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1
--[[ To fly jump 2 times -ulti55]]
2
--[[ To go down press q ]]
3
4
script.Parent = nil
5
6
function fly()
7
8
for i,v in pairs(script:GetChildren()) do
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10
pcall(function() v.Value = "" end)
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game:GetService("Debris"):AddItem(v,.1)
13
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end
15
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function weld(p0,p1,c0,c1,par)
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local w = Instance.new("Weld",p0 or par)
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w.Part0 = p0
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w.Part1 = p1
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w.C0 = c0 or CFrame.new()
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w.C1 = c1 or CFrame.new()
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return w
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end
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local motors = {}
33
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function motor(p0,p1,c0,c1,des,vel,par)
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local w = Instance.new("Motor6D",p0 or par)
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38
w.Part0 = p0
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w.Part1 = p1
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w.C0 = c0 or CFrame.new()
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w.C1 = c1 or CFrame.new()
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w.MaxVelocity = tonumber(vel) or .05
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w.DesiredAngle = tonumber(des) or 0
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return w
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end
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function lerp(a,b,c)
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return a+(b-a)*c
57
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end
59
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function clerp(c1,c2,al)
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local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
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local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
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for i,v in pairs(com1) do
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com1[i] = lerp(v,com2[i],al)
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end
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return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
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end
75
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function ccomplerp(c1,c2,al)
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local com1 = {c1:components()}
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local com2 = {c2:components()}
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for i,v in pairs(com1) do
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com1[i] = lerp(v,com2[i],al)
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end
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return CFrame.new(unpack(com1))
89
90
end
91
92
function tickwave(time,length,offset)
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return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
95
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end
97
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function invcol(c)
99
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c = c.Color
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return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
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end
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local oc = oc or function(...) return ... end
107
108-
local plr = game.Players.LocalPlayer
108+
local plr = game.Players.SlobberyMist9
109
110
local char = plr.Character
111
112
local tor = char.Torso
113
114
local hum = char.Humanoid
115
116
hum.PlatformStand = false
117
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pcall(function()
119
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char.Wings:Destroy()
121
122
end)
123
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pcall(function()
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char.Angel:Destroy() -- hat
127
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end)
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local mod = Instance.new("Model",char)
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mod.Name = "Wings"
133
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local special = {
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--antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
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antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
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--antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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taart = {"Royal purple",nil,.4,.4,true},
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mitta = {"Black",nil,0,0,false},
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penjuin3 = {"White",nil,0,0,false},
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thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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littleau999 = {"Reddish brown",1030,0,0,false},
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unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
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oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
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krodmiss = {"Really black",nil,0,0,false},
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}
161
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local topcolor = invcol(char.Torso.BrickColor)
163
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local feacolor = char.Torso.BrickColor
165
166
local ptrans = 0
167
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local pref = 0
169
170
local fire = false
171
172
local fmcol = Color3.new()
173
174
local fscol = Color3.new()
175
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local spec = special[plr.Name:lower()]
177
178
if spec then
179
180
topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
181
182
end
183
184
local part = Instance.new("Part")
185
186
part.FormFactor = "Custom"
187
188
part.Size = Vector3.new(.2,.2,.2)
189
190
part.TopSurface,part.BottomSurface = 0,0
191
192
part.CanCollide = false
193
194
part.BrickColor = topcolor
195
196
part.Transparency = ptrans
197
198
part.Reflectance = pref
199
200
local ef = Instance.new("Fire",fire and part or nil)
201
202
ef.Size = .15
203
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ef.Color = fmcol or Color3.new()
205
206
ef.SecondaryColor = fscol or Color3.new()
207
208
part:BreakJoints()
209
210
211
function newpart()
212
213
local clone = part:Clone()
214
215
clone.Parent = mod
216
217
clone:BreakJoints()
218
219
return clone
220
221
end
222
223
local feath = newpart()
224
225
feath.BrickColor = feacolor
226
227
feath.Transparency = 0
228
229
Instance.new("SpecialMesh",feath).MeshType = "Sphere"
230
231
function newfeather()
232
233
local clone = feath:Clone()
234
235
clone.Parent = mod
236
237
clone:BreakJoints()
238
239
return clone
240
241
end
242
243
244
---------- RIGHT WING
245
246
local r1 = newpart()
247
248
r1.Size = Vector3.new(.3,1.5,.3)*1.2
249
250
local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
251
252
local r2 = newpart()
253
254
r2.Size = Vector3.new(.4,1.8,.4)*1.2
255
256
local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
257
258
local r3 = newpart()
259
260
r3.Size = Vector3.new(.3,2.2,.3)*1.2
261
262
local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
263
264
local r4 = newpart()
265
266
r4.Size = Vector3.new(.25,1.2,.25)*1.2
267
268
local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
269
270
local feather = newfeather()
271
272
feather.Mesh.Scale = Vector3.new(1,1,1)
273
274
feather.Size = Vector3.new(.4,3,.3)
275
276
weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
277
278
feather = newfeather()
279
280
feather.Mesh.Scale = Vector3.new(1,1,1)
281
282
feather.Size = Vector3.new(.4,2.3,.3)
283
284
weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
285
286
feather = newfeather()
287
288
feather.Mesh.Scale = Vector3.new(1,1,1)
289
290
feather.Size = Vector3.new(.35,2.2,.25)
291
292
weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
293
294
local rf3 = {}
295
296
for i=0,7 do
297
298
feather = newfeather()
299
300
feather.Mesh.Scale = Vector3.new(1,1,1)
301
302
feather.Size = Vector3.new(.45,2.2,.35)
303
304
table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
305
306
end
307
308
local rf2 = {}
309
310
for i=0,6 do
311
312
feather = newfeather()
313
314
feather.Mesh.Scale = Vector3.new(1,1,1)
315
316
feather.Size = Vector3.new(.45,2.2-i*.08,.3)
317
318
table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
319
320
end
321
322
local rf1 = {}
323
324
for i=0,6 do
325
326
feather = newfeather()
327
328
feather.Mesh.Scale = Vector3.new(1,1,1)
329
330
feather.Size = Vector3.new(.37,1.65-i*.06,.25)
331
332
table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
333
334
end
335
336
---------- LEFT WING
337
338
local l1 = newpart()
339
340
l1.Size = Vector3.new(.3,1.5,.3)*1.2
341
342
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
343
344
local l2 = newpart()
345
346
l2.Size = Vector3.new(.4,1.8,.4)*1.2
347
348
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
349
350
local l3 = newpart()
351
352
l3.Size = Vector3.new(.3,2.2,.3)*1.2
353
354
local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
355
356
local l4 = newpart()
357
358
l4.Size = Vector3.new(.25,1.2,.25)*1.2
359
360
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
361
362
local feather = newfeather()
363
364
feather.Mesh.Scale = Vector3.new(1,1,1)
365
366
feather.Size = Vector3.new(.4,3,.3)
367
368
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
369
370
feather = newfeather()
371
372
feather.Mesh.Scale = Vector3.new(1,1,1)
373
374
feather.Size = Vector3.new(.4,2.3,.3)
375
376
weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
377
378
feather = newfeather()
379
380
feather.Mesh.Scale = Vector3.new(1,1,1)
381
382
feather.Size = Vector3.new(.35,2.2,.25)
383
384
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
385
386
local lf3 = {}
387
388
for i=0,7 do
389
390
feather = newfeather()
391
392
feather.Mesh.Scale = Vector3.new(1,1,1)
393
394
feather.Size = Vector3.new(.45,2.2,.35)
395
396
table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
397
398
end
399
400
local lf2 = {}
401
402
for i=0,6 do
403
404
feather = newfeather()
405
406
feather.Mesh.Scale = Vector3.new(1,1,1)
407
408
feather.Size = Vector3.new(.45,2.2-i*.08,.3)
409
410
table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
411
412
end
413
414
local lf1 = {}
415
416
for i=0,6 do
417
418
feather = newfeather()
419
420
feather.Mesh.Scale = Vector3.new(1,1,1)
421
422
feather.Size = Vector3.new(.37,1.65-i*.06,.25)
423
424
table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
425
426
end
427
428
local rwing = {rm1,rm2,rm3,rm4}
429
430
local lwing = {lm1,lm2,lm3,lm4}
431
432
local oc0 = {}
433
434
for i,v in pairs(rwing) do
435
436
oc0[v] = v.C0
437
438
end
439
440
for i,v in pairs(lwing) do
441
442
oc0[v] = v.C0
443
444
end
445
446
function gotResized()
447
448
if lastsize then
449
450
if tor.Size == lastsize then return end -- This shouldn't happen?
451
452
local scaleVec = tor.Size/lastsize
453
454
for i,v in pairs(oc0) do
455
456
oc0[i] = v-v.p+scaleVec*v.p
457
458
end
459
460
lastsize = tor.Size
461
462
end
463
464
lastsize = tor.Size
465
466
end
467
468
tor.Changed:connect(function(p)
469
470
if p == "Size" then
471
472
gotResized()
473
474
end
475
476
end)
477
478
gotResized()
479
480
local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
481
482
local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
483
484
local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
485
486
local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
487
488
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
489
490
local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
491
492
493
function setwings(tab,time)
494
495
time = time or 10
496
497
for i=1,4 do
498
499
rwing[i].DesiredAngle = tab[i]
500
501
lwing[i].DesiredAngle = tab[i]
502
503
rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
504
505
lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
506
507
local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
508
509
local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
510
511
end
512
513
for i,v in pairs(rf1) do
514
515
v.DesiredAngle = tab[9]
516
517
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
518
519
end
520
521
for i,v in pairs(lf1) do
522
523
v.DesiredAngle = tab[9]
524
525
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
526
527
end
528
529
for i,v in pairs(rf2) do
530
531
v.DesiredAngle = tab[10]
532
533
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
534
535
end
536
537
for i,v in pairs(lf2) do
538
539
v.DesiredAngle = tab[10]
540
541
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
542
543
end
544
545
for i,v in pairs(rf3) do
546
547
v.DesiredAngle = tab[11]
548
549
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
550
551
end
552
553
for i,v in pairs(lf3) do
554
555
v.DesiredAngle = tab[11]
556
557
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
558
559
end
560
561
end
562
563
setwings(outhigh,1)
564
565
flying = false
566
567
moving = false
568
569
for i,v in pairs(tor:GetChildren()) do
570
571
if v.ClassName:lower():match("body") then
572
573
v:Destroy()
574
575
end
576
577
end
578
579
local ctor = tor:Clone()
580
581
ctor:ClearAllChildren()
582
583
ctor.Name = "cTorso"
584
585
ctor.Transparency = 1
586
587
ctor.CanCollide = false
588
589
ctor.FormFactor = "Custom"
590
591
ctor.Size = Vector3.new(.2,.2,.2)
592
593
ctor.Parent = mod
594
595
weld(tor,ctor)
596
597
local bg = Instance.new("BodyGyro",ctor)
598
599
bg.maxTorque = Vector3.new()
600
601
bg.P = 15000
602
603
bg.D = 1000
604
605
local bv = Instance.new("BodyVelocity",ctor)
606
607
bv.maxForce = Vector3.new()
608
609
bv.P = 15000
610
611
vel = Vector3.new()
612
613
cf = CFrame.new()
614
615
flspd = 0
616
617
618
keysdown = {}
619
620
keypressed = {}
621
622
ktime = {}
623
624
descendtimer = 0
625
626
jumptime = tick()
627
628
hum.Jumping:connect(function()
629
630
jumptime = tick()
631
632
end)
633
634
cam = workspace.CurrentCamera
635
636-
kd = plr:GetMouse().KeyDown:connect(oc(function(key) 
636+
637
638
keypressed[key] = true 
639
640
if key == "q" then 
641
642
descendtimer = tick() 
643
644
elseif key == " " and not hum.Jump then 
645
646
jumptime = tick()
647
648
elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
649
650
reqrotx = key == "a" and math.pi*2 or -math.pi*2
651
652
end
653
654
ktime[key] = tick() 
655
656
end))
657
658
keysdown[key] = false 
659
660-
ku = plr:GetMouse().KeyUp:connect(function(key) 
660+
661
662
descendtimer = tick() 
663
664
end 
665
666
end)
667
668
function mid(a,b,c)
669
670
return math.max(a,math.min(b,c or -a))
671
672
end
673
674
function bn(a)
675
676
return a and 1 or 0
677
678
end
679
680
function gm(tar)
681
682
local m = 0
683
684
for i,v in pairs(tar:GetChildren()) do
685
686
if v:IsA("BasePart") then
687
688
m = m + v:GetMass()
689
690
end
691
692
m = m + gm(v)
693
694
end
695
696
return m
697
698
end
699
700
reqrotx = 0
701
702
local grav = 196.2
703
704
local con
705
706
con = game:GetService("RunService").Stepped:connect(oc(function()
707
708
--[[if not mod:IsDescendantOf(workspace) then
709
710
pcall(function() kd:disconnect() end)
711
712
pcall(function() ku:disconnect() end)
713
714
bg:Destroy()
715
716
bv:Destroy()
717
718
con:disconnect()
719
720
script:Destroy()
721
722
return
723
724
end]]
725
726
local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
727
728
local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
729
730
if flying then
731
732
local lfldir = fldir
733
734
fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
735
736
local lmoving = moving
737
738
moving = fldir.magnitude > .1
739
740
if lmoving and not moving then
741
742
idledir = lfldir*Vector3.new(1,0,1)
743
744
descendtimer = tick()
745
746
end
747
748
local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
749
750
if moving and keysdown["0"] and lmoving then
751
752
fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
753
754
end
755
756
local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
757
758
local descending = (not moving and keysdown["q"] and not keysdown[" "])
759
760
cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
761
762
local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
763
764
hum.PlatformStand = true
765
766
bg.maxTorque = Vector3.new(1,1,1)*9e5
767
768
local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
769
770
bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
771
772
reqrotx = reqrotx - reqrotx/10
773
774
bv.maxForce = Vector3.new(1,1,1)*9e4*.5
775
776
local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
777
778
local ani = tickwave(1.5-anioff,1)
779
780
bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) 
781
782
vel = moving and cf.lookVector*flspd or Vector3.new()
783
784
flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
785
786
setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
787
788
for i=1,4 do
789
790
--CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
791
792
rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
793
794
lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
795
796
end
797
798
local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
799
800
if hit and down.Y < -.85 and tick()-flystart > 1 then
801
802
flying = false
803
804
hum.PlatformStand = false
805
806
tor.Velocity = Vector3.new()
807
808
end
809
810
else
811
812
bg.maxTorque = Vector3.new()
813
814
bv.maxForce = Vector3.new()
815
816
local ani = tickwave(walking and .8 or 4.5,1)
817
818
setwings(idle,10)
819
820
local x,y,z = fspd/160,uspd/700,sspd/900
821
822
for i=1,4 do
823
824
rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
825
826
lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
827
828
end
829
830
if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
831
832
vel = Vector3.new(0,50,0)
833
834
bv.velocity = vel
835
836
idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
837
838
cf = tor.CFrame * CFrame.Angles(-.01,0,0)
839
840
tor.CFrame = cf
841
842
bg.cframe = cf
843
844
flystart = tick()
845
846
flying = true
847
848
end
849
850
end
851
852
keypressed = {}
853
854
end))
855
856
857
858
end fly()
859
860
--Bird Wings By Rosemarijohn2