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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | Player:ClearCharacterAppearance() | |
28 | ||
29 | IT = Instance.new | |
30 | CF = CFrame.new | |
31 | VT = Vector3.new | |
32 | RAD = math.rad | |
33 | C3 = Color3.new | |
34 | UD2 = UDim2.new | |
35 | BRICKC = BrickColor.new | |
36 | ANGLES = CFrame.Angles | |
37 | EULER = CFrame.fromEulerAnglesXYZ | |
38 | COS = math.cos | |
39 | ACOS = math.acos | |
40 | SIN = math.sin | |
41 | ASIN = math.asin | |
42 | ABS = math.abs | |
43 | MRANDOM = math.random | |
44 | FLOOR = math.floor | |
45 | ||
46 | --//=================================\\ | |
47 | --|| USEFUL VALUES | |
48 | --\\=================================// | |
49 | ||
50 | Animation_Speed = 3 | |
51 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
52 | local Speed = 10 | |
53 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
54 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
56 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
57 | local DAMAGEMULTIPLIER = 1 | |
58 | local ANIM = "Idle" | |
59 | local ATTACK = false | |
60 | local EQUIPPED = false | |
61 | local HOLD = false | |
62 | local COMBO = 1 | |
63 | local Rooted = false | |
64 | local SINE = 0 | |
65 | local KEYHOLD = false | |
66 | local CHANGE = 2 / Animation_Speed | |
67 | local WALKINGANIM = false | |
68 | local VALUE1 = false | |
69 | local VALUE2 = false | |
70 | local ROBLOXIDLEANIMATION = IT("Animation") | |
71 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
72 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
73 | local ATANIM = IT("Animation") | |
74 | ATANIM.Name = "Attack Animation" | |
75 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
76 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
77 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
78 | WEAPONGUI.Name = "Weapon GUI" | |
79 | local Weapon = IT("Model") | |
80 | Weapon.Name = "Adds" | |
81 | local Effects = IT("Folder", Weapon) | |
82 | Effects.Name = "Effects" | |
83 | local ANIMATOR = Humanoid.Animator | |
84 | local ANIMATE = Character.Animate | |
85 | local UNANCHOR = true | |
86 | local PLAYANIMS = true | |
87 | script.Parent = WEAPONGUI | |
88 | Character.Archivable = true | |
89 | local CLONE = Character:Clone() | |
90 | CLONE.Parent = nil | |
91 | Character.Archivable = false | |
92 | local sick = Instance.new("Sound",Torso) | |
93 | - | sick.SoundId = "rbxassetid://1551788627" |
93 | + | sick.SoundId = "rbxassetid://148105340" |
94 | sick.Looped = true | |
95 | sick.Pitch = 1 | |
96 | sick.Volume = 3 | |
97 | sick:Play() | |
98 | local SIT = IT("BoolValue",Torso) | |
99 | SIT.Name = "IsThePharaohSitting?" | |
100 | ||
101 | --//=================================\\ | |
102 | --\\=================================// | |
103 | ||
104 | ||
105 | --//=================================\\ | |
106 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
107 | --\\=================================// | |
108 | ||
109 | ArtificialHB = Instance.new("BindableEvent", script) | |
110 | ArtificialHB.Name = "ArtificialHB" | |
111 | ||
112 | script:WaitForChild("ArtificialHB") | |
113 | ||
114 | frame = Frame_Speed | |
115 | tf = 0 | |
116 | allowframeloss = false | |
117 | tossremainder = false | |
118 | lastframe = tick() | |
119 | script.ArtificialHB:Fire() | |
120 | ||
121 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
122 | tf = tf + s | |
123 | if tf >= frame then | |
124 | if allowframeloss then | |
125 | script.ArtificialHB:Fire() | |
126 | lastframe = tick() | |
127 | else | |
128 | for i = 1, math.floor(tf / frame) do | |
129 | script.ArtificialHB:Fire() | |
130 | end | |
131 | lastframe = tick() | |
132 | end | |
133 | if tossremainder then | |
134 | tf = 0 | |
135 | else | |
136 | tf = tf - frame * math.floor(tf / frame) | |
137 | end | |
138 | end | |
139 | end) | |
140 | ||
141 | --//=================================\\ | |
142 | --\\=================================// | |
143 | ||
144 | --//=================================\\ | |
145 | --|| SOME FUNCTIONS | |
146 | --\\=================================// | |
147 | ||
148 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
149 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
150 | end | |
151 | ||
152 | function PositiveAngle(NUMBER) | |
153 | if NUMBER >= 0 then | |
154 | NUMBER = 0 | |
155 | end | |
156 | return NUMBER | |
157 | end | |
158 | ||
159 | function NegativeAngle(NUMBER) | |
160 | if NUMBER <= 0 then | |
161 | NUMBER = 0 | |
162 | end | |
163 | return NUMBER | |
164 | end | |
165 | ||
166 | function Swait(NUMBER) | |
167 | if NUMBER == 0 or NUMBER == nil then | |
168 | ArtificialHB.Event:wait() | |
169 | else | |
170 | for i = 1, NUMBER do | |
171 | ArtificialHB.Event:wait() | |
172 | end | |
173 | end | |
174 | end | |
175 | ||
176 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
177 | local NEWMESH = IT(MESH) | |
178 | if MESH == "SpecialMesh" then | |
179 | NEWMESH.MeshType = MESHTYPE | |
180 | if MESHID ~= "nil" and MESHID ~= "" then | |
181 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
182 | end | |
183 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
184 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
185 | end | |
186 | end | |
187 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
188 | NEWMESH.Scale = SCALE | |
189 | NEWMESH.Parent = PARENT | |
190 | return NEWMESH | |
191 | end | |
192 | ||
193 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
194 | local NEWPART = IT("Part") | |
195 | NEWPART.formFactor = FORMFACTOR | |
196 | NEWPART.Reflectance = REFLECTANCE | |
197 | NEWPART.Transparency = TRANSPARENCY | |
198 | NEWPART.CanCollide = false | |
199 | NEWPART.Locked = true | |
200 | NEWPART.Anchored = true | |
201 | if ANCHOR == false then | |
202 | NEWPART.Anchored = false | |
203 | end | |
204 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
205 | NEWPART.Name = NAME | |
206 | NEWPART.Size = SIZE | |
207 | NEWPART.Position = Torso.Position | |
208 | NEWPART.Material = MATERIAL | |
209 | NEWPART:BreakJoints() | |
210 | NEWPART.Parent = PARENT | |
211 | return NEWPART | |
212 | end | |
213 | ||
214 | local function weldBetween(a, b) | |
215 | local weldd = Instance.new("ManualWeld") | |
216 | weldd.Part0 = a | |
217 | weldd.Part1 = b | |
218 | weldd.C0 = CFrame.new() | |
219 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
220 | weldd.Parent = a | |
221 | return weldd | |
222 | end | |
223 | ||
224 | ||
225 | function QuaternionFromCFrame(cf) | |
226 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
227 | local trace = m00 + m11 + m22 | |
228 | if trace > 0 then | |
229 | local s = math.sqrt(1 + trace) | |
230 | local recip = 0.5 / s | |
231 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
232 | else | |
233 | local i = 0 | |
234 | if m11 > m00 then | |
235 | i = 1 | |
236 | end | |
237 | if m22 > (i == 0 and m00 or m11) then | |
238 | i = 2 | |
239 | end | |
240 | if i == 0 then | |
241 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
242 | local recip = 0.5 / s | |
243 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
244 | elseif i == 1 then | |
245 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
246 | local recip = 0.5 / s | |
247 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
248 | elseif i == 2 then | |
249 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
250 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
251 | end | |
252 | end | |
253 | end | |
254 | ||
255 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
256 | local xs, ys, zs = x + x, y + y, z + z | |
257 | local wx, wy, wz = w * xs, w * ys, w * zs | |
258 | local xx = x * xs | |
259 | local xy = x * ys | |
260 | local xz = x * zs | |
261 | local yy = y * ys | |
262 | local yz = y * zs | |
263 | local zz = z * zs | |
264 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
265 | end | |
266 | ||
267 | function QuaternionSlerp(a, b, t) | |
268 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
269 | local startInterp, finishInterp; | |
270 | if cosTheta >= 0.0001 then | |
271 | if (1 - cosTheta) > 0.0001 then | |
272 | local theta = ACOS(cosTheta) | |
273 | local invSinTheta = 1 / SIN(theta) | |
274 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
275 | finishInterp = SIN(t * theta) * invSinTheta | |
276 | else | |
277 | startInterp = 1 - t | |
278 | finishInterp = t | |
279 | end | |
280 | else | |
281 | if (1 + cosTheta) > 0.0001 then | |
282 | local theta = ACOS(-cosTheta) | |
283 | local invSinTheta = 1 / SIN(theta) | |
284 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
285 | finishInterp = SIN(t * theta) * invSinTheta | |
286 | else | |
287 | startInterp = t - 1 | |
288 | finishInterp = t | |
289 | end | |
290 | end | |
291 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
292 | end | |
293 | ||
294 | function Clerp(a, b, t) | |
295 | local qa = {QuaternionFromCFrame(a)} | |
296 | local qb = {QuaternionFromCFrame(b)} | |
297 | local ax, ay, az = a.x, a.y, a.z | |
298 | local bx, by, bz = b.x, b.y, b.z | |
299 | local _t = 1 - t | |
300 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
301 | end | |
302 | ||
303 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
304 | local frame = IT("Frame") | |
305 | frame.BackgroundTransparency = TRANSPARENCY | |
306 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
307 | frame.Position = POSITION | |
308 | frame.Size = SIZE | |
309 | frame.BackgroundColor3 = COLOR | |
310 | frame.BorderColor3 = BORDERCOLOR | |
311 | frame.Name = NAME | |
312 | frame.Parent = PARENT | |
313 | return frame | |
314 | end | |
315 | ||
316 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
317 | local label = IT("TextLabel") | |
318 | label.BackgroundTransparency = 1 | |
319 | label.Size = UD2(1, 0, 1, 0) | |
320 | label.Position = UD2(0, 0, 0, 0) | |
321 | label.TextColor3 = TEXTCOLOR | |
322 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
323 | label.TextTransparency = TRANSPARENCY | |
324 | label.FontSize = TEXTFONTSIZE | |
325 | label.Font = TEXTFONT | |
326 | label.BorderSizePixel = BORDERSIZEPIXEL | |
327 | label.TextScaled = false | |
328 | label.Text = TEXT | |
329 | label.Name = NAME | |
330 | label.Parent = PARENT | |
331 | return label | |
332 | end | |
333 | ||
334 | function NoOutlines(PART) | |
335 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
336 | end | |
337 | ||
338 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
339 | local NEWWELD = IT(TYPE) | |
340 | NEWWELD.Part0 = PART0 | |
341 | NEWWELD.Part1 = PART1 | |
342 | NEWWELD.C0 = C0 | |
343 | NEWWELD.C1 = C1 | |
344 | NEWWELD.Parent = PARENT | |
345 | return NEWWELD | |
346 | end | |
347 | ||
348 | local S = IT("Sound") | |
349 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
350 | local NEWSOUND = nil | |
351 | coroutine.resume(coroutine.create(function() | |
352 | NEWSOUND = S:Clone() | |
353 | NEWSOUND.Parent = PARENT | |
354 | NEWSOUND.Volume = VOLUME | |
355 | NEWSOUND.Pitch = PITCH | |
356 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
357 | NEWSOUND:play() | |
358 | if DOESLOOP == true then | |
359 | NEWSOUND.Looped = true | |
360 | else | |
361 | repeat wait(1) until NEWSOUND.Playing == false | |
362 | NEWSOUND:remove() | |
363 | end | |
364 | end)) | |
365 | return NEWSOUND | |
366 | end | |
367 | ||
368 | function CFrameFromTopBack(at, top, back) | |
369 | local right = top:Cross(back) | |
370 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
371 | end | |
372 | ||
373 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
374 | function WACKYEFFECT(Table) | |
375 | local TYPE = (Table.EffectType or "Sphere") | |
376 | local SIZE = (Table.Size or VT(1,1,1)) | |
377 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
378 | local TRANSPARENCY = (Table.Transparency or 0) | |
379 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
380 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
381 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
382 | local ROTATION1 = (Table.RotationX or 0) | |
383 | local ROTATION2 = (Table.RotationY or 0) | |
384 | local ROTATION3 = (Table.RotationZ or 0) | |
385 | local MATERIAL = (Table.Material or "Neon") | |
386 | local COLOR = (Table.Color or C3(1,1,1)) | |
387 | local TIME = (Table.Time or 45) | |
388 | local SOUNDID = (Table.SoundID or nil) | |
389 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
390 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
391 | coroutine.resume(coroutine.create(function() | |
392 | local PLAYSSOUND = false | |
393 | local SOUND = nil | |
394 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
395 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
396 | PLAYSSOUND = true | |
397 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
398 | end | |
399 | EFFECT.Color = COLOR | |
400 | local MSH = nil | |
401 | if TYPE == "Sphere" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
403 | elseif TYPE == "Block" then | |
404 | MSH = IT("BlockMesh",EFFECT) | |
405 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
406 | elseif TYPE == "Wave" then | |
407 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
408 | elseif TYPE == "Ring" then | |
409 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
410 | elseif TYPE == "Slash" then | |
411 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
412 | elseif TYPE == "Round Slash" then | |
413 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
414 | elseif TYPE == "Swirl" then | |
415 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
416 | elseif TYPE == "Skull" then | |
417 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
417 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0)) |
418 | elseif TYPE == "Crystal" then | |
419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
420 | end | |
421 | if MSH ~= nil then | |
422 | local MOVESPEED = nil | |
423 | if MOVEDIRECTION ~= nil then | |
424 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
425 | end | |
426 | local GROWTH = SIZE - ENDSIZE | |
427 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
428 | if TYPE == "Block" then | |
429 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
430 | else | |
431 | EFFECT.CFrame = CFRAME | |
432 | end | |
433 | for LOOP = 1, TIME+1 do | |
434 | Swait() | |
435 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
436 | if TYPE == "Wave" then | |
437 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
438 | end | |
439 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
440 | if TYPE == "Block" then | |
441 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
442 | else | |
443 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
444 | end | |
445 | if MOVEDIRECTION ~= nil then | |
446 | local ORI = EFFECT.Orientation | |
447 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
448 | EFFECT.Orientation = ORI | |
449 | end | |
450 | end | |
451 | EFFECT.Transparency = 1 | |
452 | if PLAYSSOUND == false then | |
453 | EFFECT:remove() | |
454 | else | |
455 | repeat Swait() until SOUND.Playing == false | |
456 | EFFECT:remove() | |
457 | end | |
458 | else | |
459 | if PLAYSSOUND == false then | |
460 | EFFECT:remove() | |
461 | else | |
462 | repeat Swait() until SOUND.Playing == false | |
463 | EFFECT:remove() | |
464 | end | |
465 | end | |
466 | end)) | |
467 | end | |
468 | ||
469 | function MakeForm(PART,TYPE) | |
470 | if TYPE == "Cyl" then | |
471 | local MSH = IT("CylinderMesh",PART) | |
472 | elseif TYPE == "Ball" then | |
473 | local MSH = IT("SpecialMesh",PART) | |
474 | MSH.MeshType = "Sphere" | |
475 | elseif TYPE == "Wedge" then | |
476 | local MSH = IT("SpecialMesh",PART) | |
477 | MSH.MeshType = "Wedge" | |
478 | end | |
479 | end | |
480 | ||
481 | Debris = game:GetService("Debris") | |
482 | ||
483 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
484 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
485 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
486 | end | |
487 | ||
488 | local FIRECOLOR = C3(1,85/255,0) | |
489 | ||
490 | local Particle = IT("ParticleEmitter",nil) | |
491 | Particle.Enabled = false | |
492 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6),NumberSequenceKeypoint.new(1,1)}) | |
493 | Particle.LightEmission = 0.5 | |
494 | Particle.Rate = 500 | |
495 | Particle.Rotation = NumberRange.new(-180, 180) | |
496 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
497 | - | Particle.Texture = "http://www.roblox.com/asset/?id=1460745664" |
497 | + | Particle.Texture = "http://www.roblox.com/asset/?id=241614066" |
498 | Particle.Color = ColorSequence.new(FIRECOLOR) | |
499 | ||
500 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
501 | function ParticleEmitter(Table) | |
502 | local PRTCL = Particle:Clone() | |
503 | local Speed = Table.Speed or 5 | |
504 | local Drag = Table.Drag or 0 | |
505 | local Size1 = Table.Size1 or 1 | |
506 | local Size2 = Table.Size2 or 5 | |
507 | local Lifetime1 = Table.Lifetime1 or 1 | |
508 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
509 | local Parent = Table.Parent or Torso | |
510 | local Emit = Table.Emit or 100 | |
511 | local Offset = Table.Offset or 360 | |
512 | local Accel = Table.Accel or VT(0,0,0) | |
513 | local Enabled = Table.Enabled or false | |
514 | PRTCL.Parent = Parent | |
515 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
516 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
517 | PRTCL.Speed = NumberRange.new(Speed) | |
518 | PRTCL.VelocitySpread = Offset | |
519 | PRTCL.Drag = Drag | |
520 | PRTCL.Acceleration = Accel | |
521 | if Enabled == false then | |
522 | PRTCL:Emit(Emit) | |
523 | Debris:AddItem(PRTCL,Lifetime2) | |
524 | else | |
525 | PRTCL.Enabled = true | |
526 | end | |
527 | return PRTCL | |
528 | end | |
529 | ||
530 | function Pheonix(Size) | |
531 | local PHEONIX = IT("Model",nil) | |
532 | PHEONIX.Name = "PHEONIX" | |
533 | - | local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Wyvern Base",VT(0,0,0),false) |
533 | + | local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Really black", "Wyvern Base",VT(0,0,0),false) |
534 | CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, BASEPART, CF(0 , 4*Size, 3*Size), CF(0, 0, 0)) | |
535 | CreateMesh("SpecialMesh", BASEPART, "FileMesh", "90615474", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
536 | - | local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Right Wing", VT(0,0,0),false) |
536 | + | local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Really black", "Right Wing", VT(0,0,0),false) |
537 | local RWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, RWING, CF(2*Size , 2*Size, 0.75*Size), CF(-2*Size, 0, 0)) | |
538 | - | local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Left Wing", VT(0,0,0),false) |
538 | + | local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Really black", "Left Wing", VT(0,0,0),false) |
539 | local LWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, LWING, CF(-2*Size , 2*Size, 0.75*Size), CF(2*Size, 0, 0)) | |
540 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
541 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0)) | |
542 | for _, c in pairs(PHEONIX:GetChildren()) do | |
543 | if c.ClassName == "Part" then | |
544 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
545 | c.Color = FIRECOLOR | |
546 | end | |
547 | end | |
548 | PHEONIX.Parent = Weapon | |
549 | return PHEONIX,BASEPART,RWING,LWING,RWELD,LWELD | |
550 | end | |
551 | ||
552 | function turnto(position) | |
553 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
554 | end | |
555 | ||
556 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
557 | for _, c in pairs(PARENT:GetDescendants()) do | |
558 | if c.ClassName == "Model" then | |
559 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
560 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
561 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
562 | if (TORSO.Position - FROM).Magnitude < DIST then | |
563 | table.insert(TABLE,c) | |
564 | end | |
565 | end | |
566 | end | |
567 | end | |
568 | end | |
569 | ||
570 | --//=================================\\ | |
571 | --|| WEAPON CREATION | |
572 | --\\=================================// | |
573 | ||
574 | Humanoid.DisplayDistanceType = "None" | |
575 | local naeeym2 = IT("BillboardGui",Character) | |
576 | naeeym2.AlwaysOnTop = true | |
577 | naeeym2.Size = UDim2.new(2,35,1,15) | |
578 | naeeym2.StudsOffset = Vector3.new(0,1.5,0) | |
579 | naeeym2.MaxDistance = 75 | |
580 | naeeym2.Adornee = Character.Head | |
581 | naeeym2.Name = "Name" | |
582 | naeeym2.PlayerToHideFrom = Player | |
583 | local tecks2 = IT("TextLabel",naeeym2) | |
584 | tecks2.BackgroundTransparency = 1 | |
585 | tecks2.TextScaled = true | |
586 | tecks2.BorderSizePixel = 0 | |
587 | - | tecks2.Text = "The Pharaoh" |
587 | + | tecks2.Text = "Demon" |
588 | tecks2.Font = "Bodoni" | |
589 | tecks2.TextSize = 30 | |
590 | tecks2.TextStrokeTransparency = 0 | |
591 | tecks2.TextColor3 = C3(0,0,0) | |
592 | tecks2.TextStrokeColor3 = C3(188/255, 155/255, 93/255) | |
593 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
594 | tecks2.Parent = naeeym2 | |
595 | local top = Instance.new("Shirt") | |
596 | - | top.ShirtTemplate = "rbxassetid://182802864" |
596 | + | top.ShirtTemplate = "rbxassetid://182665602" |
597 | top.Parent = Character | |
598 | top.Name = "Cloth" | |
599 | local bottom = Instance.new("Pants") | |
600 | - | bottom.PantsTemplate = "rbxassetid://182802941" |
600 | + | bottom.PantsTemplate = "rbxassetid://182567476" |
601 | bottom.Parent = Character | |
602 | bottom.Name = "Cloth" | |
603 | ||
604 | --Head.Transparency = 1 | |
605 | - | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) |
605 | + | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hood", VT(1,1,1),false) |
606 | PRT.Color = C3(0,0,0) | |
607 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.1,0.05), CF(0, 0, 0)) | |
608 | CreateMesh("SpecialMesh", PRT, "FileMesh", "10661327", "10661334", VT(1,1,1)*1.1, VT(0,0,0)) | |
609 | CreateMesh("SpecialMesh", Head, "FileMesh", "16150909", "16150889", VT(1,1,1), VT(0,0,0)) | |
610 | - | local Handle = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0,6,0),false) |
610 | + | local Handle = CreatePart(3, Weapon, "Concrete", 0, 0, "Really red", "Staff", VT(0,6,0),false) |
611 | MakeForm(Handle,"Cyl") | |
612 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
613 | - | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) |
613 | + | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Really red", "Staff", VT(0.1,1,0.1),false) |
614 | MakeForm(Part,"Cyl") | |
615 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,Handle.Size.Y/2,0), CF(0, 0, 0)) | |
616 | - | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) |
616 | + | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Really red", "Staff", VT(0.1,1,0.1),false) |
617 | MakeForm(Part,"Cyl") | |
618 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-Handle.Size.Y/2-1.3,0) * ANGLES(RAD(0), RAD(150), RAD(0)), CF(0, 0, 0)) | |
619 | CreateMesh("SpecialMesh", Part, "FileMesh", "19106648", "19106633", VT(1,1,1)*1.1, VT(0,0,0)) | |
620 | - | local Eye = CreatePart(3, Weapon, "Concrete", 0, 1, "Cork", "Eye", VT(0,0,0),false) |
620 | + | local Eye = CreatePart(3, Weapon, "Concrete", 0, 1, "Really black", "Eye", VT(0,0,0),false) |
621 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Eye, CF(0,Part.Size.Y/2+0.17,-0.05), CF(0, 0, 0)) | |
622 | ||
623 | for _, c in pairs(Weapon:GetChildren()) do | |
624 | if c.ClassName == "Part" then | |
625 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
626 | end | |
627 | end | |
628 | ||
629 | local SKILLTEXTCOLOR = C3(188/255, 155/255, 93/255) | |
630 | local SKILLFONT = "Bodoni" | |
631 | local SKILLTEXTSIZE = 6 | |
632 | ||
633 | Weapon.Parent = Character | |
634 | ||
635 | Humanoid.Died:connect(function() | |
636 | ATTACK = true | |
637 | end) | |
638 | ||
639 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
640 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
641 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
642 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
643 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
644 | ||
645 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Summon", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
646 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
647 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Pheonix Glare", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
648 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shade Zone", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
649 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pharaoh's Throne", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
650 | ||
651 | --//=================================\\ | |
652 | --|| DAMAGING | |
653 | --\\=================================// | |
654 | ||
655 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
656 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
657 | defence.Name = ("HitBy"..Player.Name) | |
658 | game:GetService("Debris"):AddItem(defence, 0.001) | |
659 | Damage = Damage * DAMAGEMULTIPLIER | |
660 | if Humanoid.Health ~= 0 then | |
661 | local CritChance = MRANDOM(1,100) | |
662 | if Damage > Humanoid.Health then | |
663 | Damage = math.ceil(Humanoid.Health) | |
664 | if Damage == 0 then | |
665 | Damage = 0.1 | |
666 | end | |
667 | end | |
668 | Humanoid.Health = Humanoid.Health - Damage | |
669 | end | |
670 | end | |
671 | ||
672 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
673 | local CHILDREN = workspace:GetDescendants() | |
674 | for index, CHILD in pairs(CHILDREN) do | |
675 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
676 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
677 | if HUM then | |
678 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
679 | if TORSO then | |
680 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
681 | if INSTAKILL == true then | |
682 | CHILD:BreakJoints() | |
683 | else | |
684 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
685 | ApplyDamage(HUM,DMG,TORSO) | |
686 | end | |
687 | if FLING > 0 then | |
688 | for _, c in pairs(CHILD:GetChildren()) do | |
689 | if c:IsA("BasePart") then | |
690 | local bv = Instance.new("BodyVelocity") | |
691 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
692 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
693 | bv.Parent = c | |
694 | Debris:AddItem(bv,0.05) | |
695 | end | |
696 | end | |
697 | end | |
698 | end | |
699 | end | |
700 | end | |
701 | end | |
702 | end | |
703 | end | |
704 | ||
705 | --//=================================\\ | |
706 | --|| ATTACK FUNCTIONS AND STUFF | |
707 | --\\=================================// | |
708 | ||
709 | function Raise() | |
710 | PLAYANIMS = false | |
711 | for i=0, 0.3, 0.1 / Animation_Speed do | |
712 | Swait() | |
713 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
714 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
718 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
720 | end | |
721 | Rooted = true | |
722 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5}) | |
723 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
724 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
725 | for i=0, 1, 0.1 / Animation_Speed do | |
726 | Swait() | |
727 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
734 | end | |
735 | Rooted = false | |
736 | PLAYANIMS = true | |
737 | end | |
738 | ||
739 | function Attack() | |
740 | ATTACK = true | |
741 | Raise() | |
742 | coroutine.resume(coroutine.create(function() | |
743 | end)) | |
744 | ATTACK = false | |
745 | end | |
746 | ||
747 | function Summon() | |
748 | ATTACK = true | |
749 | Raise() | |
750 | coroutine.resume(coroutine.create(function() | |
751 | local MINIONS = {} | |
752 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}} | |
753 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}} | |
754 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}} | |
755 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}} | |
756 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}} | |
757 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}} | |
758 | for i = 1, 3 do | |
759 | Swait() | |
760 | local MINION = CLONE:Clone() | |
761 | ANIMATE:Clone().Parent = MINION | |
762 | MINION.Name = "Mummy" | |
763 | MINION.Parent = Effects | |
764 | MINION.Head:ClearAllChildren() | |
765 | MINION.HumanoidRootPart.Anchored = true | |
766 | MINION.HumanoidRootPart.CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-10,MRANDOM(-15,15)) | |
767 | local HITFLOOR = Raycast(MINION.HumanoidRootPart.Position+VT(0,10,0), (CF(MINION.HumanoidRootPart.Position, MINION.HumanoidRootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
768 | if HITFLOOR then | |
769 | MINION.HumanoidRootPart.Color = HITFLOOR.Color | |
770 | WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(1,0,1), Size2 = VT(0,100,0), Transparency = 1, Transparency2 = 0, CFrame = CF(MINION.HumanoidRootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2}) | |
771 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
772 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0)) | |
773 | --------- | |
774 | local PACKAGE = IT("CharacterMesh",MINION) | |
775 | PACKAGE.BodyPart = "RightArm" | |
776 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
777 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
778 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
779 | --------- | |
780 | local PACKAGE = IT("CharacterMesh",MINION) | |
781 | PACKAGE.BodyPart = "LeftArm" | |
782 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
783 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
784 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
785 | --------- | |
786 | local PACKAGE = IT("CharacterMesh",MINION) | |
787 | PACKAGE.BodyPart = "RightLeg" | |
788 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
789 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
790 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
791 | --------- | |
792 | local PACKAGE = IT("CharacterMesh",MINION) | |
793 | PACKAGE.BodyPart = "LeftLeg" | |
794 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
795 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
796 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
797 | --------- | |
798 | local PACKAGE = IT("CharacterMesh",MINION) | |
799 | PACKAGE.BodyPart = "Torso" | |
800 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
801 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
802 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
803 | --------- | |
804 | table.insert(MINIONS,MINION) | |
805 | else | |
806 | MINION:remove() | |
807 | end | |
808 | end | |
809 | for e = 1, 100 do | |
810 | Swait() | |
811 | for i = 1, #MINIONS do | |
812 | if MINIONS[i] ~= nil then | |
813 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(8,0,8), Transparency = 0.5, Transparency2 = 1, CFrame = MINIONS[i].HumanoidRootPart.CFrame*CF(0,7.5-(e*0.1),0) * ANGLES(RAD(0), RAD(i*2), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MINIONS[i].HumanoidRootPart.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
814 | MINIONS[i].HumanoidRootPart.CFrame = MINIONS[i].HumanoidRootPart.CFrame * CF(0,0.1,0) | |
815 | end | |
816 | end | |
817 | end | |
818 | for i = 1, #MINIONS do | |
819 | if MINIONS[i] ~= nil then | |
820 | MINIONS[i].HumanoidRootPart.Anchored = false | |
821 | end | |
822 | end | |
823 | for i = 1, #MINIONS do | |
824 | coroutine.resume(coroutine.create(function() | |
825 | local SHOUTS = {1158091961,1158091668,1158092150} | |
826 | local TORSO = MINIONS[i].Torso | |
827 | local MUMMY = MINIONS[i] | |
828 | local HUMAN = MINIONS[i].Humanoid | |
829 | HUMAN.MaxHealth = MRANDOM(20,65) | |
830 | HUMAN.Health = HUMAN.MaxHealth | |
831 | HUMAN.Died:connect(function() | |
832 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
833 | end) | |
834 | local findNearestTorso = function(POS) | |
835 | local list = game.Workspace:GetDescendants() | |
836 | local torso = nil | |
837 | local dist = 10000 | |
838 | local temp = nil | |
839 | local human = nil | |
840 | local temp2 = nil | |
841 | for x = 1, #list do | |
842 | temp2 = list[x] | |
843 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
844 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
845 | human = temp2:findFirstChild("Humanoid") | |
846 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
847 | if (temp.Position - POS).magnitude < dist then | |
848 | torso = temp | |
849 | dist = (temp.Position - POS).magnitude | |
850 | end | |
851 | end | |
852 | end | |
853 | end | |
854 | return torso, dist | |
855 | end | |
856 | for i = 1, 60 do | |
857 | if HUMAN.Health == 0 then | |
858 | break | |
859 | end | |
860 | wait(1) | |
861 | local target,dist= findNearestTorso(TORSO.Position) | |
862 | if target then | |
863 | HUMAN:MoveTo(target.Position) | |
864 | if dist < 5 then | |
865 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
866 | ANIM:Play() | |
867 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
868 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
869 | end | |
870 | end | |
871 | end | |
872 | TORSO.Parent:BreakJoints() | |
873 | Debris:AddItem(MUMMY,4) | |
874 | end)) | |
875 | end | |
876 | end)) | |
877 | ATTACK = false | |
878 | end | |
879 | ||
880 | function Warp(Pos) | |
881 | ATTACK = true | |
882 | Raise() | |
883 | PLAYANIMS = false | |
884 | local SPOT = Pos | |
885 | if Pos == "Mouse" then | |
886 | SPOT = Mouse.Hit.p | |
887 | end | |
888 | local PLAYPOS = RootPart.Position | |
889 | Rooted = true | |
890 | coroutine.resume(coroutine.create(function() | |
891 | repeat | |
892 | Swait() | |
893 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
894 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
898 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
900 | until ATTACK == false | |
901 | PLAYANIMS = true | |
902 | end)) | |
903 | for i = 1, 10 do | |
904 | for _, c in pairs(Weapon:GetChildren()) do | |
905 | if c.ClassName == "Part" then | |
906 | c.Transparency = c.Transparency + 1/10 | |
907 | end | |
908 | end | |
909 | for _, c in pairs(Character:GetChildren()) do | |
910 | if c.ClassName == "Part" and c ~= RootPart then | |
911 | c.Transparency = c.Transparency + 1/10 | |
912 | end | |
913 | end | |
914 | tecks2.TextTransparency = tecks2.TextTransparency + 1/10 | |
915 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 1/10 | |
916 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(1,1,1)*25, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2}) | |
917 | wait(0.1) | |
918 | end | |
919 | CreateSound(743521450, Torso, 5, 0.5, false) | |
920 | RootPart.CFrame = CF(SPOT+VT(0,15,0),PLAYPOS) | |
921 | UNANCHOR = false | |
922 | RootPart.Anchored = true | |
923 | for i = 1, 10 do | |
924 | wait(0.04) | |
925 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 1.5, SoundVolume = 2}) | |
926 | for _, c in pairs(Weapon:GetChildren()) do | |
927 | if c.ClassName == "Part" then | |
928 | c.Transparency = c.Transparency - 1/10 | |
929 | end | |
930 | end | |
931 | for _, c in pairs(Character:GetChildren()) do | |
932 | if c.ClassName == "Part" and c ~= RootPart then | |
933 | c.Transparency = c.Transparency - 1/10 | |
934 | end | |
935 | end | |
936 | tecks2.TextTransparency = tecks2.TextTransparency - 1/10 | |
937 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency - 1/10 | |
938 | end | |
939 | UNANCHOR = true | |
940 | RootPart.Anchored = false | |
941 | Rooted = false | |
942 | ATTACK = false | |
943 | end | |
944 | ||
945 | function PheonixGlare() | |
946 | ATTACK = true | |
947 | Rooted = true | |
948 | local BURNINGBODIES = {} | |
949 | local SIZE = 2 | |
950 | if Humanoid.Sit == false then | |
951 | Raise() | |
952 | else | |
953 | PLAYANIMS = false | |
954 | SIZE = 9 | |
955 | for i=0, 0.3, 0.1 / Animation_Speed do | |
956 | Swait() | |
957 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
960 | end | |
961 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5}) | |
962 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
963 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
964 | for i=0, 1, 0.1 / Animation_Speed do | |
965 | Swait() | |
966 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
967 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
969 | end | |
970 | PLAYANIMS = true | |
971 | end | |
972 | Rooted = true | |
973 | local PHEONIX,WBODY,WRWING,WLWING,RWELD2,LWELD2 = Pheonix(SIZE) | |
974 | for i=1, 20 do | |
975 | Swait() | |
976 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
977 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
978 | end | |
979 | for i=1, 65 do | |
980 | Swait() | |
981 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
982 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
983 | end | |
984 | for i = 1, 5 do | |
985 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0.1,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
986 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(45,45,45)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
987 | end | |
988 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(200,200,200)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = 462676772, SoundPitch = 1.2, SoundVolume = 10}) | |
989 | AddChildrenToTable(WBODY.Position,workspace,50*(SIZE/2),BURNINGBODIES) | |
990 | ApplyAoE(WBODY.Position,50*(SIZE/2),0,0,130,false) | |
991 | for i=1, 15 do | |
992 | Swait() | |
993 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 1 / Animation_Speed) | |
994 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 1 / Animation_Speed) | |
995 | end | |
996 | coroutine.resume(coroutine.create(function() | |
997 | wait(1) | |
998 | for i = 1, 150 do | |
999 | for i = 1, #BURNINGBODIES do | |
1000 | if BURNINGBODIES[i] ~= nil then | |
1001 | if BURNINGBODIES[i].Name ~= "Mummy" then | |
1002 | local HUM = BURNINGBODIES[i]:FindFirstChildOfClass("Humanoid") | |
1003 | if HUM then | |
1004 | if HUM.Health > 0 then | |
1005 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
1006 | if c:IsA("BasePart") and c.Transparency < 1 then | |
1007 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 4, Offset = 360, Enabled = false}) | |
1008 | end | |
1009 | end | |
1010 | HUM.Health = HUM.Health - 0.5 | |
1011 | else | |
1012 | table.remove(BURNINGBODIES,i) | |
1013 | end | |
1014 | else | |
1015 | table.remove(BURNINGBODIES,i) | |
1016 | end | |
1017 | else | |
1018 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
1019 | if c:IsA("BasePart") and c.Transparency < 1 then | |
1020 | c.Velocity = VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))*5 | |
1021 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 45, Offset = 360, Enabled = true}) | |
1022 | end | |
1023 | end | |
1024 | BURNINGBODIES[i]:BreakJoints() | |
1025 | table.remove(BURNINGBODIES,i) | |
1026 | end | |
1027 | else | |
1028 | table.remove(BURNINGBODIES,i) | |
1029 | end | |
1030 | end | |
1031 | wait() | |
1032 | end | |
1033 | end)) | |
1034 | coroutine.resume(coroutine.create(function() | |
1035 | for i = 1, 50 do | |
1036 | Swait() | |
1037 | WBODY.Transparency = WBODY.Transparency + 0.5/50 | |
1038 | WRWING.Transparency = WBODY.Transparency | |
1039 | WLWING.Transparency = WBODY.Transparency | |
1040 | end | |
1041 | PHEONIX:remove() | |
1042 | end)) | |
1043 | Rooted = false | |
1044 | ATTACK = false | |
1045 | end | |
1046 | ||
1047 | function ShadeZone() | |
1048 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}} | |
1049 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}} | |
1050 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}} | |
1051 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}} | |
1052 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}} | |
1053 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}} | |
1054 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1055 | if HITFLOOR and Effects:FindFirstChild("Shade Zone") == nil then | |
1056 | ATTACK = true | |
1057 | local BODIES = {} | |
1058 | Raise() | |
1059 | coroutine.resume(coroutine.create(function() | |
1060 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(45,0,45)) | |
1061 | ZONE.Color = C3(0,0,0) | |
1062 | MakeForm(ZONE,"Cyl") | |
1063 | ZONE.CFrame = CF(HITPOS) | |
1064 | - | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) |
1064 | + | local AURA = CreateSound(1005557361, ZONE, 0, 0.5, true) |
1065 | for i =1, 45 do | |
1066 | Swait() | |
1067 | AURA.Volume = AURA.Volume + 10/45 | |
1068 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
1069 | ZONE.Size = ZONE.Size + VT(2,0,2) | |
1070 | end | |
1071 | local SIZE = ZONE.Size | |
1072 | for i =1, 400 do | |
1073 | Swait() | |
1074 | AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES) | |
1075 | if MRANDOM(1,5) == 1 then | |
1076 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1077 | end | |
1078 | ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12)) | |
1079 | end | |
1080 | for i =1, 45 do | |
1081 | Swait() | |
1082 | AURA.Volume = AURA.Volume - 10/45 | |
1083 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
1084 | ZONE.Size = ZONE.Size - VT(2,0,2) | |
1085 | end | |
1086 | ZONE:remove() | |
1087 | for e = 1, #BODIES do | |
1088 | Swait() | |
1089 | if BODIES[e] ~= nil then | |
1090 | local BOD = BODIES[e] | |
1091 | for i = 1, 10 do | |
1092 | for i = 1, #BODIES do | |
1093 | if (BODIES[i] == BOD and i ~= e) then | |
1094 | table.remove(BODIES,i) | |
1095 | end | |
1096 | end | |
1097 | end | |
1098 | coroutine.resume(coroutine.create(function() | |
1099 | local BODY = BODIES[e] | |
1100 | local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso") | |
1101 | local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid") | |
1102 | if TORSO and HUM then | |
1103 | TORSO.Anchored = true | |
1104 | for i = 1, 15 do | |
1105 | if HUM.Health > 0 then | |
1106 | wait(0.1) | |
1107 | - | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5}) |
1107 | + | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 138208170, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5}) |
1108 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1109 | HUM.Health = HUM.Health - 1.5 | |
1110 | if HUM.Health == 0 then | |
1111 | local MINION = CLONE:Clone() | |
1112 | ANIMATE:Clone().Parent = MINION | |
1113 | MINION.Name = "Mummy" | |
1114 | MINION.Parent = Effects | |
1115 | MINION.Head:ClearAllChildren() | |
1116 | MINION.Torso.CFrame = TORSO.CFrame | |
1117 | BODY:remove() | |
1118 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
1119 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0)) | |
1120 | --------- | |
1121 | local PACKAGE = IT("CharacterMesh",MINION) | |
1122 | PACKAGE.BodyPart = "RightArm" | |
1123 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
1124 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1125 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1126 | --------- | |
1127 | local PACKAGE = IT("CharacterMesh",MINION) | |
1128 | PACKAGE.BodyPart = "LeftArm" | |
1129 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
1130 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1131 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1132 | --------- | |
1133 | local PACKAGE = IT("CharacterMesh",MINION) | |
1134 | PACKAGE.BodyPart = "RightLeg" | |
1135 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
1136 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1137 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1138 | --------- | |
1139 | local PACKAGE = IT("CharacterMesh",MINION) | |
1140 | PACKAGE.BodyPart = "LeftLeg" | |
1141 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
1142 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1143 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1144 | --------- | |
1145 | local PACKAGE = IT("CharacterMesh",MINION) | |
1146 | PACKAGE.BodyPart = "Torso" | |
1147 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
1148 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
1149 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
1150 | --------- | |
1151 | coroutine.resume(coroutine.create(function() | |
1152 | local SHOUTS = {1158091961,1158091668,1158092150} | |
1153 | local TORSO = MINION.Torso | |
1154 | local MUMMY = MINION | |
1155 | local HUMAN = MINION.Humanoid | |
1156 | HUMAN.MaxHealth = MRANDOM(20,65) | |
1157 | HUMAN.Health = HUMAN.MaxHealth | |
1158 | HUMAN.Died:connect(function() | |
1159 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
1160 | end) | |
1161 | local findNearestTorso = function(POS) | |
1162 | local list = game.Workspace:GetDescendants() | |
1163 | local torso = nil | |
1164 | local dist = 10000 | |
1165 | local temp = nil | |
1166 | local human = nil | |
1167 | local temp2 = nil | |
1168 | for x = 1, #list do | |
1169 | temp2 = list[x] | |
1170 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
1171 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1172 | human = temp2:findFirstChild("Humanoid") | |
1173 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1174 | if (temp.Position - POS).magnitude < dist then | |
1175 | torso = temp | |
1176 | dist = (temp.Position - POS).magnitude | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | return torso, dist | |
1182 | end | |
1183 | for i = 1, 30 do | |
1184 | if HUMAN.Health == 0 then | |
1185 | break | |
1186 | end | |
1187 | wait(1) | |
1188 | local target,dist= findNearestTorso(TORSO.Position) | |
1189 | if target then | |
1190 | HUMAN:MoveTo(target.Position) | |
1191 | if dist < 5 then | |
1192 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
1193 | ANIM:Play() | |
1194 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
1195 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
1196 | end | |
1197 | end | |
1198 | end | |
1199 | TORSO.Parent:BreakJoints() | |
1200 | Debris:AddItem(MUMMY,4) | |
1201 | end)) | |
1202 | break | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | if TORSO then | |
1207 | TORSO.Anchored = false | |
1208 | end | |
1209 | end | |
1210 | end)) | |
1211 | end | |
1212 | end | |
1213 | end)) | |
1214 | ATTACK = false | |
1215 | end | |
1216 | end | |
1217 | ||
1218 | function PharaohsThrone() | |
1219 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1220 | if HITFLOOR then | |
1221 | ATTACK = true | |
1222 | Raise() | |
1223 | coroutine.resume(coroutine.create(function() | |
1224 | local PYRAMID = IT("Model") | |
1225 | PYRAMID.Name = "Pyramid" | |
1226 | local BASEPART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100,1,100)) | |
1227 | local FIREPART = CreatePart(3, Effects, "Neon", 0, 1, "Wheat", "Pyramid", VT(110,1,110)) | |
1228 | FIREPART.Touched:Connect(function(hit) | |
1229 | if FIREPART.Transparency ~= 1 then | |
1230 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1231 | if hit.Parent.Name == "Mummy" then | |
1232 | hit.Parent:BreakJoints() | |
1233 | else | |
1234 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = hit.Parent:FindFirstChildOfClass("Humanoid").Health - 25 | |
1235 | end | |
1236 | end | |
1237 | end | |
1238 | end) | |
1239 | ------ | |
1240 | - | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) |
1240 | + | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(5,25,5)) |
1241 | MakeForm(PILLAR,"Cyl") | |
1242 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,25) | |
1243 | - | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) |
1243 | + | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(6,4,6)) |
1244 | MakeForm(PILLARTOP,"Cyl") | |
1245 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1246 | - | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) |
1246 | + | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Really red", "Pyramid", VT(2,2,2)) |
1247 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1248 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1249 | FIRE.LockedToPart = true | |
1250 | ------ | |
1251 | - | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) |
1251 | + | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(5,25,5)) |
1252 | MakeForm(PILLAR,"Cyl") | |
1253 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,25) | |
1254 | - | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) |
1254 | + | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(6,4,6)) |
1255 | MakeForm(PILLARTOP,"Cyl") | |
1256 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1257 | - | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) |
1257 | + | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Really red", "Pyramid", VT(2,2,2)) |
1258 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1259 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1260 | FIRE.LockedToPart = true | |
1261 | ------ | |
1262 | - | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) |
1262 | + | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(5,25,5)) |
1263 | MakeForm(PILLAR,"Cyl") | |
1264 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,-25) | |
1265 | - | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) |
1265 | + | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(6,4,6)) |
1266 | MakeForm(PILLARTOP,"Cyl") | |
1267 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1268 | - | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) |
1268 | + | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Really red", "Pyramid", VT(2,2,2)) |
1269 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1270 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1271 | FIRE.LockedToPart = true | |
1272 | ------ | |
1273 | - | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) |
1273 | + | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(5,25,5)) |
1274 | MakeForm(PILLAR,"Cyl") | |
1275 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,-25) | |
1276 | - | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) |
1276 | + | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(6,4,6)) |
1277 | MakeForm(PILLARTOP,"Cyl") | |
1278 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
1279 | - | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) |
1279 | + | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Really red", "Pyramid", VT(2,2,2)) |
1280 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
1281 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true}) | |
1282 | FIRE.LockedToPart = true | |
1283 | ------ | |
1284 | FIREPART.Color = FIRECOLOR | |
1285 | FIREPART.CFrame = RootPart.CFrame*CF(0,-3.3,65) | |
1286 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = FIREPART, Emit = 45, Offset = 360, Enabled = true}) | |
1287 | local LASTPART = nil | |
1288 | for i = 1, 35 do | |
1289 | - | local PART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100-i*2,1,100-i*2)) |
1289 | + | local PART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Pyramid", VT(100-i*2,1,100-i*2)) |
1290 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1291 | LASTPART = PART | |
1292 | - | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(5,1.1,100.1-i*2)) |
1292 | + | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Really black", "Pyramid", VT(5,1.1,100.1-i*2)) |
1293 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1294 | - | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(100.1-i*2,1.1,5)) |
1294 | + | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Really black", "Pyramid", VT(100.1-i*2,1.1,5)) |
1295 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1296 | - | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(7,1.05,100.05-i*2)) |
1296 | + | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Really black", "Pyramid", VT(7,1.05,100.05-i*2)) |
1297 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1298 | - | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(100.05-i*2,1.05,7)) |
1298 | + | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Really black", "Pyramid", VT(100.05-i*2,1.05,7)) |
1299 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
1300 | end | |
1301 | - | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(20,0.1,20)) |
1301 | + | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Really black", "Pyramid", VT(20,0.1,20)) |
1302 | PART.CFrame = LASTPART.CFrame*CF(0,LASTPART.Size.Y/2,0) | |
1303 | FIRE.Rate = 999 | |
1304 | - | local CHAIR1 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(7,1,7)) |
1304 | + | local CHAIR1 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really red", "Throne", VT(7,1,7)) |
1305 | CHAIR1.CFrame = BASEPART.CFrame*CF(0,36,0) | |
1306 | - | local CHAIR2 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(5,1,5)) |
1306 | + | local CHAIR2 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really red", "Throne", VT(5,1,5)) |
1307 | CHAIR2.CFrame = CHAIR1.CFrame*CF(0,1,0) | |
1308 | - | local CHAIR3 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,1,3)) |
1308 | + | local CHAIR3 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Throne", VT(3,1,3)) |
1309 | CHAIR3.CFrame = CHAIR2.CFrame*CF(0,1,0) | |
1310 | local SEAT = IT("Seat",PYRAMID) | |
1311 | SEAT.Size = VT(2,0.2,2) | |
1312 | SEAT.Material = "Concrete" | |
1313 | SEAT.Anchored = true | |
1314 | - | SEAT.BrickColor = BRICKC"Dark orange" |
1314 | + | SEAT.BrickColor = BRICKC"Really red" |
1315 | SEAT.CFrame = CHAIR3.CFrame*CF(0,0.55,-0.5) | |
1316 | - | local CHAIR4 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,5,1)) |
1316 | + | local CHAIR4 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Throne", VT(3,5,1)) |
1317 | CHAIR4.CFrame = CHAIR3.CFrame*CF(0,3,1) | |
1318 | - | local CHAIR5 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,4.7,1)) |
1318 | + | local CHAIR5 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really red", "Throne", VT(2,4.7,1)) |
1319 | CHAIR5.CFrame = CHAIR4.CFrame*CF(0,0,-0.1) | |
1320 | local CHAIR6 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
1321 | CHAIR6.CFrame = CHAIR3.CFrame*CF(1.5,0.75,0) | |
1322 | - | local CHAIR7 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) |
1322 | + | local CHAIR7 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Throne", VT(0.5,2,2)) |
1323 | CHAIR7.CFrame = CHAIR3.CFrame*CF(-1.5,0.75,0) | |
1324 | PYRAMID.PrimaryPart = BASEPART | |
1325 | PYRAMID:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-50,65)) | |
1326 | PYRAMID.Parent = Weapon | |
1327 | for i = 1, 25 do | |
1328 | Swait() | |
1329 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
1330 | end | |
1331 | for _, c in pairs(PYRAMID:GetChildren()) do | |
1332 | if c:IsA("BasePart") then | |
1333 | c.CanCollide = true | |
1334 | end | |
1335 | end | |
1336 | local RESET = PYRAMID.Changed:Connect(function() | |
1337 | PYRAMID.Parent = workspace | |
1338 | end) | |
1339 | CreateSound(130972023, BASEPART, 10, 0.8, false) | |
1340 | for i = 1, 46*4 do | |
1341 | Swait() | |
1342 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,0.25,0)) | |
1343 | end | |
1344 | for i = 1, 25 do | |
1345 | Swait() | |
1346 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
1347 | end | |
1348 | FIRE.Enabled = false | |
1349 | local SINKING = false | |
1350 | SIT.Changed:Connect(function() | |
1351 | if SIT.Value == false and SINKING == false then | |
1352 | SINKING = true | |
1353 | - | local PRT = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,0.2,2)) |
1353 | + | local PRT = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Really black", "Throne", VT(2,0.2,2)) |
1354 | PRT.CFrame = SEAT.CFrame | |
1355 | SEAT:remove() | |
1356 | wait(1) | |
1357 | FIRE.Enabled = true | |
1358 | for i = 1, 25 do | |
1359 | Swait() | |
1360 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
1361 | end | |
1362 | for i = 1, 46*4 do | |
1363 | Swait() | |
1364 | FIREPART.Size = FIREPART.Size - VT(0.003*i,0,0.003*i) | |
1365 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,-0.25,0)) | |
1366 | end | |
1367 | for i = 1, 25 do | |
1368 | Swait() | |
1369 | FIREPART.Size = FIREPART.Size - VT((0.003*i)*45,0,(0.003*i)*45) | |
1370 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
1371 | end | |
1372 | FIRE.Enabled = false | |
1373 | Debris:AddItem(FIREPART,5) | |
1374 | RESET:disconnect() | |
1375 | PYRAMID:remove() | |
1376 | end | |
1377 | end) | |
1378 | end)) | |
1379 | ATTACK = false | |
1380 | end | |
1381 | end | |
1382 | ||
1383 | --//=================================\\ | |
1384 | --|| ASSIGN THINGS TO KEYS | |
1385 | --\\=================================// | |
1386 | ||
1387 | function MouseDown(Mouse) | |
1388 | if ATTACK == false then | |
1389 | end | |
1390 | end | |
1391 | ||
1392 | function MouseUp(Mouse) | |
1393 | HOLD = false | |
1394 | end | |
1395 | ||
1396 | function KeyDown(Key) | |
1397 | KEYHOLD = true | |
1398 | if Humanoid.Sit == false then | |
1399 | if Key == "z" and ATTACK == false then | |
1400 | Summon() | |
1401 | end | |
1402 | ||
1403 | if Key == "b" and ATTACK == false then | |
1404 | if Weapon:FindFirstChild("Pyramid") == nil then | |
1405 | Warp("Mouse") | |
1406 | else | |
1407 | if Weapon.Pyramid:FindFirstChild("Seat") then | |
1408 | Warp(Weapon.Pyramid.Seat.Position+VT(0,5,0)) | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | ||
1413 | if Key == "v" and ATTACK == false then | |
1414 | ShadeZone() | |
1415 | end | |
1416 | ||
1417 | if Key == "x" and ATTACK == false then | |
1418 | if Weapon:FindFirstChild("Pyramid") == nil then | |
1419 | PharaohsThrone() | |
1420 | else | |
1421 | SIT.Value = true | |
1422 | end | |
1423 | end | |
1424 | end | |
1425 | ||
1426 | if Key == "c" and ATTACK == false then | |
1427 | PheonixGlare() | |
1428 | end | |
1429 | end | |
1430 | ||
1431 | function KeyUp(Key) | |
1432 | KEYHOLD = false | |
1433 | end | |
1434 | ||
1435 | Mouse.Button1Down:connect(function(NEWKEY) | |
1436 | MouseDown(NEWKEY) | |
1437 | end) | |
1438 | Mouse.Button1Up:connect(function(NEWKEY) | |
1439 | MouseUp(NEWKEY) | |
1440 | end) | |
1441 | Mouse.KeyDown:connect(function(NEWKEY) | |
1442 | KeyDown(NEWKEY) | |
1443 | end) | |
1444 | Mouse.KeyUp:connect(function(NEWKEY) | |
1445 | KeyUp(NEWKEY) | |
1446 | end) | |
1447 | ||
1448 | --//=================================\\ | |
1449 | --\\=================================// | |
1450 | ||
1451 | ||
1452 | function unanchor() | |
1453 | if UNANCHOR == true then | |
1454 | RootPart.Anchored = false | |
1455 | end | |
1456 | g = Character:GetChildren() | |
1457 | for i = 1, #g do | |
1458 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
1459 | g[i].Anchored = false | |
1460 | end | |
1461 | end | |
1462 | g = Weapon:GetChildren() | |
1463 | for i = 1, #g do | |
1464 | if g[i].ClassName == "Part" then | |
1465 | g[i].Anchored = false | |
1466 | end | |
1467 | end | |
1468 | end | |
1469 | ||
1470 | ||
1471 | --//=================================\\ | |
1472 | --|| WRAP THE WHOLE SCRIPT UP | |
1473 | --\\=================================// | |
1474 | ||
1475 | Humanoid.Changed:connect(function(Jump) | |
1476 | if Jump == "Jump" and (Disable_Jump == true) then | |
1477 | Humanoid.Jump = false | |
1478 | end | |
1479 | end) | |
1480 | ||
1481 | while true do | |
1482 | Swait() | |
1483 | script.Parent = WEAPONGUI | |
1484 | ANIMATE.Parent = nil | |
1485 | if Humanoid then | |
1486 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1487 | IDLEANIMATION:Play() | |
1488 | end | |
1489 | SINE = SINE + CHANGE | |
1490 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1491 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1492 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,PRT} | |
1493 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1494 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
1495 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1496 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1497 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1498 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1499 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1500 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1501 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1502 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1503 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1504 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1505 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1506 | end | |
1507 | if Humanoid.Sit == false then | |
1508 | SIT.Value = false | |
1509 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1510 | ANIM = "Jump" | |
1511 | if PLAYANIMS == true then | |
1512 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1513 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1514 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1515 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1516 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1517 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1518 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1519 | end | |
1520 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1521 | ANIM = "Fall" | |
1522 | if PLAYANIMS == true then | |
1523 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1524 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1525 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1528 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1530 | end | |
1531 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1532 | ANIM = "Idle" | |
1533 | if PLAYANIMS == true then | |
1534 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1535 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1536 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 - 0.25 * COS(SINE / 12), 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(7.5 * COS(SINE / 12)), RAD(45 - 7.5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1539 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1541 | end | |
1542 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1543 | ANIM = "Walk" | |
1544 | if PLAYANIMS == true then | |
1545 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0+0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(0), RAD(0), RAD(-20 * COS(SINE / WALKSPEEDVALUE / 2))), 0.5 / Animation_Speed) | |
1546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1547 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1548 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65-0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(90-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1549 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1550 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1551 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1552 | end | |
1553 | end | |
1554 | else | |
1555 | SIT.Value = true | |
1556 | if PLAYANIMS == true then | |
1557 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1558 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.05 * COS(SINE / 12), 0.3) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(-65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1564 | end | |
1565 | end | |
1566 | unanchor() | |
1567 | Humanoid.MaxHealth = "inf" | |
1568 | Humanoid.Health = "inf" | |
1569 | if Rooted == false then | |
1570 | Disable_Jump = false | |
1571 | Humanoid.WalkSpeed = Speed | |
1572 | elseif Rooted == true then | |
1573 | Disable_Jump = true | |
1574 | Humanoid.WalkSpeed = 0 | |
1575 | end | |
1576 | for _, c in pairs(Character:GetChildren()) do | |
1577 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1578 | c.Material = "Neon" | |
1579 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1580 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1581 | end | |
1582 | c.Color = C3(0,0,0) | |
1583 | if c == Head then | |
1584 | if c:FindFirstChild("face") then | |
1585 | c.face:remove() | |
1586 | end | |
1587 | end | |
1588 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1589 | c:remove() | |
1590 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1591 | c:remove() | |
1592 | end | |
1593 | end | |
1594 | - | sick.SoundId = "rbxassetid://1551788627" |
1594 | + | sick.SoundId = "rbxassetid://563107654" |
1595 | sick.Looped = true | |
1596 | sick.Pitch = 1 | |
1597 | sick.Volume = 3 | |
1598 | sick.Parent = Torso | |
1599 | sick:Resume() | |
1600 | - | Humanoid.Name = "Pharaoh" |
1600 | + | Humanoid.Name = "Demon" |
1601 | end | |
1602 | ||
1603 | --//=================================\\ | |
1604 | --\\=================================// | |
1605 | ||
1606 | ||
1607 | ||
1608 | ||
1609 | ||
1610 | --//====================================================\\-- | |
1611 | --|| END OF SCRIPT | |
1612 | --\\====================================================//-- |