View difference between Paste ID: FxzSJ6na and Tw0bsgjA
SHOW: | | - or go back to the newest paste.
1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --//====================================================\\--
6
--||			   CREATED BY SHACKLUSTER
7
--\\====================================================//--
8
9
wait(0.2)
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
Character.Archivable = true
32
Player:ClearCharacterAppearance()
33
34
IT = Instance.new
35
CF = CFrame.new
36
VT = Vector3.new
37
RAD = math.rad
38
C3 = Color3.new
39
UD2 = UDim2.new
40
BRICKC = BrickColor.new
41
ANGLES = CFrame.Angles
42
EULER = CFrame.fromEulerAnglesXYZ
43
COS = math.cos
44
ACOS = math.acos
45
SIN = math.sin
46
ASIN = math.asin
47
ABS = math.abs
48
MRANDOM = math.random
49
FLOOR = math.floor
50
51
--//=================================\\
52
--|| 	      USEFUL VALUES
53
--\\=================================//
54
55
Animation_Speed = 3
56
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
57
local Speed = 20
58
local SIZE = 1.4
59
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
60
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
62
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
63
local DAMAGEMULTIPLIER = 1
64
local ANIM = "Idle"
65
local ATTACK = false
66
local EQUIPPED = false
67
local HOLD = false
68
local COMBO = 1
69
local Rooted = false
70
local SINE = 0
71
local KEYHOLD = false
72
local CHANGE = 2 / Animation_Speed
73
local WALKINGANIM = false
74
local VALUE1 = false
75
local VALUE2 = false
76
local ROBLOXIDLEANIMATION = IT("Animation")
77
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
78
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
79
local ATANIM = IT("Animation")
80
ATANIM.Name = "Attack Animation"
81
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
82
--ROBLOXIDLEANIMATION.Parent = Humanoid
83
local WEAPONGUI = IT("ScreenGui", PlayerGui)
84
WEAPONGUI.Name = "Weapon GUI"
85
local Weapon = IT("Model")
86
Weapon.Name = "Adds"
87
local Effects = IT("Folder", Weapon)
88
Effects.Name = "Effects"
89
local ANIMATOR = Humanoid.Animator
90
local ANIMATE = Character.Animate
91
local UNANCHOR = true
92
local CLOCKLOOP = 0
93
local SONG = 510580450
94
local CLOCKTARGET = nil
95
local CLOCKSPEED = 30
96
script.Parent = WEAPONGUI
97
local CLONE = Character:Clone()
98
CLONE.Parent = nil
99
Character.Archivable = false
100
local sick = Instance.new("Sound",Torso)
101
102
--//=================================\\
103
--\\=================================//
104
105
106
--//=================================\\
107
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
108
--\\=================================//
109
110
ArtificialHB = Instance.new("BindableEvent", script)
111
ArtificialHB.Name = "ArtificialHB"
112
113
script:WaitForChild("ArtificialHB")
114
115
frame = Frame_Speed
116
tf = 0
117
allowframeloss = false
118
tossremainder = false
119
lastframe = tick()
120
script.ArtificialHB:Fire()
121
122
game:GetService("RunService").Heartbeat:connect(function(s, p)
123
	tf = tf + s
124
	if tf >= frame then
125
		if allowframeloss then
126
			script.ArtificialHB:Fire()
127
			lastframe = tick()
128
		else
129
			for i = 1, math.floor(tf / frame) do
130
				script.ArtificialHB:Fire()
131
			end
132
		lastframe = tick()
133
		end
134
		if tossremainder then
135
			tf = 0
136
		else
137
			tf = tf - frame * math.floor(tf / frame)
138
		end
139
	end
140
end)
141
142
--//=================================\\
143
--\\=================================//
144
145
--//=================================\\
146
--|| 	      SOME FUNCTIONS
147
--\\=================================//
148
149
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
150
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
151
end
152
153
function PositiveAngle(NUMBER)
154
	if NUMBER >= 0 then
155
		NUMBER = 0
156
	end
157
	return NUMBER
158
end
159
160
function NegativeAngle(NUMBER)
161
	if NUMBER <= 0 then
162
		NUMBER = 0
163
	end
164
	return NUMBER
165
end
166
167
function Swait(NUMBER)
168
	if NUMBER == 0 or NUMBER == nil then
169
		ArtificialHB.Event:wait()
170
	else
171
		for i = 1, NUMBER do
172
			ArtificialHB.Event:wait()
173
		end
174
	end
175
end
176
177
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
178
	local NEWMESH = IT(MESH)
179
	if MESH == "SpecialMesh" then
180
		NEWMESH.MeshType = MESHTYPE
181
		if MESHID ~= "nil" and MESHID ~= "" then
182
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
183
		end
184
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
185
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
186
		end
187
	end
188
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
189
	NEWMESH.Scale = SCALE
190
	NEWMESH.Parent = PARENT
191
	return NEWMESH
192
end
193
194
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
195
	local NEWPART = IT("Part")
196
	NEWPART.formFactor = FORMFACTOR
197
	NEWPART.Reflectance = REFLECTANCE
198
	NEWPART.Transparency = TRANSPARENCY
199
	NEWPART.CanCollide = false
200
	NEWPART.Locked = true
201
	NEWPART.Anchored = true
202
	if ANCHOR == false then
203
		NEWPART.Anchored = false
204
	end
205
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
206
	NEWPART.Name = NAME
207
	NEWPART.Size = SIZE
208
	NEWPART.Position = Torso.Position
209
	NEWPART.Material = MATERIAL
210
	NEWPART:BreakJoints()
211
	NEWPART.Parent = PARENT
212
	return NEWPART
213
end
214
215
	local function weldBetween(a, b)
216
	    local weldd = Instance.new("ManualWeld")
217
	    weldd.Part0 = a
218
	    weldd.Part1 = b
219
	    weldd.C0 = CFrame.new()
220
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
221
	    weldd.Parent = a
222
	    return weldd
223
	end
224
225
226
function QuaternionFromCFrame(cf)
227
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
228
	local trace = m00 + m11 + m22
229
	if trace > 0 then 
230
		local s = math.sqrt(1 + trace)
231
		local recip = 0.5 / s
232
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
233
	else
234
		local i = 0
235
		if m11 > m00 then
236
			i = 1
237
		end
238
		if m22 > (i == 0 and m00 or m11) then
239
			i = 2
240
		end
241
		if i == 0 then
242
			local s = math.sqrt(m00 - m11 - m22 + 1)
243
			local recip = 0.5 / s
244
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
245
		elseif i == 1 then
246
			local s = math.sqrt(m11 - m22 - m00 + 1)
247
			local recip = 0.5 / s
248
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
249
		elseif i == 2 then
250
			local s = math.sqrt(m22 - m00 - m11 + 1)
251
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
252
		end
253
	end
254
end
255
 
256
function QuaternionToCFrame(px, py, pz, x, y, z, w)
257
	local xs, ys, zs = x + x, y + y, z + z
258
	local wx, wy, wz = w * xs, w * ys, w * zs
259
	local xx = x * xs
260
	local xy = x * ys
261
	local xz = x * zs
262
	local yy = y * ys
263
	local yz = y * zs
264
	local zz = z * zs
265
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
266
end
267
 
268
function QuaternionSlerp(a, b, t)
269
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
270
	local startInterp, finishInterp;
271
	if cosTheta >= 0.0001 then
272
		if (1 - cosTheta) > 0.0001 then
273
			local theta = ACOS(cosTheta)
274
			local invSinTheta = 1 / SIN(theta)
275
			startInterp = SIN((1 - t) * theta) * invSinTheta
276
			finishInterp = SIN(t * theta) * invSinTheta
277
		else
278
			startInterp = 1 - t
279
			finishInterp = t
280
		end
281
	else
282
		if (1 + cosTheta) > 0.0001 then
283
			local theta = ACOS(-cosTheta)
284
			local invSinTheta = 1 / SIN(theta)
285
			startInterp = SIN((t - 1) * theta) * invSinTheta
286
			finishInterp = SIN(t * theta) * invSinTheta
287
		else
288
			startInterp = t - 1
289
			finishInterp = t
290
		end
291
	end
292
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
293
end
294
295
function Clerp(a, b, t)
296
	local qa = {QuaternionFromCFrame(a)}
297
	local qb = {QuaternionFromCFrame(b)}
298
	local ax, ay, az = a.x, a.y, a.z
299
	local bx, by, bz = b.x, b.y, b.z
300
	local _t = 1 - t
301
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
302
end
303
304
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
305
	local frame = IT("Frame")
306
	frame.BackgroundTransparency = TRANSPARENCY
307
	frame.BorderSizePixel = BORDERSIZEPIXEL
308
	frame.Position = POSITION
309
	frame.Size = SIZE
310
	frame.BackgroundColor3 = COLOR
311
	frame.BorderColor3 = BORDERCOLOR
312
	frame.Name = NAME
313
	frame.Parent = PARENT
314
	return frame
315
end
316
317
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
318
	local label = IT("TextLabel")
319
	label.BackgroundTransparency = 1
320
	label.Size = UD2(1, 0, 1, 0)
321
	label.Position = UD2(0, 0, 0, 0)
322
	label.TextColor3 = TEXTCOLOR
323
	label.TextStrokeTransparency = STROKETRANSPARENCY
324
	label.TextTransparency = TRANSPARENCY
325
	label.FontSize = TEXTFONTSIZE
326
	label.Font = TEXTFONT
327
	label.BorderSizePixel = BORDERSIZEPIXEL
328
	label.TextStrokeColor3 = C3(1,1,1)
329
	label.TextScaled = false
330
	label.Text = TEXT
331
	label.Name = NAME
332
	label.Parent = PARENT
333
	return label
334
end
335
336
function NoOutlines(PART)
337
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
338
end
339
340
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
341
	local NEWWELD = IT(TYPE)
342
	NEWWELD.Part0 = PART0
343
	NEWWELD.Part1 = PART1
344
	NEWWELD.C0 = C0
345
	NEWWELD.C1 = C1
346
	NEWWELD.Parent = PARENT
347
	return NEWWELD
348
end
349
350
local S = IT("Sound")
351
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
352
	local NEWSOUND = nil
353
	coroutine.resume(coroutine.create(function()
354
		NEWSOUND = S:Clone()
355
		NEWSOUND.Parent = PARENT
356
		NEWSOUND.Volume = VOLUME
357
		NEWSOUND.Pitch = PITCH
358
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
359
		NEWSOUND:play()
360
		if DOESLOOP == true then
361
			NEWSOUND.Looped = true
362
		else
363
			repeat wait(1) until NEWSOUND.Playing == false
364
			NEWSOUND:remove()
365
		end
366
	end))
367
	return NEWSOUND
368
end
369
370
function CFrameFromTopBack(at, top, back)
371
	local right = top:Cross(back)
372
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
373
end
374
375
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
376
function WACKYEFFECT(Table)
377
	local TYPE = (Table.EffectType or "Sphere")
378
	local SIZE = (Table.Size or VT(1,1,1))
379
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
380
	local TRANSPARENCY = (Table.Transparency or 0)
381
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
382
	local CFRAME = (Table.CFrame or Torso.CFrame)
383
	local MOVEDIRECTION = (Table.MoveToPos or nil)
384
	local ROTATION1 = (Table.RotationX or 0)
385
	local ROTATION2 = (Table.RotationY or 0)
386
	local ROTATION3 = (Table.RotationZ or 0)
387
	local MATERIAL = (Table.Material or "Neon")
388
	local COLOR = (Table.Color or C3(1,1,1))
389
	local TIME = (Table.Time or 45)
390
	local SOUNDID = (Table.SoundID or nil)
391
	local SOUNDPITCH = (Table.SoundPitch or nil)
392
	local SOUNDVOLUME = (Table.SoundVolume or nil)
393
	coroutine.resume(coroutine.create(function()
394
		local PLAYSSOUND = false
395
		local SOUND = nil
396
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
397
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
398
			PLAYSSOUND = true
399
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
400
		end
401
		EFFECT.Color = COLOR
402
		local MSH = nil
403
		if TYPE == "Sphere" then
404
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
405
		elseif TYPE == "Block" then
406
			MSH = IT("BlockMesh",EFFECT)
407
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
408
		elseif TYPE == "Wave" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
410
		elseif TYPE == "Ring" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
412
		elseif TYPE == "Slash" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
414
		elseif TYPE == "Round Slash" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
416
		elseif TYPE == "Swirl" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
418
		elseif TYPE == "Skull" then
419
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
420
		elseif TYPE == "Crystal" then
421
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
422
		end
423
		if MSH ~= nil then
424
			local MOVESPEED = nil
425
			if MOVEDIRECTION ~= nil then
426
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
427
			end
428
			local GROWTH = SIZE - ENDSIZE
429
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
430
			if TYPE == "Block" then
431
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
432
			else
433
				EFFECT.CFrame = CFRAME
434
			end
435
			for LOOP = 1, TIME+1 do
436
				Swait()
437
				MSH.Scale = MSH.Scale - GROWTH/TIME
438
				if TYPE == "Wave" then
439
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
440
				end
441
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
442
				if TYPE == "Block" then
443
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
444
				else
445
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
446
				end
447
				if MOVEDIRECTION ~= nil then
448
					local ORI = EFFECT.Orientation
449
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
450
					EFFECT.Orientation = ORI
451
				end
452
			end
453
			if PLAYSSOUND == false then
454
				EFFECT:remove()
455
			else
456
				repeat Swait() until SOUND.Playing == false
457
				EFFECT:remove()
458
			end
459
		else
460
			if PLAYSSOUND == false then
461
				EFFECT:remove()
462
			else
463
				repeat Swait() until SOUND.Playing == false
464
				EFFECT:remove()
465
			end
466
		end
467
	end))
468
end
469
470
function MakeForm(PART,TYPE)
471
	if TYPE == "Cyl" then
472
		local MSH = IT("CylinderMesh",PART)
473
	elseif TYPE == "Ball" then
474
		local MSH = IT("SpecialMesh",PART)
475
		MSH.MeshType = "Sphere"
476
	elseif TYPE == "Wedge" then
477
		local MSH = IT("SpecialMesh",PART)
478
		MSH.MeshType = "Wedge"
479
	end
480
end
481
482
Debris = game:GetService("Debris")
483
484
function CastProperRay(StartPos, EndPos, Distance, Ignore)
485
	local DIRECTION = CF(StartPos,EndPos).lookVector
486
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
487
end
488
489
function turnto(position)
490
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
491
end
492
493
--//=================================\\
494
--||	     WEAPON CREATION
495
--\\=================================//
496
497
Humanoid.Parent = nil
498
RootPart.Size = RootPart.Size*SIZE
499
Torso.Size = Torso.Size*SIZE
500
RightArm.Size = RightArm.Size*SIZE
501
RightLeg.Size = RightLeg.Size*SIZE
502
LeftArm.Size = LeftArm.Size*SIZE
503
LeftLeg.Size = LeftLeg.Size*SIZE
504
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
505
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
506
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
507
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
508
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
509
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
510
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
511
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
512
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
513
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
514
Head.Size = Head.Size*SIZE
515
RootJoint.Parent = RootPart
516
Neck.Parent = Torso
517
RightShoulder.Parent = Torso
518
LeftShoulder.Parent = Torso
519
RightHip.Parent = Torso
520
LeftHip.Parent = Torso
521
522
Humanoid.DisplayDistanceType = "None"
523
local naeeym2 = IT("BillboardGui",Character)
524
naeeym2.AlwaysOnTop = true
525
naeeym2.Size = UDim2.new(5,35,2,15)
526
naeeym2.StudsOffset = Vector3.new(0,2,0)
527
naeeym2.MaxDistance = 75
528
naeeym2.Adornee = Character.Head
529
naeeym2.Name = "Name"
530
local tecks2 = IT("TextLabel",naeeym2)
531
tecks2.BackgroundTransparency = 1
532
tecks2.TextScaled = true
533
tecks2.BorderSizePixel = 0
534
tecks2.Text = "Gaster!"
535
tecks2.Font = "Fantasy"
536
tecks2.TextSize = 30
537
tecks2.TextStrokeTransparency = 0
538
tecks2.TextColor3 = C3(1,1,1)
539
tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
540
tecks2.Size = UDim2.new(1,0,0.5,0)
541
tecks2.Parent = naeeym2
542
local top = Instance.new("Shirt")
543
top.ShirtTemplate = "rbxassetid://1070896702"
544
top.Parent = Character
545
top.Name = "Cloth"
546
local bottom = Instance.new("Pants")
547
bottom.PantsTemplate = "rbxassetid://1227314211"
548
bottom.Parent = Character
549
bottom.Name = "Cloth"
550
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really White", "Hat", VT(1,1,1),false)
551
PRT.Color = C3(0,0,0)
552
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
553
CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
554
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
555
PRT.Color = C3(1,1,1)
556
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
557
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
558
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
559
PRT.Color = C3(0/0, 0/0, 0/0)
560
MakeForm(PRT,"Ball")
561
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
562
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
563
PRT.Color = C3(0/0, 0/0, 0/0)
564
MakeForm(PRT,"Ball")
565
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
566
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
567
PRT.Color = C3(0/0, 0/0, 0/0)
568
MakeForm(PRT,"Ball")
569
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
570
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
571
PRT.Color = C3(0/0, 0/0, 0/0)
572
MakeForm(PRT,"Ball")
573
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
574
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
575
PRT.Color = C3(0/0, 0/0, 0/0)
576
MakeForm(PRT,"Ball")
577
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
578
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
579
PRT.Color = C3(0/0, 0/0, 0/0)
580
MakeForm(PRT,"Ball")
581
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
582
583
584
585
586
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
587
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
588
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
589
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
590
MakeForm(PRT,"Cyl")
591
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
592
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
593
MakeForm(PRT,"Cyl")
594
PRT.Color = C3(159/255, 111/255, 183/255)
595
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
596
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
597
MakeForm(RING,"Cyl")
598
RING.Color = C3(0,0,0)
599
for i = 1, 12 do
600
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
601
	PRT.Color = C3(0,0,0)
602
	local MSH = IT("BlockMesh",PRT)
603
	MSH.Scale = VT(0.6,1,1)
604
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
605
end
606
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
607
PRT.Color = C3(0,0,0)
608
local MSH = IT("BlockMesh",PRT)
609
MSH.Scale = VT(0.4,1,1)
610
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
611
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
612
PRT.Color = C3(0,0,0)
613
local MSH = IT("BlockMesh",PRT)
614
MSH.Scale = VT(0.4,1,1)
615
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
616
coroutine.resume(coroutine.create(function()
617
	while true do
618
		Swait()
619
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
620
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
621
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
622
		if CLOCKLOOP <= -150 then
623
			if VALUE1 == false then
624
				CLOCKLOOP = 0
625
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = 141606337, SoundPitch = 1.2, SoundVolume = 4})
626
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
627
				ApplyAoE(HITPOS,10,15,45,75,false)
628
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
629
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
630
				if CLOCKTARGET ~= nil then
631
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
632
					if CLOCKTARGET.Torso ~= nil then
633
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
634
					end
635
					if CLOCKTARGET.Health == 0 then
636
						CLOCKTARGET = nil
637
					end
638
				end
639
			end
640
		end
641
	end
642
end))
643
644
for _, c in pairs(Weapon:GetChildren()) do
645
	if c.ClassName == "Part" then
646
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
647
	end
648
end
649
650
Neck.Name = "Weld"
651
RootJoint.Name = "Weld"
652
RightShoulder.Name = "Weld"
653
LeftShoulder.Name = "Weld"
654
RightHip.Name = "Weld"
655
LeftHip.Name = "Weld"
656
657
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
658
local SKILLFONT = "Fantasy"
659
local SKILLTEXTSIZE = 7
660
661
Weapon.Parent = Character
662
Humanoid.Parent = Character
663
664
Humanoid.Died:connect(function()
665
	ATTACK = true
666
end)
667
668
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
669
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
670
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
671
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
672
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
673
674
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
675
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
676
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
677
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
678
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
679
680
--//=================================\\
681
--||			DAMAGING
682
--\\=================================//
683
684
function ApplyDamage(Humanoid,Damage,TorsoPart)
685
	local defence = Instance.new("BoolValue",Humanoid.Parent)
686
	defence.Name = ("HitBy"..Player.Name)
687
	game:GetService("Debris"):AddItem(defence, 0.001)
688
	Damage = Damage * DAMAGEMULTIPLIER
689
	if Humanoid.Health ~= 0 then
690
		local CritChance = MRANDOM(1,100)
691
		if Damage > Humanoid.Health then
692
			Damage = math.ceil(Humanoid.Health)
693
			if Damage == 0 then
694
				Damage = 0.1
695
			end
696
		end
697
		Humanoid.Health = Humanoid.Health - Damage
698
	end
699
end
700
701
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
702
	local CHILDREN = workspace:GetDescendants()
703
	for index, CHILD in pairs(CHILDREN) do
704
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
705
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
706
			if HUM then
707
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
708
				if TORSO then
709
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
710
						if INSTAKILL == true then
711
							CHILD:BreakJoints()
712
						else
713
							local DMG = MRANDOM(MINDMG,MAXDMG)
714
							ApplyDamage(HUM,DMG,TORSO)
715
						end
716
						if FLING > 0 then
717
							for _, c in pairs(CHILD:GetChildren()) do
718
								if c:IsA("BasePart") then
719
									local bv = Instance.new("BodyVelocity") 
720
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
721
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
722
									bv.Parent = c
723
									Debris:AddItem(bv,0.05)
724
								end
725
							end
726
						end
727
					end
728
				end
729
			end
730
		end
731
	end
732
end
733
734
--//=================================\\
735
--||	ATTACK FUNCTIONS AND STUFF
736
--\\=================================//
737
738
function MagicMissiles()
739
	ATTACK = true
740
	Rooted = true
741
	local SELECTING = true
742
	local SPOTS = {}
743
	coroutine.resume(coroutine.create(function()
744
		local LOOP = 0
745
		repeat
746
			LOOP = LOOP + 1
747
			Swait()
748
			if LOOP >= 10 then
749
				LOOP = 0
750
				for i = 1, #SPOTS do
751
					if SPOTS[i] ~= nil then
752
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
753
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
754
					end
755
				end
756
			end
757
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
758
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
759
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
760
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
761
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
762
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
763
		until SELECTING == false
764
		Rooted = false
765
		repeat
766
			LOOP = LOOP + 1
767
			Swait()
768
			if LOOP >= 10 then
769
				LOOP = 0
770
				for i = 1, #SPOTS do
771
					if SPOTS[i] ~= nil then
772
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
773
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
774
					end
775
				end
776
			end
777
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
778
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
779
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
780
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
781
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
782
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
783
		until ATTACK == false
784
	end))
785
	repeat
786
		repeat Swait() until HOLD == true
787
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
788
			if DIST > 65 then
789
				DIST = 65
790
			end
791
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
792
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
793
			if HITFLOOR ~= nil then
794
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
795
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
796
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
797
			end
798
		repeat Swait() until HOLD == false
799
	until #SPOTS == 5
800
	SELECTING = false
801
	for i = 1, #SPOTS do
802
		if SPOTS[i] ~= nil then
803
			local POS = SPOTS[i]
804
			coroutine.resume(coroutine.create(function()
805
				local MISSILE = IT("Model",Effects)
806
				MISSILE.Name = "Missile"
807
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
808
				MakeForm(BASEPART,"Cyl")
809
				MISSILE.PrimaryPart = BASEPART
810
				BASEPART.CFrame = POS*CF(0,-30*3,0)
811
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
812
				MakeForm(HEAD,"Ball")
813
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
814
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
815
				MakeForm(TAIL,"Cyl")
816
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
817
				for i = 1, 10 do
818
					Swait()
819
					for _, c in pairs(MISSILE:GetChildren()) do
820
						if c.ClassName == "Part" then
821
							c.Transparency = c.Transparency - 1/10
822
						end
823
					end
824
				end
825
				for i = 1, 15*1.5 do
826
					Swait()
827
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
828
				end
829
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
830
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
831
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
832
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
833
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
834
				MISSILE:remove()
835
			end))
836
		end
837
	end
838
	wait(0.6)
839
	ATTACK = false
840
	Rooted = false
841
end
842
843
function TimesUp()
844
	CLOCKTARGET = nil
845
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
846
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
847
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
848
		if TORSO then
849
			ATTACK = true
850
			Rooted = false
851
			coroutine.resume(coroutine.create(function()
852
				repeat
853
					Swait()
854
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
855
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
856
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
857
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
858
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
859
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
860
				until ATTACK == false
861
			end))
862
			if Effects:FindFirstChild("NeonDoll") then
863
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
864
			end
865
			wait(0.5)
866
			local FAKECHARACTER = IT("Model",Effects)
867
			FAKECHARACTER.Name = "NeonDoll"
868
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
869
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
870
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
871
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
872
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
873
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
874
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
875
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
876
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
877
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
878
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
879
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
880
			CreateSound(201858045, TORS, 5, 0.4, false)
881
			for i = 1, 150 do
882
				Swait()
883
				CLOCKSPEED = 6
884
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
885
					if c.ClassName == "Part" then
886
						c.Transparency = c.Transparency - 0.5/150
887
					end
888
				end
889
			end
890
			CLOCKTARGET = HUM
891
			coroutine.resume(coroutine.create(function()
892
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
893
				for i = 1, 25 do
894
					Swait()
895
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
896
						if c.ClassName == "Part" then
897
							c.Transparency = c.Transparency + 0.5/25
898
						end
899
					end
900
				end
901
				CLOCKSPEED = 1
902
				FAKECHARACTER:remove()
903
			end))
904
			wait(0.5)
905
			ATTACK = false
906
			Rooted = false
907
		end
908
	end
909
end
910
911
function ChainPunch()
912
	ATTACK = true
913
	Rooted = false
914
	local GYRO = IT("BodyGyro",RootPart)
915
	GYRO.D = 25
916
	GYRO.P = 2000
917
	GYRO.MaxTorque = VT(0,40000,0)
918
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
919
	repeat
920
		Swait()
921
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
922
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
923
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
924
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
925
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
926
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
927
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
928
	until HOLD == true
929
	local POS = Mouse.Hit.p
930
	local CHAINS = false
931
	local CHAINLINKS = {}
932
	local A = IT("Attachment",RightArm)
933
	A.Position = VT(1,-1,0)*SIZE
934
	A.Orientation = VT(-90, -89.982, 0)
935
	local B = IT("Attachment",RightArm)
936
	B.Position = VT(-1,-1,0)*SIZE
937
	B.Orientation = VT(-90, 89.988, 0)
938
	local C = IT("Attachment",RightArm)
939
	C.Position = VT(0.5,-1.3,0)*SIZE
940
	C.Orientation = VT(-90, -89.982, 0)
941
	local D = IT("Attachment",RightArm)
942
	D.Position = VT(-0.5,-1.3,0)*SIZE
943
	D.Orientation = VT(-90, 89.988, 0)
944
	local LIGHT = IT("Attachment",RightArm)
945
	LIGHT.Position = VT(0,-1,0)*SIZE
946
	local LIGHT2 = IT("PointLight",LIGHT)
947
	LIGHT2.Range = 7
948
	LIGHT2.Brightness = 5
949
	LIGHT2.Color = SKILLTEXTCOLOR
950
	for i = 1, 2 do
951
		local TWIST = -2
952
		local START = A
953
		local END = B
954
		if i == 1 then
955
			START = B
956
			END = A
957
		end
958
		local ChainLink = IT("Beam",Torso)
959
		ChainLink.Texture = "rbxassetid://73042633"
960
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
961
		ChainLink.TextureSpeed = 1
962
		ChainLink.Width0 = 1
963
		ChainLink.Width1 = 1
964
		ChainLink.TextureLength = 2.5
965
		ChainLink.Attachment0 = START
966
		ChainLink.Attachment1 = END
967
		ChainLink.CurveSize0 = TWIST
968
		ChainLink.CurveSize1 = TWIST
969
		--ChainLink.FaceCamera = true
970
		ChainLink.Segments = 45
971
		ChainLink.Transparency = NumberSequence.new(1)
972
		table.insert(CHAINLINKS,ChainLink)
973
	end
974
	for i = 1, 2 do
975
		local TWIST = -1
976
		local START = C
977
		local END = D
978
		if i == 1 then
979
			START = D
980
			END = C
981
		end
982
		local ChainLink = IT("Beam",Torso)
983
		ChainLink.Texture = "rbxassetid://73042633"
984
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
985
		ChainLink.TextureSpeed = 1
986
		ChainLink.Width0 = 1
987
		ChainLink.Width1 = 1
988
		ChainLink.TextureLength = 5
989
		ChainLink.Attachment0 = START
990
		ChainLink.Attachment1 = END
991
		ChainLink.CurveSize0 = TWIST
992
		ChainLink.CurveSize1 = TWIST
993
		--ChainLink.FaceCamera = true
994
		ChainLink.Segments = 25
995
		ChainLink.LightEmission = 0.5
996
		ChainLink.Transparency = NumberSequence.new(1)
997
		table.insert(CHAINLINKS,ChainLink)
998
	end
999
	coroutine.resume(coroutine.create(function()
1000
		repeat
1001
			Swait()
1002
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1003
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1004
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1005
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1006
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1008
		until CHAINS == true
1009
		repeat
1010
			Swait()
1011
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1012
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1013
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1014
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1015
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1016
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1017
		until ATTACK == false
1018
		for e = 1, 15 do
1019
			Swait()
1020
			for i = 1, #CHAINLINKS do
1021
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1022
			end
1023
		end
1024
		A:remove()
1025
		B:remove()
1026
		C:remove()
1027
		D:remove()
1028
	end))
1029
	CreateSound(233856115, RightArm, 5, 1.2, false)
1030
	for e = 1, 15 do
1031
		Swait()
1032
		for i = 1, #CHAINLINKS do
1033
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1034
		end
1035
	end
1036
	CHAINS = true
1037
	Rooted = true
1038
	wait(0.25)
1039
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1040
	FIST.Color = C3(1, 215/255, 1)
1041
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1042
	local LIGHT3 = IT("PointLight",FIST)
1043
	LIGHT3.Range = 7
1044
	LIGHT3.Brightness = 5
1045
	LIGHT3.Color = SKILLTEXTCOLOR
1046
	CreateMesh("SpecialMesh", FIST, "FileMesh", "465130943", "", VT(10,10,10), VT(0,0,0))
1047
	local FISTA = IT("Attachment",FIST)
1048
	FISTA.Position = VT(0.062, 0.977, 0)
1049
	local ChainLink = IT("Beam",Torso)
1050
	ChainLink.Texture = "rbxassetid://304369964"
1051
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1052
	ChainLink.TextureSpeed = 0
1053
	ChainLink.Width0 = 3
1054
	ChainLink.Width1 = 3
1055
	ChainLink.TextureLength = 12
1056
	ChainLink.Attachment0 = LIGHT
1057
	ChainLink.Attachment1 = FISTA
1058
	ChainLink.FaceCamera = true
1059
	ChainLink.Segments = 45
1060
	ChainLink.LightEmission = 0.5
1061
	ChainLink.Transparency = NumberSequence.new(0.25)
1062
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1063
	for i = 1, 85 do
1064
		Swait()
1065
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1066
		ChainLink.TextureLength = 12+(i*2)
1067
		ApplyAoE(FIST.Position,10,15,25,100,false)
1068
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1069
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1070
		if HITFLOOR ~= nil then
1071
			HITFLOOR:BreakJoints()
1072
			coroutine.resume(coroutine.create(function()
1073
				for i = 1, 15 do
1074
					Swait()
1075
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1076
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1077
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1078
				end
1079
			end))
1080
			break
1081
		end
1082
	end
1083
	coroutine.resume(coroutine.create(function()
1084
		for i = 1, 50 do
1085
			Swait()
1086
			FIST.Transparency = FIST.Transparency + 0.5/50
1087
			LIGHT3.Range = LIGHT3.Range - 7/50
1088
		end
1089
		FIST:remove()
1090
	end))
1091
	LIGHT:remove()
1092
	GYRO:remove()
1093
	ATTACK = false
1094
	Rooted = false
1095
end
1096
1097
function WarpMeteor()
1098
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1099
	if DIST > 180 then
1100
		DIST = 180
1101
	end
1102
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1103
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1104
	if HITFLOOR then
1105
		local POS = HITPOS	
1106
		ATTACK = true
1107
		Rooted = true
1108
		local WARPED = false
1109
		local SMASHED = false
1110
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1111
		coroutine.resume(coroutine.create(function()
1112
			repeat
1113
				Swait()
1114
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1115
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1116
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1117
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1118
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1119
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1120
			until WARPED == true
1121
			repeat
1122
				Swait()
1123
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1124
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1125
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1126
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1127
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1128
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1129
			until SMASHED == true
1130
			repeat
1131
				Swait()
1132
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1133
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1134
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1135
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1136
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1137
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1138
			until ATTACK == false
1139
		end))
1140
		VALUE1 = true
1141
		CreateSound(233856115, Torso, 5, 1.6, false)
1142
		for i = 1, 25 do
1143
			Swait()
1144
			for _, c in pairs(Character:GetChildren()) do
1145
				if c.ClassName == "Part" then
1146
					c.Transparency = c.Transparency + 1/25
1147
				end
1148
			end
1149
			for _, c in pairs(Weapon:GetChildren()) do
1150
				if c.ClassName == "Part" then
1151
					c.Transparency = c.Transparency + 1/25
1152
				end
1153
			end
1154
		end
1155
		UNANCHOR = false
1156
		RootPart.Anchored = true
1157
		RootPart.Velocity = VT(0,0,0)
1158
		local ROOTPOS = RootPart.Position
1159
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1160
		WARPED = true
1161
		for i = 1, 25 do
1162
			Swait()
1163
			for _, c in pairs(Character:GetChildren()) do
1164
				if c.ClassName == "Part" then
1165
					c.Transparency = c.Transparency - 1/25
1166
				end
1167
			end
1168
			for _, c in pairs(Weapon:GetChildren()) do
1169
				if c.ClassName == "Part" then
1170
					c.Transparency = c.Transparency - 1/25
1171
				end
1172
			end
1173
		end
1174
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1175
		SHELL.CFrame = RootPart.CFrame
1176
		MakeForm(SHELL,"Ball")
1177
		CreateSound(402981977, SHELL, 5, 1.6, false)
1178
		for i = 1, 10 do
1179
			Swait()
1180
			SHELL.Transparency = SHELL.Transparency - 1/10
1181
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1182
		end
1183
		for i = 1, math.ceil(75/2) do
1184
			Swait()
1185
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1186
			SHELL.CFrame = CF(RootPart.Position)
1187
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1188
		end
1189
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1190
		SHELL.CFrame = CF(RootPart.Position)
1191
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1192
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1193
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1194
		for i = 1, 5 do
1195
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1196
		end
1197
		SHELL:remove()
1198
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1199
		SMASHED = true
1200
		wait(1)
1201
		VALUE1 = false
1202
		UNANCHOR = true
1203
		ATTACK = false
1204
		Rooted = false
1205
	end
1206
end
1207
1208
function PandorasBox()
1209
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1210
	if HITFLOOR ~= nil then
1211
		ATTACK = true
1212
		Rooted = true
1213
		local RINGSPIN = true
1214
		local CONSTRUCTING = true
1215
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1216
		RING.Color = C3(0,0,0)
1217
		MakeForm(RING,"Cyl")
1218
		RING.CFrame = CF(HITPOS)
1219
		CreateSound(402981977, RING, 5, 1.2, false)
1220
		coroutine.resume(coroutine.create(function()
1221
			repeat
1222
				Swait()
1223
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1224
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1225
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1227
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1228
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1229
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1230
			until CONSTRUCTING == false
1231
			repeat 
1232
				Swait() 
1233
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1234
			until RINGSPIN == false
1235
			for i = 1, 25 do
1236
				Swait()
1237
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1238
				RING.Size = RING.Size - VT(0.15,0,0.15)
1239
				--DECAL.Transparency = DECAL.Transparency + 1/25
1240
				RING.Transparency = RING.Transparency + 1/25
1241
			end
1242
			RING:remove()
1243
		end))
1244
		for i = 1, 15 do
1245
			Swait()
1246
			RING.Size = RING.Size + VT(0.75,0,0.75)
1247
			RING.Transparency = RING.Transparency - 1/15
1248
		end
1249
		local BOXSPIN = true
1250
		local PANDORASBOX = IT("Model",Effects)
1251
		PANDORASBOX.Name = "Pandora's Box"
1252
		local BOX = IT("Model",PANDORASBOX)
1253
		BOX.Name = "Body"
1254
		local LID = IT("Model",PANDORASBOX)
1255
		LID.Name = "Lid"
1256
		--BUILDING THE BOX--
1257
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1258
			BASE.Color = C3(0,0,0)
1259
			PANDORASBOX.PrimaryPart = BASE
1260
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1261
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1262
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1263
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1264
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1265
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1266
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1267
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1268
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1269
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1270
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1271
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1272
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1273
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1274
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1275
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1276
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1277
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1278
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1279
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1280
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1281
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1282
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1283
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1284
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1285
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1286
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1287
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1288
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1289
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1290
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1291
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1292
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1293
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1294
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1295
			-------------
1296
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1297
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1298
			LID.PrimaryPart = LIDPART
1299
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1300
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1301
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1302
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1303
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1304
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1305
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1306
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1307
			local DECAL = IT("Decal",LIDPART)
1308
			DECAL.Face = "Top"
1309
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1310
			DECAL.Color3 = C3(0,0,0)
1311
		--BUILDING THE BOX--
1312
		coroutine.resume(coroutine.create(function()
1313
			repeat
1314
				Swait()
1315
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1316
			until BOXSPIN == false
1317
		end))
1318
		for i = 1, 25 do
1319
			Swait()
1320
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1321
		end
1322
		wait(0.5)
1323
		BOXSPIN = false
1324
		CONSTRUCTING = false	
1325
		coroutine.resume(coroutine.create(function()
1326
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1327
			--[[for i = 1, 45 do
1328
				Swait()
1329
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1330
			end-
1331
			LID:remove()]]--
1332
			for _, c in pairs(LID:GetChildren()) do
1333
				if c.ClassName == "Part" then
1334
					c.Anchored = false
1335
					c.CanCollide = true
1336
					if c ~= LIDPART then
1337
						weldBetween(LIDPART,c)
1338
					end
1339
				end
1340
			end
1341
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1342
			Debris:AddItem(LID,15)
1343
			wait(0.5)
1344
			local RANDOMEFFECT = MRANDOM(1,4)
1345
			if RANDOMEFFECT == 1 then
1346
				for i = 1, 45 do
1347
					wait((2-(i/15))/15)
1348
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1349
				end	
1350
				wait(1)
1351
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1352
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1353
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1354
				for i = 1, 5 do
1355
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1356
				end
1357
				ApplyAoE(BASE.Position,50,1,200,375,false)
1358
				ApplyAoE(BASE.Position,250,35,75,175,false)
1359
			elseif RANDOMEFFECT == 2 then
1360
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1361
				FIELD.CFrame = BASE.CFrame
1362
				MakeForm(FIELD,"Ball")
1363
				for i = 1, 50 do
1364
					Swait()
1365
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1366
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1367
				end
1368
				wait(0.2)
1369
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1370
				coroutine.resume(coroutine.create(function()
1371
					for i = 1, 75 do
1372
						Swait()
1373
						LOOP.Volume = LOOP.Volume + 10/75
1374
						LOOP.Parent = FIELD
1375
						local CHILDREN = workspace:GetDescendants()
1376
						for index, CHILD in pairs(CHILDREN) do
1377
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1378
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1379
								if HUM then
1380
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1381
									if TORSO then
1382
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1383
											HUM.Health = HUM.Health - 0.1
1384
											TORSO.Velocity = VT(0,5,0)
1385
											HUM.PlatformStand = true
1386
											if TORSO.RotVelocity.Magnitude < 15 then
1387
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1388
											end
1389
										end
1390
									end
1391
								end
1392
							end
1393
						end
1394
						FIELD.Size = FIELD.Size + VT(3,3,3)
1395
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1396
					end
1397
					for i = 1, 500 do
1398
						Swait()
1399
						LOOP.Parent = FIELD
1400
						local CHILDREN = workspace:GetDescendants()
1401
						for index, CHILD in pairs(CHILDREN) do
1402
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1403
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1404
								if HUM then
1405
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1406
									if TORSO then
1407
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1408
											TORSO.Velocity = VT(0,5,0)
1409
											HUM.Health = HUM.Health - 0.1
1410
											HUM.PlatformStand = true
1411
											if TORSO.RotVelocity.Magnitude < 15 then
1412
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1413
											end
1414
										end
1415
									end
1416
								end
1417
							end
1418
						end
1419
					end
1420
					for i = 1, 25 do
1421
						Swait()
1422
						LOOP.Volume = LOOP.Volume + 10/25
1423
						LOOP.Parent = FIELD
1424
						local CHILDREN = workspace:GetDescendants()
1425
						for index, CHILD in pairs(CHILDREN) do
1426
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1427
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1428
								if HUM then
1429
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1430
									if TORSO then
1431
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1432
											TORSO.Velocity = VT(0,5,0)
1433
											HUM.Health = HUM.Health - 0.1
1434
											HUM.PlatformStand = false
1435
											if TORSO.RotVelocity.Magnitude < 15 then
1436
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1437
											end
1438
										end
1439
									end
1440
								end
1441
							end
1442
						end
1443
						FIELD.Size = FIELD.Size - VT(3,3,3)
1444
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1445
					end	
1446
					FIELD:remove()
1447
				end))
1448
			elseif RANDOMEFFECT == 3 then
1449
				for i = 1, 10 do
1450
					wait(0.15)
1451
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1452
					coroutine.resume(coroutine.create(function()
1453
						local MINION = CLONE:Clone()
1454
						MINION.Parent = Effects
1455
						MINION.Name = "Shadow"
1456
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1457
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1458
						for _, c in pairs(MINION:GetChildren()) do
1459
							if c.ClassName == "Part" then
1460
								c.Material = "Neon"
1461
								c.Color = C3(0,0,0)
1462
								c.Transparency = 0.25
1463
								if c.Name == "Head" then
1464
									c:ClearAllChildren()
1465
									local MSH = IT("BlockMesh",c)
1466
									MSH.Scale = VT(0.5,1,1)
1467
								end
1468
							end
1469
						end
1470
						local TORSO = MINION.Torso
1471
						local HUMAN = MINION.Humanoid
1472
						HUMAN.WalkSpeed = 50
1473
						HUMAN.MaxHealth = math.huge
1474
						HUMAN.Health = math.huge
1475
						HUMAN.DisplayDistanceType = "None"
1476
						HUMAN.Died:connect(function()
1477
							MINION:remove()
1478
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1479
						end)
1480
						wait(1)
1481
						local findNearestTorso = function(POS)
1482
							local list = game.Workspace:GetDescendants()
1483
							local torso = nil
1484
							local dist = 500
1485
							local temp = nil
1486
							local human = nil
1487
							local temp2 = nil
1488
							for x = 1, #list do
1489
								temp2 = list[x]
1490
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1491
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1492
									human = temp2:findFirstChildOfClass("Humanoid")
1493
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1494
										if (temp.Position - POS).magnitude < dist then
1495
											torso = temp
1496
											dist = (temp.Position - POS).magnitude
1497
										end
1498
									end
1499
								end
1500
							end
1501
							return torso, dist
1502
						end
1503
						for i = 1, 40 do
1504
							if HUMAN.Health == 0 then
1505
								break
1506
							end
1507
							wait(0.3)
1508
							local target,dist= findNearestTorso(TORSO.Position)
1509
							if target then
1510
								HUMAN:MoveTo(target.Position)
1511
								if dist < 25 then
1512
									CreateSound(348663022, TORSO, 10, 1, true)
1513
									wait(2)
1514
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1515
									--ANIM:Play()
1516
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1517
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1518
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1519
									for i = 1, 5 do
1520
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1521
									end
1522
									break
1523
								end
1524
							end
1525
						end
1526
						MINION:remove()
1527
					end))
1528
				end
1529
			elseif RANDOMEFFECT == 4 then
1530
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1531
				FIELD.Color = C3(0,0,0)
1532
				FIELD.CFrame = BASE.CFrame
1533
				MakeForm(FIELD,"Ball")
1534
				FIELD.CanCollide = true
1535
				for i = 1, 50 do
1536
					Swait()
1537
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1538
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1539
				end
1540
				wait(0.2)
1541
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1542
				coroutine.resume(coroutine.create(function()
1543
					local E = 0
1544
					for i = 1, 75 do
1545
						E = E + 1
1546
						Swait()
1547
						if E >= 35 then
1548
							E = 0
1549
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1550
						end
1551
						LOOP.Volume = LOOP.Volume + 10/75
1552
						LOOP.Parent = FIELD
1553
						local CHILDREN = workspace:GetDescendants()
1554
						for index, CHILD in pairs(CHILDREN) do
1555
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1556
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1557
								if HUM then
1558
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1559
									if TORSO then
1560
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1561
											for _, c in pairs(CHILD:GetChildren()) do
1562
												if c:IsA("BasePart") then
1563
													local bv = Instance.new("BodyVelocity") 
1564
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1565
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1566
													bv.Parent = c
1567
													Debris:AddItem(bv,0.05)
1568
												end
1569
											end
1570
											HUM.Health = HUM.Health - 0.3
1571
										end
1572
									end
1573
								end
1574
							end
1575
						end
1576
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1577
					end
1578
					for i = 1, 180 do
1579
						E = E + 1
1580
						Swait()
1581
						if E >= 35 then
1582
							E = 0
1583
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1584
						end
1585
						LOOP.Parent = FIELD
1586
						local CHILDREN = workspace:GetDescendants()
1587
						for index, CHILD in pairs(CHILDREN) do
1588
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1589
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1590
								if HUM then
1591
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1592
									if TORSO then
1593
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1594
											for _, c in pairs(CHILD:GetChildren()) do
1595
												if c:IsA("BasePart") then
1596
													local bv = Instance.new("BodyVelocity") 
1597
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1598
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1599
													bv.Parent = c
1600
													Debris:AddItem(bv,0.05)
1601
												end
1602
											end
1603
											HUM.Health = HUM.Health - 0.3
1604
										end
1605
									end
1606
								end
1607
							end
1608
						end
1609
					end
1610
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1611
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1612
					for i = 1, 5 do
1613
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1614
					end
1615
					FIELD:remove()
1616
				end))
1617
			elseif RANDOMEFFECT == 5 then
1618
			end
1619
			wait(0.5)
1620
			for i = 1, 25 do
1621
				Swait()
1622
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1623
			end
1624
			PANDORASBOX:remove()
1625
			RINGSPIN = false
1626
		end))
1627
		ATTACK = false
1628
		Rooted = false
1629
	end
1630
end
1631
1632
function Taunt()
1633
	ATTACK = true
1634
	local LAUGH = nil
1635
	coroutine.resume(coroutine.create(function()
1636
		repeat
1637
			Swait()
1638
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1640
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1641
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1642
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1643
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1644
		until LAUGH ~= nil
1645
		repeat
1646
			Swait()
1647
			LAUGH.Parent = Head
1648
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1649
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1650
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1651
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1652
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1653
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1654
		until LAUGH.Playing == false
1655
	ATTACK = false
1656
	end))
1657
	wait(0.1)
1658
	sick:Pause()
1659
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1660
	wait(1)
1661
	sick:Resume()
1662
end
1663
1664
--//=================================\\
1665
--||	  ASSIGN THINGS TO KEYS
1666
--\\=================================//
1667
1668
function MouseDown(Mouse)
1669
	HOLD = true
1670
	if ATTACK == false then
1671
	end
1672
end
1673
1674
function MouseUp(Mouse)
1675
HOLD = false
1676
end
1677
1678
function KeyDown(Key)
1679
	KEYHOLD = true
1680
	if Key == "z" and ATTACK == false then
1681
		MagicMissiles()
1682
	end
1683
1684
	if Key == "b" and ATTACK == false then
1685
		TimesUp()
1686
	end
1687
1688
	if Key == "c" and ATTACK == false then
1689
		ChainPunch()
1690
	end
1691
1692
	if Key == "v" and ATTACK == false then
1693
		WarpMeteor()
1694
	end
1695
1696
	if Key == "x" and ATTACK == false then
1697
		PandorasBox()
1698
	end
1699
1700
	if Key == "t" and ATTACK == false then
1701
		Taunt()
1702
	end
1703
end
1704
1705
function KeyUp(Key)
1706
	KEYHOLD = false
1707
end
1708
1709
	Mouse.Button1Down:connect(function(NEWKEY)
1710
		MouseDown(NEWKEY)
1711
	end)
1712
	Mouse.Button1Up:connect(function(NEWKEY)
1713
		MouseUp(NEWKEY)
1714
	end)
1715
	Mouse.KeyDown:connect(function(NEWKEY)
1716
		KeyDown(NEWKEY)
1717
	end)
1718
	Mouse.KeyUp:connect(function(NEWKEY)
1719
		KeyUp(NEWKEY)
1720
	end)
1721
1722
--//=================================\\
1723
--\\=================================//
1724
1725
1726
function unanchor()
1727
	if UNANCHOR == true then
1728
		RootPart.Anchored = false
1729
	end
1730
	g = Character:GetChildren()
1731
	for i = 1, #g do
1732
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1733
			g[i].Anchored = false
1734
		end
1735
	end
1736
	g = Weapon:GetChildren()
1737
	for i = 1, #g do
1738
		if g[i].ClassName == "Part" then
1739
			g[i].Anchored = false
1740
		end
1741
	end
1742
end
1743
1744
1745
--//=================================\\
1746
--||	WRAP THE WHOLE SCRIPT UP
1747
--\\=================================//
1748
1749
Humanoid.Changed:connect(function(Jump)
1750
	if Jump == "Jump" and (Disable_Jump == true) then
1751
		Humanoid.Jump = false
1752
	end
1753
end)
1754
1755
while true do
1756
	Swait()
1757
	script.Parent = WEAPONGUI
1758
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1759
	    v:Stop();
1760
	end
1761
	ANIMATE.Parent = nil
1762
	SINE = SINE + CHANGE*1.5
1763
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1764
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1765
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1766
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1767
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1768
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1769
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1770
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1771
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1772
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1773
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1774
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1775
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1776
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1777
	end
1778
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1779
		ANIM = "Jump"
1780
		if ATTACK == false then
1781
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1782
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1783
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1784
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1785
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1786
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1787
	    end
1788
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1789
		ANIM = "Fall"
1790
		if ATTACK == false then
1791
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1792
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1793
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1794
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1795
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1796
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1797
		end
1798
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1799
		ANIM = "Idle"
1800
		if ATTACK == false then
1801
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1802
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1803
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1804
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1805
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1806
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1807
		end
1808
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1809
		ANIM = "Walk"
1810
		if ATTACK == false then
1811
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1812
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1813
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1814
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1815
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1816
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1817
		end
1818
	end
1819
	unanchor()
1820
	Humanoid.MaxHealth = "inf"
1821
	Humanoid.Health = "inf"
1822
	if Rooted == false then
1823
		Disable_Jump = false
1824
		Humanoid.WalkSpeed = Speed
1825
	elseif Rooted == true then
1826
		Disable_Jump = true
1827
		Humanoid.WalkSpeed = 0
1828
	end
1829
	for _, c in pairs(Character:GetChildren()) do
1830
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1831
			c.Material = "Fabric"
1832
			if c:FindFirstChildOfClass("ParticleEmitter") then
1833
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1834
			end
1835
			if c ~= Head then
1836
				c.Color = C3(0,0,0)
1837
			else
1838
				c.Color = C3(1,1,1)
1839
			end
1840
			if c == Head then
1841
				if c:FindFirstChild("face") then
1842
					c.face:remove()
1843
				end
1844
			end
1845
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1846
			c:remove()
1847
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1848
			c:remove()
1849
		end
1850
	end
1851
	sick.SoundId = "rbxassetid://"..SONG
1852
	sick.Looped = true
1853
	sick.Pitch = 1
1854
	sick.Volume = 5
1855
	sick.Parent = Torso
1856
	sick:Resume()
1857
	--sick.Playing = false
1858
	Humanoid.Name = "Pandora = "..Player.Name
1859
end
1860
1861
--//=================================\\
1862
--\\=================================//
1863
1864
1865
1866
1867
1868
--//====================================================\\--
1869
--||			  		 END OF SCRIPT
1870
--\\====================================================//--