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1 | - | script.Parent = nil |
1 | + | |
2 | - | Character = game.Players.localPlayer.Character |
2 | + | |
3 | - | Humanoid = Character.Humanoid |
3 | + | |
4 | - | if Humanoid:findFirstChild("Animate") then |
4 | + | |
5 | - | Humanoid:findFirstChild("Animate"):Destroy() |
5 | + | |
6 | woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"} | |
7 | music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheWhiteWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"} | |
8 | misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"} | |
9 | images = {} | |
10 | wait(0.016666666666667) | |
11 | equipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
12 | unequipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
13 | local player = game.Players.localPlayer | |
14 | local char = player.Character | |
15 | local mouse = player:GetMouse() | |
16 | local m = Instance.new("Model", char) | |
17 | local larm = char["Left Arm"] | |
18 | local rarm = char["Right Arm"] | |
19 | local lleg = char["Left Leg"] | |
20 | local rleg = char["Right Leg"] | |
21 | local hed = char.Head | |
22 | local torso = char.Torso | |
23 | local cam = game.Workspace.CurrentCamera | |
24 | local RootPart = char.HumanoidRootPart | |
25 | local equipped = false | |
26 | local attack = false | |
27 | local Anim = "Idle" | |
28 | local idle = 0 | |
29 | local sprint = false | |
30 | local battlestance = false | |
31 | local attacktype = 1 | |
32 | local state = "none" | |
33 | local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
34 | local velocity = RootPart.Velocity.y | |
35 | local sine = 0 | |
36 | local change = 1 | |
37 | local on = false | |
38 | local grabbed = false | |
39 | local skill1 = false | |
40 | local skill2 = false | |
41 | local skill3 = false | |
42 | local skill4 = false | |
43 | local cooldown1 = 0 | |
44 | local cooldown2 = 0 | |
45 | local cooldown3 = 0 | |
46 | local cooldown4 = 0 | |
47 | local co1 = 10 | |
48 | local co2 = 15 | |
49 | local co3 = 20 | |
50 | local co4 = 35 | |
51 | local inputserv = game:GetService("UserInputService") | |
52 | local typing = false | |
53 | local crit = false | |
54 | local critchance = 2 | |
55 | local critdamageaddmin = 3 | |
56 | local critdamageaddmax = 7 | |
57 | local maxstamina = 100 | |
58 | local stamina = 0 | |
59 | local skill1stam = 10 | |
60 | local skill2stam = 20 | |
61 | local skill3stam = 35 | |
62 | local skill4stam = 50 | |
63 | local recovermana = 5 | |
64 | local defensevalue = 1 | |
65 | local speedvalue = 1 | |
66 | local mindamage = 5 | |
67 | local maxdamage = 7 | |
68 | local damagevalue = 1 | |
69 | local maramistcutterchance = 25 | |
70 | local cn = CFrame.new | |
71 | local mr = math.rad | |
72 | local angles = CFrame.Angles | |
73 | local ud = UDim2.new | |
74 | local c3 = Color3.new | |
75 | local skillcolorscheme = c3(1, 0.23921568627451, 0.96470588235294) | |
76 | local sounds = {152828706, 263970261, 345340161, 194434237, 238551071} | |
77 | local select = 3 | |
78 | local ContentProvider = game:GetService("ContentProvider") | |
79 | local LoadAssets = function(AssetList) | |
80 | for _,AssetId in pairs(AssetList) do | |
81 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) | |
82 | end | |
83 | end | |
84 | LoadAssets(sounds) | |
85 | weld = function(part0, part1, c0) | |
86 | local wld = Instance.new("Weld", part1) | |
87 | wld.Part0 = part0 | |
88 | wld.Part1 = part1 | |
89 | wld.C0 = c0 | |
90 | return wld | |
91 | end | |
92 | weld(torso, larm, cn(-1.5, 0.5, 0)) | |
93 | larm.Weld.C1 = cn(0, 0.65, 0) | |
94 | weld(torso, rarm, cn(1.5, 0.5, 0)) | |
95 | rarm.Weld.C1 = cn(0, 0.65, 0) | |
96 | weld(torso, hed, cn(0, 1.5, 0)) | |
97 | weld(torso, lleg, cn(-0.5, -1, 0)) | |
98 | lleg.Weld.C1 = cn(0, 1, 0) | |
99 | weld(torso, rleg, cn(0.5, -1, 0)) | |
100 | rleg.Weld.C1 = cn(0, 1, 0) | |
101 | weld(RootPart, torso, cn(0, -1, 0)) | |
102 | torso.Weld.C1 = cn(0, -1, 0) | |
103 | local scrn = Instance.new("ScreenGui", player.PlayerGui) | |
104 | makeframe = function(par, trans, pos, size, color) | |
105 | local frame = Instance.new("Frame", par) | |
106 | frame.BackgroundTransparency = trans | |
107 | frame.BorderSizePixel = 0 | |
108 | frame.Position = pos | |
109 | frame.Size = size | |
110 | frame.BackgroundColor3 = color | |
111 | return frame | |
112 | end | |
113 | makelabel = function(par, text) | |
114 | local label = Instance.new("TextLabel", par) | |
115 | label.BackgroundTransparency = 1 | |
116 | label.Size = ud(1, 0, 1, 0) | |
117 | label.Position = ud(0, 0, 0, 0) | |
118 | label.TextColor3 = c3(255, 255, 255) | |
119 | label.TextStrokeTransparency = 0 | |
120 | label.FontSize = Enum.FontSize.Size32 | |
121 | label.Font = Enum.Font.SourceSansBold | |
122 | label.BorderSizePixel = 0 | |
123 | label.TextScaled = true | |
124 | label.Text = text | |
125 | end | |
126 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
127 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
128 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
129 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
130 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
131 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
132 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
133 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
134 | text1 = makelabel(framesk1, "[3] Meme Aura") | |
135 | text2 = makelabel(framesk2, "[4] Absorb the Memes") | |
136 | text3 = makelabel(framesk3, "[2] The Based God") | |
137 | text4 = makelabel(framesk4, "[1] Reality Check") | |
138 | staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 0.23921568627451, 0.96470588235294)) | |
139 | staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.23921568627451, 0.96470588235294)) | |
140 | staminatext = makelabel(staminabar, "Memes") | |
141 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0)) | |
142 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451)) | |
143 | healthtext = makelabel(healthbar, "Health") | |
144 | local stats = Instance.new("Folder", char) | |
145 | stats.Name = "Stats" | |
146 | local block = Instance.new("BoolValue", stats) | |
147 | block.Name = "Block" | |
148 | block.Value = false | |
149 | local stun = Instance.new("BoolValue", stats) | |
150 | stun.Name = "Stun" | |
151 | stun.Value = false | |
152 | local defense = Instance.new("NumberValue", stats) | |
153 | defense.Name = "Defence" | |
154 | defense.Value = defensevalue | |
155 | local speed = Instance.new("NumberValue", stats) | |
156 | speed.Name = "Speed" | |
157 | speed.Value = speedvalue | |
158 | local damagea = Instance.new("NumberValue", stats) | |
159 | damagea.Name = "Damage" | |
160 | damagea.Value = damagevalue | |
161 | atktype = function(s, e) | |
162 | coroutine.resume(coroutine.create(function() | |
163 | attacktype = e | |
164 | wait(1.5) | |
165 | attacktype = s | |
166 | end)) | |
167 | end | |
168 | turncrit = function() | |
169 | coroutine.resume(coroutine.create(function() | |
170 | print("CRITICAL!") | |
171 | crit = true | |
172 | wait(1) | |
173 | crit = false | |
174 | end)) | |
175 | end | |
176 | subtractstamina = function(k) | |
177 | if k <= stamina then | |
178 | stamina = stamina - k | |
179 | end | |
180 | end | |
181 | swait = function(num) | |
182 | if num == 0 or num == nil then | |
183 | game:service("RunService").Heartbeat:wait(0) | |
184 | else | |
185 | for i = 0, num do | |
186 | game:service("RunService").Heartbeat:wait(0) | |
187 | end | |
188 | end | |
189 | end | |
190 | Lerp = function(a, b, i) | |
191 | local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} | |
192 | local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} | |
193 | local calx = com1[1] + (com2[1] - com1[1]) * i | |
194 | local caly = com1[2] + (com2[2] - com1[2]) * i | |
195 | local calz = com1[3] + (com2[3] - com1[3]) * i | |
196 | local cala = com1[4] + (com2[4] - com1[4]) * i | |
197 | local calb = com1[5] + (com2[5] - com1[5]) * i | |
198 | local calc = com1[6] + (com2[6] - com1[6]) * i | |
199 | return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) | |
200 | end | |
201 | local Lerp = CFrame.new().lerp | |
202 | randomizer = function(percent) | |
203 | local randomized = math.random(0, 100) | |
204 | if randomized <= percent then | |
205 | return true | |
206 | else | |
207 | if percent <= randomized then | |
208 | return false | |
209 | end | |
210 | end | |
211 | end | |
212 | begoneoutlines = function(part) | |
213 | part.BottomSurface = 10 | |
214 | end | |
215 | rayCast = function(pos, dir, maxl, ignore) | |
216 | return game:service("Workspace"):FindPartOnRay(Ray.new(pos, dir.unit * (maxl or 999.999)), ignore) | |
217 | end | |
218 | makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type) | |
219 | local p = Instance.new("Part", par or workspace) | |
220 | p.CFrame = pos1 | |
221 | p.Anchored = true | |
222 | p.Material = "Plastic" | |
223 | p.CanCollide = false | |
224 | p.TopSurface = 0 | |
225 | p.Size = Vector3.new(1, 1, 1) | |
226 | p.BottomSurface = 0 | |
227 | p.Transparency = trans | |
228 | p.FormFactor = "Custom" | |
229 | begoneoutlines(p) | |
230 | local mesh = Instance.new("SpecialMesh", p) | |
231 | mesh.Scale = size | |
232 | if id ~= nil and type == nil then | |
233 | mesh.MeshId = "rbxassetid://" .. id | |
234 | else | |
235 | if id == nil and type ~= nil then | |
236 | mesh.MeshType = type | |
237 | else | |
238 | if id == nil and type == nil then | |
239 | mesh.MeshType = "Brick" | |
240 | end | |
241 | end | |
242 | end | |
243 | coroutine.wrap(function() | |
244 | for i = 0, delay1, 0.1 do | |
245 | wait(0.016666666666667) | |
246 | p.CFrame = p.CFrame | |
247 | mesh.Scale = mesh.Scale + howmuch | |
248 | p.Transparency = p.Transparency + trans1 | |
249 | end | |
250 | p:Destroy() | |
251 | end)() | |
252 | return p | |
253 | end | |
254 | clangy = function(cframe) | |
255 | wait(0.016666666666667) | |
256 | local clang = {} | |
257 | local dis = 0 | |
258 | local part = Instance.new("Part", nil) | |
259 | part.CFrame = cframe | |
260 | part.Anchored = true | |
261 | part.CanCollide = false | |
262 | part.BrickColor = BrickColor.new("New Yeller") | |
263 | part.FormFactor = "Custom" | |
264 | part.Name = "clanger" | |
265 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
266 | part.TopSurface = 10 | |
267 | part.BottomSurface = 10 | |
268 | part.RightSurface = 10 | |
269 | part.LeftSurface = 10 | |
270 | part.BackSurface = 10 | |
271 | part.FrontSurface = 10 | |
272 | part:BreakJoints() | |
273 | local mesh = Instance.new("BlockMesh", part) | |
274 | coroutine.wrap(function() | |
275 | for i = 1, 7 do | |
276 | do | |
277 | wait(0.016666666666667) | |
278 | dis = dis + 0.2 | |
279 | local partc = part:clone() | |
280 | partc.Parent = workspace | |
281 | partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) | |
282 | partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) | |
283 | table.insert(clang, partc) | |
284 | end | |
285 | end | |
286 | for i,v in pairs(clang) do | |
287 | coroutine.wrap(function() | |
288 | for i = 1, 10 do | |
289 | wait(0.01) | |
290 | v.Transparency = v.Transparency + 0.1 | |
291 | end | |
292 | v:destroy() | |
293 | end)() | |
294 | end | |
295 | end)() | |
296 | end | |
297 | circle = function(color, pos1) | |
298 | local p = Instance.new("Part", m) | |
299 | p.BrickColor = BrickColor.new(color) | |
300 | p.CFrame = pos1 | |
301 | p.Anchored = true | |
302 | p.Material = "Plastic" | |
303 | p.CanCollide = false | |
304 | p.TopSurface = 0 | |
305 | p.Size = Vector3.new(1, 1, 1) | |
306 | p.BottomSurface = 0 | |
307 | p.Transparency = 0.35 | |
308 | p.FormFactor = "Custom" | |
309 | local mesh = Instance.new("CylinderMesh", p) | |
310 | mesh.Scale = Vector3.new(0, 0, 0) | |
311 | coroutine.wrap(function() | |
312 | for i = 0, 5, 0.1 do | |
313 | wait(0.016666666666667) | |
314 | p.CFrame = p.CFrame | |
315 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5) | |
316 | p.Transparency = p.Transparency + 0.025 | |
317 | end | |
318 | p:Destroy() | |
319 | end)() | |
320 | end | |
321 | firespaz1 = function(color, pos1) | |
322 | local p = Instance.new("Part", m) | |
323 | p.BrickColor = BrickColor.new(color) | |
324 | p.CFrame = pos1 | |
325 | p.Anchored = true | |
326 | p.Material = "Plastic" | |
327 | p.CanCollide = false | |
328 | p.TopSurface = 0 | |
329 | p.Size = Vector3.new(1, 1, 1) | |
330 | p.BottomSurface = 0 | |
331 | p.Transparency = 0.5 | |
332 | p.FormFactor = "Custom" | |
333 | local mesh = Instance.new("BlockMesh", p) | |
334 | mesh.Scale = Vector3.new(1, 1, 1) | |
335 | coroutine.wrap(function() | |
336 | for i = 0, 15, 0.1 do | |
337 | wait(0.033333333333333) | |
338 | p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0) | |
339 | mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1) | |
340 | p.Transparency = p.Transparency + 0.025 | |
341 | end | |
342 | p:Destroy() | |
343 | end)() | |
344 | end | |
345 | pickrandom = function(tablesa) | |
346 | local randomized = tablesa[math.random(1, #tablesa)] | |
347 | return randomized | |
348 | end | |
349 | sound = function(id, pitch, volume, par, last) | |
350 | local s = Instance.new("Sound", par or torso) | |
351 | s.SoundId = "rbxassetid://" .. id | |
352 | s.Pitch = pitch or 1 | |
353 | s.Volume = volume or 1 | |
354 | s.PlayOnRemove = false | |
355 | s.Looped = true | |
356 | wait() | |
357 | s:Play() | |
358 | s.Pitch = 0 | |
359 | if last then | |
360 | game.Debris:AddItem(s, last) | |
361 | end | |
362 | return s | |
363 | end | |
364 | local lol = sound("263970261", 1, 1, torso) | |
365 | clangy = function(cframe) | |
366 | wait(0.016666666666667) | |
367 | local clang = {} | |
368 | local dis = 0 | |
369 | local part = Instance.new("Part", nil) | |
370 | part.CFrame = cframe | |
371 | part.Anchored = true | |
372 | part.CanCollide = false | |
373 | part.BrickColor = BrickColor.new("New Yeller") | |
374 | part.FormFactor = "Custom" | |
375 | part.Name = "clanger" | |
376 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
377 | part.TopSurface = 10 | |
378 | part.BottomSurface = 10 | |
379 | part.RightSurface = 10 | |
380 | part.LeftSurface = 10 | |
381 | part.BackSurface = 10 | |
382 | part.FrontSurface = 10 | |
383 | part:BreakJoints() | |
384 | local mesh = Instance.new("BlockMesh", part) | |
385 | coroutine.wrap(function() | |
386 | for i = 1, 7 do | |
387 | do | |
388 | wait(0.016666666666667) | |
389 | dis = dis + 0.2 | |
390 | local partc = part:clone() | |
391 | partc.Parent = workspace | |
392 | partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) | |
393 | partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) | |
394 | table.insert(clang, partc) | |
395 | end | |
396 | end | |
397 | for i,v in pairs(clang) do | |
398 | coroutine.wrap(function() | |
399 | for i = 1, 10 do | |
400 | wait(0.01) | |
401 | v.Transparency = v.Transparency + 0.1 | |
402 | end | |
403 | v:destroy() | |
404 | end)() | |
405 | end | |
406 | end)() | |
407 | end | |
408 | so = function(id, par, vol, pit) | |
409 | coroutine.resume(coroutine.create(function() | |
410 | local sou = Instance.new("Sound", par or workspace) | |
411 | sou.Volume = vol | |
412 | sou.Pitch = pit or 1 | |
413 | sou.SoundId = id | |
414 | wait() | |
415 | sou:play() | |
416 | game:GetService("Debris"):AddItem(sou, 6) | |
417 | end)) | |
418 | end | |
419 | getclosest = function(obj, dis, player) | |
420 | if player.Torso.CFrame.p - obj.magnitude >= dis then | |
421 | do return not player end | |
422 | do | |
423 | local list = {} | |
424 | for i,v in pairs(workspace:GetChildren()) do | |
425 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - obj.magnitude <= dis then | |
426 | table.insert(list, v) | |
427 | end | |
428 | end | |
429 | do return list end | |
430 | -- DECOMPILER ERROR: 3 unprocessed JMP targets | |
431 | end | |
432 | end | |
433 | end | |
434 | makegui = function(cframe, text) | |
435 | local a = math.random(-10, 10) / 100 | |
436 | local c = Instance.new("Part") | |
437 | c.Transparency = 1 | |
438 | Instance.new("BodyGyro").Parent = c | |
439 | c.Parent = m | |
440 | c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) | |
441 | local f = Instance.new("BodyPosition") | |
442 | f.P = 2000 | |
443 | f.D = 100 | |
444 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
445 | f.position = c.Position + Vector3.new(0, 3, 0) | |
446 | f.Parent = c | |
447 | game:GetService("Debris"):AddItem(c, 6.5) | |
448 | c.CanCollide = false | |
449 | m.Parent = workspace | |
450 | c.CanCollide = false | |
451 | local bg = Instance.new("BillboardGui", m) | |
452 | bg.Adornee = c | |
453 | bg.Size = UDim2.new(1, 0, 1, 0) | |
454 | bg.StudsOffset = Vector3.new(0, 0, 0) | |
455 | bg.AlwaysOnTop = false | |
456 | local tl = Instance.new("TextLabel", bg) | |
457 | tl.BackgroundTransparency = 1 | |
458 | tl.Size = UDim2.new(1, 0, 1, 0) | |
459 | tl.Text = text | |
460 | tl.Font = "SourceSansBold" | |
461 | tl.FontSize = "Size42" | |
462 | if crit == true then | |
463 | tl.TextColor3 = Color3.new(0.70588235294118, 0, 0) | |
464 | else | |
465 | tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2) | |
466 | end | |
467 | tl.TextStrokeTransparency = 0 | |
468 | tl.TextScaled = true | |
469 | tl.TextWrapped = true | |
470 | coroutine.wrap(function() | |
471 | wait(2) | |
472 | for i = 1, 10 do | |
473 | swait() | |
474 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
475 | end | |
476 | end)() | |
477 | end | |
478 | tag = function(hum, player) | |
479 | local creator = Instance.new("ObjectValue", hum) | |
480 | creator.Value = player | |
481 | creator.Name = "creator" | |
482 | end | |
483 | untag = function(hum) | |
484 | if hum ~= nil then | |
485 | local tag = hum:findFirstChild("creator") | |
486 | if tag ~= nil then | |
487 | tag.Parent = nil | |
488 | end | |
489 | end | |
490 | end | |
491 | tagplayer = function(h) | |
492 | coroutine.wrap(function() | |
493 | tag(h, player) | |
494 | wait(1) | |
495 | untag(h) | |
496 | end)() | |
497 | end | |
498 | damage = function(hit, mind, maxd, knock, type, prop) | |
499 | do | |
500 | if hit.Name:lower() == "hitbox" then | |
501 | local pos = CFrame.new(0, 0, -1) | |
502 | do | |
503 | sound(pickrandom(clangsounds), math.random(100, 150) / 100, 0.25, torso, 6) | |
504 | coroutine.wrap(function() | |
505 | for i = 1, 4 do | |
506 | clangy(torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0)) | |
507 | end | |
508 | end)() | |
509 | end | |
510 | end | |
511 | if hit.Parent == nil then | |
512 | return | |
513 | end | |
514 | local h = hit.Parent:FindFirstChild("Humanoid") | |
515 | for i,v in pairs(hit.Parent:children()) do | |
516 | if v:IsA("Humanoid") then | |
517 | h = v | |
518 | end | |
519 | end | |
520 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
521 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
522 | end | |
523 | if hit.Parent:IsA("Hat") then | |
524 | hit = hit.Parent.Parent:findFirstChild("Head") | |
525 | end | |
526 | local D = math.random(mind, maxd) * damagea.Value | |
527 | if h then | |
528 | if h.Parent:FindFirstChild("Stats") then | |
529 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
530 | else | |
531 | end | |
532 | end | |
533 | if h.Parent:FindFirstChild("Stats") or h then | |
534 | makegui(h.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
535 | end | |
536 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
537 | if type == 1 then | |
538 | tagplayer(h) | |
539 | local asd = randomizer(critchance) | |
540 | if asd == true then | |
541 | turncrit() | |
542 | end | |
543 | if crit == false then | |
544 | h.Health = h.Health - D | |
545 | else | |
546 | h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax)) | |
547 | end | |
548 | so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100) | |
549 | local vp = Instance.new("BodyVelocity") | |
550 | vp.P = 500 | |
551 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
552 | vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05 | |
553 | if knock > 0 then | |
554 | vp.Parent = hit.Parent.Torso | |
555 | end | |
556 | game:GetService("Debris"):AddItem(vp, 0.5) | |
557 | else | |
558 | do | |
559 | if type == 2 then | |
560 | so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100) | |
561 | local asd = randomizer(critchance) | |
562 | if asd == true then | |
563 | turncrit() | |
564 | end | |
565 | if crit == false then | |
566 | h.Health = h.Health - D | |
567 | else | |
568 | h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax)) | |
569 | end | |
570 | tagplayer(h) | |
571 | else | |
572 | do | |
573 | if type == 3 then | |
574 | tagplayer(h) | |
575 | local asd = randomizer(critchance) | |
576 | if asd == true then | |
577 | turncrit() | |
578 | end | |
579 | if crit == false then | |
580 | h.Health = h.Health - D | |
581 | else | |
582 | h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax)) | |
583 | end | |
584 | char.Humanoid.Health = char.Humanoid.Health + D / 2 | |
585 | so("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5) | |
586 | for i = 1, 10 do | |
587 | firespaz1("Bright red", hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))) | |
588 | end | |
589 | else | |
590 | do | |
591 | if type == 4 then | |
592 | h.Health = h.Health + D | |
593 | so("http://www.roblox.com/asset/?id=186883084", hit, 1, 1) | |
594 | circle("Dark green", h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0)) | |
595 | end | |
596 | end | |
597 | end | |
598 | end | |
599 | end | |
600 | end | |
601 | end | |
602 | end | |
603 | end | |
604 | end | |
605 | subtrackstamina = function(k) | |
606 | if k <= stamina then | |
607 | stamina = stamina - k | |
608 | end | |
609 | end | |
610 | mouse.Button1Down:connect(function() | |
611 | if attack ~= false or equipped == true then | |
612 | end | |
613 | end) | |
614 | mouse.KeyDown:connect(function(k) | |
615 | k = k:lower() | |
616 | if k == "f" then | |
617 | if equipped == false then | |
618 | equipped = true | |
619 | lol.Pitch = 1 | |
620 | else | |
621 | if equipped then | |
622 | equipped = false | |
623 | lol.Pitch = 0 | |
624 | end | |
625 | end | |
626 | end | |
627 | if k == "e" then | |
628 | if equipped == false then | |
629 | lol:Stop() | |
630 | lol = sound(sounds[select], 1, 1, torso) | |
631 | if select == #sounds then | |
632 | select = 1 | |
633 | else | |
634 | select = select + 1 | |
635 | end | |
636 | else | |
637 | if equipped then | |
638 | lol:Stop() | |
639 | lol = sound(sounds[select], 1, 1, torso) | |
640 | if select == #sounds then | |
641 | select = 1 | |
642 | else | |
643 | select = select + 1 | |
644 | end | |
645 | lol.Pitch = 1 | |
646 | end | |
647 | end | |
648 | end | |
649 | end) | |
650 | inputserv.InputBegan:connect(function(k) | |
651 | if k.KeyCode == Enum.KeyCode.One and equipped == true and attack == false and typing == false and co1 <= cooldown1 and skill1stam <= stamina then | |
652 | subtractstamina(skill1stam) | |
653 | cooldown1 = 0 | |
654 | else | |
655 | if k.KeyCode == Enum.KeyCode.Two and equipped == true and attack == false and typing == false and co2 <= cooldown2 and skill2stam <= stamina then | |
656 | subtractstamina(skill2stam) | |
657 | cooldown2 = 0 | |
658 | else | |
659 | if k.KeyCode == Enum.KeyCode.Three and equipped == true and attack == false and typing == false and co3 <= cooldown3 and skill3stam <= stamina then | |
660 | subtractstamina(skill3stam) | |
661 | cooldown3 = 0 | |
662 | else | |
663 | if k.KeyCode == Enum.KeyCode.Four and equipped == true and attack == false and typing == false and co4 <= cooldown4 and skill4stam <= stamina then | |
664 | subtractstamina(skill4stam) | |
665 | cooldown4 = 0 | |
666 | end | |
667 | end | |
668 | end | |
669 | end | |
670 | end) | |
671 | inputserv.InputBegan:connect(function(k) | |
672 | if k.KeyCode == Enum.KeyCode.Slash then | |
673 | local fin = nil | |
674 | do | |
675 | typing = true | |
676 | fin = inputserv.InputBegan:connect(function(k) | |
677 | if k.KeyCode == Enum.KeyCode.Return or k.UserInputType == Enum.UserInputType.MouseButton1 then | |
678 | typing = false | |
679 | fin:disconnect() | |
680 | end | |
681 | end) | |
682 | end | |
683 | end | |
684 | end) | |
685 | updateskills = function() | |
686 | if cooldown1 <= co1 then | |
687 | cooldown1 = cooldown1 + 0.033333333333333 | |
688 | end | |
689 | if cooldown2 <= co2 then | |
690 | cooldown2 = cooldown2 + 0.033333333333333 | |
691 | end | |
692 | if cooldown3 <= co3 then | |
693 | cooldown3 = cooldown3 + 0.033333333333333 | |
694 | end | |
695 | if cooldown4 <= co4 then | |
696 | cooldown4 = cooldown4 + 0.033333333333333 | |
697 | end | |
698 | if stamina <= maxstamina then | |
699 | stamina = stamina + recovermana / 30 | |
700 | end | |
701 | end | |
702 | game:GetService("RunService").Heartbeat:connect(function() | |
703 | updateskills() | |
704 | healthcover:TweenSize(ud(1 * (char.Humanoid.Health / char.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5) | |
705 | staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5) | |
706 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
707 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
708 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
709 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
710 | torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
711 | velocity = RootPart.Velocity.y | |
712 | sine = sine + change | |
713 | hit = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
714 | char.Humanoid.WalkSpeed = 16 * speed.Value | |
715 | if equipped == true or equipped == false then | |
716 | if RootPart.Velocity.y > 1 and hit == nil and stun.Value ~= true then | |
717 | Anim = "Jump" | |
718 | if attack == false then | |
719 | torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0.3, 0, 0), 0.2) | |
720 | hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.3, 0, 0), 0.2) | |
721 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(-0.4, 0, 0.3), 0.2) | |
722 | larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(-0.4, 0, -0.3), 0.2) | |
723 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(-0.4, 0, -0.3), 0.2) | |
724 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(-0.4, 0, 0.3), 0.2) | |
725 | end | |
726 | else | |
727 | if RootPart.Velocity.y < -1 and hit == nil and stun.Value ~= true then | |
728 | Anim = "Fall" | |
729 | if attack == false then | |
730 | torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(-0.1, 0, 0), 0.2) | |
731 | hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(-0.1, 0, 0), 0.2) | |
732 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0, 0, 0.7), 0.2) | |
733 | larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(0, 0, -0.7), 0.2) | |
734 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(0, 0, -0.1), 0.2) | |
735 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(0, 0, 0.1), 0.2) | |
736 | end | |
737 | else | |
738 | if torsovelocity < 1 and hit ~= nil and stun.Value ~= true then | |
739 | Anim = "Idle" | |
740 | if attack == false then | |
741 | if equipped == true then | |
742 | change = 1 | |
743 | torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1.5, 0) * angles(-0.25 + 0.1 * math.cos(sine / 22), 0, 0), 0.2) | |
744 | hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.25 - 0.1 * math.cos(sine / 22), 0, 0), 0.2) | |
745 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.5, 0) * angles(1.55 - 0.1 * math.cos(sine / 22), 0, 0.8 + 0.1 * math.cos(sine / 22)), 0.2) | |
746 | larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.5, 0) * angles(1.55 - 0.1 * math.cos(sine / 22), 0, -0.8 - 0.1 * math.cos(sine / 22)), 0.2) | |
747 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.55, -0.5, -0.25) * angles(0.25 - 0.1 * math.cos(sine / 22), 0.25, -0.1), 0.2) | |
748 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.55, -0.5, -0.25) * angles(0.25 - 0.1 * math.cos(sine / 22), -0.25, 0.1), 0.2) | |
749 | else | |
750 | if equipped == false then | |
751 | change = 1 | |
752 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
753 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(5 * math.cos(sine / 25)), math.rad(0), 0), 0.2) | |
754 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(10) + math.sin(sine / 22) / 5, 0, 0), 0.2) | |
755 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(10) + math.sin(sine / 22) / 5, 0, 0), 0.2) | |
756 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2) | |
757 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
758 | end | |
759 | end | |
760 | end | |
761 | else | |
762 | if torsovelocity > 2 and torsovelocity < 18 and hit ~= nil and stun.Value ~= true then | |
763 | Anim = "Walk" | |
764 | if attack == false then | |
765 | if equipped == true then | |
766 | change = 1 | |
767 | torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1.5, 0) * angles(-0.25, 0.25 * math.cos(sine / 3), 0), 0.2) | |
768 | hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.25 - 0.1 * math.cos(sine / 22), 0, 0), 0.2) | |
769 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.25, 0.5, 0) * angles(1.55, 0, 0.9 - 1.4 * math.cos(sine / 3)), 0.2) | |
770 | larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.25, 0.5, 0) * angles(1.55, 0, -0.9 - 1.4 * math.cos(sine / 3)), 0.2) | |
771 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.55, -0.5, -0.25) * angles(1 * math.cos(sine / 3), -0.25 * math.cos(sine / 3), 0), 0.2) | |
772 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.55, -0.5, -0.25) * angles(-1 * math.cos(sine / 3), -0.25 * math.cos(sine / 3), 0), 0.2) | |
773 | else | |
774 | if equipped == false then | |
775 | change = 2 | |
776 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2) | |
777 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
778 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(85 * math.cos(sine / 5)), math.rad(0), 0), 0.2) | |
779 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(-85 * math.cos(sine / 5)), math.rad(0), 0), 0.2) | |
780 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(85 * math.cos(sine / 5)), 0, 0), 0.2) | |
781 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-85 * math.cos(sine / 5)), 0, 0), 0.2) | |
782 | end | |
783 | end | |
784 | end | |
785 | else | |
786 | if torsovelocity >= 18 and hit ~= nil and stun.Value ~= true then | |
787 | Anim = "Run" | |
788 | if attack == false then | |
789 | torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0, 0), 0.2) | |
790 | hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0, 0), 0.2) | |
791 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0, 0, 0), 0.2) | |
792 | larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(0, 0, 0), 0.2) | |
793 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(0, 0, 0), 0.2) | |
794 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(0, 0, 0), 0.2) | |
795 | end | |
796 | else | |
797 | if stun.Value == true and attack == false then | |
798 | char.Humanoid.WalkSpeed = 0 | |
799 | torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -3, 0) * angles(mr(40), 0, 0), 0.2) | |
800 | hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(mr(-20), 0, 0), 0.2) | |
801 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.5, 0) * angles(mr(-50), 0, 0), 0.2) | |
802 | larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.5, 0) * angles(mr(-50), 0, 0), 0.2) | |
803 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -0.3, -0.7) * angles(mr(-10), 0, 0), 0.2) | |
804 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(mr(50), 0, 0), 0.2) | |
805 | end | |
806 | end | |
807 | end | |
808 | end | |
809 | end | |
810 | end | |
811 | end | |
812 | if sprint == true and stun.Value ~= true and equipped == false and on == false then | |
813 | char.Humanoid.WalkSpeed = 20 | |
814 | else | |
815 | if sprint == false and stun.Value ~= true and attack ~= true then | |
816 | char.Humanoid.WalkSpeed = 16 * speed.Value | |
817 | end | |
818 | end | |
819 | end) |