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--[[
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Controls
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Q = Mini Ball Blasts
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E = Yellow Shield
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R = SuperBall Blast
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F = Teleport
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--]]
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player = game.Players.LocalPlayer
8+
player = game.Players.contentdeleted93726
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char = player.Character
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torso = char.Torso
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neckp = char.Torso.Neck.C0
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neck = char.Torso.Neck
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m=player:GetMouse()
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human = char.Humanoid
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local ChatService = game:GetService("Chat")
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ChatService:Chat(char.Head, "The Yellow Man Coming For Ya!!")
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local clothes = {}
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for _, clothes in pairs (char:GetChildren()) do
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if clothes:IsA("Accessory") then
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clothes:Remove()
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end
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if clothes:IsA("Shirt") then
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clothes:Remove()
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end
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if clothes:IsA("Pants") then
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clothes:Remove()
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end
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if clothes:IsA("ShirtGraphic") then
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clothes.Graphic = 0
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clothes:Remove()
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end
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end
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wait(1)
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local rng = Instance.new("Part", char)
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rng.Anchored = true
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rng.BrickColor = BrickColor.new("Deep orange")
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rng.CanCollide = false
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rng.Name = "Ring"
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rng.Size = Vector3.new(1, 1, 1)
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rng.Transparency = 0
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rng.TopSurface = 0
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rng.BottomSurface = 0
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rng.CFrame = char["Head"].CFrame * CFrame.new(0,0,0)
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--rng.Rotation = Vector3.new(math.pi/2,0,0)
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rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
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local rngm = Instance.new("SpecialMesh", rng)
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rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
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rngm.Scale = Vector3.new(1, 1, 1)
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wait(0.1)
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coroutine.wrap(function()
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for i = 1, 10, .4 do
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rngm.Scale = Vector3.new(1 + i*1, 1 + i*1, 1 + i*1)
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wait()
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end
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wait()
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rng:Destroy()
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wait()
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end)()
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local rng = Instance.new("Part", char)
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rng.Anchored = true
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rng.BrickColor = BrickColor.new("Deep orange")
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rng.CanCollide = false
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rng.Name = "Ring"
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rng.Size = Vector3.new(1, 1, 1)
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rng.Transparency = 0
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rng.TopSurface = 0
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rng.BottomSurface = 0
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rng.CFrame = char["Head"].CFrame * CFrame.new(0,-2,0)
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rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
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local rngm = Instance.new("SpecialMesh", rng)
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rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
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rngm.Scale = Vector3.new(1, 1, 1)
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wait(0.1)
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coroutine.wrap(function()
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for i = 1, 10, .4 do
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rngm.Scale = Vector3.new(1 + i*1, 1 + i*1, 1 + i*1)
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wait()
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end
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wait()
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rng:Destroy()
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wait()
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end)()
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local rng = Instance.new("Part", char)
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rng.Anchored = true
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rng.BrickColor = BrickColor.new("Deep orange")
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rng.CanCollide = false
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rng.Name = "Ring"
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rng.Size = Vector3.new(1, 1, 1)
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rng.Transparency = 0
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rng.TopSurface = 0
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rng.BottomSurface = 0
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rng.CFrame = char["Head"].CFrame * CFrame.new(0,-4,0)
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rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
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local rngm = Instance.new("SpecialMesh", rng)
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rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
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rngm.Scale = Vector3.new(1, 1, 1)
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wait(0.1)
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coroutine.wrap(function()
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for i = 1, 10, .4 do
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rngm.Scale = Vector3.new(1 + i*1, 1 + i*1, 1 + i*1)
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wait()
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end
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wait()
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rng:Destroy()
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wait()
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end)()
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wait(0.7)
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local rng = Instance.new("Part", char)
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rng.Anchored = true
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rng.BrickColor = BrickColor.new("Deep orange")
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rng.CanCollide = false
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rng.Name = "Ring"
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rng.Size = Vector3.new(1, 1, 1)
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rng.Transparency = 0
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rng.TopSurface = 0
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rng.BottomSurface = 0
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rng.CFrame = char["Head"].CFrame * CFrame.new(-1,-2.5,0)
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rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
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local rngm = Instance.new("SpecialMesh", rng)
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rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
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rngm.Scale = Vector3.new(1, 1, 1)
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wait(0.1)
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coroutine.wrap(function()
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for i = 1, 10, .4 do
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rngm.Scale = Vector3.new(1 + i*1, 1 + i*1, 1 + i*1)
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wait()
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end
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wait()
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rng:Destroy()
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wait()
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end)()
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char.Head.BrickColor = BrickColor.new("New Yeller")
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torso.BrickColor = BrickColor.new("New Yeller")
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char["Left Leg"].BrickColor = BrickColor.new("New Yeller")
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char["Left Arm"].BrickColor = BrickColor.new("New Yeller")
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char["Right Leg"].BrickColor = BrickColor.new("New Yeller")
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char["Right Arm"].BrickColor = BrickColor.new("New Yeller")
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char.Head.Material = "Neon"
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torso.Material = "Neon"
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char["Left Leg"].Material = "Neon"
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char["Left Arm"].Material = "Neon"
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char["Right Leg"].Material = "Neon"
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char["Right Arm"].Material = "Neon"
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human.MaxHealth = 2100000000
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wait(0.5)
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human.Health = human.MaxHealth
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wait(0.1)
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human.WalkSpeed = 50
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---------------------------------------------------------------------------------------------------
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m.KeyDown:connect(function(key)
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if key == "q" then
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for i = 1,15 do
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local pos = m.Hit.p
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local pos1 = torso.Position
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torso.CFrame = CFrame.new(pos1, pos)
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local x = Instance.new("Part")
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x.BrickColor = BrickColor.new("New Yeller")
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x.FormFactor = "Custom"
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x.Size = Vector3.new(2,2,2)
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x.TopSurface = "Smooth"
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x.BottomSurface = "Smooth"
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x.Shape = "Ball"
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x.Name = "Yellow Balls"
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x.CanCollide = false
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x.Anchored = false
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x.Transparency = 0.1
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local y = Instance.new("BodyVelocity")
168
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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y.velocity = char.Torso.CFrame.lookVector*180
170
y.Parent = x
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x.CFrame = player.Character.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-10,-5))* CFrame.Angles(0, math.pi, 0)
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x.Parent = workspace
173
x.Touched:connect(function(h)
174
local a = h.Parent.Humanoid
175-
if a.Parent.Name == game.Players.LocalPlayer.Name then
175+
if a.Parent.Name == game.Players.contentdeleted93726.Name then
176
a:TakeDamage(0)
177
elseif h.Parent.ClassName == "Model" then if h.Parent:FindFirstChild("Humanoid") then
178
wait(0.2)
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a:TakeDamage(math.huge)
180
end
181
wait()
182
end
183
end)
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game.Debris:AddItem(x,5)
185
end
186
end
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end)
188
---------------------------------------------------------------------------------------------------------
189
m.KeyDown:connect(function(key)
190
if key == "f" then
191
char.Torso.CFrame = m.hit
192
end
193
end)
194
-------------------------------------------------------------------------------------------------------------
195
m.KeyDown:connect(function(key)
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if key == "e" then
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org = char.Torso["Left Shoulder"].C0
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char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
199
k = Instance.new("Part",char)
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k.Name = "Blue Shield"
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k.Size = Vector3.new(5,1,5)
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k.CanCollide = false
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k.BrickColor = BrickColor.new("New Yeller")
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k.TopSurface = 0
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k.BottomSurface = 0
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k.Material = "Neon"
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w = Instance.new("Weld", k)
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w.Part0 = k
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w.Part1 = char["Left Arm"]
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w.C0 = CFrame.new(0,1,0)
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k.Touched:connect(function(j)
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local s = j.Parent.Humanoid
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if s.Parent.Name == player.Name then
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s:TakeDamage(0)
215
end
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if j.Parent.ClassName == "Model" then if j.Parent:FindFirstChild("Humanoid") then
217
j.Parent.Torso.Velocity = CFrame.new(torso.Position,j.Parent.Torso.Position).lookVector * 900
218
wait(0.2)
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s:TakeDamage(math.huge)
220
wait()
221
j.Parent.Torso.Velocity = stop
222
end
223
end
224
end)
225
wait(10)
226
k:Destroy()
227
torso["Left Shoulder"].C0 = org
228
wait(0.1)
229
end
230
end)
231
-----------------------------------------------------------------------------------------------------------
232
m.KeyDown:connect(function(key)
233
if key == "r" then
234
local pos = m.Hit.p
235
local pos1 = torso.Position
236
torso.CFrame = CFrame.new(pos1, pos)
237
q = Instance.new("Part", player.Character)
238
q.Material = "Neon"
239
q.Size = Vector3.new(1,1,1)
240
q.Shape = "Ball"
241
q.TopSurface = 0
242
q.BottomSurface = 0
243
q.Name = "Super Yellow Ball"
244
q.BrickColor = BrickColor.new("New Yeller")
245
q.CanCollide = false
246
q.Anchored = true
247
coroutine.wrap(function()
248
for i = 1, 10, .1 do
249
q.Size = Vector3.new(1 + i*10, 1 + i*10, 1 + i*10)
250
local y = Instance.new("BodyVelocity", q)
251
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
252
y.velocity = char.Torso.CFrame.lookVector*180
253
q.CFrame = torso.CFrame * CFrame.new(0,50,0)
254
q.Touched:connect(function(e)
255
local w = e.Parent.Humanoid
256
if w.Parent.Name == game.Players.LocalPlayer.Name then
257
w:TakeDamage(0)
258
elseif e.Parent.ClassName == "Model" then if e.Parent:FindFirstChild("Humanoid") then
259
wait(0.2)
260
w:TakeDamage(math.huge)
261
end
262
wait()
263
end
264
end)
265
game.Debris:AddItem(q,5)
266
q.Anchored = false
267
end
268
end)()
269
end
270
end)