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1-
--[[mediafire gtfo password]]--
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3-
local p = game.Players:findFirstChild("Kradnok")
3+
local RealPlayer = Player
4-
script.Name = "FusScript"
4+
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5
6
7
local p = owner
8
local go = true --for normal shouts
9
local skygo = true --for sky-related shouts
10
11
--Shouts: Fus Ro Dah, Wuld Nah Kest, Liz Slen Nus, Yol Toor Shul, Feim Zii Gron, Strun Bah Qo, Fo Krah Diin, Laas Yah Nir, Zun Haal Viik, Krii Lun Aus, Tiid Klo Ul, Faas Ru Maar, and Toor Bah Yol
12
13
p.Chatted:connect(function(message)
14
	local msg = string.lower(message)
15
	if string.find(msg, "fus ro dah") and go == true then
16
		go = false
17
		fus = Instance.new("Part")
18
		fus.formFactor = "Custom"
19
		fus.Size = Vector3.new(1, 1, 4)
20
		fus.TopSurface = "Smooth"
21
		fus.BottomSurface = "Smooth"
22
		fus.Anchored = false
23
		fus.CanCollide = false
24
		fus.BrickColor = BrickColor.new("Bright blue")
25
		fus.Transparency = 0.6
26
		fus.Reflectance = 0.5
27
		fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
28
		fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
29
30
		local f = Instance.new("Fire")
31
		f.Name = "FusFire"
32
		f.Size = fus:GetMass()
33
		f.Heat = 0
34
		f.Color = Color3.new(1, 1, 1)
35
		f.SecondaryColor = Color3.new(1, 1, 1)
36
		f.Parent = fus
37
38
		local mesh = Instance.new("SpecialMesh")
39
		mesh.MeshType = "Sphere"
40
		mesh.Parent = fus
41
42
		local bp = Instance.new("BodyPosition")
43
		bp.position = p.Character.Head.Position
44
		bp.maxForce = Vector3.new(0, math.huge, 0)
45
		bp.Parent = fus
46
47
		fus.Parent = workspace
48
		fus.Touched:connect(fused)
49
50
		coroutine.resume(coroutine.create(function() 
51
			wait(0.5)
52
			for i = 1, 20 do
53
				wait(0.01)
54
				local cf = fus.CFrame
55
				fus.Size = fus.Size + Vector3.new(1, 1, -1)
56
				f.Size = fus:GetMass()/2
57
				fus.CFrame = cf
58
			end
59
			wait(3)
60
			for i = 1, 40 do
61
				fus.Transparency = fus.Transparency + 0.1
62
				f.Size = f.Size - (fus:GetMass()/40)
63
				wait(0.1)
64
			end
65
			wait()
66
			fus.Transparency = 1
67
			f:remove()
68
			fus:remove()
69
			go = true
70
		end))
71
72
		game:GetService("Debris"):AddItem(fus, 15)
73
	elseif string.find(msg, "wuld nah kest") then
74
		local speed = p.Character.Humanoid.WalkSpeed --Speed prior to sprinting
75
		local cf = p.Character.Torso.CFrame * CFrame.new(0, 0, -50)
76
		local pos = cf.p
77
		p.Character.Humanoid.WalkSpeed = 200
78
		p.Character.Humanoid:MoveTo(pos, workspace.Base)
79
		wait(0.275)
80
		p.Character.Humanoid.WalkSpeed = speed
81
		p.Character.Humanoid:MoveTo(p.Character.Torso.Position, p.Character.Torso)
82
	elseif string.find(msg, "liz slen nus") and go == true then
83
		--local succ, ret = pcall(function()
84
		go = false
85
		fus = Instance.new("Part")
86
		fus.formFactor = "Custom"
87
		fus.Size = Vector3.new(3, 3, 6)
88
		fus.TopSurface = "Smooth"
89
		fus.BottomSurface = "Smooth"
90
		fus.Anchored = false
91
		fus.CanCollide = false
92
		fus.BrickColor = BrickColor.new("White")
93
		fus.Transparency = 0.5
94
		fus.Reflectance = 0.6
95
		fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -6)
96
		fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
97
98
		local s = Instance.new("Sparkles")
99
		s.Name = "LizSparkle"
100
		s.SparkleColor = Color3.new(1, 1, 1)
101
		s.Parent = fus
102
103
		local mesh = Instance.new("SpecialMesh")
104
		mesh.MeshType = "Sphere"
105
		mesh.Parent = fus
106
107
		local bp = Instance.new("BodyPosition")
108
		bp.position = p.Character.Head.Position
109
		bp.maxForce = Vector3.new(0, math.huge, 0)
110
		bp.Parent = fus
111
112
		fus.Parent = workspace
113
		fus.Touched:connect(lized)
114
		--[[end)
115
		if ret then
116
			local m = Instance.new("Part", p.PlayerGui)
117
			m.Text = "ERROR: " ..ret
118
			game:GetService("Debris"):AddItem(m, 15)
119
		end]]
120
121
		coroutine.resume(coroutine.create(function()
122
			wait(3)
123
			for i = 1, 40 do
124
				fus.Transparency = fus.Transparency + 0.1
125
				wait(0.1)
126
			end
127
			wait()
128
			fus.Transparency = 1
129
			fus:remove()
130
			go = true
131
		end))
132
133
		game:GetService("Debris"):AddItem(fus, 15)
134
	elseif string.find(msg, "yol toor shul") and go == true then
135
		go = false
136
		fus = Instance.new("Part")
137
		fus.formFactor = "Custom"
138
		fus.Size = Vector3.new(3, 3, 6)
139
		fus.TopSurface = "Smooth"
140
		fus.BottomSurface = "Smooth"
141
		fus.Anchored = false
142
		fus.CanCollide = false
143
		fus.BrickColor = BrickColor.new("Bright orange")
144
		fus.Transparency = 0.5
145
		fus.Reflectance = 0.6
146
		fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -6)
147
		fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
148
149
		local f = Instance.new("Fire")
150
		f.Name = "FusFire"
151
		f.Size = fus:GetMass()/3
152
		f.Heat = 0
153
		f.Parent = fus
154
155
		local mesh = Instance.new("SpecialMesh")
156
		mesh.MeshType = "Sphere"
157
		mesh.Parent = fus
158
159
		local bp = Instance.new("BodyPosition")
160
		bp.position = p.Character.Head.Position
161
		bp.maxForce = Vector3.new(0, math.huge, 0)
162
		bp.Parent = fus
163
164
		fus.Parent = workspace
165
		fus.Touched:connect(yoled)
166
167
		coroutine.resume(coroutine.create(function() 
168
			wait(0.5)
169
			for i = 1, 20 do
170
				wait(0.01)
171
				local cf = fus.CFrame
172
				fus.Size = fus.Size + Vector3.new(1, 1, -1)
173
				f.Size = fus:GetMass()/2
174
				fus.CFrame = cf
175
			end
176
			wait(3)
177
			for i = 1, 40 do
178
				fus.Transparency = fus.Transparency + 0.1
179
				f.Size = f.Size - (fus:GetMass()/3)/40
180
				wait(0.1)
181
			end
182
			wait()
183
			fus.Transparency = 1
184
			f:remove()
185
			fus:remove()
186
			go = true
187
		end))
188
189
		game:GetService("Debris"):AddItem(fus, 15)
190
	elseif string.find(msg, "feim zii gron") then
191
		p.Character.Humanoid.WalkSpeed = 30
192
		for a, b in pairs(p.Character:children()) do
193
			if b.Name == "Head" then
194
				if b:findFirstChild("face") ~= nil then
195
					coroutine.resume(coroutine.create(function()
196
						for i = 1, 110 do
197
							b.face.Transparency = b.face.Transparency + 0.01
198
							wait(0.01)
199
						end
200
						b.face.Transparency = 1
201
					end))
202
				end
203
			end
204
			if b.className == "Part" then
205
				coroutine.resume(coroutine.create(function()
206
					for i = 1, 110 do
207
						b.Transparency = b.Transparency + 0.01
208
						wait(0.01)
209
					end
210
					b.Transparency = 1
211
				end))
212
			elseif b.className == "Hat" then
213
				coroutine.resume(coroutine.create(function()
214
					for i = 1, 110 do
215
						b.Handle.Transparency = b.Handle.Transparency + 0.01
216
						wait(0.01)
217
					end
218
					b.Handle.Transparency = 1
219
				end))
220
			end
221
		end
222
		wait(15)
223
		p.Character.Humanoid.WalkSpeed = 16
224
		for a, b in pairs(p.Character:children()) do
225
			if b.Name == "Head" then
226
				if b:findFirstChild("face") ~= nil then
227
					coroutine.resume(coroutine.create(function()
228
						for i = 1, 110 do
229
							b.face.Transparency = b.face.Transparency - 0.01
230
							wait(0.01)
231
						end
232
						b.face.Transparency = 0
233
					end))
234
				end
235
			end
236
			if b.className == "Part" then
237
				coroutine.resume(coroutine.create(function()
238
					for i = 1, 110 do
239
						b.Transparency = b.Transparency - 0.01
240
						wait(0.01)
241
					end
242
					b.Transparency = 0
243
				end))
244
			elseif b.className == "Hat" then
245
				coroutine.resume(coroutine.create(function()
246
					for i = 1, 110 do
247
						b.Handle.Transparency = b.Handle.Transparency - 0.01
248
						wait(0.01)
249
					end
250
					b.Handle.Transparency = 0
251
				end))
252
			end
253
		end
254
	elseif string.find(msg, "strun bah qo") and skygo == true then
255
		skygo = false
256
		local clouds = {}
257
258
		function lightning(cl)
259
			local lights = {}
260
			for i = 1, 15 do
261
				local l = Instance.new("Part")
262
				l.Name = "FusLightning"
263
				table.insert(lights, l)
264
				game:GetService("Debris"):AddItem(l, 15)
265
				l.formFactor = "Custom"
266
				l.Size = Vector3.new(1, math.random(50, 75), 1)
267
				l.BrickColor = BrickColor.new("Institutional white")
268
				l.Transparency = 0.45
269
				l.Reflectance = 0.5
270
				l.Anchored = true
271
				local xnum = 4
272
				local znum = 4
273
				if i == 1 then
274
					l.CFrame = cl.CFrame * CFrame.Angles(math.random(-(math.pi/xnum), math.pi/xnum), 0, math.random(-(math.pi/znum), math.pi/znum)) * CFrame.new(0, -1 * (l.Size.Y/2), 0)
275
				elseif i > 1 then
276
					local llight = lights[i - 1]
277
					l.CFrame = llight.CFrame * CFrame.Angles(math.random(-(math.pi/xnum), math.pi/xnum), 0, math.random(-(math.pi/znum), math.pi/znum)) * CFrame.new(0, -1 * (l.Size.Y/2), 0)
278
				end
279
				l.Parent = workspace
280
				l.Touched:connect(function(part) struned(part, l) end)
281
				coroutine.resume(coroutine.create(function()
282
					repeat
283
						l.Transparency = l.Transparency + 0.02
284
						wait()
285
					until l.Transparency >= 1
286
					l:remove()
287
				end))
288
			end
289
		end
290
291
		for i = 1, 100 do
292
			game.Lighting.Brightness = game.Lighting.Brightness - 0.01
293
			wait(0.05)
294
		end
295
		game.Lighting.Brightness = 0
296
		local cloud = Instance.new("Part")
297
		cloud.Name = "StrunCloud"
298
		cloud.Size = Vector3.new(1, 1, 1)
299
		cloud.Anchored = true
300
		cloud.CanCollide = false
301
		cloud.BrickColor = BrickColor.new("Black")
302
		cloud.Transparency = 1
303
304
		local mesh = Instance.new("SpecialMesh")
305
		mesh.MeshType = "FileMesh"
306
		mesh.Scale = Vector3.new(math.random(100, 150), math.random(50, 100), math.random(100, 150))
307
		mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
308
		mesh.Parent = cloud
309
310
		for i = 1, (math.random(4, 8)) do
311
			local newc = cloud:clone()
312
			newc.Parent = workspace
313
			game:GetService("Debris"):AddItem(newc, 300)
314
			table.insert(clouds, newc)
315
			newc.CFrame = CFrame.new(p.Character.Torso.Position + Vector3.new(math.random(-250, 250), math.random(150, 200), math.random(-250, 250)))
316
			coroutine.resume(coroutine.create(function()
317
				repeat
318
					newc.Transparency = newc.Transparency - 0.01
319
					wait()
320
				until newc.Transparency <= 0.2
321
				newc.Transparency = 0.2
322
			end))
323
		end
324
		for i = 1, (math.random(7, 15)) do
325
			local s = Instance.new("Sound")
326
			game:GetService("Debris"):AddItem(s, 5)
327
			s.Name = "Lighting"
328
			s.SoundId = "rbxasset://sounds/HalloweenLightning.wav"
329
			s.Pitch = (math.random(10, 15) * 0.1)
330
			s.PlayOnRemove = true
331
			s.Looped = false
332
			s.Parent = workspace
333
			wait(0.5)
334
			s:play()
335
			for i = 1, #clouds do
336
				lightning(clouds[i])
337
			end
338
			game.Lighting.Brightness = 1
339
			wait(0.001)
340
			game.Lighting.Brightness = 0
341
			s:remove()
342
			wait(math.random(3, 6))
343
		end
344
345
		wait(2)
346
347
		for i = 1, #clouds do
348
			coroutine.resume(coroutine.create(function()
349
				repeat
350
					clouds[i].Transparency = clouds[i].Transparency + 0.01
351
					wait(0.05)
352
				until clouds[i].Transparency >= 1
353
				clouds[i]:remove()
354
			end))
355
		end
356
		for i = 1, 110 do
357
			game.Lighting.Brightness = game.Lighting.Brightness + 0.01
358
			wait(0.01)
359
		end
360
		skygo = true
361
		game.Lighting.Brightness = 1
362
	elseif string.find(msg, "fo krah diin") and go == true then
363
		go = false
364
		for i = 1, 50 do
365
			fus = Instance.new("Part")
366
			fus.formFactor = "Custom"
367
			fus.Size = Vector3.new(0.5, 0.5, 0.5)
368
			fus.TopSurface = "Smooth"
369
			fus.BottomSurface = "Smooth"
370
			fus.Anchored = false
371
			fus.CanCollide = false
372
			fus.BrickColor = BrickColor.new("Institutional white")
373
			fus.Transparency = 0.6
374
			fus.Reflectance = 0.5
375
			fus.CFrame = p.Character.Head.CFrame * CFrame.new(math.random(-15, 15)*0.1, math.random(-15, 15)*0.1, -4)
376
			fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
377
378
			local f = Instance.new("Fire")
379
			f.Name = "FusFire"
380
			f.Size = fus:GetMass()
381
			f.Heat = 0
382
			f.Color = Color3.new(1, 1, 1)
383
			f.SecondaryColor = Color3.new(1, 1, 1)
384
			f.Parent = fus
385
386
			local mesh = Instance.new("SpecialMesh")
387
			mesh.MeshType = "Sphere"
388
			mesh.Parent = fus
389
390
			local bp = Instance.new("BodyPosition")
391
			bp.position = fus.Position
392
			bp.maxForce = Vector3.new(0, math.huge, 0)
393
			bp.Parent = fus
394
395
			fus.Parent = workspace
396
			fus.Touched:connect(function(part) foed(part, fus) end)
397
			game:GetService("Debris"):AddItem(fus, 15)
398
		end
399
		go = true
400
	elseif string.find(msg, "laas yah nir") then
401
		for i = 1, 30 do
402
			for a, b in pairs(game.Players:children()) do
403
				if b.Character ~= nil then
404
					if (p.Character.Torso.Position - b.Character.Torso.Position).magnitude <= 100 and b ~= p then
405
						if b.Character.Torso:findFirstChild("LaasFire") == nil then
406
							local f = Instance.new("Fire", b.Character.Torso)
407
							f.Name = "LaasFire"
408
							f.Size = b.Character.Torso:GetMass()*2
409
							f.Color = Color3.new(0, 0, 0)
410
							f.SecondaryColor = Color3.new(1, 1, 1)
411
						end
412
					elseif (p.Character.Torso.Position - b.Character.Torso.Position).magnitude > 100 then
413
						if b.Character.Torso:findFirstChild("LaasFire") ~= nil then
414
							b.Character.Torso.LaasFire:remove()
415
						end
416
					end
417
				end
418
			end
419
			wait(1)
420
		end
421
		for a, b in pairs(game.Players:children()) do
422
			if b.Character.Torso:findFirstChild("LaasFire") ~= nil then
423
				b.Character.Torso.LaasFire:remove()
424
			end
425
		end
426
	elseif string.find(msg, "zun haal viik") and go == true then
427
		go = false
428
		fus = Instance.new("Part")
429
		fus.formFactor = "Custom"
430
		fus.Size = Vector3.new(1, 1, 4)
431
		fus.TopSurface = "Smooth"
432
		fus.BottomSurface = "Smooth"
433
		fus.Anchored = false
434
		fus.CanCollide = false
435
		fus.BrickColor = BrickColor.new("Lime green")
436
		fus.Transparency = 0.6
437
		fus.Reflectance = 0.5
438
		fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
439
		fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -200
440
441
		local f = Instance.new("Fire")
442
		f.Name = "FusFire"
443
		f.Size = fus:GetMass()
444
		f.Heat = 0
445
		f.Color = Color3.new(1, 1, 1)
446
		f.SecondaryColor = Color3.new(1, 1, 1)
447
		f.Parent = fus
448
449
		local mesh = Instance.new("SpecialMesh")
450
		mesh.MeshType = "Sphere"
451
		mesh.Parent = fus
452
453
		local bp = Instance.new("BodyPosition")
454
		bp.position = p.Character.Head.Position
455
		bp.maxForce = Vector3.new(0, math.huge, 0)
456
		bp.Parent = fus
457
458
		fus.Parent = workspace
459
		fus.Touched:connect(function(part) zuned(part, fus) end)
460
461
		coroutine.resume(coroutine.create(function() 
462
			wait(0.5)
463
			for i = 1, 9 do
464
				wait(0.01)
465
				local cf = fus.CFrame
466
				fus.Size = fus.Size + Vector3.new(1, 1, -1)
467
				f.Size = fus:GetMass()/2
468
				fus.CFrame = cf
469
			end
470
			wait(3)
471
			for i = 1, 40 do
472
				fus.Transparency = fus.Transparency + 0.1
473
				f.Size = f.Size - (fus:GetMass()/40)
474
				wait(0.1)
475
			end
476
			wait()
477
			fus.Transparency = 1
478
			f:remove()
479
			fus:remove()
480
			go = true
481
		end))
482
483
		game:GetService("Debris"):AddItem(fus, 15)
484
	elseif string.find(msg, "krii lun aus") and go == true then
485
		go = false
486
		fus = Instance.new("Part")
487
		fus.formFactor = "Custom"
488
		fus.Size = Vector3.new(1, 1, 4)
489
		fus.TopSurface = "Smooth"
490
		fus.BottomSurface = "Smooth"
491
		fus.Anchored = false
492
		fus.CanCollide = false
493
		fus.BrickColor = BrickColor.new("Bright purple")
494
		fus.Transparency = 0.6
495
		fus.Reflectance = 0.5
496
		fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
497
		fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
498
499
		local f = Instance.new("Fire")
500
		f.Name = "FusFire"
501
		f.Size = fus:GetMass()
502
		f.Heat = 0
503
		f.Color = Color3.new(0, 0, 0)
504
		f.SecondaryColor = Color3.new(0, 0, 0)
505
		f.Parent = fus
506
507
		local mesh = Instance.new("SpecialMesh")
508
		mesh.MeshType = "Sphere"
509
		mesh.Parent = fus
510
511
		local bp = Instance.new("BodyPosition")
512
		bp.position = p.Character.Head.Position
513
		bp.maxForce = Vector3.new(0, math.huge, 0)
514
		bp.Parent = fus
515
516
		fus.Parent = workspace
517
		fus.Touched:connect(function(part) kriied(part, fus) end)
518
519
		coroutine.resume(coroutine.create(function() 
520
			wait(0.5)
521
			for i = 1, 19 do
522
				wait(0.01)
523
				local cf = fus.CFrame
524
				fus.Size = fus.Size + Vector3.new(1, 1, -1)
525
				f.Size = fus:GetMass()/2
526
				fus.CFrame = cf
527
			end
528
			wait(3)
529
			for i = 1, 40 do
530
				fus.Transparency = fus.Transparency + 0.1
531
				f.Size = f.Size - (fus:GetMass()/40)
532
				wait(0.1)
533
			end
534
			wait()
535
			fus.Transparency = 1
536
			f:remove()
537
			fus:remove()
538
			go = true
539
		end))
540
541
		game:GetService("Debris"):AddItem(fus, 15)
542
	elseif string.find(msg, "tiid klo ul") then
543
		for a, b in pairs(game.Players:children()) do
544
			if b.Character and b ~= p then
545
				for c, d in pairs(b.Character:children()) do
546
					if d.className == "Part" then
547
						if d.Anchored == false then
548
							local cf = nil
549
							if d.Name == "Torso" then
550
								cf = d.CFrame
551
							end
552
							d.Anchored = true
553
							coroutine.resume(coroutine.create(function()
554
								wait(10)
555
								if d ~= nil then
556
									d.Anchored = false
557
									d.CFrame = cf
558
								end
559
							end))
560
						end
561
					elseif d.className == "Hat" then
562
						if d.Handle.Anchored == false then
563
							d.Handle.Anchored = true
564
							coroutine.resume(coroutine.create(function()
565
								wait(10)
566
								if d ~= nil then
567
									if d.Handle ~= nil then
568
										d.Handle.Anchored = false
569
									end
570
								end
571
							end))
572
						end
573
					end
574
				end
575
			end
576
		end
577
	elseif string.find(msg, "faas ru maar") and go == true then
578
		go = false
579
		fus = Instance.new("Part")
580
		fus.formFactor = "Custom"
581
		fus.Size = Vector3.new(1, 1, 4)
582
		fus.TopSurface = "Smooth"
583
		fus.BottomSurface = "Smooth"
584
		fus.Anchored = false
585
		fus.CanCollide = false
586
		fus.BrickColor = BrickColor.new("Really black")
587
		fus.Transparency = 0.6
588
		fus.Reflectance = 0.5
589
		fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
590
		fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
591
592
		local f = Instance.new("Fire")
593
		f.Name = "FusFire"
594
		f.Size = fus:GetMass()
595
		f.Heat = 0
596
		f.Color = Color3.new(0, 0, 0)
597
		f.SecondaryColor = Color3.new(0, 0, 0)
598
		f.Parent = fus
599
600
		local mesh = Instance.new("SpecialMesh")
601
		mesh.MeshType = "Sphere"
602
		mesh.Parent = fus
603
604
		local bp = Instance.new("BodyPosition")
605
		bp.position = p.Character.Head.Position
606
		bp.maxForce = Vector3.new(0, math.huge, 0)
607
		bp.Parent = fus
608
609
		fus.Parent = workspace
610
		fus.Touched:connect(function(part) faased(part) end)
611
612
		coroutine.resume(coroutine.create(function() 
613
			wait(0.5)
614
			for i = 1, 19 do
615
				wait(0.01)
616
				local cf = fus.CFrame
617
				fus.Size = fus.Size + Vector3.new(1, 1, -1)
618
				f.Size = fus:GetMass()/2
619
				fus.CFrame = cf
620
			end
621
			wait(3)
622
			for i = 1, 40 do
623
				fus.Transparency = fus.Transparency + 0.1
624
				f.Size = f.Size - (fus:GetMass()/40)
625
				wait(0.1)
626
			end
627
			wait()
628
			fus.Transparency = 1
629
			f:remove()
630
			fus:remove()
631
			go = true
632
		end))
633
634
		game:GetService("Debris"):AddItem(fus, 15)
635
	elseif string.find(msg, "toor bah yol") and skygo == true then
636
		skygo = false
637
		local clouds = {}
638
639
		function meteor(cloud)
640
			local cf = CFrame.new(cloud.Position + Vector3.new(math.random(-10, 10), 20, math.random(-10, 10)))
641
			local m = Instance.new("Part")
642
			m.Name = "FusRock"
643
			m.Shape = "Ball"
644
			m.formFactor = "Symmetric"
645
			m.Anchored = false
646
			m.CanCollide = false
647
			m.TopSurface = "Smooth"
648
			m.BottomSurface = "Smooth"
649
			local size = math.random(10, 20)
650
			m.Size = Vector3.new(size, size, size)
651
			m.BrickColor = BrickColor.new("Bright red")
652
			m.Reflectance = 0.4
653
			m.CFrame = cf
654
			Instance.new("Fire", m).Size = m:GetMass()
655
			m.Velocity = Vector3.new(0, -50, 0)
656
			m.Parent = workspace
657
			game:GetService("Debris"):AddItem(m, 30)
658
			m.Touched:connect(function(part) toored(part, m) end)
659
		end
660
661
		for i = 1, 100 do
662
			game.Lighting.Brightness = game.Lighting.Brightness - 0.01
663
			wait(0.05)
664
		end
665
666
		game.Lighting.Brightness = 0
667
		local cloud = Instance.new("Part")
668
		cloud.Name = "ToorCloud"
669
		cloud.Size = Vector3.new(1, 1, 1)
670
		cloud.Anchored = true
671
		cloud.CanCollide = false
672
		cloud.BrickColor = BrickColor.new("Black")
673
		cloud.Transparency = 1
674
675
		local mesh = Instance.new("SpecialMesh")
676
		mesh.MeshType = "FileMesh"
677
		mesh.Scale = Vector3.new(math.random(100, 150), math.random(50, 100), math.random(100, 150))
678
		mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
679
		mesh.Parent = cloud
680
681
		for i = 1, (math.random(4, 8)) do
682
			local newc = cloud:clone()
683
			newc.Parent = workspace
684
			game:GetService("Debris"):AddItem(newc, 180)
685
			table.insert(clouds, newc)
686
			newc.CFrame = CFrame.new(p.Character.Torso.Position + Vector3.new(math.random(-250, 250), math.random(150, 200), math.random(-250, 250)))
687
			coroutine.resume(coroutine.create(function()
688
				repeat
689
					newc.Transparency = newc.Transparency - 0.01
690
					wait()
691
				until newc.Transparency <= 0.2
692
				newc.Transparency = 0.2
693
			end))
694
		end
695
696
		for launch = 1, math.random(20, 30) do
697
			wait(math.random(2, 4))
698
			meteor(clouds[math.random(1, #clouds)])
699
		end
700
701
		wait(1)
702
703
		for c = 1, #clouds do
704
			coroutine.resume(coroutine.create(function()
705
				repeat
706
					clouds[c].Transparency = clouds[c].Transparency + 0.01
707
					wait()
708
				until clouds[c].Transparency >= 1
709
				clouds[c].Transparency = 1
710
				clouds[c]:remove()
711
			end))
712
		end
713
714
		repeat
715
			game.Lighting.Brightness = game.Lighting.Brightness + 0.01
716
			wait(0.01)
717
		until game.Lighting.Brightness >= 1
718
		game.Lighting.Brightness = 1
719
		skygo = true
720
	end
721
end)
722
723
function toored(part, m)
724
	if part.Name ~= "FusRock" and part.Name ~= "ToorCloud" and part.CanCollide == true then
725
		m.Anchored = true
726
		m.CanCollide = true
727
		if m:findFirstChild("Touched") == nil then
728
			Instance.new("IntValue", m).Name = "Touched"
729
			m.CFrame = CFrame.new(m.Position.x, part.Position.y, m.Position.z)
730
		end
731
		local e = Instance.new("Explosion")
732
		e.BlastPressure = 50000
733
		e.BlastRadius = 15
734
		e.Position = m.Position
735
		e.Parent = m
736
	end
737
end
738
739
function faased(part)
740
	if part.Parent then
741
		if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil then
742
			if part.Parent:findFirstChild("Faased") == nil then
743
				local f = Instance.new("IntValue", part.Parent)
744
				f.Name = "Faased"
745
				game:GetService("Debris"):AddItem(f, 2)
746
				local hum = part.Parent.Humanoid
747
				local speed = hum.WalkSpeed --Speed prior to fleeing
748
				hum.WalkSpeed = speed * -1
749
				game:GetService("Chat"):Chat(hum.Parent.Head, "Ahh!!!", "Red")
750
				for i = 1, 10 do
751
					hum:MoveTo(hum.Parent.Torso.Position + Vector3.new(math.random(-30, 30), 0, math.random(-30, 20)), hum.Parent.Torso)
752
					wait(math.random(1, 2))
753
				end
754
				hum.WalkSpeed = speed
755
				hum:MoveTo(hum.Parent.Torso.Position, hum.Parent.Torso)
756
			end
757
		end
758
	end
759
end
760
761
function struned(part, lightning)
762
	if part.Parent then
763
		if part.Parent:findFirstChild("Humanoid") ~= nil then
764
			local hum = part.Parent.Humanoid
765
			local e = Instance.new("Explosion")
766
			e.position = part.Position
767
			e.BlastPressure = 35000
768
			e.BlastRadius = 2
769
			e.Parent = part
770
			hum:TakeDamage(math.huge)
771
			for a, b in pairs(hum.Parent:children()) do
772
				if b.className == "Part" then
773
					Instance.new("Fire", part).Size = part:GetMass()
774
				end
775
			end
776
		end
777
	end
778
end
779
780
function kriied(part, shout)
781
	if part.Parent then
782
		if part.Parent == p.Character then return end
783
		if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild(p.Name.. "Kriied") == nil then
784
			Instance.new("IntValue", part.Parent).Name = p.Name.. "Kriied"
785
			local hum = part.Parent.Humanoid
786
			hum.MaxHealth = hum.MaxHealth - 75
787
			hum.Health = hum.MaxHealth
788
			for i = 1, 60 do
789
				hum:TakeDamage(1.5)
790
				wait(1)
791
			end
792
			hum.MaxHealth = hum.MaxHealth + 75
793
		end
794
	end
795
end
796
797
function zuned(part, shout)
798
	if part.Parent == p.Character then return end
799
	if part.Parent then
800
		if part.Parent:findFirstChild("Humanoid") ~= nil then
801
			for a, b in pairs(part.Parent:children()) do
802
				if b.className == "Tool" then
803
					if b:findFirstChild("Handle") ~= nil then
804
						b.Parent = workspace
805
						wait()
806
						b.Handle.Velocity = (b.Handle.Position - p.Character.Torso.Position).unit * -100
807
						repeat
808
							shout.Size = shout.Size - Vector3.new(1, 1, 1)
809
							wait(0.1)
810
						until shout.Shout.Size == Vector3.new(1, 1, 1)
811
						shout:remove()
812
					end
813
				end
814
			end
815
		end
816
	end
817
end
818
819
function foed(part, shout)
820
	if part.Parent == p.Character then return end
821
	if part.Parent:findFirstChild("Humanoid") ~= nil then
822
		local hum = part.Parent.Humanoid
823
		hum.Sit = true
824
		hum:TakeDamage(7.5)
825
		if hum.Parent:findFirstChild(p.Name.. "Foed") == nil then
826
			hum.WalkSpeed = 8
827
			local foer = Instance.new("IntValue", workspace)
828
			foer.Name = p.Name.. "Foed"
829
			game:GetService("Debris"):AddItem(foer, 2)
830
			wait(5)
831
			hum.WalkSpeed = 16
832
			hum.Sit = false
833
		end
834
		shout:remove()
835
	end
836
end
837
838
function yoled(part)
839
	if part.Parent == p.Character then return end
840
	if part.Parent:findFirstChild("Humanoid") ~= nil then
841
		local f = Instance.new("Fire", part)
842
		f.Size = part:GetMass()
843
		f.Heat = 100
844
		game:GetService("Debris"):AddItem(f, 10)
845
		if part:findFirstChild(p.Name.. "Yoled") == nil then
846
			local tag = Instance.new("IntValue")
847
			tag.Name = p.Name.. "Yoled"
848
			tag.Parent = part
849
			game:GetService("Debris"):AddItem(tag, 2)
850
		end
851
		part.Parent.Humanoid:TakeDamage(7.5)
852
	end
853
end
854
855
function lized(part)
856
	if part.Parent then
857
		if part.Parent == p.Character then return end
858
		if part.Parent:findFirstChild("Humanoid") ~= nil then
859
			if part.Parent:findFirstChild("Lized") ~= nil then return end
860
			local Lizvictim = Instance.new("IntValue")
861
			Lizvictim.Name = "Lized"
862
			Lizvictim.Parent = part.Parent
863
			game:GetService("Debris"):AddItem(Lizvictim, 10)
864
			part.Parent.Animate.Disabled = true
865
			part.Parent.Humanoid.PlatformStand = true
866
			local speed = part.Parent.Humanoid.WalkSpeed
867
			part.Parent.Humanoid.WalkSpeed = 0
868
			wait(0.01)
869
			part.Parent.Torso.Velocity = (fus.Position - part.Parent.Torso.Position).unit * -50
870
			part.Parent.Humanoid:TakeDamage(part.Parent.Humanoid.MaxHealth/2)
871
			for a, b in pairs(part.Parent:children()) do
872
				if b:findFirstChild("Fire") ~= nil then
873
					b.Fire:remove()
874
				end
875
				local frost = Instance.new("Part")
876
				frost.Name = "Frost"
877
				frost.formFactor = "Custom"
878
				frost.BrickColor = BrickColor.new("Pastel blue-green")
879
				frost.Reflectance = 0.5
880
				frost.Transparency = 0.6
881
				frost.Anchored = false
882
				frost.CanCollide = true
883
				if b.className == "Part" then
884
					frost.Size = b.Size + Vector3.new(0.5, 0.5, 0.5)
885
					local w = Instance.new("Weld")
886
					w.Part0 = b
887
					w.Part1 = frost
888
					w.Parent = frost
889
					frost.Parent = part.Parent
890
					game:GetService("Debris"):AddItem(frost, 10)
891
				end
892
			end
893
			wait(10)
894
			part.Parent.Humanoid.PlatformStand = false
895
			part.Parent.Animate.Disabled = false
896
			part.Parent.Humanoid.WalkSpeed = speed
897
		end
898
	end
899
end
900
901
function fused(part)
902
	if part.Parent then
903
		if part.Parent == p.Character then return end
904
		if part.Parent:findFirstChild("Humanoid") ~= nil then
905
			if part.Parent:findFirstChild(p.Name.. "Fused") ~= nil then return end
906
			local fusvictim = Instance.new("IntValue")
907
			fusvictim.Name = p.Name.. "Fused"
908
			fusvictim.Parent = part.Parent
909
			game:GetService("Debris"):AddItem(fusvictim, 2)
910
			part.Parent.Humanoid.Sit = true
911
			part.Parent.Humanoid:TakeDamage(part.Parent.Humanoid.MaxHealth/4)
912
			for a, b in pairs(part.Parent:children()) do
913
				if b.className == "Part" then
914
					b.Velocity = fus.Velocity
915
				elseif b.className == "Hat" then
916
					b.Handle.Velocity = fus.Velocity
917
				end
918
			end
919
			wait(2)
920
			part.Parent.Humanoid.Sit = false
921
		elseif part.Anchored == false and part.Parent:findFirstChild("Humanoid") == nil then
922
			part.Velocity = fus.Velocity
923
		end
924
	end
925
end