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1-
-- Synapse Decompiler
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
-- Purchase Here: https://brack4712.xyz/synapse/purchase/
2+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local Mouse,mouse,UserInputService,ContextActionService = owner
4
do
5-
Player = game:GetService("Players").LocalPlayer
5+
    print("FE Compatibility code by Mokiros Edited by basstracker1970")
6
    script.Parent = Player.Character
7
 
8
    --RemoteEvent for communicating
9
    local Event = Instance.new("RemoteEvent")
10
    Event.Name = "UserInput_Event"
11-
Mouse = Player:GetMouse()
11+
 
12
    --Fake event to make stuff like Mouse.KeyDown work
13
    local function fakeEvent()
14
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
15
        t.connect = t.Connect
16
        return t
17
    end
18
 
19
    --Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
    end}
25
    --Merged 2 functions into one by checking amount of arguments
26
    CAS.UnbindAction = CAS.BindAction
27
 
28
    --This function will trigger the events that have been :Connect()'ed
29
    local function te(self,ev,...)
30
        local t = m[ev]
31
        if t and t._fakeEvent and t.Function then
32
            t.Function(...)
33
        end
34
    end
35
    m.TrigEvent = te
36
    UIS.TrigEvent = te
37
 
38
   Event.OnServerEvent:Connect(function(plr,io)
39
        if plr~=Player then return end
40
        if io.isMouse then
41
            m.Target = io.Target
42
            m.Hit = io.Hit
43
        elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
44
            if io.UserInputState == Enum.UserInputState.Begin then
45
                m:TrigEvent("Button1Down")
46
            else
47
                m:TrigEvent("Button1Up")
48
            end
49
        else
50
            for n,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            if io.UserInputState == Enum.UserInputState.Begin then
58
                m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
59
                UIS:TrigEvent("InputBegan",io,false)
60
            else
61
                m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
62
                UIS:TrigEvent("InputEnded",io,false)
63
            end
64
        end
65
    end)
66
    Event.Parent = NLS([==[
67
    local Player = game:GetService("Players").LocalPlayer
68
    local Event = script:WaitForChild("UserInput_Event")
69
 
70
    local UIS = game:GetService("UserInputService")
71
    local input = function(io,a)
72
        if a then return end
73
        --Since InputObject is a client-side instance, we create and pass table instead
74
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
75
    end
76
    UIS.InputBegan:Connect(input)
77
    UIS.InputEnded:Connect(input)
78
 
79
    local Mouse = Player:GetMouse()
80
    local h,t
81
    --Give the server mouse data 30 times every second, but only if the values changed
82
    --If player is not moving their mouse, client won't fire events
83
    while wait(1/30) do
84
        if h~=Mouse.Hit or t~=Mouse.Target then
85
            h,t=Mouse.Hit,Mouse.Target
86
            Event:FireServer({isMouse=true,Target=t,Hit=h})
87
        end
88
    end]==],Player.Character)
89
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
90
 
91
end
92
wait(0.2)
93
--Paste This Above Any Script
94
Player = owner
95
PlayerGui = Player.PlayerGui
96
Cam = workspace.CurrentCamera
97
Backpack = Player.Backpack
98
Character = Player.Character
99
Humanoid = Character.Humanoid
100
101
RootPart = Character.HumanoidRootPart
102
Torso = Character.Torso
103
Head = Character.Head
104
RightArm = Character["Right Arm"]
105
LeftArm = Character["Left Arm"]
106
RightLeg = Character["Right Leg"]
107
LeftLeg = Character["Left Leg"]
108
RootJoint = RootPart.RootJoint
109
Neck = Torso.Neck
110
RightShoulder = Torso["Right Shoulder"]
111
LeftShoulder = Torso["Left Shoulder"]
112
RightHip = Torso["Right Hip"]
113
LeftHip = Torso["Left Hip"]
114
local sick = Instance.new("Sound", Character)
115
IT = Instance.new
116
CF = CFrame.new
117
VT = Vector3.new
118
RAD = math.rad
119
C3 = Color3.new
120
UD2 = UDim2.new
121
BRICKC = BrickColor.new
122
ANGLES = CFrame.Angles
123
EULER = CFrame.fromEulerAnglesXYZ
124
COS = math.cos
125
ACOS = math.acos
126
SIN = math.sin
127
ASIN = math.asin
128
ABS = math.abs
129
MRANDOM = math.random
130
FLOOR = math.floor
131
Animation_Speed = 3
132
Frame_Speed = 0.016666666666666666
133
local Speed = 16
134
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
135
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
136
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
137
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
138
local DAMAGEMULTIPLIER = 1
139
local ANIM = "Idle"
140
local ATTACK = false
141
local EQUIPPED = false
142
local HOLD = false
143
local COMBO = 1
144
local Rooted = false
145
local SINE = 0
146
local KEYHOLD = false
147
local CHANGE = 2 / Animation_Speed
148
local WALKINGANIM = false
149
local VALUE1 = false
150
local VALUE2 = false
151
local ROBLOXIDLEANIMATION = IT("Animation")
152
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
153
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
154
local WEAPONGUI = IT("ScreenGui", PlayerGui)
155
WEAPONGUI.Name = "Weapon GUI"
156
script.Parent = WEAPONGUI
157
Character.Archivable = true
158
local SHADOW = Character:Clone()
159
SHADOW.Parent = nil
160
RootPart2 = SHADOW.HumanoidRootPart
161
Torso2 = SHADOW.Torso
162
Head2 = SHADOW.Head
163
RightArm2 = SHADOW["Right Arm"]
164
LeftArm2 = SHADOW["Left Arm"]
165
RightLeg2 = SHADOW["Right Leg"]
166
LeftLeg2 = SHADOW["Left Leg"]
167
RootJoint2 = RootPart2.RootJoint
168
Neck2 = Torso2.Neck
169
RightShoulder2 = Torso2["Right Shoulder"]
170
LeftShoulder2 = Torso2["Left Shoulder"]
171
RightHip2 = Torso2["Right Hip"]
172
LeftHip2 = Torso2["Left Hip"]
173
SHADOW.PrimaryPart = RootPart2
174
Character.Archivable = false
175
SHADOW.Name = Player.Name .. "'s War"
176
local Effects = IT("Folder", Character)
177
Effects.Name = "Effects"
178
local ANIMATOR = Humanoid.Animator
179
local ANIMATE = Character.Animate
180
local UNANCHOR = true
181
local ROAR = 528589078
182
local E = 1.32
183
local PLAYSONG = true
184
local REPLAY = false
185
ArtificialHB = Instance.new("BindableEvent", script)
186
ArtificialHB.Name = "ArtificialHB"
187
script:WaitForChild("ArtificialHB")
188
frame = Frame_Speed
189
tf = 0
190
allowframeloss = false
191
tossremainder = false
192
lastframe = tick()
193
script.ArtificialHB:Fire()
194
game:GetService("RunService").Heartbeat:connect(function(s, p)
195
	tf = tf + s
196
	if tf >= frame then
197
		if allowframeloss then
198
			script.ArtificialHB:Fire()
199
			lastframe = tick()
200
		else
201
			for i = 1, math.floor(tf / frame) do
202
				script.ArtificialHB:Fire()
203
			end
204
			lastframe = tick()
205
		end
206
		if tossremainder then
207
			tf = 0
208
		else
209
			tf = tf - frame * math.floor(tf / frame)
210
		end
211
	end
212
end)
213
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
214
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
215
end
216
function PositiveAngle(NUMBER)
217
	if NUMBER >= 0 then
218
		NUMBER = 0
219
	end
220
	return NUMBER
221
end
222
function NegativeAngle(NUMBER)
223
	if NUMBER <= 0 then
224
		NUMBER = 0
225
	end
226
	return NUMBER
227
end
228
function Swait(NUMBER)
229
	if NUMBER == 0 or NUMBER == nil then
230
		ArtificialHB.Event:wait()
231
	else
232
		for i = 1, NUMBER do
233
			ArtificialHB.Event:wait()
234
		end
235
	end
236
end
237
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
238
	local NEWMESH = IT(MESH)
239
	if MESH == "SpecialMesh" then
240
		NEWMESH.MeshType = MESHTYPE
241
		if MESHID ~= "nil" and MESHID ~= "" then
242
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
243
		end
244
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
245
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
246
		end
247
	end
248
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
249
	NEWMESH.Scale = SCALE
250
	NEWMESH.Parent = PARENT
251
	return NEWMESH
252
end
253
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
254
	local NEWPART = IT("Part")
255
	NEWPART.formFactor = FORMFACTOR
256
	NEWPART.Reflectance = REFLECTANCE
257
	NEWPART.Transparency = TRANSPARENCY
258
	NEWPART.CanCollide = false
259
	NEWPART.Locked = true
260
	NEWPART.Anchored = true
261
	if ANCHOR == false then
262
		NEWPART.Anchored = false
263
	end
264
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
265
	NEWPART.Name = NAME
266
	NEWPART.Size = SIZE
267
	NEWPART.Position = Torso.Position
268
	NEWPART.Material = MATERIAL
269
	NEWPART:BreakJoints()
270
	NEWPART.Parent = PARENT
271
	return NEWPART
272
end
273
local weldBetween = function(a, b)
274
	local weldd = Instance.new("ManualWeld")
275
	weldd.Part0 = a
276
	weldd.Part1 = b
277
	weldd.C0 = CFrame.new()
278
	weldd.C1 = b.CFrame:inverse() * a.CFrame
279
	weldd.Parent = a
280
	return weldd
281
end
282
function QuaternionFromCFrame(cf)
283
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
284
	local trace = m00 + m11 + m22
285
	if trace > 0 then
286
		local s = math.sqrt(1 + trace)
287
		local recip = 0.5 / s
288
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
289
	else
290
		local i = 0
291
		if m00 < m11 then
292
			i = 1
293
		end
294
		if m22 > (i == 0 and m00 or m11) then
295
			i = 2
296
		end
297
		if i == 0 then
298
			local s = math.sqrt(m00 - m11 - m22 + 1)
299
			local recip = 0.5 / s
300
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
301
		elseif i == 1 then
302
			local s = math.sqrt(m11 - m22 - m00 + 1)
303
			local recip = 0.5 / s
304
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
305
		elseif i == 2 then
306
			local s = math.sqrt(m22 - m00 - m11 + 1)
307
			local recip = 0.5 / s
308
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
309
		end
310
	end
311
end
312
function QuaternionToCFrame(px, py, pz, x, y, z, w)
313
	local xs, ys, zs = x + x, y + y, z + z
314
	local wx, wy, wz = w * xs, w * ys, w * zs
315
	local xx = x * xs
316
	local xy = x * ys
317
	local xz = x * zs
318
	local yy = y * ys
319
	local yz = y * zs
320
	local zz = z * zs
321
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
322
end
323
function QuaternionSlerp(a, b, t)
324
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
325
	local startInterp, finishInterp
326
	if cosTheta >= 1.0E-4 then
327
		if 1 - cosTheta > 1.0E-4 then
328
			local theta = ACOS(cosTheta)
329
			local invSinTheta = 1 / SIN(theta)
330
			startInterp = SIN((1 - t) * theta) * invSinTheta
331
			finishInterp = SIN(t * theta) * invSinTheta
332
		else
333
			startInterp = 1 - t
334
			finishInterp = t
335
		end
336
	elseif 1 + cosTheta > 1.0E-4 then
337
		local theta = ACOS(-cosTheta)
338
		local invSinTheta = 1 / SIN(theta)
339
		startInterp = SIN((t - 1) * theta) * invSinTheta
340
		finishInterp = SIN(t * theta) * invSinTheta
341
	else
342
		startInterp = t - 1
343
		finishInterp = t
344
	end
345
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
346
end
347
function Clerp(a, b, t)
348
	local qa = {
349
		QuaternionFromCFrame(a)
350
	}
351
	local qb = {
352
		QuaternionFromCFrame(b)
353
	}
354
	local ax, ay, az = a.x, a.y, a.z
355
	local bx, by, bz = b.x, b.y, b.z
356
	local _t = 1 - t
357
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
358
end
359
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
360
	local frame = IT("Frame")
361
	frame.BackgroundTransparency = TRANSPARENCY
362
	frame.BorderSizePixel = BORDERSIZEPIXEL
363
	frame.Position = POSITION
364
	frame.Size = SIZE
365
	frame.BackgroundColor3 = COLOR
366
	frame.BorderColor3 = BORDERCOLOR
367
	frame.Name = NAME
368
	frame.Parent = PARENT
369
	return frame
370
end
371
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
372
	local label = IT("TextLabel")
373
	label.BackgroundTransparency = 1
374
	label.Size = UD2(1, 0, 1, 0)
375
	label.Position = UD2(0, 0, 0, 0)
376
	label.TextColor3 = TEXTCOLOR
377
	label.TextStrokeTransparency = STROKETRANSPARENCY
378
	label.TextTransparency = TRANSPARENCY
379
	label.FontSize = TEXTFONTSIZE
380
	label.Font = TEXTFONT
381
	label.BorderSizePixel = BORDERSIZEPIXEL
382
	label.TextScaled = false
383
	label.Text = TEXT
384
	label.Name = NAME
385
	label.Parent = PARENT
386
	return label
387
end
388
function NoOutlines(PART)
389
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
390
end
391
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
392
	local NEWWELD = IT(TYPE)
393
	NEWWELD.Part0 = PART0
394
	NEWWELD.Part1 = PART1
395
	NEWWELD.C0 = C0
396
	NEWWELD.C1 = C1
397
	NEWWELD.Parent = PARENT
398
	return NEWWELD
399
end
400
local S = IT("Sound")
401
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
402
	local NEWSOUND
403
	coroutine.resume(coroutine.create(function()
404
		NEWSOUND = S:Clone()
405
		NEWSOUND.EmitterSize = VOLUME * 5
406
		NEWSOUND.Parent = PARENT
407
		NEWSOUND.Volume = VOLUME
408
		NEWSOUND.Pitch = PITCH
409
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
410
		NEWSOUND:play()
411
		if DOESLOOP == true then
412
			NEWSOUND.Looped = true
413
		else
414
			repeat
415
				wait(1)
416
			until NEWSOUND.Playing == false
417
			NEWSOUND:remove()
418
		end
419
	end))
420
	return NEWSOUND
421
end
422
function CFrameFromTopBack(at, top, back)
423
	local right = top:Cross(back)
424
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
425
end
426
function WACKYEFFECT(Table)
427
	local TYPE = Table.EffectType or "Sphere"
428
	local SIZE = Table.Size or VT(1, 1, 1)
429
	local ENDSIZE = Table.Size2 or VT(0, 0, 0)
430
	local TRANSPARENCY = Table.Transparency or 0
431
	local ENDTRANSPARENCY = Table.Transparency2 or 1
432
	local CFRAME = Table.CFrame or Torso.CFrame
433
	local MOVEDIRECTION = Table.MoveToPos or nil
434
	local ROTATION1 = Table.RotationX or 0
435
	local ROTATION2 = Table.RotationY or 0
436
	local ROTATION3 = Table.RotationZ or 0
437
	local MATERIAL = Table.Material or "Neon"
438
	local COLOR = Table.Color or C3(1, 1, 1)
439
	local TIME = Table.Time or 45
440
	local SOUNDID = Table.SoundID or nil
441
	local SOUNDPITCH = Table.SoundPitch or nil
442
	local SOUNDVOLUME = Table.SoundVolume or nil
443
	coroutine.resume(coroutine.create(function()
444
		local PLAYSSOUND = false
445
		local SOUND
446
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
447
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
448
			PLAYSSOUND = true
449
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
450
		end
451
		EFFECT.Color = COLOR
452
		local MSH
453
		if TYPE == "Sphere" then
454
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
455
		elseif TYPE == "Block" or TYPE == "Box" then
456
			MSH = IT("BlockMesh", EFFECT)
457
			MSH.Scale = SIZE
458
		elseif TYPE == "Wave" then
459
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
460
		elseif TYPE == "Ring" then
461
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
462
		elseif TYPE == "Slash" then
463
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
464
		elseif TYPE == "Round Slash" then
465
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
466
		elseif TYPE == "Swirl" then
467
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
468
		elseif TYPE == "Skull" then
469
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
470
		elseif TYPE == "Crystal" then
471
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
472
		end
473
		if MSH ~= nil then
474
			local MOVESPEED
475
			if MOVEDIRECTION ~= nil then
476
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
477
			end
478
			local GROWTH = SIZE - ENDSIZE
479
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
480
			if TYPE == "Block" then
481
				EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
482
			else
483
				EFFECT.CFrame = CFRAME
484
			end
485
			for LOOP = 1, TIME + 1 do
486
				Swait()
487
				MSH.Scale = MSH.Scale - GROWTH / TIME
488
				if TYPE == "Wave" then
489
					MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
490
				end
491
				EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
492
				if TYPE == "Block" then
493
					EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
494
				else
495
					EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
496
				end
497
				if MOVEDIRECTION ~= nil then
498
					local ORI = EFFECT.Orientation
499
					EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
500
					EFFECT.Orientation = ORI
501
				end
502
			end
503
			if PLAYSSOUND == false then
504
				EFFECT:remove()
505
			else
506
				repeat
507
					Swait()
508
				until SOUND.Playing == false
509
				EFFECT:remove()
510
			end
511
		elseif PLAYSSOUND == false then
512
			EFFECT:remove()
513
		else
514
			repeat
515
				Swait()
516
			until SOUND.Playing == false
517
			EFFECT:remove()
518
		end
519
	end))
520
end
521
function MakeForm(PART, TYPE)
522
	if TYPE == "Cyl" then
523
		local MSH = IT("CylinderMesh", PART)
524
	elseif TYPE == "Ball" then
525
		local MSH = IT("SpecialMesh", PART)
526
		MSH.MeshType = "Sphere"
527
	elseif TYPE == "Wedge" then
528
		local MSH = IT("SpecialMesh", PART)
529
		MSH.MeshType = "Wedge"
530
	end
531
end
532
Debris = game:GetService("Debris")
533
function CastProperRay(StartPos, EndPos, Distance, Ignore)
534
	local DIRECTION = CF(StartPos, EndPos).lookVector
535
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
536
end
537
function GetRoot(MODEL, ROOT)
538
	if ROOT == true then
539
		return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
540
	else
541
		return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
542
	end
543
end
544
function FacialShadow()
545
	local SHADOWS = {}
546
	for i = 1, 16 do
547
		local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
548
		FACE.Color = C3(0, 0, 0)
549
		Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
550
		CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
551
		table.insert(SHADOWS, FACE)
552
	end
553
	local function UNDO()
554
		for i = 1, #SHADOWS do
555
			SHADOWS[i]:remove()
556
		end
557
	end
558
	return UNDO
559
end
560
function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
561
	if FLOOR ~= nil then
562
		for i = 1, AMOUNT do
563
			do
564
				local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
565
				DEBREE.Material = FLOOR.Material
566
				DEBREE.Color = FLOOR.Color
567
				DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
568
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
569
				coroutine.resume(coroutine.create(function()
570
					Swait(15)
571
					DEBREE.Parent = workspace
572
					DEBREE.CanCollide = true
573
					Debris:AddItem(DEBREE, SWAIT)
574
				end))
575
			end
576
		end
577
	end
578
end
579
local SIZE = 2
580
RootPart2.Size = RootPart.Size * SIZE
581
Torso2.Size = Torso.Size * SIZE
582
RightArm2.Size = RightArm.Size * SIZE
583
RightLeg2.Size = RightLeg.Size * SIZE
584
LeftArm2.Size = LeftArm.Size * SIZE
585
LeftLeg2.Size = LeftLeg.Size * SIZE
586
RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
587
RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
588
Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
589
Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
590
RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
591
LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
592
RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
593
LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
594
RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
595
LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
596
Head2.Size = VT(1, 1, 1) * SIZE
597
RootJoint2.Parent = RootPart
598
Neck2.Parent = Torso
599
RightShoulder2.Parent = Torso
600
LeftShoulder2.Parent = Torso
601
RightHip2.Parent = Torso
602
LeftHip2.Parent = Torso
603
local SKILLTEXTCOLOR = C3(1, 1, 1)
604
local SKILLFONT = "Fantasy"
605
local SKILLTEXTSIZE = 6
606
local ATTACKS = {
607
	"Z-Tremor Punch",
608
	"E-Meteor Impact",
609
	"R-Uppercut"
610
}
611
local GUIS = {}
612
for i = 1, #ATTACKS do
613
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
614
	local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
615
	SKILLTEXT.TextXAlignment = "Left"
616
	table.insert(GUIS, SKILLTEXT)
617
end
618
function ApplyDamage(Humanoid, Damage)
619
	Damage = Damage * DAMAGEMULTIPLIER
620
	if Humanoid.Health < 2000 then
621
		if Humanoid.Health - Damage > 0 then
622
			Humanoid.Health = Humanoid.Health - Damage
623
		else
624
			Humanoid.Parent:BreakJoints()
625
		end
626
	else
627
		Humanoid.Parent:BreakJoints()
628
	end
629
end
630
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
631
	for index, CHILD in pairs(workspace:GetDescendants()) do
632
		if CHILD.ClassName == "Model" and CHILD ~= Character then
633
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
634
			if HUM then
635
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
636
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
637
					if INSTAKILL == true then
638
						CHILD:BreakJoints()
639
					else
640
						local DMG = MRANDOM(MINDMG, MAXDMG)
641
						ApplyDamage(HUM, DMG)
642
					end
643
					if FLING > 0 then
644
						for _, c in pairs(CHILD:GetChildren()) do
645
							if c:IsA("BasePart") then
646
								local bv = Instance.new("BodyVelocity")
647
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
648
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
649
								bv.Parent = c
650
								Debris:AddItem(bv, 0.05)
651
							end
652
						end
653
					end
654
				end
655
			end
656
		end
657
	end
658
end
659
function Intro()
660
	EQUIPPED = true
661
	ATTACK = true
662
	Rooted = true
663
	if Rooted == false then
664
		Disable_Jump = false
665
		Humanoid.WalkSpeed = Speed
666
	elseif Rooted == true then
667
		Disable_Jump = true
668
		Humanoid.WalkSpeed = 0
669
	end
670
	coroutine.resume(coroutine.create(function()
671
		repeat
672
			Swait()
673
			RootPart2.Anchored = true
674
			for _, c in pairs(SHADOW:GetChildren()) do
675
				if c:IsA("Part") then
676
					c.Color = C3(1, 1, 1)
677
					if c ~= RootPart2 then
678
						c.Transparency = E + 0.15 * SIN(SINE / 12)
679
					end
680
					if c:FindFirstChildOfClass("Decal") then
681
						c:ClearAllChildren()
682
					end
683
					c.CanCollide = false
684
					c.Material = "Neon"
685
				else
686
					c:remove()
687
				end
688
			end
689
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
690
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
691
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
692
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
693
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
694
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
695
		until ATTACK == false
696
	end))
697
	wait(1)
698
	SHADOW.Parent = Character
699
	SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
700
	local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
701
	for i = 1, 250 do
702
		Swait()
703
		E = E - 0.0032
704
		local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
705
		local TIMER = MRANDOM(20, 80)
706
		WACKYEFFECT({
707
			Time = TIMER,
708
			EffectType = "Sphere",
709
			Size = VT(1, 1, 1),
710
			Size2 = VT(0, 45, 0),
711
			Transparency = 0,
712
			Transparency2 = 0,
713
			CFrame = AREA,
714
			MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
715
			RotationX = 0,
716
			RotationY = 0,
717
			RotationZ = 0,
718
			Material = "Neon",
719
			Color = C3(1, 1, 1),
720
			SoundID = nil,
721
			SoundPitch = 0.8,
722
			SoundVolume = 5
723
		})
724
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
725
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
726
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
727
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
728
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
729
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
730
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
731
	end
732
	for i = 0, 0.6, 0.1 / Animation_Speed do
733
		Swait()
734
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
735
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
736
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
737
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
738
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
739
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
740
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
741
	end
742
	CreateSound(ROAR, Head2, 10, 1, false)
743
	for i = 0, 4, 0.1 / Animation_Speed do
744
		Swait()
745
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
746
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
747
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
748
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
749
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
750
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
751
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
752
	end
753
	ATTACK = false
754
	Rooted = false
755
end
756
function Roar(TABLE)
757
	ATTACK = true
758
	Rooted = true
759
	local E = false
760
	coroutine.resume(coroutine.create(function()
761
		repeat
762
			Swait()
763
			RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
764
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
765
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
766
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
767
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
768
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
769
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
770
		until E == true
771
	end))
772
	for i = 0, 1, 0.1 / Animation_Speed do
773
		Swait()
774
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
775
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
776
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
777
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
778
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
779
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
780
	end
781
	CreateSound(ROAR, Effects, 4, 1, false)
782
	if TABLE then
783
		for E = 1, #TABLE do
784
			if TABLE[E]:FindFirstChildOfClass("Humanoid") then
785
				local ROOT = GetRoot(TABLE[E], true)
786
				if ROOT then
787
					ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
788
					local bv = Instance.new("BodyVelocity")
789
					bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
790
					bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
791
					bv.Parent = ROOT
792
					Debris:AddItem(bv, 0.05)
793
				end
794
			end
795
		end
796
	end
797
	for i = 0, 6, 0.1 / Animation_Speed do
798
		Swait()
799
		local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
800
		if HITFLOOR then
801
			CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
802
		end
803
		WACKYEFFECT({
804
			EffectType = "Wave",
805
			Size = VT(20, 1, 20),
806
			Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
807
			Transparency = 0.9,
808
			Transparency2 = 1,
809
			CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
810
			MoveToPos = nil,
811
			RotationX = 0,
812
			RotationY = 5,
813
			RotationZ = 0,
814
			Material = "Neon",
815
			Color = C3(1, 1, 1),
816
			SoundID = nil,
817
			SoundPitch = nil,
818
			SoundVolume = nil
819
		})
820
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
821
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
822
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
823
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
824
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
825
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
826
	end
827
	E = true
828
	if TABLE then
829
		CreateSound(1535995263, Head, 10, 1, false)
830
		for i = 0, 2.2, 0.1 / Animation_Speed do
831
			Swait()
832
			RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
833
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
834
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
835
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
836
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
837
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
838
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
839
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
840
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
841
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
842
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
843
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
844
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
845
		end
846
	end
847
	ATTACK = false
848
	Rooted = false
849
end
850
function Punch()
851
	ATTACK = true
852
	Rooted = false
853
	local HITS = {}
854
	Speed = 12
855
	for i = 0, 1, 0.1 / Animation_Speed do
856
		Swait()
857
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
858
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
859
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
860
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
861
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
862
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
863
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
864
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
865
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
866
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
867
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
868
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
869
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
870
	end
871
	CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
872
	for i = 0, 0.3, 0.1 / Animation_Speed do
873
		Swait()
874
		WACKYEFFECT({
875
			EffectType = "Box",
876
			Size = RightArm2.Size,
877
			Size2 = RightArm2.Size,
878
			Transparency = RightArm2.Transparency,
879
			Transparency2 = 1,
880
			CFrame = RightArm2.CFrame,
881
			MoveToPos = nil,
882
			RotationX = 0,
883
			RotationY = 0,
884
			RotationZ = 0,
885
			Material = "Neon",
886
			Color = C3(1, 1, 1),
887
			SoundID = nil,
888
			SoundPitch = nil,
889
			SoundVolume = nil
890
		})
891
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
892
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
893
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
894
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
895
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
896
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
897
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
898
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
899
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
900
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
901
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
902
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
903
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
904
	end
905
	for index, CHILD in pairs(workspace:GetDescendants()) do
906
		if CHILD.ClassName == "Model" and CHILD ~= Character then
907
			do
908
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
909
				if HUM then
910
					do
911
						local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
912
						if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
913
							table.insert(HITS, CHILD)
914
							coroutine.resume(coroutine.create(function()
915
								CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
916
								TORSO.Anchored = true
917
								local POS = TORSO.CFrame
918
								for i = 1, 35 do
919
									Swait()
920
									ApplyDamage(HUM, MRANDOM(1, 1))
921
									TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
922
								end
923
								TORSO.Anchored = false
924
							end))
925
						end
926
					end
927
				end
928
			end
929
		end
930
	end
931
	for i = 0, 0.2, 0.1 / Animation_Speed do
932
		Swait()
933
		WACKYEFFECT({
934
			EffectType = "Box",
935
			Size = RightArm2.Size,
936
			Size2 = RightArm2.Size,
937
			Transparency = RightArm2.Transparency,
938
			Transparency2 = 1,
939
			CFrame = RightArm2.CFrame,
940
			MoveToPos = nil,
941
			RotationX = 0,
942
			RotationY = 0,
943
			RotationZ = 0,
944
			Material = "Neon",
945
			Color = C3(1, 1, 1),
946
			SoundID = nil,
947
			SoundPitch = nil,
948
			SoundVolume = nil
949
		})
950
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
951
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
952
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
953
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
954
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
955
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
956
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
957
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
958
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
959
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
960
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
961
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
962
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
963
	end
964
	if #HITS > 0 then
965
		for i = 0, 0.5, 0.1 / Animation_Speed do
966
			Swait()
967
			RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
968
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
969
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
970
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
971
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
972
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
973
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
974
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
975
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
976
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
977
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
978
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
979
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
980
		end
981
		Roar(HITS)
982
	end
983
	Speed = 16
984
	ATTACK = false
985
	Rooted = false
986
end
987
function Throw()
988
	ATTACK = true
989
	Rooted = false
990
	local DEBREE = {}
991
	for i = 0, 1, 0.1 / Animation_Speed do
992
		Swait()
993
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
994
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
995
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
996
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
997
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
998
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
999
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1000
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1001
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1002
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1003
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1004
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1005
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
	end
1007
	local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
1008
	Humanoid.PlatformStand = true
1009
	UNANCHOR = false
1010
	for i = 0, 1, 0.1 / Animation_Speed do
1011
		Swait()
1012
		RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
1013
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1014
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1015
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1016
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1017
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1018
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1019
		RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
1020
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1021
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1022
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1023
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1024
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1025
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1026
	end
1027
	local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1028
	for i = 0, 0.4, 0.1 / Animation_Speed do
1029
		Swait()
1030
		RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
1031
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1032
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1033
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1034
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1035
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1036
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1037
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1038
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1039
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1040
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1041
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1042
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1043
	end
1044
	local IMPACT = false
1045
	WELD:remove()
1046
	RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
1047
	CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
1048
	for i = 0, 0.4, 0.1 / Animation_Speed do
1049
		Swait()
1050
		WACKYEFFECT({
1051
			EffectType = "Box",
1052
			Size = RightArm2.Size,
1053
			Size2 = RightArm2.Size,
1054
			Transparency = RightArm2.Transparency,
1055
			Transparency2 = 1,
1056
			CFrame = RightArm2.CFrame,
1057
			MoveToPos = nil,
1058
			RotationX = 0,
1059
			RotationY = 0,
1060
			RotationZ = 0,
1061
			Material = "Neon",
1062
			Color = C3(1, 1, 1),
1063
			SoundID = nil,
1064
			SoundPitch = nil,
1065
			SoundVolume = nil
1066
		})
1067
		RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
1068
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1069
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1070
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1071
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1072
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1073
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1074
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1075
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1076
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1077
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1078
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1079
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1080
	end
1081
	coroutine.resume(coroutine.create(function()
1082
		repeat
1083
			Swait()
1084
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1085
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1086
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1087
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1088
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1089
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1090
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
1091
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1092
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1093
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1094
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1095
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1096
		until IMPACT == true or ATTACK == false
1097
	end))
1098
	local FLOOR
1099
	for i = 1, 80 do
1100
		Swait()
1101
		local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
1102
		if HIT then
1103
			FLOOR = HIT
1104
			IMPACT = true
1105
			local ORI = VT(0, RootPart.Orientation.Y, 0)
1106
			RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
1107
			RootPart.Orientation = ORI
1108
			RootJoint.Parent = RootPart
1109
			break
1110
		else
1111
			RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
1112
		end
1113
	end
1114
	UNANCHOR = true
1115
	if FLOOR then
1116
		do
1117
			local PLAYING = false
1118
			Humanoid.PlatformStand = false
1119
			local REPLAY = true
1120
			local FLING = false
1121
			coroutine.resume(coroutine.create(function()
1122
				local ROCKS = MRANDOM(8, 13)
1123
				for i = 1, ROCKS do
1124
					local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true)
1125
					DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
1126
					table.insert(DEBREE, {
1127
						DEBREEPART,
1128
						DEBREEPART.Orientation,
1129
						CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
1130
					})
1131
				end
1132
				repeat
1133
					Swait()
1134
					for E = 1, #DEBREE do
1135
						local ROCK = DEBREE[E][1]
1136
						ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
1137
						ROCK.Orientation = DEBREE[E][2]
1138
					end
1139
				until FLING == true or ATTACK == false
1140
				if FLING == false then
1141
					for E = 1, #DEBREE do
1142
						local ROCK = DEBREE[E][1]
1143
						ROCK.Anchored = false
1144
						Debris:AddItem(ROCK, 4)
1145
					end
1146
				else
1147
					for E = 1, #DEBREE do
1148
						do
1149
							local ROCK = DEBREE[E][1]
1150
							ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
1151
							coroutine.resume(coroutine.create(function()
1152
								for i = 1, 150 do
1153
									Swait()
1154
									local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
1155
									if HIT then
1156
										break
1157
									else
1158
										ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
1159
									end
1160
								end
1161
								ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
1162
								WACKYEFFECT({
1163
									EffectType = "Box",
1164
									Size = ROCK.Size,
1165
									Size2 = ROCK.Size * 1.2,
1166
									Transparency = 0,
1167
									Transparency2 = 1,
1168
									CFrame = ROCK.CFrame,
1169
									MoveToPos = nil,
1170
									RotationX = 0,
1171
									RotationY = 0,
1172
									RotationZ = 0,
1173
									Material = "Neon",
1174
									Color = C3(1, 1, 1),
1175
									SoundID = nil,
1176
									SoundPitch = nil,
1177
									SoundVolume = nil
1178
								})
1179
								WACKYEFFECT({
1180
									Time = 15,
1181
									EffectType = "Sphere",
1182
									Size = ROCK.Size,
1183
									Size2 = VT(35, 35, 35),
1184
									Transparency = 0.8,
1185
									Transparency2 = 1,
1186
									CFrame = CF(ROCK.Position),
1187
									MoveToPos = nil,
1188
									RotationX = 0,
1189
									RotationY = 0,
1190
									RotationZ = 0,
1191
									Material = "Neon",
1192
									Color = C3(1, 1, 1),
1193
									SoundID = 174580476,
1194
									SoundPitch = 1,
1195
									SoundVolume = 3
1196
								})
1197
								ROCK:remove()
1198
							end))
1199
							Swait(5)
1200
						end
1201
					end
1202
				end
1203
			end))
1204
			local UNDO = FacialShadow()
1205
			CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
1206
			KEY = Mouse.KeyDown:connect(function(NEWKEY)
1207
				if NEWKEY == "e" then
1208
					KEY:Disconnect()
1209
					PLAYING = true
1210
				end
1211
			end)
1212
			for i = 0, 2, 0.1 / Animation_Speed do
1213
				Swait()
1214
				if PLAYING == true then
1215
					break
1216
				end
1217
				RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
1218
				RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
1219
				Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
1220
				RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1221
				LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1222
				RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1223
				LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1224
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1225
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1227
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1228
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1229
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1230
			end
1231
			if KEY then
1232
				KEY:Disconnect()
1233
			end
1234
			if PLAYING == true then
1235
				for i = 0, 0.3, 0.1 / Animation_Speed do
1236
					Swait()
1237
					RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
1238
					RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
1239
					Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
1240
					RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1241
					LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1242
					RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1243
					LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1244
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1245
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1247
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1248
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1249
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
				end
1251
				FLING = true
1252
				for i = 0, 1, 0.1 / Animation_Speed do
1253
					Swait()
1254
					RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
1255
					RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
1256
					Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
1257
					RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1258
					LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1259
					RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1260
					LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1261
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1262
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1263
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1264
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1265
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1266
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1267
				end
1268
			end
1269
			UNDO()
1270
		end
1271
	end
1272
	REPLAY = false
1273
	ATTACK = false
1274
	Rooted = false
1275
end
1276
function Uppercut()
1277
	ATTACK = true
1278
	Rooted = false
1279
	local HITS = {}
1280
	Speed = 12
1281
	for i = 0, 1, 0.1 / Animation_Speed do
1282
		Swait()
1283
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
1284
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1285
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1286
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1287
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1288
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1289
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1290
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1291
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1292
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1293
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1294
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1295
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1296
	end
1297
	CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
1298
	for i = 0, 0.3, 0.1 / Animation_Speed do
1299
		Swait()
1300
		WACKYEFFECT({
1301
			EffectType = "Box",
1302
			Size = RightArm2.Size,
1303
			Size2 = RightArm2.Size,
1304
			Transparency = RightArm2.Transparency,
1305
			Transparency2 = 1,
1306
			CFrame = RightArm2.CFrame,
1307
			MoveToPos = nil,
1308
			RotationX = 0,
1309
			RotationY = 0,
1310
			RotationZ = 0,
1311
			Material = "Neon",
1312
			Color = C3(1, 1, 1),
1313
			SoundID = nil,
1314
			SoundPitch = nil,
1315
			SoundVolume = nil
1316
		})
1317
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
1318
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1319
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1320
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1321
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1322
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1323
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1324
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1325
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1326
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1327
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1328
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1329
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1330
	end
1331
	for index, CHILD in pairs(workspace:GetDescendants()) do
1332
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1333
			do
1334
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1335
				if HUM then
1336
					do
1337
						local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1338
						if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
1339
							coroutine.resume(coroutine.create(function()
1340
								CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
1341
								local grav = Instance.new("BodyPosition", TORSO)
1342
								grav.D = 1500
1343
								grav.P = 20000
1344
								grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
1345
								grav.position = TORSO.Position + VT(0, 25, 0)
1346
								TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
1347
								table.insert(HITS, {CHILD, grav})
1348
								ApplyDamage(HUM, MRANDOM(12, 22))
1349
							end))
1350
						end
1351
					end
1352
				end
1353
			end
1354
		end
1355
	end
1356
	if #HITS > 0 then
1357
		coroutine.resume(coroutine.create(function()
1358
			repeat
1359
				Swait()
1360
			until ATTACK == false
1361
			for E = 1, #HITS do
1362
				HITS[E][2]:remove()
1363
			end
1364
		end))
1365
	end
1366
	REPLAY = true
1367
	local PLAYING = false
1368
	local WHACK = false
1369
	local HITTING = 0
1370
	local PAYDOWN = 200
1371
	local UNDO = FacialShadow()
1372
	for i = 0, 0.5, 0.1 / Animation_Speed do
1373
		Swait()
1374
		if PLAYING == true then
1375
			break
1376
		end
1377
		WACKYEFFECT({
1378
			EffectType = "Box",
1379
			Size = RightArm2.Size,
1380
			Size2 = RightArm2.Size,
1381
			Transparency = RightArm2.Transparency,
1382
			Transparency2 = 1,
1383
			CFrame = RightArm2.CFrame,
1384
			MoveToPos = nil,
1385
			RotationX = 0,
1386
			RotationY = 0,
1387
			RotationZ = 0,
1388
			Material = "Neon",
1389
			Color = C3(1, 1, 1),
1390
			SoundID = nil,
1391
			SoundPitch = nil,
1392
			SoundVolume = nil
1393
		})
1394
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
1395
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1396
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1397
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1398
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1399
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1400
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1401
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1402
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1403
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1404
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1405
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1406
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1407
	end
1408
	if #HITS > 0 then
1409
		KEY = Mouse.KeyDown:connect(function(NEWKEY)
1410
			if NEWKEY == "r" and WHACK == false then
1411
				if PLAYING == false then
1412
					PLAYING = true
1413
				end
1414
				WHACK = true
1415
				PAYDOWN = 70
1416
				HITTING = HITTING + 1
1417
				for E = 1, #HITS do
1418
					if HITS[E][1] then
1419
						local ROOT = GetRoot(HITS[E][1], true)
1420
						if ROOT then
1421
							local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
1422
							if HUM and HUM.Health > 0 then
1423
								HUM.PlatformStand = true
1424
								CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
1425
								local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
1426
								ROOT.CFrame = CF(POS)
1427
								ApplyDamage(HUM, MRANDOM(12, 18))
1428
								ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
1429
								if HIT then
1430
									CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
1431
								end
1432
							end
1433
						end
1434
					end
1435
				end
1436
				CreateSound(217767125, RightArm, 10, 1, false)
1437
				for i = 0, 0.25, 0.1 / Animation_Speed do
1438
					Swait()
1439
					RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
1440
					RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1441
					Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1442
					RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1443
					LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1444
					RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1445
					LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1446
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1447
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1448
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1449
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1450
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1451
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1452
				end
1453
				WHACK = false
1454
			end
1455
		end)
1456
	end
1457
	for i = 0, 1, 0.1 / Animation_Speed do
1458
		Swait()
1459
		if PLAYING == true then
1460
			break
1461
		end
1462
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
1463
		RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1464
		Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1465
		RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1466
		LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1467
		RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1468
		LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1469
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1470
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1471
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1472
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1473
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1474
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1475
	end
1476
	if PLAYING == true then
1477
		Rooted = true
1478
		repeat
1479
			Swait()
1480
			if WHACK == false then
1481
				PAYDOWN = PAYDOWN - 1
1482
				if PAYDOWN <= 0 then
1483
					PLAYING = false
1484
				end
1485
				RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
1486
				RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1487
				Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1488
				RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1489
				LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1490
				RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1491
				LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1492
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1493
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1494
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1495
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1496
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1497
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1498
			end
1499
		until PLAYING == false
1500
	end
1501
	if KEY then
1502
		KEY:Disconnect()
1503
	end
1504
	if HITTING > 4 then
1505
		CreateSound(1535994137, Head, 10, 1, false)
1506
		for i = 0, 2.4, 0.1 / Animation_Speed do
1507
			Swait()
1508
			RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
1509
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
1510
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
1511
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1512
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1513
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1514
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1515
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1516
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
1517
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1518
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1519
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1520
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1521
		end
1522
	end
1523
	UNDO()
1524
	Speed = 16
1525
	REPLAY = false
1526
	ATTACK = false
1527
	Rooted = false
1528
end
1529
function TakeOn()
1530
	ATTACK = true
1531
	Rooted = true
1532
	coroutine.resume(coroutine.create(function()
1533
		repeat
1534
			Swait()
1535
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
1536
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
1537
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1538
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1539
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1540
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1541
		until ATTACK == false
1542
	end))
1543
	CreateSound(1535994669, Head, 10, 1, false)
1544
	for i = 0, 1, 0.1 / Animation_Speed do
1545
		Swait()
1546
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1547
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1548
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1549
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1550
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1551
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1552
	end
1553
	for i = 0, 1, 0.1 / Animation_Speed do
1554
		Swait()
1555
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1556
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
1557
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1558
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1559
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1560
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1561
	end
1562
	ATTACK = false
1563
	Rooted = false
1564
end
1565
function MouseDown(Mouse)
1566
	if ATTACK == false then
1567
	end
1568
end
1569
function MouseUp(Mouse)
1570
	HOLD = false
1571
end
1572
function KeyDown(Key)
1573
	KEYHOLD = true
1574
	if Key == "z" and ATTACK == false then
1575
		Punch()
1576
	end
1577
	if Key == "e" and ATTACK == false and REPLAY == false then
1578
		Throw()
1579
	end
1580
	if Key == "r" and ATTACK == false and REPLAY == false then
1581
		Uppercut()
1582
	end
1583
	if Key == "t" and ATTACK == false then
1584
		Roar()
1585
	end
1586
	if Key == "y" and ATTACK == false then
1587
		TakeOn()
1588
	end
1589
end
1590
function KeyUp(Key)
1591
	KEYHOLD = false
1592
end
1593
Mouse.Button1Down:connect(function(NEWKEY)
1594
	MouseDown(NEWKEY)
1595
end)
1596
Mouse.Button1Up:connect(function(NEWKEY)
1597
	MouseUp(NEWKEY)
1598
end)
1599
Mouse.KeyDown:connect(function(NEWKEY)
1600
	KeyDown(NEWKEY)
1601
end)
1602
Mouse.KeyUp:connect(function(NEWKEY)
1603
	KeyUp(NEWKEY)
1604
end)
1605
function unanchor()
1606
	for _, c in pairs(Character:GetChildren()) do
1607
		if c:IsA("BasePart") and c ~= RootPart then
1608
			c.Anchored = false
1609
		end
1610
	end
1611
	if UNANCHOR == true then
1612
		RootPart.Anchored = false
1613
	else
1614
		RootPart.Anchored = true
1615
	end
1616
end
1617
Humanoid.Changed:connect(function(Jump)
1618
	if Jump == "Jump" and Disable_Jump == true then
1619
		Humanoid.Jump = false
1620
	end
1621
end)
1622
coroutine.resume(coroutine.create(function()
1623
	while true do
1624
		Swait()
1625
		SINE = SINE + CHANGE
1626
	end
1627
end))
1628
while true do
1629
	Swait()
1630
	script.Parent = WEAPONGUI
1631
	ANIMATE.Parent = nil
1632
	for _, v in next, Humanoid:GetPlayingAnimationTracks() do
1633
		v:Stop()
1634
	end
1635
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1636
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1637
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
1638
	local WALKSPEEDVALUE = 4
1639
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1640
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1641
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1642
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1643
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1644
	elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
1645
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1646
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1647
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1648
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1649
	end
1650
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1651
		ANIM = "Jump"
1652
		if ATTACK == false then
1653
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1654
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1655
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1656
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1657
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1658
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1659
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1660
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1661
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1662
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1663
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1664
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1665
		end
1666
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1667
		ANIM = "Fall"
1668
		if ATTACK == false then
1669
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1670
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1671
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1672
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1673
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1674
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1675
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1676
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1677
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1678
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1679
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1680
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1681
		end
1682
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1683
		ANIM = "Idle"
1684
		if ATTACK == false then
1685
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
1686
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
1687
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1688
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1689
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1690
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1691
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1692
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1693
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1694
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1695
			RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1696
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
1697
		end
1698
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1699
		ANIM = "Walk"
1700
		if ATTACK == false then
1701
			RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
1702
			Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
1703
			RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1704
			LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1705
			RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1706
			LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1707
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1708
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
1709
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1710
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1711
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1712
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1713
		end
1714
	end
1715
	if ATTACK == false then
1716
		RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
1717
	end
1718
	unanchor()
1719
	RootPart2.Anchored = true
1720
	Humanoid.MaxHealth = 200
1721
	Humanoid.Health = 200
1722
	if Rooted == false then
1723
		Disable_Jump = false
1724
		Humanoid.WalkSpeed = Speed
1725
	elseif Rooted == true then
1726
		Disable_Jump = true
1727
		Humanoid.WalkSpeed = 0
1728
	end
1729
	for _, c in pairs(SHADOW:GetChildren()) do
1730
		if c:IsA("Part") then
1731
			c.Color = C3(1, 1, 1)
1732
			if c ~= RootPart2 then
1733
				c.Transparency = E + 0.15 * SIN(SINE / 12)
1734
			end
1735
			if c:FindFirstChildOfClass("Decal") then
1736
				c:ClearAllChildren()
1737
			end
1738
			c.CanCollide = false
1739
			c.Material = "Neon"
1740
		else
1741
			c:remove()
1742
		end
1743
	end
1744
	sick.SoundId = "rbxassetid://609005478"
1745
	sick.Looped = true
1746
	sick.Pitch = 1
1747
	sick.Volume = 1.5
1748
	sick.Parent = Character
1749
	sick.Playing = PLAYSONG
1750
	if EQUIPPED == false then
1751
		Intro()
1752
	end
1753
end