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1
--[[ Name : Gale Fighter ]]--
2
-------------------------------------------------------
3
--A Collaboration Between makhail07 and KillerDarkness0105
4
5
--Base Animaion by makhail07, attacks by KillerDarkness0105
6
-------------------------------------------------------
7
8
9
local FavIDs = {
10
	340106355, --Nefl Crystals
11
	927529620, --Dimension
12
	876981900, --Fantasy
13
	398987889, --Ordinary Days
14
	1117396305, --Oh wait, it's you.
15
	885996042, --Action Winter Journey
16
	919231299, --Sprawling Idiot Effigy
17
	743466274, --Good Day Sunshine
18
	727411183, --Knife Fight
19
	1402748531, --The Earth Is Counting On You!
20
	595230126 --Robot Language
21
	}
22
23
24
25
--The reality of my life isn't real but a Universe -makhail07
26
wait(0.2)
27
local plr = game:service'Players'.LocalPlayer
28
print('Local User is '..plr.Name)
29
print('Gale Fighter Loaded')
30
print('The Fighter that is as fast as wind, a true Fighter')
31
local char = plr.Character
32
local hum = char.Humanoid
33
local hed = char.Head
34
local root = char.HumanoidRootPart
35
local rootj = root.RootJoint
36
local tors = char.Torso
37
local ra = char["Right Arm"]
38
local la = char["Left Arm"]
39
local rl = char["Right Leg"]
40
local ll = char["Left Leg"]
41
local neck = tors["Neck"]
42
local mouse = plr:GetMouse()
43
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
44
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
45
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
46
local maincolor = BrickColor.new("Institutional white")
47
hum.MaxHealth = 200
48
hum.Health = 200
49
50
-------------------------------------------------------
51
--Start Good Stuff--
52
-------------------------------------------------------
53
cam = game.Workspace.CurrentCamera
54
CF = CFrame.new
55
angles = CFrame.Angles
56
attack = false
57
Euler = CFrame.fromEulerAnglesXYZ
58
Rad = math.rad
59
IT = Instance.new
60
BrickC = BrickColor.new
61
Cos = math.cos
62
Acos = math.acos
63
Sin = math.sin
64
Asin = math.asin
65
Abs = math.abs
66
Mrandom = math.random
67
Floor = math.floor
68
-------------------------------------------------------
69
--End Good Stuff--
70
-------------------------------------------------------
71
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
72
RSH, LSH = nil, nil 
73
RW = Instance.new("Weld") 
74
LW = Instance.new("Weld")
75
RH = tors["Right Hip"]
76
LH = tors["Left Hip"]
77
RSH = tors["Right Shoulder"] 
78
LSH = tors["Left Shoulder"] 
79
RSH.Parent = nil 
80
LSH.Parent = nil 
81
RW.Name = "RW"
82
RW.Part0 = tors 
83
RW.C0 = CF(1.5, 0.5, 0)
84
RW.C1 = CF(0, 0.5, 0) 
85
RW.Part1 = ra
86
RW.Parent = tors 
87
LW.Name = "LW"
88
LW.Part0 = tors 
89
LW.C0 = CF(-1.5, 0.5, 0)
90
LW.C1 = CF(0, 0.5, 0) 
91
LW.Part1 = la
92
LW.Parent = tors
93
vt = Vector3.new
94
Effects = {}
95
-------------------------------------------------------
96
--Start HeartBeat--
97
-------------------------------------------------------
98
ArtificialHB = Instance.new("BindableEvent", script)
99
ArtificialHB.Name = "Heartbeat"
100
script:WaitForChild("Heartbeat")
101
102
frame = 1 / 90
103
tf = 0
104
allowframeloss = false
105
tossremainder = false
106
107
108
lastframe = tick()
109
script.Heartbeat:Fire()
110
111
112
game:GetService("RunService").Heartbeat:connect(function(s, p)
113
	tf = tf + s
114
	if tf >= frame then
115
		if allowframeloss then
116
			script.Heartbeat:Fire()
117
			lastframe = tick()
118
		else
119
			for i = 1, math.floor(tf / frame) do
120
				script.Heartbeat:Fire()
121
			end
122
			lastframe = tick()
123
		end
124
		if tossremainder then
125
			tf = 0
126
		else
127
			tf = tf - frame * math.floor(tf / frame)
128
		end
129
	end
130
end)
131
-------------------------------------------------------
132
--End HeartBeat--
133
-------------------------------------------------------
134
135
136
137
-------------------------------------------------------
138
--Start Combo Function--
139
-------------------------------------------------------
140
local comboing = false
141
local combohits = 0
142
local combotime = 0
143
local maxtime = 65
144
145
146
147
function sandbox(var,func)
148
	local env = getfenv(func)
149
	local newenv = setmetatable({},{
150
		__index = function(self,k)
151
			if k=="script" then
152
				return var
153
			else
154
				return env[k]
155
			end
156
		end,
157
	})
158
	setfenv(func,newenv)
159
	return func
160
end
161
cors = {}
162
mas = Instance.new("Model",game:GetService("Lighting"))
163
comboframe = Instance.new("ScreenGui")
164
Frame1 = Instance.new("Frame")
165
Frame2 = Instance.new("Frame")
166
TextLabel3 = Instance.new("TextLabel")
167
comboframe.Name = "combinserter"
168
comboframe.Parent = mas
169
Frame1.Name = "combtimegui"
170
Frame1.Parent = comboframe
171
Frame1.Size = UDim2.new(0, 300, 0, 14)
172
Frame1.Position = UDim2.new(0, 900, 0.629999971, 0)
173
Frame1.BackgroundColor3 = Color3.new(0, 0, 0)
174
Frame1.BorderColor3 = Color3.new(0.0313726, 0.0470588, 0.0627451)
175
Frame1.BorderSizePixel = 5
176
Frame2.Name = "combtimeoverlay"
177
Frame2.Parent = Frame1
178
Frame2.Size = UDim2.new(0, 0, 0, 14)
179
Frame2.BackgroundColor3 = Color3.new(0, 1, 0)
180
Frame2.ZIndex = 2
181
TextLabel3.Parent = Frame2
182
TextLabel3.Transparency = 0
183
TextLabel3.Size = UDim2.new(0, 300, 0, 50)
184
TextLabel3.Text ="Hits:  "..combohits
185
TextLabel3.Position = UDim2.new(0, 0, -5.5999999, 0)
186
TextLabel3.BackgroundColor3 = Color3.new(1, 1, 1)
187
TextLabel3.BackgroundTransparency = 1
188
TextLabel3.Font = Enum.Font.Bodoni
189
TextLabel3.FontSize = Enum.FontSize.Size60
190
TextLabel3.TextColor3 = Color3.new(0, 1, 0)
191
TextLabel3.TextStrokeTransparency = 0
192
gui = game:GetService("Players").LocalPlayer.PlayerGui
193
for i,v in pairs(mas:GetChildren()) do
194
	v.Parent = game:GetService("Players").LocalPlayer.PlayerGui
195
	pcall(function() v:MakeJoints() end)
196
end
197
mas:Destroy()
198
for i,v in pairs(cors) do
199
	spawn(function()
200
		pcall(v)
201
	end)
202
end
203
204
205
206
207
208
coroutine.resume(coroutine.create(function()
209
	while true do
210
		wait()
211
		
212
		
213
		if combotime>65 then
214
		    combotime = 65
215
	    end
216
	    
217
	    
218
	    
219
	    
220
	    
221
		if combotime>.1 and comboing == true then
222
		    TextLabel3.Transparency = 0
223
		    TextLabel3.TextStrokeTransparency = 0
224
		    TextLabel3.BackgroundTransparency = 1
225
		    Frame1.Transparency = 0
226
		    Frame2.Transparency = 0
227
		       TextLabel3.Text ="Hits:  "..combohits
228
		    combotime = combotime - .34
229
Frame2.Size = Frame2.Size:lerp(UDim2.new(0, combotime/maxtime*300, 0, 14),0.42)
230
    end
231
    
232
    
233
    
234
    
235
	    if combotime<.1 then
236
	        		    TextLabel3.BackgroundTransparency = 1
237
	        		    TextLabel3.Transparency = 1
238
		    TextLabel3.TextStrokeTransparency = 1
239
240
Frame2.Size = UDim2.new(0, 0, 0, 14)
241
	        combotime = 0
242
	        comboing = false
243
	       		    Frame1.Transparency = 1
244
		    Frame2.Transparency = 1
245
		   combohits = 0 
246
	        
247
	        end
248
end
249
end))
250
251
252
253
-------------------------------------------------------
254
--End Combo Function--
255
-------------------------------------------------------
256
257
-------------------------------------------------------
258
--Start Important Functions--
259
-------------------------------------------------------
260
function swait(num)
261
	if num == 0 or num == nil then
262
		game:service("RunService").Stepped:wait(0)
263
	else
264
		for i = 0, num do
265
			game:service("RunService").Stepped:wait(0)
266
		end
267
	end
268
end
269
function thread(f)
270
	coroutine.resume(coroutine.create(f))
271
end
272
function clerp(a, b, t)
273
	local qa = {
274
		QuaternionFromCFrame(a)
275
	}
276
	local qb = {
277
		QuaternionFromCFrame(b)
278
	}
279
	local ax, ay, az = a.x, a.y, a.z
280
	local bx, by, bz = b.x, b.y, b.z
281
	local _t = 1 - t
282
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
283
end
284
function QuaternionFromCFrame(cf)
285
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
286
	local trace = m00 + m11 + m22
287
	if trace > 0 then
288
		local s = math.sqrt(1 + trace)
289
		local recip = 0.5 / s
290
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
291
	else
292
		local i = 0
293
		if m00 < m11 then
294
			i = 1
295
		end
296
		if m22 > (i == 0 and m00 or m11) then
297
			i = 2
298
		end
299
		if i == 0 then
300
			local s = math.sqrt(m00 - m11 - m22 + 1)
301
			local recip = 0.5 / s
302
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
303
		elseif i == 1 then
304
			local s = math.sqrt(m11 - m22 - m00 + 1)
305
			local recip = 0.5 / s
306
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
307
		elseif i == 2 then
308
			local s = math.sqrt(m22 - m00 - m11 + 1)
309
			local recip = 0.5 / s
310
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
311
		end
312
	end
313
end
314
function QuaternionToCFrame(px, py, pz, x, y, z, w)
315
	local xs, ys, zs = x + x, y + y, z + z
316
	local wx, wy, wz = w * xs, w * ys, w * zs
317
	local xx = x * xs
318
	local xy = x * ys
319
	local xz = x * zs
320
	local yy = y * ys
321
	local yz = y * zs
322
	local zz = z * zs
323
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
324
end
325
function QuaternionSlerp(a, b, t)
326
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
327
	local startInterp, finishInterp
328
	if cosTheta >= 1.0E-4 then
329
		if 1 - cosTheta > 1.0E-4 then
330
			local theta = math.acos(cosTheta)
331
			local invSinTheta = 1 / Sin(theta)
332
			startInterp = Sin((1 - t) * theta) * invSinTheta
333
			finishInterp = Sin(t * theta) * invSinTheta
334
		else
335
			startInterp = 1 - t
336
			finishInterp = t
337
		end
338
	elseif 1 + cosTheta > 1.0E-4 then
339
		local theta = math.acos(-cosTheta)
340
		local invSinTheta = 1 / Sin(theta)
341
		startInterp = Sin((t - 1) * theta) * invSinTheta
342
		finishInterp = Sin(t * theta) * invSinTheta
343
	else
344
		startInterp = t - 1
345
		finishInterp = t
346
	end
347
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
348
end
349
function rayCast(Position, Direction, Range, Ignore)
350
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
351
end
352
local RbxUtility = LoadLibrary("RbxUtility")
353
local Create = RbxUtility.Create
354
355
-------------------------------------------------------
356
--Start Damage Function--
357
-------------------------------------------------------
358
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
359
	if hit.Parent == nil then
360
		return
361
	end
362
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
363
	for _, v in pairs(hit.Parent:children()) do
364
		if v:IsA("Humanoid") then
365
			h = v
366
		end
367
	end
368
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
369
	
370
         hit.Parent:FindFirstChild("Head"):BreakJoints()
371
         end
372
373
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
374
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
375
			if hit.Parent.DebounceHit.Value == true then
376
				return
377
			end
378
		end
379
         if insta == true then
380
         hit.Parent:FindFirstChild("Head"):BreakJoints()
381
         end
382
		local c = Create("ObjectValue"){
383
			Name = "creator",
384
			Value = game:service("Players").LocalPlayer,
385
			Parent = h,
386
		}
387
		game:GetService("Debris"):AddItem(c, .5)
388
		if HitSound ~= nil and HitPitch ~= nil then
389
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
390
		end
391
		local Damage = math.random(minim, maxim)
392
		local blocked = false
393
		local block = hit.Parent:findFirstChild("Block")
394
		if block ~= nil then
395
			if block.className == "IntValue" then
396
				if block.Value > 0 then
397
					blocked = true
398
					block.Value = block.Value - 1
399
					print(block.Value)
400
				end
401
			end
402
		end
403
		if blocked == false then
404
			h.Health = h.Health - Damage
405
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
406
		else
407
			h.Health = h.Health - (Damage / 2)
408
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
409
		end
410
		if Type == "Knockdown" then
411
			local hum = hit.Parent.Humanoid
412
			hum.PlatformStand = true
413
			coroutine.resume(coroutine.create(function(HHumanoid)
414
				swait(1)
415
				HHumanoid.PlatformStand = false
416
			end), hum)
417
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
418
			local bodvol = Create("BodyVelocity"){
419
				velocity = angle * knockback,
420
				P = 5000,
421
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
422
				Parent = hit,
423
			}
424
			local rl = Create("BodyAngularVelocity"){
425
				P = 3000,
426
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
427
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
428
				Parent = hit,
429
			}
430
			game:GetService("Debris"):AddItem(bodvol, .5)
431
			game:GetService("Debris"):AddItem(rl, .5)
432
		elseif Type == "Normal" then
433
			local vp = Create("BodyVelocity"){
434
				P = 500,
435
				maxForce = Vector3.new(math.huge, 0, math.huge),
436
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
437
			}
438
			if knockback > 0 then
439
				vp.Parent = hit.Parent.Torso
440
			end
441
			game:GetService("Debris"):AddItem(vp, .5)
442
		elseif Type == "Up" then
443
			local bodyVelocity = Create("BodyVelocity"){
444
				velocity = Vector3.new(0, 20, 0),
445
				P = 5000,
446
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
447
				Parent = hit,
448
			}
449
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
450
		elseif Type == "DarkUp" then
451
			coroutine.resume(coroutine.create(function()
452
				for i = 0, 1, 0.1 do
453
					swait()
454
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
455
				end
456
			end))
457
			local bodyVelocity = Create("BodyVelocity"){
458
				velocity = Vector3.new(0, 20, 0),
459
				P = 5000,
460
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
461
				Parent = hit,
462
			}
463
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
464
		elseif Type == "Snare" then
465
			local bp = Create("BodyPosition"){
466
				P = 2000,
467
				D = 100,
468
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
469
				position = hit.Parent.Torso.Position,
470
				Parent = hit.Parent.Torso,
471
			}
472
			game:GetService("Debris"):AddItem(bp, 1)
473
		elseif Type == "Freeze" then
474
			local BodPos = Create("BodyPosition"){
475
				P = 50000,
476
				D = 1000,
477
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
478
				position = hit.Parent.Torso.Position,
479
				Parent = hit.Parent.Torso,
480
			}
481
			local BodGy = Create("BodyGyro") {
482
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
483
				P = 20e+003,
484
				Parent = hit.Parent.Torso,
485
				cframe = hit.Parent.Torso.CFrame,
486
			}
487
			hit.Parent.Torso.Anchored = true
488
			coroutine.resume(coroutine.create(function(Part) 
489
				swait(1.5)
490
				Part.Anchored = false
491
			end), hit.Parent.Torso)
492
			game:GetService("Debris"):AddItem(BodPos, 3)
493
			game:GetService("Debris"):AddItem(BodGy, 3)
494
		end
495
		local debounce = Create("BoolValue"){
496
			Name = "DebounceHit",
497
			Parent = hit.Parent,
498
			Value = true,
499
		}
500
		game:GetService("Debris"):AddItem(debounce, Delay)
501
		c = Create("ObjectValue"){
502
			Name = "creator",
503
			Value = Player,
504
			Parent = h,
505
		}
506
		game:GetService("Debris"):AddItem(c, .5)
507
	end
508
end
509
510
511
512
513
	kDamagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
514
        if hit.Parent==nil then
515
                return
516
        end
517
        h=hit.Parent:FindFirstChild("Humanoid")
518
        for _,v in pairs(hit.Parent:children()) do
519
        if v:IsA("Humanoid") then
520
        h=v
521
        end
522
        end
523
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
524
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
525
        end
526
        if hit.Parent.className=="Hat" then
527
        hit=hit.Parent.Parent:findFirstChild("Head")
528
        end
529
        if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
530
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
531
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
532
                        return
533
                end]]
534
--                        hs(hit,1.2) 
535
                        c=Instance.new("ObjectValue")
536
                        c.Name="creator"
537
                        c.Value=game:service("Players").LocalPlayer
538
                        c.Parent=h
539
                        game:GetService("Debris"):AddItem(c,.5)
540
                Damage=math.random(minim,maxim)
541
--                h:TakeDamage(Damage)
542
                blocked=false
543
                block=hit.Parent:findFirstChild("Block")
544
                if block~=nil then
545
                print(block.className)
546
                if block.className=="NumberValue" then
547
                if block.Value>0 then
548
                blocked=true
549
                if decreaseblock==nil then
550
                block.Value=block.Value-1
551
                end
552
                end
553
                end
554
                if block.className=="IntValue" then
555
                if block.Value>0 then
556
                blocked=true
557
                if decreaseblock~=nil then
558
                block.Value=block.Value-1
559
                end
560
                end
561
                end
562
                end
563
                if blocked==false then
564
--                h:TakeDamage(Damage)
565
                h.Health=h.Health-Damage
566
                kshowDamage(hit.Parent,Damage,.5,BrickColor.new("White"))
567
                else
568
                h.Health=h.Health-(Damage/2)
569
                kshowDamage(hit.Parent,Damage/2,.5,BrickColor.new("White"))
570
                end
571
                if Type=="Knockdown" then
572
                hum=hit.Parent.Humanoid
573
hum.PlatformStand=true
574
coroutine.resume(coroutine.create(function(HHumanoid)
575
swait(1)
576
HHumanoid.PlatformStand=false
577
end),hum)
578
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
579
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
580
local bodvol=Instance.new("BodyVelocity")
581
bodvol.velocity=angle*knockback
582
bodvol.P=5000
583
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
584
bodvol.Parent=hit
585
rl=Instance.new("BodyAngularVelocity")
586
rl.P=3000
587
rl.maxTorque=Vector3.new(500,500,500)
588
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
589
rl.Parent=hit
590
game:GetService("Debris"):AddItem(bodvol,.5)
591
game:GetService("Debris"):AddItem(rl,.5)
592
                elseif Type=="Normal" then
593
                vp=Instance.new("BodyVelocity")
594
                vp.P=500
595
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
596
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
597
                if KnockbackType==1 then
598
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
599
                elseif KnockbackType==2 then
600
                vp.velocity=Property.CFrame.lookVector*knockback
601
                end
602
                if knockback>0 then
603
                        vp.Parent=hit.Parent.Torso
604
                end
605
                game:GetService("Debris"):AddItem(vp,.5)
606
            elseif Type=="Up" then
607
                hit.Parent.Humanoid.PlatformStand = true
608
                local bodyVelocity=Instance.new("BodyVelocity")
609
                bodyVelocity.velocity=vt(0,15,0)
610
                bodyVelocity.P=5000
611
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
612
                bodyVelocity.Parent=hit
613
                game:GetService("Debris"):AddItem(bodyVelocity,1)
614
                rl=Instance.new("BodyAngularVelocity")
615
                rl.P=3000
616
rl.AngularVelocity = Vector3.new(2000,2000,2000)
617
rl.MaxTorque = Vector3.new(40000,40000,40000)
618
                rl.Parent=hit
619
                hit.Parent.Humanoid.PlatformStand = false
620
                game:GetService("Debris"):AddItem(rl,.5)
621
                elseif Type=="Snare" then
622
                bp=Instance.new("BodyPosition")
623
                bp.P=2000
624
                bp.D=100
625
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
626
                bp.position=hit.Parent.Torso.Position
627
                bp.Parent=hit.Parent.Torso
628
                game:GetService("Debris"):AddItem(bp,1)
629
            elseif Type=="Float" then
630
                hit.Parent.Humanoid.PlatformStand = true
631
                                bp=Instance.new("BodyPosition")
632
                bp.P=2000
633
                bp.D=400
634
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
635
                bp.position=hit.Parent.Torso.Position+vt(0,35,24)
636
                                bp.Parent=hit.Parent.Torso
637
                	
638
local	rl=Instance.new("BodyAngularVelocity",hit.Parent.Torso)
639
rl.P=377705
640
rl.maxTorque=Vector3.new(1,1,1)*500
641
rl.angularvelocity=Vector3.new(math.random(-3,3),math.random(-6,6),math.random(-3,3))
642
643
 local BF = Instance.new("BodyForce",hit.Parent.Torso)
644
            BF.force = Vector3.new(0, workspace.Gravity/1.10, 0)
645
                game:GetService("Debris"):AddItem(bp,5)
646
game:GetService("Debris"):AddItem(BF,5)
647
game:GetService("Debris"):AddItem(rl,5)
648
                elseif Type=="Target" then
649
                if Targetting==false then
650
                ZTarget=hit.Parent.Torso
651
                coroutine.resume(coroutine.create(function(Part) 
652
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
653
                swait(5)
654
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
655
                end),ZTarget)
656
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
657
                targetgui=Instance.new("BillboardGui")
658
                targetgui.Parent=ZTarget
659
                targetgui.Size=UDim2.new(10,100,10,100)
660
                targ=Instance.new("ImageLabel")
661
                targ.Parent=targetgui
662
                targ.BackgroundTransparency=1
663
                targ.Image="rbxassetid://4834067"
664
                targ.Size=UDim2.new(1,0,1,0)
665
                cam.CameraType="Scriptable"
666
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
667
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
668
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
669
                Targetting=true
670
                RocketTarget=ZTarget
671
                for i=1,Property do
672
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
673
                if Humanoid.Health>0 and char.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
674
                swait()
675
                end
676
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
677
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
678
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
679
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
680
                end
681
                Targetting=false
682
                RocketTarget=nil
683
                targetgui.Parent=nil
684
                cam.CameraType="Custom"
685
                end
686
                end
687
                        debounce=Instance.new("BoolValue")
688
                        debounce.Name="DebounceHit"
689
                        debounce.Parent=hit.Parent
690
                        debounce.Value=true
691
                        game:GetService("Debris"):AddItem(debounce,Delay)
692
                        c=Instance.new("ObjectValue")
693
                        c.Name="creator"
694
                        c.Value=Player
695
                        c.Parent=h
696
                        game:GetService("Debris"):AddItem(c,.5)
697
                CRIT=false
698
                hitDeb=true
699
                AttackPos=6
700
                comboing = true
701
                combohits = combohits+1
702
                combotime = combotime+3.4
703
704
705
                
706
                if hitfloor == nil then
707
                    
708
    local velo=Instance.new("BodyVelocity")
709
                velo.velocity=vt(0,5.5,0)
710
                velo.P=8000
711
                velo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
712
                velo.Parent=root
713
                game:GetService("Debris"):AddItem(velo,0.06)
714
                
715
                                   local hitvelo=Instance.new("BodyVelocity")
716
                hitvelo.velocity=vt(0,5.5,0)
717
                hitvelo.P=8000
718
                hitvelo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
719
                hitvelo.Parent=hit
720
                             game:GetService("Debris"):AddItem(hitvelo,0.06)
721
                             
722
                                                          coroutine.resume(coroutine.create(function()
723
                                 for i = 0,3.7,0.1 do
724
   swait()
725
         hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,0,-2.4)
726
        root.Velocity = root.CFrame.lookVector*0
727
        hit.Velocity = hit.CFrame.lookVector*130
728
end
729
end))
730
         coroutine.resume(coroutine.create(function()
731
             while ultra == true do
732
                 swait()
733
                 hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,0,-2.4)
734
             end
735
             end))
736
                             
737
                
738
                end
739
                
740
                
741
        end
742
end
743
 
744
kshowDamage=function(Char,Dealt,du,Color)
745
        m=Instance.new("Model")
746
        m.Name=tostring(Dealt)
747
        h=Instance.new("Humanoid")
748
        h.Health=0
749
        h.MaxHealth=0
750
        h.Parent=m
751
        c=Instance.new("Part")
752
        c.Transparency=0
753
        c.BrickColor=Color
754
        c.Name="Head"
755
        c.Material = "Neon"
756
        c.TopSurface=0
757
        c.BottomSurface=0
758
        c.formFactor="Plate"
759
        c.Size=Vector3.new(1,.4,1)
760
        ms=Instance.new("CylinderMesh")
761
        ms.Scale=Vector3.new(.8,.8,.8)
762
        if CRIT==true then
763
                ms.Scale=Vector3.new(1,1.25,1)
764
        end
765
        ms.Parent=c
766
        c.Reflectance=0
767
        Instance.new("BodyGyro").Parent=c
768
        c.Parent=m
769
        if Char:findFirstChild("Head")~=nil then
770
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
771
        elseif Char.Parent:findFirstChild("Head")~=nil then
772
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
773
        end
774
        f=Instance.new("BodyPosition")
775
        f.P=2000
776
        f.D=220
777
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
778
        f.position=c.Position+Vector3.new(0,3,0)
779
        f.Parent=c
780
        game:GetService("Debris"):AddItem(m,.5+du)
781
        c.CanCollide=false
782
        m.Parent=workspace
783
        c.CanCollide=false
784
    
785
end
786
787
-------------------------------------------------------
788
--End Damage Function--
789
-------------------------------------------------------
790
791
-------------------------------------------------------
792
--Start Damage Function Customization--
793
-------------------------------------------------------
794
function ShowDamage(Pos, Text, Time, Color)
795
	local Rate = (1 / 30)
796
	local Pos = (Pos or Vector3.new(0, 0, 0))
797
	local Text = (Text or "")
798
	local Time = (Time or 2)
799
	local Color = (Color or Color3.new(1, 0, 1))
800
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
801
	EffectPart.Anchored = true
802
	local BillboardGui = Create("BillboardGui"){
803
		Size = UDim2.new(3, 0, 3, 0),
804
		Adornee = EffectPart,
805
		Parent = EffectPart,
806
	}
807
	local TextLabel = Create("TextLabel"){
808
		BackgroundTransparency = 1,
809
		Size = UDim2.new(1, 0, 1, 0),
810
		Text = Text,
811
		Font = "Bodoni",
812
		TextColor3 = Color,
813
		TextScaled = true,
814
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
815
		Parent = BillboardGui,
816
	}
817
	game.Debris:AddItem(EffectPart, (Time))
818
	EffectPart.Parent = game:GetService("Workspace")
819
	delay(0, function()
820
		local Frames = (Time / Rate)
821
		for Frame = 1, Frames do
822
			wait(Rate)
823
			local Percent = (Frame / Frames)
824
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
825
			TextLabel.TextTransparency = Percent
826
		end
827
		if EffectPart and EffectPart.Parent then
828
			EffectPart:Destroy()
829
		end
830
	end)
831
end
832
-------------------------------------------------------
833
--End Damage Function Customization--
834
-------------------------------------------------------
835
836
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
837
  for _, c in pairs(workspace:children()) do
838
    local hum = c:findFirstChild("Humanoid")
839
    if hum ~= nil then
840
      local head = c:findFirstChild("Head")
841
      if head ~= nil then
842
        local targ = head.Position - Part.Position
843
        local mag = targ.magnitude
844
        if magni >= mag and c.Name ~= plr.Name then
845
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
846
        end
847
      end
848
    end
849
  end
850
end
851
852
853
CFuncs = {
854
	Part = {
855
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
856
			local Part = Create("Part")({
857
				Parent = Parent,
858
				Reflectance = Reflectance,
859
				Transparency = Transparency,
860
				CanCollide = false,
861
				Locked = true,
862
				BrickColor = BrickColor.new(tostring(BColor)),
863
				Name = Name,
864
				Size = Size,
865
				Material = Material
866
			})
867
			RemoveOutlines(Part)
868
			return Part
869
		end
870
	},
871
	Mesh = {
872
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
873
			local Msh = Create(Mesh)({
874
				Parent = Part,
875
				Offset = OffSet,
876
				Scale = Scale
877
			})
878
			if Mesh == "SpecialMesh" then
879
				Msh.MeshType = MeshType
880
				Msh.MeshId = MeshId
881
			end
882
			return Msh
883
		end
884
	},
885
	Mesh = {
886
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
887
			local Msh = Create(Mesh)({
888
				Parent = Part,
889
				Offset = OffSet,
890
				Scale = Scale
891
			})
892
			if Mesh == "SpecialMesh" then
893
				Msh.MeshType = MeshType
894
				Msh.MeshId = MeshId
895
			end
896
			return Msh
897
		end
898
	},
899
	Weld = {
900
		Create = function(Parent, Part0, Part1, C0, C1)
901
			local Weld = Create("Weld")({
902
				Parent = Parent,
903
				Part0 = Part0,
904
				Part1 = Part1,
905
				C0 = C0,
906
				C1 = C1
907
			})
908
			return Weld
909
		end
910
	},
911
	Sound = {
912
		Create = function(id, par, vol, pit)
913
			coroutine.resume(coroutine.create(function()
914
				local S = Create("Sound")({
915
					Volume = vol,
916
					Pitch = pit or 1,
917
					SoundId = id,
918
					Parent = par or workspace
919
				})
920
				wait()
921
				S:play()
922
				game:GetService("Debris"):AddItem(S, 6)
923
			end))
924
		end
925
	},
926
	ParticleEmitter = {
927
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
928
			local fp = Create("ParticleEmitter")({
929
				Parent = Parent,
930
				Color = ColorSequence.new(Color1, Color2),
931
				LightEmission = LightEmission,
932
				Size = Size,
933
				Texture = Texture,
934
				Transparency = Transparency,
935
				ZOffset = ZOffset,
936
				Acceleration = Accel,
937
				Drag = Drag,
938
				LockedToPart = LockedToPart,
939
				VelocityInheritance = VelocityInheritance,
940
				EmissionDirection = EmissionDirection,
941
				Enabled = Enabled,
942
				Lifetime = LifeTime,
943
				Rate = Rate,
944
				Rotation = Rotation,
945
				RotSpeed = RotSpeed,
946
				Speed = Speed,
947
				VelocitySpread = VelocitySpread
948
			})
949
			return fp
950
		end
951
	}
952
}
953
function RemoveOutlines(part)
954
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
955
end
956
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
957
	local Part = Create("Part")({
958
		formFactor = FormFactor,
959
		Parent = Parent,
960
		Reflectance = Reflectance,
961
		Transparency = Transparency,
962
		CanCollide = false,
963
		Locked = true,
964
		BrickColor = BrickColor.new(tostring(BColor)),
965
		Name = Name,
966
		Size = Size,
967
		Material = Material
968
	})
969
	RemoveOutlines(Part)
970
	return Part
971
end
972
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
973
	local Msh = Create(Mesh)({
974
		Parent = Part,
975
		Offset = OffSet,
976
		Scale = Scale
977
	})
978
	if Mesh == "SpecialMesh" then
979
		Msh.MeshType = MeshType
980
		Msh.MeshId = MeshId
981
	end
982
	return Msh
983
end
984
function CreateWeld(Parent, Part0, Part1, C0, C1)
985
	local Weld = Create("Weld")({
986
		Parent = Parent,
987
		Part0 = Part0,
988
		Part1 = Part1,
989
		C0 = C0,
990
		C1 = C1
991
	})
992
	return Weld
993
end
994
995
996
-------------------------------------------------------
997
--Start Effect Function--
998
-------------------------------------------------------
999
EffectModel = Instance.new("Model", char)
1000
Effects = {
1001
  Block = {
1002
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1003
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1004
      prt.Anchored = true
1005
      prt.CFrame = cframe
1006
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1007
      game:GetService("Debris"):AddItem(prt, 10)
1008
      if Type == 1 or Type == nil then
1009
        table.insert(Effects, {
1010
          prt,
1011
          "Block1",
1012
          delay,
1013
          x3,
1014
          y3,
1015
          z3,
1016
          msh
1017
        })
1018
      elseif Type == 2 then
1019
        table.insert(Effects, {
1020
          prt,
1021
          "Block2",
1022
          delay,
1023
          x3,
1024
          y3,
1025
          z3,
1026
          msh
1027
        })
1028
      else
1029
        table.insert(Effects, {
1030
          prt,
1031
          "Block3",
1032
          delay,
1033
          x3,
1034
          y3,
1035
          z3,
1036
          msh
1037
        })
1038
      end
1039
    end
1040
  },
1041
  Sphere = {
1042
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1043
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1044
      prt.Anchored = true
1045
      prt.CFrame = cframe
1046
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1047
      game:GetService("Debris"):AddItem(prt, 10)
1048
      table.insert(Effects, {
1049
        prt,
1050
        "Cylinder",
1051
        delay,
1052
        x3,
1053
        y3,
1054
        z3,
1055
        msh
1056
      })
1057
    end
1058
  },
1059
  Cylinder = {
1060
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1061
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1062
      prt.Anchored = true
1063
      prt.CFrame = cframe
1064
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1065
      game:GetService("Debris"):AddItem(prt, 10)
1066
      table.insert(Effects, {
1067
        prt,
1068
        "Cylinder",
1069
        delay,
1070
        x3,
1071
        y3,
1072
        z3,
1073
        msh
1074
      })
1075
    end
1076
  },
1077
  Wave = {
1078
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1079
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1080
      prt.Anchored = true
1081
      prt.CFrame = cframe
1082
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
1083
      game:GetService("Debris"):AddItem(prt, 10)
1084
      table.insert(Effects, {
1085
        prt,
1086
        "Cylinder",
1087
        delay,
1088
        x3 / 60,
1089
        y3 / 60,
1090
        z3 / 60,
1091
        msh
1092
      })
1093
    end
1094
  },
1095
  Ring = {
1096
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1097
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1098
      prt.Anchored = true
1099
      prt.CFrame = cframe
1100
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1101
      game:GetService("Debris"):AddItem(prt, 10)
1102
      table.insert(Effects, {
1103
        prt,
1104
        "Cylinder",
1105
        delay,
1106
        x3,
1107
        y3,
1108
        z3,
1109
        msh
1110
      })
1111
    end
1112
  },
1113
  Break = {
1114
    Create = function(brickcolor, cframe, x1, y1, z1)
1115
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1116
      prt.Anchored = true
1117
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1118
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1119
      local num = math.random(10, 50) / 1000
1120
      game:GetService("Debris"):AddItem(prt, 10)
1121
      table.insert(Effects, {
1122
        prt,
1123
        "Shatter",
1124
        num,
1125
        prt.CFrame,
1126
        math.random() - math.random(),
1127
        0,
1128
        math.random(50, 100) / 100
1129
      })
1130
    end
1131
  },
1132
Spiral = {
1133
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1134
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1135
      prt.Anchored = true
1136
      prt.CFrame = cframe
1137
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1138
      game:GetService("Debris"):AddItem(prt, 10)
1139
      table.insert(Effects, {
1140
        prt,
1141
        "Cylinder",
1142
        delay,
1143
        x3,
1144
        y3,
1145
        z3,
1146
        msh
1147
      })
1148
    end
1149
  },
1150
Push = {
1151
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1152
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1153
      prt.Anchored = true
1154
      prt.CFrame = cframe
1155
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1156
      game:GetService("Debris"):AddItem(prt, 10)
1157
      table.insert(Effects, {
1158
        prt,
1159
        "Cylinder",
1160
        delay,
1161
        x3,
1162
        y3,
1163
        z3,
1164
        msh
1165
      })
1166
    end
1167
  }
1168
}
1169
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
1170
	local fp = IT("Part")
1171
	fp.formFactor = formfactor 
1172
	fp.Parent = parent
1173
	fp.Reflectance = reflectance
1174
	fp.Transparency = transparency
1175
	fp.CanCollide = false 
1176
	fp.Locked = true
1177
	fp.BrickColor = brickcolor
1178
	fp.Name = name
1179
	fp.Size = size
1180
	fp.Position = tors.Position 
1181
	RemoveOutlines(fp)
1182
	fp.Material = "SmoothPlastic"
1183
	fp:BreakJoints()
1184
	return fp 
1185
end 
1186
 
1187
function mesh(Mesh,part,meshtype,meshid,offset,scale)
1188
	local mesh = IT(Mesh) 
1189
	mesh.Parent = part
1190
	if Mesh == "SpecialMesh" then
1191
		mesh.MeshType = meshtype
1192
	if meshid ~= "nil" then
1193
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
1194
		end
1195
	end
1196
	mesh.Offset = offset
1197
	mesh.Scale = scale
1198
	return mesh
1199
end
1200
1201
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1202
	local type = type
1203
	local rng = Instance.new("Part", char)
1204
	rng.Anchored = true
1205
	rng.BrickColor = color
1206
	rng.CanCollide = false
1207
	rng.FormFactor = 3
1208
	rng.Name = "Ring"
1209
	rng.Material = "Neon"
1210
	rng.Size = Vector3.new(1, 1, 1)
1211
	rng.Transparency = 0
1212
	rng.TopSurface = 0
1213
	rng.BottomSurface = 0
1214
	rng.CFrame = pos
1215
	local rngm = Instance.new("SpecialMesh", rng)
1216
	rngm.MeshType = MType
1217
	rngm.Scale = scale
1218
	local scaler2 = 1
1219
	if type == "Add" then
1220
		scaler2 = 1 * value
1221
	elseif type == "Divide" then
1222
		scaler2 = 1 / value
1223
	end
1224
	coroutine.resume(coroutine.create(function()
1225
		for i = 0, 10 / bonuspeed, 0.1 do
1226
			swait()
1227
			if type == "Add" then
1228
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1229
			elseif type == "Divide" then
1230
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1231
			end
1232
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1233
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1234
		end
1235
		rng:Destroy()
1236
	end))
1237
end
1238
1239
function Eviscerate(dude)
1240
	if dude.Name ~= char then
1241
		local bgf = IT("BodyGyro", dude.Head)
1242
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1243
		local val = IT("BoolValue", dude)
1244
		val.Name = "IsHit"
1245
		local ds = coroutine.wrap(function()
1246
			dude:WaitForChild("Head"):BreakJoints()
1247
			wait(0.5)
1248
			target = nil
1249
			coroutine.resume(coroutine.create(function()
1250
				for i, v in pairs(dude:GetChildren()) do
1251
					if v:IsA("Accessory") then
1252
						v:Destroy()
1253
					end
1254
					if v:IsA("Humanoid") then
1255
						v:Destroy()
1256
					end
1257
					if v:IsA("CharacterMesh") then
1258
						v:Destroy()
1259
					end
1260
					if v:IsA("Model") then
1261
						v:Destroy()
1262
					end
1263
					if v:IsA("Part") or v:IsA("MeshPart") then
1264
						for x, o in pairs(v:GetChildren()) do
1265
							if o:IsA("Decal") then
1266
								o:Destroy()
1267
							end
1268
						end
1269
						coroutine.resume(coroutine.create(function()
1270
							v.Material = "Neon"
1271
							v.CanCollide = false
1272
							local PartEmmit1 = IT("ParticleEmitter", v)
1273
							PartEmmit1.LightEmission = 1
1274
							PartEmmit1.Texture = "rbxassetid://284205403"
1275
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1276
							PartEmmit1.Rate = 150
1277
							PartEmmit1.Lifetime = NumberRange.new(1)
1278
							PartEmmit1.Size = NumberSequence.new({
1279
								NumberSequenceKeypoint.new(0, 0.75, 0),
1280
								NumberSequenceKeypoint.new(1, 0, 0)
1281
							})
1282
							PartEmmit1.Transparency = NumberSequence.new({
1283
								NumberSequenceKeypoint.new(0, 0, 0),
1284
								NumberSequenceKeypoint.new(1, 1, 0)
1285
							})
1286
							PartEmmit1.Speed = NumberRange.new(0, 0)
1287
							PartEmmit1.VelocitySpread = 30000
1288
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1289
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1290
							local BodPoss = IT("BodyPosition", v)
1291
							BodPoss.P = 3000
1292
							BodPoss.D = 1000
1293
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1294
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1295
							v.Color = maincolor.Color
1296
							coroutine.resume(coroutine.create(function()
1297
								for i = 0, 49 do
1298
									swait(1)
1299
									v.Transparency = v.Transparency + 0.08
1300
								end
1301
								wait(0.5)
1302
								PartEmmit1.Enabled = false
1303
								wait(3)
1304
								v:Destroy()
1305
								dude:Destroy()
1306
							end))
1307
						end))
1308
					end
1309
				end
1310
			end))
1311
		end)
1312
		ds()
1313
	end
1314
end
1315
1316
function FindNearestHead(Position, Distance, SinglePlayer)
1317
	if SinglePlayer then
1318
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1319
	end
1320
	local List = {}
1321
	for i, v in pairs(workspace:GetChildren()) do
1322
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1323
			table.insert(List, v)
1324
		end
1325
	end
1326
	return List
1327
end
1328
1329
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1330
	local type = type
1331
	local rng = Instance.new("Part", char)
1332
	rng.Anchored = true
1333
	rng.BrickColor = color
1334
	rng.CanCollide = false
1335
	rng.FormFactor = 3
1336
	rng.Name = "Ring"
1337
	rng.Material = "Neon"
1338
	rng.Size = Vector3.new(1, 1, 1)
1339
	rng.Transparency = 0
1340
	rng.TopSurface = 0
1341
	rng.BottomSurface = 0
1342
	rng.CFrame = pos
1343
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1344
	local rngm = Instance.new("SpecialMesh", rng)
1345
	rngm.MeshType = MType
1346
	rngm.Scale = Vector3.new(x1, y1, z1)
1347
	local scaler2 = 1
1348
	local speeder = FastSpeed
1349
	if type == "Add" then
1350
		scaler2 = 1 * value
1351
	elseif type == "Divide" then
1352
		scaler2 = 1 / value
1353
	end
1354
	coroutine.resume(coroutine.create(function()
1355
		for i = 0, 10 / bonuspeed, 0.1 do
1356
			swait()
1357
			if type == "Add" then
1358
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1359
			elseif type == "Divide" then
1360
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1361
			end
1362
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1363
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1364
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1365
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1366
		end
1367
		rng:Destroy()
1368
	end))
1369
end
1370
1371
function SoulSteal(dude)
1372
if dude.Name ~= char then
1373
local bgf = IT("BodyGyro", dude.Head)
1374
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1375
local val = IT("BoolValue", dude)
1376
val.Name = "IsHit"
1377
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1378
local soulst = coroutine.wrap(function()
1379
local soul = Instance.new("Part",dude)
1380
soul.Size = Vector3.new(1,1,1)
1381
soul.CanCollide = false
1382
soul.Anchored = false
1383
soul.Position = torso.Position
1384
soul.Transparency = 1
1385
local PartEmmit1 = IT("ParticleEmitter", soul)
1386
PartEmmit1.LightEmission = 1
1387
PartEmmit1.Texture = "rbxassetid://569507414"
1388
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1389
PartEmmit1.Rate = 250
1390
PartEmmit1.Lifetime = NumberRange.new(1.6)
1391
PartEmmit1.Size = NumberSequence.new({
1392
	NumberSequenceKeypoint.new(0, 1, 0),
1393
	NumberSequenceKeypoint.new(1, 0, 0)
1394
})
1395
PartEmmit1.Transparency = NumberSequence.new({
1396
	NumberSequenceKeypoint.new(0, 0, 0),
1397
	NumberSequenceKeypoint.new(1, 1, 0)
1398
})
1399
PartEmmit1.Speed = NumberRange.new(0, 0)
1400
PartEmmit1.VelocitySpread = 30000
1401
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1402
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1403
local BodPoss = IT("BodyPosition", soul)
1404
BodPoss.P = 3000
1405
BodPoss.D = 1000
1406
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1407
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1408
wait(1.6)
1409
soul.Touched:connect(function(hit)
1410
	if hit.Parent == char then
1411
	soul:Destroy()
1412
	end
1413
end)
1414
wait(1.2)
1415
while soul do
1416
	swait()
1417
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1418
	BodPoss.Position = tors.Position
1419
end
1420
end)
1421
	soulst()
1422
	end
1423
end
1424
1425
1426
1427
1428
--killer's effects
1429
1430
1431
1432
1433
1434
		function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1435
	local Part = Create("Part"){
1436
		Parent = Parent,
1437
		Reflectance = Reflectance,
1438
		Transparency = Transparency,
1439
		CanCollide = false,
1440
		Locked = true,
1441
		BrickColor = BrickColor.new(tostring(BColor)),
1442
		Name = Name,
1443
		Size = Size,
1444
		Material = Material,
1445
	}
1446
	RemoveOutlines(Part)
1447
	return Part
1448
end
1449
	
1450
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1451
	local Msh = Create(Mesh){
1452
		Parent = Part,
1453
		Offset = OffSet,
1454
		Scale = Scale,
1455
	}
1456
	if Mesh == "SpecialMesh" then
1457
		Msh.MeshType = MeshType
1458
		Msh.MeshId = MeshId
1459
	end
1460
	return Msh
1461
end
1462
		
1463
		
1464
		
1465
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1466
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1467
	prt.Anchored = true
1468
	prt.CFrame = cframe
1469
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1470
	game:GetService("Debris"):AddItem(prt, 10)
1471
	if Type == 1 or Type == nil then
1472
		table.insert(Effects, {
1473
			prt,
1474
			"Block1",
1475
			delay,
1476
			x3,
1477
			y3,
1478
			z3,
1479
			msh
1480
		})
1481
	elseif Type == 2 then
1482
		table.insert(Effects, {
1483
			prt,
1484
			"Block2",
1485
			delay,
1486
			x3,
1487
			y3,
1488
			z3,
1489
			msh
1490
		})
1491
	end
1492
end
1493
1494
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1495
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1496
	prt.Anchored = true
1497
	prt.CFrame = cframe
1498
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1499
	game:GetService("Debris"):AddItem(prt, 10)
1500
	table.insert(Effects, {
1501
		prt,
1502
		"Cylinder",
1503
		delay,
1504
		x3,
1505
		y3,
1506
		z3,
1507
		msh
1508
	})
1509
end
1510
1511
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1512
local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1513
prt.Anchored=true
1514
prt.CFrame=cframe
1515
msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
1516
game:GetService("Debris"):AddItem(prt,2)
1517
coroutine.resume(coroutine.create(function(Part,Mesh,num) 
1518
for i=0,1,delay do
1519
swait()
1520
Part.Transparency=i
1521
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1522
end
1523
Part.Parent=nil
1524
end),prt,msh,(math.random(0,1)+math.random())/5)
1525
end
1526
1527
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1528
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1529
	prt.Anchored = true
1530
	prt.CFrame = cframe
1531
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1532
	game:GetService("Debris"):AddItem(prt, 10)
1533
	table.insert(Effects, {
1534
		prt,
1535
		"Cylinder",
1536
		delay,
1537
		x3,
1538
		y3,
1539
		z3,
1540
		msh
1541
	})
1542
end
1543
1544
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1545
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1546
	prt.Anchored = true
1547
	prt.CFrame = cframe
1548
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1549
	game:GetService("Debris"):AddItem(prt, 10)
1550
	table.insert(Effects, {
1551
		prt,
1552
		"Cylinder",
1553
		delay,
1554
		x3,
1555
		y3,
1556
		z3,
1557
		msh
1558
	})
1559
end
1560
1561
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1562
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1563
	prt.Anchored = true
1564
	prt.CFrame = cframe
1565
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1566
	game:GetService("Debris"):AddItem(prt, 10)
1567
	table.insert(Effects, {
1568
		prt,
1569
		"Cylinder",
1570
		delay,
1571
		x3,
1572
		y3,
1573
		z3,
1574
		msh
1575
	})
1576
end
1577
1578
1579
function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1580
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1581
	prt.Anchored = true
1582
	prt.CFrame = cframe
1583
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1584
	game:GetService("Debris"):AddItem(prt, 10)
1585
	table.insert(Effects, {
1586
		prt,
1587
		"Cylinder",
1588
		delay,
1589
		x3,
1590
		y3,
1591
		z3,
1592
		msh
1593
	})
1594
end
1595
1596
function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1597
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1598
	prt.Anchored = true
1599
	prt.CFrame = cframe
1600
	local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1601
	game:GetService("Debris"):AddItem(prt, 10)
1602
	table.insert(Effects, {
1603
		prt,
1604
		"Cylinder",
1605
		delay,
1606
		x3,
1607
		y3,
1608
		z3,
1609
		msh
1610
	})
1611
end
1612
1613
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1614
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1615
	prt.Anchored = true
1616
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1617
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1618
	local num = math.random(10, 50) / 1000
1619
	game:GetService("Debris"):AddItem(prt, 10)
1620
	table.insert(Effects, {
1621
		prt,
1622
		"Shatter",
1623
		num,
1624
		prt.CFrame,
1625
		math.random() - math.random(),
1626
		0,
1627
		math.random(50, 100) / 100
1628
	})
1629
end
1630
1631
1632
1633
1634
1635
						       so = function(id,par,vol,pit)
1636
		coroutine.resume(coroutine.create(function()
1637
		local sou = Instance.new("Sound",par or workspace)
1638
		sou.Volume=vol
1639
		sou.Pitch=pit or 1
1640
		sou.SoundId=id
1641
		sou:play()
1642
		game:GetService("Debris"):AddItem(sou,8)
1643
		end))
1644
		end
1645
1646
1647
--end of killer's effects
1648
1649
1650
function FaceMouse()
1651
local	Cam = workspace.CurrentCamera
1652
	return {
1653
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1654
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1655
	}
1656
end
1657
-------------------------------------------------------
1658
--End Effect Function--
1659
-------------------------------------------------------
1660
function Cso(ID, PARENT, VOLUME, PITCH)
1661
	local NSound = nil
1662
	coroutine.resume(coroutine.create(function()
1663
		NSound = IT("Sound", PARENT)
1664
		NSound.Volume = VOLUME
1665
		NSound.Pitch = PITCH
1666
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1667
		swait()
1668
		NSound:play()
1669
		game:GetService("Debris"):AddItem(NSound, 10)
1670
	end))
1671
	return NSound
1672
end
1673
function CameraEnshaking(Length, Intensity)
1674
	coroutine.resume(coroutine.create(function()
1675
		local intensity = 1 * Intensity
1676
		local rotM = 0.01 * Intensity
1677
		for i = 0, Length, 0.1 do
1678
			swait()
1679
			intensity = intensity - 0.05 * Intensity / Length
1680
			rotM = rotM - 5.0E-4 * Intensity / Length
1681
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1682
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1683
		end
1684
		hum.CameraOffset = Vector3.new(0, 0, 0)
1685
	end))
1686
end
1687
-------------------------------------------------------
1688
--End Important Functions--
1689
-------------------------------------------------------
1690
1691
1692
-------------------------------------------------------
1693
--Start Customization--
1694
-------------------------------------------------------
1695
local Player_Size = 1
1696
if Player_Size ~= 1 then
1697
root.Size = root.Size * Player_Size
1698
tors.Size = tors.Size * Player_Size
1699
hed.Size = hed.Size * Player_Size
1700
ra.Size = ra.Size * Player_Size
1701
la.Size = la.Size * Player_Size
1702
rl.Size = rl.Size * Player_Size
1703
ll.Size = ll.Size * Player_Size
1704
----------------------------------------------------------------------------------
1705
rootj.Parent = root
1706
neck.Parent = tors
1707
RW.Parent = tors
1708
LW.Parent = tors
1709
RH.Parent = tors
1710
LH.Parent = tors
1711
----------------------------------------------------------------------------------
1712
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1713
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1714
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1715
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1716
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1717
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1718
----------------------------------------------------------------------------------
1719
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1720
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1721
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1722
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1723
--hat.Parent = Character
1724
end
1725
----------------------------------------------------------------------------------
1726
local SONG = 900817147 --900817147
1727
local SONG2 = 0
1728
local Music = Instance.new("Sound",tors)
1729
Music.Volume = 0.7
1730
Music.Looped = true
1731
Music.Pitch = 1 --Pitcher
1732
----------------------------------------------------------------------------------
1733
local equipped = false
1734
local idle = 0
1735
local change = 1
1736
local val = 0
1737
local toim = 0
1738
local idleanim = 0.4
1739
local sine = 0
1740
local Sit = 1
1741
local attacktype = 1
1742
local attackdebounce = false
1743
local euler = CFrame.fromEulerAnglesXYZ
1744
local cankick = false
1745
----------------------------------------------------------------------------------
1746
hum.WalkSpeed = 8
1747
hum.JumpPower = 57
1748
--[[
1749
local ROBLOXIDLEANIMATION = IT("Animation")
1750
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
1751
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
1752
]]
1753
local ANIMATOR = hum.Animator
1754
local ANIMATE = char.Animate
1755
ANIMATE.Parent = nil
1756
ANIMATOR.Parent = nil
1757
-------------------------------------------------------
1758
--End Customization--
1759
-------------------------------------------------------
1760
1761
1762
-------------------------------------------------------
1763
--Start Attacks N Stuff--
1764
-------------------------------------------------------
1765
1766
--pls be proud mak i did my best
1767
1768
1769
1770
function attackone()
1771
    
1772
    attack = true
1773
    
1774
          for i = 0, 1.35, 0.1 do
1775
        swait()
1776
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-4-2*i), math.rad(4+2*i), math.rad(-40-11*i)), 0.2)
1777
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40+11*i)), 0.2)
1778
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, 0.2) * angles(math.rad(90+4*i), math.rad(-43), math.rad(16+6*i)), 0.3)
1779
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-43)), 0.3)
1780
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.7, 0) * RHCF * angles(math.rad(-34), math.rad(0), math.rad(-17)), 0.2)
1781
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, -0.2) * LHCF * angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
1782
      end
1783
      
1784
      so("http://roblox.com/asset/?id=1340545854",ra,1,math.random(0.7,1))
1785
1786
1787
con5=ra.Touched:connect(function(hit)
1788
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1789
if attackdebounce == false then
1790
attackdebounce = true  
1791
1792
kDamagefunc(hit,3,4,math.random(2,3),"Normal",root,0,1)
1793
1794
so("http://roblox.com/asset/?id=636494529",ra,2,1)
1795
 
1796
 RingEffect(BrickColor.new("White"),ra.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
1797
RingEffect(BrickColor.new("White"),ra.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
1798
SphereEffect(BrickColor.new("White"),ra.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
1799
1800
1801
coroutine.resume(coroutine.create(function()
1802
    for i = 0,1,0.1 do
1803
        swait()
1804
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
1805
end
1806
end))
1807
1808
1809
      wait(0.34)
1810
attackdebounce = false
1811
1812
end
1813
end
1814
end)
1815
                for i = 0, 1.12, 0.1 do
1816
        swait()
1817
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.9, -0) * angles(math.rad(14), math.rad(6), math.rad(23)), 0.35)
1818
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-4), math.rad(0), math.rad(-23)), 0.35)
1819
        RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.8) * angles(math.rad(110), math.rad(23), math.rad(2)), 0.4)
1820
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-37), math.rad(0), math.rad(-13)), 0.35)
1821
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(6)), 0.3)
1822
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0.05) * LHCF * angles(math.rad(-22), math.rad(0), math.rad(23)), 0.3)
1823
      end
1824
      
1825
      con5:Disconnect()
1826
          attack = false
1827
          
1828
      end
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
function attacktwo()
1842
    
1843
    attack = true
1844
    
1845
          for i = 0, 1.35, 0.1 do
1846
        swait()
1847
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-4), math.rad(-4), math.rad(40)), 0.2)
1848
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
1849
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(46)), 0.3)
1850
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, 0.2) * angles(math.rad(90), math.rad(23), math.rad(6)), 0.3)
1851
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.7, -0.2) * RHCF * angles(math.rad(-34), math.rad(0), math.rad(-17)), 0.2)
1852
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
1853
      end
1854
      
1855
      so("http://roblox.com/asset/?id=1340545854",la,1,math.random(0.7,1))
1856
1857
1858
con5=la.Touched:connect(function(hit)
1859
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1860
if attackdebounce == false then
1861
attackdebounce = true  
1862
1863
kDamagefunc(hit,3,4,math.random(2,3),"Normal",root,0,1)
1864
1865
so("http://roblox.com/asset/?id=636494529",la,2,1)
1866
 
1867
 RingEffect(BrickColor.new("White"),la.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
1868
RingEffect(BrickColor.new("White"),la.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
1869
SphereEffect(BrickColor.new("White"),la.CFrame*CFrame.new(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
1870
1871
1872
coroutine.resume(coroutine.create(function()
1873
    for i = 0,1,0.1 do
1874
        swait()
1875
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
1876
end
1877
end))
1878
1879
1880
      wait(0.34)
1881
attackdebounce = false
1882
1883
end
1884
end
1885
end)
1886
1887
1888
1889
1890
                for i = 0, 1.12, 0.1 do
1891
        swait()
1892
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.9, -0) * angles(math.rad(14), math.rad(-6), math.rad(-27)), 0.35)
1893
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-4), math.rad(0), math.rad(27)), 0.35)
1894
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.16) * angles(math.rad(-33), math.rad(0), math.rad(23)), 0.4)
1895
        LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.67, -0.9) * angles(math.rad(116), math.rad(-28), math.rad(1)), 0.35)
1896
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0.05) * RHCF * angles(math.rad(-22), math.rad(0), math.rad(-18)), 0.3)
1897
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, -0.3) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(4)), 0.3)
1898
      end
1899
      
1900
      con5:Disconnect()
1901
attack = false
1902
          
1903
      end
1904
1905
1906
1907
1908
1909
function attackthree()
1910
    
1911
    attack = true
1912
    
1913
    
1914
              for i = 0, 1.14, 0.1 do
1915
        swait()
1916
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-4), math.rad(-4), math.rad(40)), 0.2)
1917
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
1918
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-46)), 0.3)
1919
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, 0.2) * angles(math.rad(90), math.rad(23), math.rad(36)), 0.3)
1920
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.7, -0.2) * RHCF * angles(math.rad(-34), math.rad(0), math.rad(-17)), 0.2)
1921
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-12), math.rad(0), math.rad(34)), 0.2)
1922
      end
1923
    
1924
    con5=hum.Touched:connect(function(hit)
1925
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1926
if attackdebounce == false then
1927
attackdebounce = true  
1928
1929
kDamagefunc(hit,4,5,math.random(3,4),"Normal",root,0,1)
1930
so("http://roblox.com/asset/?id=636494529",ll,2,1)
1931
 
1932
 RingEffect(BrickColor.new("White"),ll.CFrame*CF(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
1933
RingEffect(BrickColor.new("White"),ll.CFrame*CF(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
1934
SphereEffect(BrickColor.new("White"),ll.CFrame*CF(0,-1,0)*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
1935
1936
1937
coroutine.resume(coroutine.create(function()
1938
    for i = 0,1,0.1 do
1939
        swait()
1940
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
1941
end
1942
end))
1943
1944
    
1945
          wait(0.34)
1946
attackdebounce = false
1947
1948
end
1949
end
1950
end)
1951
1952
        so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
1953
          for i = 0, 9.14, 0.3 do
1954
        swait()
1955
        BlockEffect(BrickColor.new("White"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
1956
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(8), math.rad(8), math.rad(0-54*i)), 0.35)
1957
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
1958
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
1959
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
1960
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
1961
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-7*i), math.rad(0), math.rad(0-9*i)), 0.35)
1962
      end
1963
      attack = false
1964
      con5:disconnect()
1965
end
1966
1967
1968
1969
function attackfour()
1970
    
1971
    attack = true
1972
            so("http://www.roblox.com/asset/?id=1452040709", RightLeg, 3, 1)
1973
     WaveEffect(BrickColor.new("White"), root.CFrame * CFrame.new(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
1974
              for i = 0, 5.14, 0.1 do
1975
        swait()
1976
        SphereEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
1977
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.8) * angles(math.rad(24+4*i), math.rad(0), math.rad(0)), 0.2)
1978
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0+11*i), math.rad(0), math.rad(0)), 0.2)
1979
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0-6*i), math.rad(0), math.rad(36+4*i)), 0.3)
1980
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0-6*i), math.rad(0), math.rad(-36-4*i)), 0.3)
1981
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.6, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-28+4*i)), 0.2)
1982
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.2, -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-34-4*i)), 0.2)
1983
      end
1984
              so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
1985
       local velo=Instance.new("BodyVelocity")
1986
                velo.velocity=vt(0,25,0)
1987
                velo.P=8000
1988
                velo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
1989
                velo.Parent=root
1990
                game:GetService("Debris"):AddItem(velo,0.7)
1991
1992
1993
1994
con5=hum.Touched:connect(function(hit)
1995
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1996
if attackdebounce == false then
1997
attackdebounce = true  
1998
coroutine.resume(coroutine.create(function()
1999
    for i = 0,1.5,0.1 do
2000
        swait()
2001
 hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.6,-1.8)
2002
end
2003
end))
2004
kDamagefunc(hit,3,4,math.random(0,0),"Normal",root,0,1)
2005
so("http://roblox.com/asset/?id=636494529",rl,2,1)
2006
 RingEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2007
RingEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2008
SphereEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
2009
2010
2011
2012
coroutine.resume(coroutine.create(function()
2013
    for i = 0,1,0.1 do
2014
        swait()
2015
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.75*1.8,0.75*1.8),math.random(-0.75*1.8,0.75*1.8),math.random(-0.75*1.8,0.75*1.8)),0.44)
2016
end
2017
end))
2018
2019
2020
      wait(0.14)
2021
attackdebounce = false
2022
end
2023
end
2024
end)
2025
2026
                    for i = 0, 5.11, 0.15 do
2027
        swait()
2028
        BlockEffect(BrickColor.new("White"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
2029
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, 0.1+0.2*i) * angles(math.rad(-10-80*i), math.rad(0), math.rad(0)), 0.42)
2030
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-43), math.rad(0), math.rad(0)), 0.42)
2031
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(60)), 0.35)
2032
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(-60)), 0.35)
2033
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.5, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20+10*i)), 0.42)
2034
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.5, -0.4) * LHCF * angles(math.rad(0), math.rad(0), math.rad(24)), 0.42)
2035
      end
2036
2037
2038
      attack = false
2039
      con5:disconnect()
2040
    end
2041
2042
2043
2044
2045
2046
local cooldown = false
2047
function quickkick()
2048
    attack = true
2049
    
2050
    
2051
con5=hum.Touched:connect(function(hit)
2052
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2053
if attackdebounce == false then
2054
attackdebounce = true  
2055
2056
coroutine.resume(coroutine.create(function()
2057
    for i = 0,1.5,0.1 do
2058
        swait()
2059
 hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.3,-1.8)
2060
end
2061
end))
2062
2063
kDamagefunc(hit,1,2,math.random(0,0),"Normal",root,0,1)
2064
so("http://roblox.com/asset/?id=636494529",rl,2,1)
2065
 RingEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2066
RingEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2067
SphereEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
2068
2069
2070
2071
coroutine.resume(coroutine.create(function()
2072
    for i = 0,1,0.1 do
2073
        swait()
2074
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.8*1.8,0.8*1.8),math.random(-0.8*1.8,0.8*1.8),math.random(-0.8*1.8,0.8*1.8)),0.44)
2075
end
2076
end))
2077
2078
2079
      wait(0.08)
2080
attackdebounce = false
2081
end
2082
end
2083
end)
2084
2085
        so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
2086
          for i = 0, 11.14, 0.3 do
2087
        swait()
2088
        root.Velocity = root.CFrame.lookVector * 30
2089
        BlockEffect(BrickColor.new("White"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
2090
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(-21-30*i), math.rad(8+10*i), math.rad(0-90*i)), 0.35)
2091
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
2092
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
2093
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
2094
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
2095
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-2*i), math.rad(0), math.rad(0-9*i)), 0.35)
2096
      end
2097
      attack = false
2098
      con5:disconnect()
2099
end
2100
2101
    
2102
    
2103
    
2104
    
2105
    
2106
    
2107
    
2108
function Taunt()
2109
	attack = true
2110
	hum.WalkSpeed = 0
2111
	Cso("1535995570", hed, 8.45, 1)
2112
	for i = 0, 8.2, 0.1 do
2113
		swait()
2114
		hum.WalkSpeed = 0
2115
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
2116
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(16 * Cos(sine / 12))), 0.2)
2117
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.1)
2118
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.1)
2119
		RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
2120
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
2121
	end
2122
	attack = false
2123
	hum.WalkSpeed = 8
2124
end
2125
    
2126
    
2127
2128
2129
2130
2131
2132
function Hyperkickcombo()
2133
    
2134
    attack = true
2135
            so("http://www.roblox.com/asset/?id=1452040709", RightLeg, 3, 1)
2136
     WaveEffect(BrickColor.new("White"), root.CFrame * CFrame.new(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
2137-
      for i = 0, 7.14, 0.1 do
2137+
      for i = 0, 4, 0.1 do
2138
        swait()
2139
        SphereEffect(BrickColor.new("White"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
2140
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.8) * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
2141
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2142
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(36)), 0.3)
2143
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-36)), 0.3)
2144
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.6, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-28)), 0.2)
2145
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.2, -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-34)), 0.2)
2146
      end
2147
local Cracking = Cso("292536356", tors, 10, 1)
2148-
 for i = 0, 7.14, 0.1 do
2148+
 for i = 0, 10, 0.1 do
2149
        swait()
2150
		hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
2151
		Aura(5, 0.15, "Add" , root.CFrame * CF(Mrandom(-12, 12), -6, Mrandom(-12, 12)) * angles(Rad(90 + Mrandom(-12, 12)), 0, 0), 1.5, 1.5, 10, -0.015, BrickC"Lime green", 0, "Sphere")
2152
		WaveEffect(BrickColor.new("Lime green"), root.CFrame * CFrame.new(0, -6, 0) * euler(0, math.random(-25, 25), 0), 1, 1, 1, 1, 0.2, 1, 0.05)
2153
        SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
2154
		SphereEffect(BrickColor.new("Lime green"),ll.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
2155
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.8) * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
2156
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
2157
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(36)), 0.3)
2158
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-36)), 0.3)
2159
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.6, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-28)), 0.2)
2160
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.2, -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-34)), 0.2)
2161
      end
2162
      Cracking.Playing = false
2163
      so("http://www.roblox.com/asset/?id=197161452", char, 3, 0.8)
2164
              so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
2165
              SphereEffect(BrickColor.new("Lime green"),tors.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,38,38,38,0.08)
2166
       local velo=Instance.new("BodyVelocity")
2167
                velo.velocity=vt(0,27,0)
2168
                velo.P=11000
2169
                velo.maxForce=Vector3.new(math.huge, math.huge, math.huge)
2170
                velo.Parent=root
2171
                game:GetService("Debris"):AddItem(velo,1.24)
2172
2173
2174
2175
con5=hum.Touched:connect(function(hit)
2176
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2177
if attackdebounce == false then
2178
attackdebounce = true  
2179
coroutine.resume(coroutine.create(function()
2180
    for i = 0,0.5,0.1 do
2181
        swait()
2182
 hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,3.4,-1.8)
2183
end
2184
end))
2185
kDamagefunc(hit,2,3,math.random(0,0),"Normal",root,0,1)
2186
so("http://roblox.com/asset/?id=636494529",rl,2,1.6)
2187
 RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2188
RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2189
SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
2190
2191
2192
2193
coroutine.resume(coroutine.create(function()
2194
    for i = 0,1,0.1 do
2195
        swait()
2196
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
2197
end
2198
end))
2199
2200
2201
      wait(0.09)
2202
attackdebounce = false
2203
end
2204
end
2205
end)
2206
2207-
                    for i = 0, 9.11, 0.2 do
2207+
                    for i = 0, 15, 0.2 do
2208
        swait()
2209
        BlockEffect(BrickColor.new("Lime green"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
2210
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, 0.1+0.12*i) * angles(math.rad(-10-95*i), math.rad(0), math.rad(0)), 0.42)
2211
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-43), math.rad(0), math.rad(0)), 0.42)
2212
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(60)), 0.35)
2213
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-8), math.rad(0), math.rad(-60)), 0.35)
2214
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.5, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20+10*i)), 0.42)
2215
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.5, -0.4) * LHCF * angles(math.rad(0), math.rad(0), math.rad(24)), 0.42)
2216
      end
2217
2218
2219
2220
2221
      con5:disconnect()
2222
      
2223
      
2224
      
2225
      
2226
      
2227
      
2228
      con5=hum.Touched:connect(function(hit)
2229
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2230
if attackdebounce == false then
2231
attackdebounce = true  
2232
coroutine.resume(coroutine.create(function()
2233
    for i = 0,1.5,0.1 do
2234
        swait()
2235
 hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
2236
end
2237
end))
2238
kDamagefunc(hit,3,4,math.random(0,0),"Normal",root,0,1)
2239
                       
2240
so("http://roblox.com/asset/?id=636494529",rl,2,1.6)
2241
 RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2242
RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2243
SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
2244
2245
2246
2247
coroutine.resume(coroutine.create(function()
2248
    for i = 0,1,0.1 do
2249
        swait()
2250
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
2251
end
2252
end))
2253
2254
2255
      wait(0.08)
2256
attackdebounce = false
2257
end
2258
end
2259
end)
2260
      
2261
      
2262
      
2263
        so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
2264
          for i = 0, 20, 0.3 do
2265
        swait()
2266
               root.Velocity = root.CFrame.lookVector * 20
2267
        BlockEffect(BrickColor.new("Lime green"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
2268
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(53), math.rad(8), math.rad(0-54*i)), 0.35)
2269
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
2270
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
2271
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
2272
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
2273
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-7*i), math.rad(0), math.rad(0-9*i)), 0.35)
2274
      end
2275
      
2276
      
2277
      
2278
            con5:disconnect()
2279
      
2280
      
2281
      
2282
      con5=hum.Touched:connect(function(hit)
2283
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2284
if attackdebounce == false then
2285
attackdebounce = true  
2286
coroutine.resume(coroutine.create(function()
2287
    for i = 0,5,0.1 do
2288
        swait()
2289
 hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
2290
end
2291
end))
2292
kDamagefunc(hit,3,4,math.random(0,0),"Normal",root,0,1)
2293
so("http://roblox.com/asset/?id=636494529",rl,2,1.6)
2294
 RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2295
RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2296
SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
2297
2298
2299
2300
coroutine.resume(coroutine.create(function()
2301
    for i = 0,1,0.1 do
2302
        swait()
2303
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
2304
end
2305
end))
2306
2307
2308
      wait(0.05)
2309
attackdebounce = false
2310
end
2311
end
2312
end)
2313
      
2314
      
2315
              so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
2316
          for i = 0, 15.14, 0.32 do
2317
        swait()
2318
        root.Velocity = root.CFrame.lookVector * 20
2319
        BlockEffect(BrickColor.new("Lime green"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
2320
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(-21-50*i), math.rad(8+20*i), math.rad(0-90*i)), 0.35)
2321
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
2322
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
2323
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
2324
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
2325
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-2*i), math.rad(0), math.rad(0-4*i)), 0.35)
2326
      end
2327
      
2328
      attack = false
2329
      con5:disconnect()
2330
      
2331
    end
2332
2333
2334
2335
2336
2337
local ultra = false
2338
2339
function Galekicks()
2340
    
2341
    attack = true
2342
                so("http://www.roblox.com/asset/?id=1452040709", RightLeg, 3, 1)
2343-
          for i = 0, 1.65, 0.1 do
2343+
          for i = 0, 5, 0.00001 do
2344
        swait()
2345
        root.Velocity = root.CFrame.lookVector * 0
2346
        SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
2347
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
2348
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
2349
        RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
2350
        LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
2351
        RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
2352
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
2353
      end
2354
2355
2356
for i = 1, 17 do
2357
    
2358
          con5=hum.Touched:connect(function(hit)
2359
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2360
if attackdebounce == false then
2361
attackdebounce = true  
2362
coroutine.resume(coroutine.create(function()
2363
    for i = 0,1.5,0.1 do
2364
        swait()
2365
 hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
2366
end
2367
end))
2368
kDamagefunc(hit,1,2,math.random(0,0),"Normal",root,0,1)
2369
so("http://roblox.com/asset/?id=636494529",rl,2,1.6)
2370
 RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2371
RingEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2372
SphereEffect(BrickColor.new("Lime green"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
2373
2374
2375
2376
coroutine.resume(coroutine.create(function()
2377
    for i = 0,1,0.1 do
2378
        swait()
2379
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
2380
end
2381
end))
2382
2383
2384
      wait(0.05)
2385
attackdebounce = false
2386
end
2387
end
2388
end)
2389
    
2390
          for i = 0, .1, 0.2 do
2391
        swait()
2392
                BlockEffect(BrickColor.new("Lime green"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 1.5, 1.5, 1.5, 0.03)
2393
                root.Velocity = root.CFrame.lookVector * 10
2394
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, -0.3) * angles(math.rad(-44), math.rad(-2), math.rad(90)), 0.7)
2395
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-24), math.rad(-90)), 0.7)
2396
        RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.7)
2397
        LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.7)
2398
        RH.C0 = clerp(RH.C0, CFrame.new(1, -.6 , 0) * RHCF * angles(math.rad(math.random(-100,-10)), math.rad(0), math.rad(2)), 0.7)
2399
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-34), math.rad(0), math.rad(0)), 0.7)
2400
      end
2401
2402
      so("http://roblox.com/asset/?id=1340545854",rl,1,math.random(0.7,1))
2403
      
2404
          for i = 0, 0.4, 0.2 do
2405
        swait()
2406
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
2407
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
2408
        RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
2409
        LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
2410
        RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
2411
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
2412
      end
2413
      con5:disconnect()
2414
end
2415
2416
          		    		    
2417
        u =   mouse.KeyDown:connect(function(key)
2418-
          	if key == 'r' and combohits >= 150 then
2418+
          	if key == 'r' and combohits >= 1 then
2419
		    ultra = true
2420
		    SphereEffect(BrickColor.new("Really red"),tors.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,15,15,15,0.04)
2421
		    end
2422
          end)
2423
          wait(0.3)
2424
         if ultra == true then 
2425
combohits = 0
2426
wait(0.1)
2427
 for i = 0, 1.65, 0.1 do
2428
        swait()
2429
        root.Velocity = root.CFrame.lookVector * 0
2430
        SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
2431
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
2432
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
2433
        RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
2434
        LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
2435
        RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
2436
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
2437
      end
2438
2439
2440
so("http://roblox.com/asset/?id=146094803",hed,1,1.2)
2441
2442
for i = 1, 65 do
2443
    --Aura(5, 0.15, "Add" , root.CFrame * CF(Mrandom(-12, 12), -6, Mrandom(-12, 12)) * angles(Rad(90 + Mrandom(-12, 12)), 0, 0), 1.5, 1.5, 10, -0.015, BrickC"Really red", 0, "Brick")
2444
          con5=hum.Touched:connect(function(hit)
2445
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2446
if attackdebounce == false then
2447
attackdebounce = true  
2448
coroutine.resume(coroutine.create(function()
2449
    for i = 0,1.5,0.1 do
2450
        swait()
2451
 hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
2452
end
2453
end))
2454
kDamagefunc(hit,1,2,math.random(0,0),"Normal",root,0,1)
2455
2456
            
2457
            
2458
            
2459
so("http://roblox.com/asset/?id=636494529",rl,2,1.6)
2460
 RingEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2461
RingEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2462
SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
2463
2464
2465
2466
coroutine.resume(coroutine.create(function()
2467
    for i = 0,1,0.1 do
2468
        swait()
2469
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
2470
end
2471
end))
2472
2473
2474
      wait(0.05)
2475
attackdebounce = false
2476
end
2477
end
2478
end)
2479
    
2480
          for i = 0, .03, 0.1 do
2481
        swait()
2482
                BlockEffect(BrickColor.new("Really red"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 1.5, 1.5, 1.5, 0.03)
2483
                root.Velocity = root.CFrame.lookVector * 10
2484
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, -0.3) * angles(math.rad(-44), math.rad(-2), math.rad(90)), 0.7)
2485
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-24), math.rad(-90)), 0.7)
2486
        RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.7)
2487
        LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.7)
2488
        RH.C0 = clerp(RH.C0, CFrame.new(1, -.6 , 0) * RHCF * angles(math.rad(math.random(-100,-10)), math.rad(0), math.rad(2)), 0.7)
2489
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-34), math.rad(0), math.rad(0)), 0.7)
2490
      end
2491
2492
      so("http://roblox.com/asset/?id=1340545854",rl,1,math.random(0.7,1))
2493
      
2494
          for i = 0, 0.07, 0.1 do
2495
        swait()
2496
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
2497
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
2498
        RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
2499
        LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
2500
        RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
2501
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
2502
      end
2503
      con5:disconnect()
2504
end
2505
2506
for i = 0, 1.65, 0.1 do
2507
        swait()
2508
        root.Velocity = root.CFrame.lookVector * 0
2509
        SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.05,4,.05,0.03)
2510
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0.7, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
2511
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
2512
        RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
2513
        LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
2514
        RH.C0 = clerp(RH.C0, CFrame.new(1, .62 , -0.3) * RHCF * angles(math.rad(-40), math.rad(0), math.rad(2)), 0.2)
2515
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
2516
      end
2517
2518
con5=hum.Touched:connect(function(hit)
2519
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2520
if attackdebounce == false then
2521
attackdebounce = true  
2522
coroutine.resume(coroutine.create(function()
2523
    for i = 0,1.5,0.1 do
2524
        swait()
2525
 --hit.Parent.Head.CFrame = root.CFrame * CFrame.new(0,1.1,-1.8)
2526
end
2527
end))
2528
kDamagefunc(hit, 1, 3, 0,"Normal",root,0,1)
2529
so("http://roblox.com/asset/?id=636494529",rl,2,.63)
2530
 RingEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2531
RingEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,.2,2,.2,0.06)
2532
SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,3,3,3,0.06)
2533
2534
2535
coroutine.resume(coroutine.create(function()
2536
    for i = 0,1,0.1 do
2537
        swait()
2538
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.34)
2539
end
2540
end))
2541
2542
2543
      wait(0.05)
2544
attackdebounce = false
2545
end
2546
end
2547
end)
2548
2549
              so("http://www.roblox.com/asset/?id=1452040709", RightLeg, 1, 1.4)
2550
          SphereEffect(BrickColor.new("Really red"),rl.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,38,38,38,0.08)
2551
   
2552
  for i = 0, 2, 0.1 do
2553
        swait()
2554
		--BlockEffect(BrickColor.new("Really red"), rl.CFrame*CF(0,-1,0), 2, 2, 2, 1.5, 1.5, 1.5, 0.03)
2555
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, -0.3) * angles(math.rad(-32), math.rad(-2), math.rad(90)), 0.2)
2556
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0), math.rad(-17), math.rad(-90)), 0.2)
2557
        RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.6) * angles(math.rad(90), math.rad(0), math.rad(-56)), 0.3)
2558
        LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(56)), 0.3)
2559
        RH.C0 = clerp(RH.C0, CFrame.new(1, -.6 , 0.2) * RHCF * angles(math.rad(-50), math.rad(0), math.rad(2)), 0.2)
2560
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.7, 0) * LHCF * angles(math.rad(-28), math.rad(0), math.rad(0)), 0.2)
2561
      end
2562
        SphereEffect(BrickColor.new("Really red"),tors.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,8,8,8,0.04)
2563
        
2564
        wait(0.25)
2565
        con5:Disconnect() 
2566
   
2567
2568
        
2569
        
2570
        con5=hum.Touched:connect(function(hit)
2571
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2572
if attackdebounce == false then
2573
attackdebounce = true  
2574
2575
kDamagefunc(hit,1,2,math.random(0,0),"Normal",root,0,1)
2576
so("http://roblox.com/asset/?id=565207203",ll,7,0.63)
2577
 
2578
 RingEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,2.2,6,2.2,0.04)
2579
RingEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,2.2,6,2.2,0.04)
2580
SphereEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,8,8,8,0.04)
2581
SpecialEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,8,8,8,0.04)
2582
SphereEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,5,18,5,0.04)
2583
WaveEffect(BrickColor.new("Really red"),ll.CFrame*angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,5,1,1.5,16,1.5,0.04)
2584
2585
coroutine.resume(coroutine.create(function()
2586
    for i = 0,1,0.1 do
2587
        swait()
2588
        hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
2589
end
2590
end))
2591
    
2592
          wait(0.06)
2593
attackdebounce = false
2594
2595
end
2596
end
2597
end)
2598
2599
coroutine.resume(coroutine.create(function()
2600
    while ultra == true do
2601
        swait()
2602
        root.CFrame = root.CFrame*CFrame.new(math.random(-3,3),math.random(-2,2),math.random(-3,3))
2603
    end
2604
    end))
2605
2606
2607
        so("http://www.roblox.com/asset/?id=158475221", RightLeg, 1, 1.3)
2608
        for i = 1,3 do
2609
          for i = 0, 9.14, 0.45 do
2610
        swait()
2611
                root.Velocity = root.CFrame.lookVector * 30
2612
        BlockEffect(BrickColor.new("Really red"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
2613
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(8), math.rad(8), math.rad(0-94*i)), 0.35)
2614
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
2615
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
2616
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
2617
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(7), math.rad(0), math.rad(4)), 0.35)
2618
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-64-7*i), math.rad(0), math.rad(0-9*i)), 0.35)
2619
      end
2620
      end
2621
    
2622
    
2623
    for i = 1,3 do
2624
              for i = 0, 11.14, 0.45 do
2625
        swait()
2626
        root.Velocity = root.CFrame.lookVector * 30
2627
        BlockEffect(BrickColor.new("Really red"), ll.CFrame*CF(0,-1,0), 2, 2, 2, 3.5, 3.5, 3.5, 0.05)
2628
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, 0, -0.87) * angles(math.rad(-21-30*i), math.rad(8+10*i), math.rad(0-110*i)), 0.35)
2629
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(12), math.rad(0), math.rad(24)), 0.35)
2630
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(12), math.rad(0), math.rad(62)), 0.35)
2631
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(12), math.rad(0), math.rad(-23)), 0.35)
2632
        RH.C0 = clerp(RH.C0, CFrame.new(1, -0.17, -0.4) * RHCF * angles(math.rad(27), math.rad(0), math.rad(74)), 0.35)
2633
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.13, -0.6) * LHCF * angles(math.rad(-34-2*i), math.rad(0), math.rad(0-9*i)), 0.35)
2634
      end
2635
      
2636
      
2637
      
2638
    end
2639
     so("http://www.roblox.com/asset/?id=197161452", char, 0.5, 0.8)
2640
    con5:disconnect()
2641
     
2642
     
2643
  end -- combo hit end
2644
            attack = false
2645
          ultra = false
2646
  u:disconnect()
2647
          
2648
      end
2649
2650
2651
2652
2653
-------------------------------------------------------
2654
--End Attacks N Stuff--
2655
-------------------------------------------------------
2656
mouse.KeyDown:connect(function(key)
2657
    if string.byte(key) == 48 then
2658
        Swing = 2
2659
        hum.WalkSpeed = 24.82
2660
	end
2661
end)
2662
mouse.KeyUp:connect(function(key)
2663
    if string.byte(key) == 48 then
2664
        Swing = 1
2665
        hum.WalkSpeed = 8
2666
	end
2667
end)
2668
2669
 
2670
2671
2672
2673
2674
2675
mouse.Button1Down:connect(function()
2676
 if attack==false then
2677
                if attacktype==1 then
2678
                        attack=true
2679
                        attacktype=2
2680
                        attackone()
2681
                elseif attacktype==2 then
2682
                        attack=true
2683
                        attacktype=3
2684
                        attacktwo()
2685
                elseif attacktype==3 then
2686
                        attack=true
2687
                        attacktype=4
2688
                        attackthree()
2689
                elseif attacktype==4 then
2690
                        attack=true
2691
                        attacktype=1
2692
                        attackfour()
2693
                end
2694
        end
2695
end)
2696
2697
2698
2699
2700
		  mouse.KeyDown:connect(function(key)
2701
		if key == 'e' and attack == false and cankick == true and cooldown == false then
2702
quickkick()
2703
cooldown = true
2704
2705
coroutine.resume(coroutine.create(function()
2706
    wait(2)
2707
cooldown = false
2708
end))
2709
2710
2711
2712
		end
2713
		end)
2714
2715
2716
2717
2718
2719
2720
2721
2722
mouse.KeyDown:connect(function(key)
2723
	if attack == false then
2724
		if key == 't' then
2725
			Taunt()
2726
		elseif key == 'f' then
2727
			Hyperkickcombo()
2728
					elseif key == 'r' then
2729
			Galekicks()
2730
		end
2731
	end
2732
end)
2733
2734
-------------------------------------------------------
2735
--Start Animations--
2736
-------------------------------------------------------
2737
print("By Makhail07 and KillerDarkness0105")
2738
print("Basic Animations by Makhail07")
2739
print("Attack Animations by KillerDarkness0105")
2740
print("This is pretty much our final script together")
2741
print("--------------------------------")
2742
print("Attacks")
2743
print("E in air: Quick Kicks")
2744
print("Left Mouse: 4 click combo")
2745
print("F: Hyper Kicks")
2746
print("R: Gale Kicks, Spam R if your combo is over 150 to do an ultra combo")
2747
print("--------------------------------")
2748
while true do
2749
	swait()
2750
	sine = sine + change
2751
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2752
	local velderp = root.Velocity.y
2753
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
2754
	
2755
	if hitfloor == nil then
2756
	    cankick = true
2757
    else
2758
        cankick = false
2759
        end
2760
	
2761
	
2762
	if equipped == true or equipped == false then
2763
		if attack == false then
2764
			idle = idle + 1
2765
		else
2766
			idle = 0
2767
		end
2768
		if 1 < root.Velocity.y and hitfloor == nil then
2769
			Anim = "Jump"
2770
			if attack == false then
2771
			    hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
2772
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
2773
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.1)
2774
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2775
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2776
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
2777
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
2778
			end
2779
		elseif -1 > root.Velocity.y and hitfloor == nil then
2780
			Anim = "Fall"
2781
			if attack == false then
2782
			    hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
2783
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
2784
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.1)
2785
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
2786
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
2787
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
2788
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
2789
			end
2790
		elseif torvel < 1 and hitfloor ~= nil then
2791
			Anim = "Idle"
2792
			change = 1
2793
			if attack == false then
2794
			    hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
2795
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.1)
2796
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.1)
2797
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.1)
2798
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.1)
2799
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.05 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(6 + 6.5 * Sin(sine / 12)), Rad(25)), 0.1)
2800
				LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.2 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(110), Rad(6 - 6.5 * Sin(sine / 12)), Rad(25)), 0.1)
2801
			end
2802
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
2803
			Anim = "Walk"
2804
			change = 1
2805
			if attack == false then
2806
			    hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
2807
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
2808
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
2809
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 15 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2810
         		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 15 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2811
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(56)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
2812
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-56)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) ,	Rad(-6) + la.RotVelocity.Y / 75), 0.1)
2813
			end
2814
		elseif torvel >= 22 and hitfloor ~= nil then
2815
			Anim = "Sprint"
2816
			change = 1.35
2817
			if attack == false then
2818
			    hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
2819
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
2820
			tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8.5 - 2 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
2821
			RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2822
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2823
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
2824
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65)  , Rad(0) ,	Rad(-13) + la.RotVelocity.Y / 75), 0.15)
2825
			end
2826
		end
2827
	end
2828
	Music.SoundId = "rbxassetid://"..SONG
2829
	Music.Looped = true
2830
	Music.Pitch = 1
2831
	Music.Volume = 0.7
2832
	Music.Parent = tors
2833
	Music:Resume()
2834
	if 0 < #Effects then
2835
		for e = 1, #Effects do
2836
			if Effects[e] ~= nil then
2837
				local Thing = Effects[e]
2838
				if Thing ~= nil then
2839
					local Part = Thing[1]
2840
					local Mode = Thing[2]
2841
					local Delay = Thing[3]
2842
					local IncX = Thing[4]
2843
					local IncY = Thing[5]
2844
					local IncZ = Thing[6]
2845
					if 1 >= Thing[1].Transparency then
2846
						if Thing[2] == "Block1" then
2847
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2848
							local Mesh = Thing[1].Mesh
2849
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2850
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2851
						elseif Thing[2] == "Block2" then
2852
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2853
							local Mesh = Thing[7]
2854
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2855
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2856
						elseif Thing[2] == "Block3" then
2857
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2858
							local Mesh = Thing[7]
2859
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2860
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2861
						elseif Thing[2] == "Cylinder" then
2862
							local Mesh = Thing[1].Mesh
2863
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2864
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2865
						elseif Thing[2] == "Blood" then
2866
							local Mesh = Thing[7]
2867
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2868
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2869
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2870
						elseif Thing[2] == "Elec" then
2871
							local Mesh = Thing[1].Mesh
2872
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2873
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2874
						elseif Thing[2] == "Disappear" then
2875
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2876
						elseif Thing[2] == "Shatter" then
2877
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2878
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2879
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2880
							Thing[6] = Thing[6] + Thing[5]
2881
						end
2882
					else
2883
						Part.Parent = nil
2884
						table.remove(Effects, e)
2885
					end
2886
				end
2887
			end
2888
		end
2889
	end
2890
end
2891
-------------------------------------------------------
2892
--End Animations And Script--
2893
-------------------------------------------------------