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1
--[[
2
Script Version 1.4
3
4
Wand generation A3000, A.K.A. Wanda, was used by novice warlocks and witches to practice/use magic.
5
It was developed by the UMTAWC (United Magical Theory And Wizardry Comittee, abbreviation pronounced "um-talk")
6
Wood carved and infused with magic properties by DarkShadow6
7
--]]
8
--http://www.roblox.com/Asset/?id=22968437
9
10
if script == nil then return end
11
12
13-
Player = game:GetService("Players"):FindFirstChild("Supr14")
13+
Player = game:GetService("Players"):FindFirstChild("mikee112")
14
Name = "Wanda"
15
selected = false
16
Button1Down = false
17
canFire = true
18-
spell = 0
18+
spell = f
19-
spellHotkey1 = 0
19+
spellHotkey1 = q
20-
spellHotkey2 = 0
20+
spellHotkey2 = e
21-
spellHotkey3 = 0
21+
spellHotkey3 = r
22
spellHotkey1Delay = 0
23
spellHotkey2Delay = 0
24
spellHotkey3Delay = 0
25-
spellText = "None"
25+
spellText = "pop"
26
power = 100
27
28
29
spellGui = Instance.new("ScreenGui")
30-
spellGui.Name = Name
30+
spellGui.Name = wando
31
local frame = Instance.new("Frame")
32
frame.Name = "Frame"
33
frame.Size = UDim2.new(0, 165, 0, 60)
34
frame.Position = UDim2.new(0, 0, 1, -60)
35
frame.BackgroundColor3 = Color3.new(1, 1, 1)
36
frame.BorderColor3 = Color3.new(0, 0, 0)
37
frame.Parent = spellGui
38
local label = Instance.new("TextLabel")
39
label.Name = "Weapon"
40
label.Text = "Weapon: " ..Name
41
label.Size = UDim2.new(1, 0, 0, 20)
42
label.Position = UDim2.new(0, 0, 0, 0)
43
label.BackgroundColor3 = Color3.new(1, 0, 0)
44
label.BorderColor3 = Color3.new(0, 0, 0)
45
label.Parent = frame
46
local label = Instance.new("TextLabel")
47
label.Name = "SpellPrefix"
48
label.Text = "    Spell:"
49
label.TextXAlignment = "Left"
50
label.Size = UDim2.new(1, 0, 0, 20)
51
label.Position = UDim2.new(0, 0, 0, 20)
52
label.BackgroundColor3 = Color3.new(1, 1, 1)
53
label.BorderColor3 = Color3.new(0, 0, 0)
54
label.Parent = frame
55
local label = Instance.new("TextLabel")
56
label.Name = "Spell"
57
label.Text = "None"
58
label.TextXAlignment = "Right"
59
label.Size = UDim2.new(1, 0, 0, 20)
60
label.Position = UDim2.new(0, -10, 0, 20)
61
label.BackgroundTransparency = 1
62
label.BorderSizePixel = 0
63
label.Parent = frame
64
local label = Instance.new("TextLabel")
65
label.Name = "PowerPrefix"
66
label.Text = "    Power:"
67
label.TextXAlignment = "Left"
68
label.Size = UDim2.new(1, 0, 0, 20)
69
label.Position = UDim2.new(0, 0, 0, 40)
70
label.BackgroundColor3 = Color3.new(1, 1, 1)
71
label.BorderColor3 = Color3.new(0, 0, 0)
72
label.Parent = frame
73
local label = Instance.new("TextLabel")
74
label.Name = "Power"
75
label.Text = "100"
76
label.TextXAlignment = "Right"
77
label.Size = UDim2.new(1, 0, 0, 20)
78
label.Position = UDim2.new(0, -10, 0, 40)
79
label.BackgroundTransparency = 1
80
label.BorderSizePixel = 0
81
label.Parent = frame
82
83
84
function updateGui(format)
85
	if selected == false then return end
86
	if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
87
	if Player.PlayerGui:FindFirstChild(Name) == nil then
88
		spellGui:Clone().Parent = Player.PlayerGui
89
	end
90
	Player.PlayerGui[Name].Frame.Spell.Text = spellText
91
	if power <= 0 then
92
		Player.PlayerGui[Name].Frame.Power.Text = "OVERHEAT (" ..math.abs(power).. ")"
93
	else
94
		Player.PlayerGui[Name].Frame.Power.Text = power
95
	end
96
end
97
98
99
function updateSpellText()
100
	if spell == 1 then
101
		spellText = "Arefu Slash (1P)"
102
	elseif spell == 2 then
103
		spellText = "Arefu Metoria (50P)"
104
	elseif spell == 3 then
105
		spellText = "Eccrando Bolt (25P)"
106
	elseif spell == 4 then
107
		spellText = "Eccrando Strike (~60P)"
108
	elseif spell == 5 then
109
		spellText = "Thius Dae (1P/2ms)"
110
	elseif spell == 6 then
111
		spellText = "Thius Heed (1P/2ms)"
112
	elseif spell == 7 then
113
		spellText = "Combuscus Phore (75P)"
114
	elseif spell == 8 then
115
		spellText = "Combuscus Burn (10P)"
116
	elseif spell == 9 then
117
		spellText = "Combuscus Vortex (50P)"
118
	elseif spell == 10 then
119
		spellText = "C. Phore Nexus (100P)"
120
	elseif spell == 11 then
121
		spellText = "Kanamla Cysis (2P/1sec)"
122
	elseif spell == 12 then
123
		spellText = "Kanamla Tepidift (50P)"
124
	elseif spell == 13 then
125
		spellText = "Kanamla Jump (5P)"
126
	elseif spell == 14 then
127
		spellText = "Candora Hide (2P/1sec)"
128
	elseif spell == 15 then
129
		spellText = "Duraen Control (1P/?ms)"
130
	elseif spell == 16 then
131
		spellText = "Duraen Switch (?P)"
132
	else
133
		spellText = "None"
134
	end
135
end
136
137
138
function makeParts(format)
139
	local model = Instance.new("Model")
140
	model.Name = Name
141
	model.Parent = Player.Character
142
	local pm = Instance.new("Part")
143
	pm.Name = "Handle"
144
	pm.FormFactor = "Custom"
145
	pm.Size = Vector3.new(1, 1, 1)
146
	pm.BrickColor = BrickColor.new("Reddish brown")
147
	pm.Locked = true
148
	pm.TopSurface = 0
149
	pm.BottomSurface = 0
150
	pm.Parent = model
151
	local m = Instance.new("SpecialMesh")
152
	m.MeshType = "Head"
153
	m.Scale = Vector3.new(0.3, 2, 0.3)
154
	m.Parent = pm
155
	if format ~= nil then
156
		local w = Instance.new("Weld")
157
		w.Part0 = pm
158
		if format == "hand" then
159
			w.Part1 = Player.Character:FindFirstChild("Right Arm")
160
			w.C0 = CFrame.new(0, -0.75, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
161
			w.C1 = CFrame.new()
162
			w.Parent = pm
163
		elseif format == "holster" then
164
			w.Part1 = Player.Character:FindFirstChild("Right Leg")
165
			w.C0 = CFrame.new(0, 0.1, -0.55) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
166
			w.C1 = CFrame.new()
167
			w.Parent = pm
168
			model.Name = Name.. " (Holstered)"
169
		else
170
			print("Error: Incorrect format string!")
171
		end
172
	end
173
	local s = Instance.new("Sound")
174
	s.Name = "Shine"
175
	s.SoundId = "http://www.roblox.com/Asset/?id=2101144"
176
	s.Volume = 1
177
	s.Pitch = 1
178
	s.Looped = false
179
	s.Parent = pm
180
	local s = Instance.new("Sound")
181
	s.Name = "Bolt"
182
	s.SoundId = "http://www.roblox.com/Asset/?id=2974000"
183
	s.Volume = 1
184
	s.Pitch = 1
185
	s.Looped = false
186
	s.Parent = pm
187
	local s = Instance.new("Sound")
188
	s.Name = "Impact1"
189
	s.SoundId = "http://www.roblox.com/Asset/?id=10209596"
190
	s.Volume = 1
191
	s.Pitch = 1
192
	s.Looped = false
193
	s.Parent = pm
194
	local s = Instance.new("Sound")
195
	s.Name = "Charge1"
196
	s.SoundId = "http://www.roblox.com/Asset/?id=1369158"
197
	s.Volume = 1
198
	s.Pitch = 1
199
	s.Looped = false
200
	s.Parent = pm
201
	local s = Instance.new("Sound")
202
	s.Name = "Charge2"
203
	s.SoundId = "http://www.roblox.com/Asset/?id=2101137"
204
	s.Volume = 1
205
	s.Pitch = 1
206
	s.Looped = false
207
	s.Parent = pm
208
	local s = Instance.new("Sound")
209
	s.Name = "Charge3"
210
	s.SoundId = "http://www.roblox.com/Asset/?id=2785493"
211
	s.Volume = 1
212
	s.Pitch = 1
213
	s.Looped = false
214
	s.Parent = pm
215
	local s = Instance.new("Sound")
216
	s.Name = "Charge4"
217
	s.SoundId = "http://www.roblox.com/Asset/?id=35275769"
218
	s.Volume = 1
219
	s.Pitch = 1
220
	s.Looped = false
221
	s.Parent = pm
222
	local s = Instance.new("Sound")
223
	s.Name = "Fire1"
224
	s.SoundId = "http://www.roblox.com/Asset/?id=10209268"
225
	s.Volume = 1
226
	s.Pitch = 1
227
	s.Looped = false
228
	s.Parent = pm
229
	local s = Instance.new("Sound")
230
	s.Name = "Fire2"
231
	s.SoundId = "http://www.roblox.com/Asset/?id=13775466"
232
	s.Volume = 1
233
	s.Pitch = 1
234
	s.Looped = false
235
	s.Parent = pm
236
	local s = Instance.new("Sound")
237
	s.Name = "Fire3"
238
	s.SoundId = "http://www.roblox.com/Asset/?id=2767090"
239
	s.Volume = 1
240
	s.Pitch = 1
241
	s.Looped = false
242
	s.Parent = pm
243
	local s = Instance.new("Sound")
244
	s.Name = "Fire4"
245
	s.SoundId = "http://www.roblox.com/Asset/?id=2800815"
246
	s.Volume = 1
247
	s.Pitch = 1
248
	s.Looped = false
249
	s.Parent = pm
250
	local s = Instance.new("Sound")
251
	s.Name = "Fire5"
252
	s.SoundId = "http://www.roblox.com/Asset/?id=2974249"
253
	s.Volume = 1
254
	s.Pitch = 1
255
	s.Looped = false
256
	s.Parent = pm
257
	local p = Instance.new("Part")
258
	p.Name = "Source"
259
	p.FormFactor = "Custom"
260
	p.Size = Vector3.new(1, 1, 1)
261
	p.Transparency = 1
262
	p.BrickColor = BrickColor.new("Really black")
263
	p.CanCollide = false
264
	p.Locked = true
265
	p.TopSurface = 0
266
	p.BottomSurface = 0
267
	p.Parent = model
268
	local m = Instance.new("SpecialMesh")
269
	m.MeshType = "Sphere"
270
	m.Scale = Vector3.new(1, 1, 1)
271
	m.Parent = p
272
	local w = Instance.new("Weld")
273
	w.Part0 = p
274
	w.Part1 = pm
275
	w.C0 = CFrame.new()
276
	w.C1 = CFrame.new(0, 1, 0)
277
	w.Parent = p
278
	local f = Instance.new("Fire")
279
	f.Enabled = false
280
	f.Name = "Fire"
281
	f.Heat = 0
282
	f.Size = 1
283
	f.Parent = p
284
	for i, p in pairs(model.Handle:GetChildren()) do if p.ClassName == "Sound" then p:Play() m = Instance.new("Message") m.Parent = model m.Text = p.Name wait(2) m:Remove() end end
285
end
286
287
288
function removeParts(format)
289
	if format == "hand" then
290
		if Player.Character:FindFirstChild(Name) ~= nil then
291
			Player.Character[Name]:Remove()
292
		end
293
	elseif format == "holster" then
294
		if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then
295
			Player.Character[Name.. " (Holstered)"]:Remove()
296
		end
297
	end
298
end
299
300
301
function SetAngle(Joint, Angle, Character)
302
	if Character == nil then return false end
303
	local Joints = {
304
		Character.Torso:FindFirstChild("Right Shoulder 2"),
305
		Character.Torso:FindFirstChild("Left Shoulder 2"),
306
		Character.Torso:FindFirstChild("Right Hip 2"),
307
		Character.Torso:FindFirstChild("Left Hip 2")
308
	}
309
	if Joints[Joint] == nil then return false end
310
	if Joint == 1 or Joint == 3 then
311
		Joints[Joint].DesiredAngle = Angle
312
	end
313
	if Joint == 2 or Joint == 4 then
314
		Joints[Joint].DesiredAngle = -Angle
315
	end
316
end
317
318
319
function ForceAngle(Joint, Angle, Character)
320
	if Character == nil then return false end
321
	local Joints = {
322
		Character.Torso:FindFirstChild("Right Shoulder 2"),
323
		Character.Torso:FindFirstChild("Left Shoulder 2"),
324
		Character.Torso:FindFirstChild("Right Hip 2"),
325
		Character.Torso:FindFirstChild("Left Hip 2")
326
	}
327
	if Joints[Joint] == nil then return false end
328
	if Joint == 1 or Joint == 3 then
329
		Joints[Joint].DesiredAngle = Angle
330
		Joints[Joint].CurrentAngle = Angle
331
	end
332
	if Joint == 2 or Joint == 4 then
333
		Joints[Joint].DesiredAngle = -Angle
334
		Joints[Joint].CurrentAngle = -Angle
335
	end
336
end
337
338
339
function SetSpeed(Joint, Speed, Character)
340
	if Character == nil then return false end
341
	local Joints = {
342
		Character.Torso:FindFirstChild("Right Shoulder 2"),
343
		Character.Torso:FindFirstChild("Left Shoulder 2"),
344
		Character.Torso:FindFirstChild("Right Hip 2"),
345
		Character.Torso:FindFirstChild("Left Hip 2")
346
	}
347
	if Joints[Joint] == nil then return false end
348
	Joints[Joint].MaxVelocity = Speed
349
end
350
351
352
function DisableLimb(Limb, Character)
353
	if Character == nil then return false end
354
	if Character:FindFirstChild("Torso") == nil then return false end
355
	local Joints = {
356
		Character.Torso:FindFirstChild("Right Shoulder"),
357
		Character.Torso:FindFirstChild("Left Shoulder"),
358
		Character.Torso:FindFirstChild("Right Hip"),
359
		Character.Torso:FindFirstChild("Left Hip")
360
	}
361
	local Limbs = {
362
		Character:FindFirstChild("Right Arm"),
363
		Character:FindFirstChild("Left Arm"),
364
		Character:FindFirstChild("Right Leg"),
365
		Character:FindFirstChild("Left Leg")
366
	}
367
	if Joints[Limb] == nil then return false end
368
	if Limbs[Limb] == nil then return false end
369
	local Joint = Instance.new("Motor")
370
	Joint.Parent = Character.Torso
371
	Joint.Part0 = Character.Torso
372
	Joint.Part1 = Limbs[Limb]
373
	if Limb == 1 then
374
		Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
375
		Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
376
		Joint.Name = "Right Shoulder 2"
377
	elseif Limb == 2 then
378
		Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
379
		Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
380
		Joint.Name = "Left Shoulder 2"
381
	elseif Limb == 3 then
382
		Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
383
		Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
384
		Joint.Name = "Right Hip 2"
385
	elseif Limb == 4 then
386
		Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
387
		Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
388
		Joint.Name = "Left Hip 2"
389
	end
390
	Joint.MaxVelocity = Joints[Limb].MaxVelocity
391
	Joint.CurrentAngle = Joints[Limb].CurrentAngle
392
	Joint.DesiredAngle = Joints[Limb].DesiredAngle
393
	Joints[Limb]:Remove()
394
end
395
396
397
function ResetLimbCFrame(Limb, Character)
398
	if Character == nil then return false end
399
	if Character.Parent == nil then return false end
400
	if Character:FindFirstChild("Torso") == nil then return false end
401
	local Joints = {
402
		Character.Torso:FindFirstChild("Right Shoulder 2"),
403
		Character.Torso:FindFirstChild("Left Shoulder 2"),
404
		Character.Torso:FindFirstChild("Right Hip 2"),
405
		Character.Torso:FindFirstChild("Left Hip 2")
406
	}
407
	local Limbs = {
408
		Character:FindFirstChild("Right Arm"),
409
		Character:FindFirstChild("Left Arm"),
410
		Character:FindFirstChild("Right Leg"),
411
		Character:FindFirstChild("Left Leg")
412
	}
413
	if Joints[Limb] == nil then return false end
414
	if Limbs[Limb] == nil then return false end
415
	if Limb == 1 then
416
		Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
417
		Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
418
	elseif Limb == 2 then
419
		Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
420
		Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
421
	elseif Limb == 3 then
422
		Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
423
		Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
424
	elseif Limb == 4 then
425
		Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
426
		Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
427
	end
428
end
429
430
431
function EnableLimb(Limb, Character)
432
	if Character == nil then return false end
433
	if Character:FindFirstChild("Torso") == nil then return false end
434
	local Joints = {
435
		Character.Torso:FindFirstChild("Right Shoulder 2"),
436
		Character.Torso:FindFirstChild("Left Shoulder 2"),
437
		Character.Torso:FindFirstChild("Right Hip 2"),
438
		Character.Torso:FindFirstChild("Left Hip 2")
439
	}
440
	local Limbs = {
441
		Character:FindFirstChild("Right Arm"),
442
		Character:FindFirstChild("Left Arm"),
443
		Character:FindFirstChild("Right Leg"),
444
		Character:FindFirstChild("Left Leg")
445
	}
446
	if Joints[Limb] == nil then return false end
447
	if Limbs[Limb] == nil then return false end
448
	if Limb == 1 then
449
		Joints[Limb].Name = "Right Shoulder"
450
	elseif Limb == 2 then
451
		Joints[Limb].Name = "Left Shoulder"
452
	elseif Limb == 3 then
453
		Joints[Limb].Name = "Right Hip"
454
	elseif Limb == 4 then
455
		Joints[Limb].Name = "Left Hip"
456
	end
457
	Animate = Character:FindFirstChild("Animate")
458
	if Animate == nil then return false end
459
	Animate = Animate:Clone()
460
	Character.Animate:Remove()
461
	Animate.Parent = Character
462
end
463
464
465
function Weld(x, y)
466
	local weld = Instance.new("Weld")
467
	weld.Part0 = x
468
	weld.Part1 = y
469
	CJ = CFrame.new(x.Position)
470
	C0 = x.CFrame:inverse() * CJ
471
	C1 = y.CFrame:inverse() * CJ
472
	weld.C0 = C0
473
	weld.C1 = C1
474
	weld.Parent = x
475
end
476
477
478
function tagHumanoid(humanoid)
479
	local tag = Instance.new("ObjectValue")
480
	tag.Name = "creator"
481
	tag.Value = Player
482
	tag.Parent = humanoid
483
	local tag = Instance.new("StringValue")
484
	tag.Name = "creatorType1"
485
	tag.Value = Name
486
	tag.Parent = humanoid
487
	local tag = Instance.new("StringValue")
488
	tag.Name = "creatorType2"
489
	tag.Value = "killed with magic"
490
	tag.Parent = humanoid
491
end
492
493
494
function untagHumanoid(humanoid)
495
	if humanoid ~= nil then
496
		local tag = humanoid:FindFirstChild("creator")
497
		if tag ~= nil then
498
			tag:Remove()
499
		end
500
		local tag = humanoid:FindFirstChild("creatorType1")
501
		if tag ~= nil then
502
			tag:Remove()
503
		end
504
		local tag = humanoid:FindFirstChild("creatorType2")
505
		if tag ~= nil then
506
			tag:Remove()
507
		end
508
	end
509
end
510
511
512
function onButton1Down(mouse)
513
	if selected == false or canFire == false or power <= 0 then return end
514
	if Player.Character == nil then return end
515
	if Player.Character:FindFirstChild("Humanoid") == nil then return end
516
	if Player.Character.Humanoid.Health <= 0 then return end
517
	if Player.Character:FindFirstChild(Name) == nil then return end
518
	if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
519
	if Player.Character[Name]:FindFirstChild("Source") == nil then return end
520
	if mouse == nil then return end
521
	Button1Down = true
522
	if spell == 1 then
523
		--Arefu Slash, projectile class. Uses hardened air particles to create razor-sharp projectiles.
524
		canFire = false
525
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
526
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
527
		Player.Character[Name].Source.Transparency = 0.25
528
		Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green")
529
		Player.Character[Name].Source.Fire.Enabled = true
530
		Player.Character[Name].Source.Fire.Heat = math.random(5, 10)
531
		Player.Character[Name].Source.Fire.Size = math.random(5, 10)
532
		Player.Character[Name].Source.Fire.Color = Color3.new(0, 1, 0)
533
		Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1)
534
		while Button1Down == true do
535
			if power <= 0 then break end
536
			coroutine.resume(coroutine.create(function()
537
				for i = 0, 1, 0.1 do
538
					Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1)
539
					Player.Character[Name].Source.Transparency = i
540
					wait()
541
				end
542
				Player.Character[Name].Source.Transparency = 1
543
				Player.Character[Name].Source.Fire.Enabled = false
544
			end))
545
			Player.Character[Name].Handle.Fire2.Looped = false
546
			Player.Character[Name].Handle.Fire2.Volume = 1
547
			Player.Character[Name].Handle.Fire2.Pitch = 1
548
			Player.Character[Name].Handle.Fire2:Play()
549
			power = power - 1
550
			local air = Instance.new("Part")
551
			air.Name = "Air"
552
			air.FormFactor = "Custom"
553
			air.Size = Vector3.new(1, 1, 2)
554
			air.TopSurface = "Smooth"
555
			air.BottomSurface = "Smooth"
556
			air.BrickColor = BrickColor.new("Institutional white")
557
			air.CanCollide = false
558
			air.Anchored = true
559
			air.Transparency = math.random(0, 5) / 10
560
			air.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)), mouse.Hit.p)
561
			air.Parent = Workspace
562
			air:BreakJoints()
563
			local m = Instance.new("SpecialMesh")
564
			m.MeshType = "Sphere"
565
			m.Scale = Vector3.new(0.5, 0.5, 1)
566
			m.Parent = air
567
			coroutine.resume(coroutine.create(function()
568
				while air.Parent ~= nil do
569
					air.CFrame = CFrame.new(air.Position  + (air.CFrame.lookVector * 5)) * CFrame.fromEulerAnglesXYZ(air.CFrame:toEulerAnglesXYZ())
570
					for _, model in pairs(Workspace:GetChildren()) do
571
						if model.ClassName == "Part" then
572
							if (air.Position - model.Position).magnitude <= 5 and model.Anchored == false then
573
								model.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
574
								if math.random(1, 10) == 1 then model:BreakJoints() end
575
								air:Remove()
576
								return
577
							end
578
						elseif model.ClassName == "Model" and model ~= Player.Character then
579
							for _, x in pairs(model:GetChildren()) do
580
								if x.ClassName == "Part" then
581
									if (air.Position - x.Position).magnitude <= 5 and x.Anchored == false then
582
										x.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
583
										if math.random(1, 10) == 1 then x:BreakJoints() end
584
										if model:FindFirstChild("Humanoid") ~= nil then
585
											model.Humanoid:TakeDamage(5)
586
											model.Humanoid.Sit = true
587
										end
588
										air:Remove()
589
										return
590
									end
591
								end
592
							end
593
						end
594
					end
595
					local shock = Instance.new("Part")
596
					shock.FormFactor = "Custom"
597
					shock.Size = Vector3.new(1, 1, 1)
598
					shock.BrickColor = BrickColor.new("Institutional white")
599
					shock.Anchored = true
600
					shock.Name = "Shock Ring"
601
					shock.CanCollide = false
602
					shock.Parent = Workspace
603
					local mesh = Instance.new("SpecialMesh")
604
					mesh.MeshType = "FileMesh"
605
					mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976"
606
					mesh.Scale = Vector3.new(1, 1, 1)
607
					mesh.Parent = shock
608
					shock.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 10), air.Position + (air.CFrame.lookVector * 50)) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
609
					coroutine.resume(coroutine.create(function()
610
						for i = 0, 10 do
611
							shock.Mesh.Scale = Vector3.new(i / 5, i, i / 5)
612
							shock.Transparency = i / 10
613
							wait()
614
						end
615
						shock:Remove()
616
					end))
617
					wait()
618
				end
619
			end))
620
			coroutine.resume(coroutine.create(function(part)
621
				wait(10)
622
				part:Remove()
623
			end), air)
624
			wait()
625
		end
626
		canFire = true
627
	elseif spell == 2 then
628
		--Arefu Metoria, projectile class. Uses meteors.
629
		local position, target = mouse.Hit.p, mouse.Target
630
		if target == nil then return end
631
		if target.Parent == nil then return end
632
		canFire = false
633
		power = power - 50
634
		local offset = position - target.Position
635
		local size = math.random(10, 30)
636
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
637
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
638
		Player.Character[Name].Source.Transparency = 0
639
		Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green")
640
		Player.Character[Name].Handle.Charge2.Looped = false
641
		Player.Character[Name].Handle.Charge2.Volume = 1
642
		Player.Character[Name].Handle.Charge2.Pitch = 0.35
643
		Player.Character[Name].Handle.Charge2:Play()
644
		local beam = Instance.new("Part")
645
		beam.BrickColor = BrickColor.new("Bright green")
646
		beam.TopSurface = 0
647
		beam.BottomSurface = 0
648
		beam.Size = Vector3.new(1, 1, 1)
649
		beam.Transparency = 0.5
650
		beam.Anchored = true
651
		beam.CanCollide = false
652
		beam.CFrame = CFrame.new(position)
653
		beam.Parent = Workspace
654
		local mesh = Instance.new("CylinderMesh")
655
		mesh.Parent = beam
656
		for i = 0, 60, 1 do
657
			local shine = Instance.new("Part")
658
			shine.Name = "Shine"
659
			shine.FormFactor = "Custom"
660
			shine.Shape = "Ball"
661
			shine.CanCollide = false
662
			shine.BrickColor = BrickColor.new("Bright green")
663
			shine.TopSurface = 0
664
			shine.BottomSurface = 0
665
			shine.Size = Vector3.new(1, 1, 1)
666
			shine.Transparency = 0.25
667
			shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)))
668
			shine.Parent = Workspace
669
			local force = Instance.new("BodyPosition")
670
			force.D = 7000
671
			force.P = 100000
672
			force.maxForce = Vector3.new(math.huge, math.huge, math.huge)
673
			force.position = Player.Character[Name].Source.Position
674
			force.Parent = shine
675
			coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source)
676
			mesh.Scale = Vector3.new(size * (i / 60), 10000, size * (i / 60))
677
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 10, i / 10, i / 10)
678
			Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency - 0.015
679
			wait()
680
		end
681
		for i = 0, 10 do
682
			beam.Transparency = beam.Transparency + 0.1
683
			Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1
684
			wait()
685
		end
686
		if beam ~= nil then beam:Remove() end
687
		Player.Character[Name].Source.Transparency = 1
688
		canFire = true
689
		local meteor = Instance.new("Part")
690
		meteor.BrickColor = BrickColor.new("Bright red")
691
		meteor.Name = "Meteor"
692
		meteor.CanCollide = true
693
		meteor.Locked = true
694
		meteor.FormFactor = "Custom"
695
		meteor.Shape = "Ball"
696
		meteor.Size = Vector3.new(size, size, size)
697
		meteor.RotVelocity = Vector3.new(math.random(-1000, 1000), math.random(-1000, 1000), math.random(-1000, 1000))
698
		meteor.Parent = Workspace
699
		meteor:BreakJoints()
700
		local fire = Instance.new("Fire")
701
		fire.Heat = 0
702
		fire.Size = 50
703
		fire.Parent = meteor
704
		local smoke = Instance.new("Smoke")
705
		smoke.RiseVelocity = 0
706
		smoke.Size = size + 3
707
		smoke.Color = Color3.new(50 / 255, 50 / 255, 50 / 255)
708
		smoke.Opacity = 0.5
709
		smoke.Parent = meteor
710
		local mesh = Instance.new("SpecialMesh")
711
		mesh.MeshType = "FileMesh"
712
		mesh.MeshId = "http://www.roblox.com/Asset/?id=1290033"
713
		mesh.TextureId = "http://www.roblox.com/Asset/?id=1290030"
714
		mesh.Scale = meteor.Size / 1.5
715
		mesh.VertexColor = Vector3.new(1, 0, 0)
716
		mesh.Parent = meteor
717
		for i = 5000, 0, -100 do
718
			meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, i, 0))
719
			meteor.Velocity = Vector3.new(0, 0, 0)
720
			wait()
721
		end
722
		meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, size / 2, 0))
723
		delay(0.1, function() Weld(target, meteor) meteor.Velocity = Vector3.new(0, 0, 0) end)
724
		meteor.Anchored = true
725
		local s = Instance.new("Sound")
726
		s.SoundId = "rbxasset://sounds\\Launching rocket.wav"
727
		s.Pitch = (30 - size) / 25
728
		s.Parent = Workspace
729
		s:Play()
730
		local shards = {}
731
		for i = 0, math.random(10, 30) do
732
			local shard = Instance.new("Part")
733
			shard.Name = "Ground Shard"
734
			shard.Anchored = true
735
			shard.Locked = true
736
			shard.BrickColor = target.BrickColor
737
			shard.Size = Vector3.new(size + 10, 2, size)
738
			shard.CFrame = CFrame.new(meteor.Position - Vector3.new(0, size / 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(math.random(0, 360)), math.rad(math.random(0, 25)))
739
			shard.Parent = Workspace
740
			table.insert(shards, shard)
741
		end
742
		local new = Instance.new("Part")
743
		new.Name = "Meteor"
744
		new.Transparency = 1
745
		new.CanCollide = false
746
		new.Anchored = true
747
		new.CFrame = CFrame.new(meteor.Position)
748
		new.Parent = Workspace
749
		local fire = Instance.new("Fire")
750
		fire.Heat = 50
751
		fire.Size = 50
752
		fire.Parent = new
753
		meteor.Fire:Remove()
754
		local shock = Instance.new("Part")
755
		shock.FormFactor = "Custom"
756
		shock.Size = Vector3.new(1, 1, 1)
757
		shock.BrickColor = BrickColor.new("Institutional white")
758
		shock.Anchored = true
759
		shock.Name = "Shock Ring"
760
		shock.CanCollide = false
761
		shock.Parent = Workspace
762
		local mesh = Instance.new("SpecialMesh")
763
		mesh.MeshType = "FileMesh"
764
		mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017"
765
		mesh.Parent = shock
766
		local tilt1 = math.random(-10, 10)
767
		local tilt2 = math.random(-10, 10)
768
		local tiltChance = math.random(1, 3)
769
		for i = 0, 50 do
770
			shock.Mesh.Scale = Vector3.new(i, i, i)
771
			if tiltChance == 1 then
772
				shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0)
773
			elseif tiltChance == 2 then
774
				shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0)
775
			elseif tiltChance == 3 then
776
				shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0)
777
			end
778
			wait()
779
		end
780
		for i = 0, 1, 0.1 do
781
			shock.Transparency = i
782
			wait()
783
		end
784
		shock:Remove()
785
		wait(math.random(1, 10))
786
		if new ~= nil then new:Remove() end
787
		if meteor == nil then return end
788
		local e = Instance.new("Explosion")
789
		e.BlastPressure = 100000
790
		e.Position = meteor.Position
791
		e.BlastRadius = meteor.Size.y * 2
792
		e.Parent = Workspace
793
		local s = Instance.new("Sound")
794
		s.Name = "Explosion"
795
		s.Pitch = (30 - size) / 20
796
		s.SoundId = "http://www.roblox.com/Asset/?id=2101148"
797
		s.Parent = Workspace
798
		s:Play()
799
		for i = 0, math.random(2, 10) do
800
			local size = math.random(1, 5)
801
			local new = meteor:Clone()
802
			if new:FindFirstChild("Weld") ~= nil then new.Weld:Remove() end
803
			new.Size = Vector3.new(size, size, size)
804
			new.Mesh.Scale = Vector3.new(size, size, size)
805
			new.CanCollide = false
806
			new.Anchored = false
807
			new.CFrame = CFrame.new(meteor.Position + Vector3.new(math.random(-meteor.Size.x / 2, meteor.Size.x / 2), math.random(-meteor.Size.y / 2, meteor.Size.y / 2), math.random(-meteor.Size.z / 2, meteor.Size.z / 2))) * CFrame.fromEulerAnglesXYZ(math.random(0, 360), math.random(0, 360), math.random(0, 360))
808
			new.Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100))
809
			new.RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500))
810
			new.Smoke:Remove()
811
			new.Parent = Workspace
812
		end
813
		for i = 1, #shards do
814
			if shards[i] ~= nil then
815
				if math.random(1, 2) == 1 then
816
					shards[i]:Remove()
817
				else
818
					shards[i].CanCollide = false
819
					shards[i].Anchored = false
820
					shards[i].RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500))
821
					shards[i].Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100))
822
				end
823
			end
824
		end
825
		meteor:Remove()
826
	elseif spell == 3 then
827
		--Eccrando Bolt, energy class. Fires a charged bolt of energy gathered in your wand.
828
		canFire = false
829
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
830
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
831
		Player.Character[Name].Source.Transparency = 0
832
		Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller")
833
		Player.Character[Name].Handle.Charge1.Looped = false
834
		Player.Character[Name].Handle.Charge1.Volume = 1
835
		Player.Character[Name].Handle.Charge1.Pitch = 1
836
		Player.Character[Name].Handle.Charge1:Play()
837
		for i = 0, 10 do
838
			local shine = Instance.new("Part")
839
			shine.Name = "Shine"
840
			shine.FormFactor = "Custom"
841
			shine.Shape = "Ball"
842
			shine.CanCollide = false
843
			shine.BrickColor = BrickColor.new("New Yeller")
844
			shine.TopSurface = 0
845
			shine.BottomSurface = 0
846
			shine.Size = Vector3.new(1, 1, 1)
847
			shine.Transparency = 0.25
848
			shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)))
849
			shine.Parent = Workspace
850
			local force = Instance.new("BodyPosition")
851
			force.D = 7000
852
			force.P = 100000
853
			force.maxForce = Vector3.new(math.huge, math.huge, math.huge)
854
			force.position = Player.Character[Name].Source.Position
855
			force.Parent = shine
856
			coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source)
857
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5)
858
			wait()
859
			power = power - 1
860
		end
861
		for i = 10, 20 do
862
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5)
863
			power = power - 1
864
			wait()
865
		end
866
		local first = true
867
		while Button1Down == true or first == true do
868
			first = false
869
			if power < 0 then break end
870
			power = power - 5
871
			if Player.Character == nil then break end
872
			if Player.Character:FindFirstChild("Humanoid") == nil then break end
873
			if Player.Character.Humanoid.Health <= 0 then break end
874
			if Player.Character:FindFirstChild(Name) == nil then break end
875
			if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
876
			if Player.Character[Name]:FindFirstChild("Source") == nil then break end
877
			if selected == false then break end
878
			Player.Character[Name].Handle.Fire1.Looped = false
879
			Player.Character[Name].Handle.Fire1.Volume = 1
880
			Player.Character[Name].Handle.Fire1.Pitch = 1
881
			Player.Character[Name].Handle.Fire1:Play()
882
			local position = mouse.Hit.p
883
			local e = Instance.new("Explosion")
884
			e.BlastPressure = 500000
885
			e.BlastRadius = 10
886
			e.Position = position
887
			e.Parent = Workspace
888
			for i = 1, math.random(5, 25) do
889
				local shine = Instance.new("Part")
890
				shine.Name = "Shine"
891
				shine.FormFactor = "Custom"
892
				shine.Shape = "Block"
893
				shine.CanCollide = false
894
				shine.Anchored = true
895
				shine.BrickColor = BrickColor.new("New Yeller")
896
				shine.TopSurface = 0
897
				shine.BottomSurface = 0
898
				shine.Size = Vector3.new(1, 1, 1)
899
				shine.Transparency = 0.25
900
				shine.CFrame = CFrame.new(mouse.Hit.p)
901
				shine.Parent = Workspace
902
				local mesh = Instance.new("SpecialMesh")
903
				mesh.MeshType = "Brick"
904
				local random = math.random(3, 10) / 10
905
				mesh.Scale = Vector3.new(random, random, random)
906
				mesh.Parent = shine
907
				coroutine.resume(coroutine.create(function(part)
908
					for i = 0.25 * 25, 25 do
909
						part.Transparency = i / 25
910
						part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
911
						wait(math.random(1, 5) / 100)
912
					end
913
					part:Remove()
914
				end), shine)
915
			end
916
			for i = 1, math.random(2, 5) do
917
				local shine = Instance.new("Part")
918
				shine.Name = "Shine"
919
				shine.FormFactor = "Custom"
920
				shine.Shape = "Block"
921
				shine.CanCollide = false
922
				shine.Anchored = true
923
				shine.BrickColor = BrickColor.new("New Yeller")
924
				shine.TopSurface = 0
925
				shine.BottomSurface = 0
926
				shine.Size = Vector3.new(1, 1, 1)
927
				shine.Transparency = 0.25
928
				shine.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
929
				shine.Parent = Workspace
930
				local mesh = Instance.new("SpecialMesh")
931
				mesh.MeshType = "Sphere"
932
				local random = math.random(3, 10) / 10
933
				mesh.Scale = Vector3.new(random, random, random)
934
				mesh.Parent = shine
935
				coroutine.resume(coroutine.create(function(part)
936
					for i = 0.25, 1, 0.05 do
937
						part.Transparency = i
938
						part.Mesh.Scale = part.Mesh.Scale + Vector3.new(1, 1, 1)
939
						wait()
940
					end
941
					part:Remove()
942
				end), shine)
943
			end
944
			local trail = Instance.new("Part")
945
			trail.BrickColor = BrickColor.new("New Yeller")
946
			trail.TopSurface = 0
947
			trail.BottomSurface = 0
948
			trail.Size = Vector3.new(1, 1, 1)
949
			trail.Transparency = 0.4
950
			trail.Anchored = true
951
			trail.CanCollide = false
952
			trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + position) / 2, position)
953
			trail.Parent = Workspace
954
			local mesh = Instance.new("SpecialMesh")
955
			mesh.MeshType = "Brick"
956
			mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (position - Player.Character[Name].Source.Position).magnitude)
957
			mesh.Parent = trail
958
			coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail)
959
			coroutine.resume(coroutine.create(function()
960
				for i = 10, 0, -1 do
961
					Player.Character[Name].Source.Transparency = (10 - i) / 10
962
					Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5)
963
					wait()
964
				end
965
			end))
966
			wait(0.3)
967
		end
968
		Player.Character[Name].Source.Transparency = 1
969
		canFire = true
970
	elseif spell == 4 then
971
		--Eccrando Strike, energy class. Use the clouds to your advantage and fire bolts of lightning at the ground.
972
		while Button1Down == true do
973
			if Player.Character == nil then break end
974
			if Player.Character:FindFirstChild("Humanoid") == nil then break end
975
			if Player.Character.Humanoid.Health <= 0 then break end
976
			if Player.Character:FindFirstChild(Name) == nil then break end
977
			if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
978
			if Player.Character[Name]:FindFirstChild("Source") == nil then break end
979
			if selected == false then break end
980
			while power <= 25 and Button1Down == true do
981
				wait()
982
			end
983
			if power <= 0 then break end
984
			canFire = false
985
			Player.Character[Name].Source.Mesh.MeshType = "Sphere"
986
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
987
			Player.Character[Name].Source.Transparency = 0
988
			Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller")
989
			Player.Character[Name].Handle.Charge1.Looped = false
990
			Player.Character[Name].Handle.Charge1.Volume = 1
991
			Player.Character[Name].Handle.Charge1.Pitch = 0.4
992
			Player.Character[Name].Handle.Charge1:Play()
993
			for i = 0, 50 do
994
				local shine = Instance.new("Part")
995
				shine.Name = "Shine"
996
				shine.FormFactor = "Custom"
997
				shine.Shape = "Ball"
998
				shine.CanCollide = false
999
				shine.BrickColor = BrickColor.new("New Yeller")
1000
				shine.TopSurface = 0
1001
				shine.BottomSurface = 0
1002
				shine.Size = Vector3.new(1, 1, 1)
1003
				shine.Transparency = 0.25
1004
				shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)))
1005
				shine.Parent = Workspace
1006
				local force = Instance.new("BodyPosition")
1007
				force.D = 7000
1008
				force.P = 100000
1009
				force.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1010
				force.position = Player.Character[Name].Source.Position
1011
				force.Parent = shine
1012
				coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source)
1013
				Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5)
1014
				power = power - 1
1015
				wait()
1016
			end
1017
			power = power - 10
1018
			if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end
1019
			local s = Instance.new("Sound")
1020
			s.Volume = math.random(10, 50) / 10
1021
			s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav"
1022
			s.Pitch = math.random(9, 11) / 10
1023
			s.Parent = Workspace
1024
			s:Play()
1025
			if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end
1026
			local s = Instance.new("Sound")
1027
			s.Volume = math.random(1, 10) / 10
1028
			s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav"
1029
			s.Pitch = math.random(1, 30) / 10
1030
			s.Parent = Workspace
1031
			s:Play()
1032
			if selected == false then break end
1033
			local e = Instance.new("Explosion")
1034
			e.BlastPressure = 1000000
1035
			e.BlastRadius = 25
1036
			e.Position = mouse.Hit.p
1037
			e.Parent = Workspace
1038
			local pos = (mouse.Hit.p + Vector3.new(math.random(-100, 100), 1000, math.random(-100, 100)))
1039
			local trail = Instance.new("Part")
1040
			trail.BrickColor = BrickColor.new("New Yeller")
1041
			trail.TopSurface = 0
1042
			trail.BottomSurface = 0
1043
			trail.Size = Vector3.new(1, 1, 1)
1044
			trail.Transparency = 0.4
1045
			trail.Anchored = true
1046
			trail.CanCollide = false
1047
			trail.CFrame = CFrame.new((pos + mouse.Hit.p) / 2, mouse.Hit.p)
1048
			trail.Parent = Workspace
1049
			local mesh = Instance.new("SpecialMesh")
1050
			mesh.MeshType = "Brick"
1051
			mesh.Scale = Vector3.new(math.random(40, 50) / 10, math.random(40, 50) / 10, (mouse.Hit.p - pos).magnitude + 10)
1052
			mesh.Parent = trail
1053
			coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail)
1054
			for i = 10, 0, -1 do
1055
				Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1
1056
				Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5)
1057
				wait()
1058
			end
1059
			Player.Character[Name].Source.Transparency = 1
1060
			wait(0.1)
1061
			canFire = true
1062
		end
1063
	elseif spell == 5 then
1064
		--Thius Dae, health-based class. Seep life from your enemies to save yourself. Works as a general defense against multiple enemies.
1065
		canFire = false
1066
		Player.Character[Name].Source.Mesh.MeshType = "Brick"
1067
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1068
		Player.Character[Name].Source.Transparency = 0.25
1069
		Player.Character[Name].Source.BrickColor = BrickColor.new("Really black")
1070
		Player.Character[Name].Handle.Charge4.Looped = true
1071
		Player.Character[Name].Handle.Charge4.Volume = 1
1072
		Player.Character[Name].Handle.Charge4.Pitch = 1
1073
		Player.Character[Name].Handle.Charge4:Play()
1074
		for i = 0, 10 do
1075
			Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.11
1076
			Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
1077
			wait()
1078
		end
1079
		for i = 0, math.huge, 0.1 do
1080
			if Button1Down == false then break end
1081
			if Player.Character == nil then break end
1082
			if Player.Character:FindFirstChild("Humanoid") == nil then break end
1083
			if Player.Character.Humanoid.Health <= 0 then break end
1084
			if Player.Character:FindFirstChild(Name) == nil then break end
1085
			if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
1086
			if Player.Character[Name]:FindFirstChild("Source") == nil then break end
1087
			if power <= 0 then break end
1088
			local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i)))
1089
			if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then
1090
				power = power - 1
1091
			end
1092
			Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
1093
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3)
1094
			local shine = Instance.new("Part")
1095
			shine.Name = "Shine"
1096
			shine.FormFactor = "Custom"
1097
			shine.Shape = "Block"
1098
			shine.CanCollide = false
1099
			shine.Anchored = true
1100
			shine.BrickColor = BrickColor.new("Really black")
1101
			shine.TopSurface = 0
1102
			shine.BottomSurface = 0
1103
			shine.Size = Vector3.new(1, 1, 1)
1104
			shine.Transparency = 0.25
1105
			shine.CFrame = CFrame.new(Player.Character[Name].Source.Position)
1106
			shine.Parent = Workspace
1107
			local mesh = Instance.new("SpecialMesh")
1108
			mesh.MeshType = "Brick"
1109
			local random = math.random(3, 10) / 10
1110
			mesh.Scale = Vector3.new(random, random, random)
1111
			mesh.Parent = shine
1112
			coroutine.resume(coroutine.create(function(part)
1113
				for i = 0.25 * 25, 25 do
1114
					part.Transparency = i / 25
1115
					part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
1116
					wait(math.random(1, 5) / 100)
1117
				end
1118
				part:Remove()
1119
			end), shine)
1120
			for _, model in pairs(Workspace:GetChildren()) do
1121
				if model ~= Player.Character then
1122
					if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then
1123
						if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then
1124
							local trail = Instance.new("Part")
1125
							trail.BrickColor = BrickColor.new("Really black")
1126
							trail.TopSurface = 0
1127
							trail.BottomSurface = 0
1128
							trail.Size = Vector3.new(1, 1, 1)
1129
							trail.Transparency = 0.4
1130
							trail.Anchored = true
1131
							trail.CanCollide = false
1132
							trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position)
1133
							trail.Parent = Workspace
1134
							local mesh = Instance.new("SpecialMesh")
1135
							mesh.MeshType = "Brick"
1136
							mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude)
1137
							mesh.Parent = trail
1138
							coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail)
1139
							if model.Humanoid.Health > 0 then
1140
								model.Humanoid:TakeDamage(1.25)
1141
								Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + (1.25 / 2)
1142
							elseif model.Humanoid.Health <= 0 then
1143
								model.Humanoid.Health = 0
1144
								model.Humanoid.Name = "HumanoidAbsorbed"
1145
								for _, part in pairs(model:GetChildren()) do
1146
									if part.ClassName == "Part" then
1147
										local position = Instance.new("BodyPosition")
1148
										position.Name = "Thius Dae"
1149
										position.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1150
										position.P = 1000
1151
										position.D = 50
1152
										position.Parent = part
1153
										position.position = Player.Character[Name].Source.Position
1154
										coroutine.resume(coroutine.create(function() while position.Parent ~= nil do position.position = Player.Character[Name].Source.Position part.CanCollide = false wait() end end))
1155
										coroutine.resume(coroutine.create(function() wait(3.5) position:Remove() end))
1156
									end
1157
								end
1158
								Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + 5
1159
								power = power + 25
1160
								Player.Character[Name].Handle.Fire4.Looped = false
1161
								Player.Character[Name].Handle.Fire4.Volume = 1
1162
								Player.Character[Name].Handle.Fire4.Pitch = 1
1163
								Player.Character[Name].Handle.Fire4:Play()
1164
							end
1165
						end
1166
					end
1167
				end
1168
			end
1169
			wait()
1170
		end
1171
		for i = 0, 25 do
1172
			Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15
1173
			Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
1174
			Player.Character[Name].Handle.Charge4.Volume = (25 - i) / 25
1175
			wait()
1176
		end
1177
		Player.Character[Name].Handle.Charge4:Stop()
1178
		Player.Character[Name].Source.Transparency = 1
1179
		Player.Character[Name].Source.Weld.C0 = CFrame.new()
1180
		canFire = true
1181
	elseif spell == 6 then
1182
		--Thius Heed, health-based class. Heal people around you and sheild them.
1183
		canFire = false
1184
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1185
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1186
		Player.Character[Name].Source.Transparency = 0.25
1187
		Player.Character[Name].Source.BrickColor = BrickColor.new("Institutional white")
1188
		Player.Character[Name].Source.Fire.Enabled = true
1189
		Player.Character[Name].Source.Fire.Heat = 10
1190
		Player.Character[Name].Source.Fire.Size = 1
1191
		Player.Character[Name].Source.Fire.Color = Color3.new(1, 1, 1)
1192
		Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1)
1193
		Player.Character[Name].Handle.Shine.Looped = true
1194
		Player.Character[Name].Handle.Shine.Volume = 1
1195
		Player.Character[Name].Handle.Shine.Pitch = 1
1196
		Player.Character[Name].Handle.Shine:Play()
1197
		for i = 0, 5 do
1198
			Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.2
1199
			Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size * 1.2
1200
			wait()
1201
		end
1202
		local heed = Instance.new("ForceField")
1203
		heed.Name = "HeedShield"
1204
		for i = 0, math.huge, 0.1 do
1205
			if Button1Down == false then break end
1206
			if Player.Character == nil then break end
1207
			if Player.Character:FindFirstChild("Humanoid") == nil then break end
1208
			if Player.Character.Humanoid.Health <= 0 then break end
1209
			if Player.Character:FindFirstChild(Name) == nil then break end
1210
			if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
1211
			if Player.Character[Name]:FindFirstChild("Source") == nil then break end
1212
			if power <= 0 then break end
1213
			local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i)))
1214
			if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then
1215
				power = power - 1
1216
			end
1217
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3)
1218
			Player.Character[Name].Source.Fire.Size = math.sin(i) + 10
1219
			Player.Character[Name].Source.Fire.Heat = math.sin(i) + 10
1220
			for _, model in pairs(Workspace:GetChildren()) do
1221
				if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then
1222
					if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then
1223
						local trail = Instance.new("Part")
1224
						trail.BrickColor = BrickColor.new("Institutional white")
1225
						trail.TopSurface = 0
1226
						trail.BottomSurface = 0
1227
						trail.Size = Vector3.new(1, 1, 1)
1228
						trail.Transparency = 0.4
1229
						trail.Anchored = true
1230
						trail.CanCollide = false
1231
						trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position)
1232
						trail.Parent = Workspace
1233
						local mesh = Instance.new("SpecialMesh")
1234
						mesh.MeshType = "Brick"
1235
						mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude)
1236
						mesh.Parent = trail
1237
						coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail)
1238
						model.Humanoid.Health = model.Humanoid.Health + 1.25
1239
						heed:Clone().Parent = model
1240
						coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), model.HeedShield)
1241
					end
1242
				end
1243
			end
1244
			wait()
1245
		end
1246
		for i = 0, 25 do
1247
			Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15
1248
			Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size / 1.15
1249
			Player.Character[Name].Source.Fire.Heat = Player.Character[Name].Source.Fire.Heat / 1.15
1250
			Player.Character[Name].Handle.Shine.Volume = (25 - i) / 25
1251
			wait()
1252
		end
1253
		Player.Character[Name].Handle.Shine:Stop()
1254
		Player.Character[Name].Source.Transparency = 1
1255
		Player.Character[Name].Source.Fire.Enabled = false
1256
		canFire = true
1257
	elseif spell == 7 then
1258
		--Combuscus Phore, fire/explosives class. A small explosion with a bit of magic makes to be a spectacular performance.
1259
		canFire = false
1260
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1261
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1262
		Player.Character[Name].Source.Transparency = 0.25
1263
		Player.Character[Name].Source.BrickColor = BrickColor.new("Really red")
1264
		Player.Character[Name].Source.Fire.Enabled = true
1265
		Player.Character[Name].Source.Fire.Heat = 10
1266
		Player.Character[Name].Source.Fire.Size = 10
1267
		Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0)
1268
		Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1)
1269
		Player.Character[Name].Handle.Bolt.Looped = false
1270
		Player.Character[Name].Handle.Bolt.Volume = 1
1271
		Player.Character[Name].Handle.Bolt.Pitch = 1.5
1272
		Player.Character[Name].Handle.Bolt:Play()
1273
		power = power - 75
1274
		local shock = Instance.new("Part")
1275
		shock.FormFactor = "Custom"
1276
		shock.Size = Vector3.new(1, 1, 1)
1277
		shock.BrickColor = BrickColor.new("Really red")
1278
		shock.Anchored = true
1279
		shock.Name = "Shock Ring"
1280
		shock.CanCollide = false
1281
		shock.Parent = Workspace
1282
		local mesh = Instance.new("SpecialMesh")
1283
		mesh.MeshType = "FileMesh"
1284
		mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017"
1285
		mesh.Parent = shock
1286
		local tilt1 = math.random(-10, 10)
1287
		local tilt2 = math.random(-10, 10)
1288
		local tiltChance = math.random(1, 3)
1289
		for i = 0, 25 do
1290
			Player.Character[Name].Handle.Bolt.Pitch = Player.Character[Name].Handle.Bolt.Pitch - 0.1
1291
			shock.Mesh.Scale =  Vector3.new(i, i, i) * (25 - i)
1292
			if tiltChance == 1 then
1293
				shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0)
1294
			elseif tiltChance == 2 then
1295
				shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0)
1296
			elseif tiltChance == 3 then
1297
				shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0)
1298
			end
1299
			Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 5) * (25 - i)
1300
			Player.Character[Name].Source.Fire.Size = (i / 5) * (25 - i)
1301
			Player.Character[Name].Source.Fire.Heat = (i / 5) * (25 - i)
1302
			for _, model in pairs(Workspace:GetChildren()) do
1303
				if model.ClassName == "Part" then
1304
					if (Player.Character.Torso.Position - model.Position).magnitude <= (i * (25 - i)) / 2 and model.Anchored == false then
1305
						model.Velocity = ((model.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0)
1306
						if math.random(1, 10) == 1 then model:BreakJoints() end
1307
					end
1308
				elseif model.ClassName == "Model" and model ~= Player.Character then
1309
					for _, x in pairs(model:GetChildren()) do
1310
						if x.ClassName == "Part" then
1311
							if (Player.Character.Torso.Position - x.Position).magnitude <= (i * (25 - i)) / 2 and x.Anchored == false then
1312
								x.Velocity = ((x.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0)
1313
								if math.random(1, 10) == 1 then x:BreakJoints() end
1314
								if model:FindFirstChild("Humanoid") ~= nil then
1315
									model.Humanoid:TakeDamage(10)
1316
									model.Humanoid.Sit = true
1317
								end
1318
							end
1319
						end
1320
					end
1321
				end
1322
			end
1323
			wait(0.03)
1324
		end
1325
		shock:Remove()
1326
		Player.Character[Name].Source.Transparency = 1
1327
		Player.Character[Name].Source.Fire.Enabled = false
1328
		canFire = true
1329
	elseif spell == 8 then
1330
		--Combuscus Burn, fire/explosives class. Basically, light things on fire.
1331
		canFire = false
1332
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1333
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1334
		Player.Character[Name].Source.BrickColor = BrickColor.new("Really red")
1335
		Player.Character[Name].Handle.Fire3.Looped = false
1336
		Player.Character[Name].Handle.Fire3.Volume = 1
1337
		Player.Character[Name].Handle.Fire3.Pitch = 1
1338
		Player.Character[Name].Handle.Fire3:Play()
1339
		Player.Character[Name].Handle.Fire4.Looped = false
1340
		Player.Character[Name].Handle.Fire4.Volume = 1
1341
		Player.Character[Name].Handle.Fire4.Pitch = 1
1342
		Player.Character[Name].Handle.Fire4:Play()
1343
		coroutine.resume(coroutine.create(function()
1344
			for i = 0, 1, 0.1 do
1345
				Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1)
1346
				Player.Character[Name].Source.Transparency = i
1347
			wait()
1348
			end
1349
			Player.Character[Name].Source.Transparency = 1
1350
		end))
1351
		if mouse.Target == nil then return end
1352
		if mouse.Target.Parent == nil then return end
1353
		local function SetFire(target, offset)
1354
			if target == nil then return end
1355
			if offset == nil then offset = Vector3.new(0, 0, 0) end
1356
			if target:GetMass() > 3500 then return end
1357
			if target.Name == "CombuscusBurnFire" then return end
1358
			if target:FindFirstChild("CombuscusBurnFire") ~= nil then return end
1359
			if target:FindFirstChild("ForceField") ~= nil then return end
1360
			if target.Parent == nil then return end
1361
			if target.Parent:FindFirstChild("ForceField") ~= nil then return end
1362
			if target.Parent:FindFirstChild("HeedShield") ~= nil then return end
1363
			local check = Instance.new("Model")
1364
			check.Name = "CombuscusBurnFire"
1365
			check.Parent = target
1366
			delay(math.random(0.1, 2), function() if target ~= nil then target.Touched:connect(function(hit) if target:FindFirstChild("CombuscusBurnFire") ~= nil then SetFire(hit) end end) end end)
1367
			local part = Instance.new("Part")
1368
			part.Name = "CombuscusBurnFire"
1369
			part.CanCollide = false
1370
			part.Anchored = true
1371
			Part.FormFactor = "Custom"
1372
			part.Size = Vector3.new(1, 1, 1)
1373
			part.TopSurface = 0
1374
			part.BottomSurface = 0
1375
			part.Transparency = 1
1376
			part.Parent = Workspace
1377
			local fire = Instance.new("Fire")
1378
			fire.Color = Color3.new(1, math.random(10, 30) / 100, 0)
1379
			fire.SecondaryColor = Color3.new(1, 1, 1)
1380
			fire.Size = math.random(4, 15)
1381
			fire.Heat = fire.Size + 3
1382
			fire.Parent = part
1383
			local smoke = Instance.new("Smoke")
1384
			smoke.Color = Color3.new(0.5, 0.5, 0.5)
1385
			smoke.Size = fire.Size + 3
1386
			smoke.RiseVelocity = fire.Heat / 5
1387
			smoke.Opacity = math.random(1, 15) / 100
1388
			smoke.Parent = part
1389
			local sound = Instance.new("Sound")
1390
			sound.SoundId = "http://www.roblox.com/Asset/?id=31760113"
1391
			sound.Volume = 1
1392
			sound.Pitch = 1
1393
			sound.Looped = true
1394
			sound.Parent = part
1395
			sound:Play()
1396
			coroutine.resume(coroutine.create(function()
1397
				for i = 1, math.random(100, 1000) do
1398
					if part.Parent == nil then break end
1399
					if target.Parent == nil then break end
1400
					if target.Parent.Parent == nil then break end
1401
					if target:FindFirstChild("CombuscusBurnFire") == nil then break end
1402
					if Player.Character == nil then break end
1403
					if Player.Character:FindFirstChild("Humanoid") == nil then break end
1404
					if Player.Character.Humanoid.Health <= 0 then break end
1405
					part.CFrame = CFrame.new(target.Position + offset)
1406
					if target.Parent:FindFirstChild("Humanoid") ~= nil then
1407
						target.Parent.Humanoid:TakeDamage(0.25)
1408
					end
1409
					if math.random(1, 100) == 1 then target:BreakJoints() end
1410
					if math.random(1, 25) == 1 and target.Anchored == false then target.BrickColor = BrickColor.new("Really black") end
1411
					if math.random(1, 50) == 1 and target.Anchored == false then target.Velocity = target.Velocity + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end
1412
					wait()
1413
				end
1414
				for i = 1, 0, -0.05 do
1415
					sound.Volume = i
1416
					fire.Size = fire.Size / 1.025
1417
					fire.Heat = fire.Heat / 1.01
1418
					fire.Color = Color3.new(1 * i, 0.25 * i, 0)
1419
					fire.SecondaryColor = Color3.new(1 * i, 1 * i, 1 * i)
1420
					smoke.Size = smoke.Size / 1.05
1421
					smoke.RiseVelocity = smoke.RiseVelocity / 1.05
1422
					smoke.Opacity = smoke.Opacity / 1.05
1423
					wait()
1424
				end
1425
				sound:Stop()
1426
				fire.Enabled = false
1427
				smoke.Enabled = false
1428
				if target ~= nil then if target:FindFirstChild("CombuscusBurnFire") ~= nil then target.CombuscusBurnFire:Remove() end end
1429
				wait(3)
1430
				part:Remove()
1431
			end))
1432
		end
1433
		pcall(function() SetFire(mouse.Target, mouse.Hit.p - mouse.Target.Position) end)
1434
		canFire = true
1435
	elseif spell == 9 then
1436
		--Combuscus Vortex, fire/explosives class. A tornado in a can.
1437
		canFire = false
1438
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1439
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1440
		Player.Character[Name].Source.Transparency = 0.25
1441
		Player.Character[Name].Source.BrickColor = BrickColor.new("Really red")
1442
		Player.Character[Name].Source.Fire.Enabled = true
1443
		Player.Character[Name].Source.Fire.Heat = 10
1444
		Player.Character[Name].Source.Fire.Size = 10
1445
		Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0)
1446
		Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1)
1447
		Player.Character[Name].Handle.Charge2.Looped = false
1448
		Player.Character[Name].Handle.Charge2.Volume = 1
1449
		Player.Character[Name].Handle.Charge2.Pitch = 0.125
1450
		Player.Character[Name].Handle.Charge2:Play()
1451
		power = power - 50
1452
		for i = 0, 75 do
1453
			if math.random(1, 3) == 1 then
1454
				local shock = Instance.new("Part")
1455
				shock.FormFactor = "Custom"
1456
				shock.Size = Vector3.new(1, 1, 1)
1457
				shock.BrickColor = BrickColor.new("Really red")
1458
				shock.Anchored = true
1459
				shock.Name = "Shock Ring"
1460
				shock.CanCollide = false
1461
				shock.Parent = Workspace
1462
				local mesh = Instance.new("SpecialMesh")
1463
				mesh.MeshType = "FileMesh"
1464
				mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017"
1465
				mesh.Parent = shock
1466
				coroutine.resume(coroutine.create(function()
1467
					local tilt1 = math.random(-10, 10)
1468
					local tilt2 = math.random(-10, 10)
1469
					local tiltChance = math.random(1, 3)
1470
					local randomSize = math.random(-10, 10)
1471
					for x = 1, 25 do
1472
						shock.Mesh.Scale = Vector3.new(5 + x, 5 + x, 5 + (x / 5)) + Vector3.new(randomSize, randomSize, randomSize)
1473
						if tiltChance == 1 then
1474
							shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), 0, 0)
1475
						elseif tiltChance == 2 then
1476
							shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2 / (25 - x)), 0)
1477
						elseif tiltChance == 3 then
1478
							shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), math.rad(tilt2 / (25 - x)), 0)
1479
						end
1480
						wait()
1481
					end
1482
				end))
1483
			end
1484
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(i, i, i) / 5
1485
			Player.Character[Name].Source.Fire.Size = i / 5
1486
			Player.Character[Name].Source.Fire.Heat = i / 5
1487
			for _, model in pairs(Workspace:GetChildren()) do
1488
				if model.ClassName == "Part" then
1489
					if (Player.Character.Torso.Position - model.Position).magnitude <= 50 and model.Anchored == false then
1490
						model.CanCollide = false
1491
						model.Transparency = 0.5
1492
						local Position = Instance.new("BodyPosition")
1493
						Position.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1494
						Position.P = 100
1495
						Position.D = 10
1496
						Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4)
1497
						Position.Parent = model
1498
						coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end))
1499
						if math.random(1, 10) == 1 then model:BreakJoints() end
1500
					end
1501
				elseif model.ClassName == "Model" and model ~= Player.Character then
1502
					for _, x in pairs(model:GetChildren()) do
1503
						if x.ClassName == "Part" then
1504
							if (Player.Character.Torso.Position - x.Position).magnitude <= 50 and x.Anchored == false then
1505
								x.CanCollide = false
1506
								local Position = Instance.new("BodyPosition")
1507
								Position.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1508
								Position.P = 500
1509
								Position.D = 10
1510
								Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 7.5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4)
1511
								Position.Parent = x
1512
								coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end))
1513
								if math.random(1, 10) == 1 then x:BreakJoints() end
1514
								if model:FindFirstChild("Humanoid") ~= nil then
1515
									model.Humanoid:TakeDamage(10)
1516
									model.Humanoid.Sit = true
1517
								end
1518
							end
1519
						end
1520
					end
1521
				end
1522
			end
1523
			wait(0.03)
1524
		end
1525
		Player.Character[Name].Handle.Fire2.Looped = false
1526
		Player.Character[Name].Handle.Fire2.Volume = 1
1527
		Player.Character[Name].Handle.Fire2.Pitch = 0.3
1528
		Player.Character[Name].Handle.Fire2:Play()
1529
		Player.Character[Name].Source.Fire.Enabled = false
1530
		for i = 0.25, 1, 0.05 do
1531
			Player.Character[Name].Source.Transparency = i
1532
			wait()
1533
		end
1534
		Player.Character[Name].Source.Transparency = 1
1535
		canFire = true
1536
	elseif spell == 10 then
1537
		--Combuscus Phore Nexus, fire/explosives class. Basically the outcome is similar to that of a nuclear warhead.
1538
		canFire = false
1539
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1540
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1541
		Player.Character[Name].Source.Transparency = 0.25
1542
		Player.Character[Name].Source.BrickColor = BrickColor.new("Really red")
1543
		Player.Character[Name].Source.Fire.Enabled = true
1544
		Player.Character[Name].Source.Fire.Heat = 10
1545
		Player.Character[Name].Source.Fire.Size = 10
1546
		Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0)
1547
		Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1)
1548
		Player.Character[Name].Handle.Fire1.Looped = false
1549
		Player.Character[Name].Handle.Fire1.Volume = 1
1550
		Player.Character[Name].Handle.Fire1.Pitch = math.random(3, 6) / 10
1551
		local new = Player.Character[Name].Handle.Fire1:Clone()
1552
		new.Parent = Workspace
1553
		new:Play()
1554
		Player.Character[Name].Handle.Charge3.Looped = false
1555
		Player.Character[Name].Handle.Charge3.Volume = 1
1556
		Player.Character[Name].Handle.Charge3.Pitch = math.random(15, 20) / 10
1557
		local new = Player.Character[Name].Handle.Charge3:Clone()
1558
		new.Parent = Workspace
1559
		new:Play()
1560
		Player.Character[Name].Handle.Fire4.Looped = false
1561
		Player.Character[Name].Handle.Fire4.Volume = 1
1562
		Player.Character[Name].Handle.Fire4.Pitch = math.random(2, 4) / 10
1563
		local new = Player.Character[Name].Handle.Fire4:Clone()
1564
		new.Parent = Workspace
1565
		new:Play()
1566
		power = power - 100
1567
		local shock = Instance.new("Part")
1568
		shock.FormFactor = "Custom"
1569
		shock.Size = Vector3.new(1, 1, 1)
1570
		shock.BrickColor = BrickColor.new("Really red")
1571
		shock.Anchored = true
1572
		shock.Name = "Shock Ring"
1573
		shock.CanCollide = false
1574
		shock.Parent = Workspace
1575
		local mesh = Instance.new("SpecialMesh")
1576
		mesh.MeshType = "FileMesh"
1577
		mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017"
1578
		mesh.Parent = shock
1579
		local shock2 = shock:Clone()
1580
		shock2.Parent = Workspace
1581
		local shock3 = shock:Clone()
1582
		shock3.Parent = Workspace
1583
		local shockAngle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)))
1584
		local shock2Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)))
1585
		local shock3Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)))
1586
		local shock2Size = math.random(2, 3)
1587
		local shock3Size = math.random(4, 6)
1588
		for i = 0, 500, 10 do
1589
			if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then
1590
				local shock4 = Instance.new("Part")
1591
				shock4.FormFactor = "Custom"
1592
				shock4.Size = Vector3.new(1, 1, 1)
1593
				shock4.BrickColor = BrickColor.new("Really red")
1594
				shock4.Anchored = true
1595
				shock4.Name = "Shock Ring"
1596
				shock4.CanCollide = false
1597
				shock4.Parent = Workspace
1598
				shock4.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)))
1599
				local mesh = Instance.new("SpecialMesh")
1600
				mesh.MeshType = "FileMesh"
1601
				mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976"
1602
				mesh.Parent = shock4
1603
				coroutine.resume(coroutine.create(function(part)
1604
					for i = 0, 1, 0.05 do
1605
						part.Transparency = i
1606
						part.Mesh.Scale = Vector3.new(i * 25, i * 25, i * 25)
1607
						wait()
1608
					end
1609
					part:Remove()
1610
				end), shock4)
1611
			end
1612
			shock.Transparency = i / 500
1613
			shock2.Transparency = i / 500
1614
			shock3.Transparency = i / 500
1615
			Player.Character[Name].Source.Transparency = i / 250
1616
			shock.Mesh.Scale = Vector3.new(i, i, i)
1617
			shock2.Mesh.Scale = Vector3.new(i, i, i) / shock2Size
1618
			shock3.Mesh.Scale = Vector3.new(i, i, i) / shock3Size
1619
			shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shockAngle
1620
			shock2.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock2Angle
1621
			shock3.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock3Angle
1622
			Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 15)
1623
			Player.Character[Name].Source.Fire.Size = (i / 15)
1624
			Player.Character[Name].Source.Fire.Heat = (i / 15)
1625
			for _, model in pairs(Workspace:GetChildren()) do
1626
				if model.ClassName == "Part" then
1627
					if (Player.Character.Torso.Position - model.Position).magnitude <= i / 2 and model.Anchored == false then
1628
						model.Velocity = (model.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0)
1629
						if math.random(1, 10) == 1 then model:BreakJoints() end
1630
					end
1631
				elseif model.ClassName == "Model" and model ~= Player.Character then
1632
					for _, x in pairs(model:GetChildren()) do
1633
						if x.ClassName == "Part" then
1634
							if (Player.Character.Torso.Position - x.Position).magnitude <= i / 2 and x.Anchored == false then
1635
								x.Velocity = (x.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0)
1636
								if math.random(1, 10) == 1 then x:BreakJoints() end
1637
								if model:FindFirstChild("Humanoid") ~= nil then
1638
									model.Humanoid:TakeDamage(10)
1639
									model.Humanoid.Sit = true
1640
								end
1641
							end
1642
						end
1643
					end
1644
				end
1645
			end
1646
			wait(0.03)
1647
		end
1648
		shock:Remove()
1649
		shock2:Remove()
1650
		shock3:Remove()
1651
		Player.Character[Name].Source.Transparency = 1
1652
		Player.Character[Name].Source.Fire.Enabled = false
1653
		canFire = true
1654
	elseif spell == 11 then
1655
		--Kanamla Cysis, object manipulation class. The easiest spell in it's class allows you to lightly pick things up.
1656
		local target = mouse.Target
1657
		if target == nil then return end
1658
		if target.Parent == nil then return end
1659
		if target.Anchored == true then return end
1660
		if (target.Position - Player.Character[Name].Source.Position).magnitude > 25 then return end
1661
		if game:GetService("Players"):GetPlayerFromCharacter(target.Parent) ~= nil then
1662
			if game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character:FindFirstChild("Torso") ~= nil then
1663
				target = game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character.Torso
1664
				if game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character:FindFirstChild("Humanoid") ~= nil then
1665
					game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character.Humanoid.PlatformStand = true
1666
				end
1667
			end
1668
		end
1669
		local position = Instance.new("BodyPosition")
1670
		position.Name = "Cysis"
1671
		position.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1672
		position.P = 1000
1673
		position.D = 50
1674
		position.Parent = target
1675
		position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10)
1676
		canFire = false
1677
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1678
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1679
		Player.Character[Name].Source.Transparency = 0.25
1680
		Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue")
1681
		Player.Character[Name].Source.Fire.Enabled = true
1682
		Player.Character[Name].Source.Fire.Heat = 10
1683
		Player.Character[Name].Source.Fire.Size = 2
1684
		Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1)
1685
		Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(0.5, 0.5, 1)
1686
		Player.Character[Name].Handle.Shine.Looped = false
1687
		Player.Character[Name].Handle.Shine.Volume = 1
1688
		Player.Character[Name].Handle.Shine.Pitch = 0.75
1689
		Player.Character[Name].Handle.Shine:Play()
1690
		for i = 0, math.huge do
1691
			if Button1Down == false then break end
1692
			if Player.Character == nil then break end
1693
			if Player.Character:FindFirstChild("Humanoid") == nil then break end
1694
			if Player.Character.Humanoid.Health <= 0 then break end
1695
			if Player.Character:FindFirstChild(Name) == nil then break end
1696
			if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
1697
			if Player.Character[Name]:FindFirstChild("Source") == nil then break end
1698
			if power <= 0 then break end
1699
			if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then
1700
				power = power - 1
1701
			end
1702
			if target ~= nil and position ~= nil then
1703
				position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10)
1704
			end
1705
			wait()
1706
		end
1707
		if position ~= nil then position:Remove() end
1708
		if target ~= nil then
1709
			if target.Parent:FindFirstChild("Humanoid") ~= nil then
1710
				target.Parent.Humanoid.PlatformStand = false
1711
				target.Parent.Humanoid.Sit = true
1712
			end
1713
		end
1714
		for i = 0.25, 1, 0.05 do
1715
			Player.Character[Name].Source.Transparency = i
1716
			wait()
1717
		end
1718
		Player.Character[Name].Source.Transparency = 1
1719
		Player.Character[Name].Source.Fire.Enabled = false
1720
		canFire = true
1721
	elseif spell == 12 then
1722
		--Kanamla Tepidift, object manipulation class. Allows you to teleport from one area to another.
1723
		canFire = false
1724
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1725
		Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue")
1726
		Player.Character[Name].Source.Fire.Enabled = true
1727
		Player.Character[Name].Source.Fire.Heat = 0
1728
		Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1)
1729
		Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1)
1730
		Player.Character[Name].Handle.Shine.Looped = true
1731
		Player.Character[Name].Handle.Shine.Pitch = 1.5
1732
		Player.Character[Name].Handle.Shine.Volume = 1
1733
		Player.Character[Name].Handle.Shine:Play()
1734
		for i = 1, 0, -0.05 do
1735
			Player.Character[Name].Source.Transparency = i
1736
			Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15)
1737
			Player.Character[Name].Source.Fire.Size = (1 - i) * 15
1738
			wait()
1739
		end
1740
		local maxDistance = (Player.Character.Torso.Position - mouse.Hit.p).magnitude
1741
		if maxDistance < 500 then 
1742
			local pos1 = Player.Character.Torso.Position
1743
			local pos2 = mouse.Hit.p + Vector3.new(0, 3, 0)
1744
			local pos0 = pos1
1745
			for distance = 1, maxDistance, 5 do
1746
				pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -distance)).p
1747
				Player.Character.Torso.CFrame = CFrame.new(pos0, pos2)
1748
				Player.Character.Torso.Velocity = Vector3.new()
1749
				power = power - 1
1750
				wait()
1751
			end
1752
			Player.Character.Torso.CFrame = CFrame.new(pos2)
1753
			for i = 0, 1, 0.05 do
1754
				Player.Character[Name].Source.Transparency = i
1755
				Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15)
1756
				Player.Character[Name].Source.Fire.Size = (1 - i) * 15
1757
				Player.Character[Name].Handle.Shine.Volume = (1 - i)
1758
				wait()
1759
			end
1760
			Player.Character[Name].Handle.Shine:Stop()
1761
		else
1762
			for i = 0, 1, 0.05 do
1763
				Player.Character[Name].Source.BrickColor = Player.Character[Name].Source.BrickColor == BrickColor.new("Bright blue") and BrickColor.new("Really red") or BrickColor.new("Bright blue")
1764
				Player.Character[Name].Source.Transparency = i
1765
				Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15)
1766
				Player.Character[Name].Source.Fire.Size = (1 - i) * 15
1767
				Player.Character[Name].Source.Fire.Color = Player.Character[Name].Source.Fire.Color == Color3.new(0, 0, 1) and Color3.new(1, 0, 0) or Color3.new(0, 0, 1)
1768
				Player.Character[Name].Source.Fire.SecondaryColor = Player.Character[Name].Source.Fire.SecondaryColor == Color3.new(1, 1, 1) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1)
1769
				Player.Character[Name].Handle.Shine.Pitch = (1 - i) + 0.5
1770
				wait()
1771
			end
1772
			Player.Character[Name].Handle.Shine:Stop()
1773
		end
1774
		Player.Character[Name].Source.Transparency = 1
1775
		Player.Character[Name].Source.Fire.Enabled = false
1776
		canFire = true
1777
	elseif spell == 13 then
1778
		--Kanamla Jump, object manipulation class. Allows you to jump really high.
1779
		canFire = false
1780
		while Button1Down == true do
1781
			if power <= 0 then break end
1782
			Player.Character[Name].Handle.Fire3.Looped = false
1783
			Player.Character[Name].Handle.Fire3.Pitch = 1
1784
			Player.Character[Name].Handle.Fire3.Volume = 1
1785
			for i = 1, 2 do Player.Character[Name].Handle.Fire3:Play() end
1786
			Player.Character[Name].Source.BrickColor = BrickColor.new("Really blue")
1787
			Player.Character.Humanoid.PlatformStand = true
1788
			Player.Character.Torso.Velocity = Vector3.new(Player.Character.Torso.Velocity.x, (Player.Character.Torso.Velocity.y / 2) + 100, Player.Character.Torso.Velocity.z)
1789
			power = power - 5
1790
			local shock = Instance.new("Part")
1791
			shock.FormFactor = "Custom"
1792
			shock.Size = Vector3.new(1, 1, 1)
1793
			shock.BrickColor = BrickColor.new("Really blue")
1794
			shock.Anchored = true
1795
			shock.Name = "Shock Ring"
1796
			shock.CanCollide = false
1797
			shock.Parent = Workspace
1798
			local mesh = Instance.new("SpecialMesh")
1799
			mesh.MeshType = "FileMesh"
1800
			mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976"
1801
			mesh.Scale = Vector3.new(1, 1, 1)
1802
			mesh.Parent = shock
1803
			shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2.5, 0))
1804
			coroutine.resume(coroutine.create(function()
1805
				for i = 0, 50 do
1806
					mesh.Scale = Vector3.new(i, i / 5, i)
1807
					shock.Transparency = i / 50
1808
					wait()
1809
				end
1810
				shock:Remove()
1811
			end))
1812
			for i = 0, 1, 0.2 do
1813
				Player.Character[Name].Source.Transparency = i
1814
				Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5)
1815
				wait()
1816
			end
1817
			Player.Character[Name].Source.Transparency = 1
1818
			Player.Character.Humanoid.PlatformStand = false
1819
		end
1820
		canFire = true
1821
	elseif spell == 14 then
1822
		--Candora Hide, light manipulation class. The Hide spell makes you and your wand seem invisible to the naked eye by bending light around your limbs.
1823
		canFire = false
1824
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1825
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1826
		Player.Character[Name].Source.BrickColor = BrickColor.new("Royal purple")
1827
		for i = 1, 0, -0.05 do
1828
			Player.Character[Name].Source.Transparency = i
1829
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2
1830
			wait()
1831
		end
1832
		Player.Character[Name].Source.Transparency = 0
1833
		if Player.Character:FindFirstChild("Head") ~= nil then
1834
			if Player.Character.Head:FindFirstChild("face") ~= nil then
1835
				Player.Character.Head.face.Face = "Bottom"
1836
			end
1837
		end
1838
		Player.Character[Name].Handle.Shine.Looped = false
1839
		Player.Character[Name].Handle.Shine.Volume = 1
1840
		Player.Character[Name].Handle.Shine:Play()
1841
		for i = 0, 1.1, 0.01 do
1842
			Player.Character[Name].Handle.Shine.Pitch = math.sin(i)
1843
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2)
1844
			for _, children in pairs(Player.Character:GetChildren()) do
1845
				if children.ClassName == "Part" and children.Name ~= "" then
1846
					children.Transparency = i
1847
				end
1848
				if children.Name == Name then
1849
					for _, children2 in pairs(children:GetChildren()) do
1850
						if children2.ClassName == "Part" then
1851
							children2.Transparency = i
1852
						end
1853
					end
1854
				end
1855
			end
1856
			wait()
1857
		end
1858
		while Button1Down == true do
1859
			if Player.Character == nil then break end
1860
			if Player.Character:FindFirstChild("Humanoid") == nil then break end
1861
			if Player.Character.Humanoid.Health <= 0 then break end
1862
			if Player.Character:FindFirstChild(Name) == nil then break end
1863
			if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
1864
			if Player.Character[Name]:FindFirstChild("Source") == nil then break end
1865
			if power <= 0 then break end
1866
			power = power - 1
1867
			wait(0.5)
1868
		end
1869
		Player.Character[Name].Handle.Shine:Play()
1870
		for i = 1, -0.1, -0.01 do
1871
			Player.Character[Name].Handle.Shine.Pitch = math.sin(i)
1872
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2)
1873
			for _, children in pairs(Player.Character:GetChildren()) do
1874
				if children.ClassName == "Part" and children.Name ~= "" then
1875
					children.Transparency = i
1876
				end
1877
				if children.Name == Name then
1878
					for _, children2 in pairs(children:GetChildren()) do
1879
						if children2.ClassName == "Part" then
1880
							children2.Transparency = i
1881
						end
1882
					end
1883
				end
1884
			end
1885
			wait()
1886
		end
1887
		Player.Character[Name].Handle.Shine:Stop()
1888
		if Player.Character:FindFirstChild("Head") ~= nil then
1889
			if Player.Character.Head:FindFirstChild("face") ~= nil then
1890
				Player.Character.Head.face.Face = "Front"
1891
			end
1892
		end
1893
		for i = 0, 1, 0.05 do
1894
			Player.Character[Name].Source.Transparency = i
1895
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2
1896
			wait()
1897
		end
1898
		Player.Character[Name].Source.Transparency = 1
1899
		canFire = true
1900
	elseif spell == 15 then
1901
		--Duraen Control, human manipulation class. Lets you control the movements of others.
1902
		Controlling = Controlling == nil and false or Controlling
1903
		ControlModel = ControlModel == nil and nil or ControlModel
1904
		if Controlling ~= true then
1905
			if mouse.Target == nil then return end
1906
			if mouse.Target.Parent == nil then return end
1907
			if mouse.Target.Parent:FindFirstChild("Humanoid") == nil then return end
1908
			if mouse.Target.Parent:FindFirstChild("Torso") == nil then return end
1909
			if mouse.Target.Parent:FindFirstChild("Head") == nil then return end
1910
			canFire = false
1911
			Controlling = true
1912
			ControlModel = mouse.Target.Parent
1913
			Player.Character[Name].Source.Mesh.MeshType = "Sphere"
1914
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
1915
			Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange")
1916
			Player.Character[Name].Handle.Shine.Looped = false
1917
			Player.Character[Name].Handle.Shine.Volume = 1
1918
			Player.Character[Name].Handle.Shine.Pitch = 2
1919
			Player.Character[Name].Handle.Shine:Play()
1920
			for i = 1, 0, -0.025 do
1921
				Player.Character[Name].Source.Transparency = i
1922
				Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2
1923
				Player.Character[Name].Handle.Shine.Pitch = i * 2
1924
				wait()
1925
			end
1926
			Player.Character[Name].Source.Transparency = 0
1927
			Player.Character[Name].Handle.Shine:Stop()
1928
			coroutine.resume(coroutine.create(function()
1929
				for i = 0, 1, 0.05 do
1930
					Player.Character[Name].Source.Transparency = i
1931
					wait()
1932
				end
1933
				Player.Character[Name].Source.Transparency = 1
1934
			end))
1935
			Player.Character[Name].Handle.Fire2.Looped = false
1936
			Player.Character[Name].Handle.Fire2.Volume = 1
1937
			Player.Character[Name].Handle.Fire2.Pitch = 1
1938
			Player.Character[Name].Handle.Fire2:Play()
1939
			local Shot = Instance.new("Part", Workspace)
1940
			Shot.FormFactor = "Custom"
1941
			Shot.Shape = "Ball"
1942
			Shot.Size = Vector3.new(1, 1, 1)
1943
			Shot.CFrame = Player.Character[Name].Source.CFrame
1944
			Shot.CanCollide = false
1945
			Shot.BrickColor = BrickColor.new("Neon orange")
1946
			Shot.Transparency = 0.5
1947
			Shot.TopSurface = 0
1948
			Shot.BottomSurface = 0
1949
			local BodyVelocity = Instance.new("BodyVelocity", Shot)
1950
			BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1951
			local Camera = Workspace.CurrentCamera
1952
			Camera.CameraSubject = Shot
1953
			while true do
1954
				if ControlModel == nil then break end
1955
				if ControlModel.Parent == nil then break end
1956
				if ControlModel:FindFirstChild("Humanoid") == nil then break end
1957
				if ControlModel.Humanoid.Health <= 0 then break end
1958
				if ControlModel:FindFirstChild("Torso") == nil then break end
1959
				if ControlModel:FindFirstChild("Head") == nil then break end
1960
				if Player.Character == nil then break end
1961
				if Player.Character.Parent == nil then break end
1962
				if Player.Character:FindFirstChild("Humanoid") == nil then break end
1963
				if Player.Character.Humanoid.Health <= 0 then break end
1964
				if Player.Character:FindFirstChild("Torso") == nil then break end
1965
				if Player.Character:FindFirstChild("Head") == nil then break end
1966
				if Shot.Parent == nil then break end
1967
				if (ControlModel.Head.Position - Shot.Position).magnitude < 3 then break end
1968
				BodyVelocity.velocity = (ControlModel.Head.Position - Shot.Position).unit * (ControlModel.Humanoid.WalkSpeed * 1.5)
1969
				wait()
1970
			end
1971
			Shot:Remove()
1972
			if ControlModel:FindFirstChild("Humanoid") == nil then return end
1973
			if ControlModel:FindFirstChild("Torso") == nil then return end
1974
			if ControlModel:FindFirstChild("Head") == nil then return end
1975
			local ControlPlayer = nil
1976
			local Explosion = Instance.new("Part", Workspace)
1977
			Explosion.FormFactor = "Custom"
1978
			Explosion.Shape = "Ball"
1979
			Explosion.Size = Vector3.new(1, 1, 1)
1980
			Explosion.CFrame = ControlModel.Head.CFrame
1981
			Explosion.CanCollide = false
1982
			Explosion.Anchored = true
1983
			Explosion.BrickColor = BrickColor.new("Neon orange")
1984
			Explosion.Transparency = 0.5
1985
			Explosion.TopSurface = 0
1986
			Explosion.BottomSurface = 0
1987
			local Mesh = Instance.new("SpecialMesh")
1988
			Mesh.MeshType = "Sphere"
1989
			Mesh.Parent = Explosion
1990
			coroutine.resume(coroutine.create(function(Part)
1991
				for i = 0, 1, 0.05 do
1992
					Mesh.Scale = Vector3.new(i * 7.5, i * 2, i * 7.5)
1993
					Explosion.Transparency = i
1994
					Explosion.CFrame = Part.CFrame
1995
					wait()
1996
				end
1997
				Explosion:Remove()
1998
			end), ControlModel.Head)
1999
			local Camera = Workspace.CurrentCamera
2000
			Camera.CameraSubject = ControlModel.Humanoid
2001
			canFire = true
2002
			while Controlling == true and ControlModel:FindFirstChild("Humanoid") ~= nil and ControlModel:FindFirstChild("Torso") ~= nil and ControlModel:FindFirstChild("Head") ~= nil and spell == 15 and selected == true do
2003
				if Player.Character == nil then break end
2004
				if Player.Character:FindFirstChild("Humanoid") == nil then break end
2005
				if Player.Character.Humanoid.Health <= 0 then break end
2006
				if Player.Character:FindFirstChild(Name) == nil then break end
2007
				if Player.Character[Name]:FindFirstChild("Handle") == nil then break end
2008
				if Player.Character[Name]:FindFirstChild("Source") == nil then break end
2009
				if ControlModel.Humanoid.Health <= 0 then break end
2010
				if power <= 0 then break end
2011
				if math.random(1, 2) == 1 then power = power - 1 end
2012
				ControlModel.Humanoid:MoveTo(mouse.Hit.p, mouse.Target == nil and ControlModel.Torso or mouse.Target)
2013
				if mouse.Hit.p.y > ControlModel.Torso.Position.y then
2014
					ControlModel.Humanoid.Jump = true
2015
				end
2016
				wait()
2017
			end
2018
			if ControlModel.Parent ~= nil then
2019
				if ControlModel:FindFirstChild("Head") ~= nil then
2020
					local Explosion = Instance.new("Part", Workspace)
2021
					Explosion.Name = "Magical Explosion"
2022
					Explosion.FormFactor = "Custom"
2023
					Explosion.Shape = "Ball"
2024
					Explosion.Size = Vector3.new(1, 1, 1)
2025
					Explosion.CFrame = ControlModel.Head.CFrame
2026
					Explosion.CanCollide = false
2027
					Explosion.Anchored = true
2028
					Explosion.BrickColor = BrickColor.new("Neon orange")
2029
					Explosion.TopSurface = 0
2030
					Explosion.BottomSurface = 0
2031
					local Mesh = Instance.new("SpecialMesh")
2032
					Mesh.MeshType = "Sphere"
2033
					Mesh.Parent = Explosion
2034
					coroutine.resume(coroutine.create(function(Part)
2035
						for i = 1, 0, -0.05 do
2036
							Mesh.Scale = Vector3.new(i * 7.5, i * 2, i * 7.5)
2037
							Explosion.Transparency = i
2038
							Explosion.CFrame = Part.CFrame
2039
							wait()
2040
						end
2041
						Explosion:Remove()
2042
					end), ControlModel.Head)
2043
				end
2044
			end
2045
			Controlling = false
2046
			ControlModel = nil
2047
			Camera.CameraSubject = Player.Character:FindFirstChild("Humanoid")
2048
			canFire = false
2049
			if selected == true then
2050
				for i = 1, 0, -0.05 do
2051
					Player.Character[Name].Source.Mesh.MeshType = "Sphere"
2052
					Player.Character[Name].Source.Mesh.Scale = Vector3.new(2, 2, 2)
2053
					Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange")
2054
					Player.Character[Name].Source.Transparency = i
2055
					wait()
2056
				end
2057
				Player.Character[Name].Handle.Shine.Looped = false
2058
				Player.Character[Name].Handle.Shine.Volume = 1
2059
				Player.Character[Name].Handle.Shine.Pitch = 0
2060
				Player.Character[Name].Handle.Shine:Play()
2061
				for i = 0, 1, 0.025 do
2062
					Player.Character[Name].Source.Mesh.MeshType = "Sphere"
2063
					Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2
2064
					Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange")
2065
					Player.Character[Name].Source.Transparency = i
2066
					Player.Character[Name].Handle.Shine.Pitch = i * 2
2067
					wait()
2068
				end
2069
				Player.Character[Name].Source.Transparency = 1
2070
			end
2071
			canFire = true
2072
		else
2073
			Controlling = false
2074
		end
2075
	elseif spell == 16 then
2076
		--Duraen Switch, human manipulation class. Dress up as the enemy... Or as a woman, you sicko.
2077
		if mouse.Target == nil then return end
2078
		if mouse.Target.Parent == nil then return end
2079
		if mouse.Target.Parent:FindFirstChild("Humanoid") == nil then return end
2080
		if mouse.Target.Parent:FindFirstChild("Torso") == nil then return end
2081
		if mouse.Target.Parent:FindFirstChild("Head") == nil then return end
2082
		canFire = false
2083
		local CharacterOne = Player.Character
2084
		local CharacterTwo = mouse.Target.Parent
2085
		Player.Character[Name].Source.Mesh.MeshType = "Sphere"
2086
		Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1)
2087
		Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange")
2088
		Player.Character[Name].Handle.Shine.Looped = false
2089
		Player.Character[Name].Handle.Shine.Volume = 1
2090
		Player.Character[Name].Handle.Shine.Pitch = 2
2091
		Player.Character[Name].Handle.Shine:Play()
2092
		for i = 1, 0, -0.025 do
2093
			Player.Character[Name].Source.Transparency = i
2094
			Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2
2095
			Player.Character[Name].Handle.Shine.Pitch = i * 2
2096
			wait()
2097
		end
2098
		Player.Character[Name].Source.Transparency = 0
2099
		Player.Character[Name].Handle.Shine:Stop()
2100
		coroutine.resume(coroutine.create(function()
2101
			for i = 0, 1, 0.05 do
2102
				Player.Character[Name].Source.Transparency = i
2103
				wait()
2104
			end
2105
			Player.Character[Name].Source.Transparency = 1
2106
		end))
2107
		coroutine.resume(coroutine.create(function()
2108
			local Explosion = Instance.new("Part", Workspace)
2109
			Explosion.Name = "Magical Explosion"
2110
			Explosion.FormFactor = "Custom"
2111
			Explosion.Shape = "Ball"
2112
			Explosion.Size = Vector3.new(1, 1, 1)
2113
			Explosion.CanCollide = false
2114
			Explosion.Anchored = true
2115
			Explosion.BrickColor = BrickColor.new("Neon orange")
2116
			Explosion.TopSurface = 0
2117
			Explosion.BottomSurface = 0
2118
			local Mesh = Instance.new("SpecialMesh")
2119
			Mesh.MeshType = "Sphere"
2120
			Mesh.Parent = Explosion
2121
			coroutine.resume(coroutine.create(function(Part)
2122
				for i = 0, 7, 0.1 do
2123
					Mesh.Scale = Vector3.new(i, i * 2, i)
2124
					Explosion.CFrame = Part.CFrame
2125
					wait()
2126
				end
2127
				for i = 7, 14, 0.1 do
2128
					Mesh.Scale = Vector3.new(i, i * 2, i)
2129
					Explosion.Transparency = (i - 7) / 7
2130
					Explosion.CFrame = Part.CFrame
2131
					wait()
2132
				end
2133
				Explosion:Remove()
2134
			end), CharacterOne.Torso)
2135
			local Explosion = Instance.new("Part", Workspace)
2136
			Explosion.Name = "Magical Explosion"
2137
			Explosion.FormFactor = "Custom"
2138
			Explosion.Shape = "Ball"
2139
			Explosion.Size = Vector3.new(1, 1, 1)
2140
			Explosion.CanCollide = false
2141
			Explosion.Anchored = true
2142
			Explosion.BrickColor = BrickColor.new("Neon orange")
2143
			Explosion.TopSurface = 0
2144
			Explosion.BottomSurface = 0
2145
			local Mesh = Instance.new("SpecialMesh")
2146
			Mesh.MeshType = "Sphere"
2147
			Mesh.Parent = Explosion
2148
			coroutine.resume(coroutine.create(function(Part)
2149
				for i = 0, 7, 0.1 do
2150
					Mesh.Scale = Vector3.new(i, i * 2, i)
2151
					Explosion.CFrame = Part.CFrame
2152
					wait()
2153
				end
2154
				for i = 7, 14, 0.1 do
2155
					Mesh.Scale = Vector3.new(i, i * 2, i)
2156
					Explosion.Transparency = (i - 7) / 7
2157
					Explosion.CFrame = Part.CFrame
2158
					wait()
2159
				end
2160
				Explosion:Remove()
2161
			end), CharacterTwo.Torso)
2162
		end))
2163
		wait(2)
2164
		local CharacterOneParts = Instance.new("Model")
2165
		local CharacterTwoParts = Instance.new("Model")
2166
		if CharacterOne.Head:FindFirstChild("face") ~= nil then
2167
			CharacterOne.Head.face.Parent = CharacterOneParts
2168
		end
2169
		if CharacterOne.Head:FindFirstChild("Mesh") ~= nil then
2170
			CharacterOne.Head.Mesh.Parent = CharacterOneParts
2171
		end
2172
		if CharacterOne.Torso:FindFirstChild("roblox") ~= nil then
2173
			CharacterOne.Torso.roblox.Parent = CharacterOneParts
2174
		end
2175
		for _, Part in pairs(CharacterOne:GetChildren()) do
2176
			if Part.ClassName == "Shirt" or Part.ClassName == "Pants" or Part.ClassName == "CharacterMesh" or Part.ClassName == "ShirtGraphic" or Part.ClassName == "Hat" or Part.ClassName == "Accoutrement" or Part.ClassName == "BodyColors" then
2177
				Part.Parent = CharacterOneParts
2178
			end
2179
		end
2180
		if CharacterTwo.Head:FindFirstChild("face") ~= nil then
2181
			CharacterTwo.Head.face.Parent = CharacterTwoParts
2182
		end
2183
		if CharacterTwo.Head:FindFirstChild("Mesh") ~= nil then
2184
			CharacterTwo.Head.Mesh.Parent = CharacterTwoParts
2185
		end
2186
		if CharacterTwo.Torso:FindFirstChild("roblox") ~= nil then
2187
			CharacterTwo.Torso.roblox.Parent = CharacterTwoParts
2188
		end
2189
		for _, Part in pairs(CharacterTwo:GetChildren()) do
2190
			if Part.ClassName == "Shirt" or Part.ClassName == "Pants" or Part.ClassName == "CharacterMesh" or Part.ClassName == "ShirtGraphic" or Part.ClassName == "Hat" or Part.ClassName == "Accoutrement" or Part.ClassName == "BodyColors" then
2191
				Part.Parent = CharacterTwoParts
2192
			end
2193
		end
2194
		for _, Part in pairs(CharacterOneParts:GetChildren()) do
2195
			if Part.Name == "face" or Part.Name == "Mesh" then
2196
				Part.Parent = CharacterTwo.Head
2197
			elseif Part.Name == "roblox" then
2198
				Part.Parent = CharacterTwo.Torso
2199
			else
2200
				Part.Parent = CharacterTwo
2201
			end
2202
		end
2203
		for _, Part in pairs(CharacterTwoParts:GetChildren()) do
2204
			if Part.Name == "face" or Part.Name == "Mesh" then
2205
				Part.Parent = CharacterOne.Head
2206
			elseif Part.Name == "roblox" then
2207
				Part.Parent = CharacterOne.Torso
2208
			else
2209
				Part.Parent = CharacterOne
2210
			end
2211
		end
2212
		canFire = true
2213
	end
2214
end
2215
2216
2217
function onButton1Up(mouse)
2218
	if selected == false then return end
2219
	Button1Down = false
2220
	while canFire == false do wait() end
2221
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
2222
end
2223
2224
2225
function onKeyDown(key, mouse)
2226
	if selected == false or canFire == false or Button1Down == true then return end
2227
	key = key:lower()
2228
	if key == "q" then
2229
		if mouse.Target == nil then return end
2230
		if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
2231
			onDeselected(mouse)
2232
			removeParts("holster")
2233
			script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
2234
		end
2235
	end
2236
	if key == "e" then
2237
		spell = spell - 1
2238
		if spell < 0 then
2239
			spell = 16
2240
		end
2241
	end
2242
	if key == "r" then
2243
		spell = spell + 1
2244
		if spell > 16 then
2245
			spell = 0
2246
		end
2247
	end
2248
	if key == "t" then
2249
		spellHotkey1Delay = time()
2250
	end
2251
	if key == "y" then
2252
		spellHotkey2Delay = time()
2253
	end
2254
	if key == "u" then
2255
		spellHotkey3Delay = time()
2256
	end
2257
	updateSpellText()
2258
	updateGui()
2259
end
2260
2261
2262
function onKeyUp(key, mouse)
2263
	if selected == false or canFire == false or Button1Down == true then return end
2264
	key = key:lower()
2265
	if key == "t" then
2266
		if time() - spellHotkey1Delay > 1 then
2267
			spellHotkey1 = spell
2268
			local HotkeyMessage = Instance.new("Message", Player)
2269
			HotkeyMessage.Text = "Set hotkey 1."
2270
			wait(2.5)
2271
			HotkeyMessage:Remove()
2272
		else
2273
			spell = spellHotkey1
2274
		end
2275
	end
2276
	if key == "y" then
2277
		if time() - spellHotkey2Delay > 1 then
2278
			spellHotkey2 = spell
2279
			local HotkeyMessage = Instance.new("Message", Player)
2280
			HotkeyMessage.Text = "Set hotkey 2."
2281
			wait(2.5)
2282
			HotkeyMessage:Remove()
2283
		else
2284
			spell = spellHotkey2
2285
		end
2286
	end
2287
	if key == "u" then
2288
		if time() - spellHotkey3Delay > 1 then
2289
			spellHotkey3 = spell
2290
			local HotkeyMessage = Instance.new("Message", Player)
2291
			HotkeyMessage.Text = "Set hotkey 3."
2292
			wait(2.5)
2293
			HotkeyMessage:Remove()
2294
		else
2295
			spell = spellHotkey3
2296
		end
2297
	end
2298
	updateSpellText()
2299
	updateGui()
2300
end
2301
2302
2303
function onSelected(mouse)
2304
	if selected == true or dropped == true then return end
2305
	selected = true
2306
	mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
2307
	while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
2308
		if Player.Character.WeaponActivated.Value == nil then break end
2309
		if Player.Character.WeaponActivated.Value.Parent == nil then break end
2310
		wait()
2311
	end
2312
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
2313
	updateSpellText()
2314
	updateGui()
2315
	removeParts("holster")
2316
	makeParts("hand")
2317
	local weapon = Instance.new("ObjectValue")
2318
	weapon.Name = "WeaponActivated"
2319
	weapon.Value = script.Parent
2320
	weapon.Parent = Player.Character
2321
	DisableLimb(1, Player.Character)
2322
	SetAngle(1, math.rad(90), Player.Character)
2323
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
2324
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
2325
	mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
2326
	mouse.KeyUp:connect(function(key) onKeyUp(key, mouse) end)
2327
	while selected == true do
2328
		if canFire == true then
2329
			if power < 100 and power >= 0 then
2330
				power = power + 1
2331
				wait(0.05)
2332
			elseif power < 0 then
2333
				power = power + 1
2334
				wait(0.3)
2335
			elseif power > 100 then
2336
				power = power - 1
2337
				wait(1)
2338
			else
2339
				power = 100
2340
			end
2341
		end
2342
		updateSpellText()
2343
		updateGui()
2344
		wait()
2345
	end
2346
end
2347
2348
2349
function onDeselected(mouse)
2350
	if selected == false then return end
2351
	selected = false
2352
	Button1Down = false
2353
	while canFire == false do
2354
		wait()
2355
	end
2356
	if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
2357
		if Player.Character.WeaponActivated.Value == script.Parent then
2358
			Player.Character.WeaponActivated:Remove()
2359
		end
2360
	end
2361
	while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
2362
		if Player.Character.WeaponActivated.Value == nil then break end
2363
		if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end
2364
		wait()
2365
	end
2366
	if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
2367
	removeParts("hand")
2368
	makeParts("holster")
2369
	SetAngle(1, 0, Player.Character)
2370
	EnableLimb(1, Player.Character)
2371
end
2372
2373
2374
if script.Parent.ClassName ~= "HopperBin" then
2375
	if Player == nil then print("Error: Player not found!") return end
2376
	local Tool = Instance.new("HopperBin")
2377
	Tool.Name = Name
2378
	Tool.Parent = Player.Backpack
2379
	script.Name = "Main"
2380
	script.Parent = Tool
2381
elseif script.Parent.ClassName == "HopperBin" then
2382
	while script.Parent.Parent.ClassName ~= "Backpack" do
2383
		wait()
2384
	end
2385
	Player = script.Parent.Parent.Parent
2386
	makeParts("holster")
2387
	script.Parent.Selected:connect(onSelected)
2388
	script.Parent.Deselected:connect(onDeselected)
2389
end