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1 | -- ================ Stary kod ================== | |
2 | game.ReplicatedStorage.Remotes.EquipPet.OnServerEvent:Connect(function(player, | |
3 | petName, id) | |
4 | local petModel = game.ReplicatedFirst.Pets:FindFirstChild(petName):Clone() | |
5 | petModel.Parent = workspace.Players:FindFirstChild(player.Name) | |
6 | -- ============== Komentujemy / usuwamy linijkę ============== | |
7 | --player.Values.Damage.Value += petModel.Damage.Value | |
8 | petModel.Id.Value = id | |
9 | end) | |
10 | ||
11 | game.ReplicatedStorage.Remotes.UnequipPet.OnServerEvent:Connect(function(player, | |
12 | petName, id) | |
13 | local playerFolder = workspace.Players:FindFirstChild(player.Name) | |
14 | for i, pet in pairs(playerFolder:GetChildren()) do | |
15 | if pet.Id.Value == id then | |
16 | -- ============== Komentujemy / usuwamy linijkę ============== | |
17 | -- player.Values.Damage.Value -= pet.Damage.Value | |
18 | pet:Destroy() | |
19 | end | |
20 | end | |
21 | end) | |
22 | -- ======================Nowy kod============================= | |
23 | game.ReplicatedStorage.Remotes.Upgrade.OnServerEvent:Connect(function(player, cost, damage) | |
24 | player.leaderstats.Shards.Value -= cost | |
25 | player.Values.Damage.Value = damage | |
26 | end) | |
27 | -- ======================Koniec nowego kodu ================= |