View difference between Paste ID: GMbnKYV1 and BCpPu2cj
SHOW: | | - or go back to the newest paste.
1
--//====================================================\\--
2
--||               CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
 
5
 
6
 
7
wait(0.2)
8
 
9
 
10
 
11
char = game:service'Players'.LocalPlayer.Character
12
m = game:service'Players'.LocalPlayer:GetMouse()
13
14
-----------------------------
15
function Aesthetics()
16
17
18
    char.Head.face.Texture = "http://www.roblox.com/asset/?id=748527951"
19
end
20
21
Aesthetics()
22
23
24
m.KeyDown:connect(function(k)
25
if k == "1000" then
26
char.Head.face.Texture = "http://www.roblox.com/asset/?id=748527951"
27
end
28
end)
29-
Player = game:GetService("Players").BlackKash
29+
Player = game:GetService("Players").TameDoNotClick
30
PlayerGui = Player.PlayerGui
31
Cam = workspace.CurrentCamera
32
Backpack = Player.Backpack
33
Character = Player.Character
34
Humanoid = Character.Humanoid
35
Mouse = Player:GetMouse()
36
RootPart = Character["HumanoidRootPart"]
37
Torso = Character["Torso"]
38
Head = Character["Head"]
39
RightArm = Character["Right Arm"]
40
LeftArm = Character["Left Arm"]
41
RightLeg = Character["Right Leg"]
42
LeftLeg = Character["Left Leg"]
43
RootJoint = RootPart["RootJoint"]
44
Neck = Torso["Neck"]
45
RightShoulder = Torso["Right Shoulder"]
46
LeftShoulder = Torso["Left Shoulder"]
47
RightHip = Torso["Right Hip"]
48
LeftHip = Torso["Left Hip"]
49
local sick = Instance.new("Sound",Character)
50
sick.SoundId = "rbxassetid://1241540550"
51
sick.Looped = true
52
sick.Pitch = 1
53
sick.Volume = 0.09
54
sick:Play()
55
 
56
IT = Instance.new
57
CF = CFrame.new
58
VT = Vector3.new
59
RAD = math.rad
60
C3 = Color3.new
61
UD2 = UDim2.new
62
BRICKC = BrickColor.new
63
ANGLES = CFrame.Angles
64
EULER = CFrame.fromEulerAnglesXYZ
65
COS = math.cos
66
ACOS = math.acos
67
SIN = math.sin
68
ASIN = math.asin
69
ABS = math.abs
70
MRANDOM = math.random
71
FLOOR = math.floor
72
 
73
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
74
    local NEWMESH = IT(MESH)
75
    if MESH == "SpecialMesh" then
76
        NEWMESH.MeshType = MESHTYPE
77
        if MESHID ~= "nil" and MESHID ~= "" then
78
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
79
        end
80
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
81
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
82
        end
83
    end
84
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
85
    NEWMESH.Scale = SCALE
86
    NEWMESH.Parent = PARENT
87
    return NEWMESH
88
end
89
 
90
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
91
    local NEWPART = IT("Part")
92
    NEWPART.formFactor = FORMFACTOR
93
    NEWPART.Reflectance = REFLECTANCE
94
    NEWPART.Transparency = TRANSPARENCY
95
    NEWPART.CanCollide = false
96
    NEWPART.Locked = true
97
    NEWPART.Anchored = true
98
    if ANCHOR == false then
99
        NEWPART.Anchored = false
100
    end
101
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
102
    NEWPART.Name = NAME
103
    NEWPART.Size = SIZE
104
    NEWPART.Position = Torso.Position
105
    NEWPART.Material = MATERIAL
106
    NEWPART:BreakJoints()
107
    NEWPART.Parent = PARENT
108
    return NEWPART
109
end
110
 
111
--//=================================\\
112
--||          CUSTOMIZATION
113
--\\=================================//
114
 
115
Player_Size = 1 --Size of the player.
116
Animation_Speed = 3
117
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
118
 
119
local Speed = 20
120
local Effects2 = {}
121
 
122
--//=================================\\
123
--||      END OF CUSTOMIZATION
124
--\\=================================//
125
 
126
    local function weldBetween(a, b)
127
        local weldd = Instance.new("ManualWeld")
128
        weldd.Part0 = a
129
        weldd.Part1 = b
130
        weldd.C0 = CFrame.new()
131
        weldd.C1 = b.CFrame:inverse() * a.CFrame
132
        weldd.Parent = a
133
        return weldd
134
    end
135
 
136
--//=================================\\
137
--||          USEFUL VALUES
138
--\\=================================//
139
 
140
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
141
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
142
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
143
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
144
local CHANGEDEFENSE = 0
145
local CHANGEDAMAGE = 0
146
local CHANGEMOVEMENT = 0
147
local ANIM = "Idle"
148
local ATTACK = false
149
local EQUIPPED = false
150
local HOLD = false
151
local COMBO = 1
152
local Rooted = false
153
local SINE = 0
154
local KEYHOLD = false
155
local CHANGE = 2 / Animation_Speed
156
local WALKINGANIM = false
157
local WALK = 0
158
local VALUE1 = false
159
local VALUE2 = false
160
local ROBLOXIDLEANIMATION = IT("Animation")
161
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
162
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
163
--ROBLOXIDLEANIMATION.Parent = Humanoid
164
local WEAPONGUI = IT("ScreenGui", PlayerGui)
165
WEAPONGUI.Name = "Weapon GUI"
166
local Weapon = IT("Model")
167
Weapon.Name = "Adds"
168
local HITFLOOR = nil
169
local Effects = IT("Folder", Weapon)
170
Effects.Name = "Effects"
171
local ANIMATOR = Humanoid.Animator
172
local ANIMATE = Character.Animate
173
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
174
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
175
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
176
local HITBLOCKSOUNDS = {"199148933", "199148947"}
177
local UNANCHOR = true
178
 
179
local SKILLTEXTCOLOR = C3(239/0, 184/0, 56/0)
180
 
181
--//=================================\\
182
--\\=================================//
183
 
184
 
185
--//=================================\\
186
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
187
--\\=================================//
188
 
189
ArtificialHB = Instance.new("BindableEvent", script)
190
ArtificialHB.Name = "ArtificialHB"
191
 
192
script:WaitForChild("ArtificialHB")
193
 
194
frame = Frame_Speed
195
tf = 0
196
allowframeloss = false
197
tossremainder = false
198
lastframe = tick()
199
script.ArtificialHB:Fire()
200
 
201
game:GetService("RunService").Heartbeat:connect(function(s, p)
202
    tf = tf + s
203
    if tf >= frame then
204
        if allowframeloss then
205
            script.ArtificialHB:Fire()
206
            lastframe = tick()
207
        else
208
            for i = 1, math.floor(tf / frame) do
209
                script.ArtificialHB:Fire()
210
            end
211
        lastframe = tick()
212
        end
213
        if tossremainder then
214
            tf = 0
215
        else
216
            tf = tf - frame * math.floor(tf / frame)
217
        end
218
    end
219
end)
220
 
221
--//=================================\\
222
--\\=================================//
223
 
224
 
225
 
226
 
227
 
228
--//=================================\\
229
--||          SOME FUNCTIONS
230
--\\=================================//
231
 
232
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
233
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
234
end
235
 
236
function PositiveAngle(NUMBER)
237
    if NUMBER >= 0 then
238
        NUMBER = 0
239
    end
240
    return NUMBER
241
end
242
 
243
function NegativeAngle(NUMBER)
244
    if NUMBER <= 0 then
245
        NUMBER = 0
246
    end
247
    return NUMBER
248
end
249
 
250
function Swait(NUMBER)
251
    if NUMBER == 0 or NUMBER == nil then
252
        ArtificialHB.Event:wait()
253
    else
254
        for i = 1, NUMBER do
255
            ArtificialHB.Event:wait()
256
        end
257
    end
258
end
259
 
260
function QuaternionFromCFrame(cf)
261
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
262
    local trace = m00 + m11 + m22
263
    if trace > 0 then
264
        local s = math.sqrt(1 + trace)
265
        local recip = 0.5 / s
266
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
267
    else
268
        local i = 0
269
        if m11 > m00 then
270
            i = 1
271
        end
272
        if m22 > (i == 0 and m00 or m11) then
273
            i = 2
274
        end
275
        if i == 0 then
276
            local s = math.sqrt(m00 - m11 - m22 + 1)
277
            local recip = 0.5 / s
278
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
279
        elseif i == 1 then
280
            local s = math.sqrt(m11 - m22 - m00 + 1)
281
            local recip = 0.5 / s
282
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
283
        elseif i == 2 then
284
            local s = math.sqrt(m22 - m00 - m11 + 1)
285
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
286
        end
287
    end
288
end
289
 
290
function QuaternionToCFrame(px, py, pz, x, y, z, w)
291
    local xs, ys, zs = x + x, y + y, z + z
292
    local wx, wy, wz = w * xs, w * ys, w * zs
293
    local xx = x * xs
294
    local xy = x * ys
295
    local xz = x * zs
296
    local yy = y * ys
297
    local yz = y * zs
298
    local zz = z * zs
299
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
300
end
301
 
302
function QuaternionSlerp(a, b, t)
303
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
304
    local startInterp, finishInterp;
305
    if cosTheta >= 0.0001 then
306
        if (1 - cosTheta) > 0.0001 then
307
            local theta = ACOS(cosTheta)
308
            local invSinTheta = 1 / SIN(theta)
309
            startInterp = SIN((1 - t) * theta) * invSinTheta
310
            finishInterp = SIN(t * theta) * invSinTheta
311
        else
312
            startInterp = 1 - t
313
            finishInterp = t
314
        end
315
    else
316
        if (1 + cosTheta) > 0.0001 then
317
            local theta = ACOS(-cosTheta)
318
            local invSinTheta = 1 / SIN(theta)
319
            startInterp = SIN((t - 1) * theta) * invSinTheta
320
            finishInterp = SIN(t * theta) * invSinTheta
321
        else
322
            startInterp = t - 1
323
            finishInterp = t
324
        end
325
    end
326
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
327
end
328
 
329
function Clerp(a, b, t)
330
    local qa = {QuaternionFromCFrame(a)}
331
    local qb = {QuaternionFromCFrame(b)}
332
    local ax, ay, az = a.x, a.y, a.z
333
    local bx, by, bz = b.x, b.y, b.z
334
    local _t = 1 - t
335
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
336
end
337
 
338
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
339
    local frame = IT("Frame")
340
    frame.BackgroundTransparency = TRANSPARENCY
341
    frame.BorderSizePixel = BORDERSIZEPIXEL
342
    frame.Position = POSITION
343
    frame.Size = SIZE
344
    frame.BackgroundColor3 = COLOR
345
    frame.BorderColor3 = BORDERCOLOR
346
    frame.Name = NAME
347
    frame.Parent = PARENT
348
    return frame
349
end
350
 
351
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
352
    local label = IT("TextLabel")
353
    label.BackgroundTransparency = 1
354
    label.Size = UD2(1, 0, 1, 0)
355
    label.Position = UD2(0, 0, 0, 0)
356
    label.TextColor3 = TEXTCOLOR
357
    label.TextStrokeTransparency = STROKETRANSPARENCY
358
    label.TextTransparency = TRANSPARENCY
359
    label.FontSize = TEXTFONTSIZE
360
    label.Font = TEXTFONT
361
    label.BorderSizePixel = BORDERSIZEPIXEL
362
    label.TextScaled = false
363
    label.Text = TEXT
364
    label.Name = NAME
365
    label.Parent = PARENT
366
    return label
367
end
368
 
369
function NoOutlines(PART)
370
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
371
end
372
 
373
 
374
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
375
    local NEWWELD = IT(TYPE)
376
    NEWWELD.Part0 = PART0
377
    NEWWELD.Part1 = PART1
378
    NEWWELD.C0 = C0
379
    NEWWELD.C1 = C1
380
    NEWWELD.Parent = PARENT
381
    return NEWWELD
382
end
383
 
384
function CreateSound(ID, PARENT, VOLUME, PITCH)
385
    local NEWSOUND = nil
386
    coroutine.resume(coroutine.create(function()
387
        NEWSOUND = IT("Sound", PARENT)
388
        NEWSOUND.Volume = VOLUME
389
        NEWSOUND.Pitch = PITCH
390
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
391
        Swait()
392
        NEWSOUND:play()
393
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
394
    end))
395
    return NEWSOUND
396
end
397
 
398
function CFrameFromTopBack(at, top, back)
399
    local right = top:Cross(back)
400
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
401
end
402
 
403
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
404
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
405
    local mesh = IT("SpecialMesh",wave)
406
    mesh.MeshType = "FileMesh"
407
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
408
    mesh.Scale = SIZE
409
    mesh.Offset = VT(0,0,-SIZE.X/8)
410
    wave.CFrame = CFRAME
411
    coroutine.resume(coroutine.create(function(PART)
412
        for i = 1, WAIT do
413
            Swait()
414
            mesh.Scale = mesh.Scale + GROW
415
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
416
            if DOESROT == true then
417
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
418
            end
419
            wave.Transparency = wave.Transparency + (0.5/WAIT)
420
            if wave.Transparency > 0.99 then
421
                wave:remove()
422
            end
423
        end
424
    end))
425
end
426
 
427
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
428
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
429
    local mesh = IT("SpecialMesh",wave)
430
    mesh.MeshType = "FileMesh"
431
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
432
    mesh.Scale = SIZE
433
    --mesh.Offset = VT(0,0,-SIZE.X/8)
434
    wave.CFrame = CFRAME
435
    coroutine.resume(coroutine.create(function(PART)
436
        for i = 1, WAIT do
437
            Swait()
438
            mesh.Scale = mesh.Scale + GROW
439
            --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
440
            if DOESROT == true then
441
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
442
            end
443
            wave.Transparency = wave.Transparency + (0.5/WAIT)
444
            if wave.Transparency > 0.99 then
445
                wave:remove()
446
            end
447
        end
448
    end))
449
end
450
 
451
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
452
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
453
    local mesh = IT("SpecialMesh",wave)
454
    mesh.MeshType = "FileMesh"
455
    mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
456
    mesh.Scale = SIZE
457
    wave.CFrame = CFRAME
458
    coroutine.resume(coroutine.create(function(PART)
459
        for i = 1, WAIT do
460
            Swait()
461
            mesh.Scale = mesh.Scale + GROW
462
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
463
            if DOESROT == true then
464
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
465
            end
466
            wave.Transparency = wave.Transparency + (0.5/WAIT)
467
            if wave.Transparency > 0.99 then
468
                wave:remove()
469
            end
470
        end
471
    end))
472
end
473
 
474
 
475
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
476
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
477
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
478
    wave.CFrame = CFRAME
479
    coroutine.resume(coroutine.create(function(PART)
480
        for i = 1, WAIT do
481
            Swait()
482
            mesh.Scale = mesh.Scale * GROW
483
            wave.Transparency = wave.Transparency + (0.5/WAIT)
484
            if wave.Transparency > 0.99 then
485
                wave:remove()
486
            end
487
        end
488
    end))
489
end
490
 
491
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
492
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
493
    local mesh = IT("SpecialMesh",wave)
494
    mesh.MeshType = "Sphere"
495
    mesh.Scale = SIZE
496
    mesh.Offset = VT(0,0,0)
497
    wave.CFrame = CFRAME
498
    coroutine.resume(coroutine.create(function(PART)
499
        for i = 1, WAIT do
500
            Swait()
501
            mesh.Scale = mesh.Scale + GROW
502
            wave.Transparency = wave.Transparency + (1/WAIT)
503
            if wave.Transparency > 0.99 then
504
                wave:remove()
505
            end
506
        end
507
    end))
508
end
509
 
510
function MakeForm(PART,TYPE)
511
    if TYPE == "Cyl" then
512
        local MSH = IT("CylinderMesh",PART)
513
    elseif TYPE == "Ball" then
514
        local MSH = IT("SpecialMesh",PART)
515
        MSH.MeshType = "Sphere"
516
    elseif TYPE == "Wedge" then
517
        local MSH = IT("SpecialMesh",PART)
518
        MSH.MeshType = "Wedge"
519
    end
520
end
521
 
522
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
523
    if FLOOR ~= nil then
524
        coroutine.resume(coroutine.create(function()
525
            local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Crimson", "DebreeCenter", VT(0,0,0))
526
            PART.CFrame = CF(POSITION)
527
            for i = 1, 45 do
528
                local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Crimson", "DebreePart", BLOCKSIZE)
529
                RingPiece.Material = FLOOR.Material
530
                RingPiece.Color = FLOOR.Color
531
                RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
532
                Debris:AddItem(RingPiece,SWAIT/100)
533
            end
534
            PART:remove()
535
        end))
536
    end
537
end
538
 
539
function CheckTableForString(Table, String)
540
    for i, v in pairs(Table) do
541
        if string.find(string.lower(String), string.lower(v)) then
542
            return true
543
        end
544
    end
545
    return false
546
end
547
 
548
function CheckIntangible(Hit)
549
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
550
    if Hit and Hit.Parent then
551
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
552
            return true
553
        end
554
    end
555
    return false
556
end
557
 
558
Debris = game:GetService("Debris")
559
 
560
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
561
    local Direction = CFrame.new(StartPos, Vec).lookVector
562
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
563
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
564
    if RayHit and CheckIntangible(RayHit) then
565
        if DelayIfHit then
566
            wait()
567
        end
568
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
569
    end
570
    return RayHit, RayPos, RayNormal
571
end
572
 
573
function turnto(position)
574
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
575
end
576
 
577
--//=================================\\
578
--||         WEAPON CREATION
579
--\\=================================//
580
 
581
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
582
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
583
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
584
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
585
 
586
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
587
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
588
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
589
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
590
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
591
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
592
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
593
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
594
 
595
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
596
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
597
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
598
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
599
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Crimson", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
600
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
601
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Crimson", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
602
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
603
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Crimson", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
604
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
605
 
606
for _, c in pairs(Weapon:GetChildren()) do
607
    if c.ClassName == "Part" then
608
        c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
609
    end
610
end
611
 
612
Weapon.Parent = Character
613
 
614
Humanoid.Died:connect(function()
615
    ATTACK = true
616
end)
617
 
618
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
619
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
620
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
621
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
622
 
623
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Crimsonen Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
624
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Crimsonen Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
625
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
626
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
627
 
628
--//=================================\\
629
--||         DAMAGE FUNCTIONS
630
--\\=================================//
631
 
632
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
633
    local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
634
    STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
635
    local BODYGYRO = IT("BodyGyro", STATPART)
636
    local BODYPOSITION = IT("BodyPosition", STATPART)
637
    BODYPOSITION.P = 2000
638
    BODYPOSITION.D = 100
639
    BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
640
    BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
641
    game:GetService("Debris"):AddItem(STATPART ,5)
642
    local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
643
    BILLBOARDGUI.Adornee = STATPART
644
    BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
645
    BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
646
    BILLBOARDGUI.AlwaysOnTop = false
647
    local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
648
    TEXTLABEL.BackgroundTransparency = 1
649
    TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
650
    TEXTLABEL.Text = TEXT
651
    TEXTLABEL.Font = "SciFi"
652
    TEXTLABEL.FontSize="Size42"
653
    TEXTLABEL.TextColor3 = COLOR
654
    TEXTLABEL.TextStrokeTransparency = 1
655
    TEXTLABEL.TextScaled = true
656
    TEXTLABEL.TextWrapped = true
657
    coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
658
        if LABELTYPE == "Normal" then
659
            for i = 1, 30 do
660
                Swait()
661
                STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
662
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
663
            end
664
        elseif LABELTYPE == "Debuff" then
665
            for i = 1, 30 do
666
                Swait()
667
                STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
668
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
669
            end
670
        elseif LABELTYPE == "Shock" then
671
            local ORIGIN = STATPART.Position
672
            for i = 1, 30 do
673
                Swait()
674
                STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
675
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
676
            end
677
        end
678
        THEPART.Parent = nil
679
    end),STATPART, BODYPOSITION, TEXTLABEL)
680
end
681
 
682
--//=================================\\
683
--||            DAMAGING
684
--\\=================================//
685
 
686
function killnearest(position,range,maxstrength,direction)
687
    for i,v in ipairs(workspace:GetChildren()) do
688
    local body = v:GetChildren()
689
        for part = 1, #body do
690
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
691
                if(body[part].Position - position).Magnitude < range then
692
                    if v.ClassName == "Model" then
693
                        --v:BreakJoints()
694
                    end
695
                    local POS = position
696
                    coroutine.resume(coroutine.create(function()
697
                        body[part].Anchored = true
698
                        body[part].Parent = Effects
699
                        body[part].CanCollide = true
700
                        local SIZE = body[part].Size
701
                        body[part].Material = "Neon"
702
                        CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
703
                        for i = 1, 75 do
704
                            Swait()
705
                            body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
706
                            body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
707
                        end
708
                        coroutine.resume(coroutine.create(function()
709
                            while true do
710
                                Swait()
711
                                body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
712
                                body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
713
                            end
714
                        end))
715
                        body[part].Anchored = false
716
                        body[part].Velocity = direction.lookVector*maxstrength
717
                    end))
718
                end
719
            end
720
        end
721
        if v.ClassName == "Part" then
722
            if v.Anchored == false and (v.Position - position).Magnitude < range then
723
                local POS = position
724
                coroutine.resume(coroutine.create(function()
725
                    v.Anchored = true
726
                    v.Parent = Effects
727
                    local SIZE = v.Size
728
                    v.Material = "Neon"
729
                    CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
730
                    for i = 1, 75 do
731
                        Swait()
732
                        v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
733
                        v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
734
                    end
735
                    coroutine.resume(coroutine.create(function()
736
                        while true do
737
                            Swait()
738
                            v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
739
                            v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
740
                        end
741
                    end))
742
                    v.Anchored = false
743
                    v.Velocity = direction.lookVector*maxstrength
744
                end))
745
            end
746
        end
747
    end
748
end
749
 
750
--//=================================\\
751
--||    ATTACK FUNCTIONS AND STUFF
752
--\\=================================//
753
 
754
function AttackTemplate()
755
    ATTACK = true
756
    Rooted = false
757
    for i=0, 1, 0.1 / Animation_Speed do
758
        Swait()
759
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
760
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
761
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
762
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
763
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
764
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
765
    end
766
    ATTACK = false
767
    Rooted = false
768
end
769
 
770
function CrimsonenPunch()
771
    ATTACK = true
772
    Rooted = false
773
    local SPEED = Speed
774
    Speed = 8
775
    CreateSound("255679384", RightArm, 10, 1.1)
776
    for i=0, 4, 0.1 / Animation_Speed do
777
        Swait()
778
        turnto(Mouse.Hit.p)
779
        MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Crimson",VT(-1/15,-1/15,-1/15))
780
        MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
781
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
782
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
783
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
784
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
785
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
786
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
787
    end
788
    for i=0, 0.15, 0.1 / Animation_Speed do
789
        Swait()
790
        turnto(Mouse.Hit.p)
791
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
792
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
793
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
794
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
795
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
796
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
797
    end
798
    local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
799
    PART.CFrame = RootPart.CFrame * CF(0,0,-25)
800
    PART.Shape = "Ball"
801
    local bv = Instance.new("BodyVelocity")
802
    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
803
    bv.velocity = RootPart.CFrame.lookVector*600
804
    bv.Parent = PART
805
    bv.Name = "PROJECTILEVELOCITY"
806
    CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
807
    CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
808
    CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
809
    CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
810
    CreateSound("293292782", Effects, 10, MRANDOM(7, 12) / 10)
811
    coroutine.resume(coroutine.create(function()
812
        for i = 1, 10 do
813
            Swait()
814
            PART.Transparency = PART.Transparency + 0.2/10
815
            PART.Size = PART.Size + VT(5,5,5)
816
            killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
817
        end
818
        PART:Destroy()
819
    end))
820
    for i=0, 1, 0.1 / Animation_Speed do
821
        Swait()
822
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
823
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
824
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
825
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
826
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
827
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
828
    end
829
    Speed = SPEED
830
    ATTACK = false
831
    Rooted = false
832
end
833
 
834
function CrimsonenGrasp()
835
    ATTACK = true
836
    Rooted = false
837
    local HASGRABBED = false
838
    local WELD = nil
839
    local TORS = nil
840
    local hitting = FIST.Touched:connect(function(hit)
841
        if hit.Parent:FindFirstChild("Humanoid") then
842
            if hit.Parent.Humanoid.Health ~= 0 then
843
                UNANCHOR = false
844
                TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
845
                TORS.Anchored = true
846
                TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
847
                WELD = weldBetween(RightArm,TORS)
848
                HASGRABBED = true
849
                Rooted = true
850
            end
851
        end
852
    end)
853
    for i=0, 1, 0.1 / Animation_Speed do
854
        Swait()
855
        if HASGRABBED == true then
856
            break
857
        end
858
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
859
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
860
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
861
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
862
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
863
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
864
    end
865
    hitting:disconnect()
866
    if HASGRABBED == true then
867
        TORS.Anchored = false
868
        RootPart.Anchored = true
869
        for i=0, 2, 0.1 / Animation_Speed do
870
            Swait()
871
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
872
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
873
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
874
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
875
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
876
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
877
        end
878
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.5,0.3,0.5))
879
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Crimson",VT(0.6,0.3,0.6))
880
        local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Sound", VT(0,0,0))
881
        SOUNDPART.CFrame = RootPart.CFrame
882
        Debris:AddItem(SOUNDPART,5)
883
        CreateSound("293292782", SOUNDPART, 2, 1)
884
        for i = 1, 15 do
885
            Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Crimson", 1 + MRANDOM(1,30)/15)
886
        end
887
        for i=0, 2, 0.1 / Animation_Speed do
888
            Swait()
889
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
890
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
891
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
892
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
893
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
894
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
895
        end
896
        for i=0, 0.25, 0.1 / Animation_Speed do
897
            Swait()
898
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
899
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
900
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
901
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
902
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
903
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
904
        end
905
        if HITFLOOR ~= nil then
906
            CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
907
        end
908
        CreateSound("245537790", Effects, 10, MRANDOM(7, 12) / 10)
909
        WELD:remove()
910
        for i = 1, 25 do
911
            Swait()
912
            killnearest(RootPart.Position,45,100,Torso.CFrame)
913
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Crimson",VT(0.3,3,0.3))
914
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
915
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
916
            Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Crimson", 1 + MRANDOM(1,30)/5)
917
            Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
918
        end
919
    end
920
    UNANCHOR = true
921
    ATTACK = false
922
    Rooted = false
923
end
924
 
925
function Mach20()
926
    local ORIGIN = RootPart.Position
927
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.2,3,0.4))
928
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.2,3.1,0.6))
929
    local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Sound", VT(0,0,0))
930
    SOUNDPART.CFrame = RootPart.CFrame
931
    Debris:AddItem(SOUNDPART,5)
932
    CreateSound("1295446488", SOUNDPART, 2, 1)
933
    RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
934
    Swait()
935
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.2,3,0.4))
936
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Crimson",VT(0.2,3.1,0.6))
937
    local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Sound", VT(0,0,0))
938
    SOUNDPART.CFrame = RootPart.CFrame
939
    Debris:AddItem(SOUNDPART,5)
940
    CreateSound("1295446488", SOUNDPART, 2, 1)
941
    if MRANDOM(1,8) == 1 then
942
        ATTACK = true
943
        Rooted = true
944
        local FRUITSTABLE = {
945
            {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
946
            {MeshId = "119574562", TextureId = "64374853", Color = "Really red"},
947
            {MeshId = "24394186", TextureId = "24394178", Color = "Crimson"}
948
        }
949
        local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
950
        local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
951
        CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
952
        FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
953
        weldBetween(RightArm,FRUITMODEL)
954
        for i=0, 4, 0.1 / Animation_Speed do
955
            Swait()
956
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
957
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
958
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
959
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
960
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
961
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
962
        end
963
        CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
964
        FRUITMODEL:remove()
965
        for i = 1, 15 do
966
            Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
967
        end
968
        for i=0, 0.5, 0.1 / Animation_Speed do
969
            Swait()
970
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
971
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
972
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
973
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
974
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
975
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
976
        end
977
        ATTACK = false
978
        Rooted = false
979
    end
980
end
981
 
982
function ImplosionCollision()
983
    ATTACK = true
984
    Rooted = true
985
    CreateSound("244578827", RightArm, 1.5, 0.8)
986
    for i=0, 8, 0.1 / Animation_Speed do
987
        Swait()
988
        turnto(Mouse.Hit.p)
989
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
990
        Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
991
        MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Really red",VT(0.001,0.001,1),0)
992
        MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
993
        MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Crimson",VT(-1/15,-1/15,-1/15))
994
        MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
995
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
996
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
997
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
998
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
999
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1000
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1001
    end
1002
    for i=0, 0.15, 0.1 / Animation_Speed do
1003
        Swait()
1004
        turnto(Mouse.Hit.p)
1005
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1006
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1007
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1008
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1009
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1010
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
    end
1012
    MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
1013
    MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
1014
    coroutine.resume(coroutine.create(function()
1015
        Swait(100)
1016
        for i = 1, 5 do
1017
            MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1018
            CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
1019
            CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(5*i,0.2,5*i))
1020
            CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
1021
            CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(5.2*i,0.6,5.2*i))
1022
        end
1023
        killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1024
        for i = 1, 5 do
1025
            CreateSound("165969964", Effects, 1.5, MRANDOM(1, 1) / 1)
1026
            CreateSound("165969964", Effects, 1.5, MRANDOM(1, 1) / 1)
1027
        end
1028
        coroutine.resume(coroutine.create(function()
1029
            for i = 1, 50 do
1030
                Swait()
1031
                for i = 1, 1 do
1032
                    Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Crimson", 1 + MRANDOM(1,30)/5)
1033
                end
1034
                for i = 1, 2 do
1035
                    Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
1036
                end
1037
            end
1038
        end))
1039
    end))
1040
    for i=0, 4, 0.1 / Animation_Speed do
1041
        Swait()
1042
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1043
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1044
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1045
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1046
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1047
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1048
    end
1049
    ATTACK = false
1050
    Rooted = false
1051
end
1052
function Teleport()
1053
	plr = game.Players.LocalPlayer
1054
hum = plr.Character.HumanoidRootPart
1055
mouse = plr:GetMouse()
1056
1057
mouse.KeyDown:connect(function(key)
1058
if key == "c" then
1059
if mouse.Target then
1060
hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
1061
end
1062
end
1063
end)
1064
--Made by commag
1065
 
1066
local s = Instance.new("Sound")
1067
 
1068
s.Name = "Sound"
1069
s.SoundId = "http://www.roblox.com/asset/?id=966269704"
1070
s.Volume = 2
1071
s.Looped = false
1072
s.archivable = false
1073
 
1074
s.Parent = game.Workspace
1075
 
1076
wait(0.5)
1077
 
1078
s:play()
1079
end
1080
 
1081
--//=================================\\
1082
--||      ASSIGN THINGS TO KEYS
1083
--\\=================================//
1084
 
1085
function MouseDown(Mouse)
1086
    if ATTACK == false then
1087
    end
1088
end
1089
 
1090
function MouseUp(Mouse)
1091
HOLD = false
1092
end
1093
 
1094
function KeyDown(Key)
1095
    KEYHOLD = true
1096
    if Key == "z" and ATTACK == false then
1097
        CrimsonenPunch()
1098
    end
1099
 
1100
    if Key == "b" and ATTACK == false then
1101
        CrimsonenGrasp()
1102
    end
1103
 
1104
    if Key == "c" and ATTACK == false then
1105
        Teleport()
1106
    end
1107
 
1108
    if Key == "x" and ATTACK == false then
1109
        ImplosionCollision()
1110
    end
1111
 
1112
    if Key == "p" and ATTACK == false then
1113
        if Speed == 20 then
1114
            Speed = 150
1115
        elseif Speed == 150 then
1116
            Speed = 20
1117
        end
1118
    end
1119
end
1120
 
1121
function KeyUp(Key)
1122
    KEYHOLD = false
1123
end
1124
 
1125
    Mouse.Button1Down:connect(function(NEWKEY)
1126
        MouseDown(NEWKEY)
1127
    end)
1128
    Mouse.Button1Up:connect(function(NEWKEY)
1129
        MouseUp(NEWKEY)
1130
    end)
1131
    Mouse.KeyDown:connect(function(NEWKEY)
1132
        KeyDown(NEWKEY)
1133
    end)
1134
    Mouse.KeyUp:connect(function(NEWKEY)
1135
        KeyUp(NEWKEY)
1136
    end)
1137
 
1138
--//=================================\\
1139
--\\=================================//
1140
 
1141
 
1142
function unanchor()
1143
    if UNANCHOR == true then
1144
        g = Character:GetChildren()
1145
        for i = 1, #g do
1146
            if g[i].ClassName == "Part" then
1147
                g[i].Anchored = false
1148
            end
1149
        end
1150
    end
1151
end
1152
 
1153
 
1154
--//=================================\\
1155
--||    WRAP THE WHOLE SCRIPT UP
1156
--\\=================================//
1157
 
1158
Humanoid.Changed:connect(function(Jump)
1159
    if Jump == "Jump" and (Disable_Jump == true) then
1160
        Humanoid.Jump = false
1161
    end
1162
end)
1163
 
1164
while true do
1165
    Swait()
1166
    ANIMATE.Parent = nil
1167
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1168
    IDLEANIMATION:Play()
1169
    SINE = SINE + CHANGE
1170
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1171
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1172
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1173
    HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1174
    local WALKSPEEDVALUE = 0
1175
    if Speed < 35 then
1176
        WALKSPEEDVALUE = 6
1177
    else
1178
        WALKSPEEDVALUE = 3
1179
    end
1180
    if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1181
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1182
        Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1183
        if Speed < 35 then
1184
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1185
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1186
        else
1187
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1188
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1189
        end
1190
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1191
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1192
        Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1193
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1194
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1195
    end
1196
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1197
        ANIM = "Jump"
1198
        if ATTACK == false then
1199
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1200
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1201
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1202
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1203
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1204
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1205
        end
1206
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1207
        ANIM = "Fall"
1208
        if ATTACK == false then
1209
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1210
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1211
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1212
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1213
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1214
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1215
        end
1216
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1217
        ANIM = "Idle"
1218
        if ATTACK == false then
1219
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1220
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1221
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1222
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1223
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1224
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1225
        end
1226
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1227
        ANIM = "Walk"
1228
        WALK = WALK + 1 / Animation_Speed
1229
        if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1230
            WALK = 0
1231
            if WALKINGANIM == true then
1232
                WALKINGANIM = false
1233
            elseif WALKINGANIM == false then
1234
                WALKINGANIM = true
1235
            end
1236
        end
1237
        --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1238
        --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1239
        if ATTACK == false then
1240
            if Speed < 35 then
1241
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1242
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1243
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1244
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1245
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1246
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1247
            else
1248
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1249
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1250
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1251
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1252
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1253
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1254
            end
1255
        end
1256
    end
1257
    unanchor()
1258
    Humanoid.MaxHealth = "inf"
1259
    Humanoid.Health = "inf"
1260
    if Rooted == false then
1261
        Disable_Jump = false
1262
        Humanoid.WalkSpeed = Speed
1263
    elseif Rooted == true then
1264
        Disable_Jump = true
1265
        Humanoid.WalkSpeed = 0
1266
    end
1267
    local MATHS = {"0","1"}
1268
    Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1269
    Humanoid.PlatformStand = false
1270
end
1271
 
1272
--//=================================\\
1273
--\\=================================//
1274
 
1275
 
1276
 
1277
 
1278
 
1279
--//====================================================\\--
1280
--||                     END OF SCRIPT
1281
--\\====================================================//--