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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | - | Player = game:GetService("Players").LocalPlayer |
5 | + | script.Parent = Player.Character |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | - | Mouse = Player:GetMouse() |
11 | + | --Fake event to make stuff like Mouse.KeyDown work |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | - | sick.SoundId = "rbxassetid://614032233" |
26 | + | |
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | - | sick.Volume = 1 |
29 | + | local t = m[ev] |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | -- Synapse Decompiler | |
85 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
86 | ||
87 | wait(0.2) | |
88 | Player = owner | |
89 | PlayerGui = Player.PlayerGui | |
90 | Cam = workspace.CurrentCamera | |
91 | Backpack = Player.Backpack | |
92 | Character = Player.Character | |
93 | Humanoid = Character.Humanoid | |
94 | RootPart = Character.HumanoidRootPart | |
95 | Torso = Character.Torso | |
96 | Head = Character.Head | |
97 | RightArm = Character["Right Arm"] | |
98 | LeftArm = Character["Left Arm"] | |
99 | RightLeg = Character["Right Leg"] | |
100 | LeftLeg = Character["Left Leg"] | |
101 | RootJoint = RootPart.RootJoint | |
102 | Neck = Torso.Neck | |
103 | RightShoulder = Torso["Right Shoulder"] | |
104 | LeftShoulder = Torso["Left Shoulder"] | |
105 | RightHip = Torso["Right Hip"] | |
106 | LeftHip = Torso["Left Hip"] | |
107 | local sick = Instance.new("Sound", Character) | |
108 | sick.SoundId = "rbxassetid://733456981" | |
109 | sick.Looped = true | |
110 | sick.Pitch = 1 | |
111 | sick.Volume = 2 | |
112 | sick.TimePosition = 115.5 | |
113 | sick:Play() | |
114 | IT = Instance.new | |
115 | CF = CFrame.new | |
116 | VT = Vector3.new | |
117 | RAD = math.rad | |
118 | C3 = Color3.new | |
119 | UD2 = UDim2.new | |
120 | BRICKC = BrickColor.new | |
121 | ANGLES = CFrame.Angles | |
122 | EULER = CFrame.fromEulerAnglesXYZ | |
123 | COS = math.cos | |
124 | ACOS = math.acos | |
125 | SIN = math.sin | |
126 | ASIN = math.asin | |
127 | ABS = math.abs | |
128 | MRANDOM = math.random | |
129 | FLOOR = math.floor | |
130 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
131 | local NEWMESH = IT(MESH) | |
132 | if MESH == "SpecialMesh" then | |
133 | NEWMESH.MeshType = MESHTYPE | |
134 | if MESHID ~= "nil" and MESHID ~= "" then | |
135 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
136 | end | |
137 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
138 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
139 | end | |
140 | end | |
141 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
142 | NEWMESH.Scale = SCALE | |
143 | NEWMESH.Parent = PARENT | |
144 | return NEWMESH | |
145 | end | |
146 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
147 | local CHILDREN = workspace:GetDescendants() | |
148 | for index, CHILD in pairs(CHILDREN) do | |
149 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
150 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
151 | if HUM then | |
152 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
153 | if TORSO then | |
154 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
155 | if ISBANISH == true then | |
156 | Banish(CHILD) | |
157 | else | |
158 | if ISBANISH == "Gravity" then | |
159 | HUM.PlatformStand = true | |
160 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
161 | local grav = Instance.new("BodyPosition",TORSO) | |
162 | grav.D = 15 | |
163 | grav.P = 20000 | |
164 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
165 | grav.position = TORSO.Position | |
166 | grav.Name = "V3BanishForce"..Player.Name | |
167 | else | |
168 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
169 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
170 | end | |
171 | else | |
172 | HUM.PlatformStand = false | |
173 | end | |
174 | end | |
175 | elseif ISBANISH == "Gravity" then | |
176 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
177 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
178 | HUM.PlatformStand = false | |
179 | end | |
180 | end | |
181 | end | |
182 | end | |
183 | end | |
184 | end | |
185 | end | |
186 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
187 | if FLOOR ~= nil then | |
188 | for i = 1, AMOUNT do | |
189 | do | |
190 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
191 | DEBREE.Material = FLOOR.Material | |
192 | DEBREE.Color = FLOOR.Color | |
193 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
194 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
195 | coroutine.resume(coroutine.create(function() | |
196 | Swait(15) | |
197 | DEBREE.Parent = workspace | |
198 | DEBREE.CanCollide = true | |
199 | Debris:AddItem(DEBREE, SWAIT) | |
200 | end)) | |
201 | end | |
202 | end | |
203 | end | |
204 | end | |
205 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
206 | local NEWPART = IT("Part") | |
207 | NEWPART.formFactor = FORMFACTOR | |
208 | NEWPART.Reflectance = REFLECTANCE | |
209 | NEWPART.Transparency = TRANSPARENCY | |
210 | NEWPART.CanCollide = false | |
211 | NEWPART.Locked = true | |
212 | NEWPART.Anchored = true | |
213 | if ANCHOR == false then | |
214 | NEWPART.Anchored = false | |
215 | end | |
216 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
217 | NEWPART.Name = NAME | |
218 | NEWPART.Size = SIZE | |
219 | NEWPART.Position = Torso.Position | |
220 | NEWPART.Material = MATERIAL | |
221 | NEWPART:BreakJoints() | |
222 | NEWPART.Parent = PARENT | |
223 | return NEWPART | |
224 | end | |
225 | Player_Size = 1 | |
226 | Animation_Speed = 3 | |
227 | Frame_Speed = 0.016666666666666666 | |
228 | local Speed = 16 | |
229 | local Effects2 = {} | |
230 | local weldBetween = function(a, b) | |
231 | local weldd = Instance.new("ManualWeld") | |
232 | weldd.Part0 = a | |
233 | weldd.Part1 = b | |
234 | weldd.C0 = CFrame.new() | |
235 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
236 | weldd.Parent = a | |
237 | return weldd | |
238 | end | |
239 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
240 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
241 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
242 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
243 | local CHANGEDEFENSE = 0 | |
244 | local CHANGEDAMAGE = 0 | |
245 | local CHANGEMOVEMENT = 0 | |
246 | local ANIM = "Idle" | |
247 | local ATTACK = false | |
248 | local EQUIPPED = false | |
249 | local HOLD = false | |
250 | local COMBO = 1 | |
251 | local Rooted = false | |
252 | local SINE = 0 | |
253 | local KEYHOLD = false | |
254 | local CHANGE = 2 / Animation_Speed | |
255 | local WALKINGANIM = false | |
256 | local WALK = 0 | |
257 | local VALUE1 = false | |
258 | local VALUE2 = false | |
259 | local ROBLOXIDLEANIMATION = IT("Animation") | |
260 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
261 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
262 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
263 | WEAPONGUI.Name = "Weapon GUI" | |
264 | local Effects = IT("Folder", Character) | |
265 | Effects.Name = "Effects" | |
266 | local ANIMATOR = Humanoid.Animator | |
267 | local ANIMATE = Character.Animate | |
268 | local HITPLAYERSOUNDS = { | |
269 | "263032172", | |
270 | "263032182", | |
271 | "263032200", | |
272 | "263032221", | |
273 | "263032252", | |
274 | "263033191" | |
275 | } | |
276 | local HITARMORSOUNDS = { | |
277 | "199149321", | |
278 | "199149338", | |
279 | "199149367", | |
280 | "199149409", | |
281 | "199149452" | |
282 | } | |
283 | local HITWEAPONSOUNDS = { | |
284 | "199148971", | |
285 | "199149025", | |
286 | "199149072", | |
287 | "199149109", | |
288 | "199149119" | |
289 | } | |
290 | local SIZE = 1 | |
291 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
292 | local UNANCHOR = true | |
293 | local SKILLTEXTCOLOR = C3(0.058823529411764705, 0.09803921568627451, 0.058823529411764705) | |
294 | ArtificialHB = Instance.new("BindableEvent", script) | |
295 | ArtificialHB.Name = "ArtificialHB" | |
296 | script:WaitForChild("ArtificialHB") | |
297 | frame = Frame_Speed | |
298 | tf = 0 | |
299 | allowframeloss = false | |
300 | tossremainder = false | |
301 | lastframe = tick() | |
302 | script.ArtificialHB:Fire() | |
303 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
304 | tf = tf + s | |
305 | if tf >= frame then | |
306 | if allowframeloss then | |
307 | script.ArtificialHB:Fire() | |
308 | lastframe = tick() | |
309 | else | |
310 | for i = 1, math.floor(tf / frame) do | |
311 | script.ArtificialHB:Fire() | |
312 | end | |
313 | lastframe = tick() | |
314 | end | |
315 | if tossremainder then | |
316 | tf = 0 | |
317 | else | |
318 | tf = tf - frame * math.floor(tf / frame) | |
319 | end | |
320 | end | |
321 | end) | |
322 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
323 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
324 | end | |
325 | function PositiveAngle(NUMBER) | |
326 | if NUMBER >= 0 then | |
327 | NUMBER = 0 | |
328 | end | |
329 | return NUMBER | |
330 | end | |
331 | function NegativeAngle(NUMBER) | |
332 | if NUMBER <= 0 then | |
333 | NUMBER = 0 | |
334 | end | |
335 | return NUMBER | |
336 | end | |
337 | function Swait(NUMBER) | |
338 | if NUMBER == 0 or NUMBER == nil then | |
339 | ArtificialHB.Event:wait() | |
340 | else | |
341 | for i = 1, NUMBER do | |
342 | ArtificialHB.Event:wait() | |
343 | end | |
344 | end | |
345 | end | |
346 | function QuaternionFromCFrame(cf) | |
347 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
348 | local trace = m00 + m11 + m22 | |
349 | if trace > 0 then | |
350 | local s = math.sqrt(1 + trace) | |
351 | local recip = 0.5 / s | |
352 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
353 | else | |
354 | local i = 0 | |
355 | if m00 < m11 then | |
356 | i = 1 | |
357 | end | |
358 | if m22 > (i == 0 and m00 or m11) then | |
359 | i = 2 | |
360 | end | |
361 | if i == 0 then | |
362 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
363 | local recip = 0.5 / s | |
364 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
365 | elseif i == 1 then | |
366 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
367 | local recip = 0.5 / s | |
368 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
369 | elseif i == 2 then | |
370 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
371 | local recip = 0.5 / s | |
372 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
373 | end | |
374 | end | |
375 | end | |
376 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
377 | local xs, ys, zs = x + x, y + y, z + z | |
378 | local wx, wy, wz = w * xs, w * ys, w * zs | |
379 | local xx = x * xs | |
380 | local xy = x * ys | |
381 | local xz = x * zs | |
382 | local yy = y * ys | |
383 | local yz = y * zs | |
384 | local zz = z * zs | |
385 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
386 | end | |
387 | function QuaternionSlerp(a, b, t) | |
388 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
389 | local startInterp, finishInterp | |
390 | if cosTheta >= 1.0E-4 then | |
391 | if 1 - cosTheta > 1.0E-4 then | |
392 | local theta = ACOS(cosTheta) | |
393 | local invSinTheta = 1 / SIN(theta) | |
394 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
395 | finishInterp = SIN(t * theta) * invSinTheta | |
396 | else | |
397 | startInterp = 1 - t | |
398 | finishInterp = t | |
399 | end | |
400 | elseif 1 + cosTheta > 1.0E-4 then | |
401 | local theta = ACOS(-cosTheta) | |
402 | local invSinTheta = 1 / SIN(theta) | |
403 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
404 | finishInterp = SIN(t * theta) * invSinTheta | |
405 | else | |
406 | startInterp = t - 1 | |
407 | finishInterp = t | |
408 | end | |
409 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
410 | end | |
411 | function Clerp(a, b, t) | |
412 | local qa = { | |
413 | QuaternionFromCFrame(a) | |
414 | } | |
415 | local qb = { | |
416 | QuaternionFromCFrame(b) | |
417 | } | |
418 | local ax, ay, az = a.x, a.y, a.z | |
419 | local bx, by, bz = b.x, b.y, b.z | |
420 | local _t = 1 - t | |
421 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
422 | end | |
423 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
424 | local frame = IT("Frame") | |
425 | frame.BackgroundTransparency = TRANSPARENCY | |
426 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
427 | frame.Position = POSITION | |
428 | frame.Size = SIZE | |
429 | frame.BackgroundColor3 = COLOR | |
430 | frame.BorderColor3 = BORDERCOLOR | |
431 | frame.Name = NAME | |
432 | frame.Parent = PARENT | |
433 | return frame | |
434 | end | |
435 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
436 | local label = IT("TextLabel") | |
437 | label.BackgroundTransparency = 1 | |
438 | label.Size = UD2(1, 0, 1, 0) | |
439 | label.Position = UD2(0, 0, 0, 0) | |
440 | label.TextColor3 = TEXTCOLOR | |
441 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
442 | label.TextTransparency = TRANSPARENCY | |
443 | label.FontSize = TEXTFONTSIZE | |
444 | label.Font = TEXTFONT | |
445 | label.BorderSizePixel = BORDERSIZEPIXEL | |
446 | label.TextScaled = false | |
447 | label.Text = TEXT | |
448 | label.Name = NAME | |
449 | label.Parent = PARENT | |
450 | return label | |
451 | end | |
452 | function NoOutlines(PART) | |
453 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
454 | end | |
455 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
456 | local NEWWELD = IT(TYPE) | |
457 | NEWWELD.Part0 = PART0 | |
458 | NEWWELD.Part1 = PART1 | |
459 | NEWWELD.C0 = C0 | |
460 | NEWWELD.C1 = C1 | |
461 | NEWWELD.Parent = PARENT | |
462 | return NEWWELD | |
463 | end | |
464 | local S = IT("Sound") | |
465 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
466 | local NEWSOUND | |
467 | coroutine.resume(coroutine.create(function() | |
468 | NEWSOUND = S:Clone() | |
469 | NEWSOUND.Parent = PARENT | |
470 | NEWSOUND.Volume = VOLUME | |
471 | NEWSOUND.Pitch = PITCH | |
472 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
473 | Swait() | |
474 | NEWSOUND:play() | |
475 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
476 | end)) | |
477 | return NEWSOUND | |
478 | end | |
479 | function CFrameFromTopBack(at, top, back) | |
480 | local right = top:Cross(back) | |
481 | - | tecks2.Text = "Micheal the Killer" |
481 | + | |
482 | end | |
483 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
484 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
485 | wave.Color = COLOR | |
486 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
487 | wave.CFrame = CFRAME | |
488 | coroutine.resume(coroutine.create(function(PART) | |
489 | for i = 1, WAIT do | |
490 | Swait() | |
491 | mesh.Scale = mesh.Scale + GROW | |
492 | if DOESROT == true then | |
493 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
494 | end | |
495 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
496 | if wave.Transparency > 0.99 then | |
497 | wave:remove() | |
498 | end | |
499 | end | |
500 | end)) | |
501 | end | |
502 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
503 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
504 | wave.Color = COLOR | |
505 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
506 | wave.CFrame = CFRAME | |
507 | coroutine.resume(coroutine.create(function(PART) | |
508 | for i = 1, WAIT do | |
509 | Swait() | |
510 | mesh.Scale = mesh.Scale + GROW | |
511 | wave.Transparency = wave.Transparency + 1 / WAIT | |
512 | if wave.Transparency > 0.99 then | |
513 | wave:remove() | |
514 | end | |
515 | end | |
516 | end)) | |
517 | end | |
518 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
519 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
520 | local mesh | |
521 | if KIND == "Base" then | |
522 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
523 | elseif KIND == "Thin" then | |
524 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
525 | elseif KIND == "Round" then | |
526 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
527 | end | |
528 | wave.CFrame = CFRAME | |
529 | coroutine.resume(coroutine.create(function(PART) | |
530 | for i = 1, WAIT do | |
531 | Swait() | |
532 | mesh.Scale = mesh.Scale + GROW / 10 | |
533 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
534 | if wave.Transparency > 0.99 then | |
535 | wave:remove() | |
536 | end | |
537 | end | |
538 | end)) | |
539 | end | |
540 | function MakeForm(PART, TYPE) | |
541 | if TYPE == "Cyl" then | |
542 | local MSH = IT("CylinderMesh", PART) | |
543 | elseif TYPE == "Ball" then | |
544 | local MSH = IT("SpecialMesh", PART) | |
545 | MSH.MeshType = "Sphere" | |
546 | elseif TYPE == "Wedge" then | |
547 | local MSH = IT("SpecialMesh", PART) | |
548 | MSH.MeshType = "Wedge" | |
549 | end | |
550 | end | |
551 | function CheckTableForString(Table, String) | |
552 | for i, v in pairs(Table) do | |
553 | if string.find(string.lower(String), string.lower(v)) then | |
554 | return true | |
555 | end | |
556 | end | |
557 | return false | |
558 | end | |
559 | function CheckIntangible(Hit) | |
560 | local ProjectileNames = { | |
561 | "Water", | |
562 | "Arrow", | |
563 | "Projectile", | |
564 | "Effect", | |
565 | "Rail", | |
566 | "Lightning", | |
567 | "Bullet" | |
568 | } | |
569 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
570 | return true | |
571 | end | |
572 | return false | |
573 | end | |
574 | Debris = game:GetService("Debris") | |
575 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
576 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
577 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
578 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
579 | if RayHit and CheckIntangible(RayHit) then | |
580 | if DelayIfHit then | |
581 | wait() | |
582 | end | |
583 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
584 | end | |
585 | return RayHit, RayPos, RayNormal | |
586 | end | |
587 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
588 | if DoesCourontine == false then | |
589 | local Direction = CF(Part.Position, ToLocation) | |
590 | local Distance = (Part.Position - ToLocation).magnitude | |
591 | for i = 1, AmountOfTime do | |
592 | Swait() | |
593 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
594 | Direction = Part.CFrame | |
595 | end | |
596 | Part:remove() | |
597 | elseif DoesCourontine == true then | |
598 | coroutine.resume(coroutine.create(function() | |
599 | local Direction = CF(Part.Position, ToLocation) | |
600 | local Distance = (Part.Position - ToLocation).magnitude | |
601 | for i = 1, AmountOfTime do | |
602 | Swait() | |
603 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
604 | Direction = Part.CFrame | |
605 | end | |
606 | Part:remove() | |
607 | end)) | |
608 | end | |
609 | end | |
610 | function turnto(position) | |
611 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
612 | end | |
613 | local naeeym2 = Instance.new("BillboardGui", Character) | |
614 | naeeym2.AlwaysOnTop = true | |
615 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
616 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
617 | naeeym2.Adornee = Character.Head | |
618 | naeeym2.Name = "Name" | |
619 | naeeym2.PlayerToHideFrom = Player | |
620 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
621 | tecks2.BackgroundTransparency = 1 | |
622 | tecks2.TextScaled = true | |
623 | tecks2.BorderSizePixel = 0 | |
624 | tecks2.Text = "Micheal the Elemental King" | |
625 | tecks2.Font = "Fantasy" | |
626 | tecks2.TextSize = 30 | |
627 | tecks2.TextStrokeTransparency = 0 | |
628 | tecks2.TextColor3 = C3(0.058823529411764705, 0.09803921568627451, 0.058823529411764705) | |
629 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
630 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
631 | tecks2.Parent = naeeym2 | |
632 | function Transparency(TRANS) | |
633 | tecks2.TextTransparency = TRANS | |
634 | tecks2.TextStrokeTransparency = TRANS | |
635 | for _, c in pairs(Character:GetChildren()) do | |
636 | if c.ClassName == "Part" and c ~= RootPart then | |
637 | c.Transparency = TRANS | |
638 | if c:FindFirstChildOfClass("Decal") then | |
639 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
640 | end | |
641 | elseif c.ClassName == "Accessory" then | |
642 | c.Handle.Transparency = TRANS | |
643 | elseif c.ClassName == "Model" then | |
644 | for _, q in pairs(c:GetChildren()) do | |
645 | if q.ClassName == "Part" then | |
646 | q.Transparency = TRANS | |
647 | if q:FindFirstChildOfClass("Decal") then | |
648 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
649 | end | |
650 | end | |
651 | end | |
652 | end | |
653 | end | |
654 | end | |
655 | local top = Instance.new("Shirt") | |
656 | top.ShirtTemplate = "rbxassetid://12786196" | |
657 | top.Parent = Character | |
658 | top.Name = "Cloth" | |
659 | local bottom = Instance.new("Pants") | |
660 | bottom.PantsTemplate = "rbxassetid://326190288" | |
661 | bottom.Parent = Character | |
662 | bottom.Name = "Cloth" | |
663 | Humanoid.Died:connect(function() | |
664 | Humanoid.Parent = nil | |
665 | Humanoid.MaxHealth = "inf" | |
666 | Humanoid.Health = "inf" | |
667 | refit() | |
668 | Humanoid.Parent = Character | |
669 | CreateSound("907330011", Head, 10, 0.8) | |
670 | end) | |
671 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
672 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
673 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
674 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Limit Bomb", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
675 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Bat Wave", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
676 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Final Limit", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3") | |
677 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame") | |
678 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Wing Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp") | |
679 | function freezenearest(position, range) | |
680 | for i, v in ipairs(workspace:GetChildren()) do | |
681 | local body = v:GetChildren() | |
682 | for part = 1, #body do | |
683 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then | |
684 | v:BreakJoints() | |
685 | body[part].Material = "Ice" | |
686 | body[part].BrickColor = BRICKC("Medium blue") | |
687 | body[part].Anchored = true | |
688 | end | |
689 | end | |
690 | end | |
691 | end | |
692 | function killnearest(position, range, maxstrength) | |
693 | for i, v in ipairs(workspace:GetChildren()) do | |
694 | do | |
695 | local body = v:GetChildren() | |
696 | for part = 1, #body do | |
697 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
698 | if v.ClassName == "Model" then | |
699 | v:BreakJoints() | |
700 | end | |
701 | local bv = Instance.new("BodyVelocity") | |
702 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
703 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
704 | bv.Parent = body[part] | |
705 | Debris:AddItem(bv, 0.2) | |
706 | body[part].Parent = Effects | |
707 | body[part].Material = "Neon" | |
708 | body[part].Color = C3(0, 0, 0) | |
709 | body[part].CanCollide = true | |
710 | coroutine.resume(coroutine.create(function() | |
711 | wait(5) | |
712 | if body[part].Parent == Effects then | |
713 | body[part]:remove() | |
714 | end | |
715 | end)) | |
716 | end | |
717 | end | |
718 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
719 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
720 | end | |
721 | end | |
722 | end | |
723 | end | |
724 | function Sheer_Cold() | |
725 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
726 | if HITFLOOR ~= nil then | |
727 | local HITBODIES = {} | |
728 | ATTACK = true | |
729 | Rooted = true | |
730 | CreateSound("1225684085", RightArm, 10, 3) | |
731 | for i = 1, 120 do | |
732 | Swait() | |
733 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1)) | |
734 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
738 | - | Slice("Round", 2 * ech, 45, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0)) |
738 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
740 | end | |
741 | CreateSound("160772554", RightArm, 10, 0.7) | |
742 | for i = 1, 25 do | |
743 | Swait() | |
744 | freezenearest(RootPart.Position, 80) | |
745 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
749 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
751 | end | |
752 | ATTACK = false | |
753 | Rooted = false | |
754 | end | |
755 | end | |
756 | function Lunar_Blast() | |
757 | local HITBODIES = {} | |
758 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
759 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
760 | CENTER.CFrame = CF(ECH) | |
761 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
762 | RAY.Color = C3(0.05,0.05,0.15) | |
763 | MakeForm(RAY,"Cyl") | |
764 | RAY.CFrame = CF(ECH) | |
765 | for i = 1, 75 do | |
766 | Swait() | |
767 | - | decal.Texture = "http://www.roblox.com/asset/?id=224019254" |
767 | + | RAY.Transparency = RAY.Transparency - 1/75 |
768 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
769 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
770 | end | |
771 | - | decal2.Texture = "http://www.roblox.com/asset/?id=224019254" |
771 | + | killnearest(ECH,25,25) |
772 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
773 | for i = 1, 25 do | |
774 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
775 | end | |
776 | CreateSound("168586621", CENTER, 10, 0.8) | |
777 | RAY:remove() | |
778 | Debris:AddItem(CENTER,5) | |
779 | end | |
780 | - | decal.Texture = "http://www.roblox.com/asset/?id=224019254" |
780 | + | |
781 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
782 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0, 0, 0), "Laser01", VT(25, 25, 25)) | |
783 | RAY.Color = SKILLTEXTCOLOR | |
784 | - | decal2.Texture = "http://www.roblox.com/asset/?id=224019254" |
784 | + | |
785 | local ECH = Mouse.Hit.p | |
786 | CENTER.CFrame = CF(Mouse.Hit.p) | |
787 | RAY.CFrame = CENTER.CFrame | |
788 | for i = 1, 120 do | |
789 | Swait() | |
790 | RAY.Size = RAY.Size * 0.99 | |
791 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
792 | end | |
793 | killnearest(ECH, 35, 250) | |
794 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
795 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(ECH) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
796 | CreateSound("178452217", CENTER, 10, 1) | |
797 | Debris:AddItem(CENTER, 5) | |
798 | RAY:remove() | |
799 | end | |
800 | function Bat_Wave() | |
801 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
802 | if HITFLOOR ~= nil then | |
803 | ATTACK = true | |
804 | Rooted = true | |
805 | do | |
806 | local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3)) | |
807 | BAT.Color = C3(0, 0, 0) | |
808 | MakeForm(BAT, "Ball") | |
809 | CreateSound("1177785010", BAT, 10, 1) | |
810 | for i = 1, 25 do | |
811 | Swait() | |
812 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
813 | BAT.Transparency = BAT.Transparency - 0.04 | |
814 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
818 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
820 | end | |
821 | local GYRO = IT("BodyGyro", RootPart) | |
822 | GYRO.D = 100 | |
823 | GYRO.P = 2000 | |
824 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
825 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
826 | local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2)) | |
827 | WING.Color = C3(0, 0, 0) | |
828 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
829 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0)) | |
830 | for i = 1, 15 do | |
831 | Swait() | |
832 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
833 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
834 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
835 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
836 | MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0) | |
837 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
843 | end | |
844 | coroutine.resume(coroutine.create(function() | |
845 | - | function Roar() |
845 | + | |
846 | for i = 1, 70 do | |
847 | LOOP = LOOP + 1 | |
848 | - | local ROAR = CreateSound("834658541", Head, 10, 0.8) |
848 | + | |
849 | if i < 18 then | |
850 | - | repeat |
850 | + | |
851 | MSH.Offset = MSH.Offset + VT(0, 0, 0.3) | |
852 | - | ROAR.Parent = Head |
852 | + | |
853 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
853 | + | |
854 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
854 | + | |
855 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
855 | + | |
856 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
856 | + | |
857 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
857 | + | |
858 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
858 | + | |
859 | - | until ROAR.Playing == false |
859 | + | |
860 | end | |
861 | end | |
862 | killnearest(BAT.Position, 35, 250) | |
863 | MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2)) | |
864 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
865 | CreateSound("178452217", BAT, 10, 1) | |
866 | WING:remove() | |
867 | BAT.Transparency = 1 | |
868 | Debris:AddItem(BAT, 5) | |
869 | end)) | |
870 | GYRO:remove() | |
871 | ATTACK = false | |
872 | Rooted = false | |
873 | end | |
874 | end | |
875 | end | |
876 | function WACKYEFFECT(Table) | |
877 | local TYPE = (Table.EffectType or "Sphere") | |
878 | local SIZE = (Table.Size or VT(1,1,1)) | |
879 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
880 | local TRANSPARENCY = (Table.Transparency or 0) | |
881 | - | if Key == "q" and ATTACK == false then |
881 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
882 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
883 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
884 | - | if Key == "t" and ATTACK == false then |
884 | + | local ROTATION1 = (Table.RotationX or 0) |
885 | - | Roar() |
885 | + | local ROTATION2 = (Table.RotationY or 0) |
886 | local ROTATION3 = (Table.RotationZ or 0) | |
887 | local MATERIAL = (Table.Material or "Neon") | |
888 | local COLOR = (Table.Color or C3(1,1,1)) | |
889 | local TIME = (Table.Time or 45) | |
890 | local SOUNDID = (Table.SoundID or nil) | |
891 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
892 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
893 | coroutine.resume(coroutine.create(function() | |
894 | local PLAYSSOUND = false | |
895 | local SOUND = nil | |
896 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
897 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
898 | PLAYSSOUND = true | |
899 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
900 | end | |
901 | EFFECT.Color = COLOR | |
902 | local MSH = nil | |
903 | if TYPE == "Sphere" then | |
904 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
905 | elseif TYPE == "Block" or TYPE == "Box" then | |
906 | MSH = IT("BlockMesh",EFFECT) | |
907 | MSH.Scale = SIZE | |
908 | elseif TYPE == "Wave" then | |
909 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
910 | elseif TYPE == "Ring" then | |
911 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
912 | elseif TYPE == "Slash" then | |
913 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
914 | elseif TYPE == "Round Slash" then | |
915 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
916 | elseif TYPE == "Swirl" then | |
917 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
918 | elseif TYPE == "Skull" then | |
919 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
920 | elseif TYPE == "Crystal" then | |
921 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
922 | end | |
923 | if MSH ~= nil then | |
924 | local MOVESPEED = nil | |
925 | if MOVEDIRECTION ~= nil then | |
926 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
927 | end | |
928 | local GROWTH = SIZE - ENDSIZE | |
929 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
930 | if TYPE == "Block" then | |
931 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
932 | else | |
933 | EFFECT.CFrame = CFRAME | |
934 | end | |
935 | for LOOP = 1, TIME+1 do | |
936 | Swait() | |
937 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
938 | if TYPE == "Wave" then | |
939 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
940 | end | |
941 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
942 | if TYPE == "Block" then | |
943 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
944 | else | |
945 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
946 | end | |
947 | if MOVEDIRECTION ~= nil then | |
948 | local ORI = EFFECT.Orientation | |
949 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
950 | EFFECT.Orientation = ORI | |
951 | end | |
952 | end | |
953 | if PLAYSSOUND == false then | |
954 | EFFECT:remove() | |
955 | else | |
956 | repeat wait(1) until SOUND.Playing == false | |
957 | EFFECT:remove() | |
958 | end | |
959 | else | |
960 | if PLAYSSOUND == false then | |
961 | EFFECT:remove() | |
962 | else | |
963 | repeat Swait() until SOUND.Playing == false | |
964 | EFFECT:remove() | |
965 | end | |
966 | end | |
967 | end)) | |
968 | end | |
969 | ||
970 | function SummonHop() | |
971 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
972 | if HITFLOOR ~= nil then | |
973 | ATTACK = true | |
974 | Rooted = false | |
975 | local O1 = MagicRing() | |
976 | local O2 = MagicRing() | |
977 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
978 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
979 | O2.CFrame = CF(Mouse.Hit.p) | |
980 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
981 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
982 | CreateSound("814168787", O1, 10, 0.7) | |
983 | CreateSound("814168787", O2, 10, 0.7) | |
984 | for i = 1, 75 do | |
985 | Swait() | |
986 | O1.Size = O1.Size + VT(0.15, 0, 0.15) | |
987 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
988 | O2.Size = O2.Size + VT(0.15, 0, 0.15) | |
989 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
990 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
996 | end | |
997 | Rooted = true | |
998 | UNANCHOR = false | |
999 | RootPart.Anchored = true | |
1000 | VALUE1 = true | |
1001 | local RANDOMEFFECT = MRANDOM(1,1) | |
1002 | if RANDOMEFFECT == 1 then | |
1003 | for i = 1, 10 do | |
1004 | wait(0.15) | |
1005 | coroutine.resume(coroutine.create(function() | |
1006 | local MINION = CLONE:Clone() | |
1007 | MINION.Parent = Effects | |
1008 | MINION.Name = "Shadow" | |
1009 | MINION.HumanoidRootPart.CFrame = O2.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
1010 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
1011 | for _, c in pairs(MINION:GetChildren()) do | |
1012 | if c.ClassName == "Part" then | |
1013 | c.Material = "Neon" | |
1014 | c.Color = C3(0,0,0) | |
1015 | c.Transparency = 0.25 | |
1016 | if c.Name == "Head" then | |
1017 | c:ClearAllChildren() | |
1018 | local MSH = IT("BlockMesh",c) | |
1019 | MSH.Scale = VT(0.5,1,1) | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | local TORSO = MINION.Torso | |
1024 | local HUMAN = MINION.Humanoid | |
1025 | HUMAN.WalkSpeed = 20 | |
1026 | HUMAN.MaxHealth = math.huge | |
1027 | HUMAN.Health = math.huge | |
1028 | HUMAN.DisplayDistanceType = "None" | |
1029 | HUMAN.Died:connect(function() | |
1030 | MINION:remove() | |
1031 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
1032 | end) | |
1033 | wait(1) | |
1034 | local findNearestTorso = function(POS) | |
1035 | local list = game.Workspace:GetDescendants() | |
1036 | local torso = nil | |
1037 | local dist = 500 | |
1038 | local temp = nil | |
1039 | local human = nil | |
1040 | local temp2 = nil | |
1041 | for x = 1, #list do | |
1042 | temp2 = list[x] | |
1043 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
1044 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1045 | human = temp2:findFirstChildOfClass("Humanoid") | |
1046 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1047 | if (temp.Position - POS).magnitude < dist then | |
1048 | torso = temp | |
1049 | dist = (temp.Position - POS).magnitude | |
1050 | end | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | return torso, dist | |
1055 | end | |
1056 | for i = 1, 20 do | |
1057 | if HUMAN.Health == 0 then | |
1058 | break | |
1059 | end | |
1060 | wait(0.3) | |
1061 | local target,dist= findNearestTorso(TORSO.Position) | |
1062 | if target then | |
1063 | HUMAN:MoveTo(target.Position) | |
1064 | if dist < 25 then | |
1065 | CreateSound(348663022, TORSO, 10, 1, true) | |
1066 | wait(2) | |
1067 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
1068 | ANIM:Play() | |
1069 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
1070 | killnearest(TORSO.Position,10,85) | |
1071 | for i = 1, 5 do | |
1072 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1073 | end | |
1074 | break | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | MINION:remove() | |
1079 | end)) | |
1080 | end | |
1081 | end | |
1082 | VALUE1 = false | |
1083 | coroutine.resume(coroutine.create(function() | |
1084 | for i = 1, 75 do | |
1085 | Swait() | |
1086 | O1.Size = O1.Size - VT(0.15, 0, 0.15) | |
1087 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1088 | O2.Size = O2.Size - VT(0.15, 0, 0.15) | |
1089 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1090 | end | |
1091 | O1:remove() | |
1092 | O2:remove() | |
1093 | end)) | |
1094 | UNANCHOR = true | |
1095 | RootPart.Anchored = false | |
1096 | ATTACK = false | |
1097 | Rooted = false | |
1098 | end | |
1099 | end | |
1100 | ||
1101 | function Final_Limit() | |
1102 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1103 | if HITFLOOR ~= nil then | |
1104 | do | |
1105 | local HITBODIES = {} | |
1106 | ATTACK = true | |
1107 | Rooted = true | |
1108 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
1109 | ABSOLUTE.Color = C3(0, 0, 0) | |
1110 | MakeForm(ABSOLUTE, "Ball") | |
1111 | CreateSound("814168787", ABSOLUTE, 10, 0.3) | |
1112 | CreateSound("1177785010", ABSOLUTE, 10, 0.4) | |
1113 | for i = 0, 4, 0.1 / Animation_Speed do | |
1114 | Swait() | |
1115 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
1116 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
1117 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
1118 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
1119 | MakeForm(CHARGE, "Ball") | |
1120 | CHARGE.Color = C3(0, 0, 0) | |
1121 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
1122 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
1123 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1129 | end | |
1130 | local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2)) | |
1131 | WING.Color = C3(0, 0, 0) | |
1132 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
1133 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0)) | |
1134 | for i = 1, 15 do | |
1135 | Swait() | |
1136 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
1137 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
1138 | MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0) | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1145 | end | |
1146 | for i = 1, 15 do | |
1147 | Swait() | |
1148 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
1149 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
1150 | MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8) | |
1151 | MSH.Offset = MSH.Offset + VT(0, 0, 0.8) | |
1152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1156 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1158 | end | |
1159 | coroutine.resume(coroutine.create(function() | |
1160 | local LOOP = 0 | |
1161 | local ech = 0 | |
1162 | for i = 1, 250 do | |
1163 | LOOP = LOOP + 1 | |
1164 | Swait() | |
1165 | ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15) | |
1166 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
1167 | CreateRing(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45) | |
1168 | if LOOP == 25 then | |
1169 | LOOP = 0 | |
1170 | ech = ech + 1 | |
1171 | killnearest(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25) | |
1172 | CreateSound("201858087", ABSOLUTE, 10, 0.6) | |
1173 | for i = 1, 5 do | |
1174 | Slice("Thin", 2 * ech, 35, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001)) | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | for i = 1, 10 do | |
1179 | Swait() | |
1180 | WING.Transparency = WING.Transparency + 0.1 | |
1181 | end | |
1182 | WING:remove() | |
1183 | for i = 1, 10 do | |
1184 | Swait() | |
1185 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
1186 | end | |
1187 | ABSOLUTE:remove() | |
1188 | end)) | |
1189 | ATTACK = false | |
1190 | Rooted = false | |
1191 | end | |
1192 | end | |
1193 | end | |
1194 | local Decal = IT("Decal") | |
1195 | function MagicRing() | |
1196 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
1197 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1198 | local decal = Decal:Clone() | |
1199 | decal.Parent = O1 | |
1200 | decal.Face = "Top" | |
1201 | decal.Texture = "http://www.roblox.com/asset/?id=917750924" | |
1202 | local decal2 = Decal:Clone() | |
1203 | decal2.Parent = O1 | |
1204 | decal2.Face = "Bottom" | |
1205 | decal2.Texture = "http://www.roblox.com/asset/?id=917750924" | |
1206 | return O1 | |
1207 | end | |
1208 | ||
1209 | function Hop() | |
1210 | ATTACK = true | |
1211 | Rooted = false | |
1212 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
1213 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1214 | local decal = Decal:Clone() | |
1215 | decal.Parent = O1 | |
1216 | decal.Face = "Top" | |
1217 | decal.Texture = "http://www.roblox.com/asset/?id=249559138" | |
1218 | local decal2 = Decal:Clone() | |
1219 | decal2.Parent = O1 | |
1220 | decal2.Face = "Bottom" | |
1221 | decal2.Texture = "http://www.roblox.com/asset/?id=249559138" | |
1222 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
1223 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
1224 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1225 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
1226 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
1227 | local decal = Decal:Clone() | |
1228 | decal.Parent = O2 | |
1229 | decal.Face = "Top" | |
1230 | decal.Texture = "http://www.roblox.com/asset/?id=249559138" | |
1231 | local decal2 = Decal:Clone() | |
1232 | decal2.Parent = O2 | |
1233 | decal2.Face = "Bottom" | |
1234 | decal2.Texture = "http://www.roblox.com/asset/?id=249559138" | |
1235 | CreateSound("84005018", O1, 10, 0.7) | |
1236 | CreateSound("84005018", O2, 10, 0.7) | |
1237 | for i = 1, 75 do | |
1238 | Swait() | |
1239 | O1.Size = O1.Size + VT(0.1, 0, 0.1) | |
1240 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
1241 | O2.Size = O2.Size + VT(0.1, 0, 0.1) | |
1242 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1243 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1249 | end | |
1250 | Rooted = true | |
1251 | UNANCHOR = false | |
1252 | RootPart.Anchored = true | |
1253 | VALUE1 = true | |
1254 | for i = 1, 15 do | |
1255 | Transparency(i / 15) | |
1256 | Swait() | |
1257 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
1258 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1262 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1264 | end | |
1265 | RootPart.CFrame = ROOT.CFrame | |
1266 | ROOT:remove() | |
1267 | for i = 1, 15 do | |
1268 | Transparency(1 - i / 15) | |
1269 | Swait() | |
1270 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1277 | end | |
1278 | VALUE1 = false | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | for i = 1, 75 do | |
1281 | Swait() | |
1282 | O1.Size = O1.Size - VT(0.1, 0, 0.1) | |
1283 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1284 | O2.Size = O2.Size - VT(0.1, 0, 0.1) | |
1285 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
1286 | end | |
1287 | O1:remove() | |
1288 | O2:remove() | |
1289 | end)) | |
1290 | UNANCHOR = true | |
1291 | RootPart.Anchored = false | |
1292 | ATTACK = false | |
1293 | Rooted = false | |
1294 | end | |
1295 | function MouseDown(Mouse) | |
1296 | if ATTACK == false then | |
1297 | end | |
1298 | end | |
1299 | function MouseUp(Mouse) | |
1300 | HOLD = false | |
1301 | end | |
1302 | function KeyDown(Key) | |
1303 | KEYHOLD = true | |
1304 | if Key == "z" and ATTACK == false then | |
1305 | Limit_Bomb() | |
1306 | end | |
1307 | ||
1308 | if Key == "b" and ATTACK == false then | |
1309 | Bat_Wave() | |
1310 | end | |
1311 | if Key == "c" and ATTACK == false then | |
1312 | Final_Limit() | |
1313 | end | |
1314 | ||
1315 | if Key == "r" and ATTACK == false then | |
1316 | SummonHop() | |
1317 | end | |
1318 | ||
1319 | ||
1320 | if Key == "y" and ATTACK == false then | |
1321 | Sheer_Cold() | |
1322 | end | |
1323 | ||
1324 | if Key == "q" and ATTACK == false then | |
1325 | Hop() | |
1326 | end | |
1327 | end | |
1328 | function KeyUp(Key) | |
1329 | KEYHOLD = false | |
1330 | end | |
1331 | Mouse.Button1Down:connect(function(NEWKEY) | |
1332 | MouseDown(NEWKEY) | |
1333 | end) | |
1334 | Mouse.Button1Up:connect(function(NEWKEY) | |
1335 | MouseUp(NEWKEY) | |
1336 | end) | |
1337 | Mouse.KeyDown:connect(function(NEWKEY) | |
1338 | KeyDown(NEWKEY) | |
1339 | end) | |
1340 | Mouse.KeyUp:connect(function(NEWKEY) | |
1341 | KeyUp(NEWKEY) | |
1342 | end) | |
1343 | function unanchor() | |
1344 | if UNANCHOR == true then | |
1345 | g = Character:GetChildren() | |
1346 | for i = 1, #g do | |
1347 | if g[i].ClassName == "Part" then | |
1348 | g[i].Anchored = false | |
1349 | end | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | Humanoid.Changed:connect(function(Jump) | |
1354 | if Jump == "Jump" and Disable_Jump == true then | |
1355 | Humanoid.Jump = false | |
1356 | end | |
1357 | end) | |
1358 | Humanoid.HipHeight = 2 | |
1359 | Head:ClearAllChildren() | |
1360 | local FF = IT("ForceField", Character) | |
1361 | FF.Visible = false | |
1362 | Speed = 35 | |
1363 | function refit() | |
1364 | RootJoint.Parent = RootPart | |
1365 | Neck.Parent = Torso | |
1366 | RightShoulder.Parent = Torso | |
1367 | LeftShoulder.Parent = Torso | |
1368 | RightHip.Parent = Torso | |
1369 | LeftHip.Parent = Torso | |
1370 | RootPart.Parent = Character | |
1371 | LeftArm.Parent = Character | |
1372 | RightArm.Parent = Character | |
1373 | RightLeg.Parent = Character | |
1374 | LeftLeg.Parent = Character | |
1375 | Torso.Parent = Character | |
1376 | Head.Parent = Character | |
1377 | end | |
1378 | local FOUNDFORGOTTEN = false | |
1379 | while true do | |
1380 | Swait() | |
1381 | ANIMATE.Parent = nil | |
1382 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1383 | IDLEANIMATION:Play() | |
1384 | SINE = SINE + CHANGE | |
1385 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1386 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1387 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1388 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1389 | if ATTACK == false then | |
1390 | if TORSOVELOCITY < 1 then | |
1391 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1397 | elseif TORSOVELOCITY > 1 then | |
1398 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1399 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1400 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1401 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1402 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1403 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1404 | end | |
1405 | end | |
1406 | unanchor() | |
1407 | Humanoid.MaxHealth = "inf" | |
1408 | Humanoid.Health = "inf" | |
1409 | if Rooted == false then | |
1410 | Disable_Jump = false | |
1411 | Humanoid.WalkSpeed = Speed | |
1412 | elseif Rooted == true then | |
1413 | Disable_Jump = true | |
1414 | Humanoid.WalkSpeed = 0 | |
1415 | end | |
1416 | for _, c in pairs(Character:GetChildren()) do | |
1417 | if c.ClassName == "Part" then | |
1418 | c.Material = "Neon" | |
1419 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1420 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1421 | end | |
1422 | if c == Torso then | |
1423 | c.Color = C3(0, 0, 0) | |
1424 | elseif c == RightArm then | |
1425 | c.Color = C3(0.058823529411764705, 0.09803921568627451, 0.058823529411764705) | |
1426 | elseif c == LeftArm then | |
1427 | c.Color = C3(0.058823529411764705, 0.09803921568627451, 0.058823529411764705) | |
1428 | elseif c == RightLeg then | |
1429 | c.Color = C3(0.0196078431372549, 0.03137254901960784, 0.0196078431372549) | |
1430 | elseif c == LeftLeg then | |
1431 | c.Color = C3(0.0196078431372549, 0.03137254901960784, 0.0196078431372549) | |
1432 | elseif c == Head then | |
1433 | if c:FindFirstChild("Dominus") == nil then | |
1434 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "96103063", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) | |
1435 | M.Name = "Dominus" | |
1436 | end | |
1437 | if c:FindFirstChild("face") then | |
1438 | c.face:remove() | |
1439 | end | |
1440 | end | |
1441 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1442 | c:remove() | |
1443 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1444 | c:remove() | |
1445 | end | |
1446 | end | |
1447 | FF.Parent = Character | |
1448 | sick.Parent = Character | |
1449 | refit() | |
1450 | script.Parent = WEAPONGUI | |
1451 | Character.Parent = workspace | |
1452 | Humanoid.PlatformStand = false | |
1453 | Humanoid.Name = "Vespertilio" | |
1454 | for _, c in pairs(game.Players:GetChildren()) do | |
1455 | if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
1456 | c.Character:BreakJoints() | |
1457 | end | |
1458 | end | |
1459 | FOUNDFORGOTTEN = false | |
1460 | Humanoid.DisplayDistanceType = "None" | |
1461 | for _, c in pairs(workspace:GetChildren()) do | |
1462 | if c.ClassName == "Model" then | |
1463 | for _, q in pairs(c:GetChildren()) do | |
1464 | if q.Name == "Forgotten Dominus" then | |
1465 | FOUNDFORGOTTEN = true | |
1466 | end | |
1467 | end | |
1468 | end | |
1469 | end | |
1470 | if FOUNDFORGOTTEN == true then | |
1471 | sick:Stop() | |
1472 | else | |
1473 | sick.Playing = true | |
1474 | end | |
1475 | end |