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1 | --=================================================> | |
2 | --= CREATED BY ADAM222334II | |
3 | --=================================================> | |
4 | ||
5 | print([[ | |
6 | __________________________________________________________ | |
7 | ||
8 | Milk Thrower | |
9 | This script is made by adam222334II - Idea from sans_th3 | |
10 | Before using, Please keep these facts in your mind : | |
11 | 1. Very fun to use, if you know how to use this. It can be very abusive | |
12 | 2. This script has a whitelist. So don't even think about sharing or giving | |
13 | it to someone >:) | |
14 | 3. To all those people who wants this. Do not think about it :D | |
15 | 4. Enjoy the script god dammit | |
16 | 5. All function are included INSIDE the script. | |
17 | __________________________________________________________ | |
18 | ]]) | |
19 | ||
20 | -----START SCRIPT------ | |
21 | local sick = Instance.new("Sound",Character) | |
22 | sick.SoundId = "rbxassetid://135156539" | |
23 | sick.Looped = true | |
24 | sick.Pitch = 1 | |
25 | sick.Volume = 6 | |
26 | sick:Resume() | |
27 | sick.Parent = Torso | |
28 | m = game.Players.LocalPlayer | |
29 | char = m.Character | |
30 | local txt = Instance.new("BillboardGui", char) | |
31 | txt.Adornee = char .Head | |
32 | txt.Name = "_status" | |
33 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
34 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
35 | local text = Instance.new("TextLabel", txt) | |
36 | text.Size = UDim2.new(10, 0, 7, 0) | |
37 | text.FontSize = "Size10" | |
38 | text.TextScaled = true | |
39 | text.TextTransparency = 0 | |
40 | text.BackgroundTransparency = 1 | |
41 | text.TextTransparency = 0 | |
42 | text.TextStrokeTransparency = 0 | |
43 | text.Font = "Cartoon" | |
44 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
45 | ||
46 | v=Instance.new("Part") | |
47 | v.Name = "ColorBrick" | |
48 | v.Parent=m.Character | |
49 | v.FormFactor="Symmetric" | |
50 | v.Anchored=true | |
51 | v.CanCollide=false | |
52 | v.BottomSurface="Smooth" | |
53 | v.TopSurface="Smooth" | |
54 | v.Size=Vector3.new(10,5,3) | |
55 | v.Transparency=1 | |
56 | v.CFrame=char.Torso.CFrame | |
57 | v.BrickColor=BrickColor.new("Really black") | |
58 | v.Transparency=1 | |
59 | text.TextColor3 = Color3.new(255,0,255) | |
60 | v.Shape="Block" | |
61 | text.Text = "Milk Shaker" | |
62 | ||
63 | spawn(function() | |
64 | TweenService = game:GetService("TweenService") | |
65 | Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0, 255, 0),Color3.fromRGB(0,0,255)} | |
66 | Int = 0 | |
67 | while wait(0.8) do | |
68 | if Int == #Colours then Int = 0 end | |
69 | Int = Int+1 | |
70 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
71 | end | |
72 | end) | |
73 | -------FORCEFIELD------- | |
74 | ff = Instance.new("ForceField",char) | |
75 | ff.Visible = false | |
76 | - | --------WHITELIST---------Currently blocked. Remove --[[ and ]] if you wanna use this |
76 | + | |
77 | - | --[[function checkfriendlist(model) |
77 | + | |
78 | - | local friend = false |
78 | + | |
79 | - | local target = nil |
79 | + | |
80 | - | if model.ClassName == ("Player") then |
80 | + | |
81 | - | target = model |
81 | + | |
82 | Humanoid = Character.Humanoid | |
83 | - | target = game:GetService("Players"):GetPlayerFromCharacter(model) |
83 | + | |
84 | RootPart = Character["HumanoidRootPart"] | |
85 | - | if target ~= nil then |
85 | + | |
86 | - | if target:IsFriendsWith(372123,318903747,85804541,338770363) then friend = true end |
86 | + | |
87 | RightArm = Character["Right Arm"] | |
88 | - | return friend |
88 | + | |
89 | RightLeg = Character["Right Leg"] | |
90 | - | if checkfriendlist(game:GetService("Players").LocalPlayer) == true then |
90 | + | |
91 | - | warn('You are free to use this since you are whitelisted.', "game:GetService("Players").LocalPlayer.Name..") |
91 | + | |
92 | Neck = Torso["Neck"] | |
93 | RightShoulder = Torso["Right Shoulder"] | |
94 | - | if checkfriendlist(game:GetService("Players").LocalPlayer) == false then |
94 | + | |
95 | - | warn('You are not whitelisted. Please go away and use another one', "game:GetService("Players").LocalPlayer.Name..") |
95 | + | |
96 | - | error"Skids shall not pass" |
96 | + | |
97 | ||
98 | IT = Instance.new | |
99 | CF = CFrame.new | |
100 | VT = Vector3.new | |
101 | RAD = math.rad | |
102 | C3 = Color3.new | |
103 | UD2 = UDim2.new | |
104 | BRICKC = BrickColor.new | |
105 | ANGLES = CFrame.Angles | |
106 | EULER = CFrame.fromEulerAnglesXYZ | |
107 | COS = math.cos | |
108 | ACOS = math.acos | |
109 | SIN = math.sin | |
110 | ASIN = math.asin | |
111 | ABS = math.abs | |
112 | MRANDOM = math.random | |
113 | FLOOR = math.floor | |
114 | ||
115 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
116 | local NEWMESH = IT(MESH) | |
117 | if MESH == "SpecialMesh" then | |
118 | NEWMESH.MeshType = MESHTYPE | |
119 | if MESHID ~= "nil" and MESHID ~= "" then | |
120 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
121 | end | |
122 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
123 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
124 | end | |
125 | end | |
126 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
127 | NEWMESH.Scale = SCALE | |
128 | NEWMESH.Parent = PARENT | |
129 | return NEWMESH | |
130 | end | |
131 | ||
132 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
133 | local NEWPART = IT("Part") | |
134 | NEWPART.formFactor = FORMFACTOR | |
135 | NEWPART.Reflectance = REFLECTANCE | |
136 | NEWPART.Transparency = TRANSPARENCY | |
137 | NEWPART.CanCollide = false | |
138 | NEWPART.Locked = true | |
139 | NEWPART.Anchored = true | |
140 | if ANCHOR == false then | |
141 | NEWPART.Anchored = false | |
142 | end | |
143 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
144 | NEWPART.Name = NAME | |
145 | NEWPART.Size = SIZE | |
146 | NEWPART.Position = Torso.Position | |
147 | NEWPART.Material = MATERIAL | |
148 | NEWPART:BreakJoints() | |
149 | NEWPART.Parent = PARENT | |
150 | return NEWPART | |
151 | end | |
152 | -------CUSTOMIZATION-------This is where you customize the script | |
153 | Class_Name = "SODA" | |
154 | Weapon_Name = "Add-ons" | |
155 | ||
156 | Custom_Colors = { | |
157 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
158 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
159 | ||
160 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
161 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
162 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
163 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
164 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
165 | ||
166 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
167 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
168 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
169 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
170 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
171 | } | |
172 | ||
173 | ||
174 | Player_Size = 1 --Size of the player. | |
175 | Animation_Speed = 3 | |
176 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
177 | ||
178 | local Speed = 16 | |
179 | local Effects2 = {} | |
180 | -------SOME VALUE-------- | |
181 | local function weldBetween(a, b) | |
182 | local weldd = Instance.new("ManualWeld") | |
183 | weldd.Part0 = a | |
184 | weldd.Part1 = b | |
185 | weldd.C0 = CFrame.new() | |
186 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
187 | weldd.Parent = a | |
188 | return weldd | |
189 | end | |
190 | ||
191 | ||
192 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
193 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
195 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
196 | local CHANGEDEFENSE = 0 | |
197 | local CHANGEDAMAGE = 0 | |
198 | local CHANGEMOVEMENT = 0 | |
199 | local ANIM = "Idle" | |
200 | local ATTACK = false | |
201 | local EQUIPPED = false | |
202 | local HOLD = false | |
203 | local COMBO = 1 | |
204 | local Rooted = false | |
205 | local SINE = 0 | |
206 | local KEYHOLD = false | |
207 | local CHANGE = 2 / Animation_Speed | |
208 | local WALKINGANIM = false | |
209 | local WALK = 0 | |
210 | local VALUE1 = false | |
211 | local VALUE2 = false | |
212 | local ROBLOXIDLEANIMATION = IT("Animation") | |
213 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
214 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
215 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
216 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
217 | WEAPONGUI.Name = "Weapon GUI" | |
218 | local Weapon = IT("Model") | |
219 | Weapon.Name = Weapon_Name | |
220 | local Effects = IT("Folder", Weapon) | |
221 | Effects.Name = "Effects" | |
222 | local ANIMATOR = Humanoid.Animator | |
223 | local ANIMATE = Character.Animate | |
224 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
225 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
226 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
227 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
228 | local UNANCHOR = true | |
229 | ||
230 | local SKILLTEXTCOLOR = BRICKC"White".Color | |
231 | -------HEARTBEAT--------- | |
232 | ArtificialHB = Instance.new("BindableEvent", script) | |
233 | ArtificialHB.Name = "ArtificialHB" | |
234 | ||
235 | script:WaitForChild("ArtificialHB") | |
236 | ||
237 | frame = Frame_Speed | |
238 | tf = 0 | |
239 | allowframeloss = false | |
240 | tossremainder = false | |
241 | lastframe = tick() | |
242 | script.ArtificialHB:Fire() | |
243 | ||
244 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
245 | tf = tf + s | |
246 | if tf >= frame then | |
247 | if allowframeloss then | |
248 | script.ArtificialHB:Fire() | |
249 | lastframe = tick() | |
250 | else | |
251 | for i = 1, math.floor(tf / frame) do | |
252 | script.ArtificialHB:Fire() | |
253 | end | |
254 | lastframe = tick() | |
255 | end | |
256 | if tossremainder then | |
257 | tf = 0 | |
258 | else | |
259 | tf = tf - frame * math.floor(tf / frame) | |
260 | end | |
261 | end | |
262 | end) | |
263 | -------SOME FUNCTION------- | |
264 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
265 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
266 | end | |
267 | ||
268 | function PositiveAngle(NUMBER) | |
269 | if NUMBER >= 0 then | |
270 | NUMBER = 0 | |
271 | end | |
272 | return NUMBER | |
273 | end | |
274 | ||
275 | function NegativeAngle(NUMBER) | |
276 | if NUMBER <= 0 then | |
277 | NUMBER = 0 | |
278 | end | |
279 | return NUMBER | |
280 | end | |
281 | ||
282 | function Swait(NUMBER) | |
283 | if NUMBER == 0 or NUMBER == nil then | |
284 | ArtificialHB.Event:wait() | |
285 | else | |
286 | for i = 1, NUMBER do | |
287 | ArtificialHB.Event:wait() | |
288 | end | |
289 | end | |
290 | end | |
291 | ||
292 | function QuaternionFromCFrame(cf) | |
293 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
294 | local trace = m00 + m11 + m22 | |
295 | if trace > 0 then | |
296 | local s = math.sqrt(1 + trace) | |
297 | local recip = 0.5 / s | |
298 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
299 | else | |
300 | local i = 0 | |
301 | if m11 > m00 then | |
302 | i = 1 | |
303 | end | |
304 | if m22 > (i == 0 and m00 or m11) then | |
305 | i = 2 | |
306 | end | |
307 | if i == 0 then | |
308 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
309 | local recip = 0.5 / s | |
310 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
311 | elseif i == 1 then | |
312 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
313 | local recip = 0.5 / s | |
314 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
315 | elseif i == 2 then | |
316 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
317 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
318 | end | |
319 | end | |
320 | end | |
321 | ||
322 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
323 | local xs, ys, zs = x + x, y + y, z + z | |
324 | local wx, wy, wz = w * xs, w * ys, w * zs | |
325 | local xx = x * xs | |
326 | local xy = x * ys | |
327 | local xz = x * zs | |
328 | local yy = y * ys | |
329 | local yz = y * zs | |
330 | local zz = z * zs | |
331 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
332 | end | |
333 | ||
334 | function QuaternionSlerp(a, b, t) | |
335 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
336 | local startInterp, finishInterp; | |
337 | if cosTheta >= 0.0001 then | |
338 | if (1 - cosTheta) > 0.0001 then | |
339 | local theta = ACOS(cosTheta) | |
340 | local invSinTheta = 1 / SIN(theta) | |
341 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
342 | finishInterp = SIN(t * theta) * invSinTheta | |
343 | else | |
344 | startInterp = 1 - t | |
345 | finishInterp = t | |
346 | end | |
347 | else | |
348 | if (1 + cosTheta) > 0.0001 then | |
349 | local theta = ACOS(-cosTheta) | |
350 | local invSinTheta = 1 / SIN(theta) | |
351 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
352 | finishInterp = SIN(t * theta) * invSinTheta | |
353 | else | |
354 | startInterp = t - 1 | |
355 | finishInterp = t | |
356 | end | |
357 | end | |
358 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
359 | end | |
360 | ||
361 | function Clerp(a, b, t) | |
362 | local qa = {QuaternionFromCFrame(a)} | |
363 | local qb = {QuaternionFromCFrame(b)} | |
364 | local ax, ay, az = a.x, a.y, a.z | |
365 | local bx, by, bz = b.x, b.y, b.z | |
366 | local _t = 1 - t | |
367 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
368 | end | |
369 | ||
370 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
371 | local frame = IT("Frame") | |
372 | frame.BackgroundTransparency = TRANSPARENCY | |
373 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
374 | frame.Position = POSITION | |
375 | frame.Size = SIZE | |
376 | frame.BackgroundColor3 = COLOR | |
377 | frame.BorderColor3 = BORDERCOLOR | |
378 | frame.Name = NAME | |
379 | frame.Parent = PARENT | |
380 | return frame | |
381 | end | |
382 | ||
383 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
384 | local label = IT("TextLabel") | |
385 | label.BackgroundTransparency = 1 | |
386 | label.Size = UD2(1, 0, 1, 0) | |
387 | label.Position = UD2(0, 0, 0, 0) | |
388 | label.TextColor3 = TEXTCOLOR | |
389 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
390 | label.TextTransparency = TRANSPARENCY | |
391 | label.FontSize = TEXTFONTSIZE | |
392 | label.Font = TEXTFONT | |
393 | label.BorderSizePixel = BORDERSIZEPIXEL | |
394 | label.TextScaled = false | |
395 | label.Text = TEXT | |
396 | label.Name = NAME | |
397 | label.Parent = PARENT | |
398 | return label | |
399 | end | |
400 | ||
401 | function NoOutlines(PART) | |
402 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
403 | end | |
404 | ||
405 | ||
406 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
407 | local NEWWELD = IT(TYPE) | |
408 | NEWWELD.Part0 = PART0 | |
409 | NEWWELD.Part1 = PART1 | |
410 | NEWWELD.C0 = C0 | |
411 | NEWWELD.C1 = C1 | |
412 | NEWWELD.Parent = PARENT | |
413 | return NEWWELD | |
414 | end | |
415 | ||
416 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
417 | local NEWSOUND = nil | |
418 | coroutine.resume(coroutine.create(function() | |
419 | NEWSOUND = IT("Sound", PARENT) | |
420 | NEWSOUND.Volume = VOLUME | |
421 | NEWSOUND.Pitch = PITCH | |
422 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
423 | Swait() | |
424 | NEWSOUND:play() | |
425 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
426 | end)) | |
427 | return NEWSOUND | |
428 | end | |
429 | ||
430 | function CFrameFromTopBack(at, top, back) | |
431 | local right = top:Cross(back) | |
432 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
433 | end | |
434 | ||
435 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
436 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
437 | local mesh = IT("SpecialMesh",wave) | |
438 | mesh.MeshType = "FileMesh" | |
439 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
440 | mesh.Scale = SIZE | |
441 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
442 | wave.CFrame = CFRAME | |
443 | coroutine.resume(coroutine.create(function(PART) | |
444 | for i = 1, WAIT do | |
445 | Swait() | |
446 | mesh.Scale = mesh.Scale + GROW | |
447 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
448 | if DOESROT == true then | |
449 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
450 | end | |
451 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
452 | if wave.Transparency > 0.99 then | |
453 | wave:remove() | |
454 | end | |
455 | end | |
456 | end)) | |
457 | end | |
458 | ||
459 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
460 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
461 | local mesh = IT("SpecialMesh",wave) | |
462 | mesh.MeshType = "FileMesh" | |
463 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
464 | mesh.Scale = SIZE | |
465 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
466 | wave.CFrame = CFRAME | |
467 | coroutine.resume(coroutine.create(function(PART) | |
468 | for i = 1, WAIT do | |
469 | Swait() | |
470 | mesh.Scale = mesh.Scale + GROW | |
471 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
472 | if DOESROT == true then | |
473 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
474 | end | |
475 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
476 | if wave.Transparency > 0.99 then | |
477 | wave:remove() | |
478 | end | |
479 | end | |
480 | end)) | |
481 | end | |
482 | ||
483 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
484 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
485 | local mesh = IT("SpecialMesh",wave) | |
486 | mesh.MeshType = "FileMesh" | |
487 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
488 | mesh.Scale = SIZE | |
489 | wave.CFrame = CFRAME | |
490 | coroutine.resume(coroutine.create(function(PART) | |
491 | for i = 1, WAIT do | |
492 | Swait() | |
493 | mesh.Scale = mesh.Scale + GROW | |
494 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
495 | if DOESROT == true then | |
496 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
497 | end | |
498 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
499 | if wave.Transparency > 0.99 then | |
500 | wave:remove() | |
501 | end | |
502 | end | |
503 | end)) | |
504 | end | |
505 | ||
506 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
507 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
508 | local mesh = IT("SpecialMesh",wave) | |
509 | mesh.MeshType = "Sphere" | |
510 | mesh.Scale = SIZE | |
511 | mesh.Offset = VT(0,0,0) | |
512 | wave.CFrame = CFRAME | |
513 | coroutine.resume(coroutine.create(function(PART) | |
514 | for i = 1, WAIT do | |
515 | Swait() | |
516 | mesh.Scale = mesh.Scale + GROW | |
517 | wave.Transparency = wave.Transparency + (1/WAIT) | |
518 | if wave.Transparency > 0.99 then | |
519 | wave:remove() | |
520 | end | |
521 | end | |
522 | end)) | |
523 | end | |
524 | ||
525 | function MakeForm(PART,TYPE) | |
526 | if TYPE == "Cyl" then | |
527 | local MSH = IT("CylinderMesh",PART) | |
528 | elseif TYPE == "Ball" then | |
529 | local MSH = IT("SpecialMesh",PART) | |
530 | MSH.MeshType = "Sphere" | |
531 | elseif TYPE == "Wedge" then | |
532 | local MSH = IT("SpecialMesh",PART) | |
533 | MSH.MeshType = "Wedge" | |
534 | end | |
535 | end | |
536 | ||
537 | function CheckTableForString(Table, String) | |
538 | for i, v in pairs(Table) do | |
539 | if string.find(string.lower(String), string.lower(v)) then | |
540 | return true | |
541 | end | |
542 | end | |
543 | return false | |
544 | end | |
545 | ||
546 | function CheckIntangible(Hit) | |
547 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
548 | if Hit and Hit.Parent then | |
549 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
550 | return true | |
551 | end | |
552 | end | |
553 | return false | |
554 | end | |
555 | ||
556 | Debris = game:GetService("Debris") | |
557 | ||
558 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
559 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
560 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
561 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
562 | if RayHit and CheckIntangible(RayHit) then | |
563 | if DelayIfHit then | |
564 | wait() | |
565 | end | |
566 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
567 | end | |
568 | return RayHit, RayPos, RayNormal | |
569 | end | |
570 | ||
571 | function turnto(position) | |
572 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
573 | end | |
574 | -------Skill Frame------Currently blocked to not appear on the screen. Active it by removing --[[ and ]] | |
575 | --[[local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
576 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
577 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
578 | ]] | |
579 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
580 | --[[local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Milk Shake", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 1") | |
581 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Milk Bomb", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 2") | |
582 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] MILK HARD UHHHH", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 3") | |
583 | ]] | |
584 | local SKILL3TEXT = CreateLabel(SKILL4FRAME, "[T] Drink the milk jar", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 4") | |
585 | -------WEAPON-------- | |
586 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
587 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh","923474769", "115340918", VT(1.3,1.3,1.3), VT(0,0,0)) | |
588 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(-80), RAD(-15)), CF(0, 0, 0)) | |
589 | ||
590 | for _, c in pairs(Weapon:GetChildren()) do | |
591 | if c.ClassName == "Part" then | |
592 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
593 | end | |
594 | end | |
595 | ||
596 | Weapon.Parent = Character | |
597 | ||
598 | Humanoid.Died:connect(function() | |
599 | ATTACK = true | |
600 | end) | |
601 | ----------HOW THE SCRIPT DO THE DAMAGE--------------- | |
602 | function killnearest(position,range,maxstrength) | |
603 | for i,v in ipairs(workspace:GetChildren()) do | |
604 | local body = v:GetChildren() | |
605 | for part = 1, #body do | |
606 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
607 | if(body[part].Position - position).Magnitude < range then | |
608 | if v.ClassName == "Model" then | |
609 | v:BreakJoints() | |
610 | end | |
611 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
612 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
613 | end | |
614 | end | |
615 | end | |
616 | if v.ClassName == "Part" then | |
617 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
618 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
619 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
620 | end | |
621 | end | |
622 | end | |
623 | end | |
624 | ||
625 | ----------------ATTACKS&MOVES--------------------- | |
626 | ||
627 | function Drink() | |
628 | ATTACK = true | |
629 | Rooted = true | |
630 | for i=0, 1, 0.1 / Animation_Speed do | |
631 | Swait() | |
632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
638 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
639 | end | |
640 | if MRANDOM(1,5) == 1 then | |
641 | CreateSound("291394633", Effects, 10, 1) | |
642 | CreateSound("291394633", Effects, 10, 1) | |
643 | CreateSound("291394633", Effects, 10, 1) | |
644 | CreateSound("291394633", Effects, 10, 1) | |
645 | Swait(200) | |
646 | CreateSound("363808674", Torso, 10, 1.3) | |
647 | for i=0, 10, 0.1 / Animation_Speed do | |
648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
654 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
655 | end | |
656 | Swait(150) | |
657 | else | |
658 | CreateSound("399762682", Torso, 4, 1) | |
659 | Swait(150) | |
660 | for i=0, 1.3, 0.1 / Animation_Speed do | |
661 | Swait() | |
662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 1.2, -0.75) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
668 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
669 | end | |
670 | for i=0, 1.3, 0.1 / Animation_Speed do | |
671 | Swait() | |
672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.25 / Animation_Speed) | |
674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.75) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
676 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
678 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
679 | end | |
680 | end | |
681 | ATTACK = false | |
682 | Rooted = false | |
683 | end | |
684 | ||
685 | --[[function MilkShake() | |
686 | Rooted = true | |
687 | ATTACK = true | |
688 | local soundeffect = IT("Sound",HandlePart) | |
689 | soundeffect.SoundId = "rbxassetid://188703219" | |
690 | soundeffect.Looped = true | |
691 | soundeffect.Volume = 10 | |
692 | soundeffect.Playing = true | |
693 | for i=0, 2, 0.1 / Animation_Speed do | |
694 | Swait() | |
695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90 - 75 * SIN(SINE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
701 | end | |
702 | soundeffect:remove() | |
703 | Swait() | |
704 | for i=0, 2, 0.1 / Animation_Speed do | |
705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.15 / Animation_Speed) | |
706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(45), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(45), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
709 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
711 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90-45), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
712 | end | |
713 | CreateSound("907668984", HandlePart, 10, 2) | |
714 | for i = 1, 85 do | |
715 | Swait() | |
716 | turnto(Mouse.Hit.p) | |
717 | MagicSphere(VT(2,2,2),15,CF(HandlePart.Position),"Really white",VT(-1/25,-1/25,-1/25)) | |
718 | MagicSphere(VT(1,1,1),25,CF(HandlePart.Position),"White",VT(-1/25,-1/25,-1/25)) | |
719 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
720 | killnearest(Torso.Position,5,75) | |
721 | end | |
722 | for i=0, 2, 0.1 / Animation_Speed do | |
723 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
729 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
730 | end | |
731 | ATTACK = false | |
732 | Rooted = false | |
733 | end | |
734 | ||
735 | function clerp(a, b, t) | |
736 | return a:lerp(b, t) | |
737 | end | |
738 | ||
739 | function newBezier(startpos, pos2, pos3, endpos, t) | |
740 | local A = clerp(startpos, pos2, t) | |
741 | local B = clerp(pos2, pos3, t) | |
742 | local C = clerp(pos3, endpos, t) | |
743 | local lerp1 = clerp(A, B, t) | |
744 | local lerp2 = clerp(B, C, t) | |
745 | local cubic = clerp(lerp1, lerp2, t) | |
746 | return cubic | |
747 | end | |
748 | ||
749 | function MilkBomb() | |
750 | Rooted = true | |
751 | ATTACK = true | |
752 | local soundeffect = IT("Sound",HandlePart) | |
753 | soundeffect.SoundId = "rbxassetid://188703219" | |
754 | soundeffect.Looped = true | |
755 | soundeffect.Volume = 10 | |
756 | soundeffect.Playing = true | |
757 | for i=0, 1.5, 0.1 / Animation_Speed do | |
758 | Swait() | |
759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90 - 75 * SIN(SINE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
765 | end | |
766 | soundeffect:remove() | |
767 | local BOMB = HandlePart:Clone() | |
768 | BOMB.Parent = Effects | |
769 | BOMB.Size = VT(1,1,1) | |
770 | BOMB.CanCollide = true | |
771 | HandlePart.Transparency = 1 | |
772 | CreateSound("907668984", BOMB, 10, 2) | |
773 | local WELD = weldBetween(RightArm,BOMB) | |
774 | for i=0, 2, 0.1 / Animation_Speed do | |
775 | Swait() | |
776 | turnto(Mouse.Hit.p) | |
777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
783 | end | |
784 | for i=0, 0.1, 0.1 / Animation_Speed do | |
785 | Swait() | |
786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1) | |
787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 1) | |
788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1) | |
789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1) | |
790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
792 | end | |
793 | CreateSound("1112042117", BOMB, 10, 1) | |
794 | WELD:remove() | |
795 | local ROCK = BOMB | |
796 | local POS = ROCK.Position | |
797 | ROCK.Anchored = true | |
798 | local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0) | |
799 | local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0) | |
800 | for i = 0, 1, 0.07 do | |
801 | Swait() | |
802 | ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i)) | |
803 | end | |
804 | ROCK.Anchored = false | |
805 | ROCK.CanCollide = true | |
806 | CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Really white",VT(3,0.2,3),0.5) | |
807 | MagicSphere(VT(1,1,1),25,CF(ROCK.Position),"Pine Cone",VT(3,3,3)) | |
808 | MagicSphere(VT(0.5,0.5,0.5),25,CF(ROCK.Position),"White",VT(3,3,3)) | |
809 | killnearest(ROCK.Position,25,35) | |
810 | ROCK.Anchored = true | |
811 | ROCK.CanCollide = false | |
812 | ROCK.Transparency = 1 | |
813 | CreateSound("691216625", ROCK, 10, 2) | |
814 | Debris:AddItem(ROCK,5) | |
815 | for i=0, 1.6, 0.1 / Animation_Speed do | |
816 | Swait() | |
817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1) | |
818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 1) | |
819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1) | |
820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1) | |
821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
823 | end | |
824 | Swait(15) | |
825 | HandlePart.Transparency = 0 | |
826 | ATTACK = false | |
827 | Rooted = false | |
828 | end | |
829 | ||
830 | function Milkhard() | |
831 | Rooted = true | |
832 | ATTACK = true | |
833 | local soundeffect = IT("Sound",HandlePart) | |
834 | soundeffect.SoundId = "rbxassetid://188703219" | |
835 | soundeffect.Looped = true | |
836 | soundeffect.Volume = 10 | |
837 | soundeffect.Playing = true | |
838 | for i=0, 25, 0.1 / Animation_Speed do | |
839 | Swait() | |
840 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
841 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
842 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90 - 120 * SIN(SINE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
843 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
844 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
846 | end | |
847 | soundeffect:remove() | |
848 | Character:BreakJoints() | |
849 | local Explosion = IT("Explosion",Effects) | |
850 | Explosion.Position = HandlePart.Position | |
851 | Explosion.BlastPressure = 5000000 | |
852 | local PRT = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0)) | |
853 | PRT.CanCollide = false | |
854 | PRT.CFrame = CF(HandlePart.Position) | |
855 | Debris:AddItem(PRT,10) | |
856 | CreateSound("2248511", Effects, 10, 0.2) | |
857 | MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6)) | |
858 | MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6)) | |
859 | MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5)) | |
860 | MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5)) | |
861 | CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5)) | |
862 | CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6)) | |
863 | CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3)) | |
864 | for i = 1, 250 do | |
865 | Swait() | |
866 | killnearest(PRT.Position,750000,75) | |
867 | end | |
868 | ATTACK = false | |
869 | Rooted = false | |
870 | end | |
871 | ]] | |
872 | ---------GIVING THE MOVES THEIR KEYS--------- | |
873 | function MouseDown(Mouse) | |
874 | if ATTACK == false then | |
875 | end | |
876 | end | |
877 | ||
878 | function MouseUp(Mouse) | |
879 | HOLD = false | |
880 | end | |
881 | ||
882 | function KeyDown(Key) | |
883 | KEYHOLD = true | |
884 | if Rooted == false then | |
885 | if Key == "z" and ATTACK == false then | |
886 | end | |
887 | ||
888 | if Key == "b" and ATTACK == false then | |
889 | end | |
890 | ||
891 | if Key == "c" and ATTACK == false then | |
892 | end | |
893 | if Key == "t" and ATTACK == false then | |
894 | Drink() | |
895 | end | |
896 | end | |
897 | end | |
898 | ||
899 | function KeyUp(Key) | |
900 | KEYHOLD = false | |
901 | end | |
902 | ||
903 | Mouse.Button1Down:connect(function(NEWKEY) | |
904 | MouseDown(NEWKEY) | |
905 | end) | |
906 | Mouse.Button1Up:connect(function(NEWKEY) | |
907 | MouseUp(NEWKEY) | |
908 | end) | |
909 | Mouse.KeyDown:connect(function(NEWKEY) | |
910 | KeyDown(NEWKEY) | |
911 | end) | |
912 | Mouse.KeyUp:connect(function(NEWKEY) | |
913 | KeyUp(NEWKEY) | |
914 | end) | |
915 | ||
916 | function unanchor() | |
917 | if UNANCHOR == true then | |
918 | g = Character:GetChildren() | |
919 | for i = 1, #g do | |
920 | if g[i].ClassName == "Part" then | |
921 | g[i].Anchored = false | |
922 | end | |
923 | end | |
924 | end | |
925 | end | |
926 | ----------LAST PART OF THE SCRIPT---------- | |
927 | Humanoid.Changed:connect(function(Jump) | |
928 | if Jump == "Jump" and (Disable_Jump == true) then | |
929 | Humanoid.Jump = false | |
930 | end | |
931 | end) | |
932 | ||
933 | while true do | |
934 | Swait() | |
935 | ANIMATE.Parent = nil | |
936 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
937 | IDLEANIMATION:Play() | |
938 | SINE = SINE + CHANGE | |
939 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
940 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
941 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
942 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
943 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
944 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
945 | ANIM = "Jump" | |
946 | if ATTACK == false then | |
947 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
953 | end | |
954 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
955 | ANIM = "Fall" | |
956 | if ATTACK == false then | |
957 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
961 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
962 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
963 | end | |
964 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
965 | ANIM = "Idle" | |
966 | if ATTACK == false then | |
967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
971 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
973 | end | |
974 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
975 | ANIM = "Walk" | |
976 | WALK = WALK + 1 / Animation_Speed | |
977 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
978 | WALK = 0 | |
979 | if WALKINGANIM == true then | |
980 | WALKINGANIM = false | |
981 | elseif WALKINGANIM == false then | |
982 | WALKINGANIM = true | |
983 | end | |
984 | end | |
985 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
986 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
987 | if ATTACK == false then | |
988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
992 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-60 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-60 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
994 | end | |
995 | end | |
996 | if #Effects2>0 then | |
997 | for e=1,#Effects2 do | |
998 | if Effects2[e]~=nil then | |
999 | local Thing=Effects2[e] | |
1000 | if Thing~=nil then | |
1001 | local Part=Thing[1] | |
1002 | local Mode=Thing[2] | |
1003 | local Delay=Thing[3] | |
1004 | local IncX=Thing[4] | |
1005 | local IncY=Thing[5] | |
1006 | local IncZ=Thing[6] | |
1007 | local Part2=Thing[8] | |
1008 | if Thing[1].Transparency<=1 then | |
1009 | if Thing[2]=="Block1" then | |
1010 | Thing[1].CFrame=Thing[1].CFrame | |
1011 | Mesh=Thing[1].Mesh | |
1012 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1013 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1014 | elseif Thing[2]=="Cylinder" then | |
1015 | Mesh=Thing[1].Mesh | |
1016 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1017 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1018 | elseif Thing[2]=="Blood" then | |
1019 | Mesh=Thing[7] | |
1020 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1021 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1022 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1023 | elseif Thing[2]=="Elec" then | |
1024 | Mesh=Thing[1].Mesh | |
1025 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1026 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1027 | elseif Thing[2]=="Disappear" then | |
1028 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1029 | end | |
1030 | else | |
1031 | Part.Parent=nil | |
1032 | table.remove(Effects2,e) | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | end | |
1038 | unanchor() | |
1039 | Humanoid.MaxHealth = "inf" | |
1040 | Humanoid.Health = "inf" | |
1041 | if Rooted == false then | |
1042 | Disable_Jump = false | |
1043 | Humanoid.WalkSpeed = Speed | |
1044 | elseif Rooted == true then | |
1045 | Disable_Jump = true | |
1046 | Humanoid.WalkSpeed = 0 | |
1047 | end | |
1048 | end | |
1049 | ------------------------------------------------END SCRIPT------------------------------------------------------- |