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1-
Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
1+
if (script.Parent.className ~= "HopperBin") then 
2
local h = Instance.new("HopperBin") 
3-
function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
3+
h.Name = "Action" 
4
h.Parent = game.Players["memberhero"].Backpack 
5-
	local p = Instance.new("Part")
5+
script.Parent = h 
6
script.Name = "Function" 
7-
	p.formFactor = "Custom"
7+
end 
8
Bin = script.Parent 
9-
	p.Anchored = Anchor
9+
Person = game.Players.memberhero
10
PersonT = Person.Character.Torso 
11-
	p.CanCollide = Collide
11+
Hold = false 
12
Lazer = false 
13-
	p.Transparency = Tran
13+
Grabbed = nil 
14
Debounce = false 
15-
	p.Reflectance = Ref
15+
FDebounce = false 
16
Flight = false 
17-
	p.BrickColor = BrickColor.new(Color)
17+
NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" 
18
NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" 
19-
	for _, Surf in pairs(Surfaces) do
19+
Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} 
20
Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} 
21-
		p[Surf] = "Smooth"
21+
if (Person.Character:findFirstChild("Suit") ~= nil) then 
22
Person.Character.Suit:remove() 
23-
	end
23+
end 
24
Suit = Instance.new("Model") 
25-
	p.Size = Vector3.new(X, Y, Z)
25+
Suit.Parent = Person.Character 
26
Suit.Name = "Suit" 
27-
	if Break then
27+
LJet = Instance.new("Part") 
28
LJet.Parent = Suit 
29-
		p:BreakJoints()
29+
LJet.Name = "Left Jet" 
30
LJet.CanCollide = false 
31-
	else p:MakeJoints() end
31+
LJet.formFactor = "Symmetric" 
32
LJet.Size = Vector3.new(1, 1, 1) 
33-
	p.Parent = Parent
33+
LJet.BrickColor = BrickColor.new("Dark orange") 
34
LJet.Reflectance = 0.2 
35-
	return p
35+
LJet.TopSurface = 0 
36
LJet.BottomSurface = 0 
37-
end
37+
LJMesh = Instance.new("CylinderMesh") 
38
LJMesh.Parent = LJet 
39
LJMesh.Scale = Vector3.new(0.8, 2, 0.8) 
40
LJet:BreakJoints() 
41-
function Weld(p0, p1, x, y, z, a, b, c)
41+
Weld = Instance.new("Weld") 
42
Weld.Parent = LJet 
43-
	local w = Instance.new("Weld")
43+
Weld.Part0 = PersonT 
44
Weld.Part1 = LJet 
45-
	w.Parent = p0
45+
Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
46
LJetT = Instance.new("Part") 
47-
	w.Part0 = p0
47+
LJetT.Parent = Suit 
48
LJetT.Name = "Left Jet Tip" 
49-
	w.Part1 = p1
49+
LJetT.CanCollide = false 
50
LJetT.formFactor = "Symmetric" 
51-
	w.C0 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
51+
LJetT.Size = Vector3.new(1, 1, 1) 
52
LJetT.BrickColor = BrickColor.new("Dark orange") 
53-
	return w
53+
LJetT.Reflectance = 0.2 
54
LJetT.TopSurface = 0 
55-
end
55+
LJetT.BottomSurface = 0 
56
LJTMesh = Instance.new("SpecialMesh") 
57
LJTMesh.Parent = LJetT 
58
LJTMesh.MeshType = "Sphere" 
59-
function getcf(pos1, pos2)
59+
LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) 
60
LJetT:BreakJoints() 
61-
	local pos3 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
61+
Weld = Instance.new("Weld") 
62
Weld.Parent = LJet 
63-
	return CFrame.new(pos1, pos3)
63+
Weld.Part0 = LJet 
64
Weld.Part1 = LJetT 
65-
end
65+
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
66
LJetB = Instance.new("Part") 
67
LJetB.Parent = Suit 
68
LJetB.Name = "Left Jet Barrel" 
69-
function findjelly(pos)
69+
LJetB.CanCollide = false 
70
LJetB.formFactor = "Symmetric" 
71-
	local t
71+
LJetB.Size = Vector3.new(1, 1, 1) 
72
LJetB.BrickColor = BrickColor.new("Dark orange") 
73-
	local d = math.huge
73+
LJetB.Reflectance = 0.2 
74
LJetB.TopSurface = 0 
75-
	local h
75+
LJetB.BottomSurface = 0 
76
S = Instance.new("Smoke") 
77-
	local tors
77+
S.Parent = LJetB 
78
S.Enabled = false 
79-
	for i,v in pairs(workspace:children()) do
79+
S.Color = Color3.new(103, 205, 1) 
80
S.RiseVelocity = 5 
81-
		t, h = v:findFirstChild("Torso"), v:findFirstChild("Humanoid")
81+
LJBMesh = Instance.new("CylinderMesh") 
82
LJBMesh.Parent = LJetB 
83-
		if t ~= nil and h ~= nil then
83+
LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) 
84
LJetB:BreakJoints() 
85-
			if (t.Position - pos).magnitude < d and h.Health > 0 then
85+
Weld = Instance.new("Weld") 
86
Weld.Parent = LJet 
87-
				d = (t.Position - pos).magnitude
87+
Weld.Part0 = LJet 
88
Weld.Part1 = LJetB 
89-
				tors = t
89+
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
90
---Right Jet 
91-
			end
91+
RJet = Instance.new("Part") 
92
RJet.Parent = Suit 
93-
		end
93+
RJet.Name = "Right Jet" 
94
RJet.CanCollide = false 
95-
	end
95+
RJet.formFactor = "Symmetric" 
96
RJet.Size = Vector3.new(1, 1, 1) 
97-
	return tors
97+
RJet.BrickColor = BrickColor.new("Dark orange") 
98
RJet.Reflectance = 0.2 
99-
end
99+
RJet.TopSurface = 0 
100
RJet.BottomSurface = 0 
101
RJMesh = Instance.new("CylinderMesh") 
102
RJMesh.Parent = RJet 
103-
				
103+
RJMesh.Scale = Vector3.new(0.8, 2, 0.8) 
104
RJet:BreakJoints() 
105
Weld = Instance.new("Weld") 
106
Weld.Parent = RJet 
107-
function maketroll(pos)
107+
Weld.Part0 = PersonT 
108
Weld.Part1 = RJet 
109-
	local model = Instance.new("Model")
109+
Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
110
RJetT = Instance.new("Part") 
111-
	model.Name = "TROLLLLLLZ"
111+
RJetT.Parent = Suit 
112
RJetT.Name = "Right Jet Tip" 
113-
	local body = Part(model, false, true, 0, 0, "Really black", 1.3, 4.5, 1.3, true)
113+
RJetT.CanCollide = false 
114
RJetT.formFactor = "Symmetric" 
115-
	local bg = Instance.new("BodyGyro",body)
115+
RJetT.Size = Vector3.new(1, 1, 1) 
116
RJetT.BrickColor = BrickColor.new("Dark orange") 
117-
	bg.P = 6000
117+
RJetT.Reflectance = 0.2 
118
RJetT.TopSurface = 0 
119-
	bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
119+
RJetT.BottomSurface = 0 
120
RJTMesh = Instance.new("SpecialMesh") 
121-
	local bv = Instance.new("BodyVelocity",body)
121+
RJTMesh.Parent = RJetT 
122
RJTMesh.MeshType = "Sphere" 
123-
	bv.P = 6000
123+
RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) 
124
RJetT:BreakJoints() 
125-
	bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
125+
Weld = Instance.new("Weld") 
126
Weld.Parent = RJet 
127-
	bv.velocity = Vector3.new(0,0,0)
127+
Weld.Part0 = RJet 
128
Weld.Part1 = RJetT 
129-
	Instance.new("CylinderMesh",body)
129+
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
130
RJetB = Instance.new("Part") 
131-
	local head = Part(model, false, true, 1, 0, "Really black", 3.5, 3.2, 0.4, true)
131+
RJetB.Parent = Suit 
132
RJetB.Name = "Right Jet Barrel" 
133-
	local neck = Weld(body, head, 0, 2.25+1.35, 0, 0, 0, 0)
133+
RJetB.CanCollide = false 
134
RJetB.formFactor = "Symmetric" 
135-
	local fr = Instance.new("Decal",head)
135+
RJetB.Size = Vector3.new(1, 1, 1) 
136
RJetB.BrickColor = BrickColor.new("Dark orange") 
137-
	fr.Face = "Front"
137+
RJetB.Reflectance = 0.2 
138
RJetB.TopSurface = 0 
139-
	fr.Texture = "http://www.roblox.com/asset/?id=29658197"
139+
RJetB.BottomSurface = 0 
140
S = Instance.new("Smoke") 
141-
	local ba = Instance.new("Decal",head)
141+
S.Parent = RJetB 
142
S.Enabled = false 
143-
	ba.Face = "Back"
143+
S.Color = Color3.new(103, 205, 1) 
144
S.RiseVelocity = 5 
145-
	ba.Texture = "http://www.roblox.com/asset/?id=29658197"
145+
RJBMesh = Instance.new("CylinderMesh") 
146
RJBMesh.Parent = RJetB 
147-
	
147+
RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) 
148
RJetB:BreakJoints() 
149-
	local Ramodel = Instance.new("Model",model)
149+
Weld = Instance.new("Weld") 
150
Weld.Parent = RJet 
151-
	local rarm = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
151+
Weld.Part0 = RJet 
152
Weld.Part1 = RJetB 
153-
	Instance.new("CylinderMesh",rarm)
153+
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
154
---Watch 
155-
	local rb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
155+
Band = Instance.new("Part") 
156
Band.Parent = Suit 
157-
	local rah = Weld(body, rb, 1, 1.8, 0, 0, 0, 0)
157+
Band.Name = "Band" 
158
Band.CanCollide = false 
159-
	local rw = Weld(rb, rarm, 0, 0, 0, 0, 0, math.pi/2.8)
159+
Band.formFactor = "Symmetric" 
160
Band.Size = Vector3.new(1, 1, 1) 
161-
	
161+
Band.BrickColor = BrickColor.new("Black") 
162
Band.TopSurface = 0 
163-
	for i=0, -70, -10 do
163+
Band.BottomSurface = 0 
164
BandM = Instance.new("SpecialMesh") 
165-
		local rarm2 = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
165+
BandM.MeshType = "Brick" 
166
BandM.Parent = Band 
167-
		Instance.new("CylinderMesh",rarm2)
167+
BandM.Scale = Vector3.new(1.03, 0.2, 1.03) 
168
Band:BreakJoints() 
169-
		local w = Weld(rarm, rarm2, -3, 0, 0, 0, 0, math.rad(i))
169+
Weld = Instance.new("Weld") 
170
Weld.Parent = Band 
171-
		w.C1 = CFrame.new(-3,0,0)
171+
Weld.Part0 = Limbs[NormalHand] 
172
Weld.Part1 = Band 
173-
	end
173+
Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
174
Watch1 = Instance.new("Part") 
175-
	
175+
Watch1.Parent = Suit 
176
Watch1.Name = "Watch1" 
177-
	local Lamodel = Instance.new("Model",model)
177+
Watch1.CanCollide = false 
178
Watch1.formFactor = "Symmetric" 
179-
	local larm = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
179+
Watch1.Size = Vector3.new(1, 1, 1) 
180
Watch1.BrickColor = BrickColor.new("Black") 
181-
	Instance.new("CylinderMesh",larm)
181+
Watch1.TopSurface = 0 
182
Watch1.BottomSurface = 0 
183-
	local lb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
183+
Watch1M = Instance.new("CylinderMesh") 
184
Watch1M.Parent = Watch1 
185-
	local lah = Weld(body, lb, -1, 1.8, 0, 0, 0, 0)
185+
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) 
186
Watch1:BreakJoints() 
187-
	local lw = Weld(lb, larm, 0, 0, 0, 0, math.pi, math.pi/2.8)
187+
Weld = Instance.new("Weld") 
188
Weld.Parent = Watch1 
189-
	
189+
Weld.Part0 = Band 
190
Weld.Part1 = Watch1 
191-
	for i=0, -70, -10 do
191+
Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) 
192
Watch2 = Instance.new("Part") 
193-
		local larm2 = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
193+
Watch2.Parent = Suit 
194
Watch2.Name = "Watch2" 
195-
		Instance.new("CylinderMesh",larm2)
195+
Watch2.CanCollide = false 
196
Watch2.formFactor = "Symmetric" 
197-
		local w = Weld(larm, larm2, -3, 0, 0, 0, 0, math.rad(i))
197+
Watch2.Size = Vector3.new(1, 1, 1) 
198
Watch2.BrickColor = BrickColor.new("White") 
199-
		w.C1 = CFrame.new(-3,0,0)
199+
Watch2.TopSurface = 0 
200
Watch2.BottomSurface = 0 
201-
	end
201+
Watch2M = Instance.new("CylinderMesh") 
202
Watch2M.Parent = Watch2 
203-
	
203+
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) 
204
Watch2:BreakJoints() 
205-
	local Rlmodel = Instance.new("Model",model)
205+
Weld = Instance.new("Weld") 
206
Weld.Parent = Watch2 
207-
	local rleg = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
207+
Weld.Part0 = Band 
208
Weld.Part1 = Watch2 
209-
	Instance.new("CylinderMesh",rleg)
209+
Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) 
210
---Real Function 
211-
	local rlb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
211+
function SetAngle(Joint, Angle) 
212
if (Joint == 1) or (Joint == 3) then 
213-
	local rlh = Weld(body, rlb, 0, -1.9, 0, 0, 0, 0)
213+
Joints[Joint].DesiredAngle = Angle 
214
end 
215-
	local rlw = Weld(rlb, rleg, 0, 0, 0, 0, 0, math.pi/2.8)
215+
if (Joint == 2) or (Joint == 4) then 
216
Joints[Joint].DesiredAngle = -Angle 
217-
	
217+
end 
218
end 
219-
	for i=0, -70, -10 do
219+
function DisableLimb(Limb) 
220
Joints[Limb]:remove() 
221-
		local rleg2 = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
221+
222
Joint = Instance.new("Motor") 
223-
		Instance.new("CylinderMesh",rleg2)
223+
Joint.Parent = Person.Character.Torso 
224
Joint.Part0 = Person.Character.Torso 
225-
		local w = Weld(rleg, rleg2, -3, 0, 0, 0, 0, math.rad(i))
225+
Joint.Part1 = Limbs[Limb] 
226
Joint.MaxVelocity = 0.1 
227-
		w.C1 = CFrame.new(-3,0,0)
227+
if (Limb == 1) then 
228
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
229-
	end
229+
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
230
Joint.Name = "Right Joint Top" 
231-
	
231+
elseif (Limb == 2) then 
232
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
233-
	local Llmodel = Instance.new("Model",model)
233+
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
234
Joint.Name = "Left Joint Top" 
235-
	local lleg = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
235+
elseif (Limb == 3) then 
236
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
237-
	Instance.new("CylinderMesh",lleg)
237+
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
238
Joint.Name = "Right Joint Bottom" 
239-
	local llb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
239+
elseif(Limb == 4) then 
240
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
241-
	local llh = Weld(body, llb, 0, -1.9, 0, 0, 0, 0)
241+
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
242
Joint.Name = "Left Joint Bottom" 
243-
	local llw = Weld(llb, lleg, 0, 0, 0, 0, math.pi, math.pi/2.8)
243+
end 
244
Joint.C0 = C0 
245-
	
245+
Joints[Limb] = Joint 
246
end 
247-
	for i=0, -70, -10 do
247+
function EnableLimb(Limb) 
248
if (Limb == 1) then 
249-
		local lleg2 = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
249+
Joints[Limb].Name = "Right Shoulder" 
250
elseif (Limb == 2) then 
251-
		Instance.new("CylinderMesh",lleg2)
251+
Joints[Limb].Name = "Left Shoulder" 
252
elseif (Limb == 3) then 
253-
		local w = Weld(lleg, lleg2, -3, 0, 0, 0, 0, math.rad(i))
253+
Joints[Limb].Name = "Right Hip" 
254
elseif(Limb == 4) then 
255-
		w.C1 = CFrame.new(-3,0,0)
255+
Joints[Limb].Name = "Left Hip" 
256
end 
257-
	end
257+
Anim = Person.Character.Animate:clone() 
258
Person.Character.Animate:remove() 
259-
	model.Parent = workspace
259+
Anim.Parent = Person.Character 
260
end 
261-
	model:MakeJoints()
261+
function Grab(Part) 
262
if (Grabbed == nil) then 
263-
	model:MoveTo(pos)
263+
if (Part.Parent ~= nil) then 
264
Human = Part.Parent:findFirstChild("Humanoid") 
265-
	coroutine.resume(coroutine.create(function()
265+
if (Human ~= nil) then 
266
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
267-
		while true do
267+
if (Player ~= nil) then 
268
if (Player ~= Person) then 
269-
			wait()
269+
Human.Sit = true 
270
Weld = Instance.new("Weld") 
271-
			if body.Velocity.magnitude > 2 then
271+
Weld.Name = "Grip" 
272
Weld.Parent = Person.Character.Torso 
273-
				coroutine.resume(coroutine.create(function()
273+
Weld.Part0 = Person.Character.Torso 
274
Weld.Part1 = Player.Character.Torso 
275-
				for i=0,40,5 do
275+
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
276
SetAngle(1, 3.14) 
277-
					rw.C1 = CFrame.Angles(math.rad(i),0,0)
277+
SetAngle(2, 3.14) 
278
Grabbed = Player 
279-
					lw.C1 = CFrame.Angles(math.rad(i),0,0)
279+
Human.Sit = true 
280
Connection1:disconnect() 
281-
					llw.C1 = CFrame.Angles(math.rad(-i),0,0)
281+
Connection2:disconnect() 
282
while true do 
283-
					rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
283+
if (Weld.Part1 == nil) then 
284
Debounce = false 
285-
					wait()
285+
EnableLimb(1) 
286
EnableLimb(2) 
287-
				end
287+
Grabbed = nil 
288
break 
289-
				for i=40,-40,-5 do
289+
elseif (Weld.Parent == nil) then 
290
Debounce = false 
291-
					rw.C1 = CFrame.Angles(math.rad(i),0,0)
291+
EnableLimb(1) 
292
EnableLimb(2) 
293-
					lw.C1 = CFrame.Angles(math.rad(i),0,0)
293+
Grabbed = nil 
294
break 
295-
					llw.C1 = CFrame.Angles(math.rad(-i),0,0)
295+
else 
296
Human.Sit = true 
297-
					rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
297+
end 
298
wait() 
299-
					wait()
299+
end 
300
end 
301-
				end
301+
end 
302
end 
303-
				for i=-40,0,5 do
303+
end 
304
end 
305-
					rw.C1 = CFrame.Angles(math.rad(i),0,0)
305+
end 
306
function Click(mouse) 
307-
					lw.C1 = CFrame.Angles(math.rad(i),0,0)
307+
Hold = true 
308
if (Flight == true) then 
309-
					llw.C1 = CFrame.Angles(math.rad(-i),0,0)
309+
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) 
310
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) 
311-
					rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
311+
Position = Person.Character.Engine.Position 
312
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true 
313-
					wait()
313+
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true 
314
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
315-
				end
315+
SetAngle(NormalHand, 3.14) 
316
while true do 
317-
				end))
317+
if (Flight == false) then 
318
break 
319-
			end
319+
end 
320
if (Hold == false) then 
321-
			local jelly = findjelly(body.Position)
321+
break 
322
end 
323-
			if jelly ~= nil then
323+
Direction = Person.Character.Engine.CFrame.lookVector 
324
Position = Position + 2 * 3 * Direction 
325-
				bg.cframe = getcf(body.Position, jelly.Position)
325+
error = Position - Person.Character.Engine.Position 
326
Person.Character.Engine.BodyVelocity.velocity = 2 * error 
327-
				bv.velocity = bg.cframe.lookVector * 25
327+
wait() 
328
end 
329-
			else
329+
BodyP.position = Engine.Position 
330
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
331-
				bv.velocity = Vector3.new(0,0,0)
331+
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false 
332
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false 
333-
			end
333+
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
334
SetAngle(NormalHand, 0) 
335-
		end
335+
336
end 
337-
	end))
337+
338
end 
339-
end
339+
340
341
function Release(mouse) 
342
Hold = false 
343-
maketroll(Vector3.new(0,5,0))
343+
end 
344
function Direct(En, Target) 
345
local OriginCFrame = En:findFirstChild("BodyGyro").cframe 
346
local Direction = (Target - En.Position).unit 
347
local SpawnPosition = En.Position 
348
local Position = SpawnPosition + (Direction * 1) 
349
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) 
350
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) 
351
end 
352
function PressKey(key, mouse) 
353
key = key:upper() 
354
if (key == "Z") then 
355
if (Debounce == false) then 
356
Debounce = true 
357
DisableLimb(1) 
358
DisableLimb(2) 
359
Joints[1].MaxVelocity = 1 
360
SetAngle(1, 3.14) 
361
Joints[2].MaxVelocity = 1 
362
SetAngle(2, 3.14) 
363
function Touch(Part) 
364
if (Part.Parent ~= nil) then 
365
Human = Part.Parent:findFirstChild("Humanoid") 
366
if (Human ~= nil) then 
367
--Human.Sit = true 
368
Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) 
369
end 
370
end 
371
end 
372
Connection = Limbs[1].Touched:connect(Touch) 
373
ConnectionB = Limbs[2].Touched:connect(Touch) 
374
wait(0.5) 
375
Joints[1].MaxVelocity = 0.1 
376
Joints[2].MaxVelocity = 0.1 
377
EnableLimb(1) 
378
EnableLimb(2) 
379
Connection:disconnect() 
380
ConnectionB:disconnect() 
381
Debounce = false 
382
end 
383
end 
384
if (key == "N") then 
385
X = game.Workspace:GetChildren() 
386
for I, E in pairs(X) do 
387
if (E.Name == "Bomb") then 
388
Ex = Instance.new("Explosion") 
389
Ex.Parent = game.Workspace 
390
Ex.BlastRadius = 12 
391
Ex.Position = E.Position 
392
Ex.BlastPressure = 1000 
393
E:remove() 
394
end 
395
end 
396
end 
397
if (key == "Y") then 
398
Bomb = Instance.new("Part") 
399
Bomb.Name = "Bomb" 
400
Bomb.formFactor = "Plate" 
401
Bomb.Size = Vector3.new(1, 0.4, 1) 
402
Bomb.TopSurface = 0 
403
Bomb.BottomSurface = 0 
404
Bomb.BrickColor = BrickColor.new("Black") 
405
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) 
406
Bomb.CanCollide = true 
407
Bomb.Parent = game.Workspace 
408
Smoke = Instance.new("Smoke") 
409
Smoke.Parent = Bomb 
410
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 
411
Smoke.Color = Color3.new(c, c, c) 
412
Smoke.Size = 1 
413
Smoke.Opacity = 0.7 
414
Smoke.RiseVelocity = 10 
415
Bomb:BreakJoints() 
416
end 
417
if (key == "Q") then 
418
if (Debounce == false) then 
419
Debounce = true 
420
DisableLimb(NormalFoot) 
421
Joints[NormalFoot].MaxVelocity = 1 
422
SetAngle(NormalFoot, 0.7) 
423
function Touch(Part) 
424
if (Part.Parent ~= nil) then 
425
Human = Part.Parent:findFirstChild("Humanoid") 
426
if (Human ~= nil) then 
427
Human.Sit = true 
428
Position = Human.Parent.Torso.Position 
429
Direction = PersonT.CFrame.lookVector 
430
Position = Position + 10 * 3 * Direction 
431
error = Position - PersonT.Position 
432
Human.Parent.Torso.Velocity = 10 * error 
433
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 
434
end 
435
end 
436
end 
437
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
438
wait(0.5) 
439
Joints[NormalFoot].MaxVelocity = 0.1 
440
EnableLimb(NormalFoot) 
441
Connection:disconnect() 
442
Debounce = false 
443
end 
444
end 
445
if (key == "F") then 
446
if (Debounce == false) then 
447
Debounce = true 
448
DisableLimb(NormalFoot) 
449
Joints[NormalFoot].MaxVelocity = 1 
450
SetAngle(NormalFoot, 0.7) 
451
function Touch(Part) 
452
if (Part.Parent ~= nil) then 
453
Human = Part.Parent:findFirstChild("Humanoid") 
454
if (Human ~= nil) then 
455
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
456
if (Player ~= nil) then 
457
if (Player ~= Person) then 
458
Human.Sit = true 
459
Position = Human.Parent.Torso.Position 
460
Direction = PersonT.CFrame.lookVector 
461
Position = Position + 10 * 3 * Direction 
462
error = Position - PersonT.Position 
463
Human.Parent.Torso.Velocity = 10 * error 
464
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 
465
wait(0.4) 
466
Player:remove() 
467
end 
468
end 
469
end 
470
end 
471
end 
472
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
473
wait(0.5) 
474
Joints[NormalFoot].MaxVelocity = 0.1 
475
EnableLimb(NormalFoot) 
476
Connection:disconnect() 
477
Debounce = false 
478
end 
479
end 
480
if (key == "E") then 
481
if (Flight == true) then 
482
if (FDebounce == false) then 
483
FDebounce = true 
484
function Touch(Part) 
485
if (Part.Parent ~= nil) then 
486
Human = Part.Parent:findFirstChild("Humanoid") 
487
if (Human ~= nil) then 
488
Human.Sit = true 
489
Position = Human.Parent.Torso.Position 
490
Direction = Person.Character.Engine.CFrame.lookVector 
491
Position = Position + 10 * 3 * Direction 
492
error = Position - PersonT.Position 
493
Human.Parent.Torso.Velocity = 10 * error 
494
end 
495
end 
496
end 
497
Connection = PersonT.Touched:connect(Touch) 
498
wait(2) 
499
Connection:disconnect() 
500
FDebounce = false 
501
end 
502
end 
503
if (Debounce == false) then 
504
Debounce = true 
505
DisableLimb(NormalHand) 
506
Joints[NormalHand].MaxVelocity = 1 
507
SetAngle(NormalHand, 1.57) 
508
function Touch(Part) 
509
if (Part.Parent ~= nil) then 
510
Human = Part.Parent:findFirstChild("Humanoid") 
511
if (Human ~= nil) then 
512
Human.Sit = true 
513
Position = Human.Parent.Torso.Position 
514
Direction = PersonT.CFrame.lookVector 
515
Position = Position + 10 * 3 * Direction 
516
error = Position - PersonT.Position 
517
Human.Parent.Torso.Velocity = 10 * error 
518
end 
519
end 
520
end 
521
Connection = Limbs[NormalHand].Touched:connect(Touch) 
522
wait(0.5) 
523
EnableLimb(NormalHand) 
524
Connection:disconnect() 
525
Debounce = false 
526
end 
527
end 
528
if (key == "T") then 
529
E = Instance.new("Explosion") 
530
E.Parent = game.Workspace 
531
E.BlastRadius = 12 
532
E.Position = mouse.hit.p 
533
E.BlastPressure = 1000 
534
end 
535
if (key == "G") then 
536
if (Grabbed == nil) then 
537
if (Debounce == false) then 
538
Debounce = true 
539
DisableLimb(1) 
540
DisableLimb(2) 
541
SetAngle(1, 1.57) 
542
SetAngle(2, 1.57) 
543
Connection1 = Limbs[1].Touched:connect(Grab) 
544
Connection2 = Limbs[2].Touched:connect(Grab) 
545
for E = 1, 30 do 
546
if (Grabbed ~= nil) then 
547
break 
548
end 
549
wait(0.1) 
550
end 
551
if (Grabbed == nil) then 
552
EnableLimb(1) 
553
EnableLimb(2) 
554
Connection1:disconnect() 
555
Connection2:disconnect() 
556
Debounce = false 
557
end 
558
end 
559
else 
560
Person.Character.Torso.Grip:remove() 
561
Position = Grabbed.Character.Torso.Position 
562
Direction = PersonT.CFrame.lookVector 
563
Position = Position + 4 * 3 * Direction 
564
error = Position - PersonT.Position 
565
Grabbed.Character.Torso.Velocity = 4 * error 
566
end 
567
end 
568
if (key == "R") then 
569
if (Flight == false) then 
570
if (Debounce == false) then 
571
Debounce = true 
572
DisableLimb(1) 
573
DisableLimb(2) 
574
Flight = true 
575
DisableLimb(3) 
576
DisableLimb(4) 
577
SetAngle(1, 0) 
578
SetAngle(2, 0) 
579
SetAngle(3, 0) 
580
SetAngle(4, 0) 
581
Engine = Instance.new("Part") 
582
Engine.Parent = Person.Character 
583
Engine.Size = PersonT.Size 
584
Engine.Name = "Engine" 
585
Engine.TopSurface = 0 
586
Engine.BottomSurface = 0 
587
Engine.formFactor = "Symmetric" 
588
Engine.Transparency = 1 
589
Engine:BreakJoints() 
590
Weld = Instance.new("Weld") 
591
Weld.Parent = Engine 
592
Weld.Part0 = PersonT 
593
Weld.Part1 = Engine 
594
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
595
BodyP = Instance.new("BodyPosition") 
596
BodyP.Parent = Engine 
597
BodyP.position = Engine.Position + Vector3.new(0, 10, 0) 
598
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
599
BodyG = Instance.new("BodyGyro") 
600
BodyG.Parent = Engine 
601
BodyV = Instance.new("BodyVelocity") 
602
BodyV.Parent = Engine 
603
BodyV.velocity = Vector3.new(0, 0, 0) 
604
BodyV.maxForce = Vector3.new(0, 0, 0) 
605
while true do 
606
if (Flight == false) then 
607
break 
608
end 
609
Direct(Engine, mouse.hit.p) 
610
Person.Character.Humanoid.Sit = true 
611
Person.Character.Head.CanCollide = false 
612
Person.Character.Torso.CanCollide = false 
613
wait(0.000000000000000000000000000000001) 
614
end 
615
EnableLimb(1) 
616
EnableLimb(2) 
617
EnableLimb(3) 
618
EnableLimb(4) 
619
Debounce = false 
620
Person.Character.Engine:remove() 
621
Person.Character.Humanoid.Sit = false 
622
end 
623
else 
624
Flight = false 
625
end 
626
end 
627
if (key == "L") then 
628
DisableLimb(NormalHand) 
629
SetAngle(NormalHand, 1.57) 
630
Smoke = Instance.new("Smoke") 
631
Smoke.Parent = Person.Character.Suit.Band 
632
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 
633
Smoke.Color = Color3.new(0, 0, 0) 
634
Smoke.Size = 15 
635
Smoke.Opacity = 1 
636
Smoke.RiseVelocity = -15 
637
end 
638
if (key == "H") then 
639
if (Debounce == false) then 
640
if (Lazer == false) then 
641
if (mouse.Target ~= nil) then 
642
Debounce = true 
643
Lazer = true 
644
DisableLimb(NormalHand) 
645
SetAngle(NormalHand, 0.785) 
646
BP = Instance.new("BodyPosition") 
647
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
648
BP.P = BP.P / 4 
649
BG = Instance.new("BodyGyro") 
650
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
651
local Hit = mouse.Target 
652
local _P = mouse.Hit.p 
653
local Mag = (Hit.Position-_P).magnitude 
654
local Pos = (Hit.Position-_P).unit * -Mag 
655
local CF = Hit.CFrame.lookVector 
656
while true do 
657
if (Lazer == false) then 
658
break 
659
end 
660
BP.Parent = PersonT 
661
BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) 
662
BG.Parent = PersonT 
663
BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) 
664
if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then 
665
BP.Parent = nil 
666
BG.Parent = nil 
667
end 
668
local P = Instance.new("Part") 
669
P.Name = "Grapple Lazer" 
670
P.formFactor = 0 
671
P.Parent = Person.Character 
672
P.BrickColor = BrickColor.new(1) 
673
P.Anchored = true 
674
P.Transparency = 0.05 
675
P.Locked = true 
676
P.Reflectance = 0.025 
677
P.CanCollide = false 
678
P.Size = Vector3.new(1, 1, 1) 
679
local mesh = Instance.new("CylinderMesh") 
680
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
681
682
mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) 
683
mesh.Parent = P 
684
P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
685
wait() 
686
P:remove() 
687
end 
688
Debounce = false 
689
EnableLimb(NormalHand) 
690
BP.Parent = nil 
691
BG.Parent = nil 
692
end 
693
end 
694
end 
695
end 
696
if (key == "J") then 
697
if (Debounce == false) then 
698
if (Lazer == false) then 
699
Debounce = true 
700
Lazer = true 
701
DisableLimb(NormalHand) 
702
SetAngle(NormalHand, 0.785) 
703
smokeBrick = Instance.new("Part") 
704
smokeBrick.CanCollide = false 
705
smokeBrick.Anchored = true 
706
smokeBrick.Transparency = 1 
707
smokeBrick.Locked = true 
708
smokeBrick.archivable = false 
709
smokeBrick.TopSurface = 0 
710
smokeBrick.BottomSurface = 0 
711
smoke = Instance.new("Smoke") 
712
smoke.Size = smoke.Size * 4 
713
while true do 
714
if (Lazer == false) then 
715
break 
716
end 
717
local Pos = mouse.Hit.p 
718
smokeBrick.Parent = Person.Character 
719
smokeBrick.CFrame = CFrame.new(Pos) 
720
if (mouse.Target) and (mouse.Target ~= nil) then 
721
smoke.Parent = smokeBrick 
722
local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 
723
smoke.Color = Color3.new(c, c, c) 
724
end 
725
local L = Instance.new("Part") 
726
L.Parent = Person.Character 
727
L.Name = "Kill Lazer" 
728
L.BrickColor = BrickColor.new(21) 
729
L.formFactor = 0 
730
L.Size = Vector3.new(1, 1, 1) 
731
L.Locked = true 
732
L.Anchored = true 
733
L.CanCollide = false 
734
L.Transparency = 0.05 
735
L.Reflectance = 0.1 
736
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
737
local Mesh = Instance.new("CylinderMesh") 
738
Mesh.Parent = L 
739
Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) 
740
L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
741
if (mouse.Target ~= nil) then 
742
if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then 
743
if ("" ~= "") then 
744
mouse.Target.Parent:BreakJoints() 
745
else 
746
mouse.Target:BreakJoints() 
747
end 
748
end 
749
end 
750
wait() 
751
L:Remove() 
752
end 
753
Debounce = false 
754
smokeBrick.Parent = nil 
755
EnableLimb(NormalHand) 
756
end 
757
end 
758
end 
759
if (key == "K") then 
760
if (Debounce == false) then 
761
if (Lazer == false) then 
762
Debounce = true 
763
Lazer = true 
764
DisableLimb(NormalHand) 
765
SetAngle(NormalHand, 0.785) 
766
BP = Instance.new("BodyPosition") 
767
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
768
BP.P = BP.P / 4 
769
BG = Instance.new("BodyGyro") 
770
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
771
local targ = nil 
772
local Mag = nil 
773
local Pos = nil 
774
while true do 
775
if (Lazer == false) then 
776
break 
777
end 
778
if (mouse.Target ~= nil) and (targ == nil) then 
779
if (mouse.Target.Anchored == false) then 
780
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then 
781
targ = mouse.Target 
782
BP.Parent = targ 
783
BG.Parent = targ 
784
Mag = (targ.Position - mouse.Hit.p).magnitude 
785
Pos = (targ.Position - mouse.Hit.p).unit * -Mag 
786
end 
787
end 
788
end 
789
local pop = mouse.Hit.p 
790
local G = Instance.new("Part") 
791
G.Parent = Person.Character 
792
G.Name = "Grab Lazer" 
793
G.Anchored = true 
794
G.Locked = true 
795
G.CanCollide = false 
796
G.formFactor = 0 
797
G.Size = Vector3.new(1, 1, 1) 
798
G.BrickColor = BrickColor.new("Royal blue") 
799
G.Reflectance = 0.05 
800
G.Transparency = 0.025 
801
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
802
local MeAsh = Instance.new("CylinderMesh") 
803
MeAsh.Parent = G 
804
if (targ == nil) or (targ.Anchored == true) then 
805
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) 
806
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
807
else 
808
BP.Parent = targ 
809
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) 
810
BG.Parent = targ 
811
BG.cframe = CFrame.new(targ.Position, PersonT.Position) 
812
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then 
813
BP.Parent = nil 
814
BG.Parent = nil 
815
end 
816
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) 
817
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
818
end 
819
wait() 
820
G:Remove() 
821
end 
822
Debounce = false 
823
EnableLimb(NormalHand) 
824
BP.Parent = nil 
825
BG.Parent = nil 
826
end 
827
end 
828
end 
829
830
end 
831
function LiftKey(key, mouse) 
832
key = key:upper() 
833
if (key == "L") then 
834
if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then 
835
Person.Character.Suit.Band.Smoke:remove() 
836
EnableLimb(NormalHand) 
837
end 
838
end 
839
if (key == "H") then 
840
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then 
841
Lazer = false 
842
end 
843
end 
844
if (key == "J") then 
845
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then 
846
Lazer = false 
847
end 
848
end 
849
if (key == "K") then 
850
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then 
851
Lazer = false 
852
end 
853
end 
854
if (key == "X") then 
855
if (Person.Character:findFirstChild(" Lazer") ~= nil) then 
856
Lazer = false 
857
end 
858
end 
859
end 
860
function Select(mouse) 
861
mouse.Button1Down:connect(function() Click(mouse) end) 
862
mouse.Button1Up:connect(function() Release(mouse) end) 
863
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) 
864
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) 
865
end 
866
function Deselect(mouse) 
867
Hold = false 
868
Lazer = false 
869
Flight = false 
870
end 
871
Bin.Selected:connect(Select) 
872
Bin.Deselected:connect(Deselect)