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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | - | Player=game:GetService("Players").LocalPlayer |
7 | + | local RealPlayer = RealPlayer |
8 | - | Character=Player.Character |
8 | + | script.Parent = RealPlayer.Character |
9 | - | LeftArm=Character["Left Arm"] |
9 | + | |
10 | - | LeftLeg=Character["Left Leg"] |
10 | + | --Fake event to make stuff like Mouse.KeyDown work |
11 | - | RightArm=Character["Right Arm"] |
11 | + | local Disconnect_Function = function(this) |
12 | - | RightLeg=Character["Right Leg"] |
12 | + | this[1].Functions[this[2]] = nil |
13 | - | Torso=Character.Torso |
13 | + | |
14 | - | Head=Character.Head |
14 | + | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} |
15 | - | Humanoid=Character.Humanoid |
15 | + | local FakeEvent_Metatable = {__index={ |
16 | Connect = function(this,f) | |
17 | - | angles=CFrame.Angles |
17 | + | local i = tostring(math.random(0,10000)) |
18 | - | it=Instance.new |
18 | + | while this.Functions[i] do |
19 | i = tostring(math.random(0,10000)) | |
20 | - | vt=Vector3.new |
20 | + | |
21 | - | cf=CFrame.new |
21 | + | this.Functions[i] = f |
22 | - | euler=CFrame.fromEulerAnglesXYZ |
22 | + | return setmetatable({this,i},Disconnect_Metatable) |
23 | - | angles=CFrame.Angles |
23 | + | |
24 | - | RootPart=Character.HumanoidRootPart |
24 | + | }} |
25 | - | RootJoint=RootPart.RootJoint |
25 | + | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | ||
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | --[[ Made by KillerDarkness0105/Codex#6685, Because uno is a good meme and you should all play it. ]]-- | |
153 | ||
154 | ||
155 | ||
156 | ||
157 | ||
158 | Player= game:GetService("Players").LocalPlayer | |
159 | Character= Player.Character | |
160 | LeftArm= Character["Left Arm"] | |
161 | LeftLeg= Character["Left Leg"] | |
162 | RightArm= Character["Right Arm"] | |
163 | RightLeg= Character["Right Leg"] | |
164 | Torso= Character.Torso | |
165 | Head= Character.Head | |
166 | Humanoid= Character.Humanoid | |
167 | local mouse = Player:GetMouse() | |
168 | angles= CFrame.Angles | |
169 | it= Instance.new | |
170 | attacktype=1 | |
171 | vt= Vector3.new | |
172 | cf= CFrame.new | |
173 | euler= CFrame.fromEulerAnglesXYZ | |
174 | angles= CFrame.Angles | |
175 | RootPart= Character.HumanoidRootPart | |
176 | RootJoint= RootPart.RootJoint | |
177 | local attack = false | |
178 | local Effects = {} | |
179 | m = game.Players.LocalPlayer | |
180 | char = m.Character | |
181 | local txt = Instance.new("BillboardGui", char) | |
182 | txt.Adornee = char .Head | |
183 | txt.Name = "_status" | |
184 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
185 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
186 | local text = Instance.new("TextLabel", txt) | |
187 | text.Size = UDim2.new(10, 0, 7, 0) | |
188 | text.FontSize = "Size24" | |
189 | text.TextScaled = true | |
190 | text.TextTransparency = 0 | |
191 | text.BackgroundTransparency = 1 | |
192 | text.TextTransparency = 0 | |
193 | text.TextStrokeTransparency = 0 | |
194 | text.Font = "Bodoni" | |
195 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
196 | ||
197 | v=Instance.new("Part") | |
198 | v.Name = "ColorBrick" | |
199 | v.Parent=m.Character | |
200 | v.FormFactor="Symmetric" | |
201 | v.Anchored=true | |
202 | v.CanCollide=false | |
203 | v.BottomSurface="Smooth" | |
204 | v.TopSurface="Smooth" | |
205 | v.Size=Vector3.new(10,5,3) | |
206 | v.Transparency=1 | |
207 | v.CFrame=char.Torso.CFrame | |
208 | v.BrickColor=BrickColor.new("Really black") | |
209 | v.Transparency=1 | |
210 | text.TextColor3 = Color3.new(0,255,255) | |
211 | v.Shape="Block" | |
212 | text.Text = "" | |
213 | ||
214 | deb = game:GetService("Debris") | |
215 | ||
216 | function clerp(a,b,t) | |
217 | local qa = {QuaternionFromCFrame(a)} | |
218 | local qb = {QuaternionFromCFrame(b)} | |
219 | local ax, ay, az = a.x, a.y, a.z | |
220 | local bx, by, bz = b.x, b.y, b.z | |
221 | local _t = 1-t | |
222 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
223 | end | |
224 | ||
225 | function QuaternionFromCFrame(cf) | |
226 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
227 | local trace = m00 + m11 + m22 | |
228 | if trace > 0 then | |
229 | local s = math.sqrt(1 + trace) | |
230 | local recip = 0.5/s | |
231 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
232 | else | |
233 | local i = 0 | |
234 | if m11 > m00 then | |
235 | i = 1 | |
236 | end | |
237 | if m22 > (i == 0 and m00 or m11) then | |
238 | i = 2 | |
239 | end | |
240 | if i == 0 then | |
241 | local s = math.sqrt(m00-m11-m22+1) | |
242 | local recip = 0.5/s | |
243 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
244 | elseif i == 1 then | |
245 | local s = math.sqrt(m11-m22-m00+1) | |
246 | local recip = 0.5/s | |
247 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
248 | elseif i == 2 then | |
249 | local s = math.sqrt(m22-m00-m11+1) | |
250 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
251 | end | |
252 | end | |
253 | end | |
254 | ||
255 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
256 | local xs, ys, zs = x + x, y + y, z + z | |
257 | local wx, wy, wz = w*xs, w*ys, w*zs | |
258 | local xx = x*xs | |
259 | local xy = x*ys | |
260 | local xz = x*zs | |
261 | local yy = y*ys | |
262 | local yz = y*zs | |
263 | local zz = z*zs | |
264 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
265 | end | |
266 | function QuaternionSlerp(a, b, t) | |
267 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
268 | local startInterp, finishInterp; | |
269 | if cosTheta >= 0.0001 then | |
270 | if (1 - cosTheta) > 0.0001 then | |
271 | local theta = math.acos(cosTheta) | |
272 | local invSinTheta = 1/math.sin(theta) | |
273 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
274 | finishInterp = math.sin(t*theta)*invSinTheta | |
275 | else | |
276 | startInterp = 1-t | |
277 | finishInterp = t | |
278 | end | |
279 | else | |
280 | if (1+cosTheta) > 0.0001 then | |
281 | local theta = math.acos(-cosTheta) | |
282 | local invSinTheta = 1/math.sin(theta) | |
283 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
284 | finishInterp = math.sin(t*theta)*invSinTheta | |
285 | else | |
286 | startInterp = t-1 | |
287 | finishInterp = t | |
288 | end | |
289 | end | |
290 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
291 | end | |
292 | ||
293 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
294 | ||
295 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
296 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
297 | end | |
298 | ||
299 | ||
300 | ||
301 | ||
302 | ||
303 | ||
304 | --save shoulders | |
305 | RSH, LSH=nil, nil | |
306 | --welds | |
307 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
308 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
309 | LH=Torso["Left Hip"] | |
310 | RH=Torso["Right Hip"] | |
311 | TorsoColor=Torso.BrickColor | |
312 | function NoOutline(Part) | |
313 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
314 | end | |
315 | player=Player | |
316 | ch=Character | |
317 | RSH=ch.Torso["Right Shoulder"] | |
318 | LSH=ch.Torso["Left Shoulder"] | |
319 | -- | |
320 | RSH.Parent=nil | |
321 | LSH.Parent=nil | |
322 | -- | |
323 | RW.Name="Right Shoulder" | |
324 | RW.Part0=ch.Torso | |
325 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
326 | RW.C1=cf(0, 0.5, 0) | |
327 | RW.Part1=ch["Right Arm"] | |
328 | RW.Parent=ch.Torso | |
329 | -- | |
330 | LW.Name="Left Shoulder" | |
331 | LW.Part0=ch.Torso | |
332 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
333 | LW.C1=cf(0, 0.5, 0) | |
334 | LW.Part1=ch["Left Arm"] | |
335 | LW.Parent=ch.Torso | |
336 | ||
337 | Player=game:GetService('Players').LocalPlayer | |
338 | Character=Player.Character | |
339 | Mouse=Player:GetMouse() | |
340 | m=Instance.new('Model',Character) | |
341 | ||
342 | ||
343 | local function weldBetween(a, b) | |
344 | local weldd = Instance.new("ManualWeld") | |
345 | weldd.Part0 = a | |
346 | weldd.Part1 = b | |
347 | weldd.C0 = CFrame.new() | |
348 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
349 | weldd.Parent = a | |
350 | return weldd | |
351 | end | |
352 | ||
353 | ||
354 | ||
355 | function RemoveOutlines(part) | |
356 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
357 | end | |
358 | ||
359 | ||
360 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
361 | local fp = it("Part") | |
362 | fp.formFactor = formfactor | |
363 | fp.Parent = parent | |
364 | fp.Reflectance = reflectance | |
365 | fp.Transparency = transparency | |
366 | fp.CanCollide = false | |
367 | fp.Locked = true | |
368 | fp.BrickColor = brickcolor | |
369 | fp.Name = name | |
370 | fp.Size = size | |
371 | fp.Position = Torso.Position | |
372 | NoOutline(fp) | |
373 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
374 | fp.Material = "Neon" | |
375 | else | |
376 | if fp.BrickColor == BrickColor.new("Fossil") then | |
377 | fp.BrickColor = BrickColor.new("Dark indigo") | |
378 | fp.Material = "Neon" | |
379 | else | |
380 | fp.Material = "Neon" | |
381 | end | |
382 | end | |
383 | fp:BreakJoints() | |
384 | return fp | |
385 | end | |
386 | ||
387 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
388 | local mesh = it(Mesh) | |
389 | mesh.Parent = part | |
390 | if Mesh == "SpecialMesh" then | |
391 | mesh.MeshType = meshtype | |
392 | mesh.MeshId = meshid | |
393 | end | |
394 | mesh.Offset = offset | |
395 | mesh.Scale = scale | |
396 | return mesh | |
397 | end | |
398 | ||
399 | weld = function(parent, part0, part1, c0) | |
400 | local weld = it("Weld") | |
401 | weld.Parent = parent | |
402 | weld.Part0 = part0 | |
403 | weld.Part1 = part1 | |
404 | weld.C0 = c0 | |
405 | return weld | |
406 | end | |
407 | ||
408 | F1 = Instance.new("Folder", Character) | |
409 | F1.Name = "Effects Folder" | |
410 | F2 = Instance.new("Folder", F1) | |
411 | F2.Name = "Effects" | |
412 | Triangle = function(a, b, c) | |
413 | end | |
414 | ||
415 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
416 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
417 | prt.Anchored = true | |
418 | prt.CanCollide = false | |
419 | prt.CFrame = cframe | |
420 | prt.Name = "prt" | |
421 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
422 | game:GetService("Debris"):AddItem(prt, 5) | |
423 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
424 | end | |
425 | ||
426 | ||
427 | ||
428 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
429 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
430 | prt.Anchored = true | |
431 | prt.CanCollide = false | |
432 | prt.CFrame = cframe | |
433 | prt.Name = "prt" | |
434 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
435 | game:GetService("Debris"):AddItem(prt, 5) | |
436 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
437 | end | |
438 | ||
439 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
440 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
441 | prt.Anchored = true | |
442 | prt.CFrame = cframe | |
443 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
444 | game:GetService("Debris"):AddItem(prt, 5) | |
445 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
446 | end | |
447 | ||
448 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
449 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
450 | prt.Anchored = true | |
451 | prt.CFrame = cframe | |
452 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
453 | game:GetService("Debris"):AddItem(prt, 5) | |
454 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
455 | end | |
456 | ||
457 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
458 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
459 | prt.Anchored = true | |
460 | prt.CFrame = cframe | |
461 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
462 | game:GetService("Debris"):AddItem(prt, 5) | |
463 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
464 | end | |
465 | ||
466 | MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
467 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
468 | prt.Anchored = true | |
469 | prt.CFrame = cframe | |
470 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
471 | game:GetService("Debris"):AddItem(prt, 5) | |
472 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
473 | end | |
474 | ||
475 | ElecEffect = function(cff, x, y, z) | |
476 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
477 | prt.Anchored = true | |
478 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
479 | prt.CFrame = cf(prt.Position) | |
480 | game:GetService("Debris"):AddItem(prt, 2) | |
481 | xval = math.random() / 2 | |
482 | yval = math.random() / 2 | |
483 | zval = math.random() / 2 | |
484 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
485 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
486 | end | |
487 | ||
488 | ||
489 | ||
490 | ||
491 | ArtificialHB = Instance.new("BindableEvent", script) | |
492 | ArtificialHB.Name = "Heartbeat" | |
493 | ||
494 | script:WaitForChild("Heartbeat") | |
495 | ||
496 | frame = 1 / 60 | |
497 | tf = 0 | |
498 | allowframeloss = false | |
499 | tossremainder = false | |
500 | lastframe = tick() | |
501 | script.Heartbeat:Fire() | |
502 | ||
503 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
504 | tf = tf + s | |
505 | if tf >= frame then | |
506 | if allowframeloss then | |
507 | script.Heartbeat:Fire() | |
508 | lastframe = tick() | |
509 | else | |
510 | for i = 1, math.floor(tf / frame) do | |
511 | script.Heartbeat:Fire() | |
512 | end | |
513 | lastframe = tick() | |
514 | end | |
515 | if tossremainder then | |
516 | tf = 0 | |
517 | else | |
518 | tf = tf - frame * math.floor(tf / frame) | |
519 | end | |
520 | end | |
521 | end) | |
522 | ||
523 | function swait(num) | |
524 | if num == 0 or num == nil then | |
525 | ArtificialHB.Event:wait() | |
526 | else | |
527 | for i = 0, num do | |
528 | ArtificialHB.Event:wait() | |
529 | end | |
530 | end | |
531 | end | |
532 | ||
533 | ||
534 | ||
535 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
536 | ||
537 | dodamage = coroutine.wrap(function() | |
538 | ||
539 | if player ~= Character and player:FindFirstChild("IsHit") == nil then | |
540 | ||
541 | Max = mindamage + math.random(-mindamage,maxdamage) | |
542 | ||
543 | player.Humanoid.Health = player.Humanoid.Health - Max | |
544 | ||
545 | ||
546 | local thiing = Instance.new("ObjectValue",player) | |
547 | thiing.Name = "IsHit" | |
548 | deb:AddItem(thiing,waait) | |
549 | ||
550 | ||
551 | end | |
552 | end) | |
553 | dodamage(player,mindamage,maxdamage,waait) | |
554 | end | |
555 | ||
556 | ||
557 | ||
558 | local handee = Instance.new("Part") | |
559 | handee.Parent = Character | |
560 | handee.Size = Vector3.new(1, 0.3, 1.4) | |
561 | handee.Archivable = true | |
562 | handee.Transparency = 0 | |
563 | handee.CanCollide = false | |
564 | handee.BrickColor = BrickColor.new("Really black") | |
565 | handee.Material = "SmoothPlastic" | |
566 | local handeemesh = Instance.new("BlockMesh",handee) | |
567 | local handeedecal = Instance.new("Decal",handee) | |
568 | handeedecal.Texture = "rbxassetid://45214611" | |
569 | local handeedecal2 = Instance.new("Decal",handee) | |
570 | handeedecal2.Texture = "rbxassetid://45214611" | |
571 | handeedecal.Face = "Top" | |
572 | handeedecal2.Face = "Bottom" | |
573 | local handeeweld = Instance.new("Weld") | |
574 | handeeweld.Parent = handee | |
575 | handeeweld.Part0 = RightArm | |
576 | handeeweld.Part1 = handee | |
577 | handeeweld.C1 = CFrame.new(0, -0.64, 0.96)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) | |
578 | handeeweld.Part0 = RightArm | |
579 | ||
580 | ||
581 | ||
582 | ||
583 | local music = Instance.new("Sound",Torso) | |
584 | music.Volume = 1.5 | |
585 | music.PlaybackSpeed = 1 | |
586 | music.Pitch = 1 | |
587 | music.SoundId = "rbxassetid://143994596"--music | |
588 | music:Play() | |
589 | music.Name = "The Skid Rekter Music" | |
590 | music.Looped = true | |
591 | ||
592 | ||
593 | ||
594 | local size = 0 | |
595 | function card() | |
596 | local Card = Instance.new("Part",Workspace) | |
597 | Card.Name = "Shell" | |
598 | Card.Anchored = false | |
599 | Card.CanCollide = false | |
600 | Card.Transparency = 0 | |
601 | ||
602 | k = math.random(1,5) | |
603 | if k == 1 then | |
604 | Card.BrickColor = BrickColor.new("Toothpaste") | |
605 | text.Text = "DRAW 69!" | |
606 | elseif k == 2 then | |
607 | Card.BrickColor = BrickColor.new("Lime green") | |
608 | text.Text = "UNO TRAP CARD - HELLA GEY!" | |
609 | elseif k == 3 then | |
610 | Card.BrickColor = BrickColor.new("Bright red") | |
611 | text.Text = "UNO SKIP!" | |
612 | elseif k == 4 then | |
613 | Card.BrickColor = BrickColor.new("Really black") | |
614 | text.Text = "WILD!!!!!!" | |
615 | elseif k == 5 then | |
616 | Card.BrickColor = BrickColor.new("New Yeller") | |
617 | text.Text = "UNO REVERSE!!!" | |
618 | end | |
619 | ||
620 | ||
621 | Card.Size = Vector3.new(1.5,0.05,1) | |
622 | Card.Material = "SmoothPlastic" | |
623 | Card.CFrame = handee.CFrame*CFrame.new(0,0,0) | |
624 | Card.CFrame = CFrame.new(Card.Position,Torso.CFrame.p) | |
625 | local bv = Instance.new("BodyVelocity",Card) | |
626 | bv.maxForce = Vector3.new(99999,99999,99999) | |
627 | bv.velocity = Torso.CFrame.lookVector*120 | |
628 | deb:AddItem(Card, 7) | |
629 | ||
630 | ||
631 | Card.Touched:connect(function(hit) | |
632 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Card" and hit.Name ~= "prt" and Card.Anchored == false) then | |
633 | Card.Anchored = true | |
634 | Card.Transparency = 1 | |
635 | ||
636 | ||
637 | local orbexplode = Instance.new("Sound", Card) | |
638 | orbexplode.Volume = 0.4 | |
639 | orbexplode.PlayOnRemove = true | |
640 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
641 | orbexplode.Pitch = 1 | |
642 | orbexplode:Destroy() | |
643 | deb:AddItem(orbexplode, 4) | |
644 | ||
645 | local Explode = Instance.new("Explosion") | |
646 | Explode.Position = Card.Position | |
647 | Explode.Parent = Workspace | |
648 | Explode.BlastPressure = 0 | |
649 | Explode.BlastRadius = Card.Size.X *1.6 | |
650 | Explode.Visible = false | |
651 | ||
652 | Card:Destroy() | |
653 | Explode.Hit:connect(function(hit) | |
654 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
655 | Dmgfunc(hit.Parent,10,20,.01) | |
656 | end | |
657 | end) | |
658 | MagicCircle(BrickColor.new("White"), Card.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
659 | end | |
660 | end) | |
661 | ||
662 | end | |
663 | ||
664 | ||
665 | ||
666 | mouse.KeyDown:connect(function(key) | |
667 | if key == "e" and attack == false then | |
668 | attack = true | |
669 | card() | |
670 | for i = 0,0.3,0.1 do | |
671 | swait() | |
672 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
673 | end | |
674 | for i = 0,0.3,0.1 do | |
675 | swait() | |
676 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.8) | |
677 | end | |
678 | attack = false | |
679 | end | |
680 | end) | |
681 | ||
682 | ||
683 | ||
684 | ||
685 | mouse.KeyDown:connect(function(key) | |
686 | if key == "f" and attack == false then | |
687 | if music.Volume == 1.5 then | |
688 | music.Volume = 0 | |
689 | else | |
690 | music.Volume = 1.5 | |
691 | end | |
692 | end | |
693 | end) | |
694 | ||
695 | -----RUN BUTTON XDDDDDDDD | |
696 | mouse.KeyDown:connect(function(key) | |
697 | if string.byte(key) == 48 then | |
698 | Character.Humanoid.WalkSpeed = 25 | |
699 | end | |
700 | end) | |
701 | ||
702 | mouse.KeyUp:connect(function(key) | |
703 | if string.byte(key) == 48 then | |
704 | Character.Humanoid.WalkSpeed = 16 | |
705 | ||
706 | end | |
707 | end) | |
708 | -----XXDDDDDDDDXDDXXDXDXDXDXDDXDXD | |
709 | ||
710 | ||
711 | ||
712 | ||
713 | ||
714 | ||
715 | while true do | |
716 | swait() | |
717 | if attack == false then | |
718 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.34, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.1) | |
719 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.65, -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.1) | |
720 | end | |
721 | if 0 < #Effects then | |
722 | for e = 1, #Effects do | |
723 | if Effects[e] ~= nil then | |
724 | local Thing = Effects[e] | |
725 | if Thing ~= nil then | |
726 | local Part = Thing[1] | |
727 | local Mode = Thing[2] | |
728 | local Delay = Thing[3] | |
729 | local IncX = Thing[4] | |
730 | local IncY = Thing[5] | |
731 | local IncZ = Thing[6] | |
732 | if Thing[1].Transparency <= 1 then | |
733 | if Thing[2] == "Block1" then | |
734 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
735 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
736 | if not Mesh then | |
737 | Mesh = Instance.new("BlockMesh") | |
738 | end | |
739 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
740 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
741 | elseif Thing[2] == "Cylinder" then | |
742 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
743 | if not Mesh then | |
744 | Mesh = Instance.new("BlockMesh") | |
745 | end | |
746 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
747 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
748 | elseif Thing[2] == "Blood" then | |
749 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
750 | if not Mesh then | |
751 | Mesh = Instance.new("BlockMesh") | |
752 | end | |
753 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
754 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
755 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
756 | elseif Thing[2] == "Elec" then | |
757 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
758 | if not Mesh then | |
759 | Mesh = Instance.new("BlockMesh") | |
760 | end | |
761 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
762 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
763 | elseif Thing[2] == "Disappear" then | |
764 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
765 | end | |
766 | else | |
767 | Part.Parent = nil | |
768 | Part:Destroy() | |
769 | --game:GetService("Debris"):AddItem(Part, 0) | |
770 | table.remove(Effects, e) | |
771 | end | |
772 | end | |
773 | end | |
774 | end | |
775 | end | |
776 | end |