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1 | -- This script has been converted to FE by iPxter (but technically rohan converted, iPxter made fe thing but ok) | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").Rohan_Kishiba | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | local Handle = Instance.new("Part", game.Players.Rohan_Kishiba.Character) | |
88 | Handle:BreakJoints() | |
89 | Handle.TopSurface = "Smooth" | |
90 | Handle.Material = "SmoothPlastic" | |
91 | Handle.Name = 'Handle' | |
92 | Handle.Transparency=1 | |
93 | Handle.BottomSurface = "Smooth" | |
94 | Handle.FormFactor = "Custom" Handle.CanCollide = false | |
95 | Handle.BrickColor = BrickColor.new("Medium stone grey") | |
96 | Handle.Size = Vector3.new(0.5, 4.9000001, 0.799999833) | |
97 | local Handleweld = Instance.new("ManualWeld") | |
98 | Handleweld.Part0 = game.Players.Rohan_Kishiba.Character["Right Arm"] | |
99 | Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
100 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
101 | Handleweld.Parent = game.Players.Rohan_Kishiba.Character["Right Arm"] | |
102 | staffweld=Handleweld | |
103 | Handlecf=Handleweld.C1 | |
104 | local Grip = Instance.new("Part", game.Players.Rohan_Kishiba.Character) | |
105 | Grip:BreakJoints() | |
106 | Grip.TopSurface = "Smooth" | |
107 | Grip.Material = "SmoothPlastic" | |
108 | Grip.Name = 'Grip' | |
109 | Grip.BottomSurface = "Smooth" | |
110 | Grip.FormFactor = "Custom" Grip.CanCollide = false | |
111 | Grip.BrickColor = BrickColor.new("Grey") | |
112 | Grip.Size = Vector3.new(0.400000006, 4, 0.400000006) | |
113 | local Gripweld = Instance.new("ManualWeld") | |
114 | Gripweld.Part0 = Handle Gripweld.Part1 = Grip Gripweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
115 | Gripweld.C1 = CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
116 | Gripweld.Parent = Grip | |
117 | local GripMesh = Instance.new("CylinderMesh",Grip) | |
118 | GripMesh.Name = "Mesh" | |
119 | GripMesh.Offset = Vector3.new(0, 0, 0) | |
120 | GripMesh.Scale = Vector3.new(1, 1, 1) | |
121 | ||
122 | local Down = Instance.new("WedgePart", game.Players.Rohan_Kishiba.Character) | |
123 | Down:BreakJoints() | |
124 | Down.TopSurface = "Smooth" | |
125 | Down.Material = "SmoothPlastic" | |
126 | Down.Name = 'Down' | |
127 | Down.BottomSurface = "Smooth" | |
128 | Down.FormFactor = "Custom" Down.CanCollide = false | |
129 | Down.BrickColor = BrickColor.new("Grey") | |
130 | Down.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
131 | local Downweld = Instance.new("ManualWeld") | |
132 | Downweld.Part0 = Handle Downweld.Part1 = Down Downweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
133 | Downweld.C1 = CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
134 | Downweld.Parent = Down | |
135 | local Connector = Instance.new("Part", game.Players.Rohan_Kishiba.Character) | |
136 | Connector:BreakJoints() | |
137 | Connector.TopSurface = "Smooth" | |
138 | Connector.Material = "SmoothPlastic" | |
139 | Connector.Name = 'Connector' | |
140 | Connector.Shape="Ball" | |
141 | Connector.BottomSurface = "Smooth" | |
142 | Connector.FormFactor = "Custom" Connector.CanCollide = false | |
143 | Connector.BrickColor = BrickColor.new("Grey") | |
144 | Connector.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006) | |
145 | Connectorweld = Instance.new("ManualWeld") | |
146 | Connectorweld.Part0 = Handle Connectorweld.Part1 = Connector Connectorweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
147 | Connectorweld.C1 = CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
148 | Connectorweld.Parent = Connector | |
149 | local Up = Instance.new("WedgePart", game.Players.Rohan_Kishiba.Character) | |
150 | Up:BreakJoints() | |
151 | Up.TopSurface = "Smooth" | |
152 | Up.Material = "SmoothPlastic" | |
153 | Up.Name = 'Up' | |
154 | Up.BottomSurface = "Smooth" | |
155 | Up.FormFactor = "Custom" Up.CanCollide = false | |
156 | Up.BrickColor = BrickColor.new("Grey") | |
157 | Up.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
158 | local Upweld = Instance.new("ManualWeld") | |
159 | Upweld.Part0 = Handle Upweld.Part1 = Up Upweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
160 | Upweld.C1 = CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1) | |
161 | Upweld.Parent = Up | |
162 | Connector.Material="Metal" | |
163 | Grip.Material="Metal" | |
164 | Up.Material="Metal" | |
165 | Down.Material="Metal" | |
166 | Player=game:GetService("Players").Rohan_Kishiba | |
167 | Character=Player.Character | |
168 | Character.Animate:Destroy() | |
169 | PlayerGui=Player.PlayerGui | |
170 | Backpack=Player.Backpack | |
171 | Torso=Character.Torso | |
172 | Head=Character.Head | |
173 | Humanoid=Character.Humanoid | |
174 | Humanoid.WalkSpeed=32 | |
175 | LeftArm=Character["Left Arm"] | |
176 | LeftLeg=Character["Left Leg"] | |
177 | RightArm=Character["Right Arm"] | |
178 | RightLeg=Character["Right Leg"] | |
179 | LS=Torso["Left Shoulder"] | |
180 | LH=Torso["Left Hip"] | |
181 | RS=Torso["Right Shoulder"] | |
182 | RH=Torso["Right Hip"] | |
183 | Neck=Torso.Neck | |
184 | it=Instance.new | |
185 | vt=Vector3.new | |
186 | cf=CFrame.new | |
187 | euler=CFrame.fromEulerAnglesXYZ | |
188 | angles=CFrame.Angles | |
189 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
190 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
191 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
192 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
193 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
194 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
195 | RootPart=Character.HumanoidRootPart | |
196 | RootJoint=RootPart.RootJoint | |
197 | RootCF=euler(-1.57,0,3.14) | |
198 | attack=false | |
199 | attackdebounce=false | |
200 | MMouse=nil | |
201 | combo=0 | |
202 | local Anim="Idle" | |
203 | player=nil | |
204 | --save shoulders | |
205 | RSH, LSH=nil, nil | |
206 | --welds | |
207 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
208 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
209 | LH=Torso["Left Hip"] | |
210 | RH=Torso["Right Hip"] | |
211 | ||
212 | ||
213 | function clerp(a,b,t) | |
214 | local qa = {QuaternionFromCFrame(a)} | |
215 | local qb = {QuaternionFromCFrame(b)} | |
216 | local ax, ay, az = a.x, a.y, a.z | |
217 | local bx, by, bz = b.x, b.y, b.z | |
218 | local _t = 1-t | |
219 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
220 | end | |
221 | ||
222 | function QuaternionFromCFrame(cf) | |
223 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
224 | local trace = m00 + m11 + m22 | |
225 | if trace > 0 then | |
226 | local s = math.sqrt(1 + trace) | |
227 | local recip = 0.5/s | |
228 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
229 | else | |
230 | local i = 0 | |
231 | if m11 > m00 then | |
232 | i = 1 | |
233 | end | |
234 | if m22 > (i == 0 and m00 or m11) then | |
235 | i = 2 | |
236 | end | |
237 | if i == 0 then | |
238 | local s = math.sqrt(m00-m11-m22+1) | |
239 | local recip = 0.5/s | |
240 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
241 | elseif i == 1 then | |
242 | local s = math.sqrt(m11-m22-m00+1) | |
243 | local recip = 0.5/s | |
244 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
245 | elseif i == 2 then | |
246 | local s = math.sqrt(m22-m00-m11+1) | |
247 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
248 | end | |
249 | end | |
250 | end | |
251 | ||
252 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
253 | local xs, ys, zs = x + x, y + y, z + z | |
254 | local wx, wy, wz = w*xs, w*ys, w*zs | |
255 | local xx = x*xs | |
256 | local xy = x*ys | |
257 | local xz = x*zs | |
258 | local yy = y*ys | |
259 | local yz = y*zs | |
260 | local zz = z*zs | |
261 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
262 | end | |
263 | ||
264 | function QuaternionSlerp(a, b, t) | |
265 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
266 | local startInterp, finishInterp; | |
267 | if cosTheta >= 0.0001 then | |
268 | if (1 - cosTheta) > 0.0001 then | |
269 | local theta = math.acos(cosTheta) | |
270 | local invSinTheta = 1/math.sin(theta) | |
271 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
272 | finishInterp = math.sin(t*theta)*invSinTheta | |
273 | else | |
274 | startInterp = 1-t | |
275 | finishInterp = t | |
276 | end | |
277 | else | |
278 | if (1+cosTheta) > 0.0001 then | |
279 | local theta = math.acos(-cosTheta) | |
280 | local invSinTheta = 1/math.sin(theta) | |
281 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
282 | finishInterp = math.sin(t*theta)*invSinTheta | |
283 | else | |
284 | startInterp = t-1 | |
285 | finishInterp = t | |
286 | end | |
287 | end | |
288 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
289 | end | |
290 | function swait(num) | |
291 | if num==0 or num==nil then | |
292 | game:service'RunService'.Stepped:wait() | |
293 | else | |
294 | for i=0,num do | |
295 | game:service'RunService'.Stepped:wait() | |
296 | end | |
297 | end | |
298 | end | |
299 | function weld(parent,part0,part1,c0) | |
300 | local weld=it("Weld") | |
301 | weld.Parent=parent | |
302 | weld.Part0=part0 | |
303 | weld.Part1=part1 | |
304 | weld.C0=c0 | |
305 | return weld | |
306 | end | |
307 | local function rs() | |
308 | game:GetService("RunService").Stepped:wait() | |
309 | end | |
310 | ||
311 | Plr = game.Players.Rohan_Kishiba | |
312 | P = Plr.Character | |
313 | ||
314 | ch = P | |
315 | RSH=ch.Torso["Right Shoulder"] | |
316 | LSH=ch.Torso["Left Shoulder"] | |
317 | RF, LF=Instance.new("Weld"), Instance.new("Weld") | |
318 | -- | |
319 | RSH.Parent=nil | |
320 | LSH.Parent=nil | |
321 | -- | |
322 | RW.Name="Right Shoulder" | |
323 | RW.Part0=ch.Torso | |
324 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
325 | RW.C1=cf(0, 0.5, 0) | |
326 | RW.Part1=ch["Right Arm"] | |
327 | RW.Parent=P.Torso | |
328 | -- | |
329 | LW.Name="Left Shoulder" | |
330 | LW.Part0=ch.Torso | |
331 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
332 | LW.C1=cf(0, 0.5, 0) | |
333 | LW.Part1=ch["Left Arm"] | |
334 | LW.Parent=P.Torso | |
335 | -- | |
336 | RF.Name="Right Hip" | |
337 | RF.Part0=ch.Torso | |
338 | RF.C0=cf(.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
339 | RF.C1=cf(0, 0.5, 0) | |
340 | RF.Part1=ch["Right Leg"] | |
341 | RF.Parent=P.Torso | |
342 | -- | |
343 | LF.Name="Left Hip" | |
344 | LF.Part0=ch.Torso | |
345 | LF.C0=cf(-.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
346 | LF.C1=cf(0, 0.5, 0) | |
347 | LF.Part1=ch["Left Leg"] | |
348 | LF.Parent=P.Torso | |
349 | RFC0 = RF.C0 | |
350 | LFC0 = LF.C0 | |
351 | RWC0 = CFrame.new(1.5, 0.5, 0, -0.945518613, -0.32556811, 0, 0.32556811, -0.945518613, 0, 0, 0, 1) | |
352 | LWC0 = CFrame.new(-1.05161786, 0.471444488, -0.853310168, 0.459834456, -0.887635231, -0.0256112181, 0.116241433, 0.08876127, -0.989246905, 0.880363643, 0.451912731, 0.143995479) | |
353 | TC0 = RootJoint.C0 | |
354 | HC0 = Torso.Neck.C0 | |
355 | ||
356 | local Rads = 14 | |
357 | local sine = 0 | |
358 | local Arms = true | |
359 | local Legs = true | |
360 | local AttArm = 0 | |
361 | local AttLeg = 0 | |
362 | local Enabled = true | |
363 | ||
364 | function Walk() | |
365 | if Arms then | |
366 | RW.C0=clerp(RW.C0,cf(1.5, 0.5, 0)*euler(-math.rad(50),0,math.rad(30)),.3) | |
367 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(15),0,0),.3) | |
368 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.Angles(0,math.rad(90),0),.3) | |
369 | LW.C0=clerp(LW.C0,cf(-1.5+math.abs(math.sin(-sine)*.233), 0.5, math.sin(sine)*.233)*euler(-math.sin(sine)/1.5*(Humanoid.WalkSpeed/13),0,-math.sin(sine)/3*(Humanoid.WalkSpeed/13)),.3) | |
370 | end | |
371 | if Legs then | |
372 | RF.C0=clerp(RF.C0,cf(.5, -1.5, math.sin(sine)*.233)*euler(-math.sin(sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
373 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, math.sin(-sine)*.233)*euler(-math.sin(-sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
374 | end | |
375 | sine = sine + math.rad(Rads) | |
376 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
377 | end | |
378 | function Aim() | |
379 | RW.C0=clerp(RW.C0,CFrame.new(1.5, 0.5, 0, -0.945518613, -0.32556811, 0, 0.32556811, -0.945518613, 0, 0, 0, 1),.3) | |
380 | LW.C0=clerp(LW.C0,CFrame.new(-1.05161786, 0.471444488, -0.853310168, 0.459834456, -0.887635231, -0.0256112181, 0.116241433, 0.08876127, -0.989246905, 0.880363643, 0.451912731, 0.143995479),.3) | |
381 | RootJoint.C0=clerp(RootJoint.C0,TC0,.3) | |
382 | Handleweld.C1=clerp(Handleweld.C1,Handlecf,.3) | |
383 | Torso.Neck.C0=clerp(Torso.Neck.C0,HC0,.3) | |
384 | if Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude > 3 and Legs then | |
385 | RF.C0=clerp(RF.C0,cf(.5, -1.5, math.sin(sine)*.233)*euler(-math.sin(sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
386 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, math.sin(-sine)*.233)*euler(-math.sin(-sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
387 | sine = sine + math.rad(Rads) | |
388 | end | |
389 | end | |
390 | function Idle() | |
391 | if Arms then | |
392 | RW.C0=clerp(RW.C0,cf(1.5, 0.5, 0)*CFrame.new(0, 0, 0, 0.862729907, -0.5, -0.0754789189, 0.49809736, 0.866025388, -0.0435777754, 0.0871555507, 0, 0.99619472),.3) | |
393 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*CFrame.new(0, 0, 0, 0.173648223, 0.98480773, 0, -0.98480773, 0.173648223, 0, 0, 0, 1),.3) | |
394 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(0,0,-math.rad(70)),.3) | |
395 | Handleweld.C1=clerp(Handleweld.C1,Handlecf,.3) | |
396 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,math.rad(70)),.3) | |
397 | end | |
398 | if Legs then | |
399 | RF.C0=clerp(RF.C0,RFC0*cf(0,0,0)*CFrame.new(0, -0, 0, 0.99619472, 0, -0.0871557817, 0, 1, 0, 0.0871557817, 0, 0.99619472),.3) | |
400 | LF.C0=clerp(LF.C0,LFC0*cf(0,0,0)*CFrame.new(0, -0, 0, 0.906307638, 0, 0.422618419, 0, 1, 0, -0.422618419, 0, 0.906307638),.3) | |
401 | end | |
402 | end | |
403 | ||
404 | function Sound(ID,Par,Pitch,Vol) | |
405 | local Sound = Instance.new("Sound",Par) | |
406 | Sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(ID) | |
407 | game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id="..tostring(ID)) | |
408 | Sound.Pitch = Pitch | |
409 | Sound.Volume = Vol | |
410 | game.Debris:AddItem(Sound,Sound.TimeLength) | |
411 | rs() | |
412 | Sound:Play() | |
413 | end | |
414 | local aiming = false | |
415 | local Jumping = false | |
416 | local Jumpi = 0 | |
417 | ||
418 | game:GetService("RunService").Heartbeat:connect(function() | |
419 | if Jumping == true then | |
420 | Jumpi = Jumpi + 1 | |
421 | if Arms then | |
422 | RW.C0=clerp(RW.C0,cf(1, 1, 0)*euler(0,0,math.pi/2+math.pi/4),.5) | |
423 | LW.C0=clerp(LW.C0,cf(-1, 1, 0)*euler(0,0,-math.pi/2-math.pi/4),.5) | |
424 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(math.pi/16,0,0),.5) | |
425 | end | |
426 | if Legs then | |
427 | RF.C0=clerp(RF.C0,RFC0*cf(0,0,0)*euler(0,0,0),.5) | |
428 | LF.C0=clerp(LF.C0,LFC0*cf(0,.5,-.6)*euler(0,0,0),.5) | |
429 | end | |
430 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.5) | |
431 | if Jumpi == 10 then | |
432 | Jumping = false | |
433 | Jumpi = 0 | |
434 | end | |
435 | elseif Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude < 3 then | |
436 | if aiming then | |
437 | Aim() | |
438 | else | |
439 | Idle() | |
440 | end | |
441 | elseif Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude > 3 then | |
442 | if aiming then | |
443 | Aim() | |
444 | else | |
445 | Walk() | |
446 | end | |
447 | end | |
448 | end) | |
449 | P.Humanoid.Jumping:connect(function() | |
450 | if Arms == false and Legs == false then | |
451 | else | |
452 | Jumping = true | |
453 | end | |
454 | end) | |
455 | function hwait() | |
456 | game:GetService("RunService").Heartbeat:wait() | |
457 | end | |
458 | function Sound(ID,Par,Pitch,Vol) | |
459 | local Sound = Instance.new("Sound",Par) | |
460 | Sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(ID) | |
461 | game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id="..tostring(ID)) | |
462 | Sound.Pitch = Pitch | |
463 | Sound.Volume = Vol | |
464 | game.Debris:AddItem(Sound,Sound.TimeLength) | |
465 | rs() | |
466 | Sound:Play() | |
467 | end | |
468 | function Damage(Dmg,Part) | |
469 | local Child = Part | |
470 | local Par = Part.Parent | |
471 | if Par == workspace then | |
472 | elseif Par~=nil then | |
473 | repeat | |
474 | Child = Par | |
475 | Par = Par.Parent | |
476 | until Par == workspace | |
477 | end | |
478 | local Found = false | |
479 | function Search(c) | |
480 | coroutine.resume(coroutine.create(function() | |
481 | for i,v in pairs (c:GetChildren()) do | |
482 | if v:IsA("Humanoid") then | |
483 | for i = 1,10 do | |
484 | v.Health = v.Health - Dmg/10 | |
485 | Found = true | |
486 | end | |
487 | end | |
488 | Search(v) | |
489 | end | |
490 | end)) | |
491 | end | |
492 | if Child ~= P then | |
493 | Search(Child) | |
494 | end | |
495 | if Found == false then | |
496 | return false | |
497 | else | |
498 | return true | |
499 | end | |
500 | end | |
501 | neg={-1,1} | |
502 | Mouse.Button1Down:connect(function() | |
503 | if Enabled == true then | |
504 | Enabled = false | |
505 | Arms = false | |
506 | local Hit = false | |
507 | AttArm = AttArm + 1 | |
508 | Handle.Touched:connect(function(part) | |
509 | if Hit == false then | |
510 | local Hitz = Damage(10,part) | |
511 | if Hitz == true then | |
512 | Hit = true | |
513 | end | |
514 | end | |
515 | end) | |
516 | if AttArm % 2 == 0 then | |
517 | for i = 0,1,0.05 do | |
518 | rs() | |
519 | RW.C0=clerp(RW.C0,CFrame.new(0.327810407, 0.426284045, -0.812734485, 0.499530673, 0.832429767, 0.23985371, -0.765840292, 0.553754687, -0.32687068, -0.404916912, -0.0204077363, 0.914125562),.3) | |
520 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*euler(0,0,-math.pi/16),.3) | |
521 | LW.C0=clerp(LW.C0,CFrame.new(-1.12515569, 0.390085489, -0.0568969324, 0.966400146, 0.0897351503, -0.240870312, -0.223289788, 0.757267952, -0.613748312, 0.127328619, 0.646910369, 0.751860738),.3) | |
522 | RF.C0=clerp(RF.C0,cf(.5, -1.5, 0)*euler(math.rad(30),0,0),.3) | |
523 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, 0)*euler(-math.rad(30),0,0),.3) | |
524 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
525 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.new(0,0,1.5),.3) | |
526 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(0),0,0),.3) | |
527 | ||
528 | end | |
529 | elseif AttArm % 2 == 1 then | |
530 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*euler(math.pi/2,0,0),1) | |
531 | for i = 0,1,0.05 do | |
532 | rs() | |
533 | RW.C0=clerp(RW.C0, CFrame.new(1.00035846, 0.481068671, 0, -0.838670492, -0.436109662, 0.326251596, 0.544639111, -0.671549916, 0.502383232, 0, 0.599023461, 0.80073148),.3) | |
534 | LW.C0=clerp(LW.C0,CFrame.new(0.418275297, 0.689788699, -0.483788908, -0.600420177, -0.779812098, 0.177168876, 0.799684703, -0.585499287, 0.133022174, 0, 0.221548468, 0.975149393),.3) | |
535 | RF.C0=clerp(RF.C0,cf(.5, -1.5, 0)*euler(-math.rad(30),0,0),.3) | |
536 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, 0)*euler(math.rad(30),0,0),.3) | |
537 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
538 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.new(0,0,1.5),.3) | |
539 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(0),0,0),.3) | |
540 | ||
541 | end | |
542 | end | |
543 | Enabled=true | |
544 | Arms=true | |
545 | end | |
546 | end) | |
547 | ||
548 | Mouse.KeyDown:connect(function(key) | |
549 | if key=="f" then | |
550 | aiming=true | |
551 | Arms=false | |
552 | - | Sound(334702864,Character.Torso,1,1) |
552 | + | Sound(1306070008,Character.Torso,1,1) |
553 | elseif key=="r" then | |
554 | local hint = Instance.new("Part",workspace) | |
555 | hint.Shape="Cylinder" | |
556 | - | Sound(334702864,hint,1,1) |
556 | + | Sound(1306070008,hint,1,1) |
557 | hint.Anchored=true | |
558 | hint.CanCollide=false | |
559 | - | hint.Material="Metal" |
559 | + | hint.Material="Neon" |
560 | hint.Transparency=1 | |
561 | - | hint.BrickColor=BrickColor.new("Grey") |
561 | + | hint.BrickColor=BrickColor.new("Institutional white") |
562 | hint.Size=Vector3.new(.2,4,4) | |
563 | hint.CFrame=CFrame.new(Mouse.Hit.p)*CFrame.Angles(0,0,math.rad(90)) | |
564 | for i = 1,30 do | |
565 | rs() | |
566 | hint.Transparency=1-i/30 | |
567 | end | |
568 | local spear = Handle:Clone() | |
569 | spear.Anchored=true | |
570 | Connector:Clone().Parent=spear | |
571 | Up:Clone().Parent=spear | |
572 | Down:Clone().Parent=spear | |
573 | Grip:Clone().Parent=spear | |
574 | for i,v in pairs(spear:children'') do if v:IsA("BasePart") then v.Anchored=true else v:Remove() end end | |
575 | local parts = {spear.Connector,spear.Up,spear.Down,spear.Grip} | |
576 | local cframes = {CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1),CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)} | |
577 | spear.CFrame=CFrame.new((hint.CFrame*CFrame.new(-5,0,0)).p) | |
578 | spear.Parent=workspace | |
579 | spear.Touched:connect(function(v) | |
580 | if v.Parent~=nil then | |
581 | if v.Parent:FindFirstChild("Humanoid") and v.Parent~=Character then | |
582 | v.Parent.Humanoid.Health=v.Parent.Humanoid.Health-10 | |
583 | end | |
584 | end | |
585 | end) | |
586 | for _,v in pairs(parts) do | |
587 | v.CFrame=spear.CFrame*cframes[_]:inverse() | |
588 | end | |
589 | for i = 1,10 do | |
590 | rs() | |
591 | spear.CFrame=spear.CFrame*CFrame.new(0,0.7,0) | |
592 | for _,v in pairs(parts) do | |
593 | v.CFrame=spear.CFrame*cframes[_]:inverse() | |
594 | end | |
595 | end | |
596 | spawn(function() | |
597 | wait(.5) | |
598 | spear:Destroy() | |
599 | Handleweld = Instance.new("ManualWeld") | |
600 | Handleweld.Part0 = game.Players.Rohan_Kishiba.Character["Right Arm"] | |
601 | Handleweld.Part1 = Character.Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
602 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
603 | Handleweld.Parent = game.Players.Rohan_Kishiba.Character["Right Arm"] | |
604 | hint:Remove() | |
605 | end) | |
606 | end | |
607 | end) | |
608 | ||
609 | local enabled=true | |
610 | Mouse.KeyUp:connect(function(key) | |
611 | if key=="f" and enabled then | |
612 | aiming=false | |
613 | enabled=false | |
614 | Handleweld:Destroy() | |
615 | local temp = Handle | |
616 | temp.CanCollide=true | |
617 | local parts = {Connector,Up,Down,Grip} | |
618 | local cframes = {Connectorweld.C1,Upweld.C1,Downweld.C1,Gripweld.C1} | |
619 | local init = Mouse.Hit.p | |
620 | local dir = init - temp.Position | |
621 | for i,v in pairs(parts) do v.Anchored=true end Handle.Anchored=true | |
622 | spawn(function() | |
623 | for i = 1,200 do | |
624 | rs() | |
625 | for _,v in pairs(temp:GetTouchingParts()) do | |
626 | if v.Parent~=nil then | |
627 | if v.Parent:FindFirstChild("Humanoid") and v.Parent~=Character then | |
628 | v.Parent.Humanoid.Health=v.Parent.Humanoid.Health-5 | |
629 | end | |
630 | end | |
631 | end | |
632 | local Distance = (init-temp.Position).magnitude | |
633 | if Distance > 2 then Distance = 2 end | |
634 | temp.CFrame = CFrame.new(temp.Position,init) * CFrame.new(0,0,-Distance) * CFrame.Angles(math.rad(-90),math.rad(90),0) | |
635 | for _,v in pairs(parts) do | |
636 | v.CFrame=temp.CFrame*cframes[_]:inverse() | |
637 | end | |
638 | end | |
639 | temp:Remove() | |
640 | for i,v in pairs(parts) do v:Remove() end | |
641 | end) | |
642 | for i = 1,10 do | |
643 | rs() | |
644 | RW.C0=clerp(RWC0,CFrame.new(1.5, 0.5, 0, -0.969445348, 0.175265431, 0.171632558, 0.245307371, 0.692642331, 0.678285301, 0, 0.699663281, -0.714472771),i/10) | |
645 | LW.C0=clerp(LWC0,CFrame.new(-1.5, 0.5, 0, 0.880477369, 0.474088192, 0, -0.0928957462, 0.172526136, -0.980614662, -0.464897841, 0.863409042, 0.195946127),i/10) | |
646 | end | |
647 | enabled=true | |
648 | Arms=true | |
649 | Handle = Instance.new("Part", game.Players.Rohan_Kishiba.Character) | |
650 | Handle:BreakJoints() | |
651 | Handle.TopSurface = "Smooth" | |
652 | Handle.Material = "SmoothPlastic" | |
653 | Handle.Name = 'Handle' | |
654 | Handle.Transparency=1 | |
655 | Handle.BottomSurface = "Smooth" | |
656 | Handle.FormFactor = "Custom" Handle.CanCollide = false | |
657 | Handle.BrickColor = BrickColor.new("Medium stone grey") | |
658 | Handle.Size = Vector3.new(0.5, 4.9000001, 0.799999833) | |
659 | Handleweld = Instance.new("ManualWeld") | |
660 | Handleweld.Part0 = game.Players.Rohan_Kishiba.Character["Right Arm"] | |
661 | Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
662 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
663 | Handleweld.Parent = game.Players.Rohan_Kishiba.Character["Right Arm"] | |
664 | staffweld=Handleweld | |
665 | Handlecf=Handleweld.C1 | |
666 | Grip = Instance.new("Part", game.Players.Rohan_Kishiba.Character) | |
667 | Grip:BreakJoints() | |
668 | Grip.TopSurface = "Smooth" | |
669 | Grip.Material = "SmoothPlastic" | |
670 | Grip.Name = 'Grip' | |
671 | Grip.BottomSurface = "Smooth" | |
672 | Grip.FormFactor = "Custom" Grip.CanCollide = false | |
673 | Grip.BrickColor = BrickColor.new("Grey") | |
674 | Grip.Size = Vector3.new(0.400000006, 4, 0.400000006) | |
675 | Gripweld = Instance.new("ManualWeld") | |
676 | Gripweld.Part0 = Handle Gripweld.Part1 = Grip Gripweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
677 | Gripweld.C1 = CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
678 | Gripweld.Parent = Grip | |
679 | GripMesh = Instance.new("CylinderMesh",Grip) | |
680 | GripMesh.Name = "Mesh" | |
681 | GripMesh.Offset = Vector3.new(0, 0, 0) | |
682 | GripMesh.Scale = Vector3.new(1, 1, 1) | |
683 | ||
684 | Down = Instance.new("WedgePart", game.Players.Rohan_Kishiba.Character) | |
685 | Down:BreakJoints() | |
686 | Down.TopSurface = "Smooth" | |
687 | Down.Material = "SmoothPlastic" | |
688 | Down.Name = 'Down' | |
689 | Down.BottomSurface = "Smooth" | |
690 | Down.FormFactor = "Custom" Down.CanCollide = false | |
691 | Down.BrickColor = BrickColor.new("Grey") | |
692 | Down.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
693 | Downweld = Instance.new("ManualWeld") | |
694 | Downweld.Part0 = Handle Downweld.Part1 = Down Downweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
695 | Downweld.C1 = CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
696 | Downweld.Parent = Down | |
697 | Connector = Instance.new("Part", game.Players.Rohan_Kishiba.Character) | |
698 | Connector:BreakJoints() | |
699 | Connector.TopSurface = "Smooth" | |
700 | Connector.Material = "SmoothPlastic" | |
701 | Connector.Name = 'Connector' | |
702 | Connector.Shape="Ball" | |
703 | Connector.BottomSurface = "Smooth" | |
704 | Connector.FormFactor = "Custom" Connector.CanCollide = false | |
705 | Connector.BrickColor = BrickColor.new("Grey") | |
706 | Connector.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006) | |
707 | Connectorweld = Instance.new("ManualWeld") | |
708 | Connectorweld.Part0 = Handle Connectorweld.Part1 = Connector Connectorweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
709 | Connectorweld.C1 = CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
710 | Connectorweld.Parent = Connector | |
711 | Up = Instance.new("WedgePart", game.Players.Rohan_Kishiba.Character) | |
712 | Up:BreakJoints() | |
713 | Up.TopSurface = "Smooth" | |
714 | Up.Material = "SmoothPlastic" | |
715 | Up.Name = 'Up' | |
716 | Up.BottomSurface = "Smooth" | |
717 | Up.FormFactor = "Custom" Up.CanCollide = false | |
718 | Up.BrickColor = BrickColor.new("Grey") | |
719 | Up.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
720 | Upweld = Instance.new("ManualWeld") | |
721 | Upweld.Part0 = Handle Upweld.Part1 = Up Upweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
722 | Upweld.C1 = CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1) | |
723 | Upweld.Parent = Up | |
724 | Connector.Material="Metal" | |
725 | Grip.Material="Metal" | |
726 | Up.Material="Metal" | |
727 | Down.Material="Metal" | |
728 | end | |
729 | end) |