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1 | Index: net.sf.l2j;Config.java | |
2 | =================================================================== | |
3 | --- net.sf.l2j;Config.java (revision 84) | |
4 | +++ net.sf.l2j;Config.java (working copy) | |
5 | ||
6 | + /** Disable attack Npcs */ | |
7 | + public static boolean DISABLE_ATTACK_NPC_TYPE; | |
8 | + public static String ALLOWED_NPC_TYPES; | |
9 | + public static ArrayList<String> LIST_ALLOWED_NPC_TYPES = new ArrayList<>(); | |
10 | ||
11 | ||
12 | + DISABLE_ATTACK_NPC_TYPE = npcs.getProperty("DisableAttackToNpcs", false); | |
13 | + ALLOWED_NPC_TYPES = npcs.getProperty("AllowedNPCTypes"); | |
14 | + LIST_ALLOWED_NPC_TYPES = new ArrayList<>(); | |
15 | + for (String npc_type : ALLOWED_NPC_TYPES.split(",")) | |
16 | + LIST_ALLOWED_NPC_TYPES.add(npc_type); | |
17 | ||
18 | Index: net.sf.l2j.gameserver.model.actor.instance;player.java | |
19 | =================================================================== | |
20 | --- net.sf.l2j.gameserver.model.actor.instance;player.java (revision 84) | |
21 | +++ net.sf.l2j.gameserver.model.actor.instance;player.java (working copy) | |
22 | ||
23 | if (target instanceof Door) | |
24 | if (!((Door) target).isAutoAttackable(this) // Siege doors only hittable during siege | |
25 | || ((Door) target).isUnlockable() && skill.getSkillType() != L2SkillType.UNLOCK) // unlockable doors | |
26 | { | |
27 | sendPacket(SystemMessageId.INCORRECT_TARGET); | |
28 | sendPacket(ActionFailed.STATIC_PACKET); | |
29 | return false; | |
30 | } | |
31 | ||
32 | + if (target instanceof Npc && Config.DISABLE_ATTACK_NPC_TYPE) | |
33 | + { | |
34 | + String mobtype = ((Npc) target).getTemplate().getType(); | |
35 | + if (!Config.LIST_ALLOWED_NPC_TYPES.contains(mobtype) && skill.isOffensive()) | |
36 | + { | |
37 | + sendPacket(SystemMessageId.TARGET_IS_INCORRECT); | |
38 | + sendPacket(ActionFailed.STATIC_PACKET); | |
39 | + return false; | |
40 | + } | |
41 | + } | |
42 | ||
43 | Index: net.sf.l2j.gameserver.model.actor;Creature.java | |
44 | =================================================================== | |
45 | --- net.sf.l2j.gameserver.model.actor;Creature.java (revision 84) | |
46 | +++ net.sf.l2j.gameserver.model.actor;Creature.java (working copy) | |
47 | ||
48 | final Player player = getActingPlayer(); | |
49 | ||
50 | if (player != null && player.inObserverMode()) | |
51 | { | |
52 | sendPacket(SystemMessage.getSystemMessage(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE)); | |
53 | sendPacket(ActionFailed.STATIC_PACKET); | |
54 | return; | |
55 | } | |
56 | ||
57 | + if (target instanceof Npc && Config.DISABLE_ATTACK_NPC_TYPE) | |
58 | + { | |
59 | + String mobtype = ((Npc) target).getTemplate().getType(); | |
60 | + if (!Config.LIST_ALLOWED_NPC_TYPES.contains(mobtype)) | |
61 | + return; | |
62 | + } | |
63 | ||
64 | Index: net.sf.l2j.gameserver.model.actor;Summon.java | |
65 | =================================================================== | |
66 | --- net.sf.l2j.gameserver.model.actor;Summon.java (revision 84) | |
67 | +++ net.sf.l2j.gameserver.model.actor;Summon.java (working copy) | |
68 | ||
69 | // ************************************* Check Summon State ******************************************* | |
70 | ||
71 | // Check if this is offensive magic skill | |
72 | if (skill.isOffensive()) | |
73 | { | |
74 | if (isInsidePeaceZone(this, target)) | |
75 | { | |
76 | // If summon or target is in a peace zone, send a system message TARGET_IN_PEACEZONE | |
77 | sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IN_PEACEZONE)); | |
78 | return false; | |
79 | } | |
80 | ||
81 | if (getOwner() != null && getOwner().isInOlympiadMode() && !getOwner().isOlympiadStart()) | |
82 | { | |
83 | // if Player is in Olympia and the match isn't already start, send ActionFailed | |
84 | sendPacket(ActionFailed.STATIC_PACKET); | |
85 | return false; | |
86 | } | |
87 | ||
88 | + if (target instanceof Npc && Config.DISABLE_ATTACK_NPC_TYPE) | |
89 | + { | |
90 | + String mobtype = ((Npc) target).getTemplate().getType(); | |
91 | + if (!Config.LIST_ALLOWED_NPC_TYPES.contains(mobtype)) | |
92 | + { | |
93 | + sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET)); | |
94 | + return false; | |
95 | + } | |
96 | + } | |
97 | ||
98 | Index: config/npcs.propertis | |
99 | =================================================================== | |
100 | --- config/npcs.propertis (revision 84) | |
101 | +++ config/npcs.propertis (working copy) | |
102 | ||
103 | ||
104 | + #===================================================== | |
105 | + # DISABLE ATTACK TO NPC LIST | |
106 | + #===================================================== | |
107 | + # If True ActiveChar will not be able to Attack the Listed Npc Types. | |
108 | + DisableAttackToNpcs = True | |
109 | + | |
110 | + # List of NPC's that allow casting skills on them | |
111 | + # Any other type will not allow casting | |
112 | + AllowedNPCTypes = GrandBoss,Chest,FestivalMonster,Monster,Pet,RaidBoss,SiegeGuard,SiegeNpc,ControlTower,FlameTower,Artefact,PenaltyMonster,FeedableBeast,RiftInvader,Guard,SiegeFlag |