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1 | --//====================================================\\-- | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | --|| CREATED BY SHACKLUSTER (Edit Made by SonicSydney) |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | local sick = Instance.new("Sound",Torso) | |
28 | sick.SoundId = "rbxassetid://152000442" | |
29 | sick.Looped = true | |
30 | sick.Pitch = 1 | |
31 | - | sick.Volume = 1 |
31 | + | sick.Volume = 3 |
32 | sick:Play() | |
33 | ||
34 | IT = Instance.new | |
35 | CF = CFrame.new | |
36 | VT = Vector3.new | |
37 | RAD = math.rad | |
38 | C3 = Color3.new | |
39 | UD2 = UDim2.new | |
40 | BRICKC = BrickColor.new | |
41 | ANGLES = CFrame.Angles | |
42 | EULER = CFrame.fromEulerAnglesXYZ | |
43 | COS = math.cos | |
44 | ACOS = math.acos | |
45 | SIN = math.sin | |
46 | ASIN = math.asin | |
47 | ABS = math.abs | |
48 | MRANDOM = math.random | |
49 | FLOOR = math.floor | |
50 | ||
51 | --//=================================\\ | |
52 | --|| USEFUL VALUES | |
53 | --\\=================================// | |
54 | ||
55 | Animation_Speed = 3 | |
56 | Humanoid.HipHeight = 1 | |
57 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
58 | local Speed = 75 | |
59 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
60 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
61 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
62 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
63 | local DAMAGEMULTIPLIER = 1 | |
64 | local ANIM = "Idle" | |
65 | local ATTACK = false | |
66 | local EQUIPPED = false | |
67 | local HOLD = false | |
68 | local COMBO = 1 | |
69 | local Rooted = false | |
70 | local SINE = 0 | |
71 | local KEYHOLD = false | |
72 | local CHANGE = 2 / Animation_Speed | |
73 | local WALKINGANIM = false | |
74 | local VALUE1 = false | |
75 | local VALUE2 = false | |
76 | local ROBLOXIDLEANIMATION = IT("Animation") | |
77 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
78 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
79 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
80 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
81 | WEAPONGUI.Name = "Weapon GUI" | |
82 | local Weapon = IT("Model") | |
83 | Weapon.Name = "Adds" | |
84 | local Effects = IT("Folder", Weapon) | |
85 | Effects.Name = "Effects" | |
86 | local ANIMATOR = Humanoid.Animator | |
87 | local ANIMATE = Character.Animate | |
88 | local UNANCHOR = true | |
89 | local FORCEWINGS = false | |
90 | ||
91 | --//=================================\\ | |
92 | --\\=================================// | |
93 | ||
94 | ||
95 | --//=================================\\ | |
96 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
97 | --\\=================================// | |
98 | ||
99 | ArtificialHB = Instance.new("BindableEvent", script) | |
100 | ArtificialHB.Name = "ArtificialHB" | |
101 | ||
102 | script:WaitForChild("ArtificialHB") | |
103 | ||
104 | frame = Frame_Speed | |
105 | tf = 0 | |
106 | allowframeloss = false | |
107 | tossremainder = false | |
108 | lastframe = tick() | |
109 | script.ArtificialHB:Fire() | |
110 | ||
111 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
112 | tf = tf + s | |
113 | if tf >= frame then | |
114 | if allowframeloss then | |
115 | script.ArtificialHB:Fire() | |
116 | lastframe = tick() | |
117 | else | |
118 | for i = 1, math.floor(tf / frame) do | |
119 | script.ArtificialHB:Fire() | |
120 | end | |
121 | lastframe = tick() | |
122 | end | |
123 | if tossremainder then | |
124 | tf = 0 | |
125 | else | |
126 | tf = tf - frame * math.floor(tf / frame) | |
127 | end | |
128 | end | |
129 | end) | |
130 | ||
131 | --//=================================\\ | |
132 | --\\=================================// | |
133 | ||
134 | --//=================================\\ | |
135 | --|| SOME FUNCTIONS | |
136 | --\\=================================// | |
137 | ||
138 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
139 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
140 | end | |
141 | ||
142 | function PositiveAngle(NUMBER) | |
143 | if NUMBER >= 0 then | |
144 | NUMBER = 0 | |
145 | end | |
146 | return NUMBER | |
147 | end | |
148 | ||
149 | function NegativeAngle(NUMBER) | |
150 | if NUMBER <= 0 then | |
151 | NUMBER = 0 | |
152 | end | |
153 | return NUMBER | |
154 | end | |
155 | ||
156 | function Swait(NUMBER) | |
157 | if NUMBER == 0 or NUMBER == nil then | |
158 | ArtificialHB.Event:wait() | |
159 | else | |
160 | for i = 1, NUMBER do | |
161 | ArtificialHB.Event:wait() | |
162 | end | |
163 | end | |
164 | end | |
165 | ||
166 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
167 | local NEWMESH = IT(MESH) | |
168 | if MESH == "SpecialMesh" then | |
169 | NEWMESH.MeshType = MESHTYPE | |
170 | if MESHID ~= "nil" and MESHID ~= "" then | |
171 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
172 | end | |
173 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
174 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
175 | end | |
176 | end | |
177 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
178 | NEWMESH.Scale = SCALE | |
179 | NEWMESH.Parent = PARENT | |
180 | return NEWMESH | |
181 | end | |
182 | ||
183 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
184 | local NEWPART = IT("Part") | |
185 | NEWPART.formFactor = FORMFACTOR | |
186 | NEWPART.Reflectance = REFLECTANCE | |
187 | NEWPART.Transparency = TRANSPARENCY | |
188 | NEWPART.CanCollide = false | |
189 | NEWPART.Locked = true | |
190 | NEWPART.Anchored = true | |
191 | if ANCHOR == false then | |
192 | NEWPART.Anchored = false | |
193 | end | |
194 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
195 | NEWPART.Name = NAME | |
196 | NEWPART.Size = SIZE | |
197 | NEWPART.Position = Torso.Position | |
198 | NEWPART.Material = MATERIAL | |
199 | NEWPART:BreakJoints() | |
200 | NEWPART.Parent = PARENT | |
201 | return NEWPART | |
202 | end | |
203 | ||
204 | function QuaternionFromCFrame(cf) | |
205 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
206 | local trace = m00 + m11 + m22 | |
207 | if trace > 0 then | |
208 | local s = math.sqrt(1 + trace) | |
209 | local recip = 0.5 / s | |
210 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
211 | else | |
212 | local i = 0 | |
213 | if m11 > m00 then | |
214 | i = 1 | |
215 | end | |
216 | if m22 > (i == 0 and m00 or m11) then | |
217 | i = 2 | |
218 | end | |
219 | if i == 0 then | |
220 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
221 | local recip = 0.5 / s | |
222 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
223 | elseif i == 1 then | |
224 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
225 | local recip = 0.5 / s | |
226 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
227 | elseif i == 2 then | |
228 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
229 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
230 | end | |
231 | end | |
232 | end | |
233 | ||
234 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
235 | local xs, ys, zs = x + x, y + y, z + z | |
236 | local wx, wy, wz = w * xs, w * ys, w * zs | |
237 | local xx = x * xs | |
238 | local xy = x * ys | |
239 | local xz = x * zs | |
240 | local yy = y * ys | |
241 | local yz = y * zs | |
242 | local zz = z * zs | |
243 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
244 | end | |
245 | ||
246 | function QuaternionSlerp(a, b, t) | |
247 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
248 | local startInterp, finishInterp; | |
249 | if cosTheta >= 0.0001 then | |
250 | if (1 - cosTheta) > 0.0001 then | |
251 | local theta = ACOS(cosTheta) | |
252 | local invSinTheta = 1 / SIN(theta) | |
253 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
254 | finishInterp = SIN(t * theta) * invSinTheta | |
255 | else | |
256 | startInterp = 1 - t | |
257 | finishInterp = t | |
258 | end | |
259 | else | |
260 | if (1 + cosTheta) > 0.0001 then | |
261 | local theta = ACOS(-cosTheta) | |
262 | local invSinTheta = 1 / SIN(theta) | |
263 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
264 | finishInterp = SIN(t * theta) * invSinTheta | |
265 | else | |
266 | startInterp = t - 1 | |
267 | finishInterp = t | |
268 | end | |
269 | end | |
270 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
271 | end | |
272 | ||
273 | function Clerp(a, b, t) | |
274 | local qa = {QuaternionFromCFrame(a)} | |
275 | local qb = {QuaternionFromCFrame(b)} | |
276 | local ax, ay, az = a.x, a.y, a.z | |
277 | local bx, by, bz = b.x, b.y, b.z | |
278 | local _t = 1 - t | |
279 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
280 | end | |
281 | ||
282 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
283 | local frame = IT("Frame") | |
284 | frame.BackgroundTransparency = TRANSPARENCY | |
285 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
286 | frame.Position = POSITION | |
287 | frame.Size = SIZE | |
288 | frame.BackgroundColor3 = COLOR | |
289 | frame.BorderColor3 = BORDERCOLOR | |
290 | frame.Name = NAME | |
291 | frame.Parent = PARENT | |
292 | return frame | |
293 | end | |
294 | ||
295 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
296 | local label = IT("TextLabel") | |
297 | label.BackgroundTransparency = 1 | |
298 | label.Size = UD2(1, 0, 1, 0) | |
299 | label.Position = UD2(0, 0, 0, 0) | |
300 | label.TextColor3 = TEXTCOLOR | |
301 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
302 | label.TextTransparency = TRANSPARENCY | |
303 | label.FontSize = TEXTFONTSIZE | |
304 | label.Font = TEXTFONT | |
305 | label.BorderSizePixel = BORDERSIZEPIXEL | |
306 | label.TextScaled = false | |
307 | label.Text = TEXT | |
308 | label.Name = NAME | |
309 | label.Parent = PARENT | |
310 | return label | |
311 | end | |
312 | ||
313 | function NoOutlines(PART) | |
314 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
315 | end | |
316 | ||
317 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
318 | local NEWWELD = IT(TYPE) | |
319 | NEWWELD.Part0 = PART0 | |
320 | NEWWELD.Part1 = PART1 | |
321 | NEWWELD.C0 = C0 | |
322 | NEWWELD.C1 = C1 | |
323 | NEWWELD.Parent = PARENT | |
324 | return NEWWELD | |
325 | end | |
326 | ||
327 | local S = IT("Sound") | |
328 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
329 | local NEWSOUND = nil | |
330 | coroutine.resume(coroutine.create(function() | |
331 | NEWSOUND = S:Clone() | |
332 | NEWSOUND.Parent = PARENT | |
333 | NEWSOUND.Volume = VOLUME | |
334 | NEWSOUND.Pitch = PITCH | |
335 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
336 | NEWSOUND:play() | |
337 | if DOESLOOP == true then | |
338 | NEWSOUND.Looped = true | |
339 | else | |
340 | repeat wait(1) until NEWSOUND.Playing == false | |
341 | NEWSOUND:remove() | |
342 | end | |
343 | end)) | |
344 | return NEWSOUND | |
345 | end | |
346 | ||
347 | function CFrameFromTopBack(at, top, back) | |
348 | local right = top:Cross(back) | |
349 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
350 | end | |
351 | ||
352 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
353 | function WACKYEFFECT(Table) | |
354 | local TYPE = (Table.EffectType or "Sphere") | |
355 | local SIZE = (Table.Size or VT(1,1,1)) | |
356 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
357 | local TRANSPARENCY = (Table.Transparency or 0) | |
358 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
359 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
360 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
361 | local ROTATION1 = (Table.RotationX or 0) | |
362 | local ROTATION2 = (Table.RotationY or 0) | |
363 | local ROTATION3 = (Table.RotationZ or 0) | |
364 | local MATERIAL = (Table.Material or "Neon") | |
365 | local COLOR = (Table.Color or C3(1,1,1)) | |
366 | local TIME = (Table.Time or 45) | |
367 | local SOUNDID = (Table.SoundID or nil) | |
368 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
369 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
370 | coroutine.resume(coroutine.create(function() | |
371 | local PLAYSSOUND = false | |
372 | local SOUND = nil | |
373 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
374 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
375 | PLAYSSOUND = true | |
376 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
377 | end | |
378 | EFFECT.Color = COLOR | |
379 | local MSH = nil | |
380 | if TYPE == "Sphere" then | |
381 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
382 | elseif TYPE == "Block" then | |
383 | MSH = IT("BlockMesh",EFFECT) | |
384 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
385 | elseif TYPE == "Wave" then | |
386 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
387 | elseif TYPE == "Ring" then | |
388 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
389 | elseif TYPE == "Slash" then | |
390 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
391 | elseif TYPE == "Round Slash" then | |
392 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
393 | elseif TYPE == "Swirl" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
395 | elseif TYPE == "Skull" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
397 | elseif TYPE == "Crystal" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
399 | end | |
400 | if MSH ~= nil then | |
401 | local MOVESPEED = nil | |
402 | if MOVEDIRECTION ~= nil then | |
403 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
404 | end | |
405 | local GROWTH = SIZE - ENDSIZE | |
406 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
407 | if TYPE == "Block" then | |
408 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
409 | else | |
410 | EFFECT.CFrame = CFRAME | |
411 | end | |
412 | for LOOP = 1, TIME+1 do | |
413 | Swait() | |
414 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
415 | if TYPE == "Wave" then | |
416 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
417 | end | |
418 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
419 | if TYPE == "Block" then | |
420 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
421 | else | |
422 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
423 | end | |
424 | if MOVEDIRECTION ~= nil then | |
425 | local ORI = EFFECT.Orientation | |
426 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
427 | EFFECT.Orientation = ORI | |
428 | end | |
429 | end | |
430 | if PLAYSSOUND == false then | |
431 | EFFECT:remove() | |
432 | else | |
433 | SOUND.Stopped:Connect(function() | |
434 | EFFECT:remove() | |
435 | end) | |
436 | end | |
437 | else | |
438 | if PLAYSSOUND == false then | |
439 | EFFECT:remove() | |
440 | else | |
441 | repeat Swait() until SOUND.Playing == false | |
442 | EFFECT:remove() | |
443 | end | |
444 | end | |
445 | end)) | |
446 | end | |
447 | ||
448 | function MakeForm(PART,TYPE) | |
449 | if TYPE == "Cyl" then | |
450 | local MSH = IT("CylinderMesh",PART) | |
451 | elseif TYPE == "Ball" then | |
452 | local MSH = IT("SpecialMesh",PART) | |
453 | MSH.MeshType = "Sphere" | |
454 | elseif TYPE == "Pine" then | |
455 | CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0,0,0)) | |
456 | end | |
457 | end | |
458 | ||
459 | Debris = game:GetService("Debris") | |
460 | ||
461 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
462 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
463 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
464 | end | |
465 | ||
466 | function turnto(position) | |
467 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
468 | end | |
469 | ||
470 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
471 | function Lightning(Table) | |
472 | local Color = Table.Color or C3(1,1,1) | |
473 | local StartPos = Table.Start or Torso.Position | |
474 | local EndPos = Table.End or Mouse.Hit.p | |
475 | local SegmentLength = Table.SegmentL or 2 | |
476 | local Thickness = Table.Thickness or 0.1 | |
477 | local Dissapear = Table.DoesFade or false | |
478 | local Parent = Table.Ignore or Character | |
479 | local MaxDist = Table.MaxDist or 400 | |
480 | local Branches = Table.Branches or false | |
481 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
482 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
483 | local LIGHTNINGMODEL = IT("Model",Effects) | |
484 | LIGHTNINGMODEL.Name = "Lightning" | |
485 | local LastBolt = nil | |
486 | for E = 1, DISTANCE do | |
487 | local ExtraSize = (DISTANCE-E)/15 | |
488 | - | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) |
488 | + | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) |
489 | PART.Color = Color | |
490 | MakeForm(PART,"Cyl") | |
491 | if LastBolt == nil then | |
492 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
493 | else | |
494 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
495 | end | |
496 | LastBolt = PART | |
497 | if Branches == true then | |
498 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
499 | if CHOICE == 1 then | |
500 | local LASTBRANCH = nil | |
501 | for i = 1, MRANDOM(2,5) do | |
502 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
503 | - | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) |
503 | + | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) |
504 | PART.Color = Color | |
505 | MakeForm(PART,"Cyl") | |
506 | if LASTBRANCH == nil then | |
507 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
508 | else | |
509 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
510 | end | |
511 | LASTBRANCH = PART | |
512 | end | |
513 | end | |
514 | end | |
515 | end | |
516 | if Dissapear == true then | |
517 | coroutine.resume(coroutine.create(function() | |
518 | for i = 1, 30 do | |
519 | Swait() | |
520 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
521 | if c.ClassName == "Part" then | |
522 | c.Transparency = i/30 | |
523 | end | |
524 | end | |
525 | end | |
526 | LIGHTNINGMODEL:remove() | |
527 | end)) | |
528 | elseif Dissapear == false then | |
529 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
530 | end | |
531 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
532 | end | |
533 | ||
534 | local Particle = IT("ParticleEmitter",nil) | |
535 | Particle.Enabled = false | |
536 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)}) | |
537 | Particle.LightEmission = 0.5 | |
538 | Particle.Rate = 500 | |
539 | Particle.Rotation = NumberRange.new(-180, 180) | |
540 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
541 | Particle.Texture = "http://www.roblox.com/asset/?id=51349099" | |
542 | Particle.Color = ColorSequence.new(C3(1,1,1)) | |
543 | ||
544 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
545 | function ParticleEmitter(Table) | |
546 | local PRTCL = Particle:Clone() | |
547 | local Speed = Table.Speed or 5 | |
548 | local Drag = Table.Drag or 0 | |
549 | local Size1 = Table.Size1 or 1 | |
550 | local Size2 = Table.Size2 or 5 | |
551 | local Lifetime1 = Table.Lifetime1 or 1 | |
552 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
553 | local Parent = Table.Parent or Torso | |
554 | local Emit = Table.Emit or 100 | |
555 | local Offset = Table.Offset or 360 | |
556 | local Enabled = Table.Enabled or false | |
557 | PRTCL.Parent = Parent | |
558 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
559 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
560 | PRTCL.Speed = NumberRange.new(Speed) | |
561 | PRTCL.VelocitySpread = Offset | |
562 | PRTCL.Drag = Drag | |
563 | if Enabled == false then | |
564 | PRTCL:Emit(Emit) | |
565 | Debris:AddItem(PRTCL,Lifetime2) | |
566 | else | |
567 | PRTCL.Enabled = true | |
568 | end | |
569 | return PRTCL | |
570 | end | |
571 | ||
572 | --//=================================\\ | |
573 | --|| WEAPON CREATION | |
574 | --\\=================================// | |
575 | ||
576 | - | local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", (VT(2, 3, 2)*1.5),false) |
576 | + | local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Right Wing", (VT(2, 3, 2)*1.5),false) |
577 | RWING.Color = C3(206/255, 163/255, 218/255) | |
578 | local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1 , 2, 0.5), CF(-1.5, 0, 0)) | |
579 | - | local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", (VT(2, 3, 2)*1.5),false) |
579 | + | local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Left Wing", (VT(2, 3, 2)*1.5),false) |
580 | LWING.Color = C3(206/255, 163/255, 218/255) | |
581 | local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(1.6, 0, 0)) | |
582 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0)) | |
583 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0)) | |
584 | - | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1,1,1),false) |
584 | + | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Bright red", "Mask", VT(1,1,1),false) |
585 | CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0)) | |
586 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0,-0.5), CF(0, 0, 0)) | |
587 | - | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3,0.1,1.3),false) |
587 | + | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Bright red", "Mask", VT(1.3,0.1,1.3),false) |
588 | MakeForm(Mask,"Cyl") | |
589 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0.2,0), CF(0, 0, 0)) | |
590 | - | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3),false) |
590 | + | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Bright red", "Mask", VT(0.2, 0.7, 0.3),false) |
591 | Black.Color = C3(0,0,0) | |
592 | MakeForm(Black,"Ball") | |
593 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.05,-0.6), CF(0, 0, 0)) | |
594 | - | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3),false) |
594 | + | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Bright red", "Mask", VT(1, 0.2, 0.3),false) |
595 | Black.Color = C3(0,0,0) | |
596 | MakeForm(Black,"Ball") | |
597 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.1,-0.6), CF(0, 0, 0)) | |
598 | - | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false) |
598 | + | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Mask", VT(0.1,0.1,0.1),false) |
599 | MakeForm(Eye,"Ball") | |
600 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22,0.1,-0.7), CF(0, 0, 0)) | |
601 | - | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false) |
601 | + | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Mask", VT(0.1,0.1,0.1),false) |
602 | MakeForm(Eye,"Ball") | |
603 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22,0.1,-0.7), CF(0, 0, 0)) | |
604 | - | local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1,1,1),false) |
604 | + | local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Bright red", "Horns", VT(1,1,1),false) |
605 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0,0.6,0.1), CF(0, 0, 0)) | |
606 | --704130856 | |
607 | local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0,0,0)) | |
608 | MSH.VertexColor = VT(1, 1, 0.5) | |
609 | - | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false) |
609 | + | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Bright red", "Mask", VT(0.4,0.4,0.4),false) |
610 | MakeForm(MaskPart,"Ball") | |
611 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35,0.35,-0.5), CF(0, 0, 0)) | |
612 | - | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false) |
612 | + | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Bright red", "Mask", VT(0.4,0.4,0.4),false) |
613 | MakeForm(MaskPart,"Ball") | |
614 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35,0.35,-0.5), CF(0, 0, 0)) | |
615 | ||
616 | - | local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false) |
616 | + | local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Handle", VT(0.2,1,0.2),false) |
617 | MakeForm(Handle,"Cyl") | |
618 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
619 | - | local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5,0.5,0.5),false) |
619 | + | local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Bop", VT(0.5,0.5,0.5),false) |
620 | MakeForm(Bop,"Ball") | |
621 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0)) | |
622 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5,0.2,0.5),false) | |
623 | MakeForm(Part,"Pine") | |
624 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
625 | - | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6,0.3,0.6),false) |
625 | + | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark red", "Shield", VT(0.6,0.3,0.6),false) |
626 | MakeForm(Part,"Pine") | |
627 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
628 | - | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3,5,0.3),false) |
628 | + | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Bright red", "Blade", VT(0.3,5,0.3),false) |
629 | MakeForm(Blade,"Pine") | |
630 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
631 | ||
632 | - | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05,0.1,1.05),false) |
632 | + | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Dark red", "Shield", VT(1.05,0.1,1.05),false) |
633 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0)) | |
634 | - | local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2,2,1),false) |
634 | + | local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(2,2,1),false) |
635 | CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0)) | |
636 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
637 | - | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false) |
637 | + | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false) |
638 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0)) | |
639 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
640 | - | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false) |
640 | + | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dark red", "Shield", VT(0,0,0),false) |
641 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0)) | |
642 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
643 | - | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false) |
643 | + | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false) |
644 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0)) | |
645 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
646 | - | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false) |
646 | + | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dark red", "Shield", VT(0,0,0),false) |
647 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0)) | |
648 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
649 | - | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,2,0.2),false) |
649 | + | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Bright red", "Shield", VT(0.8,2,0.2),false) |
650 | MakeForm(Shield,"Ball") | |
651 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0)) | |
652 | - | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,0.2,2),false) |
652 | + | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Bright red", "Shield", VT(0.8,0.2,2),false) |
653 | MakeForm(Shield,"Ball") | |
654 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0)) | |
655 | - | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,2,0.3),false) |
655 | + | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dark red", "Shield", VT(0.8,2,0.3),false) |
656 | MakeForm(Shield,"Ball") | |
657 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0)) | |
658 | - | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,0.3,2),false) |
658 | + | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dark red", "Shield", VT(0.8,0.3,2),false) |
659 | MakeForm(Shield,"Ball") | |
660 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0)) | |
661 | ||
662 | local SKILLTEXTCOLOR = BRICKC"Magenta".Color | |
663 | local SKILLFONT = "SciFi" | |
664 | local SKILLTEXTSIZE = 12 | |
665 | ||
666 | Humanoid.DisplayDistanceType = "None" | |
667 | local naeeym2 = IT("BillboardGui",Character) | |
668 | naeeym2.AlwaysOnTop = true | |
669 | naeeym2.Size = UDim2.new(5,35,2,15) | |
670 | naeeym2.StudsOffset = Vector3.new(0,1.3,0) | |
671 | naeeym2.MaxDistance = 75 | |
672 | naeeym2.Adornee = Character.Head | |
673 | naeeym2.Name = "Name" | |
674 | naeeym2.PlayerToHideFrom = Player | |
675 | local tecks2 = IT("TextLabel",naeeym2) | |
676 | tecks2.BackgroundTransparency = 1 | |
677 | tecks2.TextScaled = true | |
678 | tecks2.BorderSizePixel = 0 | |
679 | tecks2.Text = Player.Name | |
680 | tecks2.Font = "SciFi" | |
681 | tecks2.TextSize = 30 | |
682 | tecks2.TextStrokeTransparency = 0 | |
683 | tecks2.TextColor3 = C3(1,1,1) | |
684 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR | |
685 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
686 | tecks2.Parent = naeeym2 | |
687 | ||
688 | for _, c in pairs(Weapon:GetChildren()) do | |
689 | if c.ClassName == "Part" then | |
690 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
691 | end | |
692 | end | |
693 | ||
694 | Weapon.Parent = Character | |
695 | ||
696 | Humanoid.Died:connect(function() | |
697 | ATTACK = true | |
698 | end) | |
699 | ||
700 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Frame") | |
701 | ||
702 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text") | |
703 | ||
704 | --//=================================\\ | |
705 | --|| DAMAGING | |
706 | --\\=================================// | |
707 | ||
708 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
709 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
710 | defence.Name = ("HitBy"..Player.Name) | |
711 | game:GetService("Debris"):AddItem(defence, 0.001) | |
712 | Damage = Damage * DAMAGEMULTIPLIER | |
713 | if Humanoid.Health ~= 0 then | |
714 | local CritChance = MRANDOM(1,100) | |
715 | if Damage > Humanoid.Health then | |
716 | Damage = math.ceil(Humanoid.Health) | |
717 | if Damage == 0 then | |
718 | Damage = 0.1 | |
719 | end | |
720 | end | |
721 | Humanoid.Health = Humanoid.Health - Damage | |
722 | end | |
723 | end | |
724 | ||
725 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,FRAME) | |
726 | local CHILDREN = workspace:GetDescendants() | |
727 | for index, CHILD in pairs(CHILDREN) do | |
728 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
729 | if CHILD:FindFirstChild(Player.Name.."Frames") == nil then | |
730 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
731 | if HUM then | |
732 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
733 | if TORSO then | |
734 | if (TORSO.Position - POSITION).Magnitude <= RANGE and HUM.Health > 0 then | |
735 | local FRAMES = IT("Folder",CHILD) | |
736 | FRAMES.Name = (Player.Name.."Frames") | |
737 | local DMG = 0 | |
738 | if MINDMG > 1 then | |
739 | DMG = MRANDOM(MINDMG,MAXDMG) | |
740 | else | |
741 | DMG = MINDMG | |
742 | end | |
743 | ApplyDamage(HUM,DMG,TORSO) | |
744 | CreateSound(12222242, TORSO, 5, 1, false) | |
745 | coroutine.resume(coroutine.create(function() | |
746 | for _, c in pairs(CHILD:GetDescendants()) do | |
747 | if c:IsA("BasePart") then | |
748 | local bv = Instance.new("BodyVelocity") | |
749 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
750 | if POSITION.Y < TORSO.Position.Y then | |
751 | bv.velocity = CF(POSITION,TORSO.Position+VT(0,TORSO.Position.Y-POSITION.Y,0)).lookVector*FLING | |
752 | else | |
753 | bv.velocity = CF(POSITION,TORSO.Position+VT(0,5,0)).lookVector*FLING | |
754 | end | |
755 | bv.Parent = c | |
756 | c.Reflectance = c.Transparency | |
757 | c.Transparency = 1 | |
758 | Debris:AddItem(bv,0.05) | |
759 | end | |
760 | end | |
761 | if HUM.Health > 0 then | |
762 | if FRAME > 0 then | |
763 | for i = 1, FRAME do | |
764 | for _, c in pairs(CHILD:GetDescendants()) do | |
765 | if c:IsA("BasePart") then | |
766 | c.Transparency = c.Reflectance | |
767 | c.Reflectance = 0 | |
768 | end | |
769 | end | |
770 | wait() | |
771 | for _, c in pairs(CHILD:GetDescendants()) do | |
772 | if c:IsA("BasePart") then | |
773 | c.Reflectance = c.Transparency | |
774 | c.Transparency = 1 | |
775 | end | |
776 | end | |
777 | wait() | |
778 | end | |
779 | else | |
780 | coroutine.resume(coroutine.create(function() | |
781 | HUM.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65) | |
782 | end)) | |
783 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
784 | end | |
785 | for _, c in pairs(CHILD:GetDescendants()) do | |
786 | if c:IsA("BasePart") then | |
787 | c.Transparency = c.Reflectance | |
788 | c.Reflectance = 0 | |
789 | end | |
790 | end | |
791 | else | |
792 | for _, c in pairs(CHILD:GetDescendants()) do | |
793 | if c:IsA("BasePart") then | |
794 | c.Transparency = c.Reflectance | |
795 | c.Reflectance = 0 | |
796 | end | |
797 | end | |
798 | end | |
799 | coroutine.resume(coroutine.create(function() | |
800 | HUM.CameraOffset = VT(0,0,0) | |
801 | end)) | |
802 | FRAMES:remove() | |
803 | end)) | |
804 | end | |
805 | end | |
806 | end | |
807 | end | |
808 | end | |
809 | end | |
810 | end | |
811 | ||
812 | --//=================================\\ | |
813 | --|| ATTACK FUNCTIONS AND STUFF | |
814 | --\\=================================// | |
815 | ||
816 | function X() | |
817 | ATTACK = true | |
818 | Rooted = true | |
819 | local TOAIM = Mouse.Hit.p | |
820 | turnto(Mouse.Hit.p) | |
821 | local DONE = false | |
822 | Humanoid.HipHeight = 5 | |
823 | for i=0, 0.2, 0.1 / Animation_Speed do | |
824 | Swait() | |
825 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed) | |
827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
830 | end | |
831 | for i=0, 1.3, 0.1 / Animation_Speed do | |
832 | Swait() | |
833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed) | |
834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
837 | end | |
838 | CreateSound(1537955136, Blade, 5, 1, false) | |
839 | - | local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0)) |
839 | + | local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Slash", VT(0,16,0)) |
840 | MakeForm(SLICE,"Ball") | |
841 | CreateSound(342793847, SLICE, 5, 3, false) | |
842 | SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45)) | |
843 | --SLICE.Color = C3(100/255, 58/255, 104/255) | |
844 | ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false}) | |
845 | coroutine.resume(coroutine.create(function() | |
846 | Swait(35) | |
847 | SLICE.Transparency = 0 | |
848 | for i = 1, 45 do | |
849 | Swait() | |
850 | SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5 | |
851 | end | |
852 | wait(0.3) | |
853 | - | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0)) |
853 | + | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "SlashBeam", VT(0,0,0)) |
854 | MakeForm(BEAM,"Cyl") | |
855 | BEAM.Color = SLICE.Color | |
856 | local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character) | |
857 | local DISTANCE = (SLICE.Position - AIMPOS).Magnitude | |
858 | BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
859 | BEAM.Size = VT(0,DISTANCE+15,0) | |
860 | BEAM.Mesh.Scale = VT(1.8,1,1.8) | |
861 | - | local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0)) |
861 | + | local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Bop", VT(0,0,0)) |
862 | MakeForm(BOP,"Ball") | |
863 | BOP.Color = SLICE.Color | |
864 | BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) | |
865 | wait(0.1) | |
866 | local SIZE = SLICE.Size.X | |
867 | local SOUND = CreateSound(415700134, SLICE, 10, 1, false) | |
868 | local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true}) | |
869 | PRT.ZOffset = 12 | |
870 | for i = 1, 25 do | |
871 | Swait() | |
872 | for i = 1, math.ceil(BEAM.Size.Y/5) do | |
873 | ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0) | |
874 | end | |
875 | BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8 | |
876 | BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25) | |
877 | Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65) | |
878 | end | |
879 | repeat | |
880 | Swait() | |
881 | BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) | |
882 | --Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false}) | |
883 | SOUND.Parent = SLICE | |
884 | for i = 1, math.ceil(BEAM.Size.Y/5) do | |
885 | ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0) | |
886 | end | |
887 | Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65) | |
888 | until SOUND.Playing == false | |
889 | BOP:remove() | |
890 | BEAM:remove() | |
891 | DONE = true | |
892 | Humanoid.CameraOffset = VT(0,0,0) | |
893 | for i = 1, 45 do | |
894 | Swait() | |
895 | SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5 | |
896 | end | |
897 | SLICE:remove() | |
898 | end)) | |
899 | for i=0, 1, 0.1 / Animation_Speed do | |
900 | Swait() | |
901 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed) | |
903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed) | |
904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
906 | end | |
907 | FORCEWINGS = true | |
908 | for i = 1, 200 do | |
909 | Swait() | |
910 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed) | |
912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
915 | end | |
916 | repeat wait() until DONE == true | |
917 | RootJoint.C0 = CF(0,300,0) | |
918 | Humanoid.HipHeight = 1 | |
919 | for i = 1, 50 do | |
920 | Swait() | |
921 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
922 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed) | |
923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
926 | end | |
927 | ATTACK = false | |
928 | Rooted = false | |
929 | FORCEWINGS = false | |
930 | end | |
931 | function Intro() | |
932 | ATTACK = true | |
933 | Rooted = true | |
934 | for i=0, 0.2, 0.1 / Animation_Speed do | |
935 | Swait() | |
936 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
937 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
942 | end | |
943 | for i=0, 3, 0.1 / Animation_Speed do | |
944 | Swait() | |
945 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
946 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0-0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
951 | end | |
952 | CreateSound(1537955136, Blade, 5, 1, false) | |
953 | RWING.Transparency = 0 | |
954 | LWING.Transparency = 0 | |
955 | for i = 1, 15 do | |
956 | Swait() | |
957 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
958 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed) | |
960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
963 | end | |
964 | for i = 1, 15 do | |
965 | Swait() | |
966 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
967 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
972 | end | |
973 | for i=0, 1, 0.1 / Animation_Speed do | |
974 | Swait() | |
975 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
976 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
981 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
982 | end | |
983 | ATTACK = false | |
984 | Rooted = false | |
985 | end | |
986 | function Z() | |
987 | ATTACK = true | |
988 | Rooted = true | |
989 | CreateSound(1537955136, Torso, 5, 1, false) | |
990 | for i=1, 15 do | |
991 | Swait() | |
992 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5) | |
993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
997 | end | |
998 | for i=0, 0.3, 0.1 / Animation_Speed do | |
999 | Swait() | |
1000 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015) | |
1001 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1005 | end | |
1006 | FORCEWINGS = true | |
1007 | for i = 1, 10 do | |
1008 | for i=0, 0.02, 0.1 / Animation_Speed do | |
1009 | Swait() | |
1010 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1015 | end | |
1016 | local RANDOM = MRANDOM(-7,7)/5 | |
1017 | local RANDOM2 = MRANDOM(-7,7)/5 | |
1018 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1019 | Swait() | |
1020 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
1021 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1022 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed) | |
1023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed) | |
1024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1026 | end | |
1027 | local WAVES = {} | |
1028 | coroutine.resume(coroutine.create(function() | |
1029 | repeat | |
1030 | Swait() | |
1031 | for E = 1, #WAVES do | |
1032 | if WAVES[E] ~= nil then | |
1033 | ApplyAoE(WAVES[E].Position,3,25,35,35,3) | |
1034 | if WAVES[E].Transparency > 0.99 then | |
1035 | WAVES[E]:remove() | |
1036 | table.remove(WAVES,E) | |
1037 | else | |
1038 | WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0) | |
1039 | WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25 | |
1040 | end | |
1041 | end | |
1042 | end | |
1043 | until #WAVES == 0 | |
1044 | end)) | |
1045 | - | local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1,3,1)) |
1045 | + | local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "Bright red", "Wave", VT(1,3,1)) |
1046 | MakeForm(Wave,"Pine") | |
1047 | Wave.CFrame = Blade.CFrame | |
1048 | table.insert(WAVES,Wave) | |
1049 | CreateSound(1537955679, Wave, 7, 1, true) | |
1050 | end | |
1051 | ATTACK = false | |
1052 | Rooted = false | |
1053 | FORCEWINGS = false | |
1054 | end | |
1055 | function B() | |
1056 | ATTACK = true | |
1057 | Rooted = false | |
1058 | FORCEWINGS = true | |
1059 | for i=0, 1, 0.1 / Animation_Speed do | |
1060 | Swait() | |
1061 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1062 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1064 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1065 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1066 | end | |
1067 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1068 | Rooted = true | |
1069 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1070 | Swait() | |
1071 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1072 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1076 | end | |
1077 | coroutine.resume(coroutine.create(function() | |
1078 | local FRAME = RootPart.CFrame*CF(0,-5,-0.5) | |
1079 | for i = 1, 125 do | |
1080 | Swait() | |
1081 | FRAME = FRAME * CF(0,0,-1) | |
1082 | ApplyAoE(FRAME.p,5,45,55,35,15) | |
1083 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1084 | end | |
1085 | end)) | |
1086 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1087 | Swait() | |
1088 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1093 | end | |
1094 | FORCEWINGS = false | |
1095 | ATTACK = false | |
1096 | Rooted = false | |
1097 | end | |
1098 | function C() | |
1099 | FORCEWINGS = true | |
1100 | ATTACK = true | |
1101 | for i=0, 1, 0.1 / Animation_Speed do | |
1102 | Swait() | |
1103 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1106 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1107 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1108 | end | |
1109 | Rooted = true | |
1110 | - | local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0,0,0)) |
1110 | + | local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Orb", VT(0,0,0)) |
1111 | MakeForm(Orb,"Ball") | |
1112 | Orb.CFrame = Blade.CFrame*CF(0,2.25,0) | |
1113 | for i = 1, 35 do | |
1114 | Swait() | |
1115 | Orb.CFrame = Blade.CFrame*CF(0,2.25,0) | |
1116 | Orb.Size = Orb.Size + VT(0.05,0.05,0.05) | |
1117 | end | |
1118 | - | local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0,0,0)) |
1118 | + | local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(0,0,0)) |
1119 | MakeForm(MAIN,"Cyl") | |
1120 | for i = 1, 200 do | |
1121 | Swait() | |
1122 | local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character) | |
1123 | local DISTANCE = (Orb.Position - AIMPOS).Magnitude | |
1124 | MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1125 | MAIN.Size = VT(0.7,DISTANCE,0.7) | |
1126 | ApplyAoE(AIMPOS,3,35,65,35,20) | |
1127 | end | |
1128 | MAIN:remove() | |
1129 | ATTACK = false | |
1130 | Rooted = false | |
1131 | FORCEWINGS = false | |
1132 | for i = 1, 35 do | |
1133 | Swait() | |
1134 | Orb.Size = Orb.Size - VT(0.05,0.05,0.05) | |
1135 | end | |
1136 | Orb:remove() | |
1137 | end | |
1138 | function V() | |
1139 | FORCEWINGS = true | |
1140 | ATTACK = true | |
1141 | Rooted = true | |
1142 | local AREAS = {} | |
1143 | for i = 1, 15 do | |
1144 | local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p | |
1145 | local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character) | |
1146 | if HITFLOOR then | |
1147 | table.insert(AREAS,HITPOS) | |
1148 | end | |
1149 | end | |
1150 | for E = 1, 35 do | |
1151 | Swait() | |
1152 | for i = 1, #AREAS do | |
1153 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1154 | end | |
1155 | --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
1156 | --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
1157 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1161 | end | |
1162 | for E = 1, 12 do | |
1163 | Swait() | |
1164 | for i = 1, #AREAS do | |
1165 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1166 | end | |
1167 | --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
1168 | --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
1169 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1173 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1174 | end | |
1175 | for i = 1, #AREAS do | |
1176 | ApplyAoE(AREAS[i],15,45,55,35,20) | |
1177 | - | Lightning({Color = BRICKC"New Yeller".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false}) |
1177 | + | Lightning({Color = BRICKC"Bright red".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false}) |
1178 | Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false}) | |
1179 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2}) | |
1180 | end | |
1181 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1182 | Swait() | |
1183 | --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
1184 | --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
1185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1189 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1190 | end | |
1191 | FORCEWINGS = false | |
1192 | ATTACK = false | |
1193 | Rooted = false | |
1194 | end | |
1195 | function G() | |
1196 | ATTACK = true | |
1197 | Rooted = true | |
1198 | FORCEWINGS = true | |
1199 | CreateSound(1537955136, Torso, 5, 1, false) | |
1200 | for i=1, 15 do | |
1201 | Swait() | |
1202 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8) | |
1203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1207 | end | |
1208 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1209 | Swait() | |
1210 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015) | |
1211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1215 | end | |
1216 | for i=0, 1, 0.1 / Animation_Speed do | |
1217 | Swait() | |
1218 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1219 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1223 | end | |
1224 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1225 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1226 | Swait() | |
1227 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1228 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1232 | end | |
1233 | - | local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5,45/2,5)) |
1233 | + | local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Bright red", "Tornado", VT(5,45/2,5)) |
1234 | MakeForm(TORNADOBASE,"Ball") | |
1235 | TORNADOBASE.Mesh.Scale = VT(1,8,1) | |
1236 | - | local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0)) |
1236 | + | local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Bright red", "Tornado", VT(0,0,0)) |
1237 | CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0)) | |
1238 | - | local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0)) |
1238 | + | local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Bright red", "Tornado", VT(0,0,0)) |
1239 | CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0)) | |
1240 | CreateSound(415700134, TORNADOBASE, 3, 0.5, true) | |
1241 | coroutine.resume(coroutine.create(function() | |
1242 | local FRAME = RootPart.CFrame*CF(0,-5,-0.5) | |
1243 | for E = 1, 185 do | |
1244 | Swait() | |
1245 | FRAME = FRAME * CF(0,0,-0.8) | |
1246 | TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0) | |
1247 | SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0)) | |
1248 | SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0)) | |
1249 | for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do | |
1250 | ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0) | |
1251 | end | |
1252 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2}) | |
1253 | end | |
1254 | for i = 1, 15 do | |
1255 | Swait() | |
1256 | TORNADOBASE.Transparency = i/15 | |
1257 | SWIRL.Transparency = i/15 | |
1258 | SWIRL2.Transparency = i/15 | |
1259 | SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)) | |
1260 | SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0)) | |
1261 | end | |
1262 | TORNADOBASE:remove() | |
1263 | SWIRL:remove() | |
1264 | SWIRL2:remove() | |
1265 | end)) | |
1266 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1267 | Swait() | |
1268 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1269 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1270 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1273 | end | |
1274 | FORCEWINGS = false | |
1275 | ATTACK = false | |
1276 | Rooted = false | |
1277 | end | |
1278 | ||
1279 | --//=================================\\ | |
1280 | --|| ASSIGN THINGS TO KEYS | |
1281 | --\\=================================// | |
1282 | ||
1283 | function MouseDown(Mouse) | |
1284 | if ATTACK == false then | |
1285 | end | |
1286 | end | |
1287 | ||
1288 | function MouseUp(Mouse) | |
1289 | HOLD = false | |
1290 | end | |
1291 | ||
1292 | function KeyDown(Key) | |
1293 | KEYHOLD = true | |
1294 | if Key == "z" and ATTACK == false then | |
1295 | Z() | |
1296 | end | |
1297 | ||
1298 | if Key == "b" and ATTACK == false then | |
1299 | B() | |
1300 | end | |
1301 | ||
1302 | if Key == "c" and ATTACK == false then | |
1303 | C() | |
1304 | end | |
1305 | ||
1306 | if Key == "v" and ATTACK == false then | |
1307 | V() | |
1308 | end | |
1309 | ||
1310 | if Key == "g" and ATTACK == false then | |
1311 | G() | |
1312 | end | |
1313 | ||
1314 | if Key == "x" and ATTACK == false then | |
1315 | X() | |
1316 | end | |
1317 | end | |
1318 | ||
1319 | function KeyUp(Key) | |
1320 | KEYHOLD = false | |
1321 | end | |
1322 | ||
1323 | Mouse.Button1Down:connect(function(NEWKEY) | |
1324 | MouseDown(NEWKEY) | |
1325 | end) | |
1326 | Mouse.Button1Up:connect(function(NEWKEY) | |
1327 | MouseUp(NEWKEY) | |
1328 | end) | |
1329 | Mouse.KeyDown:connect(function(NEWKEY) | |
1330 | KeyDown(NEWKEY) | |
1331 | end) | |
1332 | Mouse.KeyUp:connect(function(NEWKEY) | |
1333 | KeyUp(NEWKEY) | |
1334 | end) | |
1335 | ||
1336 | --//=================================\\ | |
1337 | --\\=================================// | |
1338 | ||
1339 | ||
1340 | function unanchor() | |
1341 | if UNANCHOR == true then | |
1342 | g = Character:GetChildren() | |
1343 | for i = 1, #g do | |
1344 | if g[i].ClassName == "Part" then | |
1345 | g[i].Anchored = false | |
1346 | end | |
1347 | end | |
1348 | end | |
1349 | end | |
1350 | ||
1351 | ||
1352 | --//=================================\\ | |
1353 | --|| WRAP THE WHOLE SCRIPT UP | |
1354 | --\\=================================// | |
1355 | ||
1356 | Humanoid.Changed:connect(function(Jump) | |
1357 | if Jump == "Jump" and (Disable_Jump == true) then | |
1358 | Humanoid.Jump = false | |
1359 | end | |
1360 | end) | |
1361 | ||
1362 | while true do | |
1363 | Swait() | |
1364 | script.Parent = WEAPONGUI | |
1365 | ANIMATE.Parent = nil | |
1366 | if Humanoid then | |
1367 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1368 | IDLEANIMATION:Play() | |
1369 | end | |
1370 | SINE = SINE + CHANGE*2 | |
1371 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1372 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1373 | if ATTACK == false then | |
1374 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1375 | if TORSOVELOCITY < 1 then | |
1376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
1377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1380 | elseif TORSOVELOCITY > 1 then | |
1381 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1385 | end | |
1386 | end | |
1387 | if FORCEWINGS == true or ATTACK == false then | |
1388 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed) | |
1389 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed) | |
1390 | end | |
1391 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1393 | unanchor() | |
1394 | Humanoid.MaxHealth = "inf" | |
1395 | Humanoid.Health = "inf" | |
1396 | if Rooted == false then | |
1397 | Disable_Jump = false | |
1398 | Humanoid.WalkSpeed = Speed | |
1399 | elseif Rooted == true then | |
1400 | Disable_Jump = true | |
1401 | Humanoid.WalkSpeed = 0 | |
1402 | end | |
1403 | sick.SoundId = "rbxassetid://152000442" | |
1404 | sick.Looped = true | |
1405 | sick.Pitch = 1 | |
1406 | sick.Volume = 1 | |
1407 | sick.Parent = Torso | |
1408 | sick:Resume() | |
1409 | if VALUE1 == false then | |
1410 | VALUE1 = true | |
1411 | coroutine.resume(coroutine.create(function() | |
1412 | Intro() | |
1413 | end)) | |
1414 | end | |
1415 | for _, c in pairs(Character:GetChildren()) do | |
1416 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1417 | c:remove() | |
1418 | end | |
1419 | end | |
1420 | Humanoid.Name = "Galacta "..Player.Name | |
1421 | end | |
1422 | ||
1423 | --//=================================\\ | |
1424 | --\\=================================// | |
1425 | ||
1426 | ||
1427 | ||
1428 | ||
1429 | ||
1430 | --//====================================================\\-- | |
1431 | --|| END OF SCRIPT | |
1432 | --\\====================================================//-- |