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1
-- made by .... (Idk...) Edited by goodguyaiden geez i made this a hole lot creeper
2
Player=game:GetService("Players").LocalPlayer
3
Character=Player.Character 
4
PlayerGui=Player.PlayerGui 
5
Backpack=Player.Backpack 
6
Torso=Character.Torso 
7
Head=Character.Head 
8
Humanoid=Character.Humanoid
9
m=Instance.new('Model',Character)
10
LeftArm=Character["Left Arm"] 
11
LeftLeg=Character["Left Leg"] 
12
RightArm=Character["Right Arm"] 
13
RightLeg=Character["Right Leg"] 
14
LS=Torso["Left Shoulder"] 
15
LH=Torso["Left Hip"] 
16
RS=Torso["Right Shoulder"] 
17
RH=Torso["Right Hip"] 
18
for i,v in pairs(Character:children()) do
19
    if v:IsA("Hat") then
20
        v:Destroy()
21
    end
22
end
23
for i,v in pairs(Character:children()) do
24
    if v:IsA("Accessory") then
25
        v:Destroy()
26
    end
27
end
28
29
30
 local txt = Instance.new("BillboardGui", Character)
31
CV="Lime green"
32
    txt.Adornee = Character.Head
33
    txt.Name = "_status"
34
    txt.Size = UDim2.new(2, 0, 1.2, 0)
35
    txt.StudsOffset = Vector3.new(-9, 8, 0)
36
    local text = Instance.new("TextLabel", txt)
37
    text.Size = UDim2.new(10, 0, 7, 0)
38
    text.FontSize = "Size24"
39
    text.TextScaled = true
40
    text.TextTransparency = 0
41
    text.BackgroundTransparency = 1
42
    text.TextTransparency = 0
43
    text.TextStrokeTransparency = 0
44
    text.Font = "Antique"
45
    text.TextStrokeColor3 = BrickColor.new("Really red").Color
46
    text.TextColor3 = BrickColor.new("Really red").Color
47
    text.Text = "The Mini Creep"
48
49
50
51
52
53-
Character["Body Colors"].HeadColor = BrickColor.new("Really Black")
53+
Character["Body Colors"].HeadColor = BrickColor.new("Really black")
54-
Character["Body Colors"].TorsoColor = BrickColor.new("Really Black")
54+
Character["Body Colors"].TorsoColor = BrickColor.new("Really black")
55-
Character["Body Colors"].LeftArmColor = BrickColor.new("Really Black")
55+
Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
56-
Character["Body Colors"].RightArmColor = BrickColor.new("Really Black")
56+
Character["Body Colors"].RightArmColor = BrickColor.new("Really black")
57-
Character["Body Colors"].LeftLegColor = BrickColor.new("Really Black")
57+
Character["Body Colors"].LeftLegColor = BrickColor.new("Really black")
58-
Character["Body Colors"].RightLegColor = BrickColor.new("Really Black")
58+
Character["Body Colors"].RightLegColor = BrickColor.new("Really black")
59
Face = Instance.new("Decal",Character.Head)
60
Face.Texture = "rbxassetid://13603673"
61
Face.Face = "Front"
62
Face.Transparency = 0
63
Face.Name = "Blood"
64
function chatfunc(text)
65
local chat = coroutine.wrap(function()
66
if Character:FindFirstChild("TalkingBillBoard")~= nil then
67
Character:FindFirstChild("TalkingBillBoard"):destroy()
68
end
69
local naeeym2 = Instance.new("BillboardGui",Character)
70
naeeym2.Size = UDim2.new(0,100,0,40)
71
naeeym2.StudsOffset = Vector3.new(0,3,0)
72
naeeym2.Adornee = Character.Head
73
naeeym2.Name = "TalkingBillBoard"
74
local tecks2 = Instance.new("TextLabel",naeeym2)
75
tecks2.BackgroundTransparency = 1
76
tecks2.BorderSizePixel = 0
77
tecks2.Text = ""
78
tecks2.Font = "Fantasy"
79
tecks2.TextSize = 30
80
tecks2.TextStrokeTransparency = 0
81
tecks2.TextColor3 = Color3.new(0,0,1)
82
tecks2.TextStrokeColor3 = Color3.new(0,1,0)
83
tecks2.Size = UDim2.new(1,0,0.5,0)
84
local tecks3 = Instance.new("TextLabel",naeeym2)
85
tecks3.BackgroundTransparency = 1
86
tecks3.BorderSizePixel = 0
87
tecks3.Text = ""
88
tecks3.Font = "Fantasy"
89
tecks3.TextSize = 30
90
tecks3.TextStrokeTransparency = 0
91
tecks3.TextColor3 = Color3.new(122,78,255)
92
tecks3.TextStrokeColor3 = Color3.new(122,78,255)
93
tecks3.Size = UDim2.new(1,0,0.5,0)
94
for i = 1,string.len(text),1 do
95
tecks2.Text = string.sub(text,1,i)
96
tecks3.Text = string.sub(text,1,i)
97
wait(0.01)
98
end
99
wait(2)
100
for i = 1, 50 do
101
wait(0.0000000000000000000001)
102
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
103
tecks2.Rotation = tecks2.Rotation - .8
104
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
105
tecks2.TextTransparency = tecks2.TextTransparency + .04
106
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
107
tecks3.Rotation = tecks2.Rotation + .8
108
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
109
tecks3.TextTransparency = tecks2.TextTransparency + .04
110
end
111
naeeym2:Destroy()
112
end)
113
chat()
114
end
115
function onChatted(msg)
116
chatfunc(msg)
117
end
118
Face = Head.face
119
Neck=Torso.Neck
120
it=Instance.new
121
attacktype=1
122
vt=Vector3.new
123
cf=CFrame.new
124
euler=CFrame.fromEulerAnglesXYZ
125
angles=CFrame.Angles
126
cloaked=false
127
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
128
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
129
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
130
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
131
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
132
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
133
RootPart=Character.HumanoidRootPart
134
RootJoint=RootPart.RootJoint
135
RootCF=euler(-1.57,0,3.14)
136
attack = false 
137
attackdebounce = false 
138
deb=false
139
equipped=true
140
hand=false
141
MMouse=nil
142
combo=0
143
mana=0
144
trispeed=1
145
pathtrans=.7
146
attackmode='none'
147
local idle=0
148
local Anim="Idle"
149
local Effects={}
150
local gun=false
151
local shoot=false
152
player=nil 
153
cloak=false
154
lightcolor='Really Black'
155
156
local Color1=Torso.BrickColor
157
158
warn'The mini creep is here'
159
local p = game.Players.LocalPlayer
160
local char = p.Character
161
local hed = char.Head
162
local hes = game.Players.LocalPlayer.Character.Humanoid
163
for i,v in pairs(char:children()) do
164
    if v:IsA("Hat") then
165
        v:Destroy()
166
    end
167
end
168
for i,v in pairs(hed:children()) do
169
    if v:IsA("Sound") 	then
170
        v:Destroy()
171
    end
172
end
173
local Part = Instance.new("Part",hed)
174
Part.BrickColor = BrickColor.new("Really Black")
175
Part.Size = Vector3.new(1,1,1)
176
Part.CanCollide = false
177
Part.Material = "Neon"
178
local M = Instance.new("SpecialMesh",Part)
179
M.MeshId = "rbxassetid://0"
180
M.Scale = Vector3.new(3,3,3)
181
local Part2 = Instance.new("Weld",Part)
182
Part2.Part0 = hed
183
Part2.Part1 = Part
184
Part2.C0 = CFrame.new(0, 1, -0.5)
185
hes.MaxHealth = math.huge
186
  plr = game.Players.LocalPlayer
187
  chr = plr.Character
188
local plr = game:service'Players'.LocalPlayer
189
local char = plr.Character
190
for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
191
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
192
local Part = Instance.new("Part",chr)
193
Part.BrickColor = BrickColor.new("Royal blue")
194
Part.Size = Vector3.new(1,1,1)
195
Part.CanCollide = false
196
Part.Material = "Neon"
197
local M = Instance.new("SpecialMesh",Part)
198
M.MeshId = "rbxassetid://0"
199
M.Scale = Vector3.new(1.2,1.2,1.2)
200
M.TextureId = "rbxassetid://0"
201
local Part2 = Instance.new("Weld",Part)
202
Part2.Part0 = chr.Head
203
Part2.Part1 = Part
204
Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
205
local Part1 = Instance.new("Part",chr)
206
Part1.BrickColor = BrickColor.new("New Yeller")
207
Part1.Size = Vector3.new(1,1,1)
208
Part1.CanCollide = false
209
Part1.Material = "Neon"
210
local M1 = Instance.new("SpecialMesh",Part1)
211
M1.MeshId = "rbxassetid://0"
212
M1.Scale = Vector3.new(0.0067,0.0067,0.0067)
213
local Part21 = Instance.new("Weld",Part1)
214
Part21.Part0 = chr.Head
215
Part21.Part1 = Part1
216
Part21.C0 = CFrame.new(0,-1.2,0)*CFrame.Angles(0,1.55,0)
217
local Part = Instance.new("Part",Character)
218
Part.BrickColor = BrickColor.new("Mint")
219
Part.Size = Vector3.new(1,1,1)
220
Part.CanCollide = false
221
Part.Material = "Neon"
222
local M = Instance.new("SpecialMesh",Part)
223
M.MeshId = "rbxassetid://0"
224
M.TextureId = "rbxassetid://0"
225
M.Scale = Vector3.new(1,1,1.1)
226
local Part2 = Instance.new("Weld",Part)
227
Part2.Part0 = Character.Head
228
Part2.Part1 = Part
229
Part2.C0 = CFrame.new(0,-0.5,0.9)*CFrame.Angles(math.rad(0),math.pi/90,0)
230
Effects = { }
231
wait(1/60)
232
wait(3)
233
local sky = game.Lighting
234
game.Lighting.TimeOfDay = "00:00:00"
235
sky.Ambient = BrickColor.new("Really black").Color
236
sky.Brightness = 0
237
sky.FogEnd = 50000
238
sky.FogColor = BrickColor.new("Really black").Color
239
CV="Really black"
240
241
mouse=Player:GetMouse()
242
--save shoulders 
243
RSH, LSH=nil, nil 
244
--welds 
245
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
246
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
247
LH=Torso["Left Hip"]
248
RH=Torso["Right Hip"]
249
TorsoColor=Torso.BrickColor
250
function NoOutline(Part)
251
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
252
end
253
254
255
256
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
257
local fp=it("Part")
258
fp.formFactor=formfactor 
259
fp.Parent=parent
260
fp.Reflectance=reflectance
261
fp.Transparency=transparency
262
fp.CanCollide=false 
263
fp.Locked=true
264
fp.BrickColor=brickcolor
265
fp.Name=name
266
fp.Size=size
267
fp.Position=Torso.Position 
268
NoOutline(fp)
269
fp.Material="SmoothPlastic"
270
fp:BreakJoints()
271
return fp 
272
end 
273
 
274
function mesh(Mesh,part,meshtype,meshid,offset,scale)
275
local mesh=it(Mesh) 
276
mesh.Parent=part
277
if Mesh=="SpecialMesh" then
278
mesh.MeshType=meshtype
279
if meshid~="nil" then
280
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
281
end
282
end
283
mesh.Offset=offset
284
mesh.Scale=scale
285
return mesh
286
end
287
 
288
function weld(parent,part0,part1,c0)
289
local weld=it("Weld") 
290
weld.Parent=parent
291
weld.Part0=part0 
292
weld.Part1=part1 
293
weld.C0=c0
294
return weld
295
end
296
 
297
local Color1=Torso.BrickColor
298
299
300
301
302
303
    Player=game:GetService('Players').LocalPlayer
304
    Character=Player.Character
305
    Mouse=Player:GetMouse()
306
    m=Instance.new('Model',Character)
307
308
309
    local function weldBetween(a, b)
310
        local weldd = Instance.new("ManualWeld")
311
        weldd.Part0 = a
312
        weldd.Part1 = b
313
        weldd.C0 = CFrame.new()
314
        weldd.C1 = b.CFrame:inverse() * a.CFrame
315
        weldd.Parent = a
316
        return weldd
317
    end
318
    
319
    it=Instance.new
320
    
321
    function nooutline(part)
322
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
323
    end
324
    
325
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
326
        local fp=it("Part")
327
        fp.formFactor=formfactor
328
        fp.Parent=parent
329
        fp.Reflectance=reflectance
330
        fp.Transparency=transparency
331
        fp.CanCollide=false
332
        fp.Locked=true
333
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
334
        fp.Name=name
335
        fp.Size=size
336
        fp.Position=Character.Torso.Position
337
        nooutline(fp)
338
        fp.Material=material
339
        fp:BreakJoints()
340
        return fp
341
    end
342
    
343
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
344
        local mesh=it(Mesh)
345
        mesh.Parent=part
346
        if Mesh=="SpecialMesh" then
347
            mesh.MeshType=meshtype
348
            mesh.MeshId=meshid
349
        end
350
        mesh.Offset=offset
351
        mesh.Scale=scale
352
        return mesh
353
    end
354
    
355
    function weld(parent,part0,part1,c0,c1)
356
        local weld=it("Weld")
357
        weld.Parent=parent
358
        weld.Part0=part0
359
        weld.Part1=part1
360
        weld.C0=c0
361
        weld.C1=c1
362
        return weld
363
    end
364
365
366
367
368
369
370
371
372
373
--------------------------------
374
local p = game.Players.LocalPlayer
375
local char = p.Character
376
local mouse = p:GetMouse()
377
local larm = char["Left Arm"]
378
local rarm = char["Right Arm"]
379
local lleg = char["Left Leg"]
380
local rleg = char["Right Leg"]
381
local hed = char.Head
382
local torso = char.Torso
383
local hum = char.Humanoid
384
local cam = game.Workspace.CurrentCamera
385
local root = char.HumanoidRootPart
386
local deb = false
387
local shot = 0
388
local debris=game:service"Debris"
389
local l = game:GetService("Lighting")
390
local rs = game:GetService("RunService").RenderStepped
391
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
392
math.randomseed(os.time())
393
for i,v in pairs(char:children()) do
394
    if v:IsA("Hat") then
395
        v:Destroy()
396
    end
397
end
398
for i,v in pairs (hed:GetChildren()) do
399
        if v:IsA("Sound") then
400
                v:Destroy()
401
        end
402
end
403
----------------------------------------------------
404
z = Instance.new("Sound", torso)
405
z.SoundId = "rbxassetid://304235605" -- Put Music ID Here.
406
z.Looped = true
407
z.Volume = 10
408
wait(.1)
409
z:Play()
410
-----------------------------------------------------
411
Debounces = {
412
CanAttack = true;
413
NoIdl = false;
414
Slashing = false;
415
Slashed = false;
416
RPunch = false;
417
RPunched = false;
418
LPunch = false;
419
LPunched = false;
420
}
421
local Touche = {char.Name, }
422
----------------------------------------------------
423
----------------------------------------------------
424
----------------------------------------------------
425
local LocalPlayer = game:GetService("Players").LocalPlayer
426
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
427
428
------------------------------------------------------
429
local sw = Instance.new("Part",torso)
430
sw.CanCollide = false
431
sw.BrickColor = BrickColor.new("Really Black")
432
433
local m = Instance.new("SpecialMesh",sw)
434
m.MeshId = "rbxassetid://0"
435
m.TextureId = "rbxassetid://0"
436
m.Scale = Vector3.new(2.1,2.1,2.1)
437
local w1 = Instance.new("Weld")
438
439
w1.Part1 = sw
440
w1.Part0 = larm
441
w1.Parent = char
442
w1.C0 = CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1
443
--------------------------------------------------------
444
local h = Instance.new("Trail",Character.Head)
445
		h.Name = "Cat"
446
		h.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(255,0,0))
447
		h.LightEmission = 0.6
448
		h.Transparency = NumberSequence.new(0.6,1)
449
		h.Lifetime = 0.5
450
--------------------------------------------------------
451
local hl = Instance.new("Trail",Character.Head)
452
		hl.Name = "Cat"
453
		hl.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(255,0,0))
454
		hl.LightEmission = 0.6
455
		hl.Transparency = NumberSequence.new(0.6,1)
456
		hl.Lifetime = 0.5
457
--------------------------------------------------------
458
local Link1 = Instance.new("Attachment",Character.Head)
459
Link1.Name = "Trail1"
460
----------------------------------------------------------------------
461
local Link2 = Instance.new("Attachment",Character.Head)
462
Link2.Name = "Trail2"
463
----------------------------------------------------------------------
464
local Link3 = Instance.new("Attachment",Character.Head)
465
Link3.Name = "Trail3"
466
----------------------------------------------------------------------
467
local Link4 = Instance.new("Attachment",Character.Head)
468
Link4.Name = "Trail4"
469
-----------------------------------------------------
470
	h.Attachment0 = Link1
471
		h.Attachment1 = Link2
472
		hl.Attachment0 = Link3
473
		hl.Attachment1 = Link4
474
----------------------------------------------------------------------
475
		Link1.Position = Vector3.new(0.15,0.20,-0.8)
476
		 Link2.Position = Vector3.new(0.20,0.25,-0.8)
477
		Link3.Position = Vector3.new(-0.15,0.20,-0.8)
478
		 Link4.Position = Vector3.new(-0.20,0.25,-0.8)
479
----------------------------------------------------------------------
480
local LocalPlayer = game:GetService("Players").LocalPlayer
481
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
482
483
----------------------------------------
484
local p = game.Players.LocalPlayer
485
local char = p.Character
486
local mouse = p:GetMouse()
487
local larm = char["Left Arm"]
488
local rarm = char["Right Arm"]
489
local lleg = char["Left Leg"]
490
local rleg = char["Right Leg"]
491
local hed = char.Head
492
local torso = char.Torso
493
local hum = char.Humanoid
494
local cam = game.Workspace.CurrentCamera
495
local root = char.HumanoidRootPart
496
local rj = root.RootJoint
497
local deb = false
498
local shot = 0
499
local stanceToggle = "Idle1"
500
local l = game:GetService("Lighting")
501
local rs = game:GetService("RunService").RenderStepped
502
local hb = game:GetService("RunService").Heartbeat
503
local Stepped = game:GetService("RunService").Stepped
504
math.randomseed(os.time())
505
----------------------------------------------------
506
fat = Instance.new("BindableEvent",script)
507
fat.Name = "Heartbeat"
508
509
script:WaitForChild("Heartbeat")
510
511
frame = 1/30
512
tf = 0
513
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
514
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
515
lastframe = tick()
516
script.Heartbeat:Fire() --ayy lmao
517
518
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
519
	tf = tf + s
520
	if tf >= frame then
521
		if allowframeloss then
522
			script.Heartbeat:Fire()
523
			lastframe=tick()
524
		else
525
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
526
			for i=1, math.floor(tf/frame) do
527
				script.Heartbeat:Fire()
528
			end
529
			lastframe=tick()
530
		end
531
		if tossremainder then
532
			tf = 0
533
		else
534
			tf = tf - frame * math.floor(tf/frame)
535
		end
536
	end
537
end)
538
----------------------------------------------------
539
for i,v in pairs(char:children()) do
540
    if v:IsA("Hat") then
541
        v:Destroy()
542
    end
543
end
544
for i,v in pairs (hed:GetChildren()) do
545
	if v:IsA("Sound") then
546
		v:Destroy()
547
	end
548
end
549
----------------------------------------------------
550
Debounces = {
551
CanAttack = true;
552
CanJoke = true;
553
NoIdl = false;
554
Slashing = false;
555
Slashed = false;
556
ks = false;
557
}
558
----------------------------------------------------
559
function weld5(part0, part1, c0, c1)
560
    weeld=Instance.new("Weld", part0)
561
    weeld.Part0=part0
562
    weeld.Part1=part1
563
    weeld.C0=c0
564
    weeld.C1=c1
565
    return weeld
566
end
567
----------------------------------------------------
568
function NewPart(prnt,siz,cf,trans,anc,mat,col)
569
	local prt=Instance.new("Part")
570
	prt.Parent=prnt
571
	prt.Name="Part"
572
	prt.Size=siz
573
	prt.CanCollide=false
574
	prt.Anchored=anc
575
	prt.Locked=true
576
	prt.Transparency = trans
577
	prt.TopSurface=10
578
	prt.BottomSurface=10
579
	prt.FrontSurface=10
580
	prt.BackSurface=10
581
	prt.LeftSurface=10
582
	prt.RightSurface=10
583
	prt:BreakJoints()
584
	prt.CFrame=cf or CFrame.new(30,10,30)
585
	prt.Material=mat
586
	prt.BrickColor=BrickColor.new(col)
587
	m=Instance.new("SpecialMesh",prt)
588
	m.MeshType=6
589
	return prt
590
end
591
----------------------------------------------------
592
function lerp(a, b, t) -- Linear interpolation
593
	return a + (b - a)*t
594
end
595
 
596
function slerp(a, b, t) --Spherical interpolation
597
	dot = a:Dot(b)
598
	if dot > 0.99999 or dot < -0.99999 then
599
		return t <= 0.5 and a or b
600
	else
601
		r = math.acos(dot)
602
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
603
	end
604
end
605
 
606
function matrixInterpolate(a, b, t)
607
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
608
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
609
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
610
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
611
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
612
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
613
	local t = v1:Dot(v2)
614
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
615
		return CFrame.new()
616
	end
617
	return CFrame.new(
618
	v0.x, v0.y, v0.z,
619
	v1.x, v1.y, v1.z,
620
	v2.x, v2.y, v2.z,
621
	v3.x, v3.y, v3.z)
622
end
623
----------------------------------------------------
624
function genWeld(a,b)
625
    local w = Instance.new("Weld",a)
626
    w.Part0 = a
627
    w.Part1 = b
628
    return w
629
end
630
function weld(a, b)
631
    local weld = Instance.new("Weld")
632
    weld.Name = "W"
633
    weld.Part0 = a
634
    weld.Part1 = b
635
    weld.C0 = a.CFrame:inverse() * b.CFrame
636
    weld.Parent = a
637
    return weld;
638
end
639
----------------------------------------------------
640
function Lerp(c1,c2,al)
641
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
642
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
643
	for i,v in pairs(com1) do 
644
		com1[i] = v+(com2[i]-v)*al
645
	end
646
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
647
end
648
----------------------------------------------------
649
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
650
	local wld = Instance.new("Weld", wp1)
651
	wld.Part0 = wp0
652
	wld.Part1 = wp1
653
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
654
end
655
----------------------------------------------------
656
newWeld(torso, larm, -1.5, 0.5, 0)
657
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
658
newWeld(torso, rarm, 1.5, 0.5, 0)
659
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
660
newWeld(torso, hed, 0, 1.5, 0)
661
newWeld(torso, lleg, -0.5, -1, 0)
662
lleg.Weld.C1 = CFrame.new(0, 1, 0)
663
newWeld(torso, rleg, 0.5, -1, 0)
664
rleg.Weld.C1 = CFrame.new(0, 1, 0)
665
newWeld(root, torso, 0, -1, 0)
666
torso.Weld.C1 = CFrame.new(0, -1, 0)
667
----------------------------------------------------
668
z = Instance.new("Sound",char) --Smile: print(".-.")
669
z.SoundId = "rbxassetid://0"--410761150, 411368002
670
z.Looped = true
671
z.Pitch = 1
672
z.Volume = 1
673
wait(0.1)
674
z:Play()
675
----------------------------------------------------
676
New = function(Object, Parent, Name, Data)
677
	local Object = Instance.new(Object)
678
	for Index, Value in pairs(Data or {}) do
679
		Object[Index] = Value
680
	end
681
	Object.Parent = Parent
682
	Object.Name = Name
683
	return Object
684
end
685
----------------------------------------------------
686
--Left Arm
687
m = Instance.new("Model")
688
m.Name = "LeftArm"
689
690
p4 = Instance.new("Part", m)
691
p4.BrickColor = BrickColor.new("Really black")
692
p4.Material = Enum.Material.SmoothPlastic
693
p4.Name = "LeftArmPlate"
694
p4.Size = Vector3.new(1, 2, 1)
695
p4.Transparency = 1
696
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
697
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
698
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
699
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
700
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
701
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
702
b4 = Instance.new("SpecialMesh", p4)
703
b4.MeshType = Enum.MeshType.Brick
704
b4.Name = "Mesh"
705
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
706
707
708
709
710
711
w1 = Instance.new("Weld", p4)
712
w1.Name = "Part_Weld"
713
w1.Part0 = p4
714
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
715
w1.Part1 = p4
716
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
717
w2 = Instance.new("Weld", p4)
718
w2.Name = "Part_Weld"
719
w2.Part0 = p4
720
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
721
w2.Part1 = p4
722
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
723
w3 = Instance.new("Weld", p4)
724
w3.Name = "LeftArmPlate_Weld"
725
w3.Part0 = p4
726
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
727
w3.Part1 = p4
728
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
729
w4 = Instance.new("Weld", p4)
730
w4.Name = "Part_Weld"
731
w4.Part0 = p4
732
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
733
w4.Part1 = p4
734
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
735
w5 = Instance.new("Weld", p4)
736
w5.Name = "Part_Weld"
737
w5.Part0 = p4
738
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
739
w5.Part1 = p4
740
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
741
w6 = Instance.new("Weld", p4)
742
w6.Name = "Part_Weld"
743
w6.Part0 = p4
744
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
745
w6.Part1 = p7
746
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
747
w7 = Instance.new("Weld", p7)
748
w7.Name = "Part_Weld"
749
w7.Part0 = p7
750
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
751
w7.Part1 = p4
752
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
753
w8 = Instance.new("Weld", p4)
754
w8.Name = "Part_Weld"
755
w8.Part0 = p4
756
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
757
w8.Part1 = p4
758
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
759
w9 = Instance.new("Weld", p4)
760
w9.Name = "Part_Weld"
761
w9.Part0 = p4
762
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
763
w9.Part1 = p4
764
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
765
w10 = Instance.new("Weld", p4)
766
w10.Name = "Part_Weld"
767
w10.Part0 = p4
768
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
769
w10.Part1 = p4
770
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
771
w11 = Instance.new("Weld", p4)
772
w11.Name = "Part_Weld"
773
w11.Part0 = p4
774
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
775
w11.Part1 = p4
776
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
777
w12 = Instance.new("Weld", p4)
778
w12.Name = "Part_Weld"
779
w12.Part0 = p4
780
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
781
w12.Part1 = p4
782
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
783
w13 = Instance.new("Weld", p4)
784
w13.Name = "Part_Weld"
785
w13.Part0 = p4
786
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
787
w13.Part1 = p4
788
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
789
w14 = Instance.new("Weld", p4)
790
w14.Name = "Part_Weld"
791
w14.Part0 = p4
792
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
793
w14.Part1 = p4
794
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
795
w15 = Instance.new("Weld", p4)
796
w15.Name = "Part_Weld"
797
w15.Part0 = p4
798
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
799
w15.Part1 = p16
800
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
801
802
m.Parent = larm
803
m:MakeJoints()
804
----------------------------------------------------
805
local cor = Instance.new("Part", larm.LeftArm)
806
cor.Name = "Thingy"
807
cor.Locked = true
808
cor.BottomSurface = 0
809
cor.CanCollide = false
810
cor.Size = Vector3.new(1, 1, 1)
811
cor.Transparency = 1
812
cor.TopSurface = 0
813
corw = Instance.new("Weld", cor)
814
corw.Part0 = larm
815
corw.Part1 = cor
816
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
817
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
818
weld1 = Instance.new("Weld", larm.LeftArm)
819
weld1.Part0 = cor
820
weld1.Part1 = larm.LeftArm.LeftArmPlate
821
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
822
--Right Arm
823
m2 = Instance.new("Model")
824
m2.Name = "RightArm"
825
826
p7 = Instance.new("Part", m2)
827
p7.BrickColor = BrickColor.new("Really Black")
828
p7.Material = Enum.Material.SmoothPlastic
829
p7.Transparency = 1
830
p7.Name = "RightArmPlate"
831
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
832
p7.FormFactor = Enum.FormFactor.Symmetric
833
p7.Size = Vector3.new(1, 2, 1)
834
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
835
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
836
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
837
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
838
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
839
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
840
b7 = Instance.new("SpecialMesh", p7)
841
b7.MeshType = Enum.MeshType.Brick
842
b7.Name = "Mesh"
843
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
844
845
846
w1 = Instance.new("Weld", p4)
847
w1.Name = "Part_Weld"
848
w1.Part0 = p4
849
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
850
w1.Part1 = p4
851
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
852
w2 = Instance.new("Weld", p4)
853
w2.Name = "Part_Weld"
854
w2.Part0 = p4
855
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
856
w2.Part1 = p4
857
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
858
w3 = Instance.new("Weld", p4)
859
w3.Name = "Part_Weld"
860
w3.Part0 = p4
861
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
862
w3.Part1 = p4
863
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
864
w4 = Instance.new("Weld", p4)
865
w4.Name = "Part_Weld"
866
w4.Part0 = p4
867
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
868
w4.Part1 = p4
869
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
870
w5 = Instance.new("Weld", p4)
871
w5.Name = "Part_Weld"
872
w5.Part0 = p4
873
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
874
w5.Part1 = p4
875
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
876
w6 = Instance.new("Weld", p4)
877
w6.Name = "RightArmPlate_Weld"
878
w6.Part0 = p4
879
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
880
w6.Part1 = p7
881
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
882
w7 = Instance.new("Weld", p7)
883
w7.Name = "Part_Weld"
884
w7.Part0 = p7
885
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
886
w7.Part1 = p4
887
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
888
w8 = Instance.new("Weld", p4)
889
w8.Name = "Part_Weld"
890
w8.Part0 = p4
891
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
892
w8.Part1 = p4
893
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
894
w9 = Instance.new("Weld", p4)
895
w9.Name = "Part_Weld"
896
w9.Part0 = p4
897
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
898
w9.Part1 = p4
899
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
900
w10 = Instance.new("Weld", p4)
901
w10.Name = "Part_Weld"
902
w10.Part0 = p4
903
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
904
w10.Part1 = p4
905
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
906
w11 = Instance.new("Weld", p4)
907
w11.Name = "Part_Weld"
908
w11.Part0 = p4
909
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
910
w11.Part1 = p4
911
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
912
w12 = Instance.new("Weld", p4)
913
w12.Name = "Part_Weld"
914
w12.Part0 = p4
915
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
916
w12.Part1 = p4
917
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
918
w13 = Instance.new("Weld", p4)
919
w13.Name = "Part_Weld"
920
w13.Part0 = p4
921
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
922
w13.Part1 = p4
923
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
924
w14 = Instance.new("Weld", p4)
925
w14.Name = "Part_Weld"
926
w14.Part0 = p4
927
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
928
w14.Part1 = p4
929
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
930
w15 = Instance.new("Weld", p4)
931
w15.Name = "Part_Weld"
932
w15.Part0 = p4
933
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
934
w15.Part1 = p16
935
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
936
w16 = Instance.new("Weld", p16)
937
w16.Name = "Part_Weld"
938
w16.Part0 = p16
939
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
940
w16.Part1 = p4
941
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
942
w17 = Instance.new("Weld", p4)
943
w17.Name = "Part_Weld"
944
w17.Part0 = p4
945
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
946
w17.Part1 = p4
947
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
948
w18 = Instance.new("Weld", p4)
949
w18.Name = "Part_Weld"
950
w18.Part0 = p4
951
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
952
w18.Part1 = p4
953
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
954
m2.Parent = rarm
955
m2:MakeJoints()
956
----------------------------------------------------
957
local cor2 = Instance.new("Part", rarm.RightArm)
958
cor2.Name = "Thingy"
959
cor2.Locked = true
960
cor2.BottomSurface = 0
961
cor2.CanCollide = false
962
cor2.Size = Vector3.new(1, 1, 1)
963
cor2.Transparency = 1
964
cor2.TopSurface = 0
965
corw2 = Instance.new("Weld", cor2)
966
corw2.Part0 = rarm
967
corw2.Part1 = cor2
968
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
969
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
970
weld2 = Instance.new("Weld", rarm.RightArm)
971
weld2.Part0 = cor2
972
weld2.Part1 = rarm.RightArm.RightArmPlate
973
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
974
975
976
--Zyrodoxa
977
m8 = Instance.new("Model")
978
m8.Name = "Zyrodoxa"
979
980
p16 = Instance.new("Part", m8)
981
p16.BrickColor = BrickColor.new("Really Black")
982
p16.Material = Enum.Material.Metal
983
p16.Name = "Handle"
984
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
985
p16.CanCollide = false
986
p16.Locked = true
987
p16.FormFactor = Enum.FormFactor.Custom
988
p16.Size = Vector3.new(0, 0, 0)
989
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
990
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
991
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
992
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
993
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
994
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
995
b16 = Instance.new("BlockMesh", p16)
996
b16.Name = "Mesh"
997
b16.Scale = Vector3.new(0, 0, 0)
998
999
w16 = Instance.new("Weld", p16)
1000
w16.Name = "Block_Weld"
1001
w16.Part0 = p16
1002
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
1003
w16.Part1 = p17
1004
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
1005
1006
m8.Parent = rarm
1007
m8:MakeJoints()
1008
----------------------------------------------------
1009
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
1010
cor8.Name = "Thingy"
1011
cor8.Locked = true
1012
cor8.BottomSurface = 0
1013
cor8.CanCollide = false
1014
cor8.Size = Vector3.new(1, 1, 1)
1015
cor8.Transparency = 1
1016
cor8.TopSurface = 0
1017
corw8 = Instance.new("Weld", cor8)
1018
corw8.Part0 = rarm
1019
corw8.Part1 = cor8
1020
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
1021
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1022
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
1023
weld8.Part0 = cor8
1024
weld8.Part1 = rarm.Zyrodoxa.Handle
1025
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1026
----------------------------------------------------
1027
models = {m,m2,m8}
1028
parts = {}
1029
Stepped:connect(function()
1030
	for i,v in pairs(models) do
1031
		for _, a in pairs(v:GetChildren()) do
1032
			if v:IsA("Part") and v.Name ~= "Thingy" then
1033
				table.insert(parts, a)
1034
				for i,v in pairs(parts) do
1035
					v.CanCollide = false
1036
				end
1037
			end
1038
		end
1039
	end
1040
end)
1041
----------------------------------------------------
1042
local animpose = "Idle1"
1043
local lastanimpose = "Idle1"
1044
local grab = false
1045
local Smooth = 1
1046
local sine = 0
1047
local change = 1
1048
local val = 0
1049
local ffing = false
1050
----------------------------------------------------
1051
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
1052
1053
function FindHumanoids()
1054
	local function c_region(Position, Size)
1055
		local SizeOffset = Size/2
1056
	 	local Point1 = Position - SizeOffset
1057
   		local Point2 = Position + SizeOffset
1058
   		local a = Instance.new("Part", workspace)
1059
   		a.Anchored = true
1060
   		a.Size = Size
1061
   		a.Position = Position
1062
   		print("Hey!, I'm making a part!")
1063
   		return Region3.new(Point1, Point2)
1064
  	end
1065
  	
1066
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1067
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1068
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1069
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1070
    
1071
    local regions = {a, b, c, d}
1072
    
1073
    local found_humanoids = {}
1074
    local already_found = {char.Name}
1075
    
1076
    for _, region in pairs(regions) do
1077
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
1078
        	print(part, part.Parent, part.Name) ---nope
1079
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1080
                local humanoid = part.Parent:FindFirstChild("Humanoid")
1081
                local name = humanoid.Parent.Name
1082
                local exists = false
1083
                for _, n in pairs(already_found) do
1084
                    if n == name then
1085
                        exists = true
1086
                    end
1087
                end
1088
                if not exists then
1089
                    table.insert(already_found, name)
1090
                    table.insert(found_humanoids, humanoid)
1091
                end
1092
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1093
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
1094
                local name = humanoid.Parent.Parent.Name
1095
                local exists = false
1096
                for _, n in pairs(already_found) do
1097
                    if n == name then
1098
                        exists = true
1099
                    end
1100
                end
1101
                if not exists then
1102
                    table.insert(already_found, name)
1103
                    table.insert(found_humanoids, humanoid)
1104
                end
1105
            end
1106
        end
1107
    end
1108
    return found_humanoids
1109
end
1110
1111
local humanoids = FindHumanoids()
1112
if #humanoids == 0 then
1113
	for i, v in pairs(humanoids) do
1114
		print(v.Parent.Name)
1115
		if Debounces.Slashing == true then
1116
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1117
		elseif Debounces.Slashing == false then
1118
			wait()
1119
		end
1120
	end
1121
	wait(0.3)
1122
end]]--
1123
----------------------------------------------------
1124
--[[mouse.KeyDown:connect(function(key)
1125
	if key == "f" then
1126
		if Debounces.CanAttack == true then
1127
			Debounces.CanAttack = false
1128
			Debounces.NoIdl = true
1129
			Debounces.on = true
1130
			for i = 1, 20 do
1131
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1132
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1133
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1134
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1135
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1136
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1137
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1138
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1139
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1140
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1141
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1142
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1143
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1144
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1145
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1146
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1147
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1148
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1149
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1150
				if Debounces.on == false then
1151
					break
1152
				end
1153
				fat.Event:wait()
1154
			end
1155
		end
1156
	end
1157
end)]]--
1158
----------------------------------------------------
1159
mod4 = Instance.new("Model",char)
1160
1161
ptez = {0.7, 0.8, 0.9, 1}
1162
1163
function FindNearestTorso(Position,Distance,SinglePlayer)
1164
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1165
        local List = {}
1166
        for i,v in pairs(workspace:GetChildren())do
1167
            if v:IsA("Model")then
1168
                if v:findFirstChild("Torso")then
1169
                    if v ~= char then
1170
                        if(v.Torso.Position -Position).magnitude <= Distance then
1171
                            table.insert(List,v)
1172
                        end 
1173
                    end 
1174
                end 
1175
            end 
1176
        end
1177
    return List
1178
end
1179
1180
function Slam()
1181
    local part=Instance.new('Part',mod4)
1182
    part.Anchored=true
1183
    part.CanCollide=false
1184
    part.FormFactor='Custom'
1185
    part.Size=Vector3.new(.2,.2,.2)
1186
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1187
    part.Transparency=.7
1188
    part.BrickColor=BrickColor.new('Really black')
1189
    mesh=Instance.new('SpecialMesh',part)
1190
    mesh.MeshId='http://www.roblox.com/asset/?id=0'
1191
    mesh.Scale=Vector3.new(10,10,10)
1192
    local part2=Instance.new('Part',mod4)
1193
    part2.Anchored=true
1194
    part2.CanCollide=false
1195
    part2.FormFactor='Custom'
1196
    part2.Size=Vector3.new(.2,.2,.2)
1197
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1198
    part2.Transparency=.7
1199
    part2.BrickColor=BrickColor.new('Really Black')
1200
    mesh2=Instance.new('SpecialMesh',part2)
1201
    mesh2.MeshId='http://www.roblox.com/asset/?id=0'
1202
    mesh2.Scale=Vector3.new(9,1.5,9)
1203
    x = Instance.new("Sound",larm)
1204
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1205
    x.Pitch = ptez[math.random(1,#ptez)]
1206
    x.Volume = 1
1207
    wait(.1)
1208
    x1 = Instance.new("Sound",larm)
1209
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1210
    x1.Pitch = ptez[math.random(1,#ptez)]
1211
    x1.Volume = 1
1212
    wait(.1)
1213
	x:Play()
1214
    x1:Play()
1215
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1216
        if v:FindFirstChild('Humanoid') then
1217
            v.Humanoid:TakeDamage(math.random(30,45))
1218
        end
1219
    end
1220
    coroutine.resume(coroutine.create(function() 
1221
        for i=0,0.62,0.13 do
1222
            wait()
1223
            part.CFrame=part.CFrame
1224
            part.Transparency=i
1225
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1226
            part2.CFrame=part2.CFrame
1227
            part2.Transparency=i
1228
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1229
            end
1230
        part.Parent=nil
1231
        part2.Parent=nil
1232
        x:Destroy()
1233
    end))
1234
end
1235
----------------------------------------------------
1236
wPart = function(x,y,z,color,tr,cc,an,parent)
1237
    local wp = Instance.new('WedgePart',parent or Weapon)
1238
    wp.formFactor = 'Custom'
1239
    wp.Size = Vector3.new(x,y,z)
1240
    wp.BrickColor = BrickColor.new(color)
1241
    wp.CanCollide = cc
1242
    wp.Transparency = tr
1243
    wp.Anchored = an
1244
    wp.TopSurface,wp.BottomSurface = 0,0
1245
    return wp
1246
end
1247
1248
Mesh = function(par,num,x,y,z)
1249
    local msh = _
1250
    if num == 1 then
1251
        msh = Instance.new("CylinderMesh",par)
1252
    elseif num == 2 then
1253
        msh = Instance.new("SpecialMesh",par)
1254
        msh.MeshType = 3
1255
    elseif num == 3 then
1256
        msh = Instance.new("BlockMesh",par)
1257
    elseif num == 4 then
1258
        msh = Instance.new("SpecialMesh",par)
1259
        msh.MeshType = "Torso"
1260
    elseif type(num) == 'string' then
1261
        msh = Instance.new("SpecialMesh",par)
1262
        msh.MeshId = num
1263
    end 
1264
    msh.Scale = Vector3.new(x,y,z)
1265
    return msh
1266
end
1267
1268
local function CFrameFromTopBack(at, top, back)
1269
    local right = top:Cross(back)
1270
    return CFrame.new(at.x, at.y, at.z,
1271
    right.x, top.x, back.x,
1272
    right.y, top.y, back.y,
1273
    right.z, top.z, back.z)
1274
end
1275
1276
function Triangle(a, b, c)
1277
    local edg1 = (c-a):Dot((b-a).unit)
1278
    local edg2 = (a-b):Dot((c-b).unit)
1279
    local edg3 = (b-c):Dot((a-c).unit)
1280
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1281
        a, b, c = a, b, c
1282
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1283
        a, b, c = b, c, a
1284
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1285
        a, b, c = c, a, b
1286
    else 
1287
        print("unreachable")
1288
    end
1289
    local len1 = (c-a):Dot((b-a).unit)
1290
    local len2 = (b-a).magnitude - len1
1291
    local width = (a + (b-a).unit*len1 - c).magnitude
1292
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1293
    local list = {}
1294
    if len1 > 0.01 then
1295
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1296
        local sz = Vector3.new(0.2, width, len1)
1297
        w1.Size = sz
1298
        local sp = Mesh(w1,2,0,0,0)
1299
        sp.MeshType='Wedge'
1300
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1301
        w1:BreakJoints()
1302
        w1.Anchored = true
1303
        w1.Transparency = 0.7
1304
        Spawn(function()
1305
            for i=0,1,0.1 do
1306
                fat.Event:wait()
1307
                w1.Transparency=w1.Transparency+0.03
1308
            end
1309
        end)
1310
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1311
        table.insert(list,w1)
1312
    end
1313
    if len2 > 0.01 then
1314
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1315
        local sz = Vector3.new(0.2, width, len2) 
1316
        w2.Size = sz
1317
        local sp = Mesh(w2,2,0,0,0)
1318
        sp.MeshType='Wedge'
1319
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1320
        w2:BreakJoints()
1321
        w2.Anchored = true
1322
        w2.Transparency = 0.7
1323
        Spawn(function()
1324
            for i=0,1,0.1 do
1325
                fat.Event:wait()
1326
                w2.Transparency=w2.Transparency+0.03
1327
            end
1328
        end)
1329
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1330
        table.insert(list,w2)
1331
    end
1332
    return unpack(list)
1333
end
1334
1335
function trail(p,t,h)
1336
	Spawn(function()
1337
		local blcf = p.CFrame
1338
		local scfr = blcf
1339
		for i=1,t do
1340
			local blcf = p.CFrame
1341
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1342
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1343
				if a then game.Debris:AddItem(a,1) end 
1344
				if b then game.Debris:AddItem(b,1) end
1345
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1346
				if a then game.Debris:AddItem(a,1) end 
1347
				if b then game.Debris:AddItem(b,1) end
1348
				scfr = blcf
1349
			elseif not scfr then
1350
				scfr = blcf
1351
			end
1352
			fat.Event:wait()
1353
		end
1354
		scfr=nil
1355
	end)
1356
end
1357
--trail(char.Sword.Blade,1e1000,5)
1358
----------------------------------------------------
1359
function Dmg()
1360
	local partofdeath = rarm.Zyrodoxa.Hitbox
1361
	local function CreateRegion3FromLocAndSize(Position, Size)
1362
		local SizeOffset = Size/2
1363
		local Point1 = Position - SizeOffset
1364
		local Point2 = Position + SizeOffset
1365
		return Region3.new(Point1, Point2)
1366
	end
1367
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1368
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1369
		Spawn(function()
1370
			if Debounces.Slashing == true and Debounces.Slashed == false then
1371
				Debounces.Slashed = true
1372
				ypcall(function()
1373
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1374
					humanoid:TakeDamage(math.random(10,18))
1375
				end)
1376
				wait(.4)
1377
				Debounces.Slashed = false
1378
			end
1379
		end)
1380
	end
1381
end
1382
----------------------------------------------------
1383
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1384
ptz = {0.7, 0.8, 0.9, 1}
1385
idz = {"161006212", "161006195"}
1386
function attackone()
1387
	for i = 1, 13 do
1388
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1389
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1390
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1391
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1392
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1393
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1394
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1395
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1396
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1397
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1398
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1399
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1400
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1401
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1402
		if Debounces.on == false then
1403
			break
1404
		end
1405
		fat.Event:wait()
1406
	end
1407
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1408
	Debounces.Slashing = true
1409
	wait(0.2)
1410
	--[[z = Instance.new("Sound", hed)
1411
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1412
	z.Pitch = ptz[math.random(1,#ptz)]
1413
	z.Volume = 1
1414
	wait(.01)
1415
	z:Play()]]--
1416
	for i = 1, 14 do
1417
		Dmg()
1418
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1419
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1420
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1421
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1422
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1423
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1424
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1425
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1426
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1427
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1428
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1429
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1430
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1431
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1432
		if Debounces.on == false then break end
1433
		rs:wait()
1434
	end
1435
	Debounces.Slashing = false
1436
end
1437
function attacktwo()
1438
	Debounces.Slashing = true
1439
	for i = 1, 14 do
1440
		Dmg()
1441
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1442
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1443
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1444
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1445
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1446
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1447
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1448
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1449
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1450
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1451
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1452
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1453
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1454
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1455
		if Debounces.on == false then
1456
			break
1457
		end
1458
		rs:wait()
1459
	end
1460
end
1461
----------------------------------------------------
1462
1463
----------------------------------------------------
1464
definition = 5
1465
bc = {}
1466
bezierparts = {}
1467
function NoOutline(Part)
1468
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1469
end
1470
function draw(p,d)
1471
	for i=1,d do 
1472
		local t = i/d
1473
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1474
	end
1475
1476
	Spawn(function() fat.Event:wait()
1477
		for i,v in pairs(bezierparts) do
1478
			v.Transparency = 1
1479
		end
1480
	end)
1481
end
1482
--local points = {larm.Position,rarn.Position,invisipart.Position}
1483
--draw(points,definition)
1484
1485
				fat.Event:wait()
1486
1487
			rpart = Instance.new("Part",rarm)
1488
			NoOutline(rpart)
1489
			rpart.Anchored = false
1490
			rpart.Size = Vector3.new(1,1,1)
1491
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1492
			rpart.Transparency = 1
1493
			newWeld(rarm, rpart, 0, 0, 0)
1494
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1495
			lpart = Instance.new("Part",larm)
1496
			NoOutline(lpart)
1497
			lpart.Anchored = false
1498
			lpart.Size = Vector3.new(1,1,1)
1499
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1500
			lpart.Transparency = 1
1501
			newWeld(larm, lpart, 0, 0, 0)
1502
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1503
			invisipart = Instance.new("Part",torso)
1504
			NoOutline(invisipart)
1505
			invisipart.Anchored = false
1506
			invisipart.Size = Vector3.new(1,1,1)
1507
			invisipart.Transparency = 1
1508
			invisipart.CFrame = torso.CFrame
1509
			newWeld(torso, invisipart, 0, 0, 0)
1510
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1511
			table.insert(bezierparts, rpart)
1512
			table.insert(bezierparts, lpart)
1513
			table.insert(bezierparts, invisipart)
1514
			for i = 1, 40 do
1515
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1516
				draw(points,definition)
1517
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1518
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1519
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1520
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1521
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1522
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1523
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1524
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1525
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1526
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1527
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1528
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1529
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1530
				if Debounces.on == false then
1531
					break
1532
				end
1533
				fat.Event:wait()
1534
			end
1535
			for i,v in pairs(bezierparts) do
1536
				v:Destroy()
1537
			end
1538
			--draw(points,definition)
1539
			if Debounces.CanAttack == false then
1540
				Debounces.CanAttack = true
1541
				Debounces.NoIdl = false
1542
				Debounces.on = false
1543
			end
1544
1545
----------------------------------------------------
1546
----------------------------------------------------
1547
pt = {6.6, 6.8, 7, 7.2, 7.4}
1548
mouse.KeyDown:connect(function(key)
1549
    if key == "q" then
1550
        if Debounces.CanJoke == true then
1551
            Debounces.CanJoke = false
1552
            u = Instance.new("Sound",char)
1553
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1554
            u.Pitch = pt[math.random(1,#pt)]
1555
            u.Volume = 0.3
1556
            u2 = Instance.new("Sound",char)
1557
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1558
            u2.Pitch = u.Pitch
1559
            u2.Volume = 0.3
1560
            u3 = Instance.new("Sound",char)
1561
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1562
            u3.Pitch = u.Pitch
1563
            u3.Volume = 0.3
1564
            wait(.01)
1565
            u:Play()
1566
            u2:Play()
1567
            u3:Play()
1568
            wait(1.5)
1569
            u:Destroy()
1570
            u2:Destroy()
1571
            u3:Destroy()
1572
            if Debounces.CanJoke == false then
1573
                Debounces.CanJoke = true
1574
            end
1575
        end
1576
    end
1577
end)
1578
-----------------------------------------------------
1579
mouse.KeyDown:connect(function(key)
1580
	if key == "l" then
1581
		Debounces.on = true
1582
        Debounces.NoIdl = true
1583
		Debounces.ks = true
1584
		for i = 1, 20 do
1585
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(3.,0,0), 0.2)
1586
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1587
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-0.5,0),0.2)
1588
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1589
			if Debounces.on == false then break end
1590
            fat.Event:wait()
1591
		    end
1592
		handleweld:remove()
1593
		local Weld = Instance.new("Weld",handle)
1594
		Weld.Part0 = Character["Right Arm"]
1595
		Weld.Part1 = handle
1596
		Weld.C0 = CFrame.new(0,-1,-0.2)*CFrame.Angles(-1.55,1.55,0)
1597
		Debounces.on = false
1598
        Debounces.NoIdl = false
1599
		Debounces.ks = false
1600
		WOW:disconnect()
1601
		WOW2:disconnect()
1602
		WOW3:disconnect()
1603
		WOW4:disconnect()
1604
		mouse.Button1Down:connect(function()
1605
			print("IT WORKS LAZY")
1606
		end)
1607
	end
1608
end)
1609
----------------------------------------------------
1610
WOW = mouse.KeyDown:connect(function(key)
1611
	if key == "x" then
1612
		Character.Humanoid.WalkSpeed = 50
1613
		Debounces.on = true
1614
        Debounces.NoIdl = true
1615
		Debounces.ks = true
1616
		for i = 1, 20 do
1617
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
1618
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1619
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1620
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1621
			if Debounces.on == false then break end
1622
            fat.Event:wait()
1623
		    end
1624
		local HitBox = Instance.new("Part",Character["Right Arm"])
1625
		HitBox.Size = Vector3.new(3,3,3)
1626
		HitBox.Transparency = 1
1627
		HitBox.CanCollide = false
1628
		local HitBox2 = Instance.new("Weld",HitBox)
1629
		HitBox2.Part0 = Character["Right Arm"]
1630
		HitBox2.Part1 = HitBox
1631
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1632
		HitBox.Touched:connect(function(hit)
1633
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
1634
				HitBox:remove()
1635
				hit.Parent.Head.Transparency = 1e9
1636
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1637
			SFXZ.SoundId = "rbxassetid://206082273"
1638
			SFXZ.Volume = 1
1639
			SFXZ.Pitch = 1
1640
			SFXZ.Looped = false
1641
			wait(0.01)
1642
			SFXZ:Play()
1643
		local HitBox = Instance.new("Part",Character["Right Arm"])
1644
		HitBox.Transparency = 0
1645
		HitBox.Size = Vector3.new(1,1,1)
1646
		HitBox.BrickColor = hit.Parent.Head.BrickColor
1647
		HitBox.CanCollide = false
1648
		local HitBoxM = Instance.new("SpecialMesh",HitBox)
1649
		HitBoxM.MeshType = "Head"
1650
		HitBoxM.Scale = Vector3.new(1.25,1.25,1.25)
1651
		local HitBox2 = Instance.new("Weld",HitBox)
1652
		HitBox2.Part0 = Character["Right Arm"]
1653
		HitBox2.Part1 = HitBox
1654
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1655
		local D = Instance.new("Decal",HitBox)
1656
		D.Face = "Front"
1657
		D.Texture = hit.Parent.Head.face.Texture
1658
		hit.Parent.Head.face:remove()
1659
		local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
1660
			partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
1661
			partasdeff.LightEmission = .1
1662
			partasdeff.Size = NumberSequence.new(0.2)
1663
			partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
1664
			aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
1665
			bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
1666
			partasdeff.Transparency = bbb
1667
			partasdeff.Size = aaa
1668
			partasdeff.ZOffset = .9
1669
			partasdeff.Acceleration = Vector3.new(0, -5, 0)
1670
			partasdeff.LockedToPart = false
1671
			partasdeff.EmissionDirection = "Top"
1672
			partasdeff.Lifetime = NumberRange.new(1, 2)
1673
			partasdeff.Rate = 1000
1674
			partasdeff.Rotation = NumberRange.new(-100, 100)
1675
			partasdeff.RotSpeed = NumberRange.new(-100, 100)
1676
			partasdeff.Speed = NumberRange.new(10)
1677
			partasdeff.VelocitySpread = 20
1678
			partasdeff.Enabled=true
1679
			hit.Parent.Head:remove()
1680
			wait(1)
1681
			for i = 1, 20 do
1682
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(1.66,0,-1), 0.2)
1683
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1684
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0),0.2)
1685
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1686
			if Debounces.on == false then break end
1687
            fat.Event:wait()
1688
			    end
1689
			chatfunc("Yummy.")
1690
			for i = 1,14 do
1691
				HitBoxM.Scale = HitBoxM.Scale - Vector3.new(0.1,0.1,0.1)
1692
				game:GetService("RunService").RenderStepped:wait()
1693
			end
1694
			HitBox:remove()
1695
			wait(0.5)
1696
			partasdeff.Enabled = false
1697
			HitBox:remove()
1698
			Debounces.on = false
1699
        Debounces.NoIdl = false
1700
		Debounces.ks = false
1701
		Character.Humanoid.WalkSpeed = 50
1702
		local a = Instance.new("Part",game.Players.LocalPlayer.Character.Head)
1703
a.Transparency = 1
1704
a.Size = Vector3.new(.2,.2,.2)
1705
local b = Instance.new("Weld",a.Parent.Parent)
1706
b.Part0 = a
1707
b.Part1 = a.Parent
1708
b.C0 = CFrame.new(0,.3,0.65)
1709
local p2mit = Instance.new("ParticleEmitter",a)
1710
p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
1711
p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
1712
p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)})
1713
p2mit.Lifetime = NumberRange.new(1)
1714
p2mit.Rate = 10
1715
p2mit.VelocitySpread = 10
1716
p2mit.Acceleration = Vector3.new(0,-10,0)
1717
p2mit.Speed = NumberRange.new(0)
1718
coroutine.wrap(function()
1719
    wait(15)
1720
    p2mit.Enabled=false
1721
    game:service'Debris':AddItem(a,2)
1722
end)()
1723
			end
1724
		end)
1725
		for i = 1, 20 do
1726
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.9,0,0), 0.2)
1727
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1728
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1,0),0.2)
1729
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1730
			if Debounces.on == false then break end
1731
            fat.Event:wait()
1732
		    end
1733
		wait(0.5)
1734
		HitBox:remove()
1735
		wait(3)
1736
		Debounces.on = false
1737
        Debounces.NoIdl = false
1738
		Debounces.ks = false
1739
		Character.Humanoid.WalkSpeed = 50
1740
	end
1741
end)
1742
----------------------------------------------------
1743
WOW2 = mouse.KeyDown:connect(function(key)
1744
	if key == "z" then
1745
		Character.Humanoid.WalkSpeed = 50
1746
		Debounces.on = true
1747
        Debounces.NoIdl = true
1748
		Debounces.ks = true
1749
		for i = 1, 20 do
1750
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
1751
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1752
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1753
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1754
			if Debounces.on == false then break end
1755
            fat.Event:wait()
1756
		       end
1757
		local HitBox = Instance.new("Part",Character["Right Arm"])
1758
		HitBox.Size = Vector3.new(3,3,3)
1759
		HitBox.Transparency = 1
1760
		HitBox.CanCollide = false
1761
		local HitBox2 = Instance.new("Weld",HitBox)
1762
		HitBox2.Part0 = Character["Right Arm"]
1763
		HitBox2.Part1 = HitBox
1764
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1765
		HitBox.Touched:connect(function(hit)
1766
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
1767
				HitBox:remove()
1768
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1769
			SFXZ.SoundId = "rbxassetid://743886825"
1770
			SFXZ.Volume = 1
1771
			SFXZ.Pitch = 1
1772
			SFXZ.Looped = false
1773
			SFXZ:Play()
1774
				hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(1.56,0,0)
1775
				wait(1.5)
1776
				hit.Parent.Torso.Anchored = true
1777
				torso.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,-2)*CFrame.Angles(-1.55,1.55,0)
1778
				Head.Anchored = true
1779
				hit.Parent.Head.Anchored = true
1780
				wait(0.01)
1781
				for i = 1, 20 do
1782
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(2.4,0,0.5), 0.2)
1783
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1784
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(0.8,0,0), 0.2)
1785
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1786
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),0.2)
1787
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-0.5,0)*CFrame.Angles(0,0,0), 0.5)
1788
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.3, 0) * CFrame.Angles(-1.56,0,-0.5), 0.2)
1789
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0), 0.4)
1790
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1.3, 0) * CFrame.Angles(-1.56,0,0.5), 0.2)
1791
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0), 0.4)
1792
			if Debounces.on == false then break end
1793
            fat.Event:wait()
1794
				       end
1795
				wait(1.2)
1796
				chatfunc("Shhh..")
1797
					for i = 1, 20 do
1798
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,-0.2,-0.8)*CFrame.Angles(0.4,0,-0.5), 0.2)
1799
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1800
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(0.8,0,0), 0.2)
1801
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1802
			if Debounces.on == false then break end
1803
            fat.Event:wait()
1804
					end
1805
					wait(2.5)
1806
					hit.Parent:BreakJoints()
1807
					wait(2.5)
1808
					Head.Anchored = false
1809
					Debounces.on = false
1810
       				Debounces.NoIdl = false
1811
					Debounces.ks = false
1812
					Character.Humanoid.WalkSpeed = 50
1813
				end
1814
		end)
1815
		for i = 1, 20 do
1816
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(1,0,-0.4), 0.2)
1817
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1818
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1.4,0),0.2)
1819
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1820
			if Debounces.on == false then break end
1821
            fat.Event:wait()
1822
		        end
1823
	end
1824
end)
1825
----------------------------------------------------
1826
WOW3 = mouse.KeyDown:connect(function(key)
1827
	if key == "r" then
1828
		 Debounces.on = true
1829
        Debounces.NoIdl = true
1830
		Debounces.ks = true
1831
		for i = 1, 20 do
1832
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(1.55,0,1.3), 0.2)
1833
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1834
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1835
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1836
			if Debounces.on == false then break end
1837
            fat.Event:wait()
1838
		        end
1839
		local HitBox = Instance.new("Part",Character["Right Arm"])
1840
		HitBox.Size = Vector3.new(3,3,3)
1841
		HitBox.Transparency = 1
1842
		HitBox.CanCollide = false
1843
		local HitBox2 = Instance.new("Weld",HitBox)
1844
		HitBox2.Part0 = Character["Right Arm"]
1845
		HitBox2.Part1 = HitBox
1846
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1847
		HitBox.Touched:connect(function(hit)
1848
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1849
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1850
			SFXZ.SoundId = "rbxassetid://283674624"
1851
			SFXZ.Volume = 1
1852
			SFXZ.Pitch = 1
1853
			SFXZ.Looped = false
1854
			SFXZ:Play()
1855
				HitBox:remove()
1856
				hit.Parent.Humanoid:TakeDamage(math.huge)
1857
				local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
1858
			Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1859
			Fl.velocity = Character.Torso.CFrame.lookVector*350
1860
			wait(0.1)
1861
			Fl:remove()
1862
				coroutine.resume(coroutine.create(function()
1863
			for i = 1,30 do 
1864
			local H = Instance.new("Part",hit.Parent.Head)
1865
			H.Size = Vector3.new(1,1,1)
1866
			H.BrickColor = BrickColor.new("Really Black")
1867
			H.CanCollide = false
1868
			H.Anchored = true
1869
			H.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,1)*CFrame.Angles(0,0,0)
1870
			local H2 = Instance.new("SpecialMesh",H)
1871
			H2.MeshId = "rbxassetid://0"
1872
			coroutine.resume(coroutine.create(function()
1873
			for i = 1,200 do
1874
			H2.Scale = H2.Scale + Vector3.new(4,4,4)
1875
			H.Transparency = H.Transparency + 0.09
1876
			wait(0.00000000001)
1877
			end
1878
			end))
1879
			wait(0.0000000000001)
1880
			end
1881
			end))
1882
			end
1883
		end)
1884
		for i = 1, 20 do
1885
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(1.55,0,-0.4), 0.2)
1886
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1887
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1.4,0),0.2)
1888
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1889
			if Debounces.on == false then break end
1890
            fat.Event:wait()
1891
		        end
1892
		HitBox:remove()
1893
		 Debounces.on = false
1894
        Debounces.NoIdl = false
1895
		Debounces.ks = false
1896
		
1897
	end
1898
end)
1899
----------------------------------------------------
1900
mouse.KeyDown:connect(function(key)
1901
    if key == "c" then
1902
		if Debounces.CanJoke == true then
1903
			Debounces.CanJoke = false
1904
			z = Instance.new("Sound",hed)
1905
			z.SoundId = "rbxassetid://153317147"
1906
			z.Pitch = 1
1907
			z.Volume = 50
1908
			wait()
1909
			z:Play()
1910
			wait(5.5)
1911
			z:Destroy()
1912
			if Debounces.CanJoke == false then
1913
				Debounces.CanJoke = true
1914
			end
1915
		end
1916
	end
1917
end)
1918
----------------------------------------------------
1919
Grab = false
1920
WOW4 = mouse.KeyDown:connect(function(key)
1921
    if key == "e" then
1922
        Debounces.on = true
1923
        Debounces.NoIdl = true
1924
		Debounces.ks = true
1925
        if Grab == false then
1926
        gp = nil
1927
        for i = 1, 20 do
1928
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1929
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1930
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1931
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1932
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1933
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1934
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1935
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1936
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1937
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1938
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1939
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1940
			if Debounces.on == false then break end
1941
            fat.Event:wait()
1942
        end
1943
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1944
		ht = hit.Parent
1945
			for i,v in pairs(ht:GetChildren()) do 
1946
				if v:IsA("Part") then
1947
					v.CanCollide = false
1948
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1949
				end
1950
			end
1951
			hum1=ht:FindFirstChild('Humanoid')
1952
			if hum1 ~= nil then
1953
				if Debounces.ks==true then
1954
					z = Instance.new("Sound",hed)
1955
					z.SoundId = "rbxassetid://169380525"
1956
					z.Volume = 1
1957
					z:Play()
1958
					Debounces.ks=false
1959
				end
1960
				hum1.PlatformStand=true
1961
				hum1:ChangeState'Physics'
1962
				gp = ht
1963
				Grab = true
1964
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
1965
				asd.Parent = larm
1966
				asd.Name = "asd"
1967
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1968
				stanceToggle = "Grabbed"
1969
			--[[elseif hum1 == nil then
1970
				con1:disconnect()
1971
				wait() return]]--
1972
			end
1973
        end)
1974
        for i = 1, 20 do
1975
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1976
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1977
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1978
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1979
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
1980
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1981
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
1982
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1983
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1984
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1985
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1986
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1987
			if Debounces.on == false then break end
1988
            fat.Event:wait()
1989
        end
1990
		con1:disconnect()
1991
		Debounces.on = false
1992
		Debounces.NoIdl = false
1993
		elseif Grab == true then
1994
        Grab = false
1995
			for i = 1, 16 do
1996
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
1997
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
1998
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
1999
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
2000
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
2001
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2002
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
2003
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2004
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
2005
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
2006
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2007
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2008
			if Debounces.on == false then end
2009
			rs:wait()
2010
		end
2011
		for i = 1, 12 do
2012
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
2013
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2014
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
2015
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2016
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
2017
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2018
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
2019
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
2020
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
2021
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
2022
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
2023
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
2024
			if Debounces.on == false then end
2025
			rs:wait()
2026
		end
2027
		Slam()
2028
		if gp ~= nil then
2029
			for i,v in pairs(larm:GetChildren()) do
2030
				if v.Name == "asd" and v:IsA("Weld") then
2031
					v:Remove()
2032
				end
2033
				if v:IsA("Part") then
2034
					v.CanCollide = true
2035
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
2036
				end
2037
			end
2038
		end
2039
		stanceToggle = "Idle1"
2040
        Debounces.on = false
2041
        Debounces.NoIdl = false
2042
        elseif ht == nil then wait()
2043
			Grab = false
2044
			Debounces.on = false
2045
			Debounces.NoIdl = false
2046
        end
2047
    end
2048
end)
2049
----------------------------------------------------
2050
Change = false
2051
mouse.KeyDown:connect(function(key)
2052
    if key == "n" then
2053
        if Change == false then
2054
            Change = true
2055
        stanceToggle = "Idle2"
2056
    elseif Change == true then
2057
        Change = false
2058
        stanceToggle = "Idle1"
2059
        end
2060
    end
2061
end)
2062
----------------------------------------------------
2063
mouse.KeyDown:connect(function(key)
2064
    if string.byte(key) == 48 then
2065
		Swing = 2
2066
        char.Humanoid.WalkSpeed = 200
2067
    end
2068
end)
2069
mouse.KeyUp:connect(function(key)
2070
    if string.byte(key) == 48 then
2071
		Swing = 1
2072
        char.Humanoid.WalkSpeed = 50
2073
    end
2074
end)
2075
----------------------------------------------------
2076
2077
jump = false
2078
rs:connect(function()
2079
	if char.Humanoid.Jump == true then
2080
		jump = true
2081
	else
2082
		jump = false
2083
	end
2084
	char.Humanoid.FreeFalling:connect(function(f)
2085
		if f then
2086
			ffing = true
2087
		else
2088
			ffing = false
2089
		end
2090
	end)
2091
	sine = sine + change
2092
	if jump == true then
2093
		animpose = "Jumping"
2094
	elseif ffing == true then
2095
		animpose = "Freefalling"
2096
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
2097
		animpose = "Idle"
2098
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
2099
		animpose = "Walking"
2100
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
2101
		animpose = "Running"
2102
	end
2103
	RightLeg = CFrame.new(0.5,-1,0)
2104
	LeftLeg = CFrame.new(-0.5,-1,0)
2105
2106
	lefth = (torso.CFrame*LeftLeg)
2107
	righth = (torso.CFrame*RightLeg)
2108
2109
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
2110
2111
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
2112
2113
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
2114
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
2115
	if animpose ~= lastanimpose then
2116
		sine = 0
2117
		if Debounces.NoIdl == false then
2118
			if stanceToggle == "Idle1" then
2119
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
2120
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
2121
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
2122
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
2123
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
2124
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
2125
			elseif stanceToggle == "Idle2" then
2126
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
2127
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
2128
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
2129
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
2130
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
2131
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
2132
			end
2133
			fat.Event:wait()
2134
		end
2135
		else
2136
	end
2137
	lastanimpose = animpose
2138
	if Debounces.NoIdl == false then
2139
		if animpose == "Idle" then
2140
			change = 0.5
2141
			if stanceToggle == "Idle1" then
2142
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2143
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
2144
2145
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
2146
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2147
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
2148
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2149
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
2150
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
2151
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
2152
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
2153
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
2154
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
2155
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
2156
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
2157
			elseif stanceToggle == "Idle2" then
2158
2159
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2160
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
2161
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
2162
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
2163
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
2164
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
2165
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
2166
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
2167
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
2168
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2169
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
2170
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
2171
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
2172
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
2173
			elseif stanceToggle == "Grabbed" then
2174
				grab = true
2175
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2176
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2177
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
2178
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2179
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
2180
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2181
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
2182
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2183
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
2184
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
2185
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
2186
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2187
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2188
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2189
			end
2190
		elseif animpose == "Walking" then
2191
			if stanceToggle == "Grabbed" then
2192
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2193
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2194
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2195
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2196
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
2197
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2198
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
2199
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
2200
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
2201
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
2202
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
2203
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
2204
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2205
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
2206
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2207
			elseif stanceToggle ~= "Grabbed" then
2208
				change = 1
2209
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2210
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2211
		
2212
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2213
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2214
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2215
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2216
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
2217
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
2218
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
2219
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
2220
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
2221
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
2222
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
2223
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2224
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
2225
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
2226
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2227
			end
2228
		elseif animpose == "Running" then
2229
			change = 1
2230
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2231
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2232
2233
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
2234
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2235
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
2236
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2237
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
2238
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
2239
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
2240
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2241
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
2242
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2243
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
2244
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2245
		elseif animpose == "Jumping" then
2246
2247
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2248
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2249
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
2250
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2251
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
2252
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2253
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
2254
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
2255
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2256
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2257
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2258
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2259
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2260
		elseif animpose == "Freefalling" then
2261
2262
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2263
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2264
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
2265
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2266
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
2267
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2268
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
2269
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
2270
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2271
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
2272
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2273
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
2274
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2275
		end
2276
	end
2277
end)
2278
hum.MaxHealth = math.huge
2279
wait(3)
2280
hum.Health = math.huge