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1 | import pygame | |
2 | ||
3 | - | from Platform import Platform |
3 | + | from paddle import Paddle |
4 | ||
5 | # height and width of the screen | |
6 | SCREEN_WIDTH = 1024 | |
7 | SCREEN_HEIGHT = 800 | |
8 | # pygame settings | |
9 | pygame.init() | |
10 | ||
11 | # display, clock and background objects | |
12 | display = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) | |
13 | clock = pygame.time.Clock() | |
14 | background_image = pygame.image.load('images/background.png') | |
15 | ||
16 | - | # platform object |
16 | + | # paddle object |
17 | - | platform = Platform() |
17 | + | paddle = Paddle() |
18 | ||
19 | # main game loop | |
20 | game_on = True | |
21 | while game_on: | |
22 | for event in pygame.event.get(): | |
23 | if event.type == pygame.KEYDOWN: | |
24 | if event.key == pygame.K_ESCAPE: | |
25 | game_on = False | |
26 | elif event.type == pygame.QUIT: | |
27 | game_on = False | |
28 | ||
29 | - | # platform controls |
29 | + | # paddle controls |
30 | pressed_keys = pygame.key.get_pressed() | |
31 | if pressed_keys[pygame.K_a]: | |
32 | - | platform.move_platform(-1) |
32 | + | paddle.move_paddle(-1) |
33 | if pressed_keys[pygame.K_d]: | |
34 | - | platform.move_platform(1) |
34 | + | paddle.move_paddle(1) |
35 | ||
36 | # display background | |
37 | display.blit(background_image, (0, 0)) | |
38 | ||
39 | - | # display platform |
39 | + | # display paddle |
40 | - | display.blit(platform.image, platform.position) |
40 | + | display.blit(paddle.image, paddle.rect) |
41 | ||
42 | pygame.display.flip() | |
43 | clock.tick(30) | |
44 | ||
45 | pygame.quit() | |
46 | - | |
46 | + | |
47 |