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local Item = "ItemName"
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local Quantity = 10
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local Land = nil
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for i,v in pairs(game.Workspace.Properties:GetChildren()) do
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   if v.Owner.Value == game.Players.LocalPlayer then
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       Land = v
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       break
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   end
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end
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if not Land then
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   for i,v in pairs(game.Workspace.Properties:GetChildren()) do
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       if v.Owner.Value == game.Players.LocalPlayer or v.Owner.Value == nil then
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           Land = v
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           game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(v)
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           break
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       end
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   end
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end
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function Spawn(Item)
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   local Info = {}
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   Info.Name = Item.Name
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   Info.Type = game.ReplicatedStorage.Purchasables.Structures.HardStructures.Sawmill2.Type
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   Info.OtherInfo = game.ReplicatedStorage.Purchasables.WireObjects.Wire.OtherInfo
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   local Points = {Land.OriginSquare.Position + Vector3.new(0,5,0), Land.OriginSquare.Position + Vector3.new(0,5,0)}
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   game.ReplicatedStorage.PlaceStructure.ClientPlacedWire:FireServer(Info, Points)
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end
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for i=1, Quantity do
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   Spawn(game.ReplicatedStorage.Purchasables:FindFirstChild(Item, true))
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end