SHOW:
|
|
- or go back to the newest paste.
1 | Index: net.sf.l2j;Config.java | |
2 | =================================================================== | |
3 | --- net.sf.l2j;Config.java (revision 84) | |
4 | +++ net.sf.l2j;Config.java (working copy) | |
5 | ||
6 | + public static final String SKILLS_SELLER = "./config/aCis/NpcSkillSeller.properties"; | |
7 | ||
8 | + /** Seller Npc Skills */ | |
9 | + public static int SELLER_SKILLS_NPCID; | |
10 | + public static int SELLER_SKILLS_ITEM; | |
11 | + public static String SELLER_SKILLS_MESSAGE_TEXT; | |
12 | + public static int SELLER_SKILLS_COUNT; | |
13 | ||
14 | ||
15 | ||
16 | + private static final void loadSellerSkills() { | |
17 | + | |
18 | + final ExProperties NpcSkillSeller = initProperties(Config.SKILLS_SELLER); | |
19 | + | |
20 | + SELLER_SKILLS_NPCID = Integer.parseInt(NpcSkillSeller.getProperty("SellerSkillsNpcId", "1")); | |
21 | + SELLER_SKILLS_ITEM = NpcSkillSeller.getProperty("SellerItemId", 57); | |
22 | + SELLER_SKILLS_COUNT = NpcSkillSeller.getProperty("SellerItemCount", 100); | |
23 | + | |
24 | + SELLER_SKILLS_MESSAGE_TEXT = NpcSkillSeller.getProperty("ItemName", "Adena"); | |
25 | + | |
26 | + | |
27 | + | |
28 | + | |
29 | + } | |
30 | ||
31 | - // siege settings | |
32 | - loadSieges(); | |
33 | ||
34 | + // siege settings | |
35 | + loadSieges(); | |
36 | ||
37 | + loadSellerSkills(); | |
38 | ||
39 | ||
40 | Index: net.sf.l2j.gameserver.model.actor.Npc.java | |
41 | =================================================================== | |
42 | --- net.sf.l2j.gameserver.model.actor.Npc.java (revision 84) | |
43 | +++ net.sf.l2j.gameserver.model.actor.Npc.java (working copy) | |
44 | ||
45 | @Override | |
46 | public void onAction(Player player) | |
47 | { | |
48 | ||
49 | + if (getNpcId() == SkillSeller.NPC_ID) | |
50 | + { | |
51 | + ItemInstance i = player.getInventory().getItemByItemId(SkillSeller.ITEM_ID); | |
52 | + | |
53 | + if (i == null || i.getCount() < SkillSeller.ITEM_COUNT) | |
54 | + { | |
55 | + player.sendMessage("You need " + SkillSeller.ITEM_COUNT + " " + Config.SELLER_SKILLS_MESSAGE_TEXT + "to use this Npc."); | |
56 | + player.sendPacket(new ActionFailed()); | |
57 | + return; | |
58 | + } | |
59 | + } | |
60 | ||
61 | // Set the target of the player | |
62 | if (player.getTarget() != this) | |
63 | player.setTarget(this); | |
64 | else | |
65 | ||
66 | Index: net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.java | |
67 | =================================================================== | |
68 | --- net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.java (revision 84) | |
69 | +++ net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.java (working copy) | |
70 | ||
71 | + // L2SkillSeller | |
72 | + if (_command.startsWith("skill")) | |
73 | + { | |
74 | + String b = _command.substring(5); | |
75 | + int id = 0; | |
76 | + try | |
77 | + { | |
78 | + id = Integer.parseInt(b); | |
79 | + } | |
80 | + catch (Exception e) | |
81 | + { | |
82 | + e.printStackTrace(); | |
83 | + } | |
84 | + | |
85 | + if (id == 0) | |
86 | + return; | |
87 | + | |
88 | + L2Skill s = SkillTable.getInstance().getInfo(id, 10); | |
89 | + ItemInstance i = player.getInventory().getItemByItemId(SkillSeller.ITEM_ID); | |
90 | + | |
91 | + if (i == null || i.getCount() < SkillSeller.ITEM_COUNT) | |
92 | + { | |
93 | + player.sendMessage("You don't have enought " + Config.SELLER_SKILLS_MESSAGE_TEXT); | |
94 | + return; | |
95 | + } | |
96 | + | |
97 | + player.getInventory().destroyItemByItemId("", SkillSeller.ITEM_ID, SkillSeller.ITEM_COUNT, player, null); | |
98 | + player.sendMessage("You rewarded successfully with " + s.getName() + " Lvl:10, " + Config.SELLER_SKILLS_COUNT + " " + Config.SELLER_SKILLS_MESSAGE_TEXT + " dissapeared"); | |
99 | + player.addSkill(s, false); | |
100 | + player.broadcastPacket(new SocialAction(player, 9)); | |
101 | + } | |
102 | + | |
103 | + } | |
104 | ||
105 | ||
106 | Index: net.sf.l2j.gameserver.model.actor.instance.SkillSeller.java | |
107 | =================================================================== | |
108 | --- net.sf.l2j.gameserver.model.actor.instance.SkillSeller.java (no exist) | |
109 | +++ net.sf.l2j.gameserver.model.actor.instance.SkillSeller.java (no exist) | |
110 | ||
111 | ||
112 | + package net.sf.l2j.gameserver.model.actor.instance; | |
113 | + | |
114 | + import net.sf.l2j.Config; | |
115 | + import net.sf.l2j.gameserver.data.SkillTable; | |
116 | + | |
117 | + import net.sf.l2j.gameserver.model.L2Skill; | |
118 | + import net.sf.l2j.gameserver.model.actor.Npc; | |
119 | + import net.sf.l2j.gameserver.model.actor.Player; | |
120 | + import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; | |
121 | + import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; | |
122 | + | |
123 | + public class SkillSeller extends Npc | |
124 | + { | |
125 | + public final static int NPC_ID = Config.SELLER_SKILLS_NPCID; | |
126 | + public final static int ITEM_ID = Config.SELLER_SKILLS_ITEM; | |
127 | + public final static int ITEM_COUNT = Config.SELLER_SKILLS_COUNT; | |
128 | + | |
129 | + private final int[] SKILL_IDS = | |
130 | + { | |
131 | + 3134, 3132, 3124, 3125, 3133, 3135, 3136, 3137, 3138, 3139, 3140, 3141, 3134 | |
132 | + }; | |
133 | + | |
134 | + | |
135 | + | |
136 | + public SkillSeller(int objectId, NpcTemplate template) | |
137 | + { | |
138 | + super(objectId, template); | |
139 | + } | |
140 | + | |
141 | + @Override | |
142 | + public void showChatWindow(Player j, int val) | |
143 | + { | |
144 | + if (j == null) | |
145 | + return; | |
146 | + | |
147 | + StringBuilder t = new StringBuilder(); | |
148 | + NpcHtmlMessage n = new NpcHtmlMessage(getObjectId()); | |
149 | + sendHtml(t, n, j); | |
150 | + | |
151 | + } | |
152 | + | |
153 | + | |
154 | + | |
155 | + private void sendHtml(StringBuilder t, NpcHtmlMessage n, Player j) | |
156 | + { | |
157 | + t.append("<html><head><title>"); | |
158 | + t.append("L2Skill Seller"); | |
159 | + t.append("</title</head>"); | |
160 | + t.append("<body><center>"); | |
161 | + t.append("<br>Hello , do you want some special skills?"); | |
162 | + t.append("<br>Choose whatever you want but don't forget"); | |
163 | + t.append("<br>you need " + Config.SELLER_SKILLS_MESSAGE_TEXT + " Bars for each one"); | |
164 | + for (int i : SKILL_IDS) | |
165 | + { | |
166 | + L2Skill s = SkillTable.getInstance().getInfo(i, 10); | |
167 | + String name = ""; | |
168 | + if (s != null) | |
169 | + name = s.getName(); | |
170 | + if (name != "") | |
171 | + t.append("<center><button value=\"" + name + " LvL:10\" action=\"bypass -h skill" + i + "\" width=204 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"); | |
172 | + } | |
173 | + t.append("</center></body></html>"); | |
174 | + n.setHtml(t.toString()); | |
175 | + j.sendPacket(n); | |
176 | + } | |
177 | + | |
178 | + | |
179 | + } | |
180 | + |