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1
CV="White"
2
3
	p = game.Players.LocalPlayer
4
	char = p.Character
5
	local txt = Instance.new("BillboardGui", char)
6
	txt.Adornee = char .Head
7
	txt.Name = "_status"
8
	txt.Size = UDim2.new(2, 0, 1.2, 0)
9
	txt.StudsOffset = Vector3.new(-9, 8, 0)
10
	local text = Instance.new("TextLabel", txt)
11
	text.Size = UDim2.new(10, 0, 7, 0)
12
	text.FontSize = "Size24"
13
	text.TextScaled = true
14
	text.TextTransparency = 0
15
	text.BackgroundTransparency = 1 
16
	text.TextTransparency = 0
17
	text.TextStrokeTransparency = 1
18
	text.Font = "Arcade"
19
	text.TextStrokeColor3 = Color3.new(0,0,255)
20
21
	v=Instance.new("Part")
22
	v.Name = "ColorBrick"
23
	v.Parent=p.Character
24
	v.FormFactor="Symmetric"
25
	v.Anchored=true
26
	v.CanCollide=false
27
	v.BottomSurface="Smooth"
28
	v.TopSurface="Smooth"
29
	v.Size=Vector3.new(10,5,3)
30
	v.Transparency=1
31
	v.CFrame=char.Torso.CFrame
32
	v.BrickColor=BrickColor.new(CV)
33
	v.Transparency=1
34
	text.TextColor3 = Color3.new(255,0,0)
35
	v.Shape="Block"
36
	text.Text = "Chen,Black Cat of Bad Omens"
37
wait(1 / 60)
38
Effects = { }
39
local Player = game.Players.localPlayer
40
local Character = Player.Character
41
local Humanoid = Character.Humanoid
42
local mouse = Player:GetMouse()
43
local m = Instance.new('Model', Character)
44
m.Name = "WeaponModel"
45
local LeftArm = Character["Left Arm"]
46
local RightArm = Character["Right Arm"]
47
local LeftLeg = Character["Left Leg"]
48
local RightLeg = Character["Right Leg"]
49
local Head = Character.Head
50
local Torso = Character.Torso
51
local cam = game.Workspace.CurrentCamera
52
local RootPart = Character.HumanoidRootPart
53
local RootJoint = RootPart.RootJoint
54
local equipped = false
55
local attack = false
56
local Anim = 'Idle'
57
local idle = 0
58
local attacktype = 1
59
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
60
local velocity = RootPart.Velocity.y
61
local sine = 0
62
local change = 1
63
local grabbed = false
64
local cn = CFrame.new
65
local mr = math.rad
66
local angles = CFrame.Angles
67
local ud = UDim2.new
68
local c3 = Color3.new
69
Instance.new("ForceField", game.Players.LocalPlayer.Character)
70
	local s = Instance.new("Sound",Character)
71
	s.Name = "BGMusic"
72
	s.SoundId = "rbxassetid://185617544"
73
	s.Pitch = 1
74
	s.Volume = 100
75
	s.Looped = true
76
	s.archivable = false
77
	wait(0.1)
78
	s:play()
79
80
Humanoid.Animator.Parent = nil
81
Character.Animate.Parent = nil
82
83
local newMotor = function(part0, part1, c0, c1)
84
	local w = Instance.new('Motor', part0)
85
	w.Part0 = part0
86
	w.Part1 = part1
87
	w.C0 = c0
88
	w.C1 = c1
89
	return w
90
end
91
92
function clerp(a, b, t)
93
	return a:lerp(b, t)
94
end
95
96
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
97
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
98
99
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
100
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
101
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
102
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
103
RootJoint.C1 = CFrame.new(0, 0, 0)
104
RootJoint.C0 = CFrame.new(0, 0, 0)
105
Torso.Neck.C1 = CFrame.new(0, 0, 0)
106
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
107
108
local rarmc1 = RW.C1
109
local larmc1 = LW.C1
110
local rlegc1 = RH.C1
111
local llegc1 = LH.C1
112
113
local resetc1 = false
114
115
function PlayAnimationFromTable(table, speed, bool)
116
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
117
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
118
	RW.C0 = clerp(RW.C0, table[3], speed) 
119
	LW.C0 = clerp(LW.C0, table[4], speed) 
120
	RH.C0 = clerp(RH.C0, table[5], speed) 
121
	LH.C0 = clerp(LH.C0, table[6], speed) 
122
	if bool == true then
123
		if resetc1 == false then
124
			resetc1 = true
125
			RootJoint.C1 = RootJoint.C1
126
			Torso.Neck.C1 = Torso.Neck.C1
127
			RW.C1 = rarmc1
128
			LW.C1 = larmc1
129
			RH.C1 = rlegc1
130
			LH.C1 = llegc1
131
		end
132
	end
133
end
134
135
Char = char
136
137
--[[Credits to SazErenos for his Artificial Heartbeat]]--
138
139
ArtificialHB = Instance.new("BindableEvent", script)
140
ArtificialHB.Name = "Heartbeat"
141
142
script:WaitForChild("Heartbeat")
143
144
frame = 1 / 30
145
tf = 0
146
allowframeloss = false
147
tossremainder = false
148
lastframe = tick()
149
script.Heartbeat:Fire()
150
151
game:GetService("RunService").Heartbeat:connect(function(s, p)
152
	tf = tf + s
153
	if tf >= frame then
154
		if allowframeloss then
155
			script.Heartbeat:Fire()
156
			lastframe = tick()
157
		else
158
			for i = 1, math.floor(tf / frame) do
159
				script.Heartbeat:Fire()
160
			end
161
			lastframe = tick()
162
		end
163
		if tossremainder then
164
			tf = 0
165
		else
166
			tf = tf - frame * math.floor(tf / frame)
167
		end
168
	end
169
end)
170
171
function swait(num)
172
	if num == 0 or num == nil then
173
		ArtificialHB.Event:wait()
174
	else
175
		for i = 0, num do
176
			ArtificialHB.Event:wait()
177
		end
178
	end
179
end
180
181
local RbxUtility = LoadLibrary("RbxUtility")
182
local Create = RbxUtility.Create
183
184
function RemoveOutlines(part)
185
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
186
end
187
	
188
CFuncs = {	
189
	["Part"] = {
190
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
191
			local Part = Create("Part"){
192
				Parent = Parent,
193
				Reflectance = Reflectance,
194
				Transparency = Transparency,
195
				CanCollide = false,
196
				Locked = true,
197
				BrickColor = BrickColor.new(tostring(BColor)),
198
				Name = Name,
199
				Size = Size,
200
				Material = Material,
201
			}
202
			RemoveOutlines(Part)
203
			return Part
204
		end;
205
	};
206
	
207
	["Mesh"] = {
208
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
209
			local Msh = Create(Mesh){
210
				Parent = Part,
211
				Offset = OffSet,
212
				Scale = Scale,
213
			}
214
			if Mesh == "SpecialMesh" then
215
				Msh.MeshType = MeshType
216
				Msh.MeshId = MeshId
217
			end
218
			return Msh
219
		end;
220
	};
221
	
222
	["Mesh"] = {
223
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
224
			local Msh = Create(Mesh){
225
				Parent = Part,
226
				Offset = OffSet,
227
				Scale = Scale,
228
			}
229
			if Mesh == "SpecialMesh" then
230
				Msh.MeshType = MeshType
231
				Msh.MeshId = MeshId
232
			end
233
			return Msh
234
		end;
235
	};
236
	
237
	["Weld"] = {
238
		Create = function(Parent, Part0, Part1, C0, C1)
239
			local Weld = Create("Weld"){
240
				Parent = Parent,
241
				Part0 = Part0,
242
				Part1 = Part1,
243
				C0 = C0,
244
				C1 = C1,
245
			}
246
			return Weld
247
		end;
248
	};
249
250
	["Sound"] = {
251
		Create = function(id, par, vol, pit) 
252
			coroutine.resume(coroutine.create(function()
253
				local S = Create("Sound"){
254
					Volume = vol,
255
					Pitch = pit or 1,
256
					SoundId = id,
257
					Parent = par or workspace,
258
				}
259
				Instance.new("DistortionSoundEffect", S).Level = 1
260
				wait() 
261
				S:play() 
262
				game:GetService("Debris"):AddItem(S, 10)
263
			end))
264
		end;
265
	};
266
	
267
	["ParticleEmitter"] = {
268
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
269
			local fp = Create("ParticleEmitter"){
270
				Parent = Parent,
271
				Color = ColorSequence.new(Color1, Color2),
272
				LightEmission = LightEmission,
273
				Size = Size,
274
				Texture = Texture,
275
				Transparency = Transparency,
276
				ZOffset = ZOffset,
277
				Acceleration = Accel,
278
				Drag = Drag,
279
				LockedToPart = LockedToPart,
280
				VelocityInheritance = VelocityInheritance,
281
				EmissionDirection = EmissionDirection,
282
				Enabled = Enabled,
283
				Lifetime = LifeTime,
284
				Rate = Rate,
285
				Rotation = Rotation,
286
				RotSpeed = RotSpeed,
287
				Speed = Speed,
288
				VelocitySpread = VelocitySpread,
289
			}
290
			return fp
291
		end;
292
	};
293
}
294
295
function rayCast(Position, Direction, Range, Ignore)
296
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
297
end 
298
299
local function GetNearest(obj, distance)
300
	local last, lastx = distance + 1
301
	for i, v in pairs(workspace:GetChildren()) do
302
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
303
			local t = v.Torso
304
			local dist = (t.Position - obj.Position).magnitude
305
			if dist <= distance then
306
				if dist < last then
307
					last = dist
308
					lastx = v
309
				end
310
			end
311
		end
312
	end
313
	return lastx
314
end
315
316
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
317
318
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
319
	for i, v in pairs(hit:GetChildren()) do 
320
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
321
			local find = v:FindFirstChild("DebounceHit")
322
			if not find then
323
				if v.Parent:findFirstChild("Head") then
324
					local BillG = Create("BillboardGui"){
325
						Parent = v.Parent.Head,
326
						Size = UDim2.new(1, 0, 1, 0),
327
						Adornee = v.Parent.Head,
328
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
329
					}
330
					local TL = Create("TextLabel"){
331
						Parent = BillG,
332
						Size = UDim2.new(3, 3, 3, 3),
333
						BackgroundTransparency = 1,
334
						Text = tostring(damage).."-",
335
						TextColor3 = Color1.Color,
336
						TextStrokeColor3 = Color2.Color,
337
						TextStrokeTransparency = 0,
338
						TextXAlignment = Enum.TextXAlignment.Center,
339
						TextYAlignment = Enum.TextYAlignment.Center,
340
						FontSize = Enum.FontSize.Size18,
341
						Font = "ArialBold",
342
					}
343
					coroutine.resume(coroutine.create(function()
344
						swait(1)
345
						for i = 0, 1, .1 do
346
							swait(.1)
347
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
348
						end
349
						BillG:Destroy()
350
					end))
351
				end
352
				v.Health = v.Health - damage
353
				local bool = Create("BoolValue"){
354
					Parent = v,
355
					Name = "DebounceHit",
356
				}
357
				if HSound ~= nil and HPitch ~= nil then
358
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
359
				end
360
				game:GetService("Debris"):AddItem(bool, cooldown)
361
			end
362
		end
363
	end
364
end
365
366
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
367
	for _, c in pairs(workspace:children()) do
368
		local hum = c:findFirstChild("Humanoid")
369
		if hum ~= nil then
370
			local head = c:findFirstChild("Torso")
371
			if head ~= nil then
372
				local targ = head.Position - Part.Position
373
				local mag = targ.magnitude
374
				if mag <= magni and c.Name ~= Player.Name then 
375
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
376
				end
377
			end
378
		end
379
	end
380
end
381
382
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
383
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
384
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
385
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
386
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
387
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
388
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
389
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
390
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://1136139", Vector3.new(0, 0, 0), Vector3.new(3, 3, 3))
391
Part.Mesh.TextureId = "rbxassetid://9644371"
392
Part.Mesh.Scale = Vector3.new(1, 1, 1)
393
394
EffectModel = Instance.new("Model", Character)
395
EffectModel.Name = "Effects"
396
397
Effects = {
398
	["Block"] = {
399
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
400
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
401
			prt.Anchored = true
402
			prt.CFrame = cframe
403
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
404
			game:GetService("Debris"):AddItem(prt, 10)
405
			if Type == 1 or Type == nil then
406
				table.insert(Effects, {
407
					prt,
408
					"Block1",
409
					delay,
410
					x3,
411
					y3,
412
					z3,
413
					msh
414
				})
415
			elseif Type == 2 then
416
				table.insert(Effects, {
417
					prt,
418
					"Block2",
419
					delay,
420
					x3,
421
					y3,
422
					z3,
423
					msh
424
				})
425
			end
426
		end;
427
	};
428
	
429
	["Cylinder"] = {
430
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
431
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
432
			prt.Anchored = true
433
			prt.CFrame = cframe
434
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
435
			game:GetService("Debris"):AddItem(prt, 2)
436
			Effects[#Effects + 1] = {
437
				prt,
438
				"Cylinder",
439
				delay,
440
				x3,
441
				y3,
442
				z3
443
			}
444
		end;
445
	};
446
	
447
	["Sphere"] = {
448
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
449
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
450
			prt.Anchored = true
451
			prt.CFrame = cframe
452
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
453
			game:GetService("Debris"):AddItem(prt, 10)
454
			table.insert(Effects, {
455
				prt,
456
				"Cylinder",
457
				delay,
458
				x3,
459
				y3,
460
				z3,
461
				msh
462
			})
463
		end;
464
	};
465
	
466
	["Elec"] = {
467
		Create = function(cff, x, y, z)
468
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
469
			prt.Anchored = true
470
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
471
			prt.CFrame = CFrame.new(prt.Position)
472
			game:GetService("Debris"):AddItem(prt, 2)
473
			local xval = math.random() / 2
474
			local yval = math.random() / 2
475
			local zval = math.random() / 2
476
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
477
			table.insert(Effects, {
478
				prt,
479
				"Elec",
480
				0.1,
481
				x,
482
				y,
483
				z,
484
				xval,
485
				yval,
486
				zval
487
			})
488
		end;
489
490
	};
491
	
492
	["Ring"] = {
493
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
494
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
495
			prt.Anchored = true
496
			prt.CFrame = cframe
497
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
498
			game:GetService("Debris"):AddItem(prt, 10)
499
			table.insert(Effects, {
500
				prt,
501
				"Cylinder",
502
				delay,
503
				x3,
504
				y3,
505
				z3,
506
				msh
507
			})
508
		end;
509
	};
510
511
512
	["Wave"] = {
513
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
514
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
515
			prt.Anchored = true
516
			prt.CFrame = cframe
517
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1323404924", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
518-
            msh.Scale = Vector3.new(0.1,0.1,0.1)
518+
            msh.Scale = Vector3.new(0.020,0.020,0.015)
519
			game:GetService("Debris"):AddItem(prt, 10)
520
			table.insert(Effects, {
521
				prt,
522
				"Cylinder",
523
				delay,
524
				x3,
525
				y3,
526
				z3,
527
				msh
528
			})
529
		end;
530
	};
531
532
	["Break"] = {
533
		Create = function(brickcolor, cframe, x1, y1, z1)
534
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
535
			prt.Anchored = true
536
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
537
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
538
			local num = math.random(10, 50) / 1000
539
			game:GetService("Debris"):AddItem(prt, 10)
540
			table.insert(Effects, {
541
				prt,
542
				"Shatter",
543
				num,
544
				prt.CFrame,
545
				math.random() - math.random(),
546
				0,
547
				math.random(50, 100) / 100
548
			})
549
		end;
550
	};
551
}
552
553
Shoot2 = function(orgpos)
554
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
555
	Effects["Sphere"].Create(BrickColor.new("Magenta"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
556
	table.insert(Effects, {
557
		MouseLook.lookVector,
558
		"Shoot2",
559
		50,
560
		orgpos,
561
		5,
562
		7,
563
		0,
564
		1,
565
		2
566
	})
567
end
568
569
function bulletstorm()
570
	attack = true
571
	CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1) 
572
	text.Text = "DO YOU WANT MANY BULLETS"
573
wait(1.5)
574
	for i = 0, 1, 0.025 do
575
		swait()
576
		PlayAnimationFromTable({
577
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
578
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
579
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
580
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
581
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
582
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
583
		}, .3, false)
584
	CFuncs["Sound"].Create("rbxassetid://535689258", Torso, 1, 1) 
585
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
586
Shoot2(Barrel.Position)
587
	text.Text = "guy with an book"
588
	end
589
590
	attack = false
591
end
592
593
function overload()
594
	attack = true
595
	CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
596
	text.Text = "CHEN USE MANY BULLLETS"
597
Shoot2(LeftArm.Position)
598
Shoot2(RightArm.Position)
599
Shoot2(RightLeg.Position)
600
Shoot2(LeftLeg.Position)
601
Shoot2(Head.Position)
602
Shoot2(Torso.Position)
603
wait(0)
604
	attack = false
605
	text.Text = "guy with an inverted book"
606
end
607
608
function overcharge()
609
        attack = true
610
	text.Text = "THE BIGGEST CAT"
611
        CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
612
	for i = 0, 1, 0.15 do
613
		swait()
614
		PlayAnimationFromTable({
615
			CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
616
			CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
617
			CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
618
			CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
619
			CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
620
			CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
621
		}, .5, false)
622
	end
623
wait(3)
624
Shoot2(Barrel.Position)
625
Shoot2(Barrel.Position)
626
Shoot2(Handle.Position)
627
Shoot2(Handle.Position)
628
Shoot2(FakeHandle.Position)
629
Shoot2(FakeHandle.Position)
630
Shoot2(Barrel.Position)
631
Shoot2(Barrel.Position)
632
Shoot2(Handle.Position)
633
Shoot2(Handle.Position)
634
Shoot2(FakeHandle.Position)
635
Shoot2(FakeHandle.Position)
636
Shoot2(Barrel.Position)
637
Shoot2(Barrel.Position)
638
Shoot2(Handle.Position)
639
Shoot2(Handle.Position)
640
Shoot2(FakeHandle.Position)
641
Shoot2(FakeHandle.Position)
642
Shoot2(Barrel.Position)
643
Shoot2(Barrel.Position)
644
Shoot2(Handle.Position)
645
Shoot2(Handle.Position)
646
Shoot2(FakeHandle.Position)
647
Shoot2(FakeHandle.Position)
648
	for i = 0, 1, 0.15 do
649
		swait()
650
		PlayAnimationFromTable({
651
         CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
652
         CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
653
         CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
654
         CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
655
         CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
656
         CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
657
		}, .35, false)
658
	text.Text = "guy with an inverted book"
659
end
660
attack = false
661
end
662
663
function attackone()
664
	attack = true
665
	text.Text = "Chen use a cccat."
666
667
howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
668
howtobasic1.Volume = 45
669
howtobasic1.SoundId = "rbxassetid://539882069"
670
howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
671
howtobasic2.Volume = 45
672
howtobasic2.SoundId = "rbxassetid://539881968"
673
howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
674
howtobasic3.Volume = 45
675
howtobasic3.SoundId = "rbxassetid://539882114"
676
howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
677
howtobasic.Volume = 45
678
howtobasic.SoundId = "rbxassetid://539881843"
679
680
local Math = math.random(1,4)
681
		if Math == 1 then
682
			howtobasic:Play()
683
		end
684
		if Math == 2 then
685
			howtobasic1:Play()
686
		end
687
		if Math == 3 then
688
			howtobasic2:Play()
689
		end
690
		if Math == 4 then
691
			howtobasic3:Play()
692
		end
693
	for i = 0, 1, 0.025 do
694
		swait()
695
		PlayAnimationFromTable({
696
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
697
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
698
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
699
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
700
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
701
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
702
		}, .3, false)
703
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
704
	end
705
	CFuncs["Sound"].Create("rbxassetid://535689258", Barrel, 5, 1)
706
	text.Text = "Chen"
707
	Shoot2(Barrel.Position)
708
	for i = 0, 1, 0.15 do
709
		swait()
710
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
711
		PlayAnimationFromTable({
712
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
713
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
714
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
715
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
716
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
717
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
718
		}, .6, false)
719
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
720
	end
721
	for i = 0, 1, 0.15 do
722
		swait()
723
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
724
		PlayAnimationFromTable({
725
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
726
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
727
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
728
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
729
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
730
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
731
		}, .2, false)
732
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
733
	end
734
	for i = 0, 1, 0.05 do
735
		swait()
736
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
737
		PlayAnimationFromTable({
738
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
739
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
740
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
741
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
742
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
743
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
744
		}, .3, false)
745
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
746
	end
747
	for i = 0, 1, 0.13 do
748
		swait()
749
		PlayAnimationFromTable({
750
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
751
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
752
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
753
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
754
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
755
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
756
		}, .3, false)
757
	end
758
	attack = false
759
end
760
761
--[[Attacks]]--
762
763
mouse.Button1Down:connect(function()
764
	if attack == false and attacktype == 1 then
765
		attackone()
766
	end
767
end)
768
769
770
mouse.KeyDown:connect(function(k)
771
	k = k:lower()
772
	if attack == false and k == 'q' then
773
	  bulletstorm()
774
	elseif attack == false and k == 'e' then
775
          overload()
776
        elseif attack == false and k == 'r' then
777
          overcharge()
778
      end
779
end)
780
781
while true do
782
	swait()
783
	for i, v in pairs(Character:GetChildren()) do
784
		if v:IsA("Part") then
785
			v.Material = "SmoothPlastic"
786
		elseif v:IsA("Accessory") then
787
			v:WaitForChild("Handle").Material = "SmoothPlastic"
788
		end
789
	end
790
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
791
	velocity = RootPart.Velocity.y
792
	sine = sine + change
793
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
794
	if equipped == true or equipped == false then
795
		if RootPart.Velocity.y > 1 and hit == nil then 
796
			Anim = "Jump"
797
			if attack == false then
798
				PlayAnimationFromTable({
799
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
800
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
801
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
802
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
803
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
804
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
805
				}, .3, false)
806
			end
807
		elseif RootPart.Velocity.y < -60 and hit == nil then 
808
			Anim = "Fall"
809
			if attack == false then
810
				PlayAnimationFromTable({
811
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
812
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
813
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
814
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
815
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
816
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
817
				}, .3, false)
818
			end
819
		elseif Torsovelocity < 1 and hit ~= nil then
820
			Anim = "Idle"
821
			if attack == false then
822
				change = 1
823
				PlayAnimationFromTable({
824
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
825
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
826
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
827
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
828
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
829
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
830
				}, .3, false)
831
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
832
			end
833
		elseif Torsovelocity > 2 and hit ~= nil then
834
			Anim = "Walk"
835
			if attack == false then
836
				change = 3
837
				PlayAnimationFromTable({
838
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
839
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
840
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
841
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
842
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
843
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
844
				}, .3, false)
845
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
846
			end
847
		end
848
	end
849
	if 0 < #Effects then
850
		for e = 1, #Effects do
851
			if Effects[e] ~= nil then
852
				local Thing = Effects[e]
853
				if Thing ~= nil then
854
					local Part = Thing[1]
855
					local Mode = Thing[2]
856
					local Delay = Thing[3]
857
					local IncX = Thing[4]
858
					local IncY = Thing[5]
859
					local IncZ = Thing[6]
860
					if Thing[2] == "Shoot" then
861
						local Look = Thing[1]
862
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
863
						local mag = (Thing[4] - pos).magnitude
864
						Thing[9] = Thing[9] + 0.5
865
						Thing[5] = Thing[5] + 0.2
866
						Thing[6] = Thing[6] + 0.2
867
						Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
868
						Thing[4] = Thing[4] + Look * 15
869
						Thing[3] = Thing[3] - 1
870
						if hit ~= nil then
871
							Thing[3] = 0
872
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
873
							ref.Anchored = true
874
							ref.CFrame = CFrame.new(pos)
875
							Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
876
							CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
877
							game:GetService("Debris"):AddItem(ref, 10)
878
						end
879
						if Thing[3] <= 0 then
880
							table.remove(Effects, e)
881
						end
882
					end
883
					do
884
						if Thing[2] == "Shoot2" then
885
							local Look = Thing[1]
886
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
887
							local mag = (Thing[4] - pos).magnitude
888
							Thing[9] = Thing[9] + 0.5
889
							Thing[5] = Thing[5] + 0.2
890
							Thing[6] = Thing[6] + 0.2
891
							Effects["Sphere"].Create(BrickColor.new("Really black"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
892
							Thing[4] = Thing[4] + Look * 3
893
							Thing[3] = Thing[3] + 5
894
							if hit ~= nil then
895
								Thing[3] = 0
896
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really black"), "Reference", Vector3.new())
897
								ref.Anchored = true
898
								ref.CFrame = CFrame.new(pos)
899
								Effects["Sphere"].Create(BrickColor.new("Really black"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
900
								Effects["Sphere"].Create(BrickColor.new("Really black"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
901
								Effects["Block"].Create(BrickColor.new("Really black"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
902
								Effects["Wave"].Create(BrickColor.new("Really black"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
903
								CFuncs["Sound"].Create("rbxassetid://509118422", ref, 1, 1)
904
								CFuncs["Sound"].Create("rbxassetid://509118422", Sphere, 0.5, 1)
905
								CFuncs["Sound"].Create("rbxassetid://509118422", Sphere, 0.1, 1)
906
								local e = Instance.new("Explosion", ref)
907
								e.Position = ref.Position
908
								e.BlastRadius = 999999999999999999999999
909
								e.DestroyJointRadiusPercent = 400
910
								e.Visible = false
911
								e.ExplosionType = "CratersAndDebris"
912
								game:GetService("Debris"):AddItem(ref, 2)
913
							end
914
							if Thing[3] <= 0 then
915
								table.remove(Effects, e)
916
							end
917
						end
918
						do
919
							do
920
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
921
									if Thing[1].Transparency <= 1 then
922
										if Thing[2] == "Block1" then
923
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
924
											Mesh = Thing[7]
925
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
926
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
927
										else
928
											if Thing[2] == "Block2" then
929
												Thing[1].CFrame = Thing[1].CFrame
930
												Mesh = Thing[7]
931
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
932
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
933
											else
934
												if Thing[2] == "Block3" then
935
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
936
													Mesh = Thing[7]
937
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
938
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
939
												else
940
													if Thing[2] == "Cylinder" then
941
														Mesh = Thing[7]
942
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
943
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
944
													else
945
														if Thing[2] == "Cylinder2" then
946
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
947
															Mesh = Thing[7]
948
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
949
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
950
														else
951
															if Thing[2] == "Blood" then
952
																Mesh = Thing[7]
953
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
954
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
955
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
956
															else
957
																if Thing[2] == "Elec" then
958
																	Mesh = Thing[10]
959
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
960
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
961
																else
962
																	if Thing[2] == "Disappear" then
963
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
964
																	end
965
																end
966
															end
967
														end
968
													end
969
												end
970
											end
971
										end
972
									else
973
										Part.Parent = nil
974
										table.remove(Effects, e)
975
									end
976
								end
977
							end
978
						end
979
					end
980
				end
981
			end
982
		end
983
	end
984
end