SHOW:
|
|
- or go back to the newest paste.
1 | --[[ | |
2 | ゴ | |
3 | ゴ | |
4 | ゴ | |
5 | ゴ | |
6 | ゴ | |
7 | ゴ | |
8 | ゴ | |
9 | ]] | |
10 | ||
11 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
12 | local Player,game,owner = owner,game | |
13 | local RealPlayer = Player | |
14 | do | |
15 | warn("SCP-323 by TameDoNotClick") | |
16 | warn("SCP-323 can also be called The Pony") | |
17 | warn("Due to the game, Pony Island") | |
18 | warn("WIP, will be buggy") | |
19 | local rp = RealPlayer | |
20 | script.Parent = rp.Character | |
21 | ||
22 | --RemoteEvent for communicating | |
23 | local Event = Instance.new("RemoteEvent") | |
24 | Event.Name = "UserInput_Event" | |
25 | ||
26 | --Fake event to make stuff like Mouse.KeyDown work | |
27 | local function fakeEvent() | |
28 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
29 | t.connect = t.Connect | |
30 | return t | |
31 | end | |
32 | ||
33 | --Creating fake input objects with fake variables | |
34 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
35 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
36 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
37 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
38 | end} | |
39 | --Merged 2 functions into one by checking amount of arguments | |
40 | CAS.UnbindAction = CAS.BindAction | |
41 | ||
42 | --This function will trigger the events that have been :Connect()'ed | |
43 | local function te(self,ev,...) | |
44 | local t = m[ev] | |
45 | if t and t._fakeEvent then | |
46 | for _,f in pairs(t.Functions) do | |
47 | f(...) | |
48 | end | |
49 | end | |
50 | end | |
51 | m.TrigEvent = te | |
52 | UIS.TrigEvent = te | |
53 | ||
54 | Event.OnServerEvent:Connect(function(plr,io) | |
55 | if plr~=rp then return end | |
56 | m.Target = io.Target | |
57 | m.Hit = io.Hit | |
58 | if not io.isMouse then | |
59 | local b = io.UserInputState == Enum.UserInputState.Begin | |
60 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
61 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
62 | end | |
63 | for _,t in pairs(CAS.Actions) do | |
64 | for _,k in pairs(t.Keys) do | |
65 | if k==io.KeyCode then | |
66 | t.Function(t.Name,io.UserInputState,io) | |
67 | end | |
68 | end | |
69 | end | |
70 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
71 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
72 | end | |
73 | end) | |
74 | Event.Parent = NLS([==[ | |
75 | local Player = game:GetService("Players").LocalPlayer | |
76 | local Event = script:WaitForChild("UserInput_Event") | |
77 | ||
78 | local Mouse = Player:GetMouse() | |
79 | local UIS = game:GetService("UserInputService") | |
80 | local input = function(io,a) | |
81 | if a then return end | |
82 | --Since InputObject is a client-side instance, we create and pass table instead | |
83 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
84 | end | |
85 | UIS.InputBegan:Connect(input) | |
86 | UIS.InputEnded:Connect(input) | |
87 | ||
88 | local h,t | |
89 | --Give the server mouse data 30 times every second, but only if the values changed | |
90 | --If player is not moving their mouse, client won't fire events | |
91 | while wait(1/30) do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | end]==],Player.Character) | |
97 | ||
98 | ----Sandboxed game object that allows the usage of client-side methods and services | |
99 | --Real game object | |
100 | local _rg = game | |
101 | ||
102 | --Metatable for fake service | |
103 | local fsmt = { | |
104 | __index = function(self,k) | |
105 | local s = rawget(self,"_RealService") | |
106 | if s then return s[k] end | |
107 | end, | |
108 | __newindex = function(self,k,v) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then s[k]=v end | |
111 | end, | |
112 | __call = function(self,...) | |
113 | local s = rawget(self,"_RealService") | |
114 | if s then return s(...) end | |
115 | end | |
116 | } | |
117 | local function FakeService(t,RealService) | |
118 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
119 | return setmetatable(t,fsmt) | |
120 | end | |
121 | ||
122 | --Fake game object | |
123 | local g = { | |
124 | GetService = function(self,s) | |
125 | return self[s] | |
126 | end, | |
127 | Players = FakeService({ | |
128 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
129 | },"Players"), | |
130 | UserInputService = FakeService(UIS,"UserInputService"), | |
131 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
132 | } | |
133 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
134 | g.service = g.GetService | |
135 | ||
136 | g.RunService = FakeService({ | |
137 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | ||
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | ||
146 | setmetatable(g,{ | |
147 | __index=function(self,s) | |
148 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
149 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
150 | end, | |
151 | __newindex = fsmt.__newindex, | |
152 | __call = fsmt.__call | |
153 | }) | |
154 | --Changing owner to fake player object to support owner:GetMouse() | |
155 | game,owner = g,g.Players.LocalPlayer | |
156 | end | |
157 | ||
158 | Script0 = Instance.new("Script") | |
159 | Model1 = Instance.new("Model") | |
160 | Part2 = Instance.new("Part") | |
161 | SpecialMesh3 = Instance.new("SpecialMesh") | |
162 | BillboardGui4 = Instance.new("BillboardGui") | |
163 | TextLabel5 = Instance.new("TextLabel") | |
164 | Script6 = Instance.new("Script") | |
165 | Sound7 = Instance.new("Sound") | |
166 | LocalScript8 = Instance.new("LocalScript") | |
167 | Script0.Name = "323place1" | |
168 | Script0.Parent = owner.Character | |
169 | Model1.Name = "skull" | |
170 | Model1.Parent = Script0 | |
171 | Part2.Name = "FakeHead" | |
172 | Part2.Parent = Model1 | |
173 | Part2.CFrame = CFrame.new(0.294842005, 368.302765, -124.816376, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
174 | Part2.Orientation = Vector3.new(0, 90, 0) | |
175 | Part2.Position = Vector3.new(0.294842005, 368.302765, -124.816376) | |
176 | Part2.Rotation = Vector3.new(0, 90, 0) | |
177 | Part2.Color = Color3.new(0.780392, 0.831373, 0.894118) | |
178 | Part2.Size = Vector3.new(2, 2, 2) | |
179 | Part2.BottomSurface = Enum.SurfaceType.Smooth | |
180 | Part2.BrickColor = BrickColor.new("Fog") | |
181 | Part2.CanCollide = false | |
182 | Part2.TopSurface = Enum.SurfaceType.Smooth | |
183 | Part2.brickColor = BrickColor.new("Fog") | |
184 | Part2.FormFactor = Enum.FormFactor.Custom | |
185 | Part2.formFactor = Enum.FormFactor.Custom | |
186 | SpecialMesh3.Parent = Part2 | |
187 | SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=163989519 " | |
188 | SpecialMesh3.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002) | |
189 | SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=168602145" | |
190 | SpecialMesh3.MeshType = Enum.MeshType.FileMesh | |
191 | BillboardGui4.Parent = Part2 | |
192 | BillboardGui4.LightInfluence = 1 | |
193 | BillboardGui4.Size = UDim2.new(0, 200, 0, 50) | |
194 | BillboardGui4.Active = true | |
195 | BillboardGui4.ClipsDescendants = true | |
196 | BillboardGui4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling | |
197 | BillboardGui4.StudsOffset = Vector3.new(0, 1.5, 0) | |
198 | TextLabel5.Parent = BillboardGui4 | |
199 | TextLabel5.Size = UDim2.new(0, 200, 0, 50) | |
200 | TextLabel5.Active = true | |
201 | TextLabel5.BackgroundColor = BrickColor.new("Institutional white") | |
202 | TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1) | |
203 | TextLabel5.BackgroundTransparency = 1 | |
204 | TextLabel5.BorderSizePixel = 0 | |
205 | TextLabel5.ClipsDescendants = true | |
206 | TextLabel5.SizeConstraint = Enum.SizeConstraint.RelativeYY | |
207 | TextLabel5.Font = Enum.Font.SciFi | |
208 | TextLabel5.FontSize = Enum.FontSize.Size32 | |
209 | - | TextLabel5.Text = "⑶⑵⑶" |
209 | + | TextLabel5.Text = "Mr. Pony" |
210 | TextLabel5.TextColor = BrickColor.new("Maroon") | |
211 | TextLabel5.TextColor3 = Color3.new(0.513726, 0, 0.00784314) | |
212 | TextLabel5.TextScaled = true | |
213 | TextLabel5.TextSize = 30 | |
214 | TextLabel5.TextStrokeColor3 = Color3.new(0.243137, 0.00392157, 0.00784314) | |
215 | TextLabel5.TextWrap = true | |
216 | TextLabel5.TextWrapped = true | |
217 | Script6.Parent = TextLabel5 | |
218 | Sound7.Name = "Pony Island OST 02 - Enter Pony" | |
219 | Sound7.Parent = Part2 | |
220 | Sound7.Looped = true | |
221 | Sound7.SoundId = "rbxassetid://343860759" | |
222 | Sound7:Play() | |
223 | LocalScript8.Parent = Script0 | |
224 | ||
225 | function swait(num) | |
226 | if num == 0 or num == nil then | |
227 | game:service("RunService").Stepped:wait(0) | |
228 | else | |
229 | for i = 0, num do | |
230 | game:service("RunService").Stepped:wait(0) | |
231 | end | |
232 | end | |
233 | end | |
234 | ||
235 | ||
236 | --//====================================================\\-- | |
237 | --|| CREATED BY 7_QZ | |
238 | --\\====================================================//-- | |
239 | ||
240 | wait(1.2) | |
241 | ||
242 | Player = owner | |
243 | local PlayerGui = Player.PlayerGui | |
244 | local Cam = workspace.CurrentCamera | |
245 | local Backpack = Player.Backpack | |
246 | Character = Player.Character | |
247 | Humanoid = Character.Humanoid | |
248 | RootPart = Character["HumanoidRootPart"] | |
249 | Torso = Character["Torso"] | |
250 | Head = Character["Head"] | |
251 | local RightArm = Character["Right Arm"] | |
252 | local LeftArm = Character["Left Arm"] | |
253 | local RightLeg = Character["Right Leg"] | |
254 | local LeftLeg = Character["Left Leg"] | |
255 | local RootJoint = RootPart["RootJoint"] | |
256 | local Neck = Torso["Neck"] | |
257 | local RightShoulder = Torso["Right Shoulder"] | |
258 | local LeftShoulder = Torso["Left Shoulder"] | |
259 | local RightHip = Torso["Right Hip"] | |
260 | local LeftHip = Torso["Left Hip"] | |
261 | local mouse = Player:GetMouse() | |
262 | ||
263 | IT = Instance.new | |
264 | CF = CFrame.new | |
265 | VT = Vector3.new | |
266 | local RAD = math.rad | |
267 | C3 = Color3.new | |
268 | UD2 = UDim2.new | |
269 | local BRICKC = BrickColor.new | |
270 | local ANGLES = CFrame.Angles | |
271 | local EULER = CFrame.fromEulerAnglesXYZ | |
272 | local COS = math.cos | |
273 | ACOS = math.acos | |
274 | SIN = math.sin | |
275 | local ASIN = math.asin | |
276 | local ABS = math.abs | |
277 | local MRANDOM = math.random | |
278 | local FLOOR = math.floor | |
279 | local theta = 0 | |
280 | ||
281 | local function weldBetween(a, b) | |
282 | local weldd = Instance.new("ManualWeld") | |
283 | weldd.Part0 = a | |
284 | weldd.Part1 = b | |
285 | weldd.C0 = CFrame.new() | |
286 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
287 | weldd.Parent = a | |
288 | return weldd | |
289 | end | |
290 | ||
291 | function QuaternionFromCFrame(cf) | |
292 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
293 | local trace = m00 + m11 + m22 | |
294 | if trace > 0 then | |
295 | local s = math.sqrt(1 + trace) | |
296 | local recip = 0.5 / s | |
297 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
298 | else | |
299 | local i = 0 | |
300 | if m11 > m00 then | |
301 | i = 1 | |
302 | end | |
303 | if m22 > (i == 0 and m00 or m11) then | |
304 | i = 2 | |
305 | end | |
306 | if i == 0 then | |
307 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
308 | local recip = 0.5 / s | |
309 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
310 | elseif i == 1 then | |
311 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
312 | local recip = 0.5 / s | |
313 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
314 | elseif i == 2 then | |
315 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
316 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
317 | end | |
318 | end | |
319 | end | |
320 | ||
321 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
322 | local xs, ys, zs = x + x, y + y, z + z | |
323 | local wx, wy, wz = w * xs, w * ys, w * zs | |
324 | local xx = x * xs | |
325 | local xy = x * ys | |
326 | local xz = x * zs | |
327 | local yy = y * ys | |
328 | local yz = y * zs | |
329 | local zz = z * zs | |
330 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
331 | end | |
332 | ||
333 | function QuaternionSlerp(a, b, t) | |
334 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
335 | local startInterp, finishInterp; | |
336 | if cosTheta >= 0.0001 then | |
337 | if (1 - cosTheta) > 0.0001 then | |
338 | local theta = ACOS(cosTheta) | |
339 | local invSinTheta = 1 / SIN(theta) | |
340 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
341 | finishInterp = SIN(t * theta) * invSinTheta | |
342 | else | |
343 | startInterp = 1 - t | |
344 | finishInterp = t | |
345 | end | |
346 | else | |
347 | if (1 + cosTheta) > 0.0001 then | |
348 | local theta = ACOS(-cosTheta) | |
349 | local invSinTheta = 1 / SIN(theta) | |
350 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
351 | finishInterp = SIN(t * theta) * invSinTheta | |
352 | else | |
353 | startInterp = t - 1 | |
354 | finishInterp = t | |
355 | end | |
356 | end | |
357 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
358 | end | |
359 | ||
360 | function Clerp(a, b, t) | |
361 | local qa = {QuaternionFromCFrame(a)} | |
362 | local qb = {QuaternionFromCFrame(b)} | |
363 | local ax, ay, az = a.x, a.y, a.z | |
364 | local bx, by, bz = b.x, b.y, b.z | |
365 | local _t = 1 - t | |
366 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
367 | end | |
368 | ||
369 | --// More Shortcut Variables \\-- | |
370 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
371 | local De = S.Debris | |
372 | local WS = workspace | |
373 | local Lght = S.Lighting | |
374 | local RepS = S.ReplicatedStorage | |
375 | local IN = Instance.new | |
376 | local Plrs = S.Players | |
377 | ||
378 | --// Useful Values \\-- | |
379 | ||
380 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
381 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
382 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
383 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
384 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
385 | local attack = false | |
386 | ||
387 | --// Instance Creation Functions \\-- | |
388 | ||
389 | local baseSound = IN("Sound") | |
390 | function Sound(parent,id,pitch,volume,looped,effect,autoPlay) | |
391 | local Sound = baseSound:Clone() | |
392 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
393 | Sound.Pitch = pitch or 1 | |
394 | Sound.Volume = volume or 1 | |
395 | Sound.Looped = looped or false | |
396 | if(autoPlay)then | |
397 | coroutine.wrap(function() | |
398 | repeat wait() until Sound.IsLoaded | |
399 | Sound.Playing = autoPlay or false | |
400 | end)() | |
401 | end | |
402 | if(not looped and effect)then | |
403 | Sound.Stopped:connect(function() | |
404 | Sound.Volume = 0 | |
405 | Sound:destroy() | |
406 | end) | |
407 | elseif(effect)then | |
408 | warn("Sound can't be looped and a sound effect!") | |
409 | end | |
410 | Sound.Parent =parent or Torso | |
411 | return Sound | |
412 | end | |
413 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
414 | local part = IN("Part") | |
415 | part.Parent = parent or Char | |
416 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) | |
417 | part.Material = material or Enum.Material.SmoothPlastic | |
418 | part.TopSurface,part.BottomSurface=10,10 | |
419 | part.Size = size or V3.N(1,1,1) | |
420 | part.CFrame = cframe or CF.N(0,0,0) | |
421 | part.CanCollide = cancollide or false | |
422 | part.Anchored = anchored or false | |
423 | return part | |
424 | end | |
425 | ||
426 | function Weld(part0,part1,c0,c1) | |
427 | local weld = IN("Weld") | |
428 | weld.Parent = part0 | |
429 | weld.Part0 = part0 | |
430 | weld.Part1 = part1 | |
431 | weld.C0 = c0 or CFrame.new() | |
432 | weld.C1 = c1 or CFrame.new() | |
433 | return weld | |
434 | end | |
435 | ||
436 | function Mesh(parent,meshtype,meshid,textid,scale,offset) | |
437 | local part = IN("SpecialMesh") | |
438 | part.MeshId = meshid or "" | |
439 | part.TextureId = textid or "" | |
440 | part.Scale = scale or V3.N(1,1,1) | |
441 | part.Offset = offset or V3.N(0,0,0) | |
442 | part.MeshType = meshtype or Enum.MeshType.Sphere | |
443 | part.Parent = parent | |
444 | return part | |
445 | end | |
446 | ||
447 | NewInstance = function(instance,parent,properties) | |
448 | local inst = Instance.new(instance) | |
449 | inst.Parent = parent | |
450 | if(properties)then | |
451 | for i,v in next, properties do | |
452 | pcall(function() inst[i] = v end) | |
453 | end | |
454 | end | |
455 | return inst; | |
456 | end | |
457 | ||
458 | function Clone(instance,parent,properties) | |
459 | local inst = instance:Clone() | |
460 | inst.Parent = parent | |
461 | if(properties)then | |
462 | for i,v in next, properties do | |
463 | pcall(function() inst[i] = v end) | |
464 | end | |
465 | end | |
466 | return inst; | |
467 | end | |
468 | ||
469 | local S = IT("Sound") | |
470 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
471 | local NEWSOUND = nil | |
472 | coroutine.resume(coroutine.create(function() | |
473 | NEWSOUND = S:Clone() | |
474 | NEWSOUND.Parent = PARENT | |
475 | NEWSOUND.Volume = VOLUME | |
476 | NEWSOUND.Pitch = PITCH | |
477 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
478 | NEWSOUND:play() | |
479 | if DOESLOOP == true then | |
480 | NEWSOUND.Looped = true | |
481 | else | |
482 | repeat wait(1) until NEWSOUND.Playing == false | |
483 | NEWSOUND:remove() | |
484 | end | |
485 | end)) | |
486 | return NEWSOUND | |
487 | end | |
488 | ||
489 | ||
490 | --// Other Functions \\-- | |
491 | ||
492 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
493 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
494 | end | |
495 | ||
496 | function Chatter(Text,Timer) | |
497 | local chat = coroutine.wrap(function() | |
498 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
499 | Character:FindFirstChild("SpeechBoard"):destroy() | |
500 | end | |
501 | local naeeym2 = IT("BillboardGui",Character) | |
502 | naeeym2.Size = UD2(0,100,0,40) | |
503 | naeeym2.StudsOffset = VT(0,2,0) | |
504 | naeeym2.Adornee = Character.Head | |
505 | naeeym2.Name = "SpeechBoard" | |
506 | naeeym2.AlwaysOnTop = true | |
507 | local tecks2 = IT("TextLabel",naeeym2) | |
508 | tecks2.BackgroundTransparency = 1 | |
509 | tecks2.BorderSizePixel = 0 | |
510 | tecks2.Text = "" | |
511 | tecks2.Font = "Legacy" | |
512 | tecks2.TextSize = 15 | |
513 | tecks2.TextStrokeTransparency = 0 | |
514 | tecks2.TextColor3 = C3(62/255,0,2/255) | |
515 | tecks2.TextStrokeColor3 = C3(131/255,1/255,2/255) | |
516 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
517 | local FINISHED = false | |
518 | coroutine.resume(coroutine.create(function() | |
519 | for i = 1,string.len(Text),1 do | |
520 | if naeeym2.Parent ~= Character then | |
521 | FINISHED = true | |
522 | end | |
523 | CreateSound(418252437, Head, 7, 0.5, false) | |
524 | tecks2.Text = string.sub(Text,1,i) | |
525 | swait(Timer) | |
526 | end | |
527 | FINISHED = true | |
528 | end)) | |
529 | repeat wait() until FINISHED == true | |
530 | wait(1) | |
531 | naeeym2.Name = "FadingDialogue" | |
532 | for i = 1, 45 do | |
533 | swait() | |
534 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0) | |
535 | tecks2.TextTransparency = tecks2.TextTransparency + 1/45 | |
536 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
537 | end | |
538 | naeeym2:Destroy() | |
539 | end) | |
540 | chat() | |
541 | end | |
542 | ||
543 | local Create = LoadLibrary("RbxUtility").Create | |
544 | ||
545 | CFuncs = { | |
546 | ["Part"] = { | |
547 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
548 | local Part = Create("Part"){ | |
549 | Parent = Parent, | |
550 | Reflectance = Reflectance, | |
551 | Transparency = Transparency, | |
552 | CanCollide = false, | |
553 | Locked = true, | |
554 | BrickColor = BrickColor.new(tostring(BColor)), | |
555 | Name = Name, | |
556 | Size = Size, | |
557 | Material = Material, | |
558 | } | |
559 | RemoveOutlines(Part) | |
560 | return Part | |
561 | end; | |
562 | }; | |
563 | ||
564 | ["Mesh"] = { | |
565 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
566 | local Msh = Create(Mesh){ | |
567 | Parent = Part, | |
568 | Offset = OffSet, | |
569 | Scale = Scale, | |
570 | } | |
571 | if Mesh == "SpecialMesh" then | |
572 | Msh.MeshType = MeshType | |
573 | Msh.MeshId = MeshId | |
574 | end | |
575 | return Msh | |
576 | end; | |
577 | }; | |
578 | ||
579 | ["Mesh"] = { | |
580 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
581 | local Msh = Create(Mesh){ | |
582 | Parent = Part, | |
583 | Offset = OffSet, | |
584 | Scale = Scale, | |
585 | } | |
586 | if Mesh == "SpecialMesh" then | |
587 | Msh.MeshType = MeshType | |
588 | Msh.MeshId = MeshId | |
589 | end | |
590 | return Msh | |
591 | end; | |
592 | }; | |
593 | ||
594 | ["Weld"] = { | |
595 | Create = function(Parent, Part0, Part1, C0, C1) | |
596 | local Weld = Create("Weld"){ | |
597 | Parent = Parent, | |
598 | Part0 = Part0, | |
599 | Part1 = Part1, | |
600 | C0 = C0, | |
601 | C1 = C1, | |
602 | } | |
603 | return Weld | |
604 | end; | |
605 | }; | |
606 | ||
607 | ["Sound"] = { | |
608 | Create = function(id, par, vol, pit) | |
609 | coroutine.resume(coroutine.create(function() | |
610 | local S = Create("Sound"){ | |
611 | Volume = vol, | |
612 | Name = "EffectSoundo", | |
613 | Pitch = pit or 1, | |
614 | SoundId = id, | |
615 | Parent = par or workspace, | |
616 | } | |
617 | wait() | |
618 | S:play() | |
619 | game:GetService("Debris"):AddItem(S, 10) | |
620 | end)) | |
621 | end; | |
622 | }; | |
623 | ||
624 | ["EchoSound"] = { | |
625 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
626 | coroutine.resume(coroutine.create(function() | |
627 | local Sas = Create("Sound"){ | |
628 | Volume = vol, | |
629 | Name = "EffectSoundo", | |
630 | Pitch = pit or 1, | |
631 | SoundId = id, | |
632 | TimePosition = timepos, | |
633 | Parent = par or workspace, | |
634 | } | |
635 | local E = Create("EchoSoundEffect"){ | |
636 | Delay = echodelay, | |
637 | Name = "Echo", | |
638 | Feedback = fedb, | |
639 | DryLevel = dryl, | |
640 | Parent = Sas, | |
641 | } | |
642 | wait() | |
643 | Sas:play() | |
644 | game:GetService("Debris"):AddItem(Sas, delays) | |
645 | end)) | |
646 | end; | |
647 | }; | |
648 | ||
649 | ["LongSound"] = { | |
650 | Create = function(id, par, vol, pit) | |
651 | coroutine.resume(coroutine.create(function() | |
652 | local S = Create("Sound"){ | |
653 | Volume = vol, | |
654 | Pitch = pit or 1, | |
655 | SoundId = id, | |
656 | Parent = par or workspace, | |
657 | } | |
658 | wait() | |
659 | S:play() | |
660 | game:GetService("Debris"):AddItem(S, 60) | |
661 | end)) | |
662 | end; | |
663 | }; | |
664 | ||
665 | ["ParticleEmitter"] = { | |
666 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
667 | local fp = Create("ParticleEmitter"){ | |
668 | Parent = Parent, | |
669 | Color = ColorSequence.new(Color1, Color2), | |
670 | LightEmission = LightEmission, | |
671 | Size = Size, | |
672 | Texture = Texture, | |
673 | Transparency = Transparency, | |
674 | ZOffset = ZOffset, | |
675 | Acceleration = Accel, | |
676 | Drag = Drag, | |
677 | LockedToPart = LockedToPart, | |
678 | VelocityInheritance = VelocityInheritance, | |
679 | EmissionDirection = EmissionDirection, | |
680 | Enabled = Enabled, | |
681 | Lifetime = LifeTime, | |
682 | Rate = Rate, | |
683 | Rotation = Rotation, | |
684 | RotSpeed = RotSpeed, | |
685 | Speed = Speed, | |
686 | VelocitySpread = VelocitySpread, | |
687 | } | |
688 | return fp | |
689 | end; | |
690 | }; | |
691 | ||
692 | CreateTemplate = { | |
693 | ||
694 | }; | |
695 | } | |
696 | ||
697 | --// Damaging Functions \\-- | |
698 | ||
699 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
700 | if hit.Parent == nil then | |
701 | return | |
702 | end | |
703 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
704 | for _, v in pairs(hit.Parent:children()) do | |
705 | if v:IsA("Humanoid") then | |
706 | h = v | |
707 | end | |
708 | end | |
709 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then | |
710 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
711 | return | |
712 | end | |
713 | local c = Create("ObjectValue")({ | |
714 | Name = "creator", | |
715 | Value = owner, | |
716 | Parent = h | |
717 | }) | |
718 | game:GetService("Debris"):AddItem(c, 0.5) | |
719 | if HitSound ~= nil and HitPitch ~= nil then | |
720 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
721 | end | |
722 | local Damage = math.random(minim, maxim) | |
723 | local blocked = false | |
724 | local block = hit.Parent:findFirstChild("Block") | |
725 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
726 | blocked = true | |
727 | block.Value = block.Value - 1 | |
728 | print(block.Value) | |
729 | end | |
730 | if blocked == false then | |
731 | HitHealth = h.Health | |
732 | h.Health = h.Health - Damage | |
733 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
734 | print("gained kill") | |
735 | end | |
736 | else | |
737 | h.Health = h.Health - Damage / 2 | |
738 | end | |
739 | if Type == "Knockdown" then | |
740 | local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
741 | hum.PlatformStand = true | |
742 | coroutine.resume(coroutine.create(function(HHumanoid) | |
743 | swait(1) | |
744 | HHumanoid.PlatformStand = false | |
745 | end), hum) | |
746 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
747 | local bodvol = Create("BodyVelocity")({ | |
748 | velocity = angle * knockback, | |
749 | P = 5000, | |
750 | maxForce = Vector3.new(8000, 8000, 8000), | |
751 | Parent = hit | |
752 | }) | |
753 | local rl = Create("BodyAngularVelocity")({ | |
754 | P = 3000, | |
755 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
756 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
757 | Parent = hit | |
758 | }) | |
759 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
760 | game:GetService("Debris"):AddItem(rl, 0.5) | |
761 | elseif Type == "Normal" then | |
762 | local vp = Create("BodyVelocity")({ | |
763 | P = 500, | |
764 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
765 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
766 | }) | |
767 | if knockback > 0 then | |
768 | vp.Parent = hit.Parent.Head | |
769 | end | |
770 | game:GetService("Debris"):AddItem(vp, 0.5) | |
771 | elseif Type == "Wind" then | |
772 | local vp = Instance.new("BodyVelocity") | |
773 | vp.P = 500000 | |
774 | vp.maxForce = Vector3.new(0, math.huge, 0) | |
775 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
776 | vp.Parent = hit.Parent.Head | |
777 | if knockback > 0 then | |
778 | vp.Parent = hit.Parent.Head | |
779 | ||
780 | end | |
781 | game:GetService("Debris"):AddItem(vp, 0.5) | |
782 | ||
783 | elseif Type == "Up" then | |
784 | local bodyVelocity = Create("BodyVelocity")({ | |
785 | velocity = Vector3.new(0, 20, 0), | |
786 | P = 5000, | |
787 | maxForce = Vector3.new(8000, 8000, 8000), | |
788 | Parent = hit | |
789 | }) | |
790 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
791 | local bodyVelocity = Create("BodyVelocity")({ | |
792 | velocity = Vector3.new(0, 20, 0), | |
793 | P = 5000, | |
794 | maxForce = Vector3.new(8000, 8000, 8000), | |
795 | Parent = hit | |
796 | }) | |
797 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
798 | elseif Type == "Leech" then | |
799 | local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
800 | if hum ~= nil then | |
801 | for i = 0, 2 do | |
802 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
803 | end | |
804 | Humanoid.Health = Humanoid.Health + 10 | |
805 | end | |
806 | elseif Type == "Tornado" then | |
807 | local hum = hit.Parent:FindFirstChildOfClass'Humanoid' | |
808 | hum.PlatformStand = true | |
809 | if hum ~= nil then | |
810 | hitr = true | |
811 | end | |
812 | coroutine.resume(coroutine.create(function(HHumanoid) | |
813 | swait(5) | |
814 | HHumanoid.PlatformStand = false | |
815 | hitr = false | |
816 | end), hum) | |
817 | local bodyVelocity = Create("BodyVelocity")({ | |
818 | velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20), | |
819 | P = 5000, | |
820 | maxForce = Vector3.new(8000, 8000, 8000), | |
821 | Parent = hit | |
822 | }) | |
823 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
824 | local bodyVelocity = Create("BodyVelocity")({ | |
825 | velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20), | |
826 | P = 5000, | |
827 | maxForce = Vector3.new(8000, 8000, 8000), | |
828 | Parent = hit | |
829 | }) | |
830 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
831 | elseif Type == "Snare" then | |
832 | local bp = Create("BodyPosition")({ | |
833 | P = 2000, | |
834 | D = 100, | |
835 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
836 | position = hit.Parent.Torso.Position, | |
837 | Parent = hit.Parent.Torso | |
838 | }) | |
839 | game:GetService("Debris"):AddItem(bp, 1) | |
840 | elseif Type == "Slashnare" then | |
841 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07) | |
842 | for i = 1, math.random(4, 5) do | |
843 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
844 | end | |
845 | local bp = Create("BodyPosition")({ | |
846 | P = 2000, | |
847 | D = 100, | |
848 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
849 | position = hit.Parent.Torso.Position, | |
850 | Parent = hit.Parent.Torso | |
851 | }) | |
852 | game:GetService("Debris"):AddItem(bp, 1) | |
853 | elseif Type == "Spike" then | |
854 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
855 | local bp = Create("BodyPosition")({ | |
856 | P = 2000, | |
857 | D = 100, | |
858 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
859 | position = hit.Parent.Torso.Position, | |
860 | Parent = hit.Parent.Torso | |
861 | }) | |
862 | game:GetService("Debris"):AddItem(bp, 1) | |
863 | elseif Type == "Freeze" then | |
864 | local BodPos = Create("BodyPosition")({ | |
865 | P = 50000, | |
866 | D = 1000, | |
867 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
868 | position = hit.Parent.Torso.Position, | |
869 | Parent = hit.Parent.Torso | |
870 | }) | |
871 | local BodGy = Create("BodyGyro")({ | |
872 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
873 | P = 20000, | |
874 | Parent = hit.Parent.Torso, | |
875 | cframe = hit.Parent.Torso.CFrame | |
876 | }) | |
877 | hit.Parent.Torso.Anchored = true | |
878 | coroutine.resume(coroutine.create(function(Part) | |
879 | swait(1.5) | |
880 | Part.Anchored = false | |
881 | end), hit.Parent.Torso) | |
882 | game:GetService("Debris"):AddItem(BodPos, 3) | |
883 | game:GetService("Debris"):AddItem(BodGy, 3) | |
884 | end | |
885 | local debounce = Create("BoolValue")({ | |
886 | Name = "DebounceHit", | |
887 | Parent = hit.Parent, | |
888 | Value = true | |
889 | }) | |
890 | game:GetService("Debris"):AddItem(debounce, Delay) | |
891 | c = Instance.new("ObjectValue") | |
892 | c.Name = "creator" | |
893 | c.Value = Player | |
894 | c.Parent = h | |
895 | game:GetService("Debris"):AddItem(c, 0.5) | |
896 | end | |
897 | end | |
898 | ||
899 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
900 | for _, c in pairs(workspace:children()) do | |
901 | local hum = c:findFirstChildOfClass("Humanoid") | |
902 | if hum ~= nil then | |
903 | local head = c:findFirstChild("Head") | |
904 | if head ~= nil then | |
905 | local targ = head.Position - Part.Position | |
906 | local mag = targ.magnitude | |
907 | if magni >= mag and c.Name ~= Player.Name then | |
908 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | end | |
914 | ||
915 | --// Character \\-- | |
916 | ||
917 | Character.Animate:Remove() | |
918 | Character.Humanoid.Animator:Remove() | |
919 | Character["Body Colors"]:Remove() | |
920 | ||
921 | swait(5) | |
922 | ||
923 | LeftArm.Color = Color3.new(1,1,1) | |
924 | LeftArm.Material = "Concrete" | |
925 | RightArm.Color = Color3.new(1,1,1) | |
926 | RightArm.Material = "Concrete" | |
927 | LeftLeg.Color = Color3.new(1,1,1) | |
928 | LeftLeg.Material = "Concrete" | |
929 | RightLeg.Color = Color3.new(1,1,1) | |
930 | RightLeg.Material = "Concrete" | |
931 | Torso.Color = Color3.new(1,1,1) | |
932 | Torso.Material = "Concrete" | |
933 | Head.Color = Color3.new(1,1,1) | |
934 | ||
935 | ||
936 | for i,v in pairs(Character:GetChildren()) do | |
937 | if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then | |
938 | v:Remove() | |
939 | end | |
940 | end | |
941 | ||
942 | ||
943 | Humanoid.WalkSpeed = 27 | |
944 | Head.Transparency = 1 | |
945 | ||
946 | function touch(hit) | |
947 | if hit.Parent ~= Character then | |
948 | hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health -5 | |
949 | end | |
950 | end | |
951 | ||
952 | Character.Torso.Touched:connect(touch) | |
953 | ||
954 | local MASK = Part2 | |
955 | Weld(MASK,Head,CFrame.new(0,-0.5,0)*ANGLES(0,math.rad(0),0)) | |
956 | MASK.Parent = Character | |
957 | weldBetween(Head,MASK) | |
958 | ||
959 | local dialogue = {"Are you... my next meal?","I've been looking for a snack... hehe..."} | |
960 | ||
961 | Chatter("I crave... flesh...",5) | |
962 | ||
963 | --// Effect Functions \\-- | |
964 | ||
965 | function ring(type,pos,scale,value) | |
966 | local type = type | |
967 | local rng = Instance.new("Part", Character) | |
968 | rng.Anchored = true | |
969 | rng.BrickColor = origcolor | |
970 | rng.CanCollide = false | |
971 | rng.FormFactor = 3 | |
972 | rng.Name = "Ring" | |
973 | rng.Size = Vector3.new(1, 1, 1) | |
974 | rng.Transparency = 0 | |
975 | rng.TopSurface = 0 | |
976 | rng.BottomSurface = 0 | |
977 | rng.CFrame = pos | |
978 | local rngm = Instance.new("SpecialMesh", rng) | |
979 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
980 | rngm.Scale = scale | |
981 | local scaler2 = 1 | |
982 | if type == "Add" then | |
983 | scaler2 = 1*value | |
984 | elseif type == "Divide" then | |
985 | scaler2 = 1/value | |
986 | end | |
987 | coroutine.resume(coroutine.create(function() | |
988 | for i = 0,10,0.1 do | |
989 | swait() | |
990 | if type == "Add" then | |
991 | scaler2 = scaler2 - 0.01*value | |
992 | elseif type == "Divide" then | |
993 | scaler2 = scaler2 - 0.01/value | |
994 | end | |
995 | rng.Transparency = rng.Transparency + 0.01 | |
996 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
997 | end | |
998 | rng:Destroy() | |
999 | end)) | |
1000 | end | |
1001 | ||
1002 | ||
1003 | function wave(type,pos,scale,value) | |
1004 | local type = type | |
1005 | local rng = Instance.new("Part", Character) | |
1006 | rng.Anchored = true | |
1007 | rng.BrickColor = origcolor | |
1008 | rng.CanCollide = false | |
1009 | rng.FormFactor = 3 | |
1010 | rng.Name = "Ring" | |
1011 | rng.Size = Vector3.new(1, 1, 1) | |
1012 | rng.Transparency = 0 | |
1013 | rng.TopSurface = 0 | |
1014 | rng.BottomSurface = 0 | |
1015 | rng.CFrame = pos | |
1016 | local rngm = Instance.new("SpecialMesh", rng) | |
1017 | rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1018 | rngm.Scale = scale | |
1019 | local scaler2 = 1 | |
1020 | if type == "Add" then | |
1021 | scaler2 = 1*value | |
1022 | elseif type == "Divide" then | |
1023 | scaler2 = 1/value | |
1024 | end | |
1025 | coroutine.resume(coroutine.create(function() | |
1026 | for i = 0,10,0.1 do | |
1027 | swait() | |
1028 | if type == "Add" then | |
1029 | scaler2 = scaler2 - 0.01*value | |
1030 | elseif type == "Divide" then | |
1031 | scaler2 = scaler2 - 0.01/value | |
1032 | end | |
1033 | rng.Transparency = rng.Transparency + 0.01 | |
1034 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
1035 | end | |
1036 | rng:Destroy() | |
1037 | end)) | |
1038 | end | |
1039 | ||
1040 | function wind(type,pos,scale,value,speed) | |
1041 | local type = type | |
1042 | local rng = Instance.new("Part", Character) | |
1043 | rng.Anchored = true | |
1044 | rng.BrickColor = origcolor | |
1045 | rng.CanCollide = false | |
1046 | rng.FormFactor = 3 | |
1047 | rng.Name = "Ring" | |
1048 | rng.Size = Vector3.new(1, 1, 1) | |
1049 | rng.Transparency = 0 | |
1050 | rng.TopSurface = 0 | |
1051 | rng.BottomSurface = 0 | |
1052 | rng.CFrame = pos | |
1053 | local rngm = Instance.new("SpecialMesh", rng) | |
1054 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1055 | rngm.Scale = scale | |
1056 | local scaler2 = 1 | |
1057 | if type == "Add" then | |
1058 | scaler2 = 1*value | |
1059 | elseif type == "Divide" then | |
1060 | scaler2 = 1/value | |
1061 | end | |
1062 | coroutine.resume(coroutine.create(function() | |
1063 | for i = 0,10,0.1 do | |
1064 | swait() | |
1065 | if type == "Add" then | |
1066 | scaler2 = scaler2 - 0.01*value | |
1067 | elseif type == "Divide" then | |
1068 | scaler2 = scaler2 - 0.01/value | |
1069 | end | |
1070 | rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) | |
1071 | rng.Transparency = rng.Transparency + 0.01 | |
1072 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
1073 | end | |
1074 | rng:Destroy() | |
1075 | end)) | |
1076 | end | |
1077 | ||
1078 | function groundwind(type,pos,scale,value,speed) | |
1079 | local type = type | |
1080 | local rng = Instance.new("Part", Character) | |
1081 | rng.Anchored = true | |
1082 | rng.BrickColor = origcolor | |
1083 | rng.CanCollide = false | |
1084 | rng.FormFactor = 3 | |
1085 | rng.Name = "Ring" | |
1086 | rng.Size = Vector3.new(1, 1, 1) | |
1087 | rng.Transparency = 0 | |
1088 | rng.TopSurface = 0 | |
1089 | rng.BottomSurface = 0 | |
1090 | rng.CFrame = pos | |
1091 | local rngm = Instance.new("SpecialMesh", rng) | |
1092 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1093 | rngm.Scale = scale | |
1094 | local scaler2 = 1 | |
1095 | if type == "Add" then | |
1096 | scaler2 = 1*value | |
1097 | elseif type == "Divide" then | |
1098 | scaler2 = 1/value | |
1099 | end | |
1100 | coroutine.resume(coroutine.create(function() | |
1101 | for i = 0,10,0.1 do | |
1102 | swait() | |
1103 | if type == "Add" then | |
1104 | scaler2 = scaler2 - 0.01*value | |
1105 | elseif type == "Divide" then | |
1106 | scaler2 = scaler2 - 0.01/value | |
1107 | end | |
1108 | rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0) | |
1109 | rng.Transparency = rng.Transparency + 0.01 | |
1110 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2) | |
1111 | end | |
1112 | rng:Destroy() | |
1113 | end)) | |
1114 | end | |
1115 | ||
1116 | function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow) | |
1117 | local type = type | |
1118 | local rng = Instance.new("Part", Character) | |
1119 | rng.Anchored = true | |
1120 | rng.BrickColor = color | |
1121 | rng.CanCollide = false | |
1122 | rng.FormFactor = 3 | |
1123 | rng.Name = "Ring" | |
1124 | rng.Material = "Neon" | |
1125 | rng.Size = Vector3.new(1, 1, 1) | |
1126 | rng.Transparency = 0 | |
1127 | rng.TopSurface = 0 | |
1128 | rng.BottomSurface = 0 | |
1129 | rng.CFrame = pos | |
1130 | local rngm = Instance.new("SpecialMesh", rng) | |
1131 | rngm.MeshType = "Sphere" | |
1132 | ||
1133 | ||
1134 | if(heart)then | |
1135 | rngm.MeshType = Enum.MeshType.FileMesh | |
1136 | rngm.MeshId = "rbxassetid://105992239" | |
1137 | rngm.Offset = Vector3.new(0,0,-.25) | |
1138 | end | |
1139 | rngm.Scale = scale | |
1140 | if rainbowmode == true and not notaffectbychaosrainbow then | |
1141 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1142 | end | |
1143 | local scaler2 = 1 | |
1144 | if type == "Add" then | |
1145 | scaler2 = 1*value | |
1146 | elseif type == "Divide" then | |
1147 | scaler2 = 1/value | |
1148 | end | |
1149 | coroutine.resume(coroutine.create(function() | |
1150 | for i = 0,10/bonuspeed,0.1 do | |
1151 | swait() | |
1152 | if rainbowmode == true and not notaffectbychaosrainbow then | |
1153 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1154 | end | |
1155 | if type == "Add" then | |
1156 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1157 | elseif type == "Divide" then | |
1158 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1159 | end | |
1160 | if chaosmode == true and not notaffectbychaosrainbow then | |
1161 | rng.BrickColor = BrickColor.random() | |
1162 | end | |
1163 | if glitchymode then | |
1164 | local val = math.random(1,255) | |
1165 | local color = Color3.fromRGB(val,val,val) | |
1166 | rng.Color = color | |
1167 | end | |
1168 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1169 | if(invert)then | |
1170 | if(heart)then | |
1171 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
1172 | else | |
1173 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
1174 | end | |
1175 | else | |
1176 | if(heart)then | |
1177 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
1178 | else | |
1179 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
1180 | end | |
1181 | end | |
1182 | rng.CFrame = pos | |
1183 | end | |
1184 | rng:Destroy() | |
1185 | end)) | |
1186 | end | |
1187 | ||
1188 | ||
1189 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert) | |
1190 | local type = type | |
1191 | local rng = Instance.new("Part", Character) | |
1192 | rng.Anchored = true | |
1193 | rng.BrickColor = color | |
1194 | rng.CanCollide = false | |
1195 | rng.FormFactor = 3 | |
1196 | rng.Name = "Ring" | |
1197 | rng.Material = "Neon" | |
1198 | rng.Size = Vector3.new(1, 1, 1) | |
1199 | rng.Transparency = 0 | |
1200 | rng.TopSurface = 0 | |
1201 | rng.BottomSurface = 0 | |
1202 | rng.CFrame = pos | |
1203 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1204 | local rngm = Instance.new("SpecialMesh", rng) | |
1205 | rngm.MeshType = "Brick" | |
1206 | if(heart)then | |
1207 | rngm.MeshType = Enum.MeshType.FileMesh | |
1208 | rngm.MeshId = "rbxassetid://105992239" | |
1209 | rngm.Offset = Vector3.new(0,0,-.25) | |
1210 | end | |
1211 | rngm.Scale = Vector3.new(x1,y1,z1) | |
1212 | if rainbowmode == true then | |
1213 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1214 | end | |
1215 | local scaler2 = 1 | |
1216 | local speeder = FastSpeed/10 | |
1217 | if type == "Add" then | |
1218 | scaler2 = 1*value | |
1219 | elseif type == "Divide" then | |
1220 | scaler2 = 1/value | |
1221 | end | |
1222 | coroutine.resume(coroutine.create(function() | |
1223 | for i = 0,10/bonuspeed,0.1 do | |
1224 | swait() | |
1225 | if rainbowmode == true then | |
1226 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1227 | end | |
1228 | if type == "Add" then | |
1229 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1230 | elseif type == "Divide" then | |
1231 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1232 | end | |
1233 | if chaosmode == true then | |
1234 | rng.BrickColor = BrickColor.random() | |
1235 | end | |
1236 | if glitchymode then | |
1237 | local val = math.random(1,255) | |
1238 | local color = Color3.fromRGB(val,val,val) | |
1239 | rng.Color = color | |
1240 | end | |
1241 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
1242 | if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end | |
1243 | --rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1244 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
1245 | end | |
1246 | rng:Destroy() | |
1247 | end)) | |
1248 | end | |
1249 | ||
1250 | function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
1251 | local type = type | |
1252 | local rng = Instance.new("Part", Character) | |
1253 | rng.Anchored = true | |
1254 | rng.BrickColor = color | |
1255 | rng.CanCollide = false | |
1256 | rng.FormFactor = 3 | |
1257 | rng.Name = "Ring" | |
1258 | rng.Material = "Neon" | |
1259 | rng.Size = Vector3.new(1, 1, 1) | |
1260 | rng.Transparency = 0 | |
1261 | rng.TopSurface = 0 | |
1262 | rng.BottomSurface = 0 | |
1263 | rng.CFrame = pos | |
1264 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1265 | local rngm = Instance.new("SpecialMesh", rng) | |
1266 | rngm.MeshType = "Brick" | |
1267 | rngm.Scale = Vector3.new(x1,y1,z1) | |
1268 | if rainbowmode == true then | |
1269 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1270 | end | |
1271 | local scaler2 = 1 | |
1272 | local speeder = FastSpeed/10 | |
1273 | if type == "Add" then | |
1274 | scaler2 = 1*value | |
1275 | elseif type == "Divide" then | |
1276 | scaler2 = 1/value | |
1277 | end | |
1278 | coroutine.resume(coroutine.create(function() | |
1279 | for i = 0,10/bonuspeed,0.1 do | |
1280 | swait() | |
1281 | if rainbowmode == true then | |
1282 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1283 | end | |
1284 | if type == "Add" then | |
1285 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1286 | elseif type == "Divide" then | |
1287 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1288 | end | |
1289 | if chaosmode == true then | |
1290 | rng.BrickColor = BrickColor.random() | |
1291 | end | |
1292 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
1293 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1294 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1295 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
1296 | end | |
1297 | rng:Destroy() | |
1298 | end)) | |
1299 | end | |
1300 | ||
1301 | function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert) | |
1302 | local type = type | |
1303 | local rng = Instance.new("Part", Character) | |
1304 | rng.Anchored = true | |
1305 | rng.BrickColor = color | |
1306 | rng.CanCollide = false | |
1307 | rng.FormFactor = 3 | |
1308 | rng.Name = "Ring" | |
1309 | rng.Material = "Neon" | |
1310 | rng.Size = Vector3.new(1, 1, 1) | |
1311 | rng.Transparency = 0 | |
1312 | rng.TopSurface = 0 | |
1313 | rng.BottomSurface = 0 | |
1314 | rng.CFrame = pos | |
1315 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1316 | local rngm = Instance.new("SpecialMesh", rng) | |
1317 | rngm.MeshType = "Brick" | |
1318 | if(heart)then | |
1319 | rngm.MeshType = Enum.MeshType.FileMesh | |
1320 | rngm.MeshId = "rbxassetid://105992239" | |
1321 | rngm.Offset = Vector3.new(0,0,-.25) | |
1322 | end | |
1323 | rngm.Scale = Vector3.new(x1,y1,z1) | |
1324 | if rainbowmode == true then | |
1325 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1326 | end | |
1327 | local scaler2 = 0 | |
1328 | local speeder = FastSpeed/10 | |
1329 | if type == "Add" then | |
1330 | scaler2 = 1*value | |
1331 | elseif type == "Divide" then | |
1332 | scaler2 = 1/value | |
1333 | end | |
1334 | coroutine.resume(coroutine.create(function() | |
1335 | for i = 0,10/bonuspeed,0.1 do | |
1336 | swait() | |
1337 | if rainbowmode == true then | |
1338 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1339 | end | |
1340 | if type == "Add" then | |
1341 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1342 | elseif type == "Divide" then | |
1343 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1344 | end | |
1345 | if chaosmode == true then | |
1346 | rng.BrickColor = BrickColor.random() | |
1347 | end | |
1348 | if glitchymode then | |
1349 | local val = math.random(1,255) | |
1350 | local color = Color3.fromRGB(val,val,val) | |
1351 | rng.Color = color | |
1352 | end | |
1353 | speeder = speeder + 0.01*FastSpeed*bonuspeed/10 | |
1354 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1355 | if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end | |
1356 | --rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1357 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
1358 | end | |
1359 | rng:Destroy() | |
1360 | end)) | |
1361 | end | |
1362 | ||
1363 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
1364 | local type = type | |
1365 | local rng = Instance.new("Part", Character) | |
1366 | rng.Anchored = true | |
1367 | rng.BrickColor = color | |
1368 | rng.CanCollide = false | |
1369 | rng.FormFactor = 3 | |
1370 | rng.Name = "Ring" | |
1371 | rng.Material = "Neon" | |
1372 | rng.Size = Vector3.new(1, 1, 1) | |
1373 | rng.Transparency = 0 | |
1374 | rng.TopSurface = 0 | |
1375 | rng.BottomSurface = 0 | |
1376 | rng.CFrame = pos | |
1377 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1378 | local rngm = Instance.new("SpecialMesh", rng) | |
1379 | rngm.MeshType = "Sphere" | |
1380 | rngm.Scale = Vector3.new(x1,y1,z1) | |
1381 | if rainbowmode == true then | |
1382 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1383 | end | |
1384 | local scaler2 = 1 | |
1385 | local speeder = FastSpeed | |
1386 | if type == "Add" then | |
1387 | scaler2 = 1*value | |
1388 | elseif type == "Divide" then | |
1389 | scaler2 = 1/value | |
1390 | end | |
1391 | coroutine.resume(coroutine.create(function() | |
1392 | for i = 0,10/bonuspeed,0.1 do | |
1393 | swait() | |
1394 | if rainbowmode == true then | |
1395 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1396 | end | |
1397 | if type == "Add" then | |
1398 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1399 | elseif type == "Divide" then | |
1400 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1401 | end | |
1402 | if chaosmode == true then | |
1403 | rng.BrickColor = BrickColor.random() | |
1404 | end | |
1405 | if glitchymode then | |
1406 | local val = math.random(1,255) | |
1407 | local color = Color3.fromRGB(val,val,val) | |
1408 | rng.Color = color | |
1409 | end | |
1410 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
1411 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1412 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1413 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
1414 | end | |
1415 | rng:Destroy() | |
1416 | end)) | |
1417 | end | |
1418 | ||
1419 | ||
1420 | function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
1421 | local type = type | |
1422 | local rng = Instance.new("Part", Character) | |
1423 | rng.Anchored = true | |
1424 | rng.BrickColor = color | |
1425 | rng.CanCollide = false | |
1426 | rng.FormFactor = 3 | |
1427 | rng.Name = "Ring" | |
1428 | rng.Material = "Neon" | |
1429 | rng.Size = Vector3.new(1, 1, 1) | |
1430 | rng.Transparency = 1 | |
1431 | rng.TopSurface = 0 | |
1432 | rng.BottomSurface = 0 | |
1433 | rng.CFrame = pos | |
1434 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1435 | local rngm = Instance.new("SpecialMesh", rng) | |
1436 | rngm.MeshType = "Sphere" | |
1437 | rngm.Scale = Vector3.new(x1,y1,z1) | |
1438 | if rainbowmode == true then | |
1439 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1440 | end | |
1441 | local scaler2 = 1 | |
1442 | local speeder = FastSpeed | |
1443 | if type == "Add" then | |
1444 | scaler2 = 1*value | |
1445 | elseif type == "Divide" then | |
1446 | scaler2 = 1/value | |
1447 | end | |
1448 | coroutine.resume(coroutine.create(function() | |
1449 | for i = 0,10/bonuspeed,0.1 do | |
1450 | swait() | |
1451 | if rainbowmode == true then | |
1452 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1453 | end | |
1454 | if type == "Add" then | |
1455 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1456 | elseif type == "Divide" then | |
1457 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1458 | end | |
1459 | if chaosmode == true then | |
1460 | rng.BrickColor = BrickColor.random() | |
1461 | end | |
1462 | if glitchymode then | |
1463 | local val = math.random(1,255) | |
1464 | local color = Color3.fromRGB(val,val,val) | |
1465 | rng.Color = color | |
1466 | end | |
1467 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
1468 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1469 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
1470 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
1471 | end | |
1472 | rng:Destroy() | |
1473 | end)) | |
1474 | end | |
1475 | ||
1476 | --// Attacks \\-- | |
1477 | ||
1478 | function ExtinctiveHeartbreak() | |
1479 | local targetted = nil | |
1480 | if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1481 | targetted = mouse.Target.Parent | |
1482 | end | |
1483 | if targetted ~= nil then | |
1484 | attack = true | |
1485 | CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1) | |
1486 | for i = 0, 9 do | |
1487 | sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0) | |
1488 | end | |
1489 | for i = 0, 24 do | |
1490 | PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0) | |
1491 | end | |
1492 | sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black")) | |
1493 | local originalpos = RootPart.CFrame | |
1494 | RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2) | |
1495 | for i = 0, 9 do | |
1496 | sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0) | |
1497 | end | |
1498 | for i = 0, 24 do | |
1499 | PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0) | |
1500 | end | |
1501 | Humanoid.WalkSpeed = 0 | |
1502 | targetted.Head.Anchored = true | |
1503 | sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black")) | |
1504 | for i = 0,2,0.1 do | |
1505 | swait() | |
1506 | RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4) | |
1507 | LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4) | |
1508 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(80)),.4) | |
1509 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8) | |
1510 | RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.4) | |
1511 | LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(60)),.4) | |
1512 | end | |
1513 | coroutine.resume(coroutine.create(function() | |
1514 | if targetted.Humanoid.RigType == "R6" then | |
1515 | bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso")) | |
1516 | else | |
1517 | bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso")) | |
1518 | end | |
1519 | bld.LightEmission = 0.1 | |
1520 | bld.Texture = "rbxassetid://284205403" | |
1521 | bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) | |
1522 | bld.Rate = 500 | |
1523 | bld.Lifetime = NumberRange.new(1) | |
1524 | bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1525 | bld.Acceleration = Vector3.new(0,-25,0) | |
1526 | bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1527 | bld.Speed = NumberRange.new(10,50) | |
1528 | bld.EmissionDirection = "Front" | |
1529 | bld.VelocitySpread = 25 | |
1530 | bld.Rotation = NumberRange.new(-500,500) | |
1531 | bld.RotSpeed = NumberRange.new(-500,500) | |
1532 | end)) | |
1533 | coroutine.resume(coroutine.create(function() | |
1534 | bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso")) | |
1535 | bld.LightEmission = 0.1 | |
1536 | bld.Texture = "rbxassetid://284205403" | |
1537 | bld.Color = ColorSequence.new(Color3.new(0.5,0,0)) | |
1538 | bld.Rate = 500 | |
1539 | bld.Lifetime = NumberRange.new(1) | |
1540 | bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1541 | bld.Acceleration = Vector3.new(0,-25,0) | |
1542 | bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1543 | bld.Speed = NumberRange.new(10,50) | |
1544 | bld.EmissionDirection = "Front" | |
1545 | bld.VelocitySpread = 25 | |
1546 | bld.Rotation = NumberRange.new(-500,500) | |
1547 | bld.RotSpeed = NumberRange.new(-500,500) | |
1548 | end)) | |
1549 | game:GetService("Debris"):AddItem(bld,3) | |
1550 | targetted:BreakJoints() | |
1551 | CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1) | |
1552 | for i = 0,1,0.1 do | |
1553 | swait() | |
1554 | RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8) | |
1555 | LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8) | |
1556 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0.25,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(-80)),.8) | |
1557 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(80)),.8) | |
1558 | RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8) | |
1559 | LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(-80)),.8) | |
1560 | end | |
1561 | CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1) | |
1562 | for i = 0, 9 do | |
1563 | sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0) | |
1564 | end | |
1565 | for i = 0, 24 do | |
1566 | PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0) | |
1567 | end | |
1568 | sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black")) | |
1569 | RootPart.CFrame = originalpos | |
1570 | for i = 0, 9 do | |
1571 | sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0) | |
1572 | end | |
1573 | for i = 0, 24 do | |
1574 | PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0) | |
1575 | end | |
1576 | sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black")) | |
1577 | bld.Enabled = false | |
1578 | attack = false | |
1579 | Humanoid.WalkSpeed = 27 | |
1580 | end | |
1581 | end | |
1582 | ||
1583 | mouse.KeyDown:connect(function(k) | |
1584 | if k == "p" and attack == false then | |
1585 | Chatter(dialogue [math.random(1,#dialogue)],5) | |
1586 | elseif k == "z" and attack == false then | |
1587 | ExtinctiveHeartbreak() | |
1588 | end | |
1589 | end) | |
1590 | ||
1591 | Chatter("I crave... flesh...",5) | |
1592 | ||
1593 | while true do | |
1594 | swait() | |
1595 | theta = theta + 1 | |
1596 | Script6.Parent.Rotation = math.random(-15,15) | |
1597 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1598 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1599 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1600 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1601 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1602 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CFrame.new(0, 0, 0.05 * COS(theta / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
1603 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1604 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), 0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3) | |
1605 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), -0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3) | |
1606 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1607 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1608 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1609 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3) | |
1610 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3) | |
1611 | end | |
1612 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1613 | ANIM = "Jump" | |
1614 | if attack == false then | |
1615 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 3) | |
1616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / 3) | |
1617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3) | |
1618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3) | |
1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3) | |
1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3) | |
1621 | end | |
1622 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1623 | ANIM = "Fall" | |
1624 | if attack == false then | |
1625 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / 3) | |
1626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 3) | |
1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(45 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3) | |
1628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(-45 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3) | |
1629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(theta / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3) | |
1630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3) | |
1631 | end | |
1632 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1633 | ANIM = "Idle" | |
1634 | if attack == false then | |
1635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(theta / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
1637 | if MRANDOM(1,7) == 1 then | |
1638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(theta / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / 3) | |
1639 | end | |
1640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(theta / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / 3) | |
1641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(theta / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / 3) | |
1642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3) | |
1643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3) | |
1644 | end | |
1645 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1646 | ANIM = "Walk" | |
1647 | if attack == false then | |
1648 | RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1) | |
1649 | LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1) | |
1650 | RootJoint.C0 = Clerp(RootJoint.C0,RootCF*CF(0, 0, -0.125 + 0.125 * math.cos(theta / 3)) * ANGLES(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(theta / 6))), 0.1) | |
1651 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(-6 + 2 * math.cos(theta / 3)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(theta / 6))),.1) | |
1652 | RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(theta / 6))),.1) | |
1653 | LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(theta / 6))),.1) | |
1654 | end | |
1655 | end | |
1656 | end |