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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4
do
5
	script.Parent = owner.Character
6
	local Event = Instance.new("RemoteEvent")
7
	Event.Name = "UserInput"
8
	local function NewFakeEvent()
9
		local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10
		return Fake
11
	end
12
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
13
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
15
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
16
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
17
	local function TriggerEvent(self,Event,...)
18
		local Trigger = Mouse[Event]
19
		if Trigger and Trigger.fakeEvent and Trigger.Function then
20
			Trigger.Function(...)
21
		end
22
	end
23
	Mouse.TrigEvent = TriggerEvent
24
	UserInputService.TrigEvent = TriggerEvent
25
	Event.OnServerEvent:Connect(function(FiredBy,Input)
26
		if FiredBy.Name ~= owner.Name then end
27
		if Input.MouseEvent then
28
			Mouse.Target = Input.Target
29
			Mouse.Hit = Input.Hit
30
		else
31
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
32
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then
33
				return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
34
			end
35
			for _,Action in pairs(ContextActionService.Actions) do
36
				for _,Key in pairs(Action.Keys) do
37
					if Key==Input.KeyCode then
38
						Action.Function(Action.Name,Input.UserInputState,Input)
39
					end
40
				end
41
			end
42
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
43
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
44
		end
45
	end)
46
	InternalData["Mouse"] = Mouse
47
	InternalData["ContextActionService"] = ContextActionService
48
	InternalData["UserInputService"] = UserInputService
49
	Event.Parent = NLS([[
50
		local Player = owner
51
		local Event = script:WaitForChild("UserInput")
52
		local UserInputService = game:GetService("UserInputService")
53
		local Mouse = Player:GetMouse()
54
		local Input = function(Input,gameProcessedEvent)
55
			if gameProcessedEvent then return end
56
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
		end
58
		UserInputService.InputBegan:Connect(Input)
59
		UserInputService.InputEnded:Connect(Input)
60
		local Hit,Target
61
		while wait(1/30) do
62
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
				Hit,Target = Mouse.Hit,Mouse.Target
64
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
			end
66
		end
67
	]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
	__index = function (self,Index)
71
		local Sandbox = function (Thing)
72
			if Thing:IsA("Player") then
73
				local RealPlayer = Thing
74
				return setmetatable({},{
75
					__index = function (self,Index)
76
						local Type = type(RealPlayer[Index])
77
						if Type == "function" then
78
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
								return function (self)
80
									return InternalData["Mouse"]
81
								end
82
							end
83
							return function (self,...)
84
								return RealPlayer[Index](RealPlayer,...)
85
							end
86
						else
87
							if Index == "PlrObj" then
88
								return RealPlayer
89
							end
90
							return RealPlayer[Index]
91
						end
92
					end;
93
					__tostring = function(self)
94
						return RealPlayer.Name
95
					end
96
				})
97
			end
98
		end
99
		if RealGame[Index] then
100
			local Type = type(RealGame[Index])
101
			if Type == "function" then
102
				if Index:lower() == "getservice" or Index:lower() == "service" then
103
					return function (self,Service)
104
						if Service:lower() == "players" then
105
							return setmetatable({},{
106
								__index = function (self2,Index2)
107
									local RealService = RealGame:GetService(Service)
108
									local Type2 = type(Index2)
109
									if Type2 == "function" then
110
										return function (self,...)
111
											return RealService[Index2](RealService,...)
112
										end
113
									else
114
										if Index2:lower() == "localplayer" then
115
											return Sandbox(owner)
116
										end
117
										return RealService[Index2]
118
									end
119
								end;
120
								__tostring = function(self)
121
									return RealGame:GetService(Service).Name
122
								end
123
							})
124
						elseif Service:lower() == "contextactionservice" then
125
							return InternalData["ContextActionService"]
126
						elseif Service:lower() == "contextactionservice" then
127
							return InternalData["UserInputService"]
128
						elseif Service:lower() == "runservice" then
129
							return setmetatable({},{
130
								__index = function(self2,Index2)
131
									local RealService = RealGame:GetService(Service)
132
									local Type2 = type(Index2)
133
									if Type2 == "function" then
134
										return function (self,...)
135
											return RealService[Index2](RealService,...)
136
										end
137
									else
138
										if Index2:lower() == "bindtorenderstep" then
139
											return function (self,Name,Priority,Function)
140
												return RealGame:GetService("RunService").Stepped:Connect(Function)
141
											end
142
										end
143
										if Index2:lower() == "renderstepped" then
144
											return RealService["Stepped"]
145
										end
146
										return RealService[Index2]
147
									end
148
								end
149
							})
150
						else
151
							return RealGame:GetService(Service)
152
						end
153
					end
154
				end
155
				return function (self,...)
156
					return RealGame[Index](RealGame,...)
157
				end
158
			else
159
				if game:GetService(Index) then
160
					return game:GetService(Index)
161
				end
162
				return RealGame[Index]
163
			end
164
		else
165
			return nil
166
		end
167
	end
168
});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
169
print("Complete! Running...")
170
171
Player=game:GetService("Players").LocalPlayer
172
Character=Player.Character 
173
PlayerGui=Player.PlayerGui
174
Backpack=Player.Backpack 
175
Torso=Character.Torso 
176
Head=Character.Head 
177
Humanoid=Character.Humanoid
178
LeftArm=Character["Left Arm"] 
179
LeftLeg=Character["Left Leg"] 
180
RightArm=Character["Right Arm"] 
181
RightLeg=Character["Right Leg"] 
182
cam=game.Workspace.CurrentCamera
183
LS=Torso["Left Shoulder"] 
184
LH=Torso["Left Hip"] 
185
RS=Torso["Right Shoulder"] 
186
RH=Torso["Right Hip"] 
187
Face = Head.face
188
Neck=Torso.Neck
189
it=Instance.new
190
attacktype=1
191
vt=Vector3.new
192
cf=CFrame.new
193
euler=CFrame.fromEulerAnglesXYZ
194
angles=CFrame.Angles
195
cloaked=false
196
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
197
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
198
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
199
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
200
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
201
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
202
RootPart=Character.HumanoidRootPart
203
RootJoint=RootPart.RootJoint
204
RootCF=euler(-1.57,0,3.14)
205
attack = false 
206
bounce=false
207
cooldown=false
208
deeznuts=false
209
attackdebounce = false 
210
deb=false
211
equipped=true
212
hand=false
213
MMouse=nil
214
combo=0
215
mana=0
216
trispeed=.2
217
attackmode='none'
218
local idle=0
219
local Anim="Idle"
220
local Effects={}
221
local gun=false
222
local shoot=false
223
player=nil 
224
mana=0
225
cam = workspace.CurrentCamera
226
ZTarget = nil
227
RocketTarget = nil
228
local m = Instance.new("Model",Character)
229
m.Name = "WeaponModel"
230
231
mouse=Player:GetMouse()
232
--save shoulders 
233
RSH, LSH=nil, nil 
234
--welds 
235
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
236
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
237
LH=Torso["Left Hip"]
238
RH=Torso["Right Hip"]
239
TorsoColor=Torso.BrickColor
240
function NoOutline(Part)
241
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
242
end
243
player=Player 
244
ch=Character
245
RSH=ch.Torso["Right Shoulder"] 
246
LSH=ch.Torso["Left Shoulder"] 
247
-- 
248
RSH.Parent=nil 
249
LSH.Parent=nil 
250
-- 
251
RW.Name="Right Shoulder"
252
RW.Part0=ch.Torso 
253
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
254
RW.C1=cf(0, 0.5, 0) 
255
RW.Part1=ch["Right Arm"] 
256
RW.Parent=ch.Torso 
257
-- 
258
LW.Name="Left Shoulder"
259
LW.Part0=ch.Torso 
260
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
261
LW.C1=cf(0, 0.5, 0) 
262
LW.Part1=ch["Left Arm"] 
263
LW.Parent=ch.Torso 
264
265
	function swait(num)
266
    if num==0 or num==nil then
267
    game:service'RunService'.Heartbeat:wait(0)
268
    else
269
    for i=0,num do
270
    game:service'RunService'.Heartbeat:wait(0)
271
    end
272
    end
273
	end
274
	
275
	function nooutline(part)
276
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
277
	end
278
	
279
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
280
		local fp=it("Part")
281
		fp.formFactor=formfactor
282
		fp.Parent=parent
283
		fp.Reflectance=reflectance
284
		fp.Transparency=transparency
285
		fp.CanCollide=false
286
		fp.Locked=true
287
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
288
		fp.Name=name
289
		fp.Size=size
290
		fp.Position=Character.Torso.Position
291
		nooutline(fp)
292
		fp.Material=material
293
		fp:BreakJoints()
294
		return fp
295
	end
296
	
297
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
298
		local fp = it("Part")
299
		fp.formFactor = formfactor 
300
		fp.Parent = parent
301
		fp.Reflectance = reflectance
302
		fp.Transparency = transparency
303
		fp.CanCollide = false 
304
		fp.Locked=true
305
		fp.BrickColor = brickcolor
306
		fp.Name = name
307
		fp.Size = size
308
		fp.Position = EffectPart.Position 
309
		NoOutline(fp)
310
		fp.Material="Neon"
311
		fp:BreakJoints()
312
		return fp 
313
	end 
314
	
315
	function wweld(parent,part0,part1,c0)
316
		local weld=it("Weld") 
317
		weld.Parent=parent	
318
		weld.Part0=part0 
319
		weld.Part1=part1 
320
		weld.C0=c0
321
		return weld
322
	end
323
	
324
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
325
		local mesh=it(Mesh)
326
		mesh.Parent=part
327
		if Mesh=="SpecialMesh" then
328
			mesh.MeshType=meshtype
329
			mesh.MeshId=meshid
330
		end
331
		mesh.Offset=offset
332
		mesh.Scale=scale
333
		return mesh
334
	end
335
	
336
	function decal(part,face,texture,transparency,shiny,specular,name)
337
		local d=it("Decal",part)
338
		d.Shiny=shiny
339
		d.Face=face
340
		d.Specular=specular
341
		d.Transparency=transparency
342
		d.Texture=texture
343
		d.Name=name
344
		return d
345
	end
346
	
347
	function weld(parent,part0,part1,c0,c1)
348
		local weld=it("Weld")
349
		weld.Parent=parent
350
		weld.Part0=part0
351
		weld.Part1=part1
352
		weld.C0=c0
353
		weld.C1=c1
354
		return weld
355
	end
356
	
357
	
358
local function CFrameFromTopBack(at, top, back)
359
local right = top:Cross(back)
360
return CFrame.new(at.x, at.y, at.z,
361
right.x, top.x, back.x,
362
right.y, top.y, back.y,
363
right.z, top.z, back.z)
364
end
365
366
function Triangle(a, b, c)
367
local edg1 = (c-a):Dot((b-a).unit)
368
local edg2 = (a-b):Dot((c-b).unit)
369
local edg3 = (b-c):Dot((a-c).unit)
370
if edg1 <= (b-a).magnitude and edg1 >= 0 then
371
a, b, c = a, b, c
372
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
373
a, b, c = b, c, a
374
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
375
a, b, c = c, a, b
376
else
377
assert(false, "unreachable")
378
end
379
 
380
local len1 = (c-a):Dot((b-a).unit)
381
local len2 = (b-a).magnitude - len1
382
local width = (a + (b-a).unit*len1 - c).magnitude
383
 
384
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
385
 
386
local list = {}
387
388
local TrailColor = ("Really black") 
389
 
390
if len1 > 0.01 then
391
local w1 = Instance.new('WedgePart', m)
392
game:GetService("Debris"):AddItem(w1,5)
393
w1.Material = "Neon"
394
w1.FormFactor = 'Custom'
395
w1.BrickColor = BrickColor.new(TrailColor)
396
w1.Transparency = 0
397
w1.Reflectance = 0
398
w1.Material = "Neon"
399
w1.CanCollide = false
400
NoOutline(w1)
401
local sz = Vector3.new(0.2, width, len1)
402
w1.Size = sz
403
local sp = Instance.new("SpecialMesh",w1)
404
sp.MeshType = "Wedge"
405
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
406
w1:BreakJoints()
407
w1.Anchored = true
408
w1.Parent = workspace
409
w1.Transparency = 0.7
410
table.insert(Effects,{w1,"Disappear",.01})
411
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
412
table.insert(list,w1)
413
end
414
 
415
if len2 > 0.01 then
416
local w2 = Instance.new('WedgePart', m)
417
game:GetService("Debris"):AddItem(w2,5)
418
w2.Material = "Neon"
419
w2.FormFactor = 'Custom'
420
w2.BrickColor = BrickColor.new(TrailColor)
421
w2.Transparency = 0
422
w2.Reflectance = 0
423
w2.Material = "Neon"
424
w2.CanCollide = false
425
NoOutline(w2)
426
local sz = Vector3.new(0.2, width, len2)
427
w2.Size = sz
428
local sp = Instance.new("SpecialMesh",w2)
429
sp.MeshType = "Wedge"
430
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
431
w2:BreakJoints()
432
w2.Anchored = true
433
w2.Parent = workspace
434
w2.Transparency = 0.7
435
table.insert(Effects,{w2,"Disappear",.01})
436
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
437
table.insert(list,w2)
438
end
439
return unpack(list)
440
end
441
	
442
	
443
so = function(id,par,vol,pit) 
444
coroutine.resume(coroutine.create(function()
445
local sou = Instance.new("Sound",par or workspace)
446
sou.Volume=vol
447
sou.Pitch=pit or 1
448
sou.SoundId=id
449
swait() 
450
sou:play() 
451
game:GetService("Debris"):AddItem(sou,6)
452
end))
453
end
454
 
455
function clerp(a,b,t) 
456
local qa = {QuaternionFromCFrame(a)}
457
local qb = {QuaternionFromCFrame(b)} 
458
local ax, ay, az = a.x, a.y, a.z 
459
local bx, by, bz = b.x, b.y, b.z
460
local _t = 1-t
461
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
462
end 
463
 
464
function QuaternionFromCFrame(cf) 
465
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
466
local trace = m00 + m11 + m22 
467
if trace > 0 then 
468
local s = math.sqrt(1 + trace) 
469
local recip = 0.5/s 
470
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
471
else 
472
local i = 0 
473
if m11 > m00 then
474
i = 1
475
end
476
if m22 > (i == 0 and m00 or m11) then 
477
i = 2 
478
end 
479
if i == 0 then 
480
local s = math.sqrt(m00-m11-m22+1) 
481
local recip = 0.5/s 
482
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
483
elseif i == 1 then 
484
local s = math.sqrt(m11-m22-m00+1) 
485
local recip = 0.5/s 
486
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
487
elseif i == 2 then 
488
local s = math.sqrt(m22-m00-m11+1) 
489
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
490
end 
491
end 
492
end
493
 
494
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
495
local xs, ys, zs = x + x, y + y, z + z 
496
local wx, wy, wz = w*xs, w*ys, w*zs 
497
local xx = x*xs 
498
local xy = x*ys 
499
local xz = x*zs 
500
local yy = y*ys 
501
local yz = y*zs 
502
local zz = z*zs 
503
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
504
end
505
 
506
function QuaternionSlerp(a, b, t) 
507
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
508
local startInterp, finishInterp; 
509
if cosTheta >= 0.0001 then 
510
if (1 - cosTheta) > 0.0001 then 
511
local theta = math.acos(cosTheta) 
512
local invSinTheta = 1/math.sin(theta) 
513
startInterp = math.sin((1-t)*theta)*invSinTheta 
514
finishInterp = math.sin(t*theta)*invSinTheta  
515
else 
516
startInterp = 1-t 
517
finishInterp = t 
518
end 
519
else 
520
if (1+cosTheta) > 0.0001 then 
521
local theta = math.acos(-cosTheta) 
522
local invSinTheta = 1/math.sin(theta) 
523
startInterp = math.sin((t-1)*theta)*invSinTheta 
524
finishInterp = math.sin(t*theta)*invSinTheta 
525
else 
526
startInterp = t-1 
527
finishInterp = t 
528
end 
529
end 
530
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
531
end
532
533
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
534
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
535
end 
536
537
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
538
        if hit.Parent==nil then
539
                return
540
        end
541
        local h=hit.Parent:FindFirstChild("Humanoid")
542
        for _,v in pairs(hit.Parent:children()) do
543
        if v:IsA("Humanoid") then
544
        h=v
545
        end
546
        end
547
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
548
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
549
        end
550
        if hit.Parent.className=="Hat" then
551
        hit=hit.Parent.Parent:findFirstChild("Head")
552
        end
553
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
554
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
555
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
556
                        return
557
                end]]
558
--                        hs(hit,1.2) 
559
                        local c=Instance.new("ObjectValue")
560
                        c.Name="creator"
561
                        c.Value=game:service("Players").LocalPlayer
562
                        c.Parent=h
563
                        game:GetService("Debris"):AddItem(c,.5)
564
                local Damage=math.random(minim,maxim)
565
--                h:TakeDamage(Damage)
566
                local  blocked=false
567
                local  block=hit.Parent:findFirstChild("Block")
568
                if block~=nil then
569
                print(block.className)
570
                if block.className=="NumberValue" then
571
                if block.Value>0 then
572
                blocked=true
573
                if decreaseblock==nil then
574
                block.Value=block.Value-1
575
                end
576
                end
577
                end
578
                if block.className=="IntValue" then
579
                if block.Value>0 then
580
                blocked=true
581
                if decreaseblock~=nil then
582
                block.Value=block.Value-1
583
                end
584
                end
585
                end
586
                end
587
                if blocked==false then
588
--                h:TakeDamage(Damage)
589
                h.Health=h.Health-Damage
590
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
591
                else
592
                h.Health=h.Health-(Damage/2)
593
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
594
                end
595
                if Type=="Knockdown" then
596
                local hum=hit.Parent.Humanoid
597
hum.PlatformStand=true
598
coroutine.resume(coroutine.create(function(HHumanoid)
599
swait(1)
600
HHumanoid.PlatformStand=false
601
end),hum)
602
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
603
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
604
local bodvol=Instance.new("BodyVelocity")
605
bodvol.velocity=angle*knockback
606
bodvol.P=5000
607
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
608
bodvol.Parent=hit
609
local rl=Instance.new("BodyAngularVelocity")
610
rl.P=3000
611
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
612
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
613
rl.Parent=hit
614
game:GetService("Debris"):AddItem(bodvol,.5)
615
game:GetService("Debris"):AddItem(rl,.5)
616
                elseif Type=="Normal" then
617
                local vp=Instance.new("BodyVelocity")
618
                vp.P=500
619
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
620
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
621
                if KnockbackType==1 then
622
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
623
                elseif KnockbackType==2 then
624
                vp.velocity=Property.CFrame.lookVector*knockback
625
                end
626
                if knockback>0 then
627
                        vp.Parent=hit.Parent.Torso
628
                end
629
                game:GetService("Debris"):AddItem(vp,.5)
630
                elseif Type=="Up" then
631
                local bodyVelocity=Instance.new("BodyVelocity")
632
                bodyVelocity.velocity=vt(0,60,0)
633
                bodyVelocity.P=5000
634
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
635
                bodyVelocity.Parent=hit
636
                game:GetService("Debris"):AddItem(bodyVelocity,1)
637
                local rl=Instance.new("BodyAngularVelocity")
638
                rl.P=3000
639
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
640
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
641
                rl.Parent=hit
642
                game:GetService("Debris"):AddItem(rl,.5)
643
                elseif Type=="Snare" then
644
                local bp=Instance.new("BodyPosition")
645
                bp.P=2000
646
                bp.D=100
647
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
648
                bp.position=hit.Parent.Torso.Position
649
                bp.Parent=hit.Parent.Torso
650
                game:GetService("Debris"):AddItem(bp,1)
651
                elseif Type=="Target" then
652
	            local Targetting = false
653
                if Targetting==false then
654
                ZTarget=hit.Parent.Torso
655
                coroutine.resume(coroutine.create(function(Part) 
656
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
657
                swait(5)
658
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
659
                end),ZTarget)
660
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
661
                local  targetgui=Instance.new("BillboardGui")
662
                targetgui.Parent=ZTarget
663
                targetgui.Size=UDim2.new(10,100,10,100)
664
                local targ=Instance.new("ImageLabel")
665
                targ.Parent=targetgui
666
                targ.BackgroundTransparency=1
667
                targ.Image="rbxassetid://4834067"
668
                targ.Size=UDim2.new(1,0,1,0)
669
                cam.CameraType="Scriptable"
670
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
671
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
672
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
673
                Targetting=true
674
                RocketTarget=ZTarget
675
                for i=1,Property do
676
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
677
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
678
                swait()
679
                end
680
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
681
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
682
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
683
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
684
                end
685
                Targetting=false
686
                RocketTarget=nil
687
                targetgui.Parent=nil
688
                cam.CameraType="Custom"
689
                end
690
                end
691
                        local debounce=Instance.new("BoolValue")
692
                        debounce.Name="DebounceHit"
693
                        debounce.Parent=hit.Parent
694
                        debounce.Value=true
695
                        game:GetService("Debris"):AddItem(debounce,Delay)
696
                        c=Instance.new("ObjectValue")
697
                        c.Name="creator"
698
                        c.Value=Player
699
                        c.Parent=h
700
                        game:GetService("Debris"):AddItem(c,.5)
701
        end
702
end
703
704
705
function ShowDamage(Pos, Text, Time, Color)
706
	local Rate = (1 / 30)
707
	local Pos = (Pos or Vector3.new(0, 0, 0))
708
	local Text = (Text or "")
709
	local Time = (Time or 2)
710
	local Color = (Color or Color3.new(1, 0, 0))
711
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
712
	EffectPart.Anchored = true
713
	local BillboardGui = Instance.new("BillboardGui")
714
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
715
	BillboardGui.Adornee = EffectPart
716
	local TextLabel = Instance.new("TextLabel")
717
	TextLabel.BackgroundTransparency = 1
718
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
719
	TextLabel.Text = Text
720
	TextLabel.TextColor3 = Color
721
	TextLabel.TextScaled = true
722
	TextLabel.Font = Enum.Font.ArialBold
723
	TextLabel.Parent = BillboardGui
724
	BillboardGui.Parent = EffectPart
725
	game.Debris:AddItem(EffectPart, (Time + 0.1))
726
	EffectPart.Parent = game:GetService("Workspace")
727
	Delay(0, function()
728
		local Frames = (Time / Rate)
729
		for Frame = 1, Frames do
730
			wait(Rate)
731
			local Percent = (Frame / Frames)
732
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
733
			TextLabel.TextTransparency = Percent
734
		end
735
		if EffectPart and EffectPart.Parent then
736
			EffectPart:Destroy()
737
		end
738
	end)
739
end
740
741
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
742
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
743
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
744
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
745
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
746
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
747
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
748
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
749
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
750
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
751
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
752
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
753
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
754
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
755
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
756
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
757
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
758
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
759
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
760
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
761
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
762
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really red","SwordPart",Vector3.new(1, 1.20000005, 1))
763
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
764
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
765
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
766
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
767
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
768
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
769
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
770
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
771
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
772
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
773
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
774
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
775
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
776
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
777
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
778
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
779
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
780
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
781
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
782
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
783
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
784
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
785
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
786
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
787
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
788
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
789
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
790
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
791
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
792
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
793
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
794
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
795
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
796
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
797
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
798
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
799
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
800
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
801
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
802
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
803
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
804
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
805
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
806
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
807
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
808
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
809
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
810
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
811
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
812
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
813
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
814
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
815
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
816
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
817
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
818
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
819
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
820
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
821
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
822
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
823
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
824
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
825
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
826
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
827
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
828
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
829
830
DarkRiftF=function(par)
831
while lol == true do 
832
wait() 
833
local PWN={}
834
for _,v in pairs(game.Workspace:children()) do
835
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
836
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
837
table.insert(PWN,v.Torso)
838
end
839
end
840
end
841
for _,t in pairs(PWN) do
842
local targ=par.Position-t.Position
843
local Mag=targ.magnitude
844
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
845
if Mag<=30 then
846
t.Parent.Humanoid:TakeDamage(.5)
847
local rl=Instance.new("BodyAngularVelocity")
848
rl.P=3000
849
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
850
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
851
rl.Parent=t
852
game:GetService("Debris"):AddItem(rl,.1)
853
end
854
if Mag<=20 then
855
t.Parent.Humanoid:TakeDamage(.1)
856
else
857
local vl=Instance.new("BodyVelocity")
858
vl.P=3000
859
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
860
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
861
vl.Parent=t
862
game:GetService("Debris"):AddItem(vl,.1)
863
end
864
end
865
end
866
wait(.08)
867
end
868
end
869
870
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
871
	local msh1 = Instance.new("BlockMesh") 
872
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
873
	local S=Instance.new("Part")
874
	S.Name="Effect"
875
	S.Material="Neon"
876
	S.formFactor=0
877
	S.Size=Vector3.new(x1,y1,z1)
878
	S.BrickColor=color
879
	S.Reflectance = 0
880
	S.TopSurface=0
881
	S.BottomSurface=0
882
	S.Transparency=0
883
	S.Anchored=false
884
	S.CanCollide=false
885
	S.CFrame=part.CFrame
886
	S.Parent=game.Workspace
887
	msh1.Parent = S
888
	local W=Instance.new("Weld")
889
	W.Parent=S
890
	W.Part0=S
891
	W.Part1=part
892
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
893
	W.Parent=nil
894
	S.Anchored=true
895
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
896
end 
897
898
local function BlackHole(parent,cframe)
899
local effectsmsh = Instance.new("SpecialMesh")
900
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
901
--effectsmsh.Scale = Vector3.new(1,1,2.5)
902
effectsmsh.Scale = Vector3.new(3,3,3)
903
local effectsg = Instance.new("Part")
904
effectsg.formFactor = 3
905
effectsg.CanCollide = false
906
effectsg.Name = "Effect"
907
effectsg.Locked = true
908
effectsg.Transparency = 1 
909
effectsg.Size = Vector3.new(0.2,0.2,0.2)
910
effectsg.Parent = parent
911
effectsg.BrickColor = BrickColor.new("Really black")
912
effectsg.Material="Neon"
913
coroutine.resume(coroutine.create(function(Part,Mesh)
914
	local Mesh = Instance.new("SpecialMesh") 
915
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
916
	Mesh.MeshType = "Sphere" 
917
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
918
	Part=Instance.new("Part")
919
	Part.Name="Effect"
920
	Part.formFactor=0
921
	Part.Size=Vector3.new(1,1,1)
922
	Part.BrickColor=BrickColor.new("Really black")
923
	Part.Material="Neon"
924
	Part.Reflectance = 0
925
	Part.TopSurface=0
926
	Part.BottomSurface=0
927
	Part.Transparency=0
928
	Part.Anchored=true
929
NoOutline(Part)	
930
	Part.CanCollide=false
931
	Part.CFrame=cframe
932
	Part.Parent=parent
933
	Mesh.Parent = Part
934
	lol=true
935
coroutine.resume(coroutine.create(function()
936
	DarkRiftF(Part)
937
end)) 
938
	for i=0,200 do
939
	wait()
940
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Really black")) 
941
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
942
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
943
	end
944
	local fff=200
945
	for i=0,100 do
946
	wait()
947
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Really black")) 
948
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
949
	end
950
	for i=0,1,0.05 do
951
	wait()
952
	Part.Transparency=Part.Transparency+0.05
953
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
954
	end
955
	lol=false
956
	Part.Parent=nil
957
end),nil,nil)
958
end
959
960
function makeShockwave(height,color,speed,range,pulse)
961
local range = range or 2000
962
local p = Instance.new("Part")
963
p.Anchored = true
964
p.CanCollide = false
965
p.FormFactor = "Custom"
966
p.BrickColor = color
967
p.Parent = workspace
968
local m = Instance.new("SpecialMesh",p)
969
m.MeshId = "rbxassetid://3270017"
970
local estimateSurvival = math.floor(range/speed) * 0.03
971
game:GetService("Debris"):AddItem(p,estimateSurvival)
972
Spawn(function ()
973
for i = 1,range,speed do
974
p.Transparency = 1-math.min(0.5,3-(i/500))
975
m.Scale = Vector3.new(i,i,i*height)
976
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
977
wait()
978
end
979
p:Destroy()
980
end)
981
end
982
983
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
984
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
985
prt.Anchored=true
986
prt.CFrame=cframe
987
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
988
game:GetService("Debris"):AddItem(prt,2)
989
coroutine.resume(coroutine.create(function(Part,Mesh) 
990
for i=0,2,delay do
991
wait()
992
Part.CFrame=Part.CFrame
993
Part.Transparency=i
994
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
995
end
996
Part.Parent=nil
997
end),prt,msh)
998
end
999
1000
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1001
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
1002
prt.Anchored=true
1003
prt.CFrame=cframe
1004
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1005
game:GetService("Debris"):AddItem(prt,5)
1006
coroutine.resume(coroutine.create(function(Part,Mesh) 
1007
for i=0,1,delay do
1008
wait()
1009
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1010
Part.Transparency=i
1011
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1012
end
1013
Part.Parent=nil
1014
end),prt,msh)
1015
end
1016
1017
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
1018
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
1019
if Type~=2 then
1020
prt.Anchored=true
1021
end
1022
prt.CFrame=cframe
1023
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
1024
game:GetService("Debris"):AddItem(prt,5)
1025
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
1026
local wld=nil
1027
if dur==2 then
1028
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
1029
end
1030
for i=0,1,delay do
1031
swait()
1032
if dur==1 then
1033
Part.CFrame=Part.CFrame
1034
elseif dur==2 then
1035
wld.C0=cframe
1036
end
1037
Part.Transparency=i
1038
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1039
end
1040
Part.Parent=nil
1041
end),prt,msh,Type)
1042
end
1043
1044
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1045
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1046
prt.Anchored=true
1047
prt.CFrame=cframe
1048
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
1049
game:GetService("Debris"):AddItem(prt,5)
1050
coroutine.resume(coroutine.create(function(Part,Mesh) 
1051
for i=0,1,delay do
1052
swait()
1053
Part.CFrame=Part.CFrame*euler(0,0.7,0)
1054
Part.Transparency=i
1055
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1056
end
1057
Part.Parent=nil
1058
end),prt,msh)
1059
end
1060
1061
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1062
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1063
prt.Anchored=true
1064
prt.CFrame=cframe
1065
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
1066
game:GetService("Debris"):AddItem(prt,5)
1067
coroutine.resume(coroutine.create(function(Part,Mesh) 
1068
for i=0,1,delay do
1069
wait()
1070
Part.CFrame=Part.CFrame
1071
Part.Transparency=i
1072
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1073
end
1074
Part.Parent=nil
1075
end),prt,msh)
1076
end 
1077
1078
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1079
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
1080
prt.Anchored=true
1081
prt.CFrame=cframe
1082
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1083
game:GetService("Debris"):AddItem(prt,5)
1084
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1085
end
1086
1087
function Blast(parent)
1088
MagicBlock(BrickColor.new("Really red"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1089
MagicWaveThing(BrickColor.new("Really red"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1090
end
1091
1092
function ChargeBall(parent,t)
1093
local counter=0
1094
local size=1
1095
for i=0,t,1 do
1096
swait()
1097
counter=counter+1
1098
if counter%10==0 then
1099
if size==3 then
1100
MagicRing(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1101
elseif size==2 then
1102
MagicRing(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1103
end
1104
end
1105
if counter%5==0 then
1106
if size==1 then
1107
MagicBlock(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1108
elseif size==2 then
1109
MagicBlock(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1110
elseif size==3 then
1111
MagicBlock(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1112
end
1113
end
1114
end
1115
end 
1116
1117
function ChargeBall2(parent,t)
1118
local counter=0
1119
local size=1
1120
for i=0,t,1 do
1121
swait()
1122
counter=counter+1
1123
if counter%10==0 then
1124
if size==3 then
1125
MagicRing(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1126
elseif size==2 then
1127
MagicRing(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1128
end
1129
end
1130
if counter%5==0 then
1131
if size==1 then
1132
MagicBlock(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1133
MagicWave(BrickColor.new("Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1134
elseif size==2 then
1135
MagicBlock(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1136
MagicWave(BrickColor.new("Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1137
elseif size==3 then
1138
MagicBlock(BrickColor.new("Really red"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1139
MagicWave(BrickColor.new("Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1140
end
1141
end
1142
end 
1143
end
1144
1145
function MagniDamage(Part,dis,mind,maxd,force,knock)
1146
for _,c in pairs(workspace:children()) do
1147
local hum=c:findFirstChild("Humanoid")
1148
if hum~=nil then
1149
local head=c:findFirstChild("Torso")
1150
if head~=nil then
1151
local targ=head.Position-Part.Position
1152
local mag=targ.magnitude
1153
if mag<=dis and c.Name~=Character.Name then 
1154
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
1155
end
1156
end
1157
end
1158
end
1159
end
1160
1161
function computeDirection(vec)
1162
local lenSquared = vec.magnitude * vec.magnitude
1163
local invSqrt = 1 / math.sqrt(lenSquared)
1164
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1165
end
1166
1167
function attackone()
1168
attack = true
1169
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1170
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1171
local fx=Hitbox.Touched:connect(function(part)
1172
	local human=part.Parent:findFirstChild("Humanoid")
1173
	if human~=nil and bounce==false then
1174
		bounce=true
1175
		local rndm=math.random(1,#hitsounds)
1176
		local r=rndm
1177
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1178
	end
1179
end)
1180
for i = 0,1,0.1 do
1181
swait()
1182
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1183
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1184
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1185
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1186
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1187
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1188
end
1189
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1190
for i = 0,1,0.1 do
1191
swait()
1192
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1193
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1194
local h = 5
1195
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1196
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1197
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1198
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1199
scfr = blcf
1200
elseif not scfr then
1201
scfr = blcf
1202
end
1203
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1204
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1205
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1206
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1207
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1208
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1209
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1210
end
1211
attack = false
1212
bounce=false
1213
scfr=nil
1214
fx:disconnect()
1215
con:disconnect()
1216
end
1217
1218
function attacktwo()
1219
attack=true
1220
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1221
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
1222
local fx=Hitbox.Touched:connect(function(part)
1223
	local human=part.Parent:findFirstChild("Humanoid")
1224
	if human~=nil and bounce==false then
1225
		bounce=true
1226
		local rndm=math.random(1,#hitsounds)
1227
		local r=rndm
1228
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1229
	end
1230
end)
1231
for i=0,1,.1 do
1232
swait()
1233
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1234
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1235
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1236
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1237
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1238
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1239
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1240
end
1241
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1242
for i = 0,1,0.1 do
1243
swait()
1244
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1245
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1246
local h = 5
1247
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1248
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1249
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1250
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1251
scfr = blcf
1252
elseif not scfr then
1253
scfr = blcf
1254
end
1255
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1256
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1257
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1258
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1259
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1260
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1261
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1262
end
1263
scfr=nil
1264
attack=false
1265
bounce=false
1266
con:disconnect()
1267
fx:disconnect()
1268
end
1269
1270
function attackthree()
1271
attack=true
1272
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1273
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1274
local fx=Hitbox.Touched:connect(function(part)
1275
	local human=part.Parent:findFirstChild("Humanoid")
1276
	if human~=nil and bounce==false then
1277
		bounce=true
1278
		local rndm=math.random(1,#hitsounds)
1279
		local r=rndm
1280
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1281
	end
1282
end)
1283
for i=0,1,.1 do
1284
swait()
1285
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1286
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1287
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1288
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1289
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1290
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1291
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1292
end
1293
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1294
for i = 0,1,0.1 do
1295
swait()
1296
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1297
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1298
local h = 5
1299
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1300
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1301
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1302
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1303
scfr = blcf
1304
elseif not scfr then
1305
scfr = blcf
1306
end
1307
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1308
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1309
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1310
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1311
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1312
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1313
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1314
end
1315
attack=false
1316
bounce=false
1317
scfr=nil
1318
con:disconnect()
1319
fx:disconnect()
1320
end
1321
1322
function attackfour()
1323
attack = true
1324
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1325
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
1326
local fx=Hitbox.Touched:connect(function(part)
1327
	local human=part.Parent:findFirstChild("Humanoid")
1328
	if human~=nil and bounce==false then
1329
		bounce=true
1330
		local rndm=math.random(1,#hitsounds)
1331
		local r=rndm
1332
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1333
	end
1334
end)
1335
for i = 0,1,0.1 do
1336
swait()
1337
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1338
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1339
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1340
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1341
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1342
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1343
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1344
end
1345
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1346
local v=it("BodyVelocity",Torso)
1347
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1348
v.velocity=RootPart.CFrame.lookVector*50
1349
for i = 0,1,0.1 do
1350
swait()
1351
local blcf = Hitbox.CFrame*cf(0,0,0)
1352
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1353
local h = 5
1354
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1355
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1356
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1357
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1358
scfr = blcf
1359
elseif not scfr then
1360
scfr = blcf
1361
end
1362
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1363
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1364
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1365
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1366
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1367
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1368
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1369
end
1370
v.Parent=nil
1371
scfr=nil
1372
attack = false
1373
bounce=false
1374
con:disconnect()
1375
fx:disconnect()
1376
end
1377
1378
function LustrisFulgo()
1379
attack=true
1380
Humanoid.WalkSpeed=0
1381
for i=0,1,0.1 do
1382
swait()
1383
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1384
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1385
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1386
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1387
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1388
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1389
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1390
end
1391
local function boom()
1392
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Really red"),"Effect",vt(1,1,1))
1393
pprt.Anchored=true
1394
pprt.CFrame=EffectPart.CFrame
1395
game:GetService("Debris"):AddItem(pprt,2)
1396
MagicCircle(BrickColor.new("Really red"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1397
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1398
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1399
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Really red"),"Effect",vt(1,1,1))
1400
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1401
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1402
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
1403
for i=0,80 do
1404
swait()
1405
MagicBlock(BrickColor.new("Really red"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1406
MagicCircle(BrickColor.new("Really red"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1407
wave.Size=vt(1+i,1+i,1+i)
1408
wavemesh.Scale=vt(1+i,1+i,1+i)
1409
wave.CFrame=EffectPart.CFrame
1410
Humanoid.Health=Humanoid.Health+.15
1411
end
1412
wave:Destroy()
1413
end
1414
boom()
1415
attack=false
1416
Humanoid.WalkSpeed=16 
1417
end
1418
1419
function LeviterGlomus()
1420
attack=true
1421
for i=0,1,.1 do
1422
swait()
1423
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1424
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1425
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1426
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1427
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1428
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1429
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1430
end
1431
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1432
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Really red","BallEffect",Vector3.new(2, 2, 2))
1433
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1434
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1435
ChargeBall(EffectPart2,35)
1436
for i=0,1,.1 do
1437
swait()
1438
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1439
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1440
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1441
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1442
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1443
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1444
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1445
end
1446
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1447
efprt:BreakJoints()
1448
local Target=mouse.Hit.p
1449
local direction = Target - handle.Position
1450
direction = computeDirection(direction)
1451
local pos = handle.Position + (direction * 10.0)		
1452
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1453
local floatForce = Instance.new("BodyForce")
1454
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1455
floatForce.Parent = efprt
1456
efprt.Velocity = direction * 160
1457
efprt.Touched:connect(function(hit) 
1458
if not hit:IsDescendantOf(Character) then
1459
if hit.Name~="Effect" then
1460
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
1461
floatForce.Parent=nil
1462
efprt.Anchored=true
1463
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1464
Blast(efprt)
1465
efprt:Destroy()
1466
end
1467
end
1468
end)
1469
game:GetService("Debris"):AddItem(efprt,6)
1470
attack=false
1471
end
1472
1473
function PortalStorm()
1474
Humanoid.WalkSpeed=0
1475
attack=true
1476
for i=0,1,.1 do
1477
swait()
1478
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1479
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1480
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1481
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1482
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1483
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1484
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1485
end
1486
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1487
ChargeBall2(handle,100)
1488
makeShockwave(0.5,BrickColor.new("Really black"),30,1000,0)
1489
MagicWave(BrickColor.new("Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1490
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1491
wait(2)
1492
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1493
delay(0.5,function ()
1494
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
1495
end)
1496
Humanoid.Health=Humanoid.Health-0
1497
makeShockwave(4,BrickColor.new("Really red"),10,2000,1)
1498
attack=false
1499
Humanoid.WalkSpeed=9
1500
wait(4)
1501
Humanoid.WalkSpeed=16
1502
end
1503
1504
function SolSiderea()
1505
	Humanoid.WalkSpeed=0
1506
	attack=true
1507
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1508
	for i=0,1,.1 do
1509
	swait()
1510
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1511
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1512
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1513
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1514
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1515
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1516
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1517
	end
1518
	for i=0,1,.1 do
1519
	swait()
1520
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1521
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1522
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1523
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1524
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1525
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1526
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1527
	end
1528
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1529
	local n=2
1530
	local orb=ppart(3,Character,0,1,BrickColor.new("Really black"),"Orb",vt())
1531
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1532
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1533
	for i=1,0.3,-0.01 do
1534
	wait()
1535
	orb.Transparency=i
1536
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1537
	MagicBlock(BrickColor.new("Really black"),orb.CFrame,15,15,15,2,2,2,0.1)
1538
	local ef=ppart(3,workspace,0,0,BrickColor.new("Really black"),"Effect",vt())
1539
	ef.Anchored=true
1540
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1541
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1542
	ef.CFrame=orb.CFrame*ceef
1543
	game:GetService("Debris"):AddItem(ef,2)
1544
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1545
	for i=0,1,0.1 do
1546
	wait()
1547
	Part.Transparency=i
1548
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1549
	end
1550
	Part.Parent=nil
1551
	end),ef,emsh)
1552
	end
1553
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector 
1554
	wait(.5)
1555
	orb.Parent=nil
1556
	wait(1)
1557
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1558
	local mag=(orb.Position-pos).magnitude 
1559
	BlackHole(game.Workspace,cf(pos))
1560
	coroutine.resume(coroutine.create(function() 
1561
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Really red"),"Effect",vt(1,1,1))
1562
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1563
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1564
		for i=1,100 do
1565
		swait()
1566
		wave.Size=vt(1+i,1+i,1+i)
1567
		wavemesh.Scale=vt(1+i,1+i,1+i)
1568
		wave.CFrame=cf(pos)
1569
		end
1570
	end))
1571
	coroutine.resume(coroutine.create(function()
1572
		for i=0,20 do
1573
			swait(15)
1574
			local range = 1500
1575
			local p = Instance.new("Part")
1576
			p.Anchored = true
1577
			p.CanCollide = false
1578
			p.FormFactor = "Custom"
1579
			p.BrickColor = BrickColor.new("Really black")
1580
			p.Parent = workspace
1581
			p.Name="Effect"
1582
			p.CFrame=cf(pos)
1583
			local m = Instance.new("SpecialMesh",p)
1584
			m.MeshId = "rbxassetid://3270017"
1585
			local estimateSurvival = math.floor(range/30) * 0.03
1586
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1587
			Spawn(function ()
1588
			for i = 1,range,30 do
1589
			p.Transparency = 1-math.min(0.5,3-(i/500))
1590
			m.Scale = Vector3.new(i,i,i*0.5)
1591
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1592
			wait()
1593
			end
1594
			p:Destroy()
1595
			end)
1596
		end
1597
	end))
1598
	MagicCylinder(BrickColor.new("Really black"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1599
	for i=1,2 do
1600
	end
1601
	for i=1,5 do
1602
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1603
	end
1604
	for i=0,5 do
1605
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1606
	end
1607
	local ref=ppart(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
1608
	ref.CFrame=cf(pos)
1609
	coroutine.resume(coroutine.create(function(Part) 
1610
	wait(1)
1611
	Part.Parent=nil
1612
	end),ref)
1613
	MagniDamage(ref,25,22220,32220,40,"Knockdown",ref) 
1614
	if hit~=nil then
1615
	Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
1616
	end
1617
	local n=2
1618
	MagicWave(BrickColor.new("Really black"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1619
	swait(75)
1620
	Humanoid.WalkSpeed=16
1621
	attack=false
1622
end
1623
1624
attacktype=1
1625
mouse.Button1Down:connect(function()
1626
if attacktype==1 and attack==false then
1627
attacktype=2
1628
attackone()
1629
elseif attacktype==2 and attack==false then
1630
attacktype=3
1631
attacktwo()
1632
elseif attacktype==3 and attack==false then
1633
attacktype=4
1634
attackthree()
1635
elseif attacktype==4 and attack==false then
1636
attacktype=1
1637
attackfour()
1638
end
1639
end)
1640
1641
mouse.KeyDown:connect(function(k)
1642
k=k:lower()
1643
if attack == false and k == 'e' then
1644
LeviterGlomus()
1645
ChargeBall(efprt,100)
1646
end
1647
if attack == false and k == 'q' then
1648
LustrisFulgo()
1649
end
1650
if attack == false and k == 'f' and deeznuts==false then
1651
deeznuts=true
1652
SolSiderea()
1653
deeznuts=false
1654
end
1655
if attack == false and k == 'r' and cooldown==false then
1656
cooldown=true
1657
PortalStorm()
1658
cooldown=false
1659
end
1660
end)
1661
1662
1663
local sine = 0
1664
local change = 1
1665
local val = 0
1666
1667
while true do
1668
swait()
1669
sine = sine + change
1670
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1671
local velderp=RootPart.Velocity.y
1672
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1673
if equipped==true or equipped==false then
1674
if attack==false then
1675
idle=idle+1
1676
else
1677
idle=0
1678
end
1679
if idle>=500 then
1680
if attack==false then
1681
end
1682
end
1683
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1684
Anim="Jump"
1685
if attack==false then
1686
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1687
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1688
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1689
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1690
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1691
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1692
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1693
end
1694
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1695
Anim="Fall"
1696
if attack==false then
1697
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1698
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1699
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1700
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1701
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1702
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1703
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1704
end
1705
elseif torvel<1 and hitfloor~=nil then
1706
Anim="Idle"
1707
if attack==false then
1708
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1709
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1710
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1711
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1712
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1713
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1714
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1715
end
1716
elseif torvel>2 and hitfloor~=nil then
1717
Anim="Walk"
1718
if attack==false then
1719
change=3
1720
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1721
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1722
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1723
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1724
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1725
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1726
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1727
end
1728
end
1729
end
1730
if #Effects>0 then
1731
for e=1,#Effects do
1732
if Effects[e]~=nil then
1733
local Thing=Effects[e]
1734
if Thing~=nil then
1735
local Part=Thing[1]
1736
local Mode=Thing[2]
1737
local Delay=Thing[3]
1738
local IncX=Thing[4]
1739
local IncY=Thing[5]
1740
local IncZ=Thing[6]
1741
if Thing[1].Transparency<=1 then
1742
if Thing[2]=="Block1" then
1743
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1744
Mesh=Thing[1].Mesh
1745
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1746
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1747
elseif Thing[2]=="Cylinder" then
1748
Mesh=Thing[1].Mesh
1749
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1750
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1751
elseif Thing[2]=="Blood" then
1752
Mesh=Thing[7]
1753
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1754
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1755
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1756
elseif Thing[2]=="Elec" then
1757
Mesh=Thing[1].Mesh
1758
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1759
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1760
elseif Thing[2]=="Disappear" then
1761
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1762
end
1763
else
1764
Part.Parent=nil
1765
table.remove(Effects,e)
1766
end
1767
end
1768
end
1769
end
1770
end
1771
end