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-- ================  Stary kod ==================
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game.ReplicatedStorage.Remotes.EquipPet.OnServerEvent:Connect(function(player,
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    petName, id)
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    local petModel = game.ReplicatedFirst.Pets:FindFirstChild(petName):Clone()
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    petModel.Parent = workspace.Players:FindFirstChild(player.Name)
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-- ============== Komentujemy / usuwamy linijkę ==============
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    --player.Values.Damage.Value += petModel.Damage.Value
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    petModel.Id.Value = id
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end)
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game.ReplicatedStorage.Remotes.UnequipPet.OnServerEvent:Connect(function(player,
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    petName, id)
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    local playerFolder = workspace.Players:FindFirstChild(player.Name)
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    for i, pet in pairs(playerFolder:GetChildren()) do
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   	 if pet.Id.Value == id then
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-- ============== Komentujemy / usuwamy linijkę ==============
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   	 --    player.Values.Damage.Value -= pet.Damage.Value
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   		 pet:Destroy()
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   	 end
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    end
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end)
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-- ======================Nowy kod=============================
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game.ReplicatedStorage.Remotes.Upgrade.OnServerEvent:Connect(function(player, cost, damage)
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    player.leaderstats.Shards.Value -= cost
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    player.Values.Damage.Value = damage
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end)
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-- ======================Koniec nowego kodu =================