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1 | integer out = FALSE; | |
2 | integer rod_equip = FALSE; | |
3 | ||
4 | key rod_owner; // 3. Since you are passing messages over several events we need to store the rod owner key in a global variable. | |
5 | ||
6 | //time 15 seconds delay for it to be visible | |
7 | ||
8 | ||
9 | ||
10 | default | |
11 | { | |
12 | state_entry() | |
13 | { | |
14 | llListen(-11223,"Fishing Rod","",""); | |
15 | ||
16 | ||
17 | } | |
18 | - | { |
18 | + | |
19 | - | if(msg=="Equip" ) |
19 | + | |
20 | { | |
21 | ||
22 | list tmp = llParseString2List(msg,["_"],[]); // 4. We parse the message sent from the rod to the pond. The message will be split into elements in a list at the separator. | |
23 | - | |
23 | + | |
24 | string cmd = llList2String(tmp,0); // 5. The value to the left of the separator will become the first element in the list. i,e "Equip". Note that list elements begin at 0. | |
25 | ||
26 | string val = llList2String(tmp,1); // 6. The value to the right of the separator will become the second element in the list. i,e The rod owner key. | |
27 | ||
28 | if(cmd=="Equip" ) // 7. Note this changes to if(cmd=="Equip" ) because we are checking the parsed message. | |
29 | { | |
30 | ||
31 | rod_equip = TRUE; | |
32 | rod_owner = (key)ref; // 8. We need to store this in the global variable container so we can send it on to the spawner. | |
33 | return; | |
34 | } | |
35 | else | |
36 | { | |
37 | rod_equip = FALSE; | |
38 | return; | |
39 | } | |
40 | ||
41 | ||
42 | ||
43 | } | |
44 | - | llSay(-11223,"off"); |
44 | + | |
45 | touch_start(integer total_number) | |
46 | { | |
47 | //ask for the fishing rod | |
48 | llSay(-11223,"CheckRod"); | |
49 | if(out == TRUE && rod_equip == TRUE) | |
50 | { | |
51 | - | llSay(-11223,"on"); |
51 | + | |
52 | out = FALSE; | |
53 | llSay(-11223,"off_"+ rod_owner); | |
54 | return; | |
55 | } | |
56 | ||
57 | else if(out == FALSE && rod_equip == TRUE) | |
58 | { | |
59 | out = !out; | |
60 | llSay(-11223,"on_"+ rod_owner); //9. We send the message on to the spawners and whichever spawner with an owner key that matches the rod owner key will spawn fish. | |
61 | return; | |
62 | } | |
63 | ||
64 | } | |
65 | } |