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local function explode()
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    local explosionEffect = shockWave:Clone()
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    explosionEffect.Parent = game.Workspace
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    explosionEffect.Position = bomb.Position
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    local explosionEffect2 = shockWave2:Clone()
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    explosionEffect2.Parent = game.Workspace
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    explosionEffect2.Position = bomb.Position
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    local explosion = Instance.new("Explosion", game.Workspace)
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    explosion.Position = bomb.Position
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    explosion.BlastRadius = explosionRadius
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    explosion.BlastPressure = 1
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    explosion.Visible = false
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    explosion.Hit:Connect(function(hitPart)
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        if hitPart.Anchored == false then
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            hitPart:Destroy()
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        end
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    end)
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end