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1 | ||
2 | - | -- EDITED BY VOYQGO |
2 | + | --Converted with ttyyuu12345's model to script plugin v4 |
3 | function sandbox(var,func) | |
4 | local env = getfenv(func) | |
5 | local newenv = setmetatable({},{ | |
6 | - | -- CREATED BY SHACKLUSTER |
6 | + | __index = function(self,k) |
7 | if k=="script" then | |
8 | return var | |
9 | else | |
10 | return env[k] | |
11 | - | Effects = { } |
11 | + | |
12 | - | local Player = game.Players.localPlayer |
12 | + | end, |
13 | - | local Character = Player.Character |
13 | + | }) |
14 | - | local Humanoid = Character.Humanoid |
14 | + | setfenv(func,newenv) |
15 | - | local Mouse = Player:GetMouse() |
15 | + | return func |
16 | - | local LeftArm = Character["Left Arm"] |
16 | + | |
17 | - | local RightArm = Character["Right Arm"] |
17 | + | cors = {} |
18 | - | local LeftLeg = Character["Left Leg"] |
18 | + | mas = Instance.new("Model",game:GetService("Lighting")) |
19 | - | local RightLeg = Character["Right Leg"] |
19 | + | LocalScript0 = Instance.new("LocalScript") |
20 | - | local Head = Character.Head |
20 | + | ParticleEmitter1 = Instance.new("ParticleEmitter") |
21 | - | local Torso = Character.Torso |
21 | + | ParticleEmitter2 = Instance.new("ParticleEmitter") |
22 | - | local Camera = game.Workspace.CurrentCamera |
22 | + | BillboardGui3 = Instance.new("BillboardGui") |
23 | - | local RootPart = Character.HumanoidRootPart |
23 | + | TextLabel4 = Instance.new("TextLabel") |
24 | - | local RootJoint = RootPart.RootJoint |
24 | + | TextLabel5 = Instance.new("TextLabel") |
25 | - | local attack = false |
25 | + | ParticleEmitter6 = Instance.new("ParticleEmitter") |
26 | - | local Anim = 'Idle' |
26 | + | LocalScript7 = Instance.new("LocalScript") |
27 | - | local attacktype = 1 |
27 | + | NumberValue8 = Instance.new("NumberValue") |
28 | - | local delays = false |
28 | + | NumberValue9 = Instance.new("NumberValue") |
29 | - | local play = true |
29 | + | BoolValue10 = Instance.new("BoolValue") |
30 | - | local targetted = nil |
30 | + | ParticleEmitter11 = Instance.new("ParticleEmitter") |
31 | - | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
31 | + | ParticleEmitter12 = Instance.new("ParticleEmitter") |
32 | - | local velocity = RootPart.Velocity.y |
32 | + | ParticleEmitter13 = Instance.new("ParticleEmitter") |
33 | - | local sine = 0 |
33 | + | ParticleEmitter14 = Instance.new("ParticleEmitter") |
34 | - | local change = 1 |
34 | + | ParticleEmitter15 = Instance.new("ParticleEmitter") |
35 | - | local doe = 0 |
35 | + | ParticleEmitter16 = Instance.new("ParticleEmitter") |
36 | - | local Create = LoadLibrary("RbxUtility").Create |
36 | + | ParticleEmitter17 = Instance.new("ParticleEmitter") |
37 | - | Humanoid.WalkSpeed = 8 |
37 | + | ParticleEmitter18 = Instance.new("ParticleEmitter") |
38 | - | local m = Create("Model"){ |
38 | + | ParticleEmitter19 = Instance.new("ParticleEmitter") |
39 | - | Parent = Character, |
39 | + | ParticleEmitter20 = Instance.new("ParticleEmitter") |
40 | - | Name = "WeaponModel", |
40 | + | Part21 = Instance.new("Part") |
41 | - | } |
41 | + | SpecialMesh22 = Instance.new("SpecialMesh") |
42 | - | local Orin = "rbxassetid://120463437" |
42 | + | Folder23 = Instance.new("Folder") |
43 | - | Head.face.Texture = Orin |
43 | + | CharacterMesh24 = Instance.new("CharacterMesh") |
44 | - | spawn(function() |
44 | + | CharacterMesh25 = Instance.new("CharacterMesh") |
45 | - | while wait() do |
45 | + | CharacterMesh26 = Instance.new("CharacterMesh") |
46 | - | Head.BrickColor = BrickColor.new("Really red") |
46 | + | CharacterMesh27 = Instance.new("CharacterMesh") |
47 | - | RightArm.BrickColor = BrickColor.new("Really black") |
47 | + | CharacterMesh28 = Instance.new("CharacterMesh") |
48 | - | LeftArm.BrickColor = BrickColor.new("Really black") |
48 | + | Part29 = Instance.new("Part") |
49 | - | Torso.BrickColor = BrickColor.new("Really black") |
49 | + | SpecialMesh30 = Instance.new("SpecialMesh") |
50 | - | RightLeg.BrickColor = BrickColor.new("Really black") |
50 | + | LocalScript0.Name = "SearingEmperor" |
51 | - | LeftLeg.BrickColor = BrickColor.new("Really black") |
51 | + | LocalScript0.Parent = ModuleScript2 |
52 | table.insert(cors,sandbox(LocalScript0,function() | |
53 | --//====================================================\\-- | |
54 | - | for i,v in pairs(Character:children()) do |
54 | + | --|| EDIT BY VOYQGO |
55 | - | if v:IsA("Hat") then |
55 | + | |
56 | - | v:Destroy() |
56 | + | |
57 | wait(1) | |
58 | ||
59 | - | for i,v in pairs(Character:children()) do |
59 | + | |
60 | - | if v:IsA("Accessory") then |
60 | + | |
61 | - | v:Destroy() |
61 | + | |
62 | Backpack = Player.Backpack | |
63 | repeat wait() until Player.Character | |
64 | - | for i,v in pairs(Character:children()) do |
64 | + | |
65 | - | if v:IsA("Hair") then |
65 | + | repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid") |
66 | - | v:Destroy() |
66 | + | Humanoid = Character:FindFirstChildOfClass("Humanoid") |
67 | Mouse = Player:GetMouse() | |
68 | RootPart = Character["HumanoidRootPart"] | |
69 | - | for i,v in pairs(Character:children()) do |
69 | + | |
70 | - | if v:IsA("Shirt") then |
70 | + | |
71 | - | v:Destroy() |
71 | + | |
72 | LeftArm = Character["Left Arm"] | |
73 | RightLeg = Character["Right Leg"] | |
74 | - | for i,v in pairs(Character:children()) do |
74 | + | |
75 | - | if v:IsA("Pants") then |
75 | + | |
76 | - | v:Destroy() |
76 | + | |
77 | RightShoulder = Torso["Right Shoulder"] | |
78 | LeftShoulder = Torso["Left Shoulder"] | |
79 | - | for i,v in pairs(Character:children()) do |
79 | + | |
80 | - | if v:IsA("Graphic Shirt") then |
80 | + | |
81 | - | v:Destroy() |
81 | + | |
82 | IT = Instance.new | |
83 | CF = CFrame.new | |
84 | - | wait(0.5) |
84 | + | |
85 | - | local Player = game.Players.localPlayer |
85 | + | |
86 | - | local Character = Player.Character |
86 | + | |
87 | - | local Humanoid = Character.Humanoid |
87 | + | |
88 | - | local LeftArm = Character["Left Arm"] |
88 | + | |
89 | - | local RightArm = Character["Right Arm"] |
89 | + | |
90 | - | local LeftLeg = Character["Left Leg"] |
90 | + | |
91 | - | local RightLeg = Character["Right Leg"] |
91 | + | |
92 | - | local Head = Character.Head |
92 | + | |
93 | - | local Torso = Character.Torso |
93 | + | |
94 | - | local RootPart = Character.HumanoidRootPart |
94 | + | |
95 | - | local RootJoint = RootPart.RootJoint |
95 | + | |
96 | - | local txt = Instance.new("BillboardGui", Character) |
96 | + | |
97 | - | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
97 | + | |
98 | - | local velocity = RootPart.Velocity.y |
98 | + | |
99 | - | sound = Instance.new("Sound", Character) |
99 | + | |
100 | - | sound.SoundId = "rbxassetid://965826738" |
100 | + | |
101 | - | sound.Volume = 0 |
101 | + | |
102 | - | sound.EmitterSize = 25 |
102 | + | |
103 | - | sound:Play() |
103 | + | |
104 | - | sound.Looped = true |
104 | + | |
105 | - | CV = "Maroon" |
105 | + | local Speed = 16 |
106 | - | Player = game.Players.LocalPlayer |
106 | + | |
107 | - | char = Player.Character |
107 | + | |
108 | - | local txt = Instance.new("BillboardGui", Character) |
108 | + | local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
109 | - | txt.Adornee = Character.Head |
109 | + | local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
110 | - | txt.Name = "_status" |
110 | + | local DAMAGEMULTIPLIER = 1 |
111 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
111 | + | |
112 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
112 | + | |
113 | - | local text = Instance.new("TextLabel", txt) |
113 | + | |
114 | - | text.Size = UDim2.new(10, 0, 7, 0) |
114 | + | |
115 | - | text.FontSize = "Size24" |
115 | + | |
116 | - | text.TextScaled = true |
116 | + | |
117 | - | text.TextTransparency = 0 |
117 | + | |
118 | - | text.BackgroundTransparency = 1 |
118 | + | |
119 | - | text.TextTransparency = 0 |
119 | + | |
120 | - | text.TextStrokeTransparency = 1 |
120 | + | |
121 | - | text.Font = "Antique" |
121 | + | |
122 | - | v = Instance.new("Part") |
122 | + | |
123 | - | v.Name = "ColorBrick" |
123 | + | |
124 | - | v.Parent = Player.Character |
124 | + | |
125 | - | v.FormFactor = "Symmetric" |
125 | + | |
126 | - | v.Anchored = true |
126 | + | |
127 | - | v.CanCollide = false |
127 | + | |
128 | - | v.BottomSurface = "Smooth" |
128 | + | |
129 | - | v.TopSurface = "Smooth" |
129 | + | local Effects = IT("Folder", Character) |
130 | - | v.Size = Vector3.new(10, 5, 3) |
130 | + | |
131 | - | v.Transparency = 1 |
131 | + | local SpecialEffects = IT("Folder", Character) |
132 | - | v.CFrame = Character.Torso.CFrame |
132 | + | SpecialEffects.Name = "SpecialEffects" |
133 | - | v.BrickColor = BrickColor.new(CV) |
133 | + | |
134 | - | v.Transparency = 1 |
134 | + | |
135 | - | touchCounter = 0 |
135 | + | |
136 | - | local cR=255 |
136 | + | local REGENRATE = 1 |
137 | - | local cG=0 |
137 | + | local FULLREGEN = false |
138 | - | local cB=0 |
138 | + | local POSEIDON = false |
139 | - | local flg5=1 local omgidk=1 |
139 | + | local EXPLOSIONSMALLSOUND = 439342426 |
140 | - | local add=15 |
140 | + | local EXPLOSIONMEDIUMSOUND = 605005842 |
141 | - | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() |
141 | + | local EXPLOSIONLARGESOUND = 565538688 |
142 | - | if omgidk>10000 then omgidk=0 end |
142 | + | local CHARGE = 278641993 |
143 | - | omgidk=omgidk+1 |
143 | + | local POSEIDONSOUND = 374289727 |
144 | - | if cR>=255 then flg5=1 end |
144 | + | local FIREBALLSOUND = 414517770 |
145 | - | if cG>=255 then flg5=2 end |
145 | + | local BURNSOUND = 565777213 |
146 | - | if cB>=255 then flg5=3 end |
146 | + | local FIREFIELD = false |
147 | - | if flg5==1 then cR=cR-add cG=cG+add end |
147 | + | local SEARING = false |
148 | - | if flg5==2 then cG=cG-add cB=cB+add end |
148 | + | local BODYPOS = nil |
149 | - | if flg5==3 then cB=cB-add cR=cR+add end |
149 | + | local GYRO = nil |
150 | - | color=Color3.fromRGB(cR,cG,cB) |
150 | + | local DIRECTTURN = false |
151 | - | text.TextColor3 = color |
151 | + | local APPLYGYRO = true |
152 | local SONGS = {720006240,} | |
153 | - | v.Shape = "Block" |
153 | + | local CHOSENSONG = MRANDOM(1,#SONGS) |
154 | - | text.Text = Player.Name..", The Ultimate Noob of Death" |
154 | + | |
155 | - | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) |
155 | + | |
156 | - | for _, c in pairs(workspace:children()) do |
156 | + | |
157 | - | local hum = c:findFirstChild("Humanoid") |
157 | + | |
158 | - | if hum ~= nil then |
158 | + | |
159 | - | local head = hit |
159 | + | |
160 | - | if head ~= nil then |
160 | + | |
161 | - | local targ = head.Position - Part.Position |
161 | + | |
162 | - | local mag = targ.magnitude |
162 | + | |
163 | - | if Magnitude >= mag and c.Name ~= Player.Name then |
163 | + | |
164 | - | CFuncs.Sound.Create("324867021", head, 1, 1) |
164 | + | |
165 | - | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) |
165 | + | |
166 | script:WaitForChild("ArtificialHB") | |
167 | ||
168 | frame = Frame_Speed | |
169 | tf = 0 | |
170 | allowframeloss = false | |
171 | - | wait(0.4) |
171 | + | |
172 | lastframe = tick() | |
173 | - | local Player = game.Players.localPlayer |
173 | + | |
174 | - | local Character = Player.Character |
174 | + | |
175 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
176 | tf = tf + s | |
177 | if tf >= frame then | |
178 | if allowframeloss then | |
179 | - | Humanoid = Character.Humanoid |
179 | + | |
180 | lastframe = tick() | |
181 | else | |
182 | for i = 1, math.floor(tf / frame) do | |
183 | script.ArtificialHB:Fire() | |
184 | end | |
185 | lastframe = tick() | |
186 | end | |
187 | if tossremainder then | |
188 | tf = 0 | |
189 | else | |
190 | tf = tf - frame * math.floor(tf / frame) | |
191 | end | |
192 | end | |
193 | end) | |
194 | - | local sick = Instance.new("Sound",Character) |
194 | + | |
195 | - | sick.SoundId = "rbxassetid://183142252" |
195 | + | |
196 | - | sick.Looped = true |
196 | + | |
197 | - | sick.Pitch = 1 |
197 | + | |
198 | - | sick.Volume = 4.5 |
198 | + | |
199 | - | sick:Play() |
199 | + | |
200 | --\\=================================// | |
201 | ||
202 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
203 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
204 | end | |
205 | ||
206 | function PositiveAngle(NUMBER) | |
207 | if NUMBER >= 0 then | |
208 | NUMBER = 0 | |
209 | end | |
210 | return NUMBER | |
211 | end | |
212 | ||
213 | function NegativeAngle(NUMBER) | |
214 | if NUMBER <= 0 then | |
215 | NUMBER = 0 | |
216 | end | |
217 | return NUMBER | |
218 | end | |
219 | ||
220 | function Swait(NUMBER) | |
221 | if NUMBER == 0 or NUMBER == nil then | |
222 | ArtificialHB.Event:wait() | |
223 | else | |
224 | for i = 1, NUMBER do | |
225 | ArtificialHB.Event:wait() | |
226 | end | |
227 | end | |
228 | end | |
229 | ||
230 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
231 | local NEWMESH = IT(MESH) | |
232 | if MESH == "SpecialMesh" then | |
233 | NEWMESH.MeshType = MESHTYPE | |
234 | if MESHID ~= "nil" and MESHID ~= "" then | |
235 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
236 | end | |
237 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
238 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
239 | end | |
240 | end | |
241 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
242 | NEWMESH.Scale = SCALE | |
243 | NEWMESH.Parent = PARENT | |
244 | return NEWMESH | |
245 | end | |
246 | ||
247 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
248 | local NEWPART = IT("Part") | |
249 | NEWPART.formFactor = FORMFACTOR | |
250 | NEWPART.Reflectance = REFLECTANCE | |
251 | NEWPART.Transparency = TRANSPARENCY | |
252 | NEWPART.CanCollide = false | |
253 | NEWPART.Locked = true | |
254 | NEWPART.Anchored = true | |
255 | if ANCHOR == false then | |
256 | NEWPART.Anchored = false | |
257 | end | |
258 | - | --|| CUSTOMIZATION |
258 | + | |
259 | NEWPART.Name = NAME | |
260 | NEWPART.Size = SIZE | |
261 | - | Player_Size = 1 --Size of the player. |
261 | + | |
262 | NEWPART.Material = MATERIAL | |
263 | NEWPART:BreakJoints() | |
264 | NEWPART.Parent = PARENT | |
265 | - | local Speed = 27 |
265 | + | |
266 | - | local Effects2 = {} |
266 | + | |
267 | ||
268 | - | ---//=================================\\ |
268 | + | |
269 | - | --|| END OF CUSTOMIZATION |
269 | + | |
270 | weldd.Part0 = a | |
271 | weldd.Part1 = b | |
272 | weldd.C0 = CFrame.new() | |
273 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
274 | weldd.Parent = a | |
275 | return weldd | |
276 | end | |
277 | ||
278 | ||
279 | function QuaternionFromCFrame(cf) | |
280 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
281 | local trace = m00 + m11 + m22 | |
282 | if trace > 0 then | |
283 | local s = math.sqrt(1 + trace) | |
284 | local recip = 0.5 / s | |
285 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
286 | else | |
287 | local i = 0 | |
288 | - | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
288 | + | |
289 | - | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
289 | + | |
290 | - | local CHANGEDEFENSE = 0 |
290 | + | |
291 | - | local CHANGEDAMAGE = 0 |
291 | + | |
292 | - | local CHANGEMOVEMENT = 0 |
292 | + | |
293 | end | |
294 | if i == 0 then | |
295 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
296 | local recip = 0.5 / s | |
297 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
298 | elseif i == 1 then | |
299 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
300 | local recip = 0.5 / s | |
301 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
302 | elseif i == 2 then | |
303 | - | local WALK = 0 |
303 | + | |
304 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
305 | end | |
306 | end | |
307 | end | |
308 | ||
309 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
310 | local xs, ys, zs = x + x, y + y, z + z | |
311 | local wx, wy, wz = w * xs, w * ys, w * zs | |
312 | - | local Weapon = IT("Model") |
312 | + | |
313 | - | Weapon.Name = "Adds" |
313 | + | |
314 | - | local HITFLOOR = nil |
314 | + | |
315 | - | local Effects = IT("Folder", Weapon) |
315 | + | |
316 | local yz = y * zs | |
317 | local zz = z * zs | |
318 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
319 | - | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} |
319 | + | |
320 | - | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} |
320 | + | |
321 | - | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} |
321 | + | |
322 | - | local HITBLOCKSOUNDS = {"199148933", "199148947"} |
322 | + | |
323 | local startInterp, finishInterp; | |
324 | if cosTheta >= 0.0001 then | |
325 | - | local SKILLTEXTCOLOR = C3(0,255/255,0) |
325 | + | |
326 | local theta = ACOS(cosTheta) | |
327 | local invSinTheta = 1 / SIN(theta) | |
328 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
329 | finishInterp = SIN(t * theta) * invSinTheta | |
330 | else | |
331 | startInterp = 1 - t | |
332 | finishInterp = t | |
333 | end | |
334 | else | |
335 | if (1 + cosTheta) > 0.0001 then | |
336 | local theta = ACOS(-cosTheta) | |
337 | local invSinTheta = 1 / SIN(theta) | |
338 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
339 | finishInterp = SIN(t * theta) * invSinTheta | |
340 | else | |
341 | startInterp = t - 1 | |
342 | finishInterp = t | |
343 | end | |
344 | end | |
345 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
346 | end | |
347 | ||
348 | function Clerp(a, b, t) | |
349 | local qa = {QuaternionFromCFrame(a)} | |
350 | local qb = {QuaternionFromCFrame(b)} | |
351 | local ax, ay, az = a.x, a.y, a.z | |
352 | local bx, by, bz = b.x, b.y, b.z | |
353 | local _t = 1 - t | |
354 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
355 | end | |
356 | ||
357 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
358 | local frame = IT("Frame") | |
359 | frame.BackgroundTransparency = TRANSPARENCY | |
360 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
361 | frame.Position = POSITION | |
362 | frame.Size = SIZE | |
363 | frame.BackgroundColor3 = COLOR | |
364 | frame.BorderColor3 = BORDERCOLOR | |
365 | frame.Name = NAME | |
366 | frame.Parent = PARENT | |
367 | return frame | |
368 | end | |
369 | ||
370 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
371 | local label = IT("TextLabel") | |
372 | label.BackgroundTransparency = 1 | |
373 | label.Size = UD2(1, 0, 1, 0) | |
374 | label.Position = UD2(0, 0, 0, 0) | |
375 | label.TextColor3 = TEXTCOLOR | |
376 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
377 | label.TextTransparency = TRANSPARENCY | |
378 | label.FontSize = TEXTFONTSIZE | |
379 | label.Font = TEXTFONT | |
380 | label.BorderSizePixel = BORDERSIZEPIXEL | |
381 | label.TextScaled = false | |
382 | label.Text = TEXT | |
383 | label.Name = NAME | |
384 | label.Parent = PARENT | |
385 | return label | |
386 | end | |
387 | ||
388 | function NoOutlines(PART) | |
389 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
390 | end | |
391 | ||
392 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
393 | local NEWWELD = IT(TYPE) | |
394 | NEWWELD.Part0 = PART0 | |
395 | NEWWELD.Part1 = PART1 | |
396 | NEWWELD.C0 = C0 | |
397 | NEWWELD.C1 = C1 | |
398 | NEWWELD.Parent = PARENT | |
399 | return NEWWELD | |
400 | end | |
401 | ||
402 | local S = IT("Sound") | |
403 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
404 | local NEWSOUND = nil | |
405 | coroutine.resume(coroutine.create(function() | |
406 | NEWSOUND = S:Clone() | |
407 | NEWSOUND.Parent = PARENT | |
408 | NEWSOUND.Volume = VOLUME | |
409 | NEWSOUND.Pitch = PITCH | |
410 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
411 | NEWSOUND:play() | |
412 | if DOESLOOP == true then | |
413 | NEWSOUND.Looped = true | |
414 | else | |
415 | repeat wait(1) until NEWSOUND.Playing == false | |
416 | NEWSOUND:remove() | |
417 | end | |
418 | end)) | |
419 | return NEWSOUND | |
420 | end | |
421 | ||
422 | function CFrameFromTopBack(at, top, back) | |
423 | local right = top:Cross(back) | |
424 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
425 | end | |
426 | ||
427 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
428 | function WACKYEFFECT(Table) | |
429 | local TYPE = (Table.EffectType or "Sphere") | |
430 | local SIZE = (Table.Size or VT(1,1,1)) | |
431 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
432 | local TRANSPARENCY = (Table.Transparency or 0) | |
433 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
434 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
435 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
436 | local ROTATION1 = (Table.RotationX or 0) | |
437 | local ROTATION2 = (Table.RotationY or 0) | |
438 | local ROTATION3 = (Table.RotationZ or 0) | |
439 | local MATERIAL = (Table.Material or "Neon") | |
440 | local COLOR = (Table.Color or C3(1,1,1)) | |
441 | local TIME = (Table.Time or 45) | |
442 | local SOUNDID = (Table.SoundID or nil) | |
443 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
444 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
445 | coroutine.resume(coroutine.create(function() | |
446 | local PLAYSSOUND = false | |
447 | local SOUND = nil | |
448 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
449 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
450 | PLAYSSOUND = true | |
451 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
452 | end | |
453 | EFFECT.Color = COLOR | |
454 | local MSH = nil | |
455 | if TYPE == "Sphere" then | |
456 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
457 | elseif TYPE == "Block" then | |
458 | MSH = IT("BlockMesh",EFFECT) | |
459 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
460 | elseif TYPE == "Wave" then | |
461 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
462 | elseif TYPE == "Ring" then | |
463 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
464 | elseif TYPE == "Slash" then | |
465 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
466 | elseif TYPE == "Round Slash" then | |
467 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
468 | elseif TYPE == "Swirl" then | |
469 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
470 | elseif TYPE == "Skull" then | |
471 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
472 | elseif TYPE == "Crystal" then | |
473 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
474 | end | |
475 | if MSH ~= nil then | |
476 | local MOVESPEED = nil | |
477 | if MOVEDIRECTION ~= nil then | |
478 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
479 | end | |
480 | local GROWTH = SIZE - ENDSIZE | |
481 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
482 | if TYPE == "Block" then | |
483 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
484 | else | |
485 | EFFECT.CFrame = CFRAME | |
486 | end | |
487 | for LOOP = 1, TIME+1 do | |
488 | Swait() | |
489 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
490 | if TYPE == "Wave" then | |
491 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
492 | end | |
493 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
494 | if TYPE == "Block" then | |
495 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
496 | else | |
497 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
498 | end | |
499 | if MOVEDIRECTION ~= nil then | |
500 | local ORI = EFFECT.Orientation | |
501 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
502 | EFFECT.Orientation = ORI | |
503 | end | |
504 | end | |
505 | if PLAYSSOUND == false then | |
506 | EFFECT:remove() | |
507 | else | |
508 | repeat Swait() until SOUND.Playing == false | |
509 | EFFECT:remove() | |
510 | end | |
511 | else | |
512 | if PLAYSSOUND == false then | |
513 | EFFECT:remove() | |
514 | else | |
515 | repeat Swait() until SOUND.Playing == false | |
516 | EFFECT:remove() | |
517 | end | |
518 | end | |
519 | end)) | |
520 | end | |
521 | ||
522 | function MakeForm(PART,TYPE) | |
523 | if TYPE == "Cyl" then | |
524 | local MSH = IT("CylinderMesh",PART) | |
525 | elseif TYPE == "Ball" then | |
526 | local MSH = IT("SpecialMesh",PART) | |
527 | MSH.MeshType = "Sphere" | |
528 | elseif TYPE == "Wedge" then | |
529 | local MSH = IT("SpecialMesh",PART) | |
530 | - | function CreateSound(ID, PARENT, VOLUME, PITCH) |
530 | + | |
531 | end | |
532 | end | |
533 | - | NEWSOUND = IT("Sound", PARENT) |
533 | + | |
534 | Debris = game:GetService("Debris") | |
535 | ||
536 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
537 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
538 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
539 | - | game:GetService("Debris"):AddItem(NEWSOUND, 10) |
539 | + | |
540 | ||
541 | function Particles(Which,Parent,Enabled) | |
542 | if script:FindFirstChild(Which) then | |
543 | local PARTICLES = script:FindFirstChild(Which):Clone() | |
544 | PARTICLES.Parent = Parent | |
545 | PARTICLES.Name = "CurseParticles" | |
546 | if Enabled ~= true then | |
547 | PARTICLES:Emit(Enabled) | |
548 | Debris:AddItem(PARTICLES,10) | |
549 | - | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
549 | + | |
550 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0)) |
550 | + | PARTICLES.Enabled = true |
551 | - | local mesh = IT("SpecialMesh",wave) |
551 | + | return PARTICLES |
552 | - | mesh.MeshType = "FileMesh" |
552 | + | |
553 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
553 | + | |
554 | - | mesh.Scale = SIZE |
554 | + | |
555 | - | mesh.Offset = VT(0,0,-SIZE.X/8) |
555 | + | |
556 | - | wave.CFrame = CFRAME |
556 | + | |
557 | - | coroutine.resume(coroutine.create(function(PART) |
557 | + | |
558 | - | for i = 1, WAIT do |
558 | + | |
559 | ||
560 | - | mesh.Scale = mesh.Scale + GROW |
560 | + | local GUI = script.NameGui |
561 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
561 | + | GUI.Parent = RootPart |
562 | - | if DOESROT == true then |
562 | + | GUI.PlayerToHideFrom = Player |
563 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
563 | + | Humanoid.DisplayDistanceType = "None" |
564 | GUI.Enabled = true | |
565 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
565 | + | local Pauldrons = script.Pauldrons |
566 | - | if wave.Transparency > 0.99 then |
566 | + | Pauldrons.Parent = Character |
567 | - | wave:remove() |
567 | + | Pauldrons.CFrame = Torso.CFrame |
568 | local WELD = weldBetween(Torso,Pauldrons) | |
569 | Pauldrons.Anchored = false | |
570 | Pauldrons.Transparency = 0 | |
571 | local FLINTLOCK = script.Flintlock | |
572 | FLINTLOCK.Parent = Character | |
573 | - | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
573 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) |
574 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0)) |
574 | + | |
575 | - | local mesh = IT("SpecialMesh",wave) |
575 | + | local REGENSOUND = 487215897 |
576 | - | mesh.MeshType = "FileMesh" |
576 | + | for _, c in pairs(Character:GetDescendants()) do |
577 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
577 | + | if c and c.Parent then |
578 | - | mesh.Scale = SIZE |
578 | + | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then |
579 | - | --mesh.Offset = VT(0,0,-SIZE.X/8) |
579 | + | local ACCESSORY = c.Parent |
580 | - | wave.CFrame = CFRAME |
580 | + | c.Parent = Character |
581 | - | coroutine.resume(coroutine.create(function(PART) |
581 | + | if c then |
582 | - | for i = 1, WAIT do |
582 | + | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then |
583 | weldBetween(Head,c) | |
584 | - | mesh.Scale = mesh.Scale + GROW |
584 | + | else |
585 | - | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
585 | + | weldBetween(Torso,c) |
586 | - | if DOESROT == true then |
586 | + | |
587 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
587 | + | |
588 | ACCESSORY:remove() | |
589 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
589 | + | |
590 | - | if wave.Transparency > 0.99 then |
590 | + | |
591 | - | wave:remove() |
591 | + | |
592 | wait() | |
593 | local BODY = {} | |
594 | for _, c in pairs(Character:GetDescendants()) do | |
595 | if c:IsA("BasePart") then | |
596 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
597 | - | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
597 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
598 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0)) |
598 | + | |
599 | - | local mesh = IT("SpecialMesh",wave) |
599 | + | local REGENVALUE = IT("BoolValue",c) |
600 | - | mesh.MeshType = "FileMesh" |
600 | + | REGENVALUE.Name = "IsRegening" |
601 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
601 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE}) |
602 | - | mesh.Scale = SIZE |
602 | + | elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then |
603 | - | wave.CFrame = CFRAME |
603 | + | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil}) |
604 | - | coroutine.resume(coroutine.create(function(PART) |
604 | + | |
605 | - | for i = 1, WAIT do |
605 | + | |
606 | function FullBodyRegen() | |
607 | - | mesh.Scale = mesh.Scale + GROW |
607 | + | if FULLREGEN == false then |
608 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
608 | + | FULLREGEN = true |
609 | - | if DOESROT == true then |
609 | + | Character.Parent = workspace |
610 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
610 | + | GUI.Enabled = false |
611 | CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false) | |
612 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
612 | + | UNANCHOR = false |
613 | - | if wave.Transparency > 0.99 then |
613 | + | for e = 1, #BODY do |
614 | - | wave:remove() |
614 | + | if BODY[e] ~= nil then |
615 | local STUFF = BODY[e] | |
616 | local PART = STUFF[1] | |
617 | local PARENT = STUFF[2] | |
618 | local MATERIAL = STUFF[3] | |
619 | local COLOR = STUFF[4] | |
620 | local TRANSPARENCY = STUFF[5] | |
621 | - | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) |
621 | + | --local SIZE = STUFF[6] |
622 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true) |
622 | + | local NAME = STUFF[7] |
623 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) |
623 | + | local VALUE = STUFF[8] |
624 | - | wave.CFrame = CFRAME |
624 | + | PART.Parent = PARENT |
625 | - | coroutine.resume(coroutine.create(function(PART) |
625 | + | Humanoid.MaxHealth = "inf" |
626 | - | for i = 1, WAIT do |
626 | + | Humanoid.Health = "inf" |
627 | Humanoid.Parent = nil | |
628 | - | mesh.Scale = mesh.Scale * GROW |
628 | + | Humanoid = IT("Humanoid",Character) |
629 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
629 | + | Humanoid.Died:Connect(FullBodyRegen) |
630 | - | if wave.Transparency > 0.99 then |
630 | + | PART.Parent = PARENT |
631 | - | wave:remove() |
631 | + | if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then |
632 | VALUE.Value = true | |
633 | coroutine.resume(coroutine.create(function() | |
634 | PART.Transparency = 1 | |
635 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false) | |
636 | local REGEN = script.Regen:Clone() | |
637 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
637 | + | REGEN.Parent = PART |
638 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true) |
638 | + | REGEN.Speed = NumberRange.new(30) |
639 | - | local mesh = IT("SpecialMesh",wave) |
639 | + | REGEN:Emit(100) |
640 | - | mesh.MeshType = "Sphere" |
640 | + | local REGENING = script.Regen2:Clone() |
641 | - | mesh.Scale = SIZE |
641 | + | REGENING.Parent = PART |
642 | - | mesh.Offset = VT(0,0,0) |
642 | + | REGENING.Enabled = true |
643 | - | wave.CFrame = CFRAME |
643 | + | REGENING.Speed = NumberRange.new(35) |
644 | - | coroutine.resume(coroutine.create(function(PART) |
644 | + | wait() |
645 | - | for i = 1, WAIT do |
645 | + | local RANGE = 35 |
646 | for i = 1, math.ceil(REGENRATE*25) do | |
647 | - | mesh.Scale = mesh.Scale + GROW |
647 | + | wait() |
648 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
648 | + | ApplyAoE(PART.Position,6,1,1,0,false) |
649 | - | if wave.Transparency > 0.99 then |
649 | + | REGENING.Speed = NumberRange.new(RANGE) |
650 | - | wave:remove() |
650 | + | RANGE = RANGE - (35/(math.ceil(REGENRATE*20))) |
651 | end | |
652 | REGEN.Speed = NumberRange.new(6) | |
653 | REGEN:Emit(60) | |
654 | wait(REGENRATE/3) | |
655 | RootPart.Velocity = VT(0,0,0) | |
656 | UNANCHOR = true | |
657 | GUI.Enabled = true | |
658 | PART.Transparency = 0 | |
659 | REGEN.Rate = 50 | |
660 | REGEN.Enabled = true | |
661 | REGENING.Enabled = false | |
662 | wait(REGENRATE/1.5) | |
663 | VALUE.Value = false | |
664 | Debris:AddItem(REGENING,5) | |
665 | FULLREGEN = false | |
666 | REGEN.Enabled = false | |
667 | Debris:AddItem(REGEN,5) | |
668 | - | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
668 | + | |
669 | - | if FLOOR ~= nil then |
669 | + | |
670 | end | |
671 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
671 | + | |
672 | - | PART.CFrame = CF(POSITION) |
672 | + | |
673 | - | for i = 1, 45 do |
673 | + | |
674 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
674 | + | function Regen() |
675 | - | RingPiece.Material = FLOOR.Material |
675 | + | Character.Parent = workspace |
676 | - | RingPiece.Color = FLOOR.Color |
676 | + | for e = 1, #BODY do |
677 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
677 | + | if BODY[e] ~= nil then |
678 | - | Debris:AddItem(RingPiece,SWAIT/100) |
678 | + | local STUFF = BODY[e] |
679 | local PART = STUFF[1] | |
680 | - | PART:remove() |
680 | + | local PARENT = STUFF[2] |
681 | local MATERIAL = STUFF[3] | |
682 | local COLOR = STUFF[4] | |
683 | local TRANSPARENCY = STUFF[5] | |
684 | --local SIZE = STUFF[6] | |
685 | - | function CheckTableForString(Table, String) |
685 | + | local NAME = STUFF[7] |
686 | - | for i, v in pairs(Table) do |
686 | + | local VALUE = STUFF[8] |
687 | - | if string.find(string.lower(String), string.lower(v)) then |
687 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
688 | - | return true |
688 | + | PART.Material = MATERIAL |
689 | PART.Name = NAME | |
690 | end | |
691 | - | return false |
691 | + | if PART.Parent ~= PARENT then |
692 | PART.Parent = PARENT | |
693 | if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then | |
694 | - | function CheckIntangible(Hit) |
694 | + | if VALUE.Value == false then |
695 | - | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} |
695 | + | VALUE.Value = true |
696 | - | if Hit and Hit.Parent then |
696 | + | |
697 | - | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then |
697 | + | PART.Transparency = 1 |
698 | - | return true |
698 | + | wait(REGENRATE) |
699 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
700 | local REGENING = script.Regen:Clone() | |
701 | - | return false |
701 | + | REGENING.Parent = PART |
702 | REGENING.Enabled = true | |
703 | for i = 1, math.ceil(REGENRATE*10) do | |
704 | wait() | |
705 | ApplyAoE(PART.Position,6,1,1,0,false) | |
706 | - | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) |
706 | + | |
707 | - | local Direction = CFrame.new(StartPos, Vec).lookVector |
707 | + | wait(REGENRATE) |
708 | PART.Transparency = 0 | |
709 | - | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) |
709 | + | wait(REGENRATE/5) |
710 | - | if RayHit and CheckIntangible(RayHit) then |
710 | + | REGENING.Enabled = false |
711 | - | if DelayIfHit then |
711 | + | VALUE.Value = false |
712 | Debris:AddItem(REGENING,5) | |
713 | end)) | |
714 | - | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
714 | + | |
715 | elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then | |
716 | - | return RayHit, RayPos, RayNormal |
716 | + | local VALUE = PARENT.IsRegening |
717 | if VALUE == false then | |
718 | VALUE.Value = true | |
719 | - | function turnto(position) |
719 | + | local PART = PART.Part1 |
720 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
720 | + | |
721 | PART.Transparency = 1 | |
722 | wait(REGENRATE) | |
723 | CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false) | |
724 | local REGENING = script.Regen:Clone() | |
725 | REGENING.Parent = PART | |
726 | REGENING.Enabled = true | |
727 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
727 | + | for i = 1, math.ceil(REGENRATE*10) do |
728 | - | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
728 | + | wait() |
729 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
729 | + | ApplyAoE(PART.Position,6,1,1,0,false) |
730 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
730 | + | |
731 | wait(REGENRATE) | |
732 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
732 | + | PART.Transparency = 0 |
733 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
733 | + | wait(REGENRATE/5) |
734 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
734 | + | REGENING.Enabled = false |
735 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
735 | + | VALUE.Value = false |
736 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
736 | + | end)) |
737 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
737 | + | |
738 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
738 | + | end |
739 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
739 | + | |
740 | end | |
741 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
741 | + | |
742 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
742 | + | |
743 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
743 | + | |
744 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
744 | + | for _, c in pairs(script.Package:GetChildren()) do |
745 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
745 | + | c.Parent = Character |
746 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
746 | + | |
747 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
747 | + | |
748 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
748 | + | local b = IT("BodyForce",RootPart) |
749 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
749 | + | b.Name = "LowGrav" |
750 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
750 | + | b.force = Vector3.new(0,1500,0) |
751 | ||
752 | local SKILLTEXTCOLOR = C3(0,0,0) | |
753 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
753 | + | local SKILLFONT = "Fantasy" |
754 | - | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
754 | + | local SKILLTEXTSIZE = 7 |
755 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
755 | + | |
756 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
756 | + | local BACKATTACHMENT1 = IT("Attachment",Torso) |
757 | BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75) | |
758 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
758 | + | local BACKATTACHMENT2 = IT("Attachment",Torso) |
759 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
759 | + | BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75) |
760 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
760 | + | |
761 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
761 | + | Humanoid.Died:Connect(FullBodyRegen) |
762 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
762 | + | |
763 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
763 | + | |
764 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
764 | + | |
765 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
765 | + | |
766 | ||
767 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
767 | + | function ApplyDamage(Humanoid,Damage) |
768 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
768 | + | if Humanoid.Health == math.huge then |
769 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
769 | + | Humanoid.Parent:BreakJoints() |
770 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
770 | + | |
771 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
771 | + | local MULTIPLY = Humanoid.MaxHealth/100 |
772 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
772 | + | Damage = Damage * DAMAGEMULTIPLIER |
773 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
773 | + | if Humanoid.Health ~= 0 then |
774 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
774 | + | Humanoid.Health = Humanoid.Health - Damage*MULTIPLY |
775 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
775 | + | |
776 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
776 | + | |
777 | end | |
778 | - | for _, c in pairs(Weapon:GetChildren()) do |
778 | + | |
779 | - | if c.ClassName == "Part" then |
779 | + | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL) |
780 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
780 | + | local CHILDREN = workspace:GetDescendants() |
781 | for index, CHILD in pairs(CHILDREN) do | |
782 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
783 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
784 | - | Weapon.Parent = Character |
784 | + | if HUM then |
785 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
786 | - | Humanoid.Died:connect(function() |
786 | + | if TORSO then |
787 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
788 | if INSTAKILL == true or HUM.MaxHealth == math.huge then | |
789 | CHILD:BreakJoints() | |
790 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
790 | + | else |
791 | - | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
791 | + | local DMG = MRANDOM(MINDMG,MAXDMG) |
792 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
792 | + | ApplyDamage(HUM,DMG) |
793 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
793 | + | |
794 | if FLING > 0 then | |
795 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
795 | + | for _, c in pairs(CHILD:GetChildren()) do |
796 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Death ", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
796 | + | if c:IsA("BasePart") then |
797 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
797 | + | local bv = Instance.new("BodyVelocity") |
798 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] the Death Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
798 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
799 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
800 | bv.Parent = c | |
801 | - | --|| DAMAGE FUNCTIONS |
801 | + | Debris:AddItem(bv,0.05) |
802 | end | |
803 | end | |
804 | - | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) |
804 | + | |
805 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) |
805 | + | |
806 | - | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) |
806 | + | |
807 | - | local BODYGYRO = IT("BodyGyro", STATPART) |
807 | + | |
808 | - | local BODYPOSITION = IT("BodyPosition", STATPART) |
808 | + | |
809 | - | BODYPOSITION.P = 2000 |
809 | + | |
810 | - | BODYPOSITION.D = 100 |
810 | + | |
811 | - | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) |
811 | + | |
812 | - | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) |
812 | + | |
813 | - | game:GetService("Debris"):AddItem(STATPART ,5) |
813 | + | |
814 | - | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) |
814 | + | |
815 | - | BILLBOARDGUI.Adornee = STATPART |
815 | + | |
816 | - | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
816 | + | function Fireball() |
817 | - | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) |
817 | + | |
818 | - | BILLBOARDGUI.AlwaysOnTop = false |
818 | + | |
819 | - | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) |
819 | + | local GYRO = IT("BodyGyro",RootPart) |
820 | - | TEXTLABEL.BackgroundTransparency = 1 |
820 | + | GYRO.D = 20 |
821 | - | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
821 | + | GYRO.P = 4000 |
822 | - | TEXTLABEL.Text = TEXT |
822 | + | GYRO.MaxTorque = VT(40000,40000,40000) |
823 | - | TEXTLABEL.Font = "SciFi" |
823 | + | local POSITION = IT("BodyPosition",RootPart) |
824 | - | TEXTLABEL.FontSize="Size42" |
824 | + | POSITION.Position = RootPart.Position+VT(0,2,0) |
825 | - | TEXTLABEL.TextColor3 = COLOR |
825 | + | POSITION.D = 450 |
826 | - | TEXTLABEL.TextStrokeTransparency = 1 |
826 | + | POSITION.P = 40000 |
827 | - | TEXTLABEL.TextScaled = true |
827 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
828 | - | TEXTLABEL.TextWrapped = true |
828 | + | local FIRE = Particles("FistFire",RightArm,true) |
829 | - | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
829 | + | CreateSound(CHARGE,RightArm,6,1,false) |
830 | - | if LABELTYPE == "Normal" then |
830 | + | |
831 | - | for i = 1, 30 do |
831 | + | repeat |
832 | Swait() | |
833 | - | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) |
833 | + | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
834 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) |
834 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) |
835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
836 | - | elseif LABELTYPE == "Debuff" then |
836 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
837 | - | for i = 1, 30 do |
837 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
838 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
839 | - | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) |
839 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
840 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) |
840 | + | until ATTACK == false |
841 | FIRE.LockedToPart = false | |
842 | - | elseif LABELTYPE == "Shock" then |
842 | + | FIRE.Enabled = false |
843 | - | local ORIGIN = STATPART.Position |
843 | + | Debris:AddItem(FIRE,5) |
844 | - | for i = 1, 30 do |
844 | + | GYRO:remove() |
845 | POSITION:remove() | |
846 | - | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) |
846 | + | |
847 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) |
847 | + | wait(1) |
848 | repeat | |
849 | Particles("ExplosionFire1",RightArm,70) | |
850 | - | THEPART.Parent = nil |
850 | + | |
851 | - | end),STATPART, BODYPOSITION, TEXTLABEL) |
851 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10)) |
852 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
853 | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) | |
854 | local FLAME = Particles("FireballFire1",FIREBALL,true) | |
855 | local FLAME2 = Particles("FireballFire2",FIREBALL,true) | |
856 | for i = 1, 250 do | |
857 | Swait() | |
858 | - | function killnearest(position,range,maxstrength,direction) |
858 | + | local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character) |
859 | - | for i,v in ipairs(workspace:GetChildren()) do |
859 | + | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5) |
860 | - | local body = v:GetChildren() |
860 | + | if HIT then |
861 | - | for part = 1, #body do |
861 | + | Particles("ExplosionFire1",FIREBALL,600) |
862 | - | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
862 | + | ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
863 | - | if(body[part].Position - position).Magnitude < range then |
863 | + | for i = 1, 3 do |
864 | - | if v.ClassName == "Model" then |
864 | + | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
865 | - | --v:BreakJoints() |
865 | + | |
866 | for i = 1, 3 do | |
867 | - | local POS = position |
867 | + | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
868 | end | |
869 | - | body[part].Anchored = true |
869 | + | for i = 1, 5 do |
870 | - | body[part].Parent = Effects |
870 | + | WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
871 | - | body[part].CanCollide = true |
871 | + | |
872 | - | local SIZE = body[part].Size |
872 | + | break |
873 | - | body[part].Material = "Neon" |
873 | + | |
874 | - | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) |
874 | + | |
875 | - | for i = 1, 75 do |
875 | + | FLAME.Enabled = false |
876 | FLAME2.Enabled = false | |
877 | - | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
877 | + | Debris:AddItem(FIREBALL,7) |
878 | - | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
878 | + | |
879 | wait(0.1) | |
880 | until KEYHOLD == false | |
881 | - | while true do |
881 | + | wait(0.2) |
882 | - | Swait() |
882 | + | |
883 | - | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
883 | + | |
884 | - | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
884 | + | |
885 | ||
886 | function FireField() | |
887 | - | body[part].Anchored = false |
887 | + | |
888 | - | body[part].Velocity = direction.lookVector*maxstrength |
888 | + | |
889 | local A = false | |
890 | local POSITION = IT("BodyPosition",RootPart) | |
891 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
892 | POSITION.D = 450 | |
893 | - | if v.ClassName == "Part" then |
893 | + | POSITION.P = 40000 |
894 | - | if v.Anchored == false and (v.Position - position).Magnitude < range then |
894 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
895 | - | local POS = position |
895 | + | |
896 | repeat | |
897 | - | v.Anchored = true |
897 | + | |
898 | - | v.Parent = Effects |
898 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) |
899 | - | local SIZE = v.Size |
899 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) |
900 | - | v.Material = "Neon" |
900 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
901 | - | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) |
901 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
902 | - | for i = 1, 75 do |
902 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
903 | - | Swait() |
903 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
904 | - | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
904 | + | until A == true |
905 | - | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
905 | + | repeat |
906 | Swait() | |
907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
908 | - | while true do |
908 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
910 | - | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
910 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
911 | - | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
911 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
913 | until ATTACK == false | |
914 | - | v.Anchored = false |
914 | + | POSITION:remove() |
915 | - | v.Velocity = direction.lookVector*maxstrength |
915 | + | |
916 | local RANGE = 75 | |
917 | local REGENING = script.Regen2:Clone() | |
918 | REGENING.Parent = Torso | |
919 | REGENING.Enabled = true | |
920 | REGENING.Rate = 900 | |
921 | REGENING.Speed = NumberRange.new(RANGE) | |
922 | wait() | |
923 | for i = 1, 75 do | |
924 | wait() | |
925 | ApplyAoE(Torso.Position,6,1,1,0,false) | |
926 | - | function AttackTemplate() |
926 | + | REGENING.Speed = NumberRange.new(RANGE) |
927 | RANGE = RANGE - (75/(math.ceil(REGENRATE*75))) | |
928 | end | |
929 | - | for i=0, 1, 0.1 / Animation_Speed do |
929 | + | REGENING.Enabled = false |
930 | wait(0.5) | |
931 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
931 | + | for i = 1, 6 do |
932 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
932 | + | WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
933 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
933 | + | |
934 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
934 | + | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) |
935 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
935 | + | A = true |
936 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
936 | + | local FLAME = Particles("Field",Torso,true) |
937 | FLAME.Size = NumberSequence.new(0,25) | |
938 | FIREFIELD = true | |
939 | local SOUND = CreateSound(BURNSOUND,Torso,10,1,true) | |
940 | coroutine.resume(coroutine.create(function() | |
941 | for i = 1, 20 do | |
942 | - | function DeathAgreement() |
942 | + | wait(1) |
943 | SOUND.Parent = Torso | |
944 | SOUND.Playing = true | |
945 | - | local SPEED = Speed |
945 | + | ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
946 | - | Speed = 10 |
946 | + | for i = 1, 2 do |
947 | - | CreateSound("506001681", RightArm, 10, 1.1) |
947 | + | WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
948 | - | for i=0, 0, 0.1 / Animation_Speed do |
948 | + | |
949 | if SEARING == true then | |
950 | - | turnto(Mouse.Hit.p) |
950 | + | break |
951 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15)) |
951 | + | |
952 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15)) |
952 | + | |
953 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
953 | + | FIREFIELD = false |
954 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
954 | + | FLAME.Enabled = false |
955 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
955 | + | Debris:AddItem(FLAME,5) |
956 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
956 | + | SOUND:remove() |
957 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
957 | + | |
958 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
958 | + | wait(1) |
959 | ATTACK = false | |
960 | - | for i=0, 0.15, 0.1 / Animation_Speed do |
960 | + | |
961 | end | |
962 | - | turnto(Mouse.Hit.p) |
962 | + | |
963 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) |
963 | + | function SearingForm() |
964 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
964 | + | |
965 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
965 | + | |
966 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
966 | + | local POSITION = IT("BodyPosition",RootPart) |
967 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
967 | + | POSITION.Position = RootPart.Position+VT(0,2,0) |
968 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
968 | + | POSITION.D = 450 |
969 | POSITION.P = 40000 | |
970 | - | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false) |
970 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
971 | - | PART.CFrame = RootPart.CFrame * CF(0,0,-25) |
971 | + | |
972 | - | PART.Shape = "Ball" |
972 | + | repeat |
973 | - | local bv = Instance.new("BodyVelocity") |
973 | + | |
974 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
974 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) |
975 | - | bv.velocity = RootPart.CFrame.lookVector*600 |
975 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) |
976 | - | bv.Parent = PART |
976 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
977 | - | bv.Name = "PROJECTILEVELOCITY" |
977 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
978 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) |
978 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
979 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) |
979 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
980 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) |
980 | + | until ATTACK == false |
981 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2)) |
981 | + | |
982 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) |
982 | + | local FIRES = {} |
983 | local RANGE = 75 | |
984 | local REGENING = script.Regen2:Clone() | |
985 | REGENING.Parent = Torso | |
986 | - | PART.Transparency = PART.Transparency + 0.2/10 |
986 | + | REGENING.Enabled = true |
987 | - | PART.Size = PART.Size + VT(5,5,5) |
987 | + | REGENING.Rate = 900 |
988 | - | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) |
988 | + | REGENING.Speed = NumberRange.new(RANGE) |
989 | wait() | |
990 | - | PART:Destroy() |
990 | + | for i = 1, 75 do |
991 | wait() | |
992 | - | for i=0, 1, 0.1 / Animation_Speed do |
992 | + | ApplyAoE(Torso.Position,6,1,1,0,false) |
993 | REGENING.Speed = NumberRange.new(RANGE) | |
994 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) |
994 | + | RANGE = RANGE - (75/(math.ceil(REGENRATE*75))) |
995 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) |
995 | + | |
996 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
996 | + | REGENING.Enabled = false |
997 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
997 | + | wait(0.5) |
998 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) |
998 | + | for i = 1, 6 do |
999 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
999 | + | WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(0, 255, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1000 | end | |
1001 | - | Speed = SPEED |
1001 | + | local BUSY = true |
1002 | Particles("ExplosionFire1",Torso,100) | |
1003 | SEARING = true | |
1004 | local WING1 = Particles("WingFire1",BACKATTACHMENT1,true) | |
1005 | local WING2 = Particles("WingFire1",BACKATTACHMENT2,true) | |
1006 | - | function GrabTime() |
1006 | + | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | repeat | |
1009 | - | local HASGRABBED = false |
1009 | + | wait(1) |
1010 | - | local WELD = nil |
1010 | + | ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1011 | - | local TORS = nil |
1011 | + | until SEARING == false |
1012 | - | local hitting = FIST.Touched:connect(function(hit) |
1012 | + | |
1013 | - | if hit.Parent:FindFirstChild("Humanoid") then |
1013 | + | repeat |
1014 | - | if hit.Parent.Humanoid.Health ~= 0 then |
1014 | + | |
1015 | - | UNANCHOR = false |
1015 | + | local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24))) |
1016 | - | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
1016 | + | local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24))) |
1017 | - | TORS.Anchored = true |
1017 | + | WING1.Acceleration = ACCEL1 |
1018 | - | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) |
1018 | + | WING2.Acceleration = ACCEL2 |
1019 | - | WELD = weldBetween(RightArm,TORS) |
1019 | + | local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character) |
1020 | - | HASGRABBED = true |
1020 | + | if HIT then |
1021 | - | Rooted = true |
1021 | + | ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1022 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
1023 | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) | |
1024 | for i = 1, 3 do | |
1025 | - | for i=0, 1, 0.1 / Animation_Speed do |
1025 | + | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1026 | end | |
1027 | - | if HASGRABBED == true then |
1027 | + | for i = 1, 3 do |
1028 | - | break |
1028 | + | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1029 | end | |
1030 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) |
1030 | + | Particles("ExplosionFire1",Torso,600) |
1031 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) |
1031 | + | BUSY = false |
1032 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
1032 | + | break |
1033 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
1033 | + | |
1034 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1034 | + | until SEARING == false |
1035 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1035 | + | |
1036 | for _, c in pairs(Character:GetChildren()) do | |
1037 | - | hitting:disconnect() |
1037 | + | if c:IsA("BasePart") then |
1038 | - | if HASGRABBED == true then |
1038 | + | local FLAME = Particles("BodyFire",c,true) |
1039 | - | TORS.Anchored = false |
1039 | + | table.insert(FIRES,FLAME) |
1040 | - | RootPart.Anchored = true |
1040 | + | |
1041 | - | for i=0, 2, 0.1 / Animation_Speed do |
1041 | + | |
1042 | POSITION:remove() | |
1043 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1043 | + | wait() |
1044 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1044 | + | ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1045 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1045 | + | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) |
1046 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1046 | + | |
1047 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1047 | + | |
1048 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1048 | + | GYRO = IT("BodyGyro",RootPart) |
1049 | GYRO.D = 20 | |
1050 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) |
1050 | + | GYRO.P = 4000 |
1051 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) |
1051 | + | GYRO.MaxTorque = VT(0,40000,0) |
1052 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) |
1052 | + | BODYPOS = IT("BodyPosition",RootPart) |
1053 | - | SOUNDPART.CFrame = RootPart.CFrame |
1053 | + | BODYPOS.Position = RootPart.Position+VT(0,2,0) |
1054 | - | Debris:AddItem(SOUNDPART,5) |
1054 | + | BODYPOS.D = 450 |
1055 | - | CreateSound("907333294", SOUNDPART, 2, 1) |
1055 | + | BODYPOS.P = 40000 |
1056 | BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1057 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) |
1057 | + | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) |
1058 | if NEWKEY == "c" and ATTACK == false then | |
1059 | - | for i=0, 2, 0.1 / Animation_Speed do |
1059 | + | BUSY = false |
1060 | end | |
1061 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
1061 | + | |
1062 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1062 | + | local HUM = Humanoid.Died:Connect(function() |
1063 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1063 | + | BUSY = false |
1064 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1064 | + | ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}) |
1065 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1065 | + | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) |
1066 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1066 | + | CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false) |
1067 | for i = 1, 3 do | |
1068 | - | for i=0, 0.25, 0.1 / Animation_Speed do |
1068 | + | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1069 | end | |
1070 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) |
1070 | + | for i = 1, 3 do |
1071 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
1071 | + | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1072 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
1072 | + | |
1073 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
1073 | + | Particles("ExplosionFire1",Torso,600) |
1074 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1074 | + | |
1075 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1075 | + | repeat wait() until BUSY == false |
1076 | for i = 1, #FIRES do | |
1077 | - | if HITFLOOR ~= nil then |
1077 | + | FIRES[i].Enabled = false |
1078 | - | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) |
1078 | + | Debris:AddItem(FIRES[i],5) |
1079 | end | |
1080 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) |
1080 | + | HUM:disconnect() |
1081 | - | WELD:remove() |
1081 | + | WING1.Enabled = false |
1082 | - | for i = 1, 25 do |
1082 | + | WING2.Enabled = false |
1083 | WING1.LockedToPart = false | |
1084 | - | killnearest(RootPart.Position,45,100,Torso.CFrame) |
1084 | + | WING2.LockedToPart = false |
1085 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) |
1085 | + | Debris:AddItem(WING1,5) |
1086 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1)) |
1086 | + | Debris:AddItem(WING2,5) |
1087 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3)) |
1087 | + | KEYDOWN:disconnect() |
1088 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
1088 | + | SEARING = false |
1089 | - | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15) |
1089 | + | GYRO:remove() |
1090 | BODYPOS:remove() | |
1091 | FullBodyRegen() | |
1092 | - | UNANCHOR = true |
1092 | + | |
1093 | ||
1094 | function SearingOrb() | |
1095 | ATTACK = true | |
1096 | Rooted = true | |
1097 | - | function MaxSpeed() |
1097 | + | local POSITION = IT("BodyPosition",RootPart) |
1098 | - | local ORIGIN = RootPart.Position |
1098 | + | POSITION.Position = RootPart.Position+VT(0,2,0) |
1099 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) |
1099 | + | POSITION.D = 450 |
1100 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
1100 | + | POSITION.P = 40000 |
1101 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Sound", VT(0,0,0)) |
1101 | + | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1102 | - | SOUNDPART.CFrame = RootPart.CFrame |
1102 | + | local FIRE = Particles("FistFire",RightArm,true) |
1103 | - | Debris:AddItem(SOUNDPART,5) |
1103 | + | local FIRE2 = Particles("FistFire",LeftArm,true) |
1104 | - | CreateSound("357202032", SOUNDPART, 2, 1) |
1104 | + | CreateSound(CHARGE,Torso,6,1,false) |
1105 | - | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) |
1105 | + | local NEWANIM = false |
1106 | coroutine.resume(coroutine.create(function() | |
1107 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) |
1107 | + | repeat |
1108 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
1108 | + | |
1109 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) |
1109 | + | |
1110 | - | SOUNDPART.CFrame = RootPart.CFrame |
1110 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1111 | - | Debris:AddItem(SOUNDPART,5) |
1111 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1112 | - | CreateSound("1295446488", SOUNDPART, 2, 1) |
1112 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1113 | - | if MRANDOM(1,8) == 1 then |
1113 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1114 | - | ATTACK = true |
1114 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1115 | - | Rooted = true |
1115 | + | until ATTACK == false or NEWANIM == true |
1116 | - | local FRUITSTABLE = { |
1116 | + | if NEWANIM == true then |
1117 | - | {MeshId = "16190555", TextureId = "16190577", Color = "Really black"}, |
1117 | + | local GYRO = IT("BodyGyro",RootPart) |
1118 | - | {MeshId = "119574562", TextureId = "64374853", Color = "Really black"}, |
1118 | + | GYRO.D = 20 |
1119 | - | {MeshId = "24394186", TextureId = "24394178", Color = "Really black"} |
1119 | + | GYRO.P = 4000 |
1120 | - | } |
1120 | + | GYRO.MaxTorque = VT(40000,40000,40000) |
1121 | - | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] |
1121 | + | repeat |
1122 | - | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) |
1122 | + | |
1123 | - | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) |
1123 | + | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
1124 | - | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) |
1124 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) |
1125 | - | weldBetween(RightArm,FRUITMODEL) |
1125 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) |
1126 | - | for i=0, 4, 0.1 / Animation_Speed do |
1126 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1129 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1129 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1130 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1130 | + | until ATTACK == false |
1131 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1131 | + | GYRO:remove() |
1132 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1132 | + | |
1133 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1133 | + | POSITION:remove() |
1134 | FIRE.LockedToPart = false | |
1135 | - | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) |
1135 | + | FIRE.Enabled = false |
1136 | - | FRUITMODEL:remove() |
1136 | + | Debris:AddItem(FIRE,5) |
1137 | FIRE2.LockedToPart = false | |
1138 | - | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) |
1138 | + | FIRE2.Enabled = false |
1139 | Debris:AddItem(FIRE2,5) | |
1140 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
1140 | + | |
1141 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true) | |
1142 | MakeForm(ORB,"Ball") | |
1143 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1143 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) |
1144 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1144 | + | local A = IT("Attachment",ORB) |
1145 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1145 | + | local FIRES = Particles("FireballFire1",A,true) |
1146 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1146 | + | FIRES.Size = NumberSequence.new(0) |
1147 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1147 | + | FIRES.LockedToPart = true |
1148 | local LOOP = 0 | |
1149 | - | ATTACK = false |
1149 | + | for i = 1, 500 do |
1150 | - | Rooted = false |
1150 | + | |
1151 | LOOP = LOOP + 1 | |
1152 | if LOOP >= 30 then | |
1153 | LOOP = 0 | |
1154 | - | function GreenUltimate() |
1154 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1155 | end | |
1156 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1157 | - | CreateSound("907329893", RightArm, 10, 0.8) |
1157 | + | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) |
1158 | - | for i=0, 4, 0.5 / Animation_Speed do |
1158 | + | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) |
1159 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1160 | - | turnto(Mouse.Hit.p) |
1160 | + | FIRES.Enabled = true |
1161 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) |
1161 | + | |
1162 | - | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1) |
1162 | + | wait(1) |
1163 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) |
1163 | + | if KEYHOLD == false then |
1164 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0) |
1164 | + | |
1165 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15)) |
1165 | + | ORB.Transparency = 1 |
1166 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15)) |
1166 | + | FIRES.Enabled = false |
1167 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
1167 | + | Debris:AddItem(ORB,10) |
1168 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
1168 | + | ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) |
1169 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
1169 | + | CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false) |
1170 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1170 | + | CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false) |
1171 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1171 | + | for i = 1, 3 do |
1172 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1172 | + | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1173 | end | |
1174 | - | for i=0, 0.15, 0.1 / Animation_Speed do |
1174 | + | for i = 1, 3 do |
1175 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1176 | - | turnto(Mouse.Hit.p) |
1176 | + | |
1177 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) |
1177 | + | Particles("ExplosionFire1",ORB,1200) |
1178 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
1178 | + | for i = 1, 15 do |
1179 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1179 | + | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1180 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1180 | + | |
1181 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1181 | + | |
1182 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1182 | + | |
1183 | for i = 1, 100 do | |
1184 | - | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04)) |
1184 | + | |
1185 | - | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) |
1185 | + | ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5 |
1186 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1187 | - | Swait(100) |
1187 | + | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) |
1188 | - | for i = 1, 5 do |
1188 | + | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) |
1189 | - | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) |
1189 | + | |
1190 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i)) |
1190 | + | ORB.Transparency = 1 |
1191 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i)) |
1191 | + | FIRES.Enabled = false |
1192 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i)) |
1192 | + | Debris:AddItem(ORB,10) |
1193 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i)) |
1193 | + | CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false) |
1194 | for _, c in pairs(Character:GetChildren()) do | |
1195 | - | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) |
1195 | + | if c:IsA("BasePart") then |
1196 | - | for i = 1, 5 do |
1196 | + | Particles("ExplosionFire2",c,25) |
1197 | - | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) |
1197 | + | |
1198 | - | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) |
1198 | + | |
1199 | NEWANIM = true | |
1200 | wait(0.5) | |
1201 | - | for i = 1, 50 do |
1201 | + | |
1202 | wait(0.1) | |
1203 | - | for i = 1, 1 do |
1203 | + | coroutine.resume(coroutine.create(function() |
1204 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
1204 | + | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2)) |
1205 | FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
1206 | - | for i = 1, 2 do |
1206 | + | CreateSound(FIREBALLSOUND,FIREBALL,6,1,false) |
1207 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3) |
1207 | + | local FLAME = Particles("FireballFire3",FIREBALL,true) |
1208 | for i = 1, 250 do | |
1209 | Swait() | |
1210 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character) | |
1211 | FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2) | |
1212 | - | for i=0, 4, 0.1 / Animation_Speed do |
1212 | + | if HIT then |
1213 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
1214 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) |
1214 | + | local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true) |
1215 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) |
1215 | + | local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true) |
1216 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
1216 | + | FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) |
1217 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
1217 | + | FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0)) |
1218 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) |
1218 | + | |
1219 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
1219 | + | local FLAMES = Particles("DebrisFire",FIELD,true) |
1220 | local FLAMES2 = Particles("DebrisFire",FIELD2,true) | |
1221 | for i = 1, 15 do | |
1222 | wait(1) | |
1223 | ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1224 | end | |
1225 | FLAMES.Enabled = false | |
1226 | FLAMES2.Enabled = false | |
1227 | Debris:AddItem(FIELD,5) | |
1228 | Debris:AddItem(FIELD2,5) | |
1229 | end)) | |
1230 | Particles("ExplosionFire2",FIREBALL,600) | |
1231 | break | |
1232 | end | |
1233 | end | |
1234 | FLAME.Enabled = false | |
1235 | - | HOLD = false |
1235 | + | Debris:AddItem(FIREBALL,7) |
1236 | end)) | |
1237 | end | |
1238 | end | |
1239 | wait(0.3) | |
1240 | - | if Key == "z" and ATTACK == false then |
1240 | + | |
1241 | - | DeathAgreement() |
1241 | + | |
1242 | end | |
1243 | ||
1244 | - | if Key == "b" and ATTACK == false then |
1244 | + | function Shroud() |
1245 | - | GrabTime() |
1245 | + | if Mouse.Target ~= nil then |
1246 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1247 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
1248 | - | if Key == "c" and ATTACK == false then |
1248 | + | local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") |
1249 | - | MaxSpeed() |
1249 | + | if TORSO and HUM.Health > 0 then |
1250 | local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude | |
1251 | if DISTANCE < 100 then | |
1252 | - | if Key == "x" and ATTACK == false then |
1252 | + | ATTACK = true |
1253 | - | GreenUltimate() |
1253 | + | POSEIDON = false |
1254 | Rooted = true | |
1255 | local GYRO = IT("BodyGyro",RootPart) | |
1256 | - | if Key == "p" and ATTACK == false then |
1256 | + | GYRO.D = 20 |
1257 | GYRO.P = 4000 | |
1258 | - | Speed = 150 |
1258 | + | GYRO.MaxTorque = VT(40000,40000,40000) |
1259 | - | elseif Speed == 150 then |
1259 | + | local POSITION = IT("BodyPosition",RootPart) |
1260 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1261 | POSITION.D = 450 | |
1262 | POSITION.P = 40000 | |
1263 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1264 | local TARGETTING = true | |
1265 | local HIT = false | |
1266 | local FIRES = {} | |
1267 | for _, c in pairs(Character:GetChildren()) do | |
1268 | if c:IsA("BasePart") then | |
1269 | local FLAME = Particles("BodyFire",c,true) | |
1270 | FLAME.Rate = 15 | |
1271 | table.insert(FIRES,FLAME) | |
1272 | end | |
1273 | end | |
1274 | CreateSound(CHARGE,Torso,6,1,false) | |
1275 | coroutine.resume(coroutine.create(function() | |
1276 | repeat | |
1277 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
1278 | Swait() | |
1279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1283 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1285 | until TARGETTING == false | |
1286 | repeat | |
1287 | GYRO.CFrame = CF(RootPart.Position,TORSO.Position) | |
1288 | - | g = Character:GetChildren() |
1288 | + | POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p |
1289 | - | for i = 1, #g do |
1289 | + | DISTANCE = (RootPart.Position-TORSO.Position).Magnitude |
1290 | - | if g[i].ClassName == "Part" then |
1290 | + | |
1291 | - | g[i].Anchored = false |
1291 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1297 | until HIT == true | |
1298 | POSITION:remove() | |
1299 | GYRO:remove() | |
1300 | end)) | |
1301 | wait(0.5) | |
1302 | repeat wait() until HOLD == true | |
1303 | for _, c in pairs(Character:GetChildren()) do | |
1304 | if c:IsA("BasePart") then | |
1305 | local FLAME = Particles("BodyFire",c,true) | |
1306 | table.insert(FIRES,FLAME) | |
1307 | end | |
1308 | end | |
1309 | for _, c in pairs(Character:GetChildren()) do | |
1310 | if c:IsA("BasePart") then | |
1311 | - | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
1311 | + | c.Transparency = 1 |
1312 | - | IDLEANIMATION:Play() |
1312 | + | |
1313 | end | |
1314 | TARGETTING = false | |
1315 | for i = 1, 100 do | |
1316 | - | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) |
1316 | + | wait() |
1317 | - | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) |
1317 | + | if DISTANCE < 5 or DISTANCE >= 200 then |
1318 | - | local WALKSPEEDVALUE = 0 |
1318 | + | break |
1319 | - | if Speed < 35 then |
1319 | + | |
1320 | - | WALKSPEEDVALUE = 6 |
1320 | + | |
1321 | HIT = true | |
1322 | - | WALKSPEEDVALUE = 3 |
1322 | + | if DISTANCE < 5 then |
1323 | for i = 1, #FIRES do | |
1324 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then |
1324 | + | FIRES[i].Enabled = false |
1325 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) |
1325 | + | |
1326 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1326 | + | for _, c in pairs(HUM.Parent:GetChildren()) do |
1327 | - | if Speed < 35 then |
1327 | + | if c:IsA("BasePart") then |
1328 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
1328 | + | local FLAME = Particles("BodyFire",c,true) |
1329 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
1329 | + | table.insert(FIRES,FLAME) |
1330 | end | |
1331 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
1331 | + | |
1332 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
1332 | + | CreateSound(FIREBALLSOUND,Torso,6,1,false) |
1333 | RootPart.CFrame = TORSO.CFrame | |
1334 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then |
1334 | + | local WELD = weldBetween(RootPart,TORSO) |
1335 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1335 | + | repeat wait() until HOLD == true |
1336 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1336 | + | CreateSound(416328540,Torso,6,1,false) |
1337 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1337 | + | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1338 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1338 | + | local bv = Instance.new("BodyVelocity") |
1339 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1340 | - | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
1340 | + | bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125 |
1341 | - | ANIM = "Jump" |
1341 | + | bv.Parent = TORSO |
1342 | - | if ATTACK == false then |
1342 | + | for i = 1, 70 do |
1343 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1343 | + | wait(0.1) |
1344 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1344 | + | if TORSO.Parent == nil then |
1345 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1345 | + | break |
1346 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1346 | + | |
1347 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
1347 | + | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1348 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1348 | + | |
1349 | - | end |
1349 | + | UNANCHOR = false |
1350 | - | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
1350 | + | bv:remove() |
1351 | - | ANIM = "Fall" |
1351 | + | wait(1) |
1352 | - | if ATTACK == false then |
1352 | + | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1353 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1353 | + | CreateSound(FIREBALLSOUND,Torso,6,1,false) |
1354 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1354 | + | UNANCHOR = true |
1355 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
1355 | + | local bv = Instance.new("BodyVelocity") |
1356 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
1356 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1357 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1357 | + | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 |
1358 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
1358 | + | bv.Parent = TORSO |
1359 | local LANDED = false | |
1360 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
1360 | + | for i = 1, 500 do |
1361 | - | ANIM = "Idle" |
1361 | + | wait() |
1362 | - | if ATTACK == false then |
1362 | + | Ignore = {Character,HUM.Parent} |
1363 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1364 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1364 | + | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) |
1365 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1365 | + | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) |
1366 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1366 | + | if HITFLOOR or FULLREGEN == true then |
1367 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1367 | + | LANDED = true |
1368 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1368 | + | break |
1369 | end | |
1370 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then |
1370 | + | if TORSO.Parent == nil then |
1371 | - | ANIM = "Walk" |
1371 | + | break |
1372 | - | WALK = WALK + 1 / Animation_Speed |
1372 | + | |
1373 | - | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then |
1373 | + | |
1374 | - | WALK = 0 |
1374 | + | if TORSO.Parent ~= nil then |
1375 | - | if WALKINGANIM == true then |
1375 | + | UNANCHOR = false |
1376 | - | WALKINGANIM = false |
1376 | + | bv:remove() |
1377 | - | elseif WALKINGANIM == false then |
1377 | + | wait(1) |
1378 | - | WALKINGANIM = true |
1378 | + | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1379 | CreateSound(FIREBALLSOUND,Torso,6,1,false) | |
1380 | UNANCHOR = true | |
1381 | - | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1381 | + | local bv = Instance.new("BodyVelocity") |
1382 | - | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1382 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1383 | - | if ATTACK == false then |
1383 | + | bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450 |
1384 | - | if Speed < 35 then |
1384 | + | bv.Parent = TORSO |
1385 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1385 | + | local LANDED = false |
1386 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1386 | + | for i = 1, 500 do |
1387 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1387 | + | wait() |
1388 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1388 | + | Ignore = {Character,HUM.Parent} |
1389 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1389 | + | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) |
1390 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
1390 | + | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) |
1391 | local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore) | |
1392 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1392 | + | if HITFLOOR or FULLREGEN == true then |
1393 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1393 | + | LANDED = true |
1394 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1394 | + | break |
1395 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1395 | + | end |
1396 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1396 | + | if TORSO.Parent == nil then |
1397 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
1397 | + | break |
1398 | end | |
1399 | end | |
1400 | bv:remove() | |
1401 | if LANDED == true then | |
1402 | UNANCHOR = false | |
1403 | for i = 1, 10 do | |
1404 | ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1405 | end | |
1406 | CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false) | |
1407 | CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false) | |
1408 | Particles("ExplosionFire1",TORSO,120) | |
1409 | for i = 1, 15 do | |
1410 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1411 | - | local MATHS = {"0","1"} |
1411 | + | end |
1412 | - | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] |
1412 | + | WELD:remove() |
1413 | - | Humanoid.PlatformStand = false |
1413 | + | wait(0.3) |
1414 | UNANCHOR = true | |
1415 | else | |
1416 | WELD:remove() | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | for i = 1, #FIRES do | |
1421 | FIRES[i].Enabled = false | |
1422 | Debris:AddItem(FIRES[i],5) | |
1423 | end | |
1424 | for _, c in pairs(Character:GetChildren()) do | |
1425 | - | --|| if you what to add me on roblox here--https://web.roblox.com/users/436044798/profile |
1425 | + | if c:IsA("BasePart") and c ~= RootPart then |
1426 | c.Transparency = 0 | |
1427 | end | |
1428 | end | |
1429 | RootPart.Velocity = VT(0,0,0) | |
1430 | - | --\\====================================================//-- |
1430 | + | ATTACK = false |
1431 | Rooted = false | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | ||
1438 | function Spitter() | |
1439 | ATTACK = true | |
1440 | Rooted = true | |
1441 | local GYRO = IT("BodyGyro",RootPart) | |
1442 | GYRO.D = 20 | |
1443 | GYRO.P = 4000 | |
1444 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1445 | local POSITION = IT("BodyPosition",RootPart) | |
1446 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1447 | POSITION.D = 450 | |
1448 | POSITION.P = 40000 | |
1449 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1450 | local FIRE = Particles("FistFire",RightArm,true) | |
1451 | CreateSound(CHARGE,RightArm,6,0.8,false) | |
1452 | coroutine.resume(coroutine.create(function() | |
1453 | repeat | |
1454 | Swait() | |
1455 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1456 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1460 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1462 | until ATTACK == false | |
1463 | FIRE.LockedToPart = false | |
1464 | FIRE.Enabled = false | |
1465 | Debris:AddItem(FIRE,5) | |
1466 | GYRO:remove() | |
1467 | POSITION:remove() | |
1468 | end)) | |
1469 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Orb", VT(0,0,0), true) | |
1470 | MakeForm(FIREBALL,"Ball") | |
1471 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0) | |
1472 | local CORE = IT("Attachment",FIREBALL) | |
1473 | local FIRES = Particles("FireballFire1",CORE,true) | |
1474 | FIRES.Size = NumberSequence.new(0) | |
1475 | FIRES.LockedToPart = true | |
1476 | local LOOP = 0 | |
1477 | repeat | |
1478 | Swait() | |
1479 | LOOP = LOOP + 1 | |
1480 | if LOOP == 20 then | |
1481 | LOOP = 0 | |
1482 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1483 | end | |
1484 | if FIREBALL.Size.X < 20 then | |
1485 | FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1) | |
1486 | FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5) | |
1487 | FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2) | |
1488 | end | |
1489 | FIRES.Enabled = true | |
1490 | FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0) | |
1491 | until KEYHOLD == false and FIREBALL.Size.X >= 10 | |
1492 | CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false) | |
1493 | coroutine.resume(coroutine.create(function() | |
1494 | FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p) | |
1495 | local RANGE = 75 | |
1496 | local FLAME = Particles("Field",CORE,true) | |
1497 | FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5) | |
1498 | FLAME.Size = NumberSequence.new(0,25) | |
1499 | for i = 1, 600 do | |
1500 | LOOP = LOOP + 1 | |
1501 | if LOOP == 20 then | |
1502 | LOOP = 0 | |
1503 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false) | |
1504 | WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1505 | end | |
1506 | Swait() | |
1507 | FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2) | |
1508 | local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character) | |
1509 | if HIT then | |
1510 | ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1511 | CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false) | |
1512 | CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false) | |
1513 | for i = 1, 3 do | |
1514 | WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1515 | end | |
1516 | for i = 1, 3 do | |
1517 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1518 | end | |
1519 | Particles("ExplosionFire1",FIREBALL,1200) | |
1520 | for i = 1, 15 do | |
1521 | WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1522 | end | |
1523 | break | |
1524 | end | |
1525 | end | |
1526 | FLAME.Enabled = false | |
1527 | FIRES.Enabled = false | |
1528 | for i = 1, 10 do | |
1529 | Swait() | |
1530 | FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1) | |
1531 | end | |
1532 | Debris:AddItem(FIREBALL,5) | |
1533 | end)) | |
1534 | wait(0.5) | |
1535 | ATTACK = false | |
1536 | Rooted = false | |
1537 | end | |
1538 | ||
1539 | function Devastor() | |
1540 | ATTACK = true | |
1541 | Rooted = true | |
1542 | local POSITION = IT("BodyPosition",RootPart) | |
1543 | POSITION.Position = RootPart.Position+VT(0,2,0) | |
1544 | POSITION.D = 450 | |
1545 | POSITION.P = 40000 | |
1546 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1547 | local FIRE = Particles("FistFire",RightArm,true) | |
1548 | local FIRE2 = Particles("FistFire",LeftArm,true) | |
1549 | CreateSound(CHARGE,Torso,6,1,false) | |
1550 | local NEWANIM = false | |
1551 | coroutine.resume(coroutine.create(function() | |
1552 | repeat | |
1553 | Swait() | |
1554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1560 | until ATTACK == false or NEWANIM == true | |
1561 | if NEWANIM == true then | |
1562 | local GYRO = IT("BodyGyro",RootPart) | |
1563 | GYRO.D = 20 | |
1564 | GYRO.P = 4000 | |
1565 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1566 | repeat | |
1567 | Swait() | |
1568 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1569 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed) | |
1570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed) | |
1571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1575 | until ATTACK == false | |
1576 | GYRO:remove() | |
1577 | end | |
1578 | POSITION:remove() | |
1579 | FIRE.LockedToPart = false | |
1580 | FIRE.Enabled = false | |
1581 | Debris:AddItem(FIRE,5) | |
1582 | FIRE2.LockedToPart = false | |
1583 | FIRE2.Enabled = false | |
1584 | Debris:AddItem(FIRE2,5) | |
1585 | end)) | |
1586 | local FIRETABLE = {} | |
1587 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Orb", VT(0,0,0), true) | |
1588 | MakeForm(ORB,"Ball") | |
1589 | ORB.CFrame = CF(RootPart.Position+VT(0,8,0)) | |
1590 | local A = IT("Attachment",ORB) | |
1591 | local FIRES = Particles("FireballFire1",A,true) | |
1592 | FIRES.Size = NumberSequence.new(0) | |
1593 | FIRES.LockedToPart = true | |
1594 | local LOOP = 0 | |
1595 | for i = 1, 200 do | |
1596 | Swait() | |
1597 | LOOP = LOOP + 1 | |
1598 | if LOOP >= 30 then | |
1599 | LOOP = 0 | |
1600 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1601 | end | |
1602 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1603 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1604 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1605 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1606 | FIRES.Enabled = true | |
1607 | end | |
1608 | RightArm.Transparency = 1 | |
1609 | LeftArm.Transparency = 1 | |
1610 | FIRE.Enabled = false | |
1611 | FIRE2.Enabled = false | |
1612 | for _, c in pairs(Character:GetChildren()) do | |
1613 | if c:IsA("BasePart") then | |
1614 | local FLAME = Particles("BodyFire",c,true) | |
1615 | table.insert(FIRETABLE,FLAME) | |
1616 | end | |
1617 | end | |
1618 | CreateSound(CHARGE,Torso,6,0.5,false) | |
1619 | for i = 1, 200 do | |
1620 | Swait() | |
1621 | LOOP = LOOP + 1 | |
1622 | if LOOP >= 30 then | |
1623 | LOOP = 0 | |
1624 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1625 | end | |
1626 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1627 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1628 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1629 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1630 | FIRES.Enabled = true | |
1631 | end | |
1632 | for _, c in pairs(Character:GetChildren()) do | |
1633 | if c:IsA("BasePart") then | |
1634 | c.Transparency = 1 | |
1635 | end | |
1636 | end | |
1637 | for i = 1, #FIRETABLE do | |
1638 | FIRETABLE[i].Enabled = false | |
1639 | Debris:AddItem(FIRETABLE[i],5) | |
1640 | end | |
1641 | for i = 1, 400 do | |
1642 | Swait() | |
1643 | LOOP = LOOP + 1 | |
1644 | if LOOP >= 30 then | |
1645 | LOOP = 0 | |
1646 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1647 | end | |
1648 | ORB.Size = ORB.Size + VT(0.2,0.2,0.2) | |
1649 | ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0)) | |
1650 | FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5) | |
1651 | FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2) | |
1652 | FIRES.Enabled = true | |
1653 | end | |
1654 | wait(0.5) | |
1655 | FIRES.Lifetime = NumberRange.new(2,5) | |
1656 | FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)}) | |
1657 | FIRES.LockedToPart = false | |
1658 | CreateSound(FIREBALLSOUND,Effects,4,1,false) | |
1659 | coroutine.resume(coroutine.create(function() | |
1660 | ORB.CFrame = CF(ORB.Position,Mouse.Hit.p) | |
1661 | for i = 1, 1200 do | |
1662 | Swait() | |
1663 | ORB.CFrame = ORB.CFrame*CF(0,0,-1) | |
1664 | local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character) | |
1665 | if HIT then | |
1666 | break | |
1667 | end | |
1668 | end | |
1669 | for i = 1, 6 do | |
1670 | ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true}) | |
1671 | CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false) | |
1672 | CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false) | |
1673 | for i = 1, 3 do | |
1674 | WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1675 | end | |
1676 | for i = 1, 3 do | |
1677 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1678 | end | |
1679 | for i = 1, 15 do | |
1680 | WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1681 | end | |
1682 | wait(1) | |
1683 | end | |
1684 | FIRES.Enabled = false | |
1685 | for i = 1, 10 do | |
1686 | Swait() | |
1687 | ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1) | |
1688 | end | |
1689 | Debris:AddItem(ORB,5) | |
1690 | end)) | |
1691 | wait(1) | |
1692 | FullBodyRegen() | |
1693 | ATTACK = false | |
1694 | Rooted = false | |
1695 | end | |
1696 | ||
1697 | --//=================================\\ | |
1698 | --|| MISC | |
1699 | --\\=================================// | |
1700 | ||
1701 | function Lock() | |
1702 | ATTACK = true | |
1703 | Rooted = true | |
1704 | local GYRO = IT("BodyGyro",RootPart) | |
1705 | GYRO.D = 50 | |
1706 | GYRO.P = 4000 | |
1707 | GYRO.MaxTorque = VT(40000,40000,40000) | |
1708 | local POSITION = IT("BodyPosition",RootPart) | |
1709 | POSITION.Position = RootPart.Position+VT(0,1,0) | |
1710 | POSITION.D = 450 | |
1711 | POSITION.P = 40000 | |
1712 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1713 | local FLINT = FLINTLOCK:Clone() | |
1714 | FLINTLOCK.Transparency = 1 | |
1715 | FLINT.Parent = Character | |
1716 | local SHOT = false | |
1717 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0)) | |
1718 | coroutine.resume(coroutine.create(function() | |
1719 | repeat | |
1720 | Swait() | |
1721 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1722 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1726 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1727 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1728 | until SHOT == true | |
1729 | CreateSound(213603013,RightArm,4,1,false) | |
1730 | local FROM = FLINT.CFrame*CF(0,1.043,0.231).p | |
1731 | local Ignore = Character | |
1732 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1733 | local TO = Mouse.Hit.p | |
1734 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore) | |
1735 | if AIMHIT ~= nil then | |
1736 | if AIMHIT.Parent ~= Character then | |
1737 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1738 | local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
1739 | if HUM then | |
1740 | ApplyDamage(HUM,MRANDOM(70,90)) | |
1741 | end | |
1742 | end | |
1743 | end | |
1744 | end | |
1745 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
1746 | MakeForm(TRAIL,"Cyl") | |
1747 | local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude | |
1748 | TRAIL.Size = VT(0.1,DIST,0.1) | |
1749 | TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1750 | coroutine.resume(coroutine.create(function() | |
1751 | for i = 1, 5 do | |
1752 | Swait() | |
1753 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1754 | end | |
1755 | TRAIL:remove() | |
1756 | end)) | |
1757 | repeat | |
1758 | Swait() | |
1759 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1765 | until ATTACK == false | |
1766 | GYRO:remove() | |
1767 | POSITION:remove() | |
1768 | FLINT:remove() | |
1769 | FLINTLOCK.Transparency = 0 | |
1770 | end)) | |
1771 | wait(0.3) | |
1772 | SHOT = true | |
1773 | wait(0.5) | |
1774 | ATTACK = false | |
1775 | Rooted = false | |
1776 | end | |
1777 | ||
1778 | function Jupiter() | |
1779 | ATTACK = true | |
1780 | Rooted = true | |
1781 | local POSITION = IT("BodyPosition",RootPart) | |
1782 | POSITION.Position = RootPart.Position+VT(0,0.2,0) | |
1783 | POSITION.D = 450 | |
1784 | POSITION.P = 40000 | |
1785 | POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1786 | coroutine.resume(coroutine.create(function() | |
1787 | repeat | |
1788 | Swait() | |
1789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed) | |
1790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1793 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1795 | until ATTACK == false | |
1796 | end)) | |
1797 | wait(0.5) | |
1798 | repeat wait() until KEYHOLD == false | |
1799 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10}) | |
1800 | POSITION:remove() | |
1801 | RootPart.Velocity = VT(0,150,0) | |
1802 | ATTACK = false | |
1803 | Rooted = false | |
1804 | end | |
1805 | ||
1806 | function Taunt() | |
1807 | ATTACK = true | |
1808 | Rooted = true | |
1809 | local TAUNT = CreateSound(159882635,Torso,10,1,false) | |
1810 | coroutine.resume(coroutine.create(function() | |
1811 | repeat | |
1812 | Swait() | |
1813 | TAUNT.Parent = Torso | |
1814 | TAUNT.Playing = true | |
1815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1821 | until TAUNT.TimePosition >= 1.25 | |
1822 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1823 | Swait() | |
1824 | TAUNT.Parent = Torso | |
1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1831 | end | |
1832 | ATTACK = false | |
1833 | Rooted = false | |
1834 | end | |
1835 | ||
1836 | --//=================================\\ | |
1837 | --|| ASSIGN THINGS TO KEYS | |
1838 | --\\=================================// | |
1839 | ||
1840 | function MouseDown(Mouse) | |
1841 | HOLD = true | |
1842 | if ATTACK == false then | |
1843 | end | |
1844 | end | |
1845 | ||
1846 | function MouseUp(Mouse) | |
1847 | HOLD = false | |
1848 | end | |
1849 | ||
1850 | local MUSIC = CreateSound(285883918,Character,3,1,true) | |
1851 | ||
1852 | function KeyDown(Key) | |
1853 | KEYHOLD = true | |
1854 | if ATTACK == false and FULLREGEN == false then | |
1855 | if Key == "z" then | |
1856 | Fireball() | |
1857 | end | |
1858 | ||
1859 | if Key == "b" and FIREFIELD == false and SEARING == false then | |
1860 | FireField() | |
1861 | end | |
1862 | ||
1863 | if Key == "c" and SEARING == false then | |
1864 | SearingForm() | |
1865 | end | |
1866 | ||
1867 | if Key == "v" and SEARING == false then | |
1868 | SearingOrb() | |
1869 | end | |
1870 | ||
1871 | if Key == "q" and SEARING == false then | |
1872 | Shroud() | |
1873 | end | |
1874 | ||
1875 | if Key == "x" and SEARING == false then | |
1876 | Jupiter() | |
1877 | wait(2) | |
1878 | Devastor() | |
1879 | end | |
1880 | ||
1881 | if Key == "e" then | |
1882 | Spitter() | |
1883 | end | |
1884 | ||
1885 | if Key == "g" then | |
1886 | Lock() | |
1887 | end | |
1888 | ||
1889 | if Key == "j" then | |
1890 | Jupiter() | |
1891 | end | |
1892 | ||
1893 | if Key == "t" and SEARING == false then | |
1894 | Taunt() | |
1895 | end | |
1896 | ||
1897 | if Key == "h" then | |
1898 | if POSEIDON == false then | |
1899 | POSEIDON = true | |
1900 | CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false) | |
1901 | else | |
1902 | POSEIDON = false | |
1903 | end | |
1904 | end | |
1905 | end | |
1906 | ||
1907 | if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then | |
1908 | repeat | |
1909 | VALUE2 = true | |
1910 | Swait() | |
1911 | BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p | |
1912 | until KEYHOLD == false | |
1913 | VALUE2 = false | |
1914 | end | |
1915 | ||
1916 | if string.byte(Key) == 50 and ATTACK == false then | |
1917 | if Speed == 16 then | |
1918 | Speed = 45 | |
1919 | elseif Speed == 45 then | |
1920 | Speed = 16 | |
1921 | end | |
1922 | end | |
1923 | ||
1924 | if Key == "1" then | |
1925 | MUSIC:Play() | |
1926 | CHOSENSONG = CHOSENSONG + 1 | |
1927 | if CHOSENSONG > #SONGS then | |
1928 | CHOSENSONG = 1 | |
1929 | end | |
1930 | end | |
1931 | end | |
1932 | ||
1933 | function KeyUp(Key) | |
1934 | KEYHOLD = false | |
1935 | end | |
1936 | ||
1937 | Mouse.Button1Down:connect(function(NEWKEY) | |
1938 | MouseDown(NEWKEY) | |
1939 | end) | |
1940 | Mouse.Button1Up:connect(function(NEWKEY) | |
1941 | MouseUp(NEWKEY) | |
1942 | end) | |
1943 | Mouse.KeyDown:connect(function(NEWKEY) | |
1944 | KeyDown(NEWKEY) | |
1945 | end) | |
1946 | Mouse.KeyUp:connect(function(NEWKEY) | |
1947 | KeyUp(NEWKEY) | |
1948 | end) | |
1949 | ||
1950 | --//=================================\\ | |
1951 | --\\=================================// | |
1952 | ||
1953 | function unanchor() | |
1954 | if UNANCHOR == true then | |
1955 | for _, c in pairs(Character:GetChildren()) do | |
1956 | if c:IsA("BasePart") then | |
1957 | c.Anchored = false | |
1958 | end | |
1959 | end | |
1960 | else | |
1961 | for _, c in pairs(Character:GetChildren()) do | |
1962 | if c:IsA("BasePart") then | |
1963 | c.Anchored = true | |
1964 | end | |
1965 | end | |
1966 | end | |
1967 | end | |
1968 | ||
1969 | --//=================================\\ | |
1970 | --|| WRAP THE WHOLE SCRIPT UP | |
1971 | --\\=================================// | |
1972 | ||
1973 | Humanoid.Changed:connect(function(Jump) | |
1974 | if Jump == "Jump" and (Disable_Jump == true) then | |
1975 | Humanoid.Jump = false | |
1976 | end | |
1977 | end) | |
1978 | ||
1979 | local LOOP = 0 | |
1980 | ||
1981 | while true do | |
1982 | Swait() | |
1983 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1984 | Humanoid = IT("Humanoid",Character) | |
1985 | end | |
1986 | Effects.Parent = Character | |
1987 | script.Parent = WEAPONGUI | |
1988 | ANIMATE.Parent = nil | |
1989 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1990 | v:Stop(); | |
1991 | end | |
1992 | SINE = SINE + CHANGE | |
1993 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1994 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1995 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects} | |
1996 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1997 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
1998 | local WALKSPEEDVALUE = 5 | |
1999 | if SEARING == false then | |
2000 | if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then | |
2001 | if Humanoid.WalkSpeed <= 20 then | |
2002 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
2003 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2004 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
2005 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
2006 | elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then | |
2007 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed) | |
2008 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2009 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
2010 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed) | |
2011 | end | |
2012 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then | |
2013 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2014 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2015 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2016 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2017 | end | |
2018 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2019 | ANIM = "Jump" | |
2020 | if ATTACK == false then | |
2021 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2025 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2027 | end | |
2028 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2029 | ANIM = "Fall" | |
2030 | if ATTACK == false then | |
2031 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed) | |
2032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed) | |
2033 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2034 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2035 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2037 | end | |
2038 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2039 | ANIM = "Idle" | |
2040 | if ATTACK == false then | |
2041 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2044 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2047 | end | |
2048 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2049 | ANIM = "Walk" | |
2050 | if ATTACK == false then | |
2051 | if Humanoid.WalkSpeed <= 20 then | |
2052 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed) | |
2055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed) | |
2056 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2058 | elseif Humanoid.WalkSpeed > 20 then | |
2059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2063 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed) | |
2064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed) | |
2065 | end | |
2066 | end | |
2067 | end | |
2068 | elseif SEARING == true then | |
2069 | if APPLYGYRO == true then | |
2070 | if VALUE2 == false and DIRECTTURN == false then | |
2071 | if GYRO ~= nil then | |
2072 | GYRO.MaxTorque = VT(0,40000,0) | |
2073 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2074 | end | |
2075 | else | |
2076 | if GYRO ~= nil then | |
2077 | GYRO.MaxTorque = VT(80000,40000,80000) | |
2078 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2079 | end | |
2080 | end | |
2081 | end | |
2082 | if VALUE2 == false and ATTACK == false then | |
2083 | ANIM = "IdleFlight" | |
2084 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2088 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2090 | elseif VALUE2 == true and ATTACK == false then | |
2091 | ANIM = "Flight" | |
2092 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed) | |
2095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2098 | end | |
2099 | end | |
2100 | unanchor() | |
2101 | Humanoid.MaxHealth = "inf" | |
2102 | Humanoid.Health = "inf" | |
2103 | if Rooted == false then | |
2104 | Disable_Jump = false | |
2105 | Humanoid.WalkSpeed = Speed | |
2106 | elseif Rooted == true then | |
2107 | Disable_Jump = true | |
2108 | Humanoid.WalkSpeed = 0 | |
2109 | end | |
2110 | Regen() | |
2111 | if Head:FindFirstChild("face") then | |
2112 | Head.face.Texture = "rbxassetid://120463437" | |
2113 | Head.face.Transparency = Head.Transparency | |
2114 | end | |
2115 | for _, c in pairs(Character:GetDescendants()) do | |
2116 | if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then | |
2117 | c:remove() | |
2118 | end | |
2119 | if c.ClassName == "ParticleEmitter" then | |
2120 | if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then | |
2121 | c:remove() | |
2122 | end | |
2123 | end | |
2124 | if c and c.Parent then | |
2125 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
2126 | local ACCESSORY = c.Parent | |
2127 | c.Parent = Character | |
2128 | local REGENVALUE = IT("BoolValue",c) | |
2129 | REGENVALUE.Name = "IsRegening" | |
2130 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE}) | |
2131 | if c then | |
2132 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
2133 | local WELD = weldBetween(Head,c) | |
2134 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil}) | |
2135 | else | |
2136 | local WELD = weldBetween(Torso,c) | |
2137 | table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil}) | |
2138 | end | |
2139 | end | |
2140 | ACCESSORY:remove() | |
2141 | end | |
2142 | end | |
2143 | end | |
2144 | for _, c in pairs(Character:GetChildren()) do | |
2145 | if SEARING == true and c:IsA("BasePart") then | |
2146 | c.Transparency = 1 | |
2147 | end | |
2148 | end | |
2149 | MUSIC.Parent = Character | |
2150 | MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG] | |
2151 | MUSIC.Pitch = 1 | |
2152 | if CHOSENSONG ~= 5 then | |
2153 | MUSIC.Volume = 2 | |
2154 | else | |
2155 | MUSIC.Volume = 4 | |
2156 | end | |
2157 | MUSIC.Playing = true | |
2158 | if POSEIDON == true and FULLREGEN == false then | |
2159 | LOOP = LOOP + 1 | |
2160 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true) | |
2161 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0)) | |
2162 | FLOOR.CanCollide = true | |
2163 | Debris:AddItem(FLOOR,0.2) | |
2164 | local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true) | |
2165 | FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0)) | |
2166 | FLOOR.CanCollide = true | |
2167 | Debris:AddItem(FLOOR,0.2) | |
2168 | if LOOP >= 5 then | |
2169 | LOOP = 0 | |
2170 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2171 | end | |
2172 | end | |
2173 | RootJoint.Parent = RootPart | |
2174 | Humanoid.DisplayDistanceType = "None" | |
2175 | Humanoid.Name = "Searing Emperor" | |
2176 | end | |
2177 | ||
2178 | --//=================================\\ | |
2179 | --\\=================================// | |
2180 | ||
2181 | ||
2182 | ||
2183 | ||
2184 | ||
2185 | --//====================================================\\-- | |
2186 | --|| END OF SCRIPT | |
2187 | --\\====================================================//-- | |
2188 | end)) | |
2189 | ParticleEmitter1.Name = "Regen" | |
2190 | ParticleEmitter1.Parent = LocalScript0 | |
2191 | ParticleEmitter1.Speed = NumberRange.new(1, 1) | |
2192 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
2193 | ParticleEmitter1.Color = ColorSequence.new(Color3.new([106, 126, 255]),Color3.new([106, 126, 255]),Color3.new([106, 126, 255])) | |
2194 | ParticleEmitter1.Enabled = false | |
2195 | ParticleEmitter1.LightEmission = 0.89999997615814 | |
2196 | ParticleEmitter1.Texture = "rbxassetid://738422189" | |
2197 | ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2198 | ParticleEmitter1.ZOffset = 1 | |
2199 | ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
2200 | ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0) | |
2201 | ParticleEmitter1.Drag = 3 | |
2202 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
2203 | ParticleEmitter1.Lifetime = NumberRange.new(1, 1) | |
2204 | ParticleEmitter1.Rate = 300 | |
2205 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
2206 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
2207 | ParticleEmitter1.VelocitySpread = 360 | |
2208 | ParticleEmitter2.Name = "Regen2" | |
2209 | ParticleEmitter2.Parent = LocalScript0 | |
2210 | ParticleEmitter2.Speed = NumberRange.new(1, 1) | |
2211 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
2212 | ParticleEmitter2.Color = ColorSequence.new(Color3.new([76, 109, 255]),Color3.new([255, 17, 108]]),Color3.new([255, 17, 108]]) | |
2213 | ParticleEmitter2.Enabled = false | |
2214 | ParticleEmitter2.LightEmission = 0.89999997615814 | |
2215 | ParticleEmitter2.Texture = "rbxassetid://738422189" | |
2216 | ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1) | |
2217 | ParticleEmitter2.ZOffset = 1 | |
2218 | ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0) | |
2219 | ParticleEmitter2.Drag = 5 | |
2220 | ParticleEmitter2.EmissionDirection = Enum.NormalId.Right | |
2221 | ParticleEmitter2.Lifetime = NumberRange.new(1, 1) | |
2222 | ParticleEmitter2.Rate = 70 | |
2223 | ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56) | |
2224 | ParticleEmitter2.SpreadAngle = Vector2.new(360, 360) | |
2225 | ParticleEmitter2.VelocitySpread = 360 | |
2226 | BillboardGui3.Name = "NameGui" | |
2227 | BillboardGui3.Parent = LocalScript0 | |
2228 | BillboardGui3.Enabled = false | |
2229 | BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0) | |
2230 | BillboardGui3.AlwaysOnTop = true | |
2231 | BillboardGui3.MaxDistance = 70 | |
2232 | BillboardGui3.SizeOffset = Vector2.new(0, 4) | |
2233 | TextLabel4.Name = "PlayerName" | |
2234 | TextLabel4.Parent = BillboardGui3 | |
2235 | TextLabel4.Transparency = 1 | |
2236 | TextLabel4.Size = UDim2.new(1, 0, 1, 0) | |
2237 | TextLabel4.BackgroundColor = BrickColor.new("Really red") | |
2238 | TextLabel4.BackgroundColor3 = Color3.new(255, 0, 0) | |
2239 | TextLabel4.BackgroundTransparency = 1 | |
2240 | TextLabel4.BorderColor = BrickColor.new("Really red") | |
2241 | TextLabel4.BorderColor3 = Color3.new(255, 0, 0) | |
2242 | TextLabel4.BorderSizePixel = 0 | |
2243 | TextLabel4.Font = Enum.Font.Antique | |
2244 | TextLabel4.FontSize = Enum.FontSize.Size14 | |
2245 | TextLabel4.Text = "voyqgo" | |
2246 | TextLabel4.TextColor = BrickColor.new("Sand violet metallic") | |
2247 | TextLabel4.TextColor3 = Color3.new(106, 126, 255) | |
2248 | TextLabel4.TextScaled = true | |
2249 | TextLabel4.TextSize = 14 | |
2250 | TextLabel4.TextStrokeColor3 = Color3.new(255, 17, 108) | |
2251 | TextLabel4.TextStrokeTransparency = 0 | |
2252 | TextLabel4.TextWrap = true | |
2253 | TextLabel4.TextWrapped = true | |
2254 | TextLabel5.Name = "Title" | |
2255 | TextLabel5.Parent = BillboardGui3 | |
2256 | TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0) | |
2257 | TextLabel5.Transparency = 1 | |
2258 | TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0) | |
2259 | TextLabel5.BackgroundColor = BrickColor.new("Really red") | |
2260 | TextLabel5.BackgroundColor3 = Color3.new(255, 0, 0) | |
2261 | TextLabel5.BackgroundTransparency = 1 | |
2262 | TextLabel5.BorderColor = BrickColor.new("Really red") | |
2263 | TextLabel5.BorderColor3 = Color3.new(255, 0, 0) | |
2264 | TextLabel5.BorderSizePixel = 0 | |
2265 | TextLabel5.Font = Enum.Font.Antique | |
2266 | TextLabel5.FontSize = Enum.FontSize.Size14 | |
2267 | TextLabel5.Text = "Searing Emperor HELL" | |
2268 | TextLabel5.TextColor = BrickColor.new("Really red") | |
2269 | TextLabel5.TextColor3 = Color3.new(255, 17, 108) | |
2270 | TextLabel5.TextScaled = true | |
2271 | TextLabel5.TextSize = 14 | |
2272 | TextLabel5.TextStrokeColor3 = Color3.new(255, 17, 108) | |
2273 | TextLabel5.TextStrokeTransparency = 0 | |
2274 | TextLabel5.TextWrap = true | |
2275 | TextLabel5.TextWrapped = true | |
2276 | ParticleEmitter6.Name = "FistFire" | |
2277 | ParticleEmitter6.Parent = LocalScript0 | |
2278 | ParticleEmitter6.Speed = NumberRange.new(3, 3) | |
2279 | ParticleEmitter6.Rotation = NumberRange.new(0, 360) | |
2280 | ParticleEmitter6.Color = ColorSequence.new(Color3.new(255, 17, 108),Color3.new(255, 17, 108),Color3.new(255, 0, 0)) | |
2281 | ParticleEmitter6.Enabled = false | |
2282 | ParticleEmitter6.LightEmission = 0.89999997615814 | |
2283 | ParticleEmitter6.Texture = "rbxassetid://738422189" | |
2284 | ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2285 | ParticleEmitter6.ZOffset = 1 | |
2286 | ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0) | |
2287 | ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0) | |
2288 | ParticleEmitter6.Drag = 1 | |
2289 | ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom | |
2290 | ParticleEmitter6.Lifetime = NumberRange.new(2, 2) | |
2291 | ParticleEmitter6.LockedToPart = true | |
2292 | ParticleEmitter6.Rate = 300 | |
2293 | ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56) | |
2294 | ParticleEmitter6.SpreadAngle = Vector2.new(45, 45) | |
2295 | ParticleEmitter6.VelocitySpread = 45 | |
2296 | LocalScript7.Name = "CamShake" | |
2297 | LocalScript7.Parent = LocalScript0 | |
2298 | table.insert(cors,sandbox(LocalScript7,function() | |
2299 | wait() | |
2300 | VT = Vector3.new | |
2301 | MRANDOM = math.random | |
2302 | local A = nil | |
2303 | local B = nil | |
2304 | local C = nil | |
2305 | local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid") | |
2306 | for _, c in pairs(script:GetChildren()) do | |
2307 | if c.Name == "Timer" then | |
2308 | A = c.Value | |
2309 | elseif c.Name == "Shake" then | |
2310 | B = c.Value*5 | |
2311 | elseif c.Name == "DoesFade" then | |
2312 | C = c.Value | |
2313 | end | |
2314 | end | |
2315 | local TIMER = A or 35 | |
2316 | local SHAKE = B or 5 | |
2317 | local FADE = C or true | |
2318 | if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then | |
2319 | if FADE == true then | |
2320 | local FADER = SHAKE/TIMER | |
2321 | for i = 1, TIMER do | |
2322 | wait() | |
2323 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
2324 | end | |
2325 | HUMANOID.CameraOffset = VT(0,0,0) | |
2326 | else | |
2327 | for i = 1, TIMER do | |
2328 | wait() | |
2329 | HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10) | |
2330 | end | |
2331 | HUMANOID.CameraOffset = VT(0,0,0) | |
2332 | end | |
2333 | end | |
2334 | script:remove() | |
2335 | end)) | |
2336 | LocalScript7.Disabled = true | |
2337 | NumberValue8.Name = "Timer" | |
2338 | NumberValue8.Parent = LocalScript7 | |
2339 | NumberValue8.Value = 35 | |
2340 | NumberValue9.Name = "Shake" | |
2341 | NumberValue9.Parent = LocalScript7 | |
2342 | NumberValue9.Value = 5 | |
2343 | BoolValue10.Name = "DoesFade" | |
2344 | BoolValue10.Parent = LocalScript7 | |
2345 | ParticleEmitter11.Name = "FireballFire2" | |
2346 | ParticleEmitter11.Parent = LocalScript0 | |
2347 | ParticleEmitter11.Rotation = NumberRange.new(0, 360) | |
2348 | ParticleEmitter11.Color = ColorSequence.new(Color3.new([255, 17, 108]),Color3.new(106, 126, 255)) | |
2349 | ParticleEmitter11.Enabled = false | |
2350 | ParticleEmitter11.LightEmission = 0.89999997615814 | |
2351 | ParticleEmitter11.Texture = "rbxassetid://738422189" | |
2352 | ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2353 | ParticleEmitter11.ZOffset = 2 | |
2354 | ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0) | |
2355 | ParticleEmitter11.Drag = 1 | |
2356 | ParticleEmitter11.EmissionDirection = Enum.NormalId.Right | |
2357 | ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5) | |
2358 | ParticleEmitter11.Rate = 9999 | |
2359 | ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56) | |
2360 | ParticleEmitter11.SpreadAngle = Vector2.new(360, 360) | |
2361 | ParticleEmitter11.VelocitySpread = 360 | |
2362 | ParticleEmitter12.Name = "ExplosionFire2" | |
2363 | ParticleEmitter12.Parent = LocalScript0 | |
2364 | ParticleEmitter12.Speed = NumberRange.new(7, 270) | |
2365 | ParticleEmitter12.Rotation = NumberRange.new(0, 360) | |
2366 | ParticleEmitter12.Color = ColorSequence.new(Color3.new([106, 126, 255]),Color3.new([106, 126, 255]),Color3.new(255, 17, 108)) | |
2367 | ParticleEmitter12.Enabled = false | |
2368 | ParticleEmitter12.LightEmission = 0.89999997615814 | |
2369 | ParticleEmitter12.Texture = "rbxassetid://296874871" | |
2370 | ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2371 | ParticleEmitter12.ZOffset = 1 | |
2372 | ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0) | |
2373 | ParticleEmitter12.Drag = 8 | |
2374 | ParticleEmitter12.EmissionDirection = Enum.NormalId.Right | |
2375 | ParticleEmitter12.Lifetime = NumberRange.new(2, 4) | |
2376 | ParticleEmitter12.Rate = 300 | |
2377 | ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56) | |
2378 | ParticleEmitter12.SpreadAngle = Vector2.new(360, 360) | |
2379 | ParticleEmitter12.VelocitySpread = 360 | |
2380 | ParticleEmitter13.Name = "Field" | |
2381 | ParticleEmitter13.Parent = LocalScript0 | |
2382 | ParticleEmitter13.Speed = NumberRange.new(20, 50) | |
2383 | ParticleEmitter13.Rotation = NumberRange.new(0, 360) | |
2384 | ParticleEmitter13.Color = ColorSequence.new(Color3.new(106, 126, 255),Color3.new(255, 17, 108),Color3.new(76, 109, 255)) | |
2385 | ParticleEmitter13.Enabled = false | |
2386 | ParticleEmitter13.LightEmission = 0.89999997615814 | |
2387 | ParticleEmitter13.Texture = "rbxassetid://738422189" | |
2388 | ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1) | |
2389 | ParticleEmitter13.ZOffset = 1 | |
2390 | ParticleEmitter13.Size = NumberSequence.new(0,10) | |
2391 | ParticleEmitter13.EmissionDirection = Enum.NormalId.Right | |
2392 | ParticleEmitter13.Lifetime = NumberRange.new(2, 4) | |
2393 | ParticleEmitter13.Rate = 999 | |
2394 | ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56) | |
2395 | ParticleEmitter13.SpreadAngle = Vector2.new(360, 360) | |
2396 | ParticleEmitter13.VelocitySpread = 360 | |
2397 | ParticleEmitter14.Name = "BodyFire" | |
2398 | ParticleEmitter14.Parent = LocalScript0 | |
2399 | ParticleEmitter14.Speed = NumberRange.new(1, 1) | |
2400 | ParticleEmitter14.Rotation = NumberRange.new(0, 360) | |
2401 | ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
2402 | ParticleEmitter14.Enabled = false | |
2403 | ParticleEmitter14.LightEmission = 0.89999997615814 | |
2404 | ParticleEmitter14.Texture = "rbxassetid://738422189" | |
2405 | ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
2406 | ParticleEmitter14.ZOffset = 1 | |
2407 | ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0) | |
2408 | ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0) | |
2409 | ParticleEmitter14.Drag = 3 | |
2410 | ParticleEmitter14.EmissionDirection = Enum.NormalId.Right | |
2411 | ParticleEmitter14.Lifetime = NumberRange.new(1, 1) | |
2412 | ParticleEmitter14.Rate = 300 | |
2413 | ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56) | |
2414 | ParticleEmitter14.SpreadAngle = Vector2.new(360, 360) | |
2415 | ParticleEmitter14.VelocitySpread = 360 | |
2416 | ParticleEmitter15.Name = "WingFire1" | |
2417 | ParticleEmitter15.Parent = LocalScript0 | |
2418 | ParticleEmitter15.Speed = NumberRange.new(8, 8) | |
2419 | ParticleEmitter15.Rotation = NumberRange.new(0, 360) | |
2420 | ParticleEmitter13.Color = ColorSequence.new(Color3.new(106, 126, 255),Color3.new(255, 17, 108),Color3.new(76, 109, 255)) | |
2421 | ParticleEmitter15.Enabled = false | |
2422 | ParticleEmitter15.LightEmission = 0.89999997615814 | |
2423 | ParticleEmitter15.Texture = "rbxassetid://738422189" | |
2424 | ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2425 | ParticleEmitter15.ZOffset = 1 | |
2426 | ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
2427 | ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7) | |
2428 | ParticleEmitter15.EmissionDirection = Enum.NormalId.Back | |
2429 | ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5) | |
2430 | ParticleEmitter15.LockedToPart = true | |
2431 | ParticleEmitter15.Rate = 300 | |
2432 | ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56) | |
2433 | ParticleEmitter15.SpreadAngle = Vector2.new(15, 5) | |
2434 | ParticleEmitter15.VelocitySpread = 15 | |
2435 | ParticleEmitter16.Name = "WingFire2" | |
2436 | ParticleEmitter16.Parent = LocalScript0 | |
2437 | ParticleEmitter16.Speed = NumberRange.new(8, 8) | |
2438 | ParticleEmitter16.Rotation = NumberRange.new(0, 360) | |
2439 | ParticleEmitter16.Color = ColorSequence.new(Color3.new([76, 109, 255]),Color3.new([76, 109, 255]),Color3.new([76, 109, 255])) | |
2440 | ParticleEmitter16.Enabled = false | |
2441 | ParticleEmitter16.LightEmission = 0.89999997615814 | |
2442 | ParticleEmitter16.Texture = "rbxassetid://738422189" | |
2443 | ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2444 | ParticleEmitter16.ZOffset = 1 | |
2445 | ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076) | |
2446 | ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7) | |
2447 | ParticleEmitter16.EmissionDirection = Enum.NormalId.Back | |
2448 | ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5) | |
2449 | ParticleEmitter16.LockedToPart = true | |
2450 | ParticleEmitter16.Rate = 300 | |
2451 | ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56) | |
2452 | ParticleEmitter16.SpreadAngle = Vector2.new(15, 5) | |
2453 | ParticleEmitter16.VelocitySpread = 15 | |
2454 | ParticleEmitter17.Name = "ExplosionFire1" | |
2455 | ParticleEmitter17.Parent = LocalScript0 | |
2456 | ParticleEmitter17.Speed = NumberRange.new(7, 670) | |
2457 | ParticleEmitter17.Rotation = NumberRange.new(0, 360) | |
2458 | ParticleEmitter17.Color = ColorSequence.new(Color3.new(255, 17, 108),Color3.new(255, 17, 108),Color3.new(255, 17, 108)) | |
2459 | ParticleEmitter17.Enabled = false | |
2460 | ParticleEmitter17.LightEmission = 0.89999997615814 | |
2461 | ParticleEmitter17.Texture = "rbxassetid://738422189" | |
2462 | ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2463 | ParticleEmitter17.ZOffset = 1 | |
2464 | ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
2465 | ParticleEmitter17.Drag = 5 | |
2466 | ParticleEmitter17.EmissionDirection = Enum.NormalId.Right | |
2467 | ParticleEmitter17.Lifetime = NumberRange.new(2, 4) | |
2468 | ParticleEmitter17.Rate = 300 | |
2469 | ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56) | |
2470 | ParticleEmitter17.SpreadAngle = Vector2.new(360, 360) | |
2471 | ParticleEmitter17.VelocitySpread = 360 | |
2472 | ParticleEmitter18.Name = "FireballFire1" | |
2473 | ParticleEmitter18.Parent = LocalScript0 | |
2474 | ParticleEmitter18.Rotation = NumberRange.new(0, 360) | |
2475 | ParticleEmitter18.Color = ColorSequence.new(Color3.new([255, 17, 108]),Color3.new([255, 17, 108]),Color3.new([255, 17, 108])) | |
2476 | ParticleEmitter18.Enabled = false | |
2477 | ParticleEmitter18.LightEmission = 0.89999997615814 | |
2478 | ParticleEmitter18.Texture = "rbxassetid://296874871" | |
2479 | ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2480 | ParticleEmitter18.ZOffset = 1 | |
2481 | ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0) | |
2482 | ParticleEmitter18.Drag = 1 | |
2483 | ParticleEmitter18.EmissionDirection = Enum.NormalId.Right | |
2484 | ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5) | |
2485 | ParticleEmitter18.Rate = 9999 | |
2486 | ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56) | |
2487 | ParticleEmitter18.SpreadAngle = Vector2.new(360, 360) | |
2488 | ParticleEmitter18.VelocitySpread = 360 | |
2489 | ParticleEmitter19.Name = "FireballFire3" | |
2490 | ParticleEmitter19.Parent = LocalScript0 | |
2491 | ParticleEmitter19.Rotation = NumberRange.new(0, 360) | |
2492 | ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.6[255, 17, 108]),Color3.new([255, 17, 108]),Color3.new([255, 17, 108])) | |
2493 | ParticleEmitter19.Enabled = false | |
2494 | ParticleEmitter19.LightEmission = 0.89999997615814 | |
2495 | ParticleEmitter19.Texture = "rbxassetid://296874871" | |
2496 | ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1) | |
2497 | ParticleEmitter19.ZOffset = 1 | |
2498 | ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0) | |
2499 | ParticleEmitter19.Drag = 1 | |
2500 | ParticleEmitter19.EmissionDirection = Enum.NormalId.Right | |
2501 | ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5) | |
2502 | ParticleEmitter19.Rate = 9999 | |
2503 | ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56) | |
2504 | ParticleEmitter19.SpreadAngle = Vector2.new(360, 360) | |
2505 | ParticleEmitter19.VelocitySpread = 360 | |
2506 | ParticleEmitter20.Name = "DebrisFire" | |
2507 | ParticleEmitter20.Parent = LocalScript0 | |
2508 | ParticleEmitter20.Speed = NumberRange.new(2, 2) | |
2509 | ParticleEmitter20.Rotation = NumberRange.new(0, 360) | |
2510 | ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1)) | |
2511 | ParticleEmitter20.Enabled = false | |
2512 | ParticleEmitter20.LightEmission = 0.89999997615814 | |
2513 | ParticleEmitter20.Texture = "rbxassetid://296874871" | |
2514 | ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1) | |
2515 | ParticleEmitter20.ZOffset = 1 | |
2516 | ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0) | |
2517 | ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0) | |
2518 | ParticleEmitter20.Drag = 3 | |
2519 | ParticleEmitter20.EmissionDirection = Enum.NormalId.Right | |
2520 | ParticleEmitter20.Lifetime = NumberRange.new(0, 3) | |
2521 | ParticleEmitter20.Rate = 300 | |
2522 | ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56) | |
2523 | ParticleEmitter20.SpreadAngle = Vector2.new(360, 360) | |
2524 | ParticleEmitter20.VelocitySpread = 360 | |
2525 | Part21.Name = "Pauldrons" | |
2526 | Part21.Parent = LocalScript0 | |
2527 | Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
2528 | Part21.Orientation = Vector3.new(0, 180, 0) | |
2529 | Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733) | |
2530 | Part21.Rotation = Vector3.new(-180, 0, -180) | |
2531 | Part21.Transparency = 1 | |
2532 | Part21.Size = Vector3.new(3.4000001, 2.20000005, 1) | |
2533 | Part21.Anchored = true | |
2534 | Part21.BottomSurface = Enum.SurfaceType.Smooth | |
2535 | Part21.CanCollide = false | |
2536 | Part21.CustomPhysicalProperties = PhysicalProperties.new(0.699999988, 0.300000012, 0.5, 1, 1) | |
2537 | Part21.Locked = true | |
2538 | Part21.TopSurface = Enum.SurfaceType.Smooth | |
2539 | Part21.FormFactor = Enum.FormFactor.Custom | |
2540 | Part21.formFactor = Enum.FormFactor.Custom | |
2541 | SpecialMesh22.Parent = Part21 | |
2542 | SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 " | |
2543 | SpecialMesh22.TextureId = "rbxassetid://855840122" | |
2544 | SpecialMesh22.MeshType = Enum.MeshType.FileMesh | |
2545 | Folder23.Name = "Package" | |
2546 | Folder23.Parent = LocalScript0 | |
2547 | CharacterMesh24.Parent = Folder23 | |
2548 | CharacterMesh24.BodyPart = Enum.BodyPart.Torso | |
2549 | CharacterMesh24.MeshId = 27111894 | |
2550 | CharacterMesh25.Parent = Folder23 | |
2551 | CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg | |
2552 | CharacterMesh25.MeshId = 27111857 | |
2553 | CharacterMesh26.Parent = Folder23 | |
2554 | CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg | |
2555 | CharacterMesh26.MeshId = 27111882 | |
2556 | CharacterMesh27.Name = "Superhero Left Arm" | |
2557 | CharacterMesh27.Parent = Folder23 | |
2558 | CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm | |
2559 | CharacterMesh27.MeshId = 32328397 | |
2560 | CharacterMesh28.Name = "Superhero Right Arm" | |
2561 | CharacterMesh28.Parent = Folder23 | |
2562 | CharacterMesh28.BodyPart = Enum.BodyPart.RightArm | |
2563 | CharacterMesh28.MeshId = 32328563 | |
2564 | Part29.Name = "Flintlock" | |
2565 | Part29.Parent = LocalScript0 | |
2566 | Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1) | |
2567 | Part29.Orientation = Vector3.new(0, 0, 180) | |
2568 | Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756) | |
2569 | Part29.Rotation = Vector3.new(0, 0, -180) | |
2570 | Part29.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2571 | Part29.Size = Vector3.new(1, 2, 1) | |
2572 | Part29.Anchored = true | |
2573 | Part29.BottomSurface = Enum.SurfaceType.Smooth | |
2574 | Part29.BrickColor = BrickColor.new("Black") | |
2575 | Part29.CanCollide = false | |
2576 | Part29.Locked = true | |
2577 | Part29.TopSurface = Enum.SurfaceType.Smooth | |
2578 | Part29.brickColor = BrickColor.new("Black") | |
2579 | Part29.FormFactor = Enum.FormFactor.Plate | |
2580 | Part29.formFactor = Enum.FormFactor.Plate | |
2581 | SpecialMesh30.Parent = Part29 | |
2582 | SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017" | |
2583 | SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5) | |
2584 | SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018" | |
2585 | SpecialMesh30.MeshType = Enum.MeshType.FileMesh | |
2586 | for i,v in pairs(mas:GetChildren()) do | |
2587 | v.Parent = workspace | |
2588 | pcall(function() v:MakeJoints() end) | |
2589 | end | |
2590 | mas:Destroy() | |
2591 | for i,v in pairs(cors) do | |
2592 | spawn(function() | |
2593 | pcall(v) | |
2594 | end) | |
2595 | end |