | |
83 | local LHnor2 = LH.C1 | |
84 | local rootjnor = rootj.C0 | |
85 | local necknor = neck.C0 | |
86 | local tors = char.Torso | |
87 | hum.Animator:remove() | |
88 | mouse = plr:GetMouse() | |
89 | hold = false | |
90 | Debris = game:GetService("Debris") | |
91 | ||
92 | sped = 16 | |
93 | keyhold = false | |
94 | spino = 0 | |
95 | hito = true | |
96 | ||
97 | SetTween = function(SPart,CFr,MoveStyle2,outorin2,AnimTime) | |
98 | local MoveStyle = Enum.EasingStyle[MoveStyle2] | |
99 | local outorin = Enum.EasingDirection[outorin2] | |
100 | ||
101 | ||
102 | local dahspeed=1 | |
103 | ||
104 | if SPart.Name=="Bullet" then | |
105 | dahspeed=1 | |
106 | end | |
107 | ||
108 | local tweeningInformation = TweenInfo.new( | |
109 | AnimTime/dahspeed, | |
110 | MoveStyle, | |
111 | outorin, | |
112 | 0, | |
113 | false, | |
114 | 0 | |
115 | ) | |
116 | local MoveCF = CFr | |
117 | local tweenanim = game:service("TweenService"):Create(SPart,tweeningInformation,MoveCF) | |
118 | tweenanim:Play() | |
119 | end | |
120 | ||
121 | function RayCast(Position, Direction, Range, Ignore) | |
122 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
123 | end | |
124 | ||
125 | talkf = "rbxassetid://8687209" | |
126 | default = hed.face.Texture | |
127 | ft = "rbxassetid://152527274" | |
128 | Aface = "rbxassetid://152630087" | |
129 | Oface = "rbxassetid://278714419" | |
130 | ||
131 | local moo = Instance.new("Model") | |
132 | local fun = Instance.new("Part", moo) | |
133 | fun.Name = "coolepicdust" | |
134 | fun.Material = "SmoothPlastic" | |
135 | fun.CanCollide = false | |
136 | fun.Color = Color3.new(1, 1, 1) | |
137 | fun.Size = Vector3.new(1, 1, 1) | |
138 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
139 | local md = true | |
140 | ||
141 | hed.face.Texture = default | |
142 | beannumber = 1 | |
143 | ||
144 | local hoot = NewSound(hed, 1060413310, 1, 10, false) | |
145 | hoot:Stop() | |
146 | ||
147 | function Chatter(Text,Timer) | |
148 | local chat = coroutine.wrap(function() | |
149 | if char:FindFirstChild("SpeechBoard")~= nil then | |
150 | char:FindFirstChild("SpeechBoard"):destroy() | |
151 | end | |
152 | local naeeym2 = IT("BillboardGui",char) | |
153 | naeeym2.Size = UDim2.new(0,100,0,40) | |
154 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
155 | naeeym2.Adornee = hed | |
156 | naeeym2.Name = "SpeechBoard" | |
157 | naeeym2.AlwaysOnTop = true | |
158 | local tecks2 = IT("TextBox",naeeym2) | |
159 | tecks2.BackgroundTransparency = 1 | |
160 | tecks2.BorderSizePixel = 0 | |
161 | tecks2.Text = "" | |
162 | tecks2.Font = "Legacy" | |
163 | tecks2.TextSize = 15 | |
164 | tecks2.TextStrokeTransparency = 0 | |
165 | tecks2.TextColor3 = Color3.new(1,1,1) | |
166 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
167 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
168 | for i = 1,string.len(Text),1 do | |
169 | if naeeym2.Parent ~= char then | |
170 | break | |
171 | end | |
172 | if beannumber == 1 then | |
173 | beannumber = 2 | |
174 | if (string.sub(Text,i,i) ~= "p") and (string.sub(Text,i,i) ~= "a") and (string.sub(Text,i,i) ~= "o") then | |
175 | hed.face.Texture = talkf | |
176 | elseif string.sub(Text,i,i) == "p" then | |
177 | hed.face.Texture = ft | |
178 | elseif string.sub(Text,i,i) == "a" then | |
179 | hed.face.Texture = Aface | |
180 | elseif string.sub(Text,i,i) == "o" then | |
181 | hed.face.Texture = Oface | |
182 | end | |
183 | elseif beannumber == 2 then | |
184 | if math.random(1, 2) == 1 then | |
185 | hoot.Pitch = Random.new():NextInteger(1, 4) | |
186 | hoot:Play() | |
187 | end | |
188 | beannumber = 1 | |
189 | hed.face.Texture = default | |
190 | end | |
191 | tecks2.Text = string.sub(Text,1,i) | |
192 | wait(Timer) | |
193 | end | |
194 | wait(0.75) | |
195 | hed.face.Texture = default | |
196 | beannumber = 2 | |
197 | naeeym2:Destroy() | |
198 | end) | |
199 | chat() | |
200 | end | |
201 | ||
202 | function floss() | |
203 | if dancin == false then | |
204 | attack = true | |
205 | dancin = true | |
206 | repeat | |
207 | for i = 1,25 do | |
208 | Swait() | |
209 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(7), Rad(0)), 0.1) | |
210 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(8), Rad(0)), 0.1) | |
211 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-12), Rad(4)), 0.1) | |
212 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-11), Rad(12), Rad(-4)), 0.1) | |
213 | clerp(RS, RSnor * CFrame.new(0, 0, -0.25) * CFrame.Angles(Rad(65), Rad(65), Rad(0)), 0.1) | |
214 | clerp(LS, LSnor * CFrame.new(0, -0.35, 0.4) * CFrame.Angles(Rad(-65), Rad(65), Rad(0)), 0.1) | |
215 | end | |
216 | for i = 1,25 do | |
217 | Swait() | |
218 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-7), Rad(0)), 0.1) | |
219 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-8), Rad(0)), 0.1) | |
220 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-11), Rad(-12), Rad(-4)), 0.1) | |
221 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(12), Rad(4)), 0.1) | |
222 | clerp(RS, RSnor * CFrame.new(0, 0.35, 0.4) * CFrame.Angles(Rad(-65), Rad(65), Rad(0)), 0.1) | |
223 | clerp(LS, LSnor * CFrame.new(0, 0, -0.25) * CFrame.Angles(Rad(65), Rad(65), Rad(0)), 0.1) | |
224 | end | |
225 | until dancin == false | |
226 | dancin = false | |
227 | attack = false | |
228 | elseif dancin == true then | |
229 | dancin = false | |
230 | attack = false | |
231 | end | |
232 | end | |
233 | ||
234 | function danc() | |
235 | if dancin == false then | |
236 | attack = true | |
237 | dancin = true | |
238 | repeat | |
239 | for i = 1,25 do | |
240 | Swait() | |
241 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(18), Rad(0)), 0.1) | |
242 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(19), Rad(0)), 0.1) | |
243 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-12+4), Rad(-12), Rad(4)), 0.1) | |
244 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-12+4), Rad(12), Rad(-4)), 0.1) | |
245 | clerp(RS, RSnor * CFrame.new(0, 0, -0.25) * CFrame.Angles(Rad(65), Rad(65), Rad(0)), 0.1) | |
246 | clerp(LS, LSnor * CFrame.new(0, -0.35, 0.4) * CFrame.Angles(Rad(-65), Rad(65), Rad(0)), 0.1) | |
247 | end | |
248 | for i = 1,9 do | |
249 | Swait() | |
250 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.065) | |
251 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(3), Rad(0), Rad(0)), 0.065) | |
252 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-12), Rad(-4)), 0.065) | |
253 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(12), Rad(4)), 0.065) | |
254 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-65), Rad(180)), 0.065) | |
255 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(65), Rad(-180)), 0.065) | |
256 | end | |
257 | for i = 1,25 do | |
258 | Swait() | |
259 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-18), Rad(0)), 0.1) | |
260 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-19), Rad(0)), 0.1) | |
261 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-12+4), Rad(-12), Rad(-4)), 0.1) | |
262 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-12+4), Rad(12), Rad(4)), 0.1) | |
263 | clerp(RS, RSnor * CFrame.new(0, -0.35, 0.4) * CFrame.Angles(Rad(-65), Rad(-65), Rad(0)), 0.1) | |
264 | clerp(LS, LSnor * CFrame.new(0, 0, -0.25) * CFrame.Angles(Rad(65), Rad(-65), Rad(0)), 0.1) | |
265 | end | |
266 | for i = 1,9 do | |
267 | Swait() | |
268 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.065) | |
269 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(3), Rad(0), Rad(0)), 0.065) | |
270 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-12), Rad(-4)), 0.065) | |
271 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(12), Rad(4)), 0.065) | |
272 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(-65), Rad(180)), 0.065) | |
273 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(65), Rad(-180)), 0.065) | |
274 | end | |
275 | until dancin == false | |
276 | dancin = false | |
277 | attack = false | |
278 | elseif dancin == true then | |
279 | dancin = false | |
280 | attack = false | |
281 | end | |
282 | end | |
283 | ||
284 | local spid = "norm" | |
285 | ||
286 | local CamCFrame = Instance.new("RemoteEvent",char) | |
287 | CamCFrame.Name = "poopa" | |
288 | ||
289 | CamCFrame.OnServerEvent:Connect(function(_,ree) | |
290 | spid = ree | |
291 | end) | |
292 | ||
293 | local DoubleJump = NLS([[ | |
294 | ||
295 | local players = game:GetService("Players") | |
296 | local UserInputService = game:GetService("UserInputService") | |
297 | local plr = players.LocalPlayer | |
298 | local mouse = plr:GetMouse() | |
299 | local character = plr.Character | |
300 | local sprint = false | |
301 | local humanoid = character:WaitForChild("Humanoid") | |
302 | local doubleJumpEnabled = false | |
303 | local poop = character.poopa | |
304 | ||
305 | humanoid.StateChanged:Connect(function(oldState, newState) | |
306 | if newState == Enum.HumanoidStateType.Jumping then | |
307 | if not doubleJumpEnabled then | |
308 | wait(.2) | |
309 | if humanoid:GetState() == Enum.HumanoidStateType.Freefall then | |
310 | doubleJumpEnabled = true | |
311 | poop:FireServer("norm") | |
312 | end | |
313 | end | |
314 | elseif newState == Enum.HumanoidStateType.Landed then | |
315 | doubleJumpEnabled = false | |
316 | poop:FireServer("norm") | |
317 | end | |
318 | end) | |
319 | ||
320 | UserInputService.InputBegan:Connect(function(inputObject) | |
321 | if inputObject.KeyCode == Enum.KeyCode.Space then | |
322 | if doubleJumpEnabled then | |
323 | if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then | |
324 | humanoid:ChangeState(Enum.HumanoidStateType.Jumping) | |
325 | poop:FireServer("fast") | |
326 | spawn(function() | |
327 | doubleJumpEnabled = false | |
328 | end) | |
329 | end | |
330 | end | |
331 | end | |
332 | end) | |
333 | ||
334 | ]],char) | |
335 | ||
336 | canc = true | |
337 | ||
338 | function dive() | |
339 | attack = true | |
340 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
341 | local b = Instance.new("BodyVelocity", root) | |
342 | b.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
343 | b.Velocity = root.CFrame.lookVector * 75 + Vector3.new(0, 35, 0) | |
344 | Debris:AddItem(b, 0.05) | |
345 | local obo = 2 | |
346 | repeat | |
347 | Swait() | |
348 | obo = obo + 1 | |
349 | hitfloor = nil | |
350 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
351 | clerp(rootj, rootjnor * CFrame.new(0, -1, -2.5) * CFrame.Angles(Rad(85+obo), Rad(0), Rad(0)), 0.1) | |
352 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-66), Rad(0), Rad(0)), 0.1) | |
353 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-25-obo)), 0.1) | |
354 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25+obo)), 0.1) | |
355 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(175)), 0.1) | |
356 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-175)), 0.1) | |
357 | until hitfloor ~= nil | |
358 | attack = false | |
359 | end | |
360 | ||
361 | function longjump() | |
362 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
363 | hum.Jump = true | |
364 | local b = Instance.new("BodyVelocity", root) | |
365 | b.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
366 | b.Velocity = root.CFrame.lookVector * 86 + Vector3.new(0, 35, 0) | |
367 | Debris:AddItem(b, 0.15) | |
368 | local obo = 0.15 | |
369 | wait(.15) | |
370 | clerp(rootj, rootjnor * CFrame.new(0, -1, -2.5) * CFrame.Angles(Rad(20+obo), Rad(0), Rad(0)), 0.1) | |
371 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-20-obo), Rad(0), Rad(0)), 0.1) | |
372 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
373 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
374 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-75+obo)), 0.1) | |
375 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(75-obo)), 0.1) | |
376 | attack = true | |
377 | wait(.075) | |
378 | clerp(rootj, rootjnor * CFrame.new(0, -1, -2.5) * CFrame.Angles(Rad(20+obo), Rad(0), Rad(0)), 0.1) | |
379 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-20-obo), Rad(0), Rad(0)), 0.1) | |
380 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
381 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
382 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-75+obo)), 0.1) | |
383 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(75-obo)), 0.1) | |
384 | repeat | |
385 | Swait() | |
386 | obo = obo + 1 | |
387 | hitfloor = nil | |
388 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
389 | clerp(rootj, rootjnor * CFrame.new(0, -1, -2.5) * CFrame.Angles(Rad(20+obo), Rad(0), Rad(0)), 0.1) | |
390 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-20-obo), Rad(0), Rad(0)), 0.1) | |
391 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(111)), 0.1) | |
392 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-111)), 0.1) | |
393 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-85+obo)), 0.1) | |
394 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(85-obo)), 0.1) | |
395 | until hitfloor ~= nil | |
396 | attack = false | |
397 | end | |
398 | ||
399 | mouse.KeyDown:connect(function(key) | |
400 | if key == "e" and attack == false then | |
401 | dive() | |
402 | end | |
403 | if key == "r" and attack == false then | |
404 | longjump() | |
405 | end | |
406 | if key == "t" then | |
407 | danc() | |
408 | end | |
409 | end) | |
410 | ||
411 | plr.Chatted:connect(function(msg) | |
412 | Chatter(msg, 0.065) | |
413 | end) | |
414 | ||
415 | while true do | |
416 | Swait() | |
417 | sine = sine + 1 | |
418 | local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6)) | |
419 | local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude | |
420 | local WALKSPEEDVALUE = 8 / (sped / 16) | |
421 | torsverticalvel = root.Velocity.y | |
422 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
423 | if TORSOVELOCITY < 1 and hitfloor ~= nil then | |
424 | anim = "Idle" | |
425 | if attack == false then | |
426 | clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-3 * Sin(sine / (18.5*2))), Rad(-2)), 0.15) | |
427 | clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15) | |
428 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3) | |
429 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3) | |
430 | clerp(RH, RHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15) | |
431 | clerp(LH, LHnor*CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-5-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15) | |
432 | end | |
433 | elseif TORSOVELOCITY > 1 and hitfloor ~= nil then | |
434 | anim = "Walk" | |
435 | if attack == false then | |
436 | clerp(rootj, rootjnor * CFrame.new(0, 0, -0.1+0.1 * Sin(sine / 3)) * CFrame.Angles(Rad(0), tors.RotVelocity.y/75, Rad(0)), 0.3) | |
437 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
438 | clerp(RH, RHnor * CFrame.new(0.15 + 0.15 * Sin(sine / 6), 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-11-55 * Cos(sine / 6))), 0.3) | |
439 | clerp(LH, LHnor * CFrame.new(-0.15 - 0.15 * Sin(sine / 6), 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(11-55 * Cos(sine / 6))), 0.3) | |
440 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-7), Rad(0), Rad(55 * Cos(sine / 6))), 0.3) | |
441 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-7), Rad(0), Rad(55 * Cos(sine / 6))), 0.3) | |
442 | end | |
443 | if attack == false and md == true then | |
444 | md = false | |
445 | local hey = moo:Clone() | |
446 | hey.Parent = script | |
447 | local fun = hey.coolepicdust | |
448 | fun.Anchored = true | |
449 | fun.CFrame = root.CFrame * CFrame.new(0, -root.Size.y*1.5, 0) | |
450 | fun.Name = "coolepicdust" | |
451 | fun.Material = "SmoothPlastic" | |
452 | fun.CanCollide = false | |
453 | fun.Color = Color3.new(1, 1, 1) | |
454 | fun.Size = Vector3.new(1, 1, 1) | |
455 | fun.Rotation = Vector3.new(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
456 | coroutine.resume(coroutine.create(function() | |
457 | coroutine.resume(coroutine.create(function() | |
458 | wait(0.25) | |
459 | md = true | |
460 | end)) | |
461 | wait(0.15) | |
462 | for i = 1,35 do | |
463 | Swait() | |
464 | --fun.Position = root.Position + Vector3.new(0, -root.Size.y, 0) | |
465 | fun.Size = fun.Size - Vector3.new(0.035, 0.035, 0.035) | |
466 | fun.Transparency = fun.Transparency + 0 | |
467 | end | |
468 | fun:Destroy() | |
469 | end)) | |
470 | end | |
471 | elseif torsverticalvel > 0.5 and hitfloor == nil then | |
472 | anim = "Jump" | |
473 | if attack == false and spid == "norm" then | |
474 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
475 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.15) | |
476 | clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15) | |
477 | clerp(LH, LHnor * CFrame.new(0.35/2, 0.35/2, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15) | |
478 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(160)), 0.15) | |
479 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(35)), 0.15) | |
480 | elseif attack == false and spid == "fast" then | |
481 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
482 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(0), Rad(0)), 0.15) | |
483 | clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15) | |
484 | clerp(LH, LHnor * CFrame.new(-0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15) | |
485 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(175)), 0.15) | |
486 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-175)), 0.15) | |
487 | end | |
488 | elseif torsverticalvel < 0.5 and hitfloor == nil then | |
489 | anim = "Fall" | |
490 | if attack == false and spid == "norm" then | |
491 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.2) | |
492 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.2) | |
493 | clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-15)), 0.15) | |
494 | clerp(LH, LHnor * CFrame.new(0.35/2, 0.35/2, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(15)), 0.15) | |
495 | clerp(RS, RSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-85), Rad(0), Rad(0)), 0.2) | |
496 | clerp(LS, LSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-85), Rad(0), Rad(0)), 0.2) | |
497 | elseif attack == false and spid == "fast" then | |
498 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
499 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
500 | clerp(RH, RHnor * CFrame.new(0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-25)), 0.15) | |
501 | clerp(LH, LHnor * CFrame.new(-0.35, 0.35, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
502 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(145)), 0.15) | |
503 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-145)), 0.15) | |
504 | end | |
505 | end | |
506 | end |