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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
5 | print("Original by Shackluster, Edit by prostoRobot") | |
6 | script.Parent = Player.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | - | local Player = game.Players.localPlayer |
14 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | - | local Mouse = Player:GetMouse() |
19 | + | --Creating fake input objects with fake variables |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent and t.Function then | |
32 | t.Function(...) | |
33 | end | |
34 | end | |
35 | m.TrigEvent = te | |
36 | UIS.TrigEvent = te | |
37 | - | local soundid = '804615998' |
37 | + | |
38 | Event.OnServerEvent:Connect(function(plr,io) | |
39 | if plr~=Player then return end | |
40 | if io.isMouse then | |
41 | m.Target = io.Target | |
42 | m.Hit = io.Hit | |
43 | else | |
44 | local b = io.UserInputState == Enum.UserInputState.Begin | |
45 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
46 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
47 | end | |
48 | for _,t in pairs(CAS.Actions) do | |
49 | for _,k in pairs(t.Keys) do | |
50 | if k==io.KeyCode then | |
51 | t.Function(t.Name,io.UserInputState,io) | |
52 | end | |
53 | end | |
54 | end | |
55 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
56 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
57 | end | |
58 | end) | |
59 | Event.Parent = NLS([==[ | |
60 | local Player = game:GetService("Players").LocalPlayer | |
61 | local Event = script:WaitForChild("UserInput_Event") | |
62 | ||
63 | local UIS = game:GetService("UserInputService") | |
64 | local input = function(io,a) | |
65 | if a then return end | |
66 | --Since InputObject is a client-side instance, we create and pass table instead | |
67 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
68 | end | |
69 | UIS.InputBegan:Connect(input) | |
70 | UIS.InputEnded:Connect(input) | |
71 | ||
72 | local Mouse = Player:GetMouse() | |
73 | local h,t | |
74 | --Give the server mouse data 30 times every second, but only if the values changed | |
75 | --If player is not moving their mouse, client won't fire events | |
76 | while wait(1/30) do | |
77 | if h~=Mouse.Hit or t~=Mouse.Target then | |
78 | h,t=Mouse.Hit,Mouse.Target | |
79 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
80 | end | |
81 | end]==],Player.Character) | |
82 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
83 | end | |
84 | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- | |
85 | --[[the different world by Windowsxd_Infinite | |
86 | __ __ __ __ | |
87 | /\ \ __/\ \ __ /\ \ /\ \ | |
88 | \ \ \/\ \ \ \/\_\ ___ \_\ \ ___ __ __ __ ____ __ _ \_\ \ | |
89 | \ \ \ \ \ \ \/\ \ /' _ `\ /'_` \ / __`\/\ \/\ \/\ \ /',__\/\ \/'\ /'_` \ | |
90 | \ \ \_/ \_\ \ \ \/\ \/\ \/\ \L\ \/\ \L\ \ \ \_/ \_/ \/\__, `\/> <//\ \L\ \ | |
91 | \ `\___x___/\ \_\ \_\ \_\ \___,_\ \____/\ \___x___/'\/\____//\_/\_\ \___,_\ | |
92 | - | gun = New("Part",RightArm,"gun",{CanCollide = false,Transparency = 1,Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),CFrame = CFrame.new(1.55999994, 1.82999992, 0.0149999931, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) |
92 | + | |
93 | - | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.200000003, -0.5),Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024),MeshId = "rbxassetid://542124581",TextureId = "rbxassetid://542125034",MeshType = Enum.MeshType.FileMesh,}) |
93 | + | |
94 | wait(1 / 60) | |
95 | Effects = { } | |
96 | script.Name = 'different world' | |
97 | local Player = owner | |
98 | local Character = Player.Character | |
99 | ||
100 | local Humanoid = Character:FindFirstChildOfClass('Humanoid') | |
101 | local hum = Humanoid | |
102 | local jumppower = 150 | |
103 | local LeftArm = Character["Left Arm"] | |
104 | local RightArm = Character["Right Arm"] | |
105 | local LeftLeg = Character["Left Leg"] | |
106 | local RightLeg = Character["Right Leg"] | |
107 | local Head = Character.Head | |
108 | local Torso = Character.Torso | |
109 | local limited = false | |
110 | local Camera = game.Workspace.CurrentCamera | |
111 | local cmon = false | |
112 | local dying = false | |
113 | local RootPart = Character.HumanoidRootPart | |
114 | local RootJoint = RootPart.RootJoint | |
115 | local jumping = false | |
116 | local attack = false | |
117 | local Anim = 'Idle' | |
118 | local nomusic = false | |
119 | local soundid = '1539245059' | |
120 | local pit = 1 | |
121 | local form = false | |
122 | local gunout = false | |
123 | local attacktype = 1 | |
124 | local amount = 12 | |
125 | - | hum.MaxHealth = 1000 |
125 | + | |
126 | if limited == false then | |
127 | - | hum.Health = 1000 |
127 | + | |
128 | end | |
129 | ||
130 | print(amount..' is the maximum amount of lasers') | |
131 | local bullets = amount | |
132 | local kicking = false | |
133 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
134 | local velocity = RootPart.Velocity.y | |
135 | local sine = 0 | |
136 | local change = 1 | |
137 | local Create = LoadLibrary("RbxUtility").Create | |
138 | ||
139 | local col = Character['Body Colors'] | |
140 | New = function(Object, Parent, Name, Data) | |
141 | local Object = Instance.new(Object) | |
142 | for Index, Value in pairs(Data or {}) do | |
143 | Object[Index] = Value | |
144 | end | |
145 | Object.Parent = Parent | |
146 | Object.Name = Name | |
147 | return Object | |
148 | end | |
149 | for i, v in pairs(Character:GetChildren()) do | |
150 | if v:IsA("Accessory") then | |
151 | v:Destroy() | |
152 | end | |
153 | end | |
154 | ||
155 | Head:WaitForChild('face', true):Destroy() | |
156 | Mesh = New("SpecialMesh",LeftLeg,"Mesh",{Offset = Vector3.new(0.100000001, 0, -0.100000001),MeshId = "rbxassetid://1875778314",MeshType = Enum.MeshType.FileMesh,}) | |
157 | Mesh = New("SpecialMesh",LeftArm,"Mesh",{MeshId = "rbxassetid://1875724217",MeshType = Enum.MeshType.FileMesh,}) | |
158 | Mesh = New("SpecialMesh",RightArm,"Mesh",{MeshId = "rbxassetid://1875724217",MeshType = Enum.MeshType.FileMesh,}) | |
159 | Mesh = New("SpecialMesh",Torso,"Mesh",{Offset = Vector3.new(0, 0.0599999987, 0),MeshId = "rbxassetid://1875749311",MeshType = Enum.MeshType.FileMesh,}) | |
160 | Mesh = New("SpecialMesh",RightLeg,"Mesh",{Offset = Vector3.new(-0.100000001, 0, -0.100000001),MeshId = "rbxassetid://1875778314",MeshType = Enum.MeshType.FileMesh,}) | |
161 | Mesh = New("SpecialMesh",Head,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshId = "rbxassetid://0",MeshType = Enum.MeshType.Brick,}) | |
162 | ||
163 | decals = function() | |
164 | Decal = New("Decal",Head,"Decal",{Texture = "http://www.roblox.com/asset/?id=1901415828",}) | |
165 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=1901488661",}) | |
166 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=1901527294",}) | |
167 | Decal = New("Decal",Head,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=1901566530",}) | |
168 | end | |
169 | --542124581 mesh | |
170 | -- 542125034 texture | |
171 | --[[ | |
172 | gun = New("Part",RightArm,"gun",{Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),Transparency = 1,CFrame = CFrame.new(1.55999994, 1.82999897, -0.115000002, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
173 | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.2, -0.5),Scale = Vector3.new(0.6, 0.6, 0.6),MeshId = "rbxassetid://542124581",TextureId = "rbxassetid://542125034",MeshType = Enum.MeshType.FileMesh,}) | |
174 | mot = New("Weld",gun,"mot",{Part0 = gun,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -1.17000008, 0.0149999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
175 | ]] | |
176 | gun = New("Part",RightArm,"gun",{CanCollide = false,Transparency = 1,Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),CFrame = CFrame.new(0.55999994, 0.82999992, 0.0149999931, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
177 | Mesh = New("SpecialMesh",gun,"Mesh",{Offset = Vector3.new(0, 0.200000003, -0.5),Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024),MeshId = "rbxassetid://4711447529",TextureId = "rbxassetid://4711447557",MeshType = Enum.MeshType.FileMesh,}) | |
178 | mot = New("Weld",gun,"mot",{Part0 = gun,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -1.17000008, 0.0149999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
179 | tip = New("Part",RightArm,"tip",{CanCollide = false,Transparency = 1,Transparency = 1,Size = Vector3.new(0.359999955, 0.340000063, 0.409999967),CFrame = CFrame.new(1.55999994, 0.0300002098, -0.675000012, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
180 | mot = New("Weld",tip,"mot",{Part0 = tip,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(0.0599999428, -2.96999979, -0.675000012, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
181 | ||
182 | coroutine.wrap(function() | |
183 | RightLeg.Touched:connect(function(prt) | |
184 | if prt.Name == 'extra' and prt.ClassName == 'Part' then | |
185 | local thing = prt:WaitForChild('amount') | |
186 | if thing ~= nil and thing.Value < 50 then | |
187 | print('added '.. thing.Value ..' extra energy') | |
188 | bullets = bullets + thing.Value | |
189 | prt:Destroy() | |
190 | end | |
191 | end | |
192 | end) | |
193 | --dab | |
194 | end)() | |
195 | ||
196 | ||
197 | ||
198 | col.HeadColor = BrickColor.new('Medium stone grey') | |
199 | col.LeftArmColor = BrickColor.new('Medium stone grey') | |
200 | col.RightArmColor = BrickColor.new('Medium stone grey') | |
201 | col.LeftLegColor = BrickColor.new('Medium stone grey') | |
202 | col.RightLegColor = BrickColor.new('Medium stone grey') | |
203 | col.TorsoColor = BrickColor.new('Toothpaste') | |
204 | ||
205 | local ff = Instance.new('ForceField', Character) | |
206 | ff.Visible = false | |
207 | ||
208 | hum.Name = '32ytd7284y6985y24805yn2839n5298' | |
209 | hum.MaxHealth = 9999 | |
210 | wait() | |
211 | hum.Health = 9999 | |
212 | function startm() | |
213 | if nomusic == false then | |
214 | local b = Instance.new('Sound', par) | |
215 | b.SoundId = 'rbxassetid://' ..soundid | |
216 | b.Looped = true | |
217 | b.Volume = 3 | |
218 | b.Name = 'lol' | |
219 | b.Pitch = pit | |
220 | b:Play() | |
221 | coroutine.wrap(function() | |
222 | while true do | |
223 | timepos = b.TimePosition | |
224 | if par:FindFirstChild("lol") == nil then | |
225 | local b = Instance.new('Sound', par) | |
226 | b.SoundId = 'rbxassetid://'..soundid | |
227 | b.Looped = true | |
228 | b.Name = 'lol' | |
229 | b.Volume = 3 | |
230 | b.Pitch = pit | |
231 | b.TimePosition = timepos | |
232 | b:Play() | |
233 | end | |
234 | wait() | |
235 | end | |
236 | end)() | |
237 | end | |
238 | end | |
239 | local m = Create("Model"){ | |
240 | Parent = Character, | |
241 | Name = "WeaponModel", | |
242 | } | |
243 | ||
244 | Humanoid.Animator.Parent = nil | |
245 | Character.Animate.Parent = nil | |
246 | ||
247 | local newMotor = function(part0, part1, c0, c1) | |
248 | local w = Create('Motor'){ | |
249 | Parent = part0, | |
250 | Part0 = part0, | |
251 | Part1 = part1, | |
252 | C0 = c0, | |
253 | C1 = c1, | |
254 | } | |
255 | return w | |
256 | end | |
257 | ||
258 | function clerp(a, b, t) | |
259 | return a:lerp(b, t) | |
260 | end | |
261 | ||
262 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
263 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
264 | ||
265 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
266 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
267 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
268 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
269 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
270 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
271 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
272 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
273 | ||
274 | local rarmc1 = RW.C1 | |
275 | local larmc1 = LW.C1 | |
276 | local rlegc1 = RH.C1 | |
277 | local llegc1 = LH.C1 | |
278 | ||
279 | local resetc1 = false | |
280 | ||
281 | function PlayAnimationFromTable(table, speed, bool) | |
282 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
283 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
284 | RW.C0 = clerp(RW.C0, table[3], speed) | |
285 | LW.C0 = clerp(LW.C0, table[4], speed) | |
286 | RH.C0 = clerp(RH.C0, table[5], speed) | |
287 | LH.C0 = clerp(LH.C0, table[6], speed) | |
288 | if bool == true then | |
289 | if resetc1 == false then | |
290 | resetc1 = true | |
291 | RootJoint.C1 = RootJoint.C1 | |
292 | Torso.Neck.C1 = Torso.Neck.C1 | |
293 | RW.C1 = rarmc1 | |
294 | LW.C1 = larmc1 | |
295 | RH.C1 = rlegc1 | |
296 | LH.C1 = llegc1 | |
297 | end | |
298 | end | |
299 | end | |
300 | ||
301 | ArtificialHB = Create("BindableEvent", script){ | |
302 | Parent = script, | |
303 | Name = "Heartbeat", | |
304 | } | |
305 | ||
306 | script:WaitForChild("Heartbeat") | |
307 | ||
308 | frame = 1 / 60 | |
309 | tf = 0 | |
310 | allowframeloss = false | |
311 | tossremainder = false | |
312 | lastframe = tick() | |
313 | script.Heartbeat:Fire() | |
314 | ||
315 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
316 | tf = tf + s | |
317 | if tf >= frame then | |
318 | if allowframeloss then | |
319 | script.Heartbeat:Fire() | |
320 | lastframe = tick() | |
321 | else | |
322 | for i = 1, math.floor(tf / frame) do | |
323 | script.Heartbeat:Fire() | |
324 | end | |
325 | lastframe = tick() | |
326 | end | |
327 | if tossremainder then | |
328 | tf = 0 | |
329 | else | |
330 | tf = tf - frame * math.floor(tf / frame) | |
331 | end | |
332 | end | |
333 | end) | |
334 | ||
335 | function swait(num) | |
336 | if num == 0 or num == nil then | |
337 | ArtificialHB.Event:wait() | |
338 | else | |
339 | for i = 0, num do | |
340 | ArtificialHB.Event:wait() | |
341 | end | |
342 | end | |
343 | end | |
344 | ||
345 | function RemoveOutlines(part) | |
346 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
347 | end | |
348 | ||
349 | CFuncs = { | |
350 | ["Part"] = { | |
351 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
352 | local Part = Create("Part"){ | |
353 | Parent = Parent, | |
354 | Reflectance = Reflectance, | |
355 | Transparency = Transparency, | |
356 | CanCollide = false, | |
357 | Locked = true, | |
358 | BrickColor = BrickColor.new(tostring(BColor)), | |
359 | Name = Name, | |
360 | Size = Size, | |
361 | Material = Material, | |
362 | } | |
363 | RemoveOutlines(Part) | |
364 | return Part | |
365 | end; | |
366 | }; | |
367 | ||
368 | ["Mesh"] = { | |
369 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
370 | local Msh = Create(Mesh){ | |
371 | Parent = Part, | |
372 | Offset = OffSet, | |
373 | Scale = Scale, | |
374 | } | |
375 | if Mesh == "SpecialMesh" then | |
376 | Msh.MeshType = MeshType | |
377 | Msh.MeshId = MeshId | |
378 | end | |
379 | return Msh | |
380 | end; | |
381 | }; | |
382 | ||
383 | ["Mesh"] = { | |
384 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
385 | local Msh = Create(Mesh){ | |
386 | Parent = Part, | |
387 | Offset = OffSet, | |
388 | Scale = Scale, | |
389 | } | |
390 | if Mesh == "SpecialMesh" then | |
391 | Msh.MeshType = MeshType | |
392 | Msh.MeshId = MeshId | |
393 | end | |
394 | return Msh | |
395 | end; | |
396 | }; | |
397 | ||
398 | ["Weld"] = { | |
399 | Create = function(Parent, Part0, Part1, C0, C1) | |
400 | local Weld = Create("Weld"){ | |
401 | Parent = Parent, | |
402 | Part0 = Part0, | |
403 | Part1 = Part1, | |
404 | C0 = C0, | |
405 | C1 = C1, | |
406 | } | |
407 | return Weld | |
408 | end; | |
409 | }; | |
410 | ||
411 | ["Sound"] = { | |
412 | Create = function(id, par, vol, pit) | |
413 | coroutine.resume(coroutine.create(function() | |
414 | local S = Create("Sound"){ | |
415 | Volume = vol, | |
416 | Pitch = pit or 1, | |
417 | SoundId = id, | |
418 | Parent = par or workspace, | |
419 | - | Value = game:service("Players").LocalPlayer, |
419 | + | |
420 | wait() | |
421 | S:play() | |
422 | game:GetService("Debris"):AddItem(S, 6) | |
423 | end)) | |
424 | end; | |
425 | }; | |
426 | ||
427 | ["ParticleEmitter"] = { | |
428 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
429 | local fp = Create("ParticleEmitter"){ | |
430 | Parent = Parent, | |
431 | Color = ColorSequence.new(Color1, Color2), | |
432 | LightEmission = LightEmission, | |
433 | Size = Size, | |
434 | Texture = Texture, | |
435 | Transparency = Transparency, | |
436 | ZOffset = ZOffset, | |
437 | Acceleration = Accel, | |
438 | Drag = Drag, | |
439 | LockedToPart = LockedToPart, | |
440 | VelocityInheritance = VelocityInheritance, | |
441 | EmissionDirection = EmissionDirection, | |
442 | Enabled = Enabled, | |
443 | Lifetime = LifeTime, | |
444 | Rate = Rate, | |
445 | Rotation = Rotation, | |
446 | RotSpeed = RotSpeed, | |
447 | Speed = Speed, | |
448 | VelocitySpread = VelocitySpread, | |
449 | } | |
450 | return fp | |
451 | end; | |
452 | }; | |
453 | ||
454 | CreateTemplate = { | |
455 | ||
456 | }; | |
457 | } | |
458 | ||
459 | function rayCast(Position, Direction, Range, Ignore) | |
460 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
461 | end | |
462 | ||
463 | FindNearestTorso = function(pos) | |
464 | local list = (game.Workspace:children()) | |
465 | local torso = nil | |
466 | local dist = 1000 | |
467 | local temp, human, temp2 = nil, nil, nil | |
468 | for x = 1, #list do | |
469 | temp2 = list[x] | |
470 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
471 | temp = temp2:findFirstChild("Torso") | |
472 | human = temp2:findFirstChild("Humanoid") | |
473 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
474 | local dohit = true | |
475 | if dohit == true then | |
476 | torso = temp | |
477 | dist = (temp.Position - pos).magnitude | |
478 | end | |
479 | end | |
480 | end | |
481 | end | |
482 | return torso, dist | |
483 | end | |
484 | ||
485 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
486 | if hit.Parent == nil then | |
487 | return | |
488 | end | |
489 | local h = hit.Parent:FindFirstChild("Humanoid") | |
490 | for _, v in pairs(hit.Parent:children()) do | |
491 | if v:IsA("Humanoid") then | |
492 | h = v | |
493 | end | |
494 | end | |
495 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
496 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
497 | if hit.Parent.DebounceHit.Value == true then | |
498 | return | |
499 | end | |
500 | end | |
501 | local c = Create("ObjectValue"){ | |
502 | Name = "creator", | |
503 | Value = owner, | |
504 | Parent = h, | |
505 | } | |
506 | game:GetService("Debris"):AddItem(c, .5) | |
507 | if HitSound ~= nil and HitPitch ~= nil then | |
508 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
509 | end | |
510 | local Damage = math.random(minim, maxim) | |
511 | local blocked = false | |
512 | local block = hit.Parent:findFirstChild("Block") | |
513 | if block ~= nil then | |
514 | if block.className == "IntValue" then | |
515 | if block.Value > 0 then | |
516 | blocked = true | |
517 | block.Value = block.Value - 1 | |
518 | print(block.Value) | |
519 | end | |
520 | end | |
521 | end | |
522 | if blocked == false then | |
523 | h.Health = h.Health - Damage | |
524 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
525 | else | |
526 | h.Health = h.Health - (Damage / 2) | |
527 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
528 | end | |
529 | if Type == "Knockdown" then | |
530 | local hum = hit.Parent.Humanoid | |
531 | hum.PlatformStand = true | |
532 | coroutine.resume(coroutine.create(function(HHumanoid) | |
533 | swait(1) | |
534 | HHumanoid.PlatformStand = false | |
535 | end), hum) | |
536 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
537 | local bodvol = Create("BodyVelocity"){ | |
538 | velocity = angle * knockback, | |
539 | P = 5000, | |
540 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
541 | Parent = hit, | |
542 | } | |
543 | local rl = Create("BodyAngularVelocity"){ | |
544 | P = 3000, | |
545 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
546 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
547 | Parent = hit, | |
548 | } | |
549 | game:GetService("Debris"):AddItem(bodvol, .5) | |
550 | game:GetService("Debris"):AddItem(rl, .5) | |
551 | elseif Type == "Normal" then | |
552 | local vp = Create("BodyVelocity"){ | |
553 | P = 500, | |
554 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
555 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
556 | } | |
557 | if knockback > 0 then | |
558 | vp.Parent = hit.Parent.Torso | |
559 | end | |
560 | game:GetService("Debris"):AddItem(vp, .5) | |
561 | elseif Type == "Up" then | |
562 | local bodyVelocity = Create("BodyVelocity"){ | |
563 | velocity = Vector3.new(0, 20, 0), | |
564 | P = 5000, | |
565 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
566 | Parent = hit, | |
567 | } | |
568 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
569 | elseif Type == "DarkUp" then | |
570 | coroutine.resume(coroutine.create(function() | |
571 | for i = 0, 1, 0.1 do | |
572 | swait() | |
573 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 25, 25, 25, 1, 1, 1, .08, 1) | |
574 | end | |
575 | end)) | |
576 | local bodyVelocity = Create("BodyVelocity"){ | |
577 | velocity = Vector3.new(0, 20, 0), | |
578 | P = 5000, | |
579 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
580 | Parent = hit, | |
581 | } | |
582 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
583 | elseif Type == "Snare" then | |
584 | local bp = Create("BodyPosition"){ | |
585 | P = 2000, | |
586 | D = 100, | |
587 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
588 | position = hit.Parent.Torso.Position, | |
589 | Parent = hit.Parent.Torso, | |
590 | } | |
591 | game:GetService("Debris"):AddItem(bp, 1) | |
592 | elseif Type == "Freeze" then | |
593 | local BodPos = Create("BodyPosition"){ | |
594 | P = 50000, | |
595 | D = 1000, | |
596 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
597 | position = hit.Parent.Torso.Position, | |
598 | Parent = hit.Parent.Torso, | |
599 | } | |
600 | local BodGy = Create("BodyGyro") { | |
601 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
602 | P = 20e+003, | |
603 | Parent = hit.Parent.Torso, | |
604 | cframe = hit.Parent.Torso.CFrame, | |
605 | } | |
606 | hit.Parent.Torso.Anchored = true | |
607 | coroutine.resume(coroutine.create(function(Part) | |
608 | swait(1.5) | |
609 | Part.Anchored = false | |
610 | end), hit.Parent.Torso) | |
611 | game:GetService("Debris"):AddItem(BodPos, 3) | |
612 | game:GetService("Debris"):AddItem(BodGy, 3) | |
613 | end | |
614 | local debounce = Create("BoolValue"){ | |
615 | Name = "DebounceHit", | |
616 | Parent = hit.Parent, | |
617 | Value = true, | |
618 | } | |
619 | game:GetService("Debris"):AddItem(debounce, Delay) | |
620 | c = Create("ObjectValue"){ | |
621 | Name = "creator", | |
622 | Value = Player, | |
623 | Parent = h, | |
624 | } | |
625 | game:GetService("Debris"):AddItem(c, .5) | |
626 | end | |
627 | end | |
628 | ||
629 | function ShowDamage(Pos, Text, Time, Color, wid) | |
630 | local Rate = (1 / 30) | |
631 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
632 | local Text = (Text or "") | |
633 | local wid = (wid or 1) | |
634 | local Time = (Time or 2) | |
635 | local Color = (Color or Color3.new(1, 0, 1)) | |
636 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
637 | EffectPart.Anchored = true | |
638 | local BillboardGui = Create("BillboardGui"){ | |
639 | Size = UDim2.new(5, 0, 5, 0), | |
640 | Adornee = EffectPart, | |
641 | Parent = EffectPart, | |
642 | } | |
643 | local TextLabel = Create("TextLabel"){ | |
644 | BackgroundTransparency = 1, | |
645 | Size = UDim2.new(1, 0, 1, 0), | |
646 | Text = Text, | |
647 | Font = "Arcade", | |
648 | TextColor3 = Color, | |
649 | TextScaled = true, | |
650 | Parent = BillboardGui, | |
651 | } | |
652 | game.Debris:AddItem(EffectPart, (Time)) | |
653 | EffectPart.Parent = game:GetService("Workspace") | |
654 | delay(0, function() | |
655 | local Frames = (Time / Rate) | |
656 | for Frame = 1, Frames do | |
657 | wait(Rate) | |
658 | local Percent = (Frame / Frames) | |
659 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
660 | TextLabel.TextTransparency = Percent | |
661 | end | |
662 | if EffectPart and EffectPart.Parent then | |
663 | EffectPart:Destroy() | |
664 | end | |
665 | end) | |
666 | end | |
667 | ||
668 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
669 | for _, c in pairs(workspace:children()) do | |
670 | local hum = c:findFirstChildOfClass("Humanoid") | |
671 | if hum ~= nil then | |
672 | local head = c:findFirstChild("Head") | |
673 | if head ~= nil then | |
674 | local targ = head.Position - Part.Position | |
675 | local mag = targ.magnitude | |
676 | if mag <= Magnitude and c.Name ~= Player.Name then | |
677 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
678 | end | |
679 | end | |
680 | end | |
681 | end | |
682 | end | |
683 | ||
684 | EffectModel = Create("Model"){ | |
685 | Parent = Character, | |
686 | Name = "Effects", | |
687 | } | |
688 | ||
689 | Effects = { | |
690 | Block = { | |
691 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
692 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
693 | prt.Anchored = true | |
694 | prt.CFrame = cframe | |
695 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
696 | game:GetService("Debris"):AddItem(prt, 10) | |
697 | if Type == 1 or Type == nil then | |
698 | table.insert(Effects, { | |
699 | prt, | |
700 | "Block1", | |
701 | delay, | |
702 | x3, | |
703 | y3, | |
704 | z3, | |
705 | msh | |
706 | }) | |
707 | elseif Type == 2 then | |
708 | table.insert(Effects, { | |
709 | prt, | |
710 | "Block2", | |
711 | delay, | |
712 | x3, | |
713 | y3, | |
714 | z3, | |
715 | msh | |
716 | }) | |
717 | end | |
718 | end; | |
719 | }; | |
720 | ||
721 | Implode = { | |
722 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
723 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
724 | prt.Anchored = true | |
725 | prt.CFrame = cframe | |
726 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
727 | game:GetService("Debris"):AddItem(prt, 10) | |
728 | if Type == 1 or Type == nil then | |
729 | table.insert(Effects, { | |
730 | prt, | |
731 | "Block1", | |
732 | delay, | |
733 | x3, | |
734 | y3, | |
735 | z3, | |
736 | msh | |
737 | }) | |
738 | elseif Type == 2 then | |
739 | table.insert(Effects, { | |
740 | prt, | |
741 | "Block2", | |
742 | delay, | |
743 | x3, | |
744 | y3, | |
745 | z3, | |
746 | msh | |
747 | }) | |
748 | end | |
749 | end; | |
750 | }; | |
751 | ||
752 | Cylinder = { | |
753 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
754 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
755 | prt.Anchored = true | |
756 | prt.CFrame = cframe | |
757 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
758 | game:GetService("Debris"):AddItem(prt, 10) | |
759 | table.insert(Effects, { | |
760 | prt, | |
761 | "Cylinder", | |
762 | delay, | |
763 | x3, | |
764 | y3, | |
765 | z3, | |
766 | msh | |
767 | }) | |
768 | end; | |
769 | }; | |
770 | Rect = { | |
771 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
772 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
773 | prt.Anchored = true | |
774 | prt.CFrame = cframe | |
775 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
776 | game:GetService("Debris"):AddItem(prt, 10) | |
777 | table.insert(Effects, { | |
778 | prt, | |
779 | "Cylinder", | |
780 | delay, | |
781 | x3, | |
782 | y3, | |
783 | z3, | |
784 | msh | |
785 | }) | |
786 | end; | |
787 | }; | |
788 | ||
789 | Head = { | |
790 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
791 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
792 | prt.Anchored = true | |
793 | prt.CFrame = cframe | |
794 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
795 | game:GetService("Debris"):AddItem(prt, 10) | |
796 | table.insert(Effects, { | |
797 | prt, | |
798 | "Cylinder", | |
799 | delay, | |
800 | x3, | |
801 | y3, | |
802 | z3, | |
803 | msh | |
804 | }) | |
805 | end; | |
806 | }; | |
807 | ||
808 | Sphere = { | |
809 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
810 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
811 | prt.Anchored = true | |
812 | prt.CFrame = cframe | |
813 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
814 | game:GetService("Debris"):AddItem(prt, 10) | |
815 | table.insert(Effects, { | |
816 | prt, | |
817 | "Cylinder", | |
818 | delay, | |
819 | x3, | |
820 | y3, | |
821 | z3, | |
822 | msh | |
823 | }) | |
824 | end; | |
825 | }; | |
826 | ||
827 | Elect = { | |
828 | Create = function(cff, x, y, z) | |
829 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
830 | prt.Anchored = true | |
831 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
832 | prt.CFrame = CFrame.new(prt.Position) | |
833 | game:GetService("Debris"):AddItem(prt, 2) | |
834 | local xval = math.random() / 2 | |
835 | local yval = math.random() / 2 | |
836 | local zval = math.random() / 2 | |
837 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
838 | table.insert(Effects, { | |
839 | prt, | |
840 | "Elec", | |
841 | 0.1, | |
842 | x, | |
843 | y, | |
844 | z, | |
845 | xval, | |
846 | yval, | |
847 | zval | |
848 | }) | |
849 | end; | |
850 | ||
851 | }; | |
852 | ||
853 | Ring = { | |
854 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
855 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
856 | prt.Anchored = true | |
857 | prt.CFrame = cframe | |
858 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
859 | game:GetService("Debris"):AddItem(prt, 10) | |
860 | table.insert(Effects, { | |
861 | prt, | |
862 | "Cylinder", | |
863 | delay, | |
864 | x3, | |
865 | y3, | |
866 | z3, | |
867 | msh | |
868 | }) | |
869 | end; | |
870 | }; | |
871 | ||
872 | ||
873 | Wave = { | |
874 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
875 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
876 | prt.Anchored = true | |
877 | prt.CFrame = cframe | |
878 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
879 | game:GetService("Debris"):AddItem(prt, 10) | |
880 | table.insert(Effects, { | |
881 | prt, | |
882 | "Cylinder", | |
883 | delay, | |
884 | x3, | |
885 | y3, | |
886 | z3, | |
887 | msh | |
888 | }) | |
889 | end; | |
890 | }; | |
891 | ||
892 | Break = { | |
893 | Create = function(brickcolor, cframe, x1, y1, z1) | |
894 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
895 | prt.Anchored = true | |
896 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
897 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
898 | local num = math.random(10, 50) / 1000 | |
899 | game:GetService("Debris"):AddItem(prt, 10) | |
900 | table.insert(Effects, { | |
901 | prt, | |
902 | "Shatter", | |
903 | num, | |
904 | prt.CFrame, | |
905 | math.random() - math.random(), | |
906 | 0, | |
907 | math.random(50, 100) / 100 | |
908 | }) | |
909 | end; | |
910 | }; | |
911 | ||
912 | Fire = { | |
913 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
914 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
915 | prt.Anchored = true | |
916 | prt.CFrame = cframe | |
917 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
918 | game:GetService("Debris"):AddItem(prt, 10) | |
919 | table.insert(Effects, { | |
920 | prt, | |
921 | "Fire", | |
922 | delay, | |
923 | 1, | |
924 | 1, | |
925 | 1, | |
926 | msh | |
927 | }) | |
928 | end; | |
929 | }; | |
930 | ||
931 | FireWave = { | |
932 | Create = function(brickcolor, cframe, x1, y1, z1) | |
933 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
934 | prt.Anchored = true | |
935 | prt.CFrame = cframe | |
936 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
937 | local d = Create("Decal"){ | |
938 | Parent = prt, | |
939 | Texture = "rbxassetid://26356434", | |
940 | Face = "Top", | |
941 | } | |
942 | local d = Create("Decal"){ | |
943 | Parent = prt, | |
944 | Texture = "rbxassetid://26356434", | |
945 | Face = "Bottom", | |
946 | } | |
947 | game:GetService("Debris"):AddItem(prt, 10) | |
948 | table.insert(Effects, { | |
949 | prt, | |
950 | "FireWave", | |
951 | 1, | |
952 | 30, | |
953 | math.random(400, 600) / 100, | |
954 | msh | |
955 | }) | |
956 | end; | |
957 | }; | |
958 | ||
959 | Lightning = { | |
960 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
961 | local magz = (p0 - p1).magnitude | |
962 | local curpos = p0 | |
963 | local trz = { | |
964 | -ofs, | |
965 | ofs | |
966 | } | |
967 | for i = 1, tym do | |
968 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
969 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
970 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
971 | li.Material = "Neon" | |
972 | if tym == i then | |
973 | local magz2 = (curpos - p1).magnitude | |
974 | li.Size = Vector3.new(th, th, magz2) | |
975 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
976 | table.insert(Effects, { | |
977 | li, | |
978 | "Disappear", | |
979 | last | |
980 | }) | |
981 | else | |
982 | do | |
983 | do | |
984 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
985 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
986 | game.Debris:AddItem(li, 10) | |
987 | table.insert(Effects, { | |
988 | li, | |
989 | "Disappear", | |
990 | last | |
991 | }) | |
992 | end | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | }; | |
998 | ||
999 | EffectTemplate = { | |
1000 | ||
1001 | }; | |
1002 | } | |
1003 | script.Name = 'different world' | |
1004 | local speed = 15 | |
1005 | ||
1006 | local anims = { | |
1007 | punch1 = { | |
1008 | play = function() | |
1009 | for i = 0, 1, 0.1 do | |
1010 | swait() | |
1011 | PlayAnimationFromTable({ | |
1012 | CFrame.new(-0.0107449368, -0.216572553, 0.265849799, 0.950212896, -0.0244924892, 0.310632408, 1.02195258e-07, 0.996908247, 0.0786035731, -0.311596483, -0.0746901631, 0.947272837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1013 | CFrame.new(0.0950279012, 1.517524, -0.082502462, 0.920527458, 0.0699283779, -0.384364873, -0.0458012633, 0.996384859, 0.0715831444, 0.387980074, -0.0482893325, 0.920400321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1014 | CFrame.new(1.38422894, 0.673871636, -0.86930716, 0.929277241, -0.323129416, -0.178972647, -0.235611483, -0.145362675, -0.960914612, 0.28448388, 0.935124099, -0.211215228) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1015 | CFrame.new(-1.23638797, 0.32926473, -0.458237767, 0.867408514, 0.318191469, -0.382565975, -0.477318794, 0.314822704, -0.82039845, -0.140603334, 0.894226551, 0.424958616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1016 | CFrame.new(0.607390761, -1.89009023, -0.202257693, 0.997992873, -0.0622570924, 0.0115969777, 0.0631325841, 0.963713706, -0.25936541, 0.00497117639, 0.259576976, 0.965709627) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1017 | CFrame.new(-0.604592323, -1.83469141, 0.0555542186, 0.99391377, 0.10894423, 0.0163347721, -0.109823957, 0.991517901, 0.0695070401, -0.00862380862, -0.0708779395, 0.997447789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1018 | }, .3, false) | |
1019 | end | |
1020 | end | |
1021 | }; | |
1022 | ball = { | |
1023 | play = function() | |
1024 | for i = 0, 1, 0.1 do | |
1025 | swait() | |
1026 | PlayAnimationFromTable({ | |
1027 | CFrame.new(-2.86102272e-06, 1.71999931, -6.86055819e-06, 1, 4.7224965e-22, -4.37113883e-08, -1.95405131e-14, 1.00000751, -4.47034836e-07, 4.37117151e-08, 4.47034836e-07, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1028 | CFrame.new(2.85228111e-06, 1.35999703, -0.199992567, 1, -1.53786814e-08, 4.09167669e-08, 0, 0.936066508, 0.35182327, -4.37113883e-08, -0.351823241, 0.936066508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1029 | CFrame.new(0.840003788, 0.460014343, -0.810002446, 0.704639971, 0.675280571, 0.217897713, 0.044140093, 0.26477614, -0.963299215, -0.708191872, 0.688397229, 0.156764656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1030 | CFrame.new(-0.839995861, 0.529998541, -0.750000954, 0.729142547, -0.631132126, -0.264619231, -0.230401143, 0.137709707, -0.963302374, 0.644411743, 0.763353288, -0.045003552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1031 | CFrame.new(0.57000345, -0.669976175, -1.2000035, 0.999722004, -0.0225840099, 0.00678592594, 0.0235446021, 0.972025096, -0.2336943, -0.00131833623, 0.233789101, 0.972286463) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1032 | CFrame.new(-0.439997494, -0.69998008, -1.14999986, 0.999720931, -0.0226266459, 0.0067881369, 0.0235864632, 0.972043037, -0.233615071, -0.00131243642, 0.233709991, 0.972305417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1033 | }, .3, false) | |
1034 | end | |
1035 | end | |
1036 | }; | |
1037 | smash = { | |
1038 | play = function() | |
1039 | for i = 0, 1, 0.1 do | |
1040 | swait() | |
1041 | PlayAnimationFromTable({ | |
1042 | CFrame.new(1.94293195e-21, -1.11999965, -0.549994707, 1, 2.44334653e-21, -3.80156538e-21, -4.72245409e-22, 0.893125892, 0.449806929, 4.49431016e-21, -0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1043 | CFrame.new(0, 1.5119648, -0.134260774, 1, 0, 0, 0, 0.940229893, 0.34054032, 0, -0.34054032, 0.940229893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1044 | CFrame.new(1.5, -0.235795826, -0.421078861, 1, -4.72245409e-22, 4.49431016e-21, 2.44334653e-21, 0.893125892, -0.449806929, -3.80156538e-21, 0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1045 | CFrame.new(-1.5, 0.110703774, 0.380448788, 1, 0, 0, 0, 0.830427766, 0.557126522, 0, -0.557126522, 0.830427766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1046 | CFrame.new(0.5, -1.47771955, 0.666540802, 1, 0, 0, 0, 0.850484967, 0.525999546, 0, -0.525999546, 0.850484967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1047 | CFrame.new(-0.5, -0.623993754, -0.717353463, 1, -4.72245409e-22, 4.49431016e-21, 2.44334653e-21, 0.893125892, -0.449806929, -3.80156538e-21, 0.449806929, 0.893125892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1048 | }, .3, false) | |
1049 | end | |
1050 | end | |
1051 | }; | |
1052 | punch2 = { | |
1053 | play = function() | |
1054 | for i = 0, 1, 0.1 do | |
1055 | swait() | |
1056 | PlayAnimationFromTable({ | |
1057 | CFrame.new(-0.0684909746, -0.216571167, 0.000430204906, 0.984477103, 0.0137971267, -0.174969882, 0, 0.996905446, 0.0786102712, 0.175513014, -0.0773900151, 0.98143059) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1058 | CFrame.new(0.0175101534, 1.52462602, -0.172688439, 0.984477103, -0.0555305742, 0.166496783, 0.0137971267, 0.970179021, 0.241996571, -0.174969882, -0.2359429, 0.955885291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1059 | CFrame.new(1.48930418, 0.0307573248, -0.473314196, 0.980572164, -0.188258171, 0.0551109985, 0.0806958377, 0.131063491, -0.988084316, 0.17879191, 0.973335207, 0.14370887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1060 | CFrame.new(-1.66090941, 0.636517406, -0.920002699, 0.982567489, 0.185122967, 0.0170512684, 0.0498865768, -0.174197271, -0.9834463, -0.179088235, 0.967153013, -0.180395678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1061 | CFrame.new(0.607360065, -1.89008546, -0.202268928, 0.997992814, -0.0622575581, 0.0115943104, 0.0631323084, 0.963711381, -0.259373635, 0.00497439504, 0.259584963, 0.965707421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1062 | CFrame.new(-0.604580641, -1.83468735, 0.0555345044, 0.993913651, 0.10894455, 0.0163322985, -0.109824024, 0.991518378, 0.0694989488, -0.008622244, -0.070869647, 0.997448444) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1063 | }, .3, false) | |
1064 | end | |
1065 | end | |
1066 | }; | |
1067 | kick = { | |
1068 | play = function() | |
1069 | for i = 0, 1, 0.1 do | |
1070 | swait() | |
1071 | PlayAnimationFromTable({ | |
1072 | CFrame.new(-0.131061807, -0.222323433, 0.0731982589, -0.0407249853, 0.0785460323, -0.996078312, -0.0807319731, 0.993387222, 0.0816345736, 0.995903611, 0.0837399364, -0.0341144986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1073 | CFrame.new(-0.184342384, 1.50759327, -0.00515897386, -0.0407249853, -0.131115511, 0.990530372, 0.0785460323, 0.987864733, 0.133992031, -0.996078312, 0.0832590461, -0.0299321674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1074 | CFrame.new(1.66859376, 0.0138811618, -0.00489595532, 0.981350243, -0.191684797, 0.0144488961, 0.192214325, 0.979416251, -0.0616246685, -0.00233896822, 0.0632526651, 0.997994781) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1075 | CFrame.new(-1.27853525, -0.0793156773, -0.463598907, 0.997092485, -0.0716068894, 0.0260639321, 0.0757341236, 0.893313289, -0.443007529, 0.00843913853, 0.44369331, 0.896138966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1076 | CFrame.new(0.705335557, -1.8330934, -0.201769322, 0.989622712, -0.141240016, 0.0264280811, 0.143219218, 0.954648972, -0.261024535, 0.0116375685, 0.262100786, 0.96497035) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1077 | CFrame.new(-1.60584366, -1.35878396, 0.133992612, 0.166210294, 0.970306695, 0.175724834, -0.985117137, 0.171303824, -0.0141165629, -0.0437997244, -0.170763195, 0.984338164) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1078 | }, .3, false) | |
1079 | end | |
1080 | end | |
1081 | }; | |
1082 | idle = { | |
1083 | play = function() | |
1084 | PlayAnimationFromTable({ | |
1085 | CFrame.new(-0.14138256, -0.216571495, 0.237950996, 0.77377969, 0.0497951508, -0.631494582, 0, 0.996905565, 0.0786088556, 0.63345474, -0.0608259365, 0.771385252) * CFrame.new(0, 0 - 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1086 | CFrame.new(-2.36225314e-05, 1.52129841, -0.130490974, 0.824229062, -0.0689957589, 0.562037528, 0.0293807425, 0.996423066, 0.0792340413, -0.565493941, -0.0487939045, 0.823307931) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0, 0), | |
1087 | CFrame.new(1.04215145, 0.583002925, -0.988996744, 0.927035332, 0.248969361, -0.280392349, -0.0585250594, -0.642532051, -0.764020622, -0.370378822, 0.72468406, -0.581078827) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0 + 0.1 * math.cos(sine/speed), 0), | |
1088 | CFrame.new(-1.26441777, 0.322543621, -0.372986406, 0.900779247, 0.295904487, -0.317863494, -0.36590445, 0.122910969, -0.922500432, -0.23390314, 0.947276831, 0.218988389) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine/speed), 0 + 0.1 * math.cos(sine/speed), 0), | |
1089 | CFrame.new(0.607379138, -1.89008486, -0.202270091, 0.997992814, -0.0622573122, 0.0115959346, 0.0631324649, 0.963711858, -0.259372175, 0.0049726367, 0.259583652, 0.965707898) * CFrame.new(0, 0 + 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1090 | CFrame.new(-0.604592443, -1.83468843, 0.0555417985, 0.993913651, 0.108944699, 0.0163314939, -0.109824121, 0.991518497, 0.0694983602, -0.00862157345, -0.0708689541, 0.997448444) * CFrame.new(0, 0 + 0.1 * math.cos(sine/speed), 0) * CFrame.Angles(0, 0, 0), | |
1091 | }, .3, false) | |
1092 | ||
1093 | end | |
1094 | }; | |
1095 | ||
1096 | walk = { | |
1097 | play = function() | |
1098 | PlayAnimationFromTable({ | |
1099 | CFrame.new(0.109261587, -0.173913926, 0.279077232, 0.997577667, -0.0686017871, 0.0115215462, 0.0659179762, 0.985163212, 0.15845634, -0.0222209934, -0.157313049, 0.987298727) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1100 | CFrame.new(0.0151925227, 1.53362715, -0.213461131, 0.991616547, 0.0963014811, -0.0861558393, -0.087993823, 0.991530597, 0.0955212787, 0.0946249887, -0.0871393085, 0.991691887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1101 | CFrame.new(1.04216635, 0.58300662, -0.988999605, 0.927035213, 0.248969764, -0.280392677, -0.058524631, -0.642532647, -0.764020205, -0.370379329, 0.724683344, -0.581079423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1102 | CFrame.new(-1.26442409, 0.322548211, -0.372982204, 0.900780141, 0.295904756, -0.317861229, -0.365901619, 0.12290898, -0.922501862, -0.23390463, 0.947277129, 0.21898596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1103 | CFrame.new(0.467722356, -1.88047636, -0.203902811, 0.998356521, 0.0572995394, -0.00115422346, -0.0555915311, 0.963307917, -0.262579054, -0.0139337815, 0.262211591, 0.964909732)* CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 35 * math.cos((sine) / 5)), 0, 0), | |
1104 | CFrame.new(-0.604593396, -1.83468795, 0.0555359796, 0.990936041, 0.124458492, -0.0505571477, -0.120545976, 0.989930212, 0.0742101893, 0.0592841208, -0.0674430802, 0.995960236) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 35 * math.cos((sine) / 5)), 0, 0), | |
1105 | }, .3, false) | |
1106 | end | |
1107 | }; | |
1108 | ||
1109 | jump = { | |
1110 | play = function() | |
1111 | PlayAnimationFromTable({ | |
1112 | CFrame.new(-0, -0.0699987784, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1113 | CFrame.new(0, 1.49996114, -0.0999985784, 1, 0, 0, 0, 0.976393402, 0.216000035, 0, -0.216000021, 0.976393461) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1114 | CFrame.new(1.96005464, 0.614818871, 0, -0.0459600165, -0.998943329, 0, 0.998943329, -0.0459600128, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1115 | CFrame.new(-1.95485854, 0.615261137, 0, -0.157674044, 0.98749125, 0, -0.98749125, -0.157674044, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1116 | CFrame.new(0.59998256, -1.92995512, 0, 0.99373585, -0.111754626, 0, 0.111754619, 0.993735909, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1117 | CFrame.new(-0.510072351, -1.11883473, -0.515735626, 0.993913114, 0.110166967, 0, -0.110166967, 0.993913114, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1118 | }, .3, false) | |
1119 | end | |
1120 | }; | |
1121 | } | |
1122 | spawn(function() | |
1123 | attack = true | |
1124 | Humanoid.JumpPower = 0 | |
1125 | Humanoid.WalkSpeed = 0 | |
1126 | RightArm.Transparency = 1 | |
1127 | LeftArm.Transparency = 1 | |
1128 | Torso.Transparency = 1 | |
1129 | Head.Transparency = 1 | |
1130 | RightLeg.Transparency = 1 | |
1131 | LeftLeg.Transparency = 1 | |
1132 | anims.smash.play() | |
1133 | wait(2) | |
1134 | Effects.Rect.Create(BrickColor.new'Toothpaste',RootPart.CFrame, math.random(200,300), 20000, math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1135 | Humanoid.JumpPower = jumppower | |
1136 | RightArm.Transparency = 0 | |
1137 | LeftArm.Transparency = 0 | |
1138 | Torso.Transparency = 0 | |
1139 | Head.Transparency = 0 | |
1140 | RightLeg.Transparency = 0 | |
1141 | LeftLeg.Transparency = 0 | |
1142 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 200, 200, 200, -0.8, -0.8, -0.8, 0.05) | |
1143 | Effects.Wave.Create(BrickColor.new'Toothpaste', RootPart.CFrame - Vector3.new(0,3,0), 5, 1, 5, 0.1, 0.01, 0.1, 0.06) | |
1144 | ||
1145 | CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1146 | startm() | |
1147 | wait(0.5) | |
1148 | Humanoid.WalkSpeed = 16 | |
1149 | attack = false | |
1150 | end) | |
1151 | trans = function() | |
1152 | form = true | |
1153 | attack = true | |
1154 | decals() | |
1155 | local f = CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1156 | MagnitudeDamage(RootPart, 20, 10, 20, 10, "Normal", "388826051", 3) | |
1157 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 200, 200, 200, 2, 2, 2, 0.05) | |
1158 | Effects.Wave.Create(BrickColor.new'Toothpaste', RootPart.CFrame - Vector3.new(0,3,0), 8, 1, 8, 0.1, 0.01, 0.1, 0.06) | |
1159 | pit = 0.9 | |
1160 | if nomusic == false then | |
1161 | --soundid = '321467240' | |
1162 | par:WaitForChild'lol':Destroy() | |
1163 | par = Character | |
1164 | par:WaitForChild'lol'.Pitch = 0.9 | |
1165 | end | |
1166 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'Enough!', 1.5, BrickColor.new("Really red").Color,string.len('Enough!')/4) | |
1167 | hum.MaxHealth = 2000 | |
1168 | wait() | |
1169 | hum.Health = 2000 | |
1170 | attack = false | |
1171 | end | |
1172 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1173 | coroutine.wrap(function() | |
1174 | while true do wait() | |
1175 | - | Position = Mouse.hit.p, |
1175 | + | |
1176 | --RootPart.CFrame*CFrame.new(math.random(-25,25)) | |
1177 | Effects.Block.Create(BrickColor.new'Toothpaste',RootPart.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), math.random(16,30), math.random(16,30), math.random(16,30), -0.8, -0.8, -0.8, 0.05) | |
1178 | elseif cmon == true then | |
1179 | ||
1180 | Effects.Block.Create(BrickColor.new'Toothpaste',RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)), math.random(200,300), math.random(200,300), math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1181 | Effects.Rect.Create(BrickColor.new'Toothpaste',RootPart.CFrame*CFrame.new(math.random(-200,200),math.random(-200,200),math.random(-200,200)), math.random(200,300), 20000, math.random(200,300), -0.8, -0.8, -0.8, 0.05) | |
1182 | end | |
1183 | end | |
1184 | end)() | |
1185 | coroutine.wrap(function() | |
1186 | while true do wait() | |
1187 | if Humanoid.Health < 500 and form == false and attack == false then | |
1188 | trans() | |
1189 | elseif Humanoid.Health < 400 and form == true and attack == false then | |
1190 | attack = true | |
1191 | dying = true | |
1192 | anims.ball.play() | |
1193 | Humanoid.MaxHealth = math.huge | |
1194 | wait() | |
1195 | Humanoid.Health = math.huge | |
1196 | Humanoid.JumpPower = 0 | |
1197 | Humanoid.HipHeight = 16 | |
1198 | Humanoid.WalkSpeed = 0 | |
1199 | cmon = true | |
1200 | wait(5) | |
1201 | cmon = false | |
1202 | wait(2) | |
1203 | for i, v in pairs(Head:GetChildren()) do | |
1204 | if v:IsA("Decal") then | |
1205 | v:Destroy() | |
1206 | end | |
1207 | end | |
1208 | RightArm.Transparency = 1 | |
1209 | LeftArm.Transparency = 1 | |
1210 | Torso.Transparency = 1 | |
1211 | Head.Transparency = 1 | |
1212 | RightLeg.Transparency = 1 | |
1213 | LeftLeg.Transparency = 1 | |
1214 | RightArm.Anchored = true | |
1215 | LeftArm.Anchored = true | |
1216 | Torso.Anchored = true | |
1217 | Head.Anchored = true | |
1218 | RightLeg.Anchored = true | |
1219 | LeftLeg.Anchored = true | |
1220 | ||
1221 | coroutine.wrap(function() | |
1222 | local f = CFuncs['Sound'].Create("rbxassetid://995908246",Character,10,0.5) | |
1223 | local echo = Instance.new('EchoSoundEffect', f) | |
1224 | echo.Delay = 0.4 | |
1225 | echo.Enabled = true | |
1226 | echo.Feedback = 0.2 | |
1227 | end)() | |
1228 | MagnitudeDamage(RootPart, 100, 40, 50, 10, "DarkUp", "388826051", 3) | |
1229 | Effects.Rect.Create(BrickColor.new'Toothpaste',Torso.CFrame, 200, 20000, 200, -0.8, -0.8, -0.8, 0.05) | |
1230 | Effects.Rect.Create(BrickColor.new'Toothpaste',Torso.CFrame, 100, 20000, 100, -0.8, -0.8, -0.8, 0.05) | |
1231 | Effects.Rect.Create(BrickColor.new'Toothpaste',Torso.CFrame, 300, 20000, 300, -0.8, -0.8, -0.8, 0.05) | |
1232 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 500, 500, 500, 30, 30, 30, 0.006) | |
1233 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 300, 300, 300, 30, 30, 30, 0.006) | |
1234 | Effects.Block.Create(BrickColor.new'Toothpaste', Torso.CFrame, 100, 100, 100, 30, 30, 30, 0.006) | |
1235 | Humanoid.MaxHealth = 0 | |
1236 | wait() | |
1237 | Humanoid.Health = 0 | |
1238 | end | |
1239 | end | |
1240 | end)() | |
1241 | script.Name = 'different world' | |
1242 | function attackone() | |
1243 | attack = true | |
1244 | anims.punch1.play() | |
1245 | if gunout == false then | |
1246 | if form == false then | |
1247 | MagnitudeDamage(RightArm, 5, 10, 20, 10, "Normal", "388826051", 3) | |
1248 | else | |
1249 | MagnitudeDamage(RightArm, 5, 20, 30, 10, "Normal", "388826051", 3) | |
1250 | Effects.Block.Create(BrickColor.new'Toothpaste', RightArm.CFrame * CFrame.new(0,-1,0), 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1251 | end | |
1252 | elseif gunout == true and bullets ~= 0 then | |
1253 | local p = Create("PointLight"){ | |
1254 | Parent = gun, | |
1255 | Brightness = 16, | |
1256 | Range = 8, | |
1257 | Color = Color3.new(0,0,255) | |
1258 | } | |
1259 | local a = Create("Part"){ | |
1260 | Parent = Character, | |
1261 | Anchored = true, | |
1262 | CanCollide = false, | |
1263 | Transparency = 1, | |
1264 | Size = Vector3.new(0.5,0.2,0.5), | |
1265 | } | |
1266 | local ray = Ray.new(tip.CFrame.p, (Mouse.Hit.p - tip.CFrame.p).unit * 300) | |
1267 | local part, position = workspace:FindPartOnRay(ray, Character, false, true) | |
1268 | local distance = (tip.CFrame.p - position).magnitude | |
1269 | local beam = Create('Part'){ | |
1270 | Parent = Character, | |
1271 | BrickColor = BrickColor.new("Toothpaste"), | |
1272 | FormFactor = "Custom", | |
1273 | Material = "Neon", | |
1274 | Transparency = 0.25, | |
1275 | Anchored = true, | |
1276 | Locked = true, | |
1277 | CanCollide = false, | |
1278 | Size = Vector3.new(0.3, 0.3, distance), | |
1279 | CFrame = CFrame.new(tip.CFrame.p, position) * CFrame.new(0, 0, -distance / 2), | |
1280 | } | |
1281 | ||
1282 | --http://www.roblox.com/asset/?id=359667865 | |
1283 | CFuncs['Sound'].Create("rbxassetid://995908246",RightArm,5,1) | |
1284 | if form == false then | |
1285 | MagnitudeDamage(a, 5, 50, 90, 10, "Normal", "388826051", 3) | |
1286 | else | |
1287 | MagnitudeDamage(a, 5, 90, 1000, 10, "Normal", "388826051", 3) | |
1288 | Effects.Block.Create(BrickColor.new'Toothpaste', a.CFrame, 30, 30, 30, -0.8, -0.8, -0.8, 0.1) | |
1289 | end | |
1290 | bullets = bullets - 1 | |
1291 | Effects.Block.Create(BrickColor.new'Toothpaste', tip.CFrame, 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1292 | --Effects.Block.Create(BrickColor.new'Toothpaste', a.CFrame, 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1293 | game:service'Debris':AddItem(p,0.1) | |
1294 | game:service'Debris':AddItem(a,0.1) | |
1295 | coroutine.wrap(function() | |
1296 | for i = 0, 1.4, 0.2 do | |
1297 | swait() | |
1298 | beam.Transparency = beam.Transparency + 0.1 | |
1299 | beam.Size = beam.Size + Vector3.new(0.1,0.1,0.1) | |
1300 | end | |
1301 | game:service'Debris':AddItem(beam,0.1) | |
1302 | end)() | |
1303 | elseif bullets == 0 then | |
1304 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'No energy!', 1.5, BrickColor.new("Really black").Color,string.len('No energy!')/4) | |
1305 | end | |
1306 | ||
1307 | attack = false | |
1308 | end | |
1309 | ||
1310 | ||
1311 | function attacktwo() | |
1312 | attack = true | |
1313 | anims.punch2.play() | |
1314 | if form == false then | |
1315 | MagnitudeDamage(LeftArm, 5, 10, 20, 10, "Normal", "388826051", 3) | |
1316 | else | |
1317 | MagnitudeDamage(LeftArm, 5, 20, 30, 10, "Normal", "388826051", 3) | |
1318 | Effects.Block.Create(BrickColor.new'Toothpaste', LeftArm.CFrame * CFrame.new(0,-1,0), 16, 16, 16, -0.8, -0.8, -0.8, 0.1) | |
1319 | end | |
1320 | attack = false | |
1321 | end | |
1322 | function reload() | |
1323 | if bullets == 0 and gunout == true then | |
1324 | attack = true | |
1325 | anims.punch2.play() | |
1326 | wait(2) | |
1327 | bullets = amount | |
1328 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.6, 0)), 'Recharged', 1.5, BrickColor.new("Really black").Color,string.len('Recharged')/4) | |
1329 | attack = false | |
1330 | end | |
1331 | end | |
1332 | function attackthree() -- kick | |
1333 | attack = true | |
1334 | kicking = true | |
1335 | hum.WalkSpeed = 40 | |
1336 | anims.kick.play() | |
1337 | end | |
1338 | ||
1339 | coroutine.wrap(function() | |
1340 | while true do | |
1341 | wait() | |
1342 | if kicking == true then | |
1343 | if form == false then | |
1344 | MagnitudeDamage(LeftLeg, 5, 20, 35, 10, "Normal", "388826051", 3) | |
1345 | else | |
1346 | MagnitudeDamage(LeftLeg, 5, 35, 45, 10, "Normal", "388826051", 3) | |
1347 | end | |
1348 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,-2) | |
1349 | end | |
1350 | end | |
1351 | end)() | |
1352 | ||
1353 | function atk3end() | |
1354 | attack = false | |
1355 | hum.WalkSpeed = 16 | |
1356 | kicking = false | |
1357 | end | |
1358 | ||
1359 | Mouse.Button1Down:connect(function() | |
1360 | if attack == false and dying == false and attacktype == 1 then | |
1361 | attackone() | |
1362 | if gunout == false then | |
1363 | attacktype = 2 | |
1364 | end | |
1365 | elseif attack == false and dying == false and attacktype == 2 then | |
1366 | attacktwo() | |
1367 | attacktype = 1 | |
1368 | end | |
1369 | end) | |
1370 | ||
1371 | hum.Died:connect(function() | |
1372 | Player.CameraMaxZoomDistance = 400 | |
1373 | Player.CameraMinZoomDistance = 0.5 | |
1374 | end) | |
1375 | Mouse.KeyDown:connect(function(k) | |
1376 | k = k:lower() | |
1377 | if attack == false and dying == false and k == 'z' then | |
1378 | ||
1379 | attackthree() | |
1380 | elseif attack == false and dying == false and k == 'r' then | |
1381 | reload() | |
1382 | elseif attack == false and dying == false and k == 'g' then | |
1383 | if gunout == true then | |
1384 | gunout = false | |
1385 | gun.Transparency = 1 | |
1386 | elseif gunout == false then | |
1387 | gun.Transparency = 0 | |
1388 | ||
1389 | gunout = true | |
1390 | end | |
1391 | end | |
1392 | end) | |
1393 | script.Name = 'different world' | |
1394 | ||
1395 | Mouse.KeyUp:connect(function(k) | |
1396 | k = k:lower() | |
1397 | if k == 'z' and dying == false then | |
1398 | atk3end() | |
1399 | end | |
1400 | end) | |
1401 | script.Name = 'different world' | |
1402 | while true do | |
1403 | swait() | |
1404 | for i, v in pairs(Character:GetChildren()) do | |
1405 | if v:IsA("Part") then | |
1406 | v.Material = "SmoothPlastic" | |
1407 | elseif v:IsA("Accessory") then | |
1408 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1409 | end | |
1410 | end | |
1411 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1412 | velocity = RootPart.Velocity.y | |
1413 | sine = sine + change | |
1414 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1415 | if RootPart.Velocity.y > 1 and hit == nil then | |
1416 | Anim = "Jump" | |
1417 | if attack == false then | |
1418 | if jumping == false then | |
1419 | --CFuncs['Sound'].Create("rbxassetid://995908246",Torso,10,0.8) | |
1420 | jumping = true | |
1421 | end | |
1422 | anims.jump.play() | |
1423 | script.Name = 'different world' | |
1424 | end | |
1425 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1426 | Anim = "Fall" | |
1427 | if attack == false then | |
1428 | jumping = false | |
1429 | anims.jump.play() | |
1430 | script.Name = 'different world' | |
1431 | end | |
1432 | elseif Torsovelocity < 1 and hit ~= nil then | |
1433 | Anim = "Idle" | |
1434 | if attack == false then | |
1435 | change = 1 | |
1436 | anims.idle.play() | |
1437 | script.Name = 'different world' | |
1438 | ||
1439 | end | |
1440 | elseif Torsovelocity > 2 and hit ~= nil then | |
1441 | Anim = "Walk" | |
1442 | if attack == false then | |
1443 | anims.walk.play() | |
1444 | script.Name = 'different world' | |
1445 | end | |
1446 | end | |
1447 | if 0 < #Effects then | |
1448 | for e = 1, #Effects do | |
1449 | if Effects[e] ~= nil then | |
1450 | local Thing = Effects[e] | |
1451 | if Thing ~= nil then | |
1452 | local Part = Thing[1] | |
1453 | local Mode = Thing[2] | |
1454 | local Delay = Thing[3] | |
1455 | local IncX = Thing[4] | |
1456 | local IncY = Thing[5] | |
1457 | local IncZ = Thing[6] | |
1458 | if Thing[2] == "Shoot" then | |
1459 | local Look = Thing[1] | |
1460 | local move = 30 | |
1461 | if Thing[8] == 3 then | |
1462 | move = 10 | |
1463 | end | |
1464 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1465 | if Thing[10] ~= nil then | |
1466 | da = pos | |
1467 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1468 | cfa = CFrame.new(Thing[4], pos) | |
1469 | tehCF = cfa:lerp(cf2, 0.2) | |
1470 | Thing[1] = tehCF.lookVector | |
1471 | end | |
1472 | local mag = (Thing[4] - pos).magnitude | |
1473 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1474 | if Thing[8] == 2 then | |
1475 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1476 | end | |
1477 | Thing[4] = Thing[4] + Look * move | |
1478 | Thing[3] = Thing[3] - 1 | |
1479 | if 2 < Thing[5] then | |
1480 | Thing[5] = Thing[5] - 0.3 | |
1481 | Thing[6] = Thing[6] - 0.3 | |
1482 | end | |
1483 | if hit ~= nil then | |
1484 | Thing[3] = 0 | |
1485 | if Thing[8] == 1 or Thing[8] == 3 then | |
1486 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1487 | else | |
1488 | if Thing[8] == 2 then | |
1489 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1490 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then | |
1491 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1492 | ref.Anchored = true | |
1493 | ref.CFrame = CFrame.new(pos) | |
1494 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1495 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1496 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1497 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1498 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1499 | end | |
1500 | end | |
1501 | end | |
1502 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1503 | ref.Anchored = true | |
1504 | ref.CFrame = CFrame.new(pos) | |
1505 | - | end |
1505 | + | |
1506 | game:GetService("Debris"):AddItem(ref, 1) | |
1507 | end | |
1508 | if Thing[3] <= 0 then | |
1509 | table.remove(Effects, e) | |
1510 | end | |
1511 | end | |
1512 | do | |
1513 | do | |
1514 | if Thing[2] == "FireWave" then | |
1515 | if Thing[3] <= Thing[4] then | |
1516 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1517 | Thing[3] = Thing[3] + 1 | |
1518 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1519 | else | |
1520 | Part.Parent = nil | |
1521 | table.remove(Effects, e) | |
1522 | end | |
1523 | end | |
1524 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1525 | if Thing[1].Transparency <= 1 then | |
1526 | if Thing[2] == "Block1" then | |
1527 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1528 | Mesh = Thing[7] | |
1529 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1530 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1531 | ||
1532 | else | |
1533 | if Thing[2] == "Block2" then | |
1534 | Thing[1].CFrame = Thing[1].CFrame | |
1535 | Mesh = Thing[7] | |
1536 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1537 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1538 | else | |
1539 | if Thing[2] == "Fire" then | |
1540 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1541 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1542 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1543 | else | |
1544 | if Thing[2] == "Cylinder" then | |
1545 | Mesh = Thing[7] | |
1546 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1547 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1548 | else | |
1549 | if Thing[2] == "Blood" then | |
1550 | Mesh = Thing[7] | |
1551 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1552 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1553 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1554 | else | |
1555 | if Thing[2] == "Elec" then | |
1556 | Mesh = Thing[10] | |
1557 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1558 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1559 | else | |
1560 | if Thing[2] == "Disappear" then | |
1561 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1562 | else | |
1563 | if Thing[2] == "Shatter" then | |
1564 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1565 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1566 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1567 | Thing[6] = Thing[6] + Thing[5] | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | else | |
1577 | Part.Parent = nil | |
1578 | table.remove(Effects, e) | |
1579 | end | |
1580 | end | |
1581 | end | |
1582 | end | |
1583 | end | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | end | |
1588 | ||
1589 | local Bb = Instance.new("BillboardGui") | |
1590 | Bb.Size = UDim2.new(3,0,3,0) | |
1591 | BB.Adornee = Head | |
1592 | ||
1593 | local Txl = Instance.new("TextLabel") | |
1594 | Txl.Parent = Bb | |
1595 | Txl.BackgroundTransparency = 1 | |
1596 | Txl.Size = UDim2.new(1, 0, 1, 0) | |
1597 | Txl.Text = "boomer" | |
1598 | Txl.TextScaled = true | |
1599 | Txl.Font = Enum.Font.ArialBold |