SHOW:
|
|
- or go back to the newest paste.
1 | - | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} |
1 | + | if (script.Parent.className ~= "HopperBin") then |
2 | local h = Instance.new("HopperBin") | |
3 | - | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) |
3 | + | h.Name = "Action" |
4 | h.Parent = game.Players["memberhero"].Backpack | |
5 | - | local p = Instance.new("Part") |
5 | + | script.Parent = h |
6 | script.Name = "Function" | |
7 | - | p.formFactor = "Custom" |
7 | + | end |
8 | Bin = script.Parent | |
9 | - | p.Anchored = Anchor |
9 | + | Person = game.Players.memberhero |
10 | PersonT = Person.Character.Torso | |
11 | - | p.CanCollide = Collide |
11 | + | Hold = false |
12 | Lazer = false | |
13 | - | p.Transparency = Tran |
13 | + | Grabbed = nil |
14 | Debounce = false | |
15 | - | p.Reflectance = Ref |
15 | + | FDebounce = false |
16 | Flight = false | |
17 | - | p.BrickColor = BrickColor.new(Color) |
17 | + | NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" |
18 | NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" | |
19 | - | for _, Surf in pairs(Surfaces) do |
19 | + | Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} |
20 | Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} | |
21 | - | p[Surf] = "Smooth" |
21 | + | if (Person.Character:findFirstChild("Suit") ~= nil) then |
22 | Person.Character.Suit:remove() | |
23 | - | end |
23 | + | end |
24 | Suit = Instance.new("Model") | |
25 | - | p.Size = Vector3.new(X, Y, Z) |
25 | + | Suit.Parent = Person.Character |
26 | Suit.Name = "Suit" | |
27 | - | if Break then |
27 | + | LJet = Instance.new("Part") |
28 | LJet.Parent = Suit | |
29 | - | p:BreakJoints() |
29 | + | LJet.Name = "Left Jet" |
30 | LJet.CanCollide = false | |
31 | - | else p:MakeJoints() end |
31 | + | LJet.formFactor = "Symmetric" |
32 | LJet.Size = Vector3.new(1, 1, 1) | |
33 | - | p.Parent = Parent |
33 | + | LJet.BrickColor = BrickColor.new("Dark orange") |
34 | LJet.Reflectance = 0.2 | |
35 | - | return p |
35 | + | LJet.TopSurface = 0 |
36 | LJet.BottomSurface = 0 | |
37 | - | end |
37 | + | LJMesh = Instance.new("CylinderMesh") |
38 | LJMesh.Parent = LJet | |
39 | LJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
40 | LJet:BreakJoints() | |
41 | - | function Weld(p0, p1, x, y, z, a, b, c) |
41 | + | Weld = Instance.new("Weld") |
42 | Weld.Parent = LJet | |
43 | - | local w = Instance.new("Weld") |
43 | + | Weld.Part0 = PersonT |
44 | Weld.Part1 = LJet | |
45 | - | w.Parent = p0 |
45 | + | Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
46 | LJetT = Instance.new("Part") | |
47 | - | w.Part0 = p0 |
47 | + | LJetT.Parent = Suit |
48 | LJetT.Name = "Left Jet Tip" | |
49 | - | w.Part1 = p1 |
49 | + | LJetT.CanCollide = false |
50 | LJetT.formFactor = "Symmetric" | |
51 | - | w.C0 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) |
51 | + | LJetT.Size = Vector3.new(1, 1, 1) |
52 | LJetT.BrickColor = BrickColor.new("Dark orange") | |
53 | - | return w |
53 | + | LJetT.Reflectance = 0.2 |
54 | LJetT.TopSurface = 0 | |
55 | - | end |
55 | + | LJetT.BottomSurface = 0 |
56 | LJTMesh = Instance.new("SpecialMesh") | |
57 | LJTMesh.Parent = LJetT | |
58 | LJTMesh.MeshType = "Sphere" | |
59 | - | function getcf(pos1, pos2) |
59 | + | LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) |
60 | LJetT:BreakJoints() | |
61 | - | local pos3 = Vector3.new(pos2.X, pos1.Y, pos2.Z) |
61 | + | Weld = Instance.new("Weld") |
62 | Weld.Parent = LJet | |
63 | - | return CFrame.new(pos1, pos3) |
63 | + | Weld.Part0 = LJet |
64 | Weld.Part1 = LJetT | |
65 | - | end |
65 | + | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
66 | LJetB = Instance.new("Part") | |
67 | LJetB.Parent = Suit | |
68 | LJetB.Name = "Left Jet Barrel" | |
69 | - | function findjelly(pos) |
69 | + | LJetB.CanCollide = false |
70 | LJetB.formFactor = "Symmetric" | |
71 | - | local t |
71 | + | LJetB.Size = Vector3.new(1, 1, 1) |
72 | LJetB.BrickColor = BrickColor.new("Dark orange") | |
73 | - | local d = math.huge |
73 | + | LJetB.Reflectance = 0.2 |
74 | LJetB.TopSurface = 0 | |
75 | - | local h |
75 | + | LJetB.BottomSurface = 0 |
76 | S = Instance.new("Smoke") | |
77 | - | local tors |
77 | + | S.Parent = LJetB |
78 | S.Enabled = false | |
79 | - | for i,v in pairs(workspace:children()) do |
79 | + | S.Color = Color3.new(103, 205, 1) |
80 | S.RiseVelocity = 5 | |
81 | - | t, h = v:findFirstChild("Torso"), v:findFirstChild("Humanoid") |
81 | + | LJBMesh = Instance.new("CylinderMesh") |
82 | LJBMesh.Parent = LJetB | |
83 | - | if t ~= nil and h ~= nil then |
83 | + | LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) |
84 | LJetB:BreakJoints() | |
85 | - | if (t.Position - pos).magnitude < d and h.Health > 0 then |
85 | + | Weld = Instance.new("Weld") |
86 | Weld.Parent = LJet | |
87 | - | d = (t.Position - pos).magnitude |
87 | + | Weld.Part0 = LJet |
88 | Weld.Part1 = LJetB | |
89 | - | tors = t |
89 | + | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
90 | ---Right Jet | |
91 | - | end |
91 | + | RJet = Instance.new("Part") |
92 | RJet.Parent = Suit | |
93 | - | end |
93 | + | RJet.Name = "Right Jet" |
94 | RJet.CanCollide = false | |
95 | - | end |
95 | + | RJet.formFactor = "Symmetric" |
96 | RJet.Size = Vector3.new(1, 1, 1) | |
97 | - | return tors |
97 | + | RJet.BrickColor = BrickColor.new("Dark orange") |
98 | RJet.Reflectance = 0.2 | |
99 | - | end |
99 | + | RJet.TopSurface = 0 |
100 | RJet.BottomSurface = 0 | |
101 | RJMesh = Instance.new("CylinderMesh") | |
102 | RJMesh.Parent = RJet | |
103 | - | |
103 | + | RJMesh.Scale = Vector3.new(0.8, 2, 0.8) |
104 | RJet:BreakJoints() | |
105 | Weld = Instance.new("Weld") | |
106 | Weld.Parent = RJet | |
107 | - | function maketroll(pos) |
107 | + | Weld.Part0 = PersonT |
108 | Weld.Part1 = RJet | |
109 | - | local model = Instance.new("Model") |
109 | + | Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
110 | RJetT = Instance.new("Part") | |
111 | - | model.Name = "TROLLLLLLZ" |
111 | + | RJetT.Parent = Suit |
112 | RJetT.Name = "Right Jet Tip" | |
113 | - | local body = Part(model, false, true, 0, 0, "Really black", 1.3, 4.5, 1.3, true) |
113 | + | RJetT.CanCollide = false |
114 | RJetT.formFactor = "Symmetric" | |
115 | - | local bg = Instance.new("BodyGyro",body) |
115 | + | RJetT.Size = Vector3.new(1, 1, 1) |
116 | RJetT.BrickColor = BrickColor.new("Dark orange") | |
117 | - | bg.P = 6000 |
117 | + | RJetT.Reflectance = 0.2 |
118 | RJetT.TopSurface = 0 | |
119 | - | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) |
119 | + | RJetT.BottomSurface = 0 |
120 | RJTMesh = Instance.new("SpecialMesh") | |
121 | - | local bv = Instance.new("BodyVelocity",body) |
121 | + | RJTMesh.Parent = RJetT |
122 | RJTMesh.MeshType = "Sphere" | |
123 | - | bv.P = 6000 |
123 | + | RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) |
124 | RJetT:BreakJoints() | |
125 | - | bv.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
125 | + | Weld = Instance.new("Weld") |
126 | Weld.Parent = RJet | |
127 | - | bv.velocity = Vector3.new(0,0,0) |
127 | + | Weld.Part0 = RJet |
128 | Weld.Part1 = RJetT | |
129 | - | Instance.new("CylinderMesh",body) |
129 | + | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
130 | RJetB = Instance.new("Part") | |
131 | - | local head = Part(model, false, true, 1, 0, "Really black", 3.5, 3.2, 0.4, true) |
131 | + | RJetB.Parent = Suit |
132 | RJetB.Name = "Right Jet Barrel" | |
133 | - | local neck = Weld(body, head, 0, 2.25+1.35, 0, 0, 0, 0) |
133 | + | RJetB.CanCollide = false |
134 | RJetB.formFactor = "Symmetric" | |
135 | - | local fr = Instance.new("Decal",head) |
135 | + | RJetB.Size = Vector3.new(1, 1, 1) |
136 | RJetB.BrickColor = BrickColor.new("Dark orange") | |
137 | - | fr.Face = "Front" |
137 | + | RJetB.Reflectance = 0.2 |
138 | RJetB.TopSurface = 0 | |
139 | - | fr.Texture = "http://www.roblox.com/asset/?id=29658197" |
139 | + | RJetB.BottomSurface = 0 |
140 | S = Instance.new("Smoke") | |
141 | - | local ba = Instance.new("Decal",head) |
141 | + | S.Parent = RJetB |
142 | S.Enabled = false | |
143 | - | ba.Face = "Back" |
143 | + | S.Color = Color3.new(103, 205, 1) |
144 | S.RiseVelocity = 5 | |
145 | - | ba.Texture = "http://www.roblox.com/asset/?id=29658197" |
145 | + | RJBMesh = Instance.new("CylinderMesh") |
146 | RJBMesh.Parent = RJetB | |
147 | - | |
147 | + | RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) |
148 | RJetB:BreakJoints() | |
149 | - | local Ramodel = Instance.new("Model",model) |
149 | + | Weld = Instance.new("Weld") |
150 | Weld.Parent = RJet | |
151 | - | local rarm = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true) |
151 | + | Weld.Part0 = RJet |
152 | Weld.Part1 = RJetB | |
153 | - | Instance.new("CylinderMesh",rarm) |
153 | + | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
154 | ---Watch | |
155 | - | local rb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true) |
155 | + | Band = Instance.new("Part") |
156 | Band.Parent = Suit | |
157 | - | local rah = Weld(body, rb, 1, 1.8, 0, 0, 0, 0) |
157 | + | Band.Name = "Band" |
158 | Band.CanCollide = false | |
159 | - | local rw = Weld(rb, rarm, 0, 0, 0, 0, 0, math.pi/2.8) |
159 | + | Band.formFactor = "Symmetric" |
160 | Band.Size = Vector3.new(1, 1, 1) | |
161 | - | |
161 | + | Band.BrickColor = BrickColor.new("Black") |
162 | Band.TopSurface = 0 | |
163 | - | for i=0, -70, -10 do |
163 | + | Band.BottomSurface = 0 |
164 | BandM = Instance.new("SpecialMesh") | |
165 | - | local rarm2 = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true) |
165 | + | BandM.MeshType = "Brick" |
166 | BandM.Parent = Band | |
167 | - | Instance.new("CylinderMesh",rarm2) |
167 | + | BandM.Scale = Vector3.new(1.03, 0.2, 1.03) |
168 | Band:BreakJoints() | |
169 | - | local w = Weld(rarm, rarm2, -3, 0, 0, 0, 0, math.rad(i)) |
169 | + | Weld = Instance.new("Weld") |
170 | Weld.Parent = Band | |
171 | - | w.C1 = CFrame.new(-3,0,0) |
171 | + | Weld.Part0 = Limbs[NormalHand] |
172 | Weld.Part1 = Band | |
173 | - | end |
173 | + | Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
174 | Watch1 = Instance.new("Part") | |
175 | - | |
175 | + | Watch1.Parent = Suit |
176 | Watch1.Name = "Watch1" | |
177 | - | local Lamodel = Instance.new("Model",model) |
177 | + | Watch1.CanCollide = false |
178 | Watch1.formFactor = "Symmetric" | |
179 | - | local larm = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true) |
179 | + | Watch1.Size = Vector3.new(1, 1, 1) |
180 | Watch1.BrickColor = BrickColor.new("Black") | |
181 | - | Instance.new("CylinderMesh",larm) |
181 | + | Watch1.TopSurface = 0 |
182 | Watch1.BottomSurface = 0 | |
183 | - | local lb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true) |
183 | + | Watch1M = Instance.new("CylinderMesh") |
184 | Watch1M.Parent = Watch1 | |
185 | - | local lah = Weld(body, lb, -1, 1.8, 0, 0, 0, 0) |
185 | + | Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) |
186 | Watch1:BreakJoints() | |
187 | - | local lw = Weld(lb, larm, 0, 0, 0, 0, math.pi, math.pi/2.8) |
187 | + | Weld = Instance.new("Weld") |
188 | Weld.Parent = Watch1 | |
189 | - | |
189 | + | Weld.Part0 = Band |
190 | Weld.Part1 = Watch1 | |
191 | - | for i=0, -70, -10 do |
191 | + | Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) |
192 | Watch2 = Instance.new("Part") | |
193 | - | local larm2 = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true) |
193 | + | Watch2.Parent = Suit |
194 | Watch2.Name = "Watch2" | |
195 | - | Instance.new("CylinderMesh",larm2) |
195 | + | Watch2.CanCollide = false |
196 | Watch2.formFactor = "Symmetric" | |
197 | - | local w = Weld(larm, larm2, -3, 0, 0, 0, 0, math.rad(i)) |
197 | + | Watch2.Size = Vector3.new(1, 1, 1) |
198 | Watch2.BrickColor = BrickColor.new("White") | |
199 | - | w.C1 = CFrame.new(-3,0,0) |
199 | + | Watch2.TopSurface = 0 |
200 | Watch2.BottomSurface = 0 | |
201 | - | end |
201 | + | Watch2M = Instance.new("CylinderMesh") |
202 | Watch2M.Parent = Watch2 | |
203 | - | |
203 | + | Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) |
204 | Watch2:BreakJoints() | |
205 | - | local Rlmodel = Instance.new("Model",model) |
205 | + | Weld = Instance.new("Weld") |
206 | Weld.Parent = Watch2 | |
207 | - | local rleg = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true) |
207 | + | Weld.Part0 = Band |
208 | Weld.Part1 = Watch2 | |
209 | - | Instance.new("CylinderMesh",rleg) |
209 | + | Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) |
210 | ---Real Function | |
211 | - | local rlb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true) |
211 | + | function SetAngle(Joint, Angle) |
212 | if (Joint == 1) or (Joint == 3) then | |
213 | - | local rlh = Weld(body, rlb, 0, -1.9, 0, 0, 0, 0) |
213 | + | Joints[Joint].DesiredAngle = Angle |
214 | end | |
215 | - | local rlw = Weld(rlb, rleg, 0, 0, 0, 0, 0, math.pi/2.8) |
215 | + | if (Joint == 2) or (Joint == 4) then |
216 | Joints[Joint].DesiredAngle = -Angle | |
217 | - | |
217 | + | end |
218 | end | |
219 | - | for i=0, -70, -10 do |
219 | + | function DisableLimb(Limb) |
220 | Joints[Limb]:remove() | |
221 | - | local rleg2 = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true) |
221 | + | |
222 | Joint = Instance.new("Motor") | |
223 | - | Instance.new("CylinderMesh",rleg2) |
223 | + | Joint.Parent = Person.Character.Torso |
224 | Joint.Part0 = Person.Character.Torso | |
225 | - | local w = Weld(rleg, rleg2, -3, 0, 0, 0, 0, math.rad(i)) |
225 | + | Joint.Part1 = Limbs[Limb] |
226 | Joint.MaxVelocity = 0.1 | |
227 | - | w.C1 = CFrame.new(-3,0,0) |
227 | + | if (Limb == 1) then |
228 | C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
229 | - | end |
229 | + | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) |
230 | Joint.Name = "Right Joint Top" | |
231 | - | |
231 | + | elseif (Limb == 2) then |
232 | C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
233 | - | local Llmodel = Instance.new("Model",model) |
233 | + | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) |
234 | Joint.Name = "Left Joint Top" | |
235 | - | local lleg = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true) |
235 | + | elseif (Limb == 3) then |
236 | C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
237 | - | Instance.new("CylinderMesh",lleg) |
237 | + | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) |
238 | Joint.Name = "Right Joint Bottom" | |
239 | - | local llb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true) |
239 | + | elseif(Limb == 4) then |
240 | C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
241 | - | local llh = Weld(body, llb, 0, -1.9, 0, 0, 0, 0) |
241 | + | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) |
242 | Joint.Name = "Left Joint Bottom" | |
243 | - | local llw = Weld(llb, lleg, 0, 0, 0, 0, math.pi, math.pi/2.8) |
243 | + | end |
244 | Joint.C0 = C0 | |
245 | - | |
245 | + | Joints[Limb] = Joint |
246 | end | |
247 | - | for i=0, -70, -10 do |
247 | + | function EnableLimb(Limb) |
248 | if (Limb == 1) then | |
249 | - | local lleg2 = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true) |
249 | + | Joints[Limb].Name = "Right Shoulder" |
250 | elseif (Limb == 2) then | |
251 | - | Instance.new("CylinderMesh",lleg2) |
251 | + | Joints[Limb].Name = "Left Shoulder" |
252 | elseif (Limb == 3) then | |
253 | - | local w = Weld(lleg, lleg2, -3, 0, 0, 0, 0, math.rad(i)) |
253 | + | Joints[Limb].Name = "Right Hip" |
254 | elseif(Limb == 4) then | |
255 | - | w.C1 = CFrame.new(-3,0,0) |
255 | + | Joints[Limb].Name = "Left Hip" |
256 | end | |
257 | - | end |
257 | + | Anim = Person.Character.Animate:clone() |
258 | Person.Character.Animate:remove() | |
259 | - | model.Parent = workspace |
259 | + | Anim.Parent = Person.Character |
260 | end | |
261 | - | model:MakeJoints() |
261 | + | function Grab(Part) |
262 | if (Grabbed == nil) then | |
263 | - | model:MoveTo(pos) |
263 | + | if (Part.Parent ~= nil) then |
264 | Human = Part.Parent:findFirstChild("Humanoid") | |
265 | - | coroutine.resume(coroutine.create(function() |
265 | + | if (Human ~= nil) then |
266 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
267 | - | while true do |
267 | + | if (Player ~= nil) then |
268 | if (Player ~= Person) then | |
269 | - | wait() |
269 | + | Human.Sit = true |
270 | Weld = Instance.new("Weld") | |
271 | - | if body.Velocity.magnitude > 2 then |
271 | + | Weld.Name = "Grip" |
272 | Weld.Parent = Person.Character.Torso | |
273 | - | coroutine.resume(coroutine.create(function() |
273 | + | Weld.Part0 = Person.Character.Torso |
274 | Weld.Part1 = Player.Character.Torso | |
275 | - | for i=0,40,5 do |
275 | + | Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) |
276 | SetAngle(1, 3.14) | |
277 | - | rw.C1 = CFrame.Angles(math.rad(i),0,0) |
277 | + | SetAngle(2, 3.14) |
278 | Grabbed = Player | |
279 | - | lw.C1 = CFrame.Angles(math.rad(i),0,0) |
279 | + | Human.Sit = true |
280 | Connection1:disconnect() | |
281 | - | llw.C1 = CFrame.Angles(math.rad(-i),0,0) |
281 | + | Connection2:disconnect() |
282 | while true do | |
283 | - | rlw.C1 = CFrame.Angles(math.rad(-i),0,0) |
283 | + | if (Weld.Part1 == nil) then |
284 | Debounce = false | |
285 | - | wait() |
285 | + | EnableLimb(1) |
286 | EnableLimb(2) | |
287 | - | end |
287 | + | Grabbed = nil |
288 | break | |
289 | - | for i=40,-40,-5 do |
289 | + | elseif (Weld.Parent == nil) then |
290 | Debounce = false | |
291 | - | rw.C1 = CFrame.Angles(math.rad(i),0,0) |
291 | + | EnableLimb(1) |
292 | EnableLimb(2) | |
293 | - | lw.C1 = CFrame.Angles(math.rad(i),0,0) |
293 | + | Grabbed = nil |
294 | break | |
295 | - | llw.C1 = CFrame.Angles(math.rad(-i),0,0) |
295 | + | else |
296 | Human.Sit = true | |
297 | - | rlw.C1 = CFrame.Angles(math.rad(-i),0,0) |
297 | + | end |
298 | wait() | |
299 | - | wait() |
299 | + | end |
300 | end | |
301 | - | end |
301 | + | end |
302 | end | |
303 | - | for i=-40,0,5 do |
303 | + | end |
304 | end | |
305 | - | rw.C1 = CFrame.Angles(math.rad(i),0,0) |
305 | + | end |
306 | function Click(mouse) | |
307 | - | lw.C1 = CFrame.Angles(math.rad(i),0,0) |
307 | + | Hold = true |
308 | if (Flight == true) then | |
309 | - | llw.C1 = CFrame.Angles(math.rad(-i),0,0) |
309 | + | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) |
310 | Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) | |
311 | - | rlw.C1 = CFrame.Angles(math.rad(-i),0,0) |
311 | + | Position = Person.Character.Engine.Position |
312 | Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true | |
313 | - | wait() |
313 | + | Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true |
314 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
315 | - | end |
315 | + | SetAngle(NormalHand, 3.14) |
316 | while true do | |
317 | - | end)) |
317 | + | if (Flight == false) then |
318 | break | |
319 | - | end |
319 | + | end |
320 | if (Hold == false) then | |
321 | - | local jelly = findjelly(body.Position) |
321 | + | break |
322 | end | |
323 | - | if jelly ~= nil then |
323 | + | Direction = Person.Character.Engine.CFrame.lookVector |
324 | Position = Position + 2 * 3 * Direction | |
325 | - | bg.cframe = getcf(body.Position, jelly.Position) |
325 | + | error = Position - Person.Character.Engine.Position |
326 | Person.Character.Engine.BodyVelocity.velocity = 2 * error | |
327 | - | bv.velocity = bg.cframe.lookVector * 25 |
327 | + | wait() |
328 | end | |
329 | - | else |
329 | + | BodyP.position = Engine.Position |
330 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
331 | - | bv.velocity = Vector3.new(0,0,0) |
331 | + | Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false |
332 | Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false | |
333 | - | end |
333 | + | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) |
334 | SetAngle(NormalHand, 0) | |
335 | - | end |
335 | + | |
336 | end | |
337 | - | end)) |
337 | + | |
338 | end | |
339 | - | end |
339 | + | |
340 | ||
341 | function Release(mouse) | |
342 | Hold = false | |
343 | - | maketroll(Vector3.new(0,5,0)) |
343 | + | end |
344 | function Direct(En, Target) | |
345 | local OriginCFrame = En:findFirstChild("BodyGyro").cframe | |
346 | local Direction = (Target - En.Position).unit | |
347 | local SpawnPosition = En.Position | |
348 | local Position = SpawnPosition + (Direction * 1) | |
349 | En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) | |
350 | En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) | |
351 | end | |
352 | function PressKey(key, mouse) | |
353 | key = key:upper() | |
354 | if (key == "Z") then | |
355 | if (Debounce == false) then | |
356 | Debounce = true | |
357 | DisableLimb(1) | |
358 | DisableLimb(2) | |
359 | Joints[1].MaxVelocity = 1 | |
360 | SetAngle(1, 3.14) | |
361 | Joints[2].MaxVelocity = 1 | |
362 | SetAngle(2, 3.14) | |
363 | function Touch(Part) | |
364 | if (Part.Parent ~= nil) then | |
365 | Human = Part.Parent:findFirstChild("Humanoid") | |
366 | if (Human ~= nil) then | |
367 | --Human.Sit = true | |
368 | Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) | |
369 | end | |
370 | end | |
371 | end | |
372 | Connection = Limbs[1].Touched:connect(Touch) | |
373 | ConnectionB = Limbs[2].Touched:connect(Touch) | |
374 | wait(0.5) | |
375 | Joints[1].MaxVelocity = 0.1 | |
376 | Joints[2].MaxVelocity = 0.1 | |
377 | EnableLimb(1) | |
378 | EnableLimb(2) | |
379 | Connection:disconnect() | |
380 | ConnectionB:disconnect() | |
381 | Debounce = false | |
382 | end | |
383 | end | |
384 | if (key == "N") then | |
385 | X = game.Workspace:GetChildren() | |
386 | for I, E in pairs(X) do | |
387 | if (E.Name == "Bomb") then | |
388 | Ex = Instance.new("Explosion") | |
389 | Ex.Parent = game.Workspace | |
390 | Ex.BlastRadius = 12 | |
391 | Ex.Position = E.Position | |
392 | Ex.BlastPressure = 1000 | |
393 | E:remove() | |
394 | end | |
395 | end | |
396 | end | |
397 | if (key == "Y") then | |
398 | Bomb = Instance.new("Part") | |
399 | Bomb.Name = "Bomb" | |
400 | Bomb.formFactor = "Plate" | |
401 | Bomb.Size = Vector3.new(1, 0.4, 1) | |
402 | Bomb.TopSurface = 0 | |
403 | Bomb.BottomSurface = 0 | |
404 | Bomb.BrickColor = BrickColor.new("Black") | |
405 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
406 | Bomb.CanCollide = true | |
407 | Bomb.Parent = game.Workspace | |
408 | Smoke = Instance.new("Smoke") | |
409 | Smoke.Parent = Bomb | |
410 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
411 | Smoke.Color = Color3.new(c, c, c) | |
412 | Smoke.Size = 1 | |
413 | Smoke.Opacity = 0.7 | |
414 | Smoke.RiseVelocity = 10 | |
415 | Bomb:BreakJoints() | |
416 | end | |
417 | if (key == "Q") then | |
418 | if (Debounce == false) then | |
419 | Debounce = true | |
420 | DisableLimb(NormalFoot) | |
421 | Joints[NormalFoot].MaxVelocity = 1 | |
422 | SetAngle(NormalFoot, 0.7) | |
423 | function Touch(Part) | |
424 | if (Part.Parent ~= nil) then | |
425 | Human = Part.Parent:findFirstChild("Humanoid") | |
426 | if (Human ~= nil) then | |
427 | Human.Sit = true | |
428 | Position = Human.Parent.Torso.Position | |
429 | Direction = PersonT.CFrame.lookVector | |
430 | Position = Position + 10 * 3 * Direction | |
431 | error = Position - PersonT.Position | |
432 | Human.Parent.Torso.Velocity = 10 * error | |
433 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
434 | end | |
435 | end | |
436 | end | |
437 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
438 | wait(0.5) | |
439 | Joints[NormalFoot].MaxVelocity = 0.1 | |
440 | EnableLimb(NormalFoot) | |
441 | Connection:disconnect() | |
442 | Debounce = false | |
443 | end | |
444 | end | |
445 | if (key == "F") then | |
446 | if (Debounce == false) then | |
447 | Debounce = true | |
448 | DisableLimb(NormalFoot) | |
449 | Joints[NormalFoot].MaxVelocity = 1 | |
450 | SetAngle(NormalFoot, 0.7) | |
451 | function Touch(Part) | |
452 | if (Part.Parent ~= nil) then | |
453 | Human = Part.Parent:findFirstChild("Humanoid") | |
454 | if (Human ~= nil) then | |
455 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
456 | if (Player ~= nil) then | |
457 | if (Player ~= Person) then | |
458 | Human.Sit = true | |
459 | Position = Human.Parent.Torso.Position | |
460 | Direction = PersonT.CFrame.lookVector | |
461 | Position = Position + 10 * 3 * Direction | |
462 | error = Position - PersonT.Position | |
463 | Human.Parent.Torso.Velocity = 10 * error | |
464 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
465 | wait(0.4) | |
466 | Player:remove() | |
467 | end | |
468 | end | |
469 | end | |
470 | end | |
471 | end | |
472 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
473 | wait(0.5) | |
474 | Joints[NormalFoot].MaxVelocity = 0.1 | |
475 | EnableLimb(NormalFoot) | |
476 | Connection:disconnect() | |
477 | Debounce = false | |
478 | end | |
479 | end | |
480 | if (key == "E") then | |
481 | if (Flight == true) then | |
482 | if (FDebounce == false) then | |
483 | FDebounce = true | |
484 | function Touch(Part) | |
485 | if (Part.Parent ~= nil) then | |
486 | Human = Part.Parent:findFirstChild("Humanoid") | |
487 | if (Human ~= nil) then | |
488 | Human.Sit = true | |
489 | Position = Human.Parent.Torso.Position | |
490 | Direction = Person.Character.Engine.CFrame.lookVector | |
491 | Position = Position + 10 * 3 * Direction | |
492 | error = Position - PersonT.Position | |
493 | Human.Parent.Torso.Velocity = 10 * error | |
494 | end | |
495 | end | |
496 | end | |
497 | Connection = PersonT.Touched:connect(Touch) | |
498 | wait(2) | |
499 | Connection:disconnect() | |
500 | FDebounce = false | |
501 | end | |
502 | end | |
503 | if (Debounce == false) then | |
504 | Debounce = true | |
505 | DisableLimb(NormalHand) | |
506 | Joints[NormalHand].MaxVelocity = 1 | |
507 | SetAngle(NormalHand, 1.57) | |
508 | function Touch(Part) | |
509 | if (Part.Parent ~= nil) then | |
510 | Human = Part.Parent:findFirstChild("Humanoid") | |
511 | if (Human ~= nil) then | |
512 | Human.Sit = true | |
513 | Position = Human.Parent.Torso.Position | |
514 | Direction = PersonT.CFrame.lookVector | |
515 | Position = Position + 10 * 3 * Direction | |
516 | error = Position - PersonT.Position | |
517 | Human.Parent.Torso.Velocity = 10 * error | |
518 | end | |
519 | end | |
520 | end | |
521 | Connection = Limbs[NormalHand].Touched:connect(Touch) | |
522 | wait(0.5) | |
523 | EnableLimb(NormalHand) | |
524 | Connection:disconnect() | |
525 | Debounce = false | |
526 | end | |
527 | end | |
528 | if (key == "T") then | |
529 | E = Instance.new("Explosion") | |
530 | E.Parent = game.Workspace | |
531 | E.BlastRadius = 12 | |
532 | E.Position = mouse.hit.p | |
533 | E.BlastPressure = 1000 | |
534 | end | |
535 | if (key == "G") then | |
536 | if (Grabbed == nil) then | |
537 | if (Debounce == false) then | |
538 | Debounce = true | |
539 | DisableLimb(1) | |
540 | DisableLimb(2) | |
541 | SetAngle(1, 1.57) | |
542 | SetAngle(2, 1.57) | |
543 | Connection1 = Limbs[1].Touched:connect(Grab) | |
544 | Connection2 = Limbs[2].Touched:connect(Grab) | |
545 | for E = 1, 30 do | |
546 | if (Grabbed ~= nil) then | |
547 | break | |
548 | end | |
549 | wait(0.1) | |
550 | end | |
551 | if (Grabbed == nil) then | |
552 | EnableLimb(1) | |
553 | EnableLimb(2) | |
554 | Connection1:disconnect() | |
555 | Connection2:disconnect() | |
556 | Debounce = false | |
557 | end | |
558 | end | |
559 | else | |
560 | Person.Character.Torso.Grip:remove() | |
561 | Position = Grabbed.Character.Torso.Position | |
562 | Direction = PersonT.CFrame.lookVector | |
563 | Position = Position + 4 * 3 * Direction | |
564 | error = Position - PersonT.Position | |
565 | Grabbed.Character.Torso.Velocity = 4 * error | |
566 | end | |
567 | end | |
568 | if (key == "R") then | |
569 | if (Flight == false) then | |
570 | if (Debounce == false) then | |
571 | Debounce = true | |
572 | DisableLimb(1) | |
573 | DisableLimb(2) | |
574 | Flight = true | |
575 | DisableLimb(3) | |
576 | DisableLimb(4) | |
577 | SetAngle(1, 0) | |
578 | SetAngle(2, 0) | |
579 | SetAngle(3, 0) | |
580 | SetAngle(4, 0) | |
581 | Engine = Instance.new("Part") | |
582 | Engine.Parent = Person.Character | |
583 | Engine.Size = PersonT.Size | |
584 | Engine.Name = "Engine" | |
585 | Engine.TopSurface = 0 | |
586 | Engine.BottomSurface = 0 | |
587 | Engine.formFactor = "Symmetric" | |
588 | Engine.Transparency = 1 | |
589 | Engine:BreakJoints() | |
590 | Weld = Instance.new("Weld") | |
591 | Weld.Parent = Engine | |
592 | Weld.Part0 = PersonT | |
593 | Weld.Part1 = Engine | |
594 | Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
595 | BodyP = Instance.new("BodyPosition") | |
596 | BodyP.Parent = Engine | |
597 | BodyP.position = Engine.Position + Vector3.new(0, 10, 0) | |
598 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
599 | BodyG = Instance.new("BodyGyro") | |
600 | BodyG.Parent = Engine | |
601 | BodyV = Instance.new("BodyVelocity") | |
602 | BodyV.Parent = Engine | |
603 | BodyV.velocity = Vector3.new(0, 0, 0) | |
604 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
605 | while true do | |
606 | if (Flight == false) then | |
607 | break | |
608 | end | |
609 | Direct(Engine, mouse.hit.p) | |
610 | Person.Character.Humanoid.Sit = true | |
611 | Person.Character.Head.CanCollide = false | |
612 | Person.Character.Torso.CanCollide = false | |
613 | wait(0.000000000000000000000000000000001) | |
614 | end | |
615 | EnableLimb(1) | |
616 | EnableLimb(2) | |
617 | EnableLimb(3) | |
618 | EnableLimb(4) | |
619 | Debounce = false | |
620 | Person.Character.Engine:remove() | |
621 | Person.Character.Humanoid.Sit = false | |
622 | end | |
623 | else | |
624 | Flight = false | |
625 | end | |
626 | end | |
627 | if (key == "L") then | |
628 | DisableLimb(NormalHand) | |
629 | SetAngle(NormalHand, 1.57) | |
630 | Smoke = Instance.new("Smoke") | |
631 | Smoke.Parent = Person.Character.Suit.Band | |
632 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
633 | Smoke.Color = Color3.new(0, 0, 0) | |
634 | Smoke.Size = 15 | |
635 | Smoke.Opacity = 1 | |
636 | Smoke.RiseVelocity = -15 | |
637 | end | |
638 | if (key == "H") then | |
639 | if (Debounce == false) then | |
640 | if (Lazer == false) then | |
641 | if (mouse.Target ~= nil) then | |
642 | Debounce = true | |
643 | Lazer = true | |
644 | DisableLimb(NormalHand) | |
645 | SetAngle(NormalHand, 0.785) | |
646 | BP = Instance.new("BodyPosition") | |
647 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
648 | BP.P = BP.P / 4 | |
649 | BG = Instance.new("BodyGyro") | |
650 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
651 | local Hit = mouse.Target | |
652 | local _P = mouse.Hit.p | |
653 | local Mag = (Hit.Position-_P).magnitude | |
654 | local Pos = (Hit.Position-_P).unit * -Mag | |
655 | local CF = Hit.CFrame.lookVector | |
656 | while true do | |
657 | if (Lazer == false) then | |
658 | break | |
659 | end | |
660 | BP.Parent = PersonT | |
661 | BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) | |
662 | BG.Parent = PersonT | |
663 | BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) | |
664 | if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then | |
665 | BP.Parent = nil | |
666 | BG.Parent = nil | |
667 | end | |
668 | local P = Instance.new("Part") | |
669 | P.Name = "Grapple Lazer" | |
670 | P.formFactor = 0 | |
671 | P.Parent = Person.Character | |
672 | P.BrickColor = BrickColor.new(1) | |
673 | P.Anchored = true | |
674 | P.Transparency = 0.05 | |
675 | P.Locked = true | |
676 | P.Reflectance = 0.025 | |
677 | P.CanCollide = false | |
678 | P.Size = Vector3.new(1, 1, 1) | |
679 | local mesh = Instance.new("CylinderMesh") | |
680 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
681 | ||
682 | mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) | |
683 | mesh.Parent = P | |
684 | P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
685 | wait() | |
686 | P:remove() | |
687 | end | |
688 | Debounce = false | |
689 | EnableLimb(NormalHand) | |
690 | BP.Parent = nil | |
691 | BG.Parent = nil | |
692 | end | |
693 | end | |
694 | end | |
695 | end | |
696 | if (key == "J") then | |
697 | if (Debounce == false) then | |
698 | if (Lazer == false) then | |
699 | Debounce = true | |
700 | Lazer = true | |
701 | DisableLimb(NormalHand) | |
702 | SetAngle(NormalHand, 0.785) | |
703 | smokeBrick = Instance.new("Part") | |
704 | smokeBrick.CanCollide = false | |
705 | smokeBrick.Anchored = true | |
706 | smokeBrick.Transparency = 1 | |
707 | smokeBrick.Locked = true | |
708 | smokeBrick.archivable = false | |
709 | smokeBrick.TopSurface = 0 | |
710 | smokeBrick.BottomSurface = 0 | |
711 | smoke = Instance.new("Smoke") | |
712 | smoke.Size = smoke.Size * 4 | |
713 | while true do | |
714 | if (Lazer == false) then | |
715 | break | |
716 | end | |
717 | local Pos = mouse.Hit.p | |
718 | smokeBrick.Parent = Person.Character | |
719 | smokeBrick.CFrame = CFrame.new(Pos) | |
720 | if (mouse.Target) and (mouse.Target ~= nil) then | |
721 | smoke.Parent = smokeBrick | |
722 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
723 | smoke.Color = Color3.new(c, c, c) | |
724 | end | |
725 | local L = Instance.new("Part") | |
726 | L.Parent = Person.Character | |
727 | L.Name = "Kill Lazer" | |
728 | L.BrickColor = BrickColor.new(21) | |
729 | L.formFactor = 0 | |
730 | L.Size = Vector3.new(1, 1, 1) | |
731 | L.Locked = true | |
732 | L.Anchored = true | |
733 | L.CanCollide = false | |
734 | L.Transparency = 0.05 | |
735 | L.Reflectance = 0.1 | |
736 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
737 | local Mesh = Instance.new("CylinderMesh") | |
738 | Mesh.Parent = L | |
739 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
740 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
741 | if (mouse.Target ~= nil) then | |
742 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
743 | if ("" ~= "") then | |
744 | mouse.Target.Parent:BreakJoints() | |
745 | else | |
746 | mouse.Target:BreakJoints() | |
747 | end | |
748 | end | |
749 | end | |
750 | wait() | |
751 | L:Remove() | |
752 | end | |
753 | Debounce = false | |
754 | smokeBrick.Parent = nil | |
755 | EnableLimb(NormalHand) | |
756 | end | |
757 | end | |
758 | end | |
759 | if (key == "K") then | |
760 | if (Debounce == false) then | |
761 | if (Lazer == false) then | |
762 | Debounce = true | |
763 | Lazer = true | |
764 | DisableLimb(NormalHand) | |
765 | SetAngle(NormalHand, 0.785) | |
766 | BP = Instance.new("BodyPosition") | |
767 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
768 | BP.P = BP.P / 4 | |
769 | BG = Instance.new("BodyGyro") | |
770 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
771 | local targ = nil | |
772 | local Mag = nil | |
773 | local Pos = nil | |
774 | while true do | |
775 | if (Lazer == false) then | |
776 | break | |
777 | end | |
778 | if (mouse.Target ~= nil) and (targ == nil) then | |
779 | if (mouse.Target.Anchored == false) then | |
780 | if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then | |
781 | targ = mouse.Target | |
782 | BP.Parent = targ | |
783 | BG.Parent = targ | |
784 | Mag = (targ.Position - mouse.Hit.p).magnitude | |
785 | Pos = (targ.Position - mouse.Hit.p).unit * -Mag | |
786 | end | |
787 | end | |
788 | end | |
789 | local pop = mouse.Hit.p | |
790 | local G = Instance.new("Part") | |
791 | G.Parent = Person.Character | |
792 | G.Name = "Grab Lazer" | |
793 | G.Anchored = true | |
794 | G.Locked = true | |
795 | G.CanCollide = false | |
796 | G.formFactor = 0 | |
797 | G.Size = Vector3.new(1, 1, 1) | |
798 | G.BrickColor = BrickColor.new("Royal blue") | |
799 | G.Reflectance = 0.05 | |
800 | G.Transparency = 0.025 | |
801 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
802 | local MeAsh = Instance.new("CylinderMesh") | |
803 | MeAsh.Parent = G | |
804 | if (targ == nil) or (targ.Anchored == true) then | |
805 | MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) | |
806 | G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
807 | else | |
808 | BP.Parent = targ | |
809 | BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) | |
810 | BG.Parent = targ | |
811 | BG.cframe = CFrame.new(targ.Position, PersonT.Position) | |
812 | if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then | |
813 | BP.Parent = nil | |
814 | BG.Parent = nil | |
815 | end | |
816 | MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) | |
817 | G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
818 | end | |
819 | wait() | |
820 | G:Remove() | |
821 | end | |
822 | Debounce = false | |
823 | EnableLimb(NormalHand) | |
824 | BP.Parent = nil | |
825 | BG.Parent = nil | |
826 | end | |
827 | end | |
828 | end | |
829 | ||
830 | end | |
831 | function LiftKey(key, mouse) | |
832 | key = key:upper() | |
833 | if (key == "L") then | |
834 | if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then | |
835 | Person.Character.Suit.Band.Smoke:remove() | |
836 | EnableLimb(NormalHand) | |
837 | end | |
838 | end | |
839 | if (key == "H") then | |
840 | if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then | |
841 | Lazer = false | |
842 | end | |
843 | end | |
844 | if (key == "J") then | |
845 | if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then | |
846 | Lazer = false | |
847 | end | |
848 | end | |
849 | if (key == "K") then | |
850 | if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then | |
851 | Lazer = false | |
852 | end | |
853 | end | |
854 | if (key == "X") then | |
855 | if (Person.Character:findFirstChild(" Lazer") ~= nil) then | |
856 | Lazer = false | |
857 | end | |
858 | end | |
859 | end | |
860 | function Select(mouse) | |
861 | mouse.Button1Down:connect(function() Click(mouse) end) | |
862 | mouse.Button1Up:connect(function() Release(mouse) end) | |
863 | mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) | |
864 | mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) | |
865 | end | |
866 | function Deselect(mouse) | |
867 | Hold = false | |
868 | Lazer = false | |
869 | Flight = false | |
870 | end | |
871 | Bin.Selected:connect(Select) | |
872 | Bin.Deselected:connect(Deselect) |