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1 | --Ahuhuhuhu it's a good hammer amirite ahuahuahuahua | |
2 | --Credits to W8X for helping out with the magnitude damage function and stuff | |
3 | --Credits to MakerModelLua to fix a small problem ;D | |
4 | ||
5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
6 | print(" this script was converted by An ignorant / zach ") | |
7 | warn(" credits goes to real creators ") | |
8 | warn(" Credits to W8X ") | |
9 | warn(" and Credits to MakerModelLua") | |
10 | local Player,game,owner = owner,game | |
11 | local RealPlayer = Player | |
12 | do | |
13 | print("FE Compatibility code by Mokiros") | |
14 | local rp = RealPlayer | |
15 | script.Parent = rp.Character | |
16 | ||
17 | --RemoteEvent for communicating | |
18 | local Event = Instance.new("RemoteEvent") | |
19 | Event.Name = "UserInput_Event" | |
20 | ||
21 | --Fake event to make stuff like Mouse.KeyDown work | |
22 | local function fakeEvent() | |
23 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
24 | t.connect = t.Connect | |
25 | return t | |
26 | end | |
27 | ||
28 | --Creating fake input objects with fake variables | |
29 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
30 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
31 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
32 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
33 | end} | |
34 | --Merged 2 functions into one by checking amount of arguments | |
35 | CAS.UnbindAction = CAS.BindAction | |
36 | ||
37 | --This function will trigger the events that have been :Connect()'ed | |
38 | local function te(self,ev,...) | |
39 | local t = m[ev] | |
40 | if t and t._fakeEvent then | |
41 | for _,f in pairs(t.Functions) do | |
42 | f(...) | |
43 | end | |
44 | end | |
45 | end | |
46 | m.TrigEvent = te | |
47 | UIS.TrigEvent = te | |
48 | ||
49 | Event.OnServerEvent:Connect(function(plr,io) | |
50 | if plr~=rp then return end | |
51 | m.Target = io.Target | |
52 | m.Hit = io.Hit | |
53 | if not io.isMouse then | |
54 | local b = io.UserInputState == Enum.UserInputState.Begin | |
55 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
56 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
57 | end | |
58 | for _,t in pairs(CAS.Actions) do | |
59 | for _,k in pairs(t.Keys) do | |
60 | if k==io.KeyCode then | |
61 | t.Function(t.Name,io.UserInputState,io) | |
62 | end | |
63 | end | |
64 | end | |
65 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
66 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
67 | end | |
68 | end) | |
69 | Event.Parent = NLS([==[ | |
70 | local Player = game:GetService("Players").LocalPlayer | |
71 | local Event = script:WaitForChild("UserInput_Event") | |
72 | ||
73 | local Mouse = Player:GetMouse() | |
74 | local UIS = game:GetService("UserInputService") | |
75 | local input = function(io,a) | |
76 | if a then return end | |
77 | --Since InputObject is a client-side instance, we create and pass table instead | |
78 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
79 | end | |
80 | UIS.InputBegan:Connect(input) | |
81 | UIS.InputEnded:Connect(input) | |
82 | ||
83 | local h,t | |
84 | --Give the server mouse data 30 times every second, but only if the values changed | |
85 | --If player is not moving their mouse, client won't fire events | |
86 | while wait(1/30) do | |
87 | if h~=Mouse.Hit or t~=Mouse.Target then | |
88 | h,t=Mouse.Hit,Mouse.Target | |
89 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
90 | end | |
91 | end]==],Player.Character) | |
92 | ||
93 | ----Sandboxed game object that allows the usage of client-side methods and services | |
94 | --Real game object | |
95 | local _rg = game | |
96 | ||
97 | --Metatable for fake service | |
98 | local fsmt = { | |
99 | __index = function(self,k) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s[k] end | |
102 | end, | |
103 | __newindex = function(self,k,v) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then s[k]=v end | |
106 | end, | |
107 | __call = function(self,...) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then return s(...) end | |
110 | end | |
111 | } | |
112 | local function FakeService(t,RealService) | |
113 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
114 | return setmetatable(t,fsmt) | |
115 | end | |
116 | ||
117 | --Fake game object | |
118 | local g = { | |
119 | GetService = function(self,s) | |
120 | return self[s] | |
121 | end, | |
122 | Players = FakeService({ | |
123 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
124 | },"Players"), | |
125 | UserInputService = FakeService(UIS,"UserInputService"), | |
126 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
127 | } | |
128 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
129 | g.service = g.GetService | |
130 | ||
131 | g.RunService = FakeService({ | |
132 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
133 | BindToRenderStep = function(self,name,_,fun) | |
134 | ||
135 | end, | |
136 | UnbindFromRenderStep = function(self,name) | |
137 | self._btrs[name]:Disconnect() | |
138 | end, | |
139 | },"RunService") | |
140 | ||
141 | setmetatable(g,{ | |
142 | __index=function(self,s) | |
143 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
144 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
145 | end, | |
146 | __newindex = fsmt.__newindex, | |
147 | __call = fsmt.__call | |
148 | }) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = g,g.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | ||
154 | ||
155 | function lerp(weld,beglerp,endlerp,speed) | |
156 | weld.C0 = beglerp:lerp(endlerp,speed) | |
157 | return weld.C0 | |
158 | end | |
159 | local speed = 0.2 | |
160 | local angle = 0 | |
161 | local anglespeed = 1.5 | |
162 | local armspeed = 0.2 | |
163 | local armangle = 0 | |
164 | local armanglespeed = 1.5 | |
165 | local legspeed = 0.2 | |
166 | local legangle = 0 | |
167 | local leganglespeed = 1.5 | |
168 | x2enabled = true | |
169 | ignore = {} | |
170 | action = "Idle" | |
171 | Mode = "TwoHanded" | |
172 | on = false | |
173 | enabled = true | |
174 | jumping = false | |
175 | falling = false | |
176 | handleexception = false | |
177 | combo = 1 | |
178 | Player = game.Players.LocalPlayer | |
179 | Char = Player.Character | |
180 | Anim = Char:FindFirstChild("Animate") | |
181 | Human = Char.Humanoid | |
182 | Human.WalkSpeed = 14 | |
183 | mouse = Player:GetMouse() | |
184 | Sounds = {"rbxasset://sounds/unsheath.wav", "rbxassetid://161006212", "rbxassetid://2248511", "rbxassetid://2101137", "rbxassetid://2248511","rbxassetid://157631498","rbxassetid://161006195","rbxassetid://157878578"} | |
185 | T = Char:findFirstChild("Torso") | |
186 | Head = Char.Head | |
187 | LA = Char:findFirstChild("Left Arm") | |
188 | RA = Char:findFirstChild("Right Arm") | |
189 | LL = Char:findFirstChild("Left Leg") | |
190 | RL = Char:findFirstChild("Right Leg") | |
191 | LS = T:findFirstChild("Left Shoulder") | |
192 | RS = T:findFirstChild("Right Shoulder") | |
193 | LH = T:findFirstChild("Left Hip") | |
194 | RH = T:findFirstChild("Right Hip") | |
195 | Neck = T:findFirstChild("Neck") | |
196 | HM = Char:findFirstChild("HumanoidRootPart") | |
197 | RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
198 | WLS = Instance.new("Weld", nil) | |
199 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
200 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
201 | WLS.Part0 = T | |
202 | WLS.Part1 = LA | |
203 | WRS = Instance.new("Weld", nil) | |
204 | WRS.Part0 = T | |
205 | WRS.Part1 = RA | |
206 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
207 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
208 | WLH = LH | |
209 | WRH = RH | |
210 | WeldLH = Instance.new("Weld", nil) | |
211 | WeldLH.C0 = CFrame.new(-0.5, -1, 0) | |
212 | WeldLH.C1 = CFrame.new(0, 1, 0) | |
213 | WeldLH.Part0 = T | |
214 | WeldLH.Part1 = LL | |
215 | WeldRH = Instance.new("Weld", nil) | |
216 | WeldRH.C0 = CFrame.new(0.5, -1, 0) | |
217 | WeldRH.C1 = CFrame.new(0, 1, 0) | |
218 | WeldRH.Part0 = T | |
219 | WeldRH.Part1 = RL | |
220 | LSC0 = WLS.C0 | |
221 | RSC0 = WRS.C0 | |
222 | LHC0 = WLH.C0 | |
223 | RHC0 = WRH.C0 | |
224 | WLHC0 = WeldLH.C0 | |
225 | WRHC0 = WeldRH.C0 | |
226 | WRJ = RJ | |
227 | RJC0 = WRJ.C0 | |
228 | NC0 = Neck.C0 | |
229 | hopbin = Instance.new("HopperBin", Player.Backpack) | |
230 | hopbin.Name = "Xyphon" | |
231 | Run = game:GetService("RunService") | |
232 | ||
233 | New = function(Object, Parent, Name, Data) | |
234 | local Object = Instance.new(Object) | |
235 | for Index, Value in pairs(Data or {}) do | |
236 | Object[Index] = Value | |
237 | end | |
238 | Object.Parent = Parent | |
239 | Object.Name = Name | |
240 | return Object | |
241 | end | |
242 | ||
243 | Hammer = New("Model",Char,"Hammer",{}) | |
244 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 1.85000014, 88.3500061, 0.999999642, 0, -5.96046448e-008, 5.96046448e-008, 0, 0.999999642, 0, -1, 0),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
245 | coolpart = Part | |
246 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 3, 5),}) | |
247 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 87.9500122, -0.999999404, -2.98023366e-008, -1.73452321e-007, 1.73452307e-007, -2.45785998e-007, -0.999999404, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
248 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
249 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 88.75, 0.999999642, 1.21847012e-008, -1.34932521e-009, -1.34931466e-009, -1.49011612e-008, -0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
250 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
251 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 88.75, -0.999999404, -1.21847004e-008, 4.47034836e-008, 4.47034836e-008, 1.49011559e-008, 0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
252 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
253 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 87.9500122, 0.999999285, 2.98023295e-008, 1.34110451e-007, -1.34110451e-007, 2.45785998e-007, 0.999999285, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
254 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
255 | Handle = New("Part",Hammer,"Handle",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 1.85000014, 91.75, -1, 0, 0, 0, 0, -1, 0, -1, 0),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.627451, 0.372549, 0.207843),}) | |
256 | Mesh = New("CylinderMesh",Handle,"Mesh",{Scale = Vector3.new(1, 11, 1),}) | |
257 | ||
258 | ||
259 | Parts = {} | |
260 | for i,v in pairs(Hammer:GetChildren()) do | |
261 | table.insert(Parts,v) | |
262 | end | |
263 | ||
264 | local prev | |
265 | local parts = Parts | |
266 | ||
267 | for i = 1,#parts do | |
268 | if (parts[i].className == "Part" or parts[i].className == "WedgePart") then | |
269 | if (prev ~= nil) then | |
270 | local weld = Instance.new("Weld") | |
271 | weld.Part0 = prev | |
272 | weld.Part1 = parts[i] | |
273 | weld.C0 = prev.CFrame:inverse() | |
274 | weld.C1 = parts[i].CFrame:inverse() | |
275 | weld.Parent = Hammer | |
276 | end | |
277 | prev = parts[i] | |
278 | end | |
279 | end | |
280 | ||
281 | handle = Handle | |
282 | handleweld = Instance.new("Weld",T) | |
283 | handleweld.Part0 = RA | |
284 | handleweld.Part1 = handle | |
285 | handleweld.C0 = CFrame.new(0,-0.8,-1) *CFrame.Angles(-math.pi/2,0,0) | |
286 | handleweld.C1 = CFrame.new(0,0,0.5) | |
287 | hanw = handleweld.C0 | |
288 | saven = Neck.C0 | |
289 | ||
290 | PlaySound = function(part,volume,pitch,id) | |
291 | local Sound = Instance.new("Sound", part) | |
292 | Sound.SoundId = id | |
293 | Sound.Pitch = pitch | |
294 | Sound.Volume = volume | |
295 | coroutine.wrap(function() | |
296 | wait() | |
297 | Sound:Play() | |
298 | game.Debris:AddItem(Sound,1) | |
299 | end)() | |
300 | end | |
301 | ||
302 | function GetDistance(Obj,Mag) | |
303 | for _,v in pairs(workspace:GetChildren()) do | |
304 | if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then | |
305 | local Mag2 = (v.Torso.Position - Obj.Position).magnitude | |
306 | if Mag2 < Mag then | |
307 | return v | |
308 | end | |
309 | end | |
310 | end | |
311 | end | |
312 | ||
313 | ShowDmg = function(totake) | |
314 | local modl = Instance.new("Model", workspace) | |
315 | modl.Name = tostring(totake) | |
316 | local prt = Instance.new("Part", modl) | |
317 | prt.CanCollide = false | |
318 | prt.BrickColor = BrickColor.Red() | |
319 | prt.Name = "Head" | |
320 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
321 | prt.TopSurface = 0 | |
322 | prt.BottomSurface = 0 | |
323 | prt.FormFactor = 3 | |
324 | prt.Size = Vector3.new(1, 0.2, 1) | |
325 | local bm = Instance.new("BlockMesh", prt) | |
326 | local hum = Instance.new("Humanoid", modl) | |
327 | hum.Health = 0 | |
328 | hum.MaxHealth = 0 | |
329 | hum.WalkSpeed = 0 | |
330 | bodypos = Instance.new("BodyPosition", prt) | |
331 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
332 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
333 | game.Debris:AddItem(modl, 1) | |
334 | coroutine.resume(coroutine.create(function() | |
335 | for i = 1, 3 do | |
336 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
337 | Rwait() | |
338 | end | |
339 | end)) | |
340 | end | |
341 | ||
342 | --Credits to MakerModelLua for helping me fix a small problem ;D | |
343 | function Denature(Body) | |
344 | local pr = Instance.new("Part",Body) | |
345 | pr.CanCollide = false | |
346 | pr.TopSurface = 0 | |
347 | pr.BottomSurface = 0 | |
348 | pr.FormFactor = 3 | |
349 | pr.BrickColor = BrickColor.new("Really black") | |
350 | pr.Size = Vector3.new(0.2,0.2,0.2) | |
351 | pr.CFrame = Body.Torso.CFrame | |
352 | local prm = Instance.new("SpecialMesh",pr) | |
353 | prm.MeshType = "Sphere" | |
354 | local prw = Instance.new("Weld",pr) | |
355 | prw.Part0 = pr | |
356 | prw.Part1 = Body.Torso | |
357 | game.Debris:AddItem(pr,1.5) | |
358 | local pmscale = prm.Scale | |
359 | spawn(function() | |
360 | for i = 1,3 do | |
361 | Body.Humanoid:TakeDamage(1) | |
362 | ShowDmg(5) | |
363 | Rwait(38) | |
364 | end | |
365 | end) | |
366 | spawn(function() | |
367 | for i = 1,3 do | |
368 | for i = 0,1.25,0.25/5 do | |
369 | local pra = Instance.new("Part",Body) | |
370 | pra.Anchored = true | |
371 | pra.CanCollide = false | |
372 | pra.TopSurface = 0 | |
373 | pra.BottomSurface = 0 | |
374 | pra.FormFactor = 3 | |
375 | pra.BrickColor = BrickColor.new("Really black") | |
376 | pra.Size = Vector3.new(0.2,0.2,0.2) | |
377 | pra.CFrame = Body.Torso.CFrame *CFrame.new(math.random(-40,40)/10,math.random(-20,20)/10,math.random(-15,15)/10) | |
378 | game.Debris:AddItem(pra,0.5) | |
379 | pra.Transparency = i/4 | |
380 | pr.Transparency = i | |
381 | prm.Scale = pmscale +Vector3.new(50*i,50*i,50*i) | |
382 | Rwait() | |
383 | end | |
384 | Rwait(5) | |
385 | end | |
386 | end) | |
387 | end | |
388 | ||
389 | ||
390 | function Damage(magnitude,part,damg,knockback,ignoretime) | |
391 | if ignoretime == 0 or ignoretime == nil then | |
392 | ignoretime = 0.5 | |
393 | end | |
394 | local Body = GetDistance(part,magnitude) | |
395 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
396 | ignore[Body] = true | |
397 | Body.Humanoid:TakeDamage(damg) | |
398 | spawn(function() | |
399 | ShowDmg(damg) | |
400 | end) | |
401 | if knockback ~= nil and knockback >= 0 then | |
402 | local v = Instance.new("BodyVelocity",Body.Torso) | |
403 | v.maxForce = Vector3.new(1e4,0,1e4) | |
404 | v.P = 1e15 | |
405 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
406 | game.Debris:AddItem(v,0.3) | |
407 | end | |
408 | coroutine.resume(coroutine.create(function() | |
409 | wait(ignoretime) | |
410 | ignore[Body] = false | |
411 | end)) | |
412 | end | |
413 | end | |
414 | ||
415 | function LiftDamage(magnitude,part,damg,knockback,ignoretime) | |
416 | if lifted == true then return end | |
417 | if ignoretime == 0 or ignoretime == nil then | |
418 | ignoretime = 0.5 | |
419 | end | |
420 | Body = GetDistance(part,magnitude) | |
421 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
422 | lifted = true | |
423 | ignore[Body] = true | |
424 | Body.Humanoid:TakeDamage(damg) | |
425 | spawn(function() | |
426 | ShowDmg(damg) | |
427 | end) | |
428 | if knockback ~= nil and knockback >= 0 then | |
429 | local v = Instance.new("BodyVelocity",Body.Torso) | |
430 | v.maxForce = Vector3.new(1e4,0,1e4) | |
431 | v.P = 1e15 | |
432 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
433 | game.Debris:AddItem(v,0.3) | |
434 | end | |
435 | coroutine.resume(coroutine.create(function() | |
436 | wait(ignoretime) | |
437 | ignore[Body] = false | |
438 | end)) | |
439 | end | |
440 | end | |
441 | ||
442 | function PowerDamage(magnitude,part,damg,knockback,ignoretime) | |
443 | if ignoretime == 0 or ignoretime == nil then | |
444 | ignoretime = 0.5 | |
445 | end | |
446 | local Body = GetDistance(part,magnitude) | |
447 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
448 | hit = Body | |
449 | ignore[Body] = true | |
450 | Body.Humanoid:TakeDamage(damg) | |
451 | spawn(function() | |
452 | ShowDmg(damg) | |
453 | end) | |
454 | spawn(function() | |
455 | Denature(hit) | |
456 | end) | |
457 | if knockback ~= nil and knockback >= 0 then | |
458 | local v = Instance.new("BodyVelocity",Body.Torso) | |
459 | v.maxForce = Vector3.new(1e4,0,1e4) | |
460 | v.P = 1e15 | |
461 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
462 | game.Debris:AddItem(v,0.3) | |
463 | end | |
464 | coroutine.resume(coroutine.create(function() | |
465 | wait(ignoretime) | |
466 | ignore[Body] = false | |
467 | end)) | |
468 | end | |
469 | end | |
470 | ||
471 | function Rwait(long) | |
472 | if long == 0 or long == nil then | |
473 | Run.RenderStepped:wait() | |
474 | else | |
475 | for i = 0,long do | |
476 | Run.RenderStepped:wait() | |
477 | end | |
478 | end | |
479 | end | |
480 | ||
481 | function TwoHandedSlash1() | |
482 | handleexception = true | |
483 | for i = 1,20 do | |
484 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
485 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
486 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
487 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
488 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
489 | lerp(Neck,Neck.C0,NC0,speed) | |
490 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
491 | Rwait() | |
492 | end | |
493 | PlaySound(Head,1,0.5,Sounds[2]) | |
494 | for i = 1,20 do | |
495 | Damage(2,coolpart,math.random(9,15)) | |
496 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3.2,0,-0.5) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
497 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
498 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
499 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
500 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
501 | lerp(Neck,Neck.C0,NC0,speed) | |
502 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
503 | Rwait() | |
504 | end | |
505 | handleexception = false | |
506 | end | |
507 | ||
508 | function TwoHandedSlash2() | |
509 | handleexception = true | |
510 | for i = 1,20 do | |
511 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3,0,-0.5) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
512 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
513 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
514 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
515 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
516 | lerp(Neck,Neck.C0,NC0,speed) | |
517 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,-1.5,-1) *CFrame.Angles(math.pi,0,0),0.2) | |
518 | Rwait() | |
519 | end | |
520 | PlaySound(Head,1,0.55,Sounds[2]) | |
521 | for i = 1,20 do | |
522 | Damage(2,coolpart,math.random(9,15)) | |
523 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3,0,-0.5) *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
524 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
525 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
526 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
527 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
528 | lerp(Neck,Neck.C0,NC0,speed) | |
529 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.05,0) *CFrame.Angles(-math.pi/2.5,0,0),0.2) | |
530 | Rwait() | |
531 | end | |
532 | handleexception = false | |
533 | end | |
534 | ||
535 | function TwoHandedSlash3() | |
536 | handleexception = true | |
537 | for i = 1,20 do | |
538 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
539 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
540 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
541 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
542 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
543 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
544 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
545 | Rwait() | |
546 | end | |
547 | PlaySound(Head,1,0.8,Sounds[2]) | |
548 | for i = 1,20 do | |
549 | Damage(2,coolpart,math.random(9,15)) | |
550 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
551 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
552 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
553 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
554 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
555 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
556 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
557 | Rwait() | |
558 | end | |
559 | handleexception = false | |
560 | end | |
561 | ||
562 | function OneHandedSlash1() | |
563 | handleexception = true | |
564 | for i = 1,20 do | |
565 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
566 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/1.75,math.pi/2),armspeed) | |
567 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
568 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
569 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
570 | lerp(Neck,Neck.C0,NC0,speed) | |
571 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
572 | Rwait() | |
573 | end | |
574 | PlaySound(Head,1,0.4,Sounds[2]) | |
575 | for i = 1,20 do | |
576 | Damage(2,coolpart,math.random(9,15)) | |
577 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
578 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/10,math.pi/2),armspeed) | |
579 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
580 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
581 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
582 | lerp(Neck,Neck.C0,NC0,speed) | |
583 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,-0.5,-0.9) *CFrame.Angles(-math.pi/3,0,0),0.2) | |
584 | Rwait() | |
585 | end | |
586 | handleexception = false | |
587 | end | |
588 | ||
589 | function OneHandedSlash2() | |
590 | handleexception = true | |
591 | for i = 1,20 do | |
592 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
593 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi,-math.pi/5,math.pi/5),armspeed) | |
594 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
595 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
596 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
597 | lerp(Neck,Neck.C0,NC0,speed) | |
598 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
599 | Rwait() | |
600 | end | |
601 | PlaySound(Head,1,0.5,Sounds[2]) | |
602 | for i = 1,20 do | |
603 | Damage(2,coolpart,math.random(9,15)) | |
604 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
605 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.7) *CFrame.Angles(math.pi/25,-math.pi/25,-math.pi/10),armspeed) | |
606 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
607 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
608 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
609 | lerp(Neck,Neck.C0,NC0,speed) | |
610 | Rwait() | |
611 | end | |
612 | handleexception = false | |
613 | end | |
614 | ||
615 | function OneHandedSlash3() | |
616 | handleexception = true | |
617 | for i = 1,20 do | |
618 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
619 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.7) *CFrame.Angles(math.pi,math.pi/5,-math.pi/5),armspeed) | |
620 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
621 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
622 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
623 | lerp(Neck,Neck.C0,NC0,speed) | |
624 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
625 | Rwait() | |
626 | end | |
627 | PlaySound(Head,1,0.45,Sounds[2]) | |
628 | for i = 1,20 do | |
629 | Damage(2,coolpart,math.random(9,15)) | |
630 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
631 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/5,math.pi/5),armspeed) | |
632 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
633 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
634 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
635 | lerp(Neck,Neck.C0,NC0,speed) | |
636 | Rwait() | |
637 | end | |
638 | handleexception = false | |
639 | end | |
640 | ||
641 | function Fissure() | |
642 | handleexception = true | |
643 | for i = 1,20 do | |
644 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
645 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
646 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
647 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
648 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed) | |
649 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
650 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
651 | Rwait() | |
652 | end | |
653 | PlaySound(Head,1,0.8,Sounds[2]) | |
654 | Human.WalkSpeed = 0 | |
655 | for i = 1,100 do | |
656 | Damage(2,coolpart,math.random(9,15)) | |
657 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
658 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
659 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
660 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
661 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/5,0,0),speed) | |
662 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
663 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
664 | if i == 7 then | |
665 | PlaySound(Head,1,1.5,Sounds[8]) | |
666 | coroutine.resume(coroutine.create(function() | |
667 | local Parts = {} | |
668 | local distance = 0.45 | |
669 | local HMCF = HM.CFrame | |
670 | for i = 1, 75 do | |
671 | local fispart = Instance.new("Part") | |
672 | fispart.Anchored = true | |
673 | fispart.CanCollide = false | |
674 | fispart.TopSurface = 0 | |
675 | fispart.BottomSurface = 0 | |
676 | fispart.FormFactor = 3 | |
677 | fispart.Size = Vector3.new(1,1,1) | |
678 | local fispartm = Instance.new("BlockMesh", fispart) | |
679 | fispartm.Name = "Mesh" | |
680 | fispartm.Scale = Vector3.new(5,5,5) | |
681 | table.insert(Parts,fispart) | |
682 | end | |
683 | Rwait(1) | |
684 | local Ignore = {} | |
685 | for I_shall,ignore_this in pairs(workspace:GetChildren()) do | |
686 | if ignore_this:IsA("Model") then | |
687 | if ignore_this:FindFirstChild("Humanoid") then | |
688 | Ignore[#Ignore +1] = ignore_this | |
689 | end | |
690 | end | |
691 | end | |
692 | for num,partrr in pairs(Parts) do | |
693 | partrr.Parent = Char | |
694 | distance = distance +0.8 | |
695 | partrr.CFrame = HMCF *CFrame.new(1.25,3,-4-distance) *CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
696 | coroutine.resume(coroutine.create(function() | |
697 | for i = 0,1,0.1 do | |
698 | Damage(4,partrr,math.random(4,8),50,0.25) | |
699 | if partrr:FindFirstChild("Mesh") ~= nil then | |
700 | partrr.Mesh.Scale = partrr.Mesh.Scale -Vector3.new(0.3635,0.3635,0.3635) | |
701 | end | |
702 | Rwait() | |
703 | end | |
704 | end)) | |
705 | local Ray = Ray.new(partrr.Position + Vector3.new(0,0.1,0),Vector3.new(0,-999,0)) | |
706 | local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore) | |
707 | if Hit == nil then partrr:Destroy() end | |
708 | if Hit ~= nil then | |
709 | partrr.CFrame = CFrame.new(pos) *CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
710 | partrr.BrickColor = Hit.BrickColor | |
711 | partrr.Material = Hit.Material | |
712 | end | |
713 | game.Debris:AddItem(partrr,1) | |
714 | Rwait() | |
715 | end | |
716 | Parts = {} | |
717 | end)) | |
718 | end | |
719 | Rwait() | |
720 | end | |
721 | Human.WalkSpeed = 14 | |
722 | handleexception = false | |
723 | end | |
724 | ||
725 | function SlamHammer() | |
726 | Human.WalkSpeed = 0 | |
727 | for i = 1,20 do | |
728 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
729 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,math.pi/5),armspeed) | |
730 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.25,0,-0.25) *CFrame.Angles(0,-math.pi/4,0),legspeed) | |
731 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.5,0,-0.25) *CFrame.Angles(0,-math.pi/4,0),legspeed) | |
732 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
733 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
734 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
735 | Rwait() | |
736 | end | |
737 | local BV = Instance.new("BodyVelocity",HM) | |
738 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
739 | BV.P = 1e8 | |
740 | BV.Velocity = HM.CFrame.lookVector *80 | |
741 | game.Debris:AddItem(BV,0.3) | |
742 | PlaySound(Head,1,0.4,Sounds[2]) | |
743 | LH.Part0 = nil | |
744 | RH.Part0 = nil | |
745 | WeldLH.Parent = T | |
746 | WeldRH.Parent = T | |
747 | for i = 1,50 do | |
748 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
749 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
750 | end | |
751 | for i = 1,40 do | |
752 | Damage(4,coolpart,math.random(9,15)) | |
753 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/8),armspeed) | |
754 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.4,0,-0.1) *CFrame.Angles(math.pi/8.1,-math.pi/4,math.pi/8),armspeed) | |
755 | lerp(WeldLH,WeldLH.C0,WLHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(-math.pi/2,0,-math.pi/4),legspeed/1.5) | |
756 | lerp(WeldRH,WeldRH.C0,WRHC0 *CFrame.new(0.4,1.5,-0.1) *CFrame.Angles(0,-math.pi/4,0),legspeed/1.5) | |
757 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-1.5) *CFrame.Angles(0,0,math.pi/4),speed) | |
758 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
759 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
760 | Rwait() | |
761 | end | |
762 | LH.Part0 = T | |
763 | RH.Part0 = T | |
764 | WeldLH.Parent = nil | |
765 | WeldRH.Parent = nil | |
766 | Human.WalkSpeed = 14 | |
767 | end | |
768 | ||
769 | function DashSpin() | |
770 | Human.WalkSpeed = 0 | |
771 | local BV = Instance.new("BodyVelocity",HM) | |
772 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
773 | BV.P = 1e8 | |
774 | BV.Velocity = HM.CFrame.lookVector *80 | |
775 | game.Debris:AddItem(BV,0.3) | |
776 | local eff = Instance.new("Part",Char) | |
777 | eff.Anchored = true | |
778 | eff.CanCollide = false | |
779 | eff.TopSurface = 0 | |
780 | eff.BottomSurface = 0 | |
781 | eff.FormFactor = 3 | |
782 | eff.BrickColor = BrickColor.new("Institutional white") | |
783 | eff.Size = Vector3.new(1,1,1) | |
784 | eff.CFrame = HM.CFrame *CFrame.new(0,0,4) *CFrame.Angles(math.pi/2,0,0) | |
785 | effm = Instance.new("SpecialMesh",eff) | |
786 | effm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
787 | effm.Scale = Vector3.new(2,5,2) | |
788 | game.Debris:AddItem(eff,1) | |
789 | spawn(function() | |
790 | for i = 0,1,0.02 do | |
791 | eff.Transparency = i | |
792 | Rwait() | |
793 | end | |
794 | end) | |
795 | for i = 1,40 do | |
796 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
797 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
798 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
799 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
800 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/2.05),speed) | |
801 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/2.05),speed) | |
802 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
803 | Rwait() | |
804 | end | |
805 | Human.WalkSpeed = 14 | |
806 | for i = 1,5 do | |
807 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
808 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
809 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
810 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
811 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
812 | lerp(Neck,Neck.C0,NC0,speed) | |
813 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0,0.2) | |
814 | Rwait() | |
815 | end | |
816 | for i = 1,3 do | |
817 | for i = 0,1,0.05 do | |
818 | Damage(4,coolpart,math.random(9,15),0.2) | |
819 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
820 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
821 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
822 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
823 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi*i*2),speed) | |
824 | lerp(Neck,Neck.C0,NC0,speed) | |
825 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
826 | Rwait() | |
827 | end | |
828 | Rwait() | |
829 | PlaySound(Head,1,1,Sounds[2]) | |
830 | end | |
831 | end | |
832 | ||
833 | function Pummeler() | |
834 | pummel = false | |
835 | local BV = Instance.new("BodyVelocity",HM) | |
836 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
837 | BV.P = 1e10 | |
838 | BV.Velocity = HM.CFrame.lookVector *40 | |
839 | game.Debris:AddItem(BV,0.3) | |
840 | LH.Part0 = nil | |
841 | RH.Part0 = nil | |
842 | WeldLH.Parent = T | |
843 | WeldRH.Parent = T | |
844 | deb = false | |
845 | for i = 1,50 do | |
846 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
847 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
848 | end | |
849 | for i = 1,20 do | |
850 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
851 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
852 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
853 | lerp(WeldRH,WeldRH.C0,WRHC0 *CFrame.Angles(math.pi/2.2,0,0),legspeed) | |
854 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
855 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
856 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
857 | if i == 8 then | |
858 | con1 = RL.Touched:connect(function(hit) | |
859 | if deb == false and hit.Parent ~= nil and hit.Parent:FindFirstChild("Torso") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health >= 0 then | |
860 | deb = true | |
861 | BV:Destroy() | |
862 | BG = Instance.new("BodyGyro",hit.Parent.Torso) | |
863 | BG.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
864 | BG.P = 10000 | |
865 | BG.CFrame = hit.Parent.Torso.CFrame *CFrame.Angles(math.rad(90),0,0) | |
866 | BP = Instance.new("BodyPosition",hit.Parent.Torso) | |
867 | BP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
868 | BP.P = 10000 | |
869 | BP.Position = hit.Parent.Torso.Position -Vector3.new(0,3,0) | |
870 | game.Debris:AddItem(BG,0.5) | |
871 | game.Debris:AddItem(BP,0.5) | |
872 | pummel = true | |
873 | end | |
874 | end) | |
875 | end | |
876 | Rwait() | |
877 | end | |
878 | con1:disconnect() | |
879 | if pummel == true then | |
880 | for i = 1,10 do | |
881 | lerp(Neck,Neck.C0,NC0,speed) | |
882 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
883 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
884 | Rwait() | |
885 | end | |
886 | LH.Part0 = T | |
887 | RH.Part0 = T | |
888 | WeldLH.Parent = nil | |
889 | WeldRH.Parent = nil | |
890 | for i = 1,3 do | |
891 | for i = 1,15 do | |
892 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
893 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
894 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
895 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
896 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed) | |
897 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
898 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
899 | Rwait() | |
900 | end | |
901 | PlaySound(Head,1,0.5,Sounds[2]) | |
902 | for i = 1,15 do | |
903 | Damage(2,coolpart,math.random(9,15)) | |
904 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
905 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
906 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
907 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
908 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/5,0,0),speed) | |
909 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
910 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
911 | Rwait() | |
912 | end | |
913 | Rwait() | |
914 | end | |
915 | end | |
916 | if pummel == false then | |
917 | for i = 1,10 do | |
918 | lerp(Neck,Neck.C0,NC0,speed) | |
919 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
920 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
921 | Rwait() | |
922 | end | |
923 | LH.Part0 = T | |
924 | RH.Part0 = T | |
925 | WeldLH.Parent = nil | |
926 | WeldRH.Parent = nil | |
927 | end | |
928 | deb = false | |
929 | end | |
930 | ||
931 | function PowerSlash() | |
932 | for i = 1,20 do | |
933 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,0),armspeed) | |
934 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.4,0,-0.5) *CFrame.Angles(math.pi/1.2,math.pi/10,-math.pi/4),armspeed) | |
935 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
936 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
937 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
938 | lerp(Neck,Neck.C0,NC0,speed) | |
939 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
940 | Rwait() | |
941 | end | |
942 | for i = 1,30 do | |
943 | local p = Instance.new("Part",Char) | |
944 | p.Anchored = true | |
945 | p.CanCollide = false | |
946 | p.FormFactor = 3 | |
947 | p.BrickColor = BrickColor.new("Really black") | |
948 | p.Size = Vector3.new(0.5,0.5,0.5) | |
949 | p.CFrame = coolpart.CFrame *CFrame.new(math.random(-40,40)/20,0,math.random(-40,40)/20) *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
950 | game.Debris:AddItem(p,0.7) | |
951 | coroutine.resume(coroutine.create(function() | |
952 | for i = 0,1.05,0.05 do | |
953 | p.Transparency = i | |
954 | p.CFrame = coolpart.CFrame *CFrame.new(math.random(-40,40)/20,0,math.random(-40,40)/20) *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
955 | Rwait() | |
956 | end | |
957 | end)) | |
958 | end | |
959 | for i = 1,20 do | |
960 | PowerDamage(4,coolpart,math.random(4,18),50,0.45) | |
961 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,0),armspeed) | |
962 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/30,math.pi/3),armspeed) | |
963 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
964 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
965 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
966 | lerp(Neck,Neck.C0,NC0,speed) | |
967 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
968 | Rwait() | |
969 | end | |
970 | end | |
971 | ||
972 | function LiftSpinwheel() | |
973 | handleexception = true | |
974 | for i = 1,20 do | |
975 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,-1) *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed) | |
976 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,-0.1) *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed) | |
977 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
978 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
979 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
980 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
981 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(-1,-1,-0.5) *CFrame.Angles(0,-math.pi/2,math.pi/2),0.2) | |
982 | Rwait() | |
983 | end | |
984 | lifted = false | |
985 | for i = 1,20 do | |
986 | LiftDamage(2,coolpart,math.random(16,24)) | |
987 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.8,1,-1) *CFrame.Angles(math.pi/1.2,math.pi/10,0),armspeed) | |
988 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,-0.1) *CFrame.Angles(math.pi/1.2,-math.pi/10,-math.pi/10),armspeed) | |
989 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
990 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
991 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
992 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
993 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(-1,-1,-0.5) *CFrame.Angles(0,-math.pi/2,math.pi/2),0.2) | |
994 | Rwait() | |
995 | end | |
996 | print(lifted) | |
997 | if lifted == true then | |
998 | BP = Instance.new("BodyPosition",Body.Torso) | |
999 | BP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1000 | BP.P = 2e4 | |
1001 | BP.Position = Body.Torso.CFrame.p +Vector3.new(0,20,0) | |
1002 | Rwait(50) | |
1003 | PBP = Instance.new("BodyPosition",T) | |
1004 | PBP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1005 | PBP.P = 1e6 | |
1006 | PBP.Position = Body.Torso.CFrame.p+(Body.Torso.CFrame.lookVector *5) | |
1007 | for i = 1,3 do | |
1008 | for i = 0,1.05,0.05 do | |
1009 | Damage(2,coolpart,math.random(4,8),0,0.2) | |
1010 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
1011 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
1012 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1013 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1014 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,math.pi/2,-math.pi*i*2),speed) | |
1015 | lerp(Neck,Neck.C0,NC0,speed) | |
1016 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
1017 | Rwait() | |
1018 | end | |
1019 | PlaySound(Head,1,1.1,Sounds[2]) | |
1020 | Rwait() | |
1021 | end | |
1022 | BP:Destroy() | |
1023 | PBP:Destroy() | |
1024 | Body = nil | |
1025 | end | |
1026 | handleexception = false | |
1027 | end | |
1028 | ||
1029 | function Selected() | |
1030 | click = mouse.Button1Down:connect(function() | |
1031 | if combo == 1 and on == true and enabled == true and Mode == "TwoHanded" then | |
1032 | enabled = false | |
1033 | coroutine.resume(coroutine.create(function() | |
1034 | Rwait(100) | |
1035 | if enabled == true then | |
1036 | combo = 1 | |
1037 | end | |
1038 | end)) | |
1039 | TwoHandedSlash1() | |
1040 | combo = 2 | |
1041 | enabled = true | |
1042 | elseif combo == 1 and on == true and enabled == true and Mode == "OneHanded" then | |
1043 | enabled = false | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | Rwait(100) | |
1046 | if enabled == true then | |
1047 | combo = 1 | |
1048 | end | |
1049 | end)) | |
1050 | OneHandedSlash1() | |
1051 | combo = 2 | |
1052 | enabled = true | |
1053 | elseif combo == 2 and on == true and enabled == true and Mode == "TwoHanded" then | |
1054 | enabled = false | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | Rwait(100) | |
1057 | if enabled == true then | |
1058 | combo = 1 | |
1059 | end | |
1060 | end)) | |
1061 | TwoHandedSlash2() | |
1062 | enabled = true | |
1063 | combo = 3 | |
1064 | elseif combo == 2 and on == true and enabled == true and Mode == "OneHanded" then | |
1065 | enabled = false | |
1066 | coroutine.resume(coroutine.create(function() | |
1067 | Rwait(100) | |
1068 | if enabled == true then | |
1069 | combo = 1 | |
1070 | end | |
1071 | end)) | |
1072 | OneHandedSlash2() | |
1073 | combo = 3 | |
1074 | enabled = true | |
1075 | elseif combo == 3 and on == true and enabled == true and Mode == "TwoHanded" then | |
1076 | enabled = false | |
1077 | TwoHandedSlash3() | |
1078 | enabled = true | |
1079 | combo = 1 | |
1080 | elseif combo == 3 and on == true and enabled == true and Mode == "OneHanded" then | |
1081 | enabled = false | |
1082 | OneHandedSlash3() | |
1083 | combo = 1 | |
1084 | enabled = true | |
1085 | end | |
1086 | end) | |
1087 | keys = mouse.KeyDown:connect(function(key) | |
1088 | key = key:lower() | |
1089 | if enabled == false then return end | |
1090 | if key == "e" then | |
1091 | if Mode == "TwoHanded" then | |
1092 | Mode = "OneHanded" | |
1093 | elseif Mode == "OneHanded" then | |
1094 | Mode = "TwoHanded" | |
1095 | end | |
1096 | end | |
1097 | if key == "f" then | |
1098 | on = not on | |
1099 | if on == false then | |
1100 | for i = 1, 10 do | |
1101 | lerp(WLS,WLS.C0,LSC0,armspeed) | |
1102 | lerp(WRS,WRS.C0,RSC0,armspeed) | |
1103 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1104 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1105 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1106 | lerp(Neck,Neck.C0,NC0,speed) | |
1107 | Rwait() | |
1108 | end | |
1109 | WLS.Parent = nil | |
1110 | WRS.Parent = nil | |
1111 | LSH.Parent = T | |
1112 | RSH.Parent = T | |
1113 | Neck.C0 = saven | |
1114 | end | |
1115 | if on == true then | |
1116 | --EquipAnim() | |
1117 | RJC = RJ:Clone() | |
1118 | LSH = LS:Clone() | |
1119 | RSH = RS:Clone() | |
1120 | Neck.C0 = saven | |
1121 | WLS.Parent = T | |
1122 | WRS.Parent = T | |
1123 | end | |
1124 | end | |
1125 | if key == "z" and on == true and Mode == "TwoHanded" then | |
1126 | enabled = false | |
1127 | Fissure() | |
1128 | enabled = true | |
1129 | wait(0.5) | |
1130 | elseif key == "z" and on == true and Mode == "OneHanded" then | |
1131 | enabled = false | |
1132 | SlamHammer() | |
1133 | enabled = true | |
1134 | end | |
1135 | if key == "x" and on == true and Mode == "TwoHanded" then | |
1136 | enabled = false | |
1137 | DashSpin() | |
1138 | enabled = true | |
1139 | elseif key == "x" and x2enabled == true and on == true and Mode == "OneHanded" then | |
1140 | enabled = false | |
1141 | x2enabled = false | |
1142 | PowerSlash() | |
1143 | enabled = true | |
1144 | wait(5) | |
1145 | x2enabled = true | |
1146 | end | |
1147 | if key == "c" and on == true and Mode == "TwoHanded" then | |
1148 | enabled = false | |
1149 | Pummeler() | |
1150 | enabled = true | |
1151 | end | |
1152 | if key == "v" and on == true and Mode == "TwoHanded" then | |
1153 | enabled = false | |
1154 | LiftSpinwheel() | |
1155 | enabled = true | |
1156 | end | |
1157 | end) | |
1158 | end | |
1159 | ||
1160 | function Deselected() | |
1161 | click:disconnect() | |
1162 | keys:disconnect() | |
1163 | end | |
1164 | ||
1165 | hopbin.Selected:connect(Selected) | |
1166 | hopbin.Deselected:connect(Deselected) | |
1167 | ||
1168 | while true do | |
1169 | if enabled == true then | |
1170 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0,0.2),0.2) | |
1171 | elseif enabled == false then | |
1172 | if handleexception == false then | |
1173 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0,0.2),0.2) | |
1174 | end | |
1175 | end | |
1176 | if on == true then | |
1177 | angle = (angle % 100) +anglespeed/10 | |
1178 | armangle = (armangle % 100) +armanglespeed/10 | |
1179 | legangle = (legangle % 100) +leganglespeed/10 | |
1180 | if action == "Idle" and enabled == true and Mode == "TwoHanded" then | |
1181 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1182 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1183 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1184 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1185 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/20,0,0),speed) | |
1186 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/20,0,0),speed) | |
1187 | end | |
1188 | if action == "Idle" and enabled == true and Mode == "OneHanded" then | |
1189 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/10),armspeed) | |
1190 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed) | |
1191 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/30),legspeed) | |
1192 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/30),legspeed) | |
1193 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/10),speed) | |
1194 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25/2)*0.3/2,0,math.pi/10),speed) | |
1195 | end | |
1196 | if action == "Walk" and enabled == true and Mode == "TwoHanded" then | |
1197 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1198 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.05) *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1199 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1200 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1201 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1202 | lerp(Neck,Neck.C0,NC0,speed) | |
1203 | end | |
1204 | if action == "Walk" and enabled == true and Mode == "OneHanded" then | |
1205 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1206 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1207 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1208 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1209 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1210 | lerp(Neck,Neck.C0,NC0,speed) | |
1211 | end | |
1212 | if HM.Velocity.Y >= 10 and enabled == true and Mode == "TwoHanded" then | |
1213 | while HM.Velocity.Y >= 10 and enabled == true do | |
1214 | action = "Jump" | |
1215 | jumping = true | |
1216 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1217 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1218 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/15),legspeed) | |
1219 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1220 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1221 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed) | |
1222 | Rwait() | |
1223 | end | |
1224 | end | |
1225 | if HM.Velocity.Y >= 5 and enabled == true and Mode == "OneHanded" then | |
1226 | while HM.Velocity.Y >= 5 and enabled == true do | |
1227 | action = "Jump" | |
1228 | jumping = true | |
1229 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1230 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1231 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/15),legspeed) | |
1232 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1233 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1234 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed) | |
1235 | Rwait() | |
1236 | end | |
1237 | end | |
1238 | if HM.Velocity.Y <= -5 and enabled == true and Mode == "TwoHanded" then | |
1239 | while HM.Velocity.Y <= -5 and enabled == true do | |
1240 | action = "Fall" | |
1241 | falling = true | |
1242 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1243 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1244 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1245 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/3),legspeed) | |
1246 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1247 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1248 | Rwait() | |
1249 | end | |
1250 | end | |
1251 | if HM.Velocity.Y <= -5 and enabled == true and Mode == "OneHanded" then | |
1252 | while HM.Velocity.Y <= -5 and enabled == true do | |
1253 | action = "Fall" | |
1254 | falling = true | |
1255 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1256 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1257 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1258 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/3),legspeed) | |
1259 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1260 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1261 | Rwait() | |
1262 | end | |
1263 | end | |
1264 | if Vector3.new(T.Velocity.X,0,T.Velocity.Z).magnitude <= 2 then | |
1265 | action = "Idle" | |
1266 | elseif Vector3.new(T.Velocity.X,0,T.Velocity.Z).magnitude <= 20 then | |
1267 | action = "Walk" | |
1268 | end | |
1269 | end | |
1270 | Rwait() | |
1271 | end |