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1 | local function explode() | |
2 | local explosionEffect = shockWave:Clone() | |
3 | explosionEffect.Parent = game.Workspace | |
4 | explosionEffect.Position = bomb.Position | |
5 | local explosionEffect2 = shockWave2:Clone() | |
6 | explosionEffect2.Parent = game.Workspace | |
7 | explosionEffect2.Position = bomb.Position | |
8 | ||
9 | local explosion = Instance.new("Explosion", game.Workspace) | |
10 | explosion.Position = bomb.Position | |
11 | explosion.BlastRadius = explosionRadius | |
12 | explosion.BlastPressure = 1 | |
13 | explosion.Visible = false | |
14 | explosion.Hit:Connect(function(hitPart) | |
15 | if hitPart.Anchored == false then | |
16 | hitPart:Destroy() | |
17 | end | |
18 | end) | |
19 | end |