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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
			self._btrs[name] = self.Heartbeat:Connect(fun)
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
plr = game.Players.LocalPlayer
145
repeat wait() until plr.Character
146
char = plr.Character
147
148
local music = Instance.new("Sound",char)
149
music.Looped = true
150
music.Volume = 4
151
music.SoundId = "rbxassetid://182755167"
152
music:Play()
153
154
local player = game.Players.LocalPlayer
155
 
156
 
157
local chara = player.Character
158
local human = chara.Humanoid
159
local neck = Instance.new("Weld",char)
160
neck.Part0 = char.Torso
161
neck.Part1 = char.Head
162
neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
163
local human2 = Instance.new("Weld",char)
164
human2.Part0 = char.HumanoidRootPart
165
human2.Part1 = char.Torso
166
human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
167
necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
168
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
169
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
170
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
171
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
172
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
173
local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
174
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
175
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
176
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
177
lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
178
 local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
179
        llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
180
        llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
181
        llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
182
        local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
183
        game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
184
        local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
185
        rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
186
        rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
187
        rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
188
189
190
191
effect = Instance.new("Model",char)
192
193
for i,v in pairs(char:GetChildren()) do
194
    if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
195
        local cp = v:Clone()
196
        cp.Parent = effect
197
        cp.BrickColor = BrickColor.new("New Yeller")
198
        cp.Transparency = 0.7
199
        cp.CanCollide = false
200
        cp.Material = Enum.Material.Neon
201
        cp.Name = "Forcefield" .. v.Name
202
        if cp.Name == "ForcefieldHead" then
203
	    cp.face:Destroy()
204
        end
205
        if v ~= char.Head then
206
            cp.Size = v.Size+(Vector3.new(1,1,1)*0.2)
207
        else
208
            cp.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
209
        end
210
        local weld = Instance.new("Weld",cp)
211
        weld.Part0 = v
212
        weld.Part1 = cp
213
         end
214
    end
215
216
217
218
function remakemusic(PARENT, VOLUME, LOOPED)
219
local music = music:Clone()
220
music.Parent = PARENT
221
music.Volume = VOLUME
222
music.Looped = LOOPED
223
music:Resume()
224
end 
225
226
coroutine.wrap(function()
227
	while true do
228
		wait()
229
		if char:FindFirstChildOfClass("Sound") == nil then
230
   remakemusic(char, 4, true)
231
   end
232
	end
233
end)()
234
235
S = Instance.new("Sound")
236
 
237
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
238
    local NEWSOUND = nil
239
    coroutine.resume(coroutine.create(function()
240
        NEWSOUND = S:Clone()
241
        NEWSOUND.Parent = PARENT
242
        NEWSOUND.Volume = VOLUME
243
        NEWSOUND.Pitch = PITCH
244
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
245
        NEWSOUND:play()
246
        NEWSOUND.Name = "Audio"
247
        if DOESLOOP == true then
248
            NEWSOUND.Looped = true
249
        else
250
            repeat wait() until NEWSOUND.Playing == false
251
            NEWSOUND:remove()
252
        end
253
    end))
254
    return NEWSOUND
255
end
256
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
257
    local NEWPART = Instance.new("Part")
258
    NEWPART.formFactor = FORMFACTOR
259
    NEWPART.Reflectance = REFLECTANCE
260
    NEWPART.Transparency = TRANSPARENCY
261
    NEWPART.CanCollide = false
262
    NEWPART.Locked = true
263
    NEWPART.Anchored = true
264
    if ANCHOR == false then
265
        NEWPART.Anchored = false
266
    end
267
    NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
268
    NEWPART.Name = NAME
269
    NEWPART.Size = SIZE
270
    NEWPART.Position = char.HumanoidRootPart.Position
271
    NEWPART.Material = MATERIAL
272
    NEWPART:BreakJoints()
273
    NEWPART.Parent = PARENT
274
    return NEWPART
275
end
276
MRANDOM = math.random
277
VT = Vector3.new
278
Effect = Instance.new("Model",char)
279
CF = CFrame.new
280
 
281
function Shatter(Part)
282
    if Part.Transparency == 0 then
283
        local SOUNDPART = CreatePart(3, char, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
284
        game:GetService("Debris"):AddItem(SOUNDPART,5)
285
        local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
286
        local SIZESET = SIZE/4
287
        local XOffset = Part.Size.X*1.5/SIZESET
288
        local YOffset = Part.Size.Y*1.5/SIZESET
289
        local ZOffset = Part.Size.Z*1.5/SIZESET
290
        for x = 1, math.ceil(XOffset) do
291
            for y = 1, math.ceil(YOffset) do
292
                for z = 1, math.ceil(ZOffset) do
293
                    local SHARD = CreatePart(3, Effect, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
294
                    SHARD.CanCollide = true
295
                    SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
296
                    SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
297
                    game:GetService("Debris"):AddItem(SHARD,MRANDOM(10,25)/3)
298
                end
299
            end
300
        end
301
    end
302
    Part:remove()
303
end
304
305
char.Torso.Touched:connect(function(part)
306
	local human = part.Parent:FindFirstChildOfClass("Humanoid")
307
	if human and human.Parent.Name ~= char.Name then
308
		for i,v in pairs(human.Parent:GetChildren()) do
309
			if v.ClassName == "Part" or v.ClassName == "MeshPart" then
310
				Shatter(v)
311
			end
312
		end
313
	end
314
end)
315
pose = "Standing"
316
317
318
cananimate = true
319
abletolongjump = false
320
crouching = false
321
longjumping = false
322
walking = false
323
 
324
local speed = 0
325
 
326
char.Humanoid.Running:connect(function(s)
327
    speed = s
328
end)
329
330
char.Humanoid.JumpPower = 70
331
332
local BODY = {}
333
LeftArm = char["Left Arm"]
334
RightLeg = char["Right Leg"]
335
LeftLeg = char["Left Leg"]
336
for _, c in pairs(char:GetDescendants()) do
337
    if c:IsA("BasePart") and c.Name ~= "Handle" then
338
        if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
339
            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
340
        end
341
        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
342
    elseif c:IsA("JointInstance") then
343
        table.insert(BODY,{c,c.Parent,nil,nil,nil})
344
    end
345
end
346
for e = 1, #BODY do
347
    if BODY[e] ~= nil then
348
        local STUFF = BODY[e]
349
        local PART = STUFF[1]
350
        local PARENT = STUFF[2]
351
        local MATERIAL = STUFF[3]
352
        local COLOR = STUFF[4]
353
        local TRANSPARENCY = STUFF[5]
354
        if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
355
            PART.Material = MATERIAL
356
            PART.Color = COLOR
357
            PART.Transparency = TRANSPARENCY
358
        end
359
        PART.AncestryChanged:Connect(function()
360
            PART.Parent = PARENT
361
        end)
362
    end
363
end
364
function refit()
365
   char.Parent = workspace
366
    for e = 1, #BODY do
367
        if BODY[e] ~= nil then
368
            local STUFF = BODY[e]
369
            local PART = STUFF[1]
370
            local PARENT = STUFF[2]
371
            local MATERIAL = STUFF[3]
372
            local COLOR = STUFF[4]
373
            local TRANSPARENCY = STUFF[5]
374
            if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
375
                PART.Material = MATERIAL
376
                PART.Color = COLOR
377
                PART.Transparency = TRANSPARENCY
378
            end
379
            if PART.Parent ~= PARENT then
380
                char:FindFirstChildOfClass("Humanoid"):remove()
381
                PART.Parent = PARENT
382
                Humanoid = Instance.new("Humanoid",char)
383
            end
384
        end
385
    end
386
end
387
char.Humanoid.Died:connect(function()
388
    refit()
389
end)
390
 
391
local update = game:GetService("RunService")
392
update.RenderStepped:connect(function()
393
    local ray = Ray.new(chara.Torso.Position, (chara.Torso.Position - Vector3.new(0,9999999,0)).unit * 300)
394
    local p, position = game.Workspace:FindPartOnRay(ray, char, true, false)
395
    local dis = (chara.Torso.Position - position).magnitude
396
    if dis > 3.8 and chara.Torso.Velocity.Y > 0 then
397
        pose = "Jumping"
398
        char.Humanoid.WalkSpeed = 50
399
    end
400
    if dis> 3.8 and chara.Torso.Velocity.Y < 0 then
401
        pose = "Falling"
402
        char.Humanoid.WalkSpeed = 50
403
    end
404
    if dis < 3.8 and speed == 0 then
405
        pose = "Standing"
406
       char.Humanoid.WalkSpeed = 50
407
    end
408
    if dis < 3.8 and speed > 0 then
409
        pose = "Walking"
410
        char.Humanoid.WalkSpeed = 50
411
    end
412
end)
413
coroutine.wrap(function()
414
	while true do 
415
		if char.Humanoid.Health > 1 then
416
        refit()
417
        end
418
		effect.Parent = char
419
		update.RenderStepped:wait()
420
	end
421
end)()
422
while true do
423
    wait()
424
    if pose == "Standing" and cananimate then
425
        walking = false
426
        for i = 0,1 , 0.05 do
427
            lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
428
            rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
429
            llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499999523, -2.00000048, -9.53674316e-07, 0.970465422, 0, -0.241240621, 0, 1, 0, 0.241240621, 0, 0.970465422),i)
430
            rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499999523, -2.00000048, 0, 0.825716197, -3.35415825e-06, -0.564085841, -0.00202200096, 0.999993622, -0.00296577741, 0.564082265, 0.00358947273, 0.825710893),i)
431
            human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.779511273, 0, 0.626388252, 0, 0.999997616, 0, -0.626388252, 0, 0.779511273):inverse(),i)
432
            neck.C0 = neck.C0:lerp(CFrame.new(0, 1.5, 0, 0.726146579, 0, 0.687539995, 0, 1, 0, -0.687539995, 0, 0.726146579),i)
433
            update.RenderStepped:wait()
434
        end  
435
    end
436
    if pose == "Walking" and cananimate then
437
                   walking = true
438
                   for i = 0,1 ,0.05 do
439
                    lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.369194984, 0.541806221, 1, -1.04308128e-07, 1.63912773e-07, -1.49011612e-07, 0.0614573658, 0.998109818, -7.4505806e-08, -0.998109758, 0.0614573658),i)
440
                    rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.46131897, 0.351869583, 1, -1.04308128e-07, 1.34110451e-07, -1.49011612e-07, 0.059670981, 0.998218119, -7.4505806e-08, -0.998218179, 0.0596710257),i)
441
                    rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.67391682, -0.738807678, 0.99999994, 0, 0, 0, 0.673916757, -0.738807261, 0, 0.738807321, 0.673916817),i)
442
                    llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.67705727, 0.735931396, 1, 0, 0, 0, 0.677056909, 0.735930681, 0, -0.735930741, 0.677056968),i)
443
                    human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829):inverse(),i)
444
                    neck.C0 = neck.C0:lerp(CFrame.new(-9.53674316e-07, 1.42333794, -0.394411087, 1, 2.44219436e-08, 1.78813934e-07, -1.49011612e-07, 0.70710665, 0.707106948, -7.4505806e-08, -0.707106888, 0.707106709),i)
445
                    game:GetService("RunService").RenderStepped:wait()
446
            end
447
            walking = true
448
            for i = 0,1 ,0.05 do
449
                    rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.69855976, 0.715551376, 1, 0, 0, 0, 0.698559642, 0.715551734, 0, -0.715551794, 0.698559701),i)
450
                    llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.80723953, -0.590223312, 1, 0, 0, 0, 0.807239354, -0.590224087, 0, 0.590224147, 0.807239413),i)
451
                     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.369194984, 0.541806221, 1, -1.04308128e-07, 1.63912773e-07, -1.49011612e-07, 0.0614573658, 0.998109818, -7.4505806e-08, -0.998109758, 0.0614573658),i)
452
                    rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.46131897, 0.351869583, 1, -1.04308128e-07, 1.34110451e-07, -1.49011612e-07, 0.059670981, 0.998218119, -7.4505806e-08, -0.998218179, 0.0596710257),i)
453
                    human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829):inverse(),i)
454
                    neck.C0 = neck.C0:lerp(CFrame.new(-9.53674316e-07, 1.42333794, -0.394411087, 1, 2.44219436e-08, 1.78813934e-07, -1.49011612e-07, 0.70710665, 0.707106948, -7.4505806e-08, -0.707106888, 0.707106709),i)
455
                    game:GetService("RunService").RenderStepped:wait()
456
            end
457
            walking = true
458
    end
459
    if pose == "Jumping" and cananimate  then
460
    walking = false
461
    for i = 0,1 ,0.03 do
462
        llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996185, -0.302403927, -1.00209022, 0.998795688, 1.07394217e-05, 0.0490646139, 0.0144870952, 0.955350697, -0.295119137, -0.0468770824, 0.295474499, 0.954199851),i)
463
        rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.999998093, 0.401779056, -0.300704479, 0.995004237, 0.0998337567, 2.21675634e-07, -8.0173304e-05, 0.000801276532, -0.999999762, -0.0998337343, 0.995003879, 0.000805277436),i)
464
        lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.999984741, 0.403417826, -0.400689125, 0.978886008, -0.198669523, -0.0480909608, -0.0489091128, 0.000789985002, -0.99880302, 0.198469713, 0.98006618, -0.00894344598),i)
465
        rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499996185, -0.299546242, -1.00121045, 0.999991715, 1.10380352e-05, -3.05008143e-06, -1.13286078e-05, 0.955351293, -0.295472056, -2.51282472e-07, 0.295474589, 0.955343246),i)
466
        human2.C0 = human2.C0 * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0))
467
        neck.C0 = neck.C0:lerp(necc,i)
468
        game:GetService("RunService").RenderStepped:wait()
469
        end
470
    end
471
    if pose == "Falling" and cananimate then
472
        walking = false
473
         for i = 0,1 ,0.03 do
474
        llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996185, -0.302403927, -1.00209022, 0.998795688, 1.07394217e-05, 0.0490646139, 0.0144870952, 0.955350697, -0.295119137, -0.0468770824, 0.295474499, 0.954199851),i)
475
        rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.999998093, 0.401779056, -0.300704479, 0.995004237, 0.0998337567, 2.21675634e-07, -8.0173304e-05, 0.000801276532, -0.999999762, -0.0998337343, 0.995003879, 0.000805277436),i)
476
        lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.999984741, 0.403417826, -0.400689125, 0.978886008, -0.198669523, -0.0480909608, -0.0489091128, 0.000789985002, -0.99880302, 0.198469713, 0.98006618, -0.00894344598),i)
477
        rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499996185, -0.299546242, -1.00121045, 0.999991715, 1.10380352e-05, -3.05008143e-06, -1.13286078e-05, 0.955351293, -0.295472056, -2.51282472e-07, 0.295474589, 0.955343246),i)
478
        human2.C0 = human2.C0 * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0))
479
        neck.C0 = neck.C0:lerp(necc,i)
480
        game:GetService("RunService").RenderStepped:wait()
481
        end    
482
    end
483
    if pose == "LongJump" and cananimate then
484
    for i = 0,1 ,0.05 do
485
        lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.268796921, 0.378599167, 1, 0, 0, 0, 0.479244441, 0.877675295, 0, -0.877680123, 0.479247063),i)
486
        llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.3865062, -0.938074112, 1, 0, 0, 0, 0.285262436, -0.958443761, 0, 0.958449006, 0.285263985),i)
487
        rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.49999988, 0.223083735, 0.169561386, 1, 0, 0, 0, 0.60511744, 0.796129346, 0, -0.796133697, 0.605120778),i)
488
        rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.53550446, -0.961566925, 1, 0, 0, 0, 0.407492548, -0.913202584, 0, 0.913207591, 0.407494754),i)
489
        human2.C0 = human2.C0:lerp(human2co,i)
490
        neck.C0 = neck.C0:lerp(necc,i)
491
        update.RenderStepped:wait()
492
        end
493
    end
494
    if pose == "CrouchIdle" and cananimate then
495
    walking = false
496
    for i = 0,1 ,0.05 do
497
        human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.0382479317, -0.999268353, 0, 0.999266207, 0.0382480137):inverse(),i)
498
        lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.836666107, 1.21547508, 0.497126102, 0.782464266, -0.619657576, 0.0614301562, -0.106479198, -0.0359476209, 0.993664801, -0.61352396, -0.784048676, -0.0941083729),i)
499
        llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.500001907, -0.912134171, -1.33790898, 0.999999821, 4.32133675e-07, 2.32458115e-06, 2.38418579e-06, 0.0123845953, -0.999923229, -4.60073352e-07, 0.999923527, 0.0123845842),i)
500
        rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.06795311, 1.25440025, 0.391194582, -0.887933075, 0.459972352, -1.25467777e-05, -0.0143302083, -0.0276902169, -0.999513805, -0.459749311, -0.887501359, 0.0311785322),i)
501
        rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499998093, -0.951980591, -1.32859886, 0.999999762, 3.56696546e-07, -6.85453415e-07, -6.85453415e-07, 0.0145149324, -0.999894559, -3.42726707e-07, 0.999894857, 0.0145149129),i)
502
        neck.C0 = neck.C0:lerp(necc,i)
503
        update.RenderStepped:wait()
504
        end
505
    end
506
    if pose == "CrouchWalk" and cananimate then
507
    walking = true
508
    for i = 0,1, 0.05 do
509
        human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.0382479317, -0.999268353, 0, 0.999266207, 0.0382480137):inverse(),i)
510
        llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.08789825, -1.2466166, 0.999999821, -6.70552254e-07, 2.29477882e-06, 2.38418579e-06, 0.460938156, -0.887432218, -4.60073352e-07, 0.887432396, 0.460938305),i)
511
        rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499999046, 0.152124405, -1.14450228, 0.999999881, -5.96046448e-07, -1.16229057e-06, -1.22189522e-06, -0.641044497, -0.76750356, -3.22237611e-07, 0.767503738, -0.641044617),i)
512
        rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.06795311, 1.25440025, 0.391194582, -0.887933075, 0.459972352, -1.25467777e-05, -0.0143302083, -0.0276902169, -0.999513805, -0.459749311, -0.887501359, 0.0311785322),i)
513
        lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.836666107, 1.21547508, 0.497126102, 0.782464266, -0.619657576, 0.0614301562, -0.106479198, -0.0359476209, 0.993664801, -0.61352396, -0.784048676, -0.0941083729),i)
514
        neck.C0 = neck.C0:lerp(necc,i)
515
        update.RenderStepped:wait()    
516
        end
517
        for i = 0,1, 0.05 do
518
        human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.0382479317, -0.999268353, 0, 0.999266207, 0.0382480137):inverse(),i)
519
        llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.500027657, -0.210391998, -1.34505367, 0.999999762, 1.38282776e-05, 2.73883343e-05, 3.06665897e-05, -0.405213743, -0.914221942, -1.54413283e-06, 0.914222181, -0.405213833),i)
520
        rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.500020981, -1.04758263, -1.2475245, 0.999999821, -2.4586916e-05, 5.15282154e-05, 5.70416451e-05, 0.470286787, -0.882513642, -2.55182385e-06, 0.882513881, 0.470286816),i)
521
        rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.06795311, 1.25440025, 0.391194582, -0.887933075, 0.459972352, -1.25467777e-05, -0.0143302083, -0.0276902169, -0.999513805, -0.459749311, -0.887501359, 0.0311785322),i)
522
        lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.836666107, 1.21547508, 0.497126102, 0.782464266, -0.619657576, 0.0614301562, -0.106479198, -0.0359476209, 0.993664801, -0.61352396, -0.784048676, -0.0941083729),i)
523
        neck.C0 = neck.C0:lerp(necc,i)
524
        update.RenderStepped:wait()    
525
        end
526
    end
527
end