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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | Player = game:GetService("Players").LocalPlayer | |
143 | Character = Player.Character | |
144 | PlayerGui = Player.PlayerGui | |
145 | Backpack = Player.Backpack | |
146 | Torso = Character.Torso | |
147 | Head = Character.Head | |
148 | Humanoid = Character.Humanoid | |
149 | RootPart = Character.HumanoidRootPart | |
150 | RootJoint = RootPart.RootJoint | |
151 | LeftArm = Character["Left Arm"] | |
152 | LeftLeg = Character["Left Leg"] | |
153 | RightArm = Character["Right Arm"] | |
154 | RightLeg = Character["Right Leg"] | |
155 | LS = Torso["Left Shoulder"] | |
156 | LH = Torso["Left Hip"] | |
157 | RS = Torso["Right Shoulder"] | |
158 | RH = Torso["Right Hip"] | |
159 | Face = Head.face | |
160 | Neck = Torso.Neck | |
161 | it = Instance.new | |
162 | vt = Vector3.new | |
163 | cf = CFrame.new | |
164 | rad = math.rad | |
165 | euler = CFrame.fromEulerAnglesXYZ | |
166 | angles = CFrame.Angles | |
167 | Mouse = Player:GetMouse() | |
168 | coroutine.resume(coroutine.create(function() | |
169 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
170 | Text = "Fixed by PixelFir3 / Cortana#8155"; | |
171 | Color = Color3.new(0, 1, 1); | |
172 | Font = Enum.Font.Code; | |
173 | FontSize = Enum.FontSize.Size24; | |
174 | }) | |
175 | end)) | |
176 | ArtificialHB = Instance.new("BindableEvent", script) | |
177 | ArtificialHB.Name = "ArtificialHB" | |
178 | script:WaitForChild("ArtificialHB") | |
179 | frame = 0.016666666666667 | |
180 | tf = 0 | |
181 | allowframeloss = false | |
182 | tossremainder = false | |
183 | lastframe = tick() | |
184 | script.ArtificialHB:Fire() | |
185 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
186 | ||
187 | tf = tf + s | |
188 | if frame <= tf then | |
189 | if allowframeloss then | |
190 | script.ArtificialHB:Fire() | |
191 | lastframe = tick() | |
192 | else | |
193 | for i = 1, math.floor(tf / frame) do | |
194 | script.ArtificialHB:Fire() | |
195 | end | |
196 | lastframe = tick() | |
197 | end | |
198 | if tossremainder then | |
199 | tf = 0 | |
200 | else | |
201 | tf = tf - frame * math.floor(tf / frame) | |
202 | end | |
203 | end | |
204 | end | |
205 | ) | |
206 | local animationspeed = 2 | |
207 | hbwait = function(number) | |
208 | ||
209 | if number == 0 or number == nil then | |
210 | ArtificialHB.Event:wait() | |
211 | else | |
212 | for i = 0, number do | |
213 | ArtificialHB.Event:wait() | |
214 | end | |
215 | end | |
216 | end | |
217 | ||
218 | local Stats = Instance.new("Folder", Character) | |
219 | Stats.Name = "Stats" | |
220 | local Defense = Instance.new("NumberValue", Stats) | |
221 | Defense.Name = "Defense" | |
222 | Defense.Value = 0.1 | |
223 | local Movement = Instance.new("NumberValue", Stats) | |
224 | Movement.Name = "Movement" | |
225 | Movement.Value = 0.35 | |
226 | local Damage = Instance.new("NumberValue", Stats) | |
227 | Damage.Name = "Damage" | |
228 | Damage.Value = 0 | |
229 | local Mana = Instance.new("NumberValue", Stats) | |
230 | Mana.Name = "Mana" | |
231 | Mana.Value = 0 | |
232 | local Rooted = Instance.new("BoolValue", Stats) | |
233 | Rooted.Name = "Rooted" | |
234 | Rooted.Value = false | |
235 | local BlockValue = Instance.new("BoolValue", Stats) | |
236 | BlockValue.Name = "BlockValue" | |
237 | BlockValue.Value = false | |
238 | local StaggerHitAnim = Instance.new("BoolValue", Stats) | |
239 | StaggerHitAnim.Name = "StaggerHitAnim" | |
240 | StaggerHitAnim.Value = false | |
241 | local StaggerAnim = Instance.new("BoolValue", Stats) | |
242 | StaggerAnim.Name = "StaggerAnim" | |
243 | StaggerAnim.Value = false | |
244 | local StunAnim = Instance.new("BoolValue", Stats) | |
245 | StunAnim.Name = "StunAnim" | |
246 | StunAnim.Value = false | |
247 | local StunValue = Instance.new("NumberValue", Stats) | |
248 | StunValue.Name = "StunValue" | |
249 | StunValue.Value = 0 | |
250 | local CanCrit = Instance.new("BoolValue", Stats) | |
251 | CanCrit.Name = "CanCrit" | |
252 | CanCrit.Value = false | |
253 | local CritChance = Instance.new("NumberValue", Stats) | |
254 | CritChance.Name = "CritChance" | |
255 | CritChance.Value = 20 | |
256 | local CanPenetrateArmor = Instance.new("BoolValue", Stats) | |
257 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
258 | CanPenetrateArmor.Value = false | |
259 | local AntiTeamKill = Instance.new("BoolValue", Stats) | |
260 | AntiTeamKill.Name = "AntiTeamKill" | |
261 | AntiTeamKill.Value = false | |
262 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
263 | RootCF = angles(rad(-90), 0, rad(180)) | |
264 | local idle = 0 | |
265 | local Anim = "Idle" | |
266 | local animtype = math.floor(math.random(1, 3)) | |
267 | local attacktype = 1 | |
268 | local attack = false | |
269 | local equipped = false | |
270 | local LastPoint = nil | |
271 | local staggerhitanim = false | |
272 | local staggeranim = false | |
273 | local stunanim = false | |
274 | local CritChanceNumber = 0 | |
275 | local idlen = 0 | |
276 | local donum = 0 | |
277 | local sine = 0 | |
278 | local change = 2 / animationspeed | |
279 | local walkinganim = false | |
280 | local handidle = false | |
281 | local walk = 0 | |
282 | local stundelay = 0 | |
283 | local manadelay = 0 | |
284 | local robloxidleanimation = Instance.new("Animation", Torso) | |
285 | robloxidleanimation.Name = "robloxidleanimation" | |
286 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
287 | local Animator = Humanoid:FindFirstChild("Animator") | |
288 | local Animate = Character:FindFirstChild("Animate") | |
289 | local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297} | |
290 | local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452} | |
291 | local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119} | |
292 | local HitBlockSounds = {199148933, 199148947} | |
293 | local cooldown1 = 0 | |
294 | local cooldown2 = 0 | |
295 | local cooldown3 = 0 | |
296 | local cooldown4 = 0 | |
297 | local scrn = Instance.new("ScreenGui", PlayerGui) | |
298 | local ud = UDim2.new | |
299 | local c3 = Color3.new | |
300 | local skillcolorscheme = c3(1, 1, 1) | |
301 | subtractmana = function(k) | |
302 | ||
303 | if k <= Mana.Value then | |
304 | Mana.Value = Mana.Value - k | |
305 | end | |
306 | end | |
307 | ||
308 | local co1 = 0 | |
309 | local co2 = 0 | |
310 | local co3 = 0 | |
311 | local co4 = 0 | |
312 | local maxmana = 0 | |
313 | local maxstun = 1 | |
314 | local recovermana = 0 | |
315 | local losestun = 0 | |
316 | local stunwait = 0 | |
317 | local manawait = 0 | |
318 | local skill1mana = 0 | |
319 | local skill2mana = 0 | |
320 | local skill3mana = 0 | |
321 | local skill4mana = 0 | |
322 | local menuupdatespeed = 0 | |
323 | local constantupdate = false | |
324 | local showstats = false | |
325 | local allowstunbar = false | |
326 | local CustomColor = Torso.BrickColor | |
327 | local Colorpart1 = CustomColor.r | |
328 | local Colorpart2 = CustomColor.g | |
329 | local Colorpart3 = CustomColor.b | |
330 | local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)) | |
331 | makeframe = function(par, trans, pos, size, color, name) | |
332 | ||
333 | local frame = Instance.new("Frame") | |
334 | frame.Parent = par | |
335 | frame.BackgroundTransparency = trans | |
336 | frame.BorderSizePixel = 2 | |
337 | frame.Position = pos | |
338 | frame.Size = size | |
339 | frame.BackgroundColor3 = color | |
340 | frame.Name = name | |
341 | return frame | |
342 | end | |
343 | ||
344 | makelabel = function(par, text, trans, stroketrans, name) | |
345 | ||
346 | local label = Instance.new("TextLabel") | |
347 | label.Parent = par | |
348 | label.BackgroundTransparency = 1 | |
349 | label.Size = ud(1, 0, 1, 0) | |
350 | label.Position = ud(0, 0, 0, 0) | |
351 | label.TextColor3 = c3(255, 255, 255) | |
352 | label.TextStrokeTransparency = stroketrans | |
353 | label.TextTransparency = trans | |
354 | label.FontSize = Enum.FontSize.Size32 | |
355 | label.Font = Enum.Font.Legacy | |
356 | label.BorderSizePixel = 0 | |
357 | label.TextScaled = true | |
358 | label.Text = text | |
359 | label.Name = name | |
360 | return label | |
361 | end | |
362 | ||
363 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1") | |
364 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2") | |
365 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3") | |
366 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4") | |
367 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1") | |
368 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2") | |
369 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3") | |
370 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4") | |
371 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
372 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
373 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
374 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
375 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
376 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
377 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
378 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar") | |
379 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover") | |
380 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
381 | if allowstunbar == true then | |
382 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame") | |
383 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar") | |
384 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
385 | end | |
386 | if showstats == true then | |
387 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame") | |
388 | damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame") | |
389 | movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame") | |
390 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
391 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
392 | movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text") | |
393 | end | |
394 | NoOutline = function(Part) | |
395 | ||
396 | Part.TopSurface = 10 | |
397 | end | |
398 | ||
399 | local weldBetween = function(a, b) | |
400 | ||
401 | local weldd = Instance.new("ManualWeld") | |
402 | weldd.Part0 = a | |
403 | weldd.Part1 = b | |
404 | weldd.C0 = CFrame.new() | |
405 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
406 | weldd.Parent = a | |
407 | return weldd | |
408 | end | |
409 | ||
410 | nooutline = function(part) | |
411 | ||
412 | part.TopSurface = 10 | |
413 | end | |
414 | ||
415 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
416 | ||
417 | local fp = it("Part") | |
418 | fp.formFactor = formfactor | |
419 | fp.Parent = parent | |
420 | fp.Reflectance = reflectance | |
421 | fp.Transparency = transparency | |
422 | fp.CanCollide = false | |
423 | fp.Locked = true | |
424 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
425 | fp.Name = name | |
426 | fp.Size = size | |
427 | fp.Position = Character.Torso.Position | |
428 | nooutline(fp) | |
429 | fp.Material = material | |
430 | fp:BreakJoints() | |
431 | return fp | |
432 | end | |
433 | ||
434 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
435 | ||
436 | local mesh = it(Mesh) | |
437 | mesh.Parent = part | |
438 | if Mesh == "SpecialMesh" then | |
439 | mesh.MeshType = meshtype | |
440 | mesh.MeshId = meshid | |
441 | end | |
442 | mesh.Offset = offset | |
443 | mesh.Scale = scale | |
444 | return mesh | |
445 | end | |
446 | ||
447 | weld = function(parent, part0, part1, c0, c1) | |
448 | ||
449 | local weld = it("Motor") | |
450 | weld.Parent = parent | |
451 | weld.Part0 = part0 | |
452 | weld.Part1 = part1 | |
453 | weld.C0 = c0 | |
454 | weld.C1 = c1 | |
455 | return weld | |
456 | end | |
457 | ||
458 | local WeaponName = "Russian Kick" | |
459 | local ClassName = "Russian Kick" | |
460 | local PlayerSize = 1 | |
461 | local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
462 | local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
463 | if PlayerSize ~= 1 then | |
464 | RootPart.Size = RootPart.Size * PlayerSize | |
465 | Torso.Size = Torso.Size * PlayerSize | |
466 | Head.Size = Head.Size * PlayerSize | |
467 | RightArm.Size = RightArm.Size * PlayerSize | |
468 | LeftArm.Size = LeftArm.Size * PlayerSize | |
469 | RightLeg.Size = RightLeg.Size * PlayerSize | |
470 | LeftLeg.Size = LeftLeg.Size * PlayerSize | |
471 | RootJoint.Parent = RootPart | |
472 | Neck.Parent = Torso | |
473 | LS.Parent = Torso | |
474 | RS.Parent = Torso | |
475 | LH.Parent = Torso | |
476 | RH.Parent = Torso | |
477 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
478 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
479 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
480 | RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
481 | LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
482 | RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
483 | LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
484 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
485 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
486 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
487 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
488 | for _,v in pairs(Character:GetChildren()) do | |
489 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
490 | v.Parent = nil | |
491 | v.Parent = Character | |
492 | v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize | |
493 | for _,b in pairs(v.Handle:GetChildren()) do | |
494 | if b.ClassName == "Weld" or b.ClassName == "Motor" then | |
495 | local p1 = b.Part1 | |
496 | b.Part1 = nil | |
497 | local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components() | |
498 | local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components() | |
499 | b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012) | |
500 | b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112) | |
501 | b.Part1 = p1 | |
502 | end | |
503 | end | |
504 | end | |
505 | end | |
506 | end | |
507 | m = Instance.new("Model", Character) | |
508 | m.Name = WeaponName | |
509 | Effects = Instance.new("Folder", m) | |
510 | Effects.Name = "Effects" | |
511 | Humanoid.Died:connect(function() | |
512 | ||
513 | attack = true | |
514 | for _,v in pairs(Character:GetChildren()) do | |
515 | if v.ClassName == "Model" then | |
516 | v:Destroy() | |
517 | end | |
518 | end | |
519 | end | |
520 | ) | |
521 | for i,v in pairs(Character:GetChildren()) do | |
522 | if v.ClassName == "Model" then | |
523 | for _,c in pairs(v:GetChildren()) do | |
524 | if c.ClassName == "Part" then | |
525 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
526 | end | |
527 | end | |
528 | end | |
529 | end | |
530 | print(ClassName .. " loaded.") | |
531 | clerp = function(a, b, t) | |
532 | return a:lerp(b, t) | |
533 | end | |
534 | ||
535 | positiveangle = function(number) | |
536 | ||
537 | if number > 0 then | |
538 | number = 0 | |
539 | end | |
540 | return number | |
541 | end | |
542 | ||
543 | negativeangle = function(number) | |
544 | ||
545 | if number < 0 then | |
546 | number = 0 | |
547 | end | |
548 | return number | |
549 | end | |
550 | ||
551 | so = function(id, par, vol, pit) | |
552 | ||
553 | coroutine.resume(coroutine.create(function() | |
554 | ||
555 | local sou = Instance.new("Sound", par or workspace) | |
556 | sou.Volume = vol | |
557 | sou.Pitch = pit or 1 | |
558 | - | sou.SoundId = "http://roblox.com/asset/?id=" .. id |
558 | + | sou.SoundId = http://roblox.com/asset/?id=2617712537 |
559 | hbwait() | |
560 | sou:play() | |
561 | game:GetService("Debris"):AddItem(sou, 10) | |
562 | end | |
563 | )) | |
564 | end | |
565 | ||
566 | GetDistance = function(Part1, Part2, magnitude) | |
567 | ||
568 | local target = Part1.Position - Part2.Position | |
569 | local mag = target.magnitude | |
570 | if mag <= magnitude then | |
571 | return true | |
572 | else | |
573 | return false | |
574 | end | |
575 | end | |
576 | ||
577 | rayCast = function(Pos, Dir, Max, Ignore) | |
578 | ||
579 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
580 | end | |
581 | ||
582 | DamageStatLabel = function(labeltype, cframe, text, color) | |
583 | ||
584 | local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)) | |
585 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
586 | game:GetService("Debris"):AddItem(c, 5) | |
587 | Instance.new("BodyGyro", c) | |
588 | local f = Instance.new("BodyPosition", c) | |
589 | f.P = 2000 | |
590 | f.D = 100 | |
591 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
592 | if labeltype == "Normal" then | |
593 | f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2)) | |
594 | else | |
595 | if labeltype == "Debuff" then | |
596 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
597 | else | |
598 | if labeltype == "Interruption" then | |
599 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
600 | end | |
601 | end | |
602 | end | |
603 | game:GetService("Debris"):AddItem(c, 5) | |
604 | local bg = Instance.new("BillboardGui", c) | |
605 | bg.Adornee = c | |
606 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
607 | bg.StudsOffset = vt(-2, 2, 0) | |
608 | bg.AlwaysOnTop = false | |
609 | local tl = Instance.new("TextLabel", bg) | |
610 | tl.BackgroundTransparency = 1 | |
611 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
612 | tl.Text = text | |
613 | tl.Font = Enum.Font.SourceSans | |
614 | tl.FontSize = Enum.FontSize.Size42 | |
615 | tl.TextColor3 = color | |
616 | tl.TextScaled = false | |
617 | tl.TextStrokeTransparency = 0 | |
618 | tl.TextScaled = true | |
619 | tl.TextWrapped = true | |
620 | f.Parent = c | |
621 | coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel) | |
622 | ||
623 | wait(0.25) | |
624 | for i = 1, 5 do | |
625 | wait() | |
626 | BodyPosition.position = Part.Position - vt(0, 0.5, 0) | |
627 | end | |
628 | wait(1.25) | |
629 | for i = 1, 5 do | |
630 | wait() | |
631 | TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2 | |
632 | TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2 | |
633 | BodyPosition.position = Part.Position + vt(0, 0.5, 0) | |
634 | end | |
635 | Part.Parent = nil | |
636 | end | |
637 | ), c, f, tl) | |
638 | end | |
639 | ||
640 | IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
641 | ||
642 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
643 | ||
644 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
645 | ||
646 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
647 | Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount | |
648 | if ShowTheStat == true then | |
649 | if Stat == "Defense" then | |
650 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1)) | |
651 | else | |
652 | if Stat == "Damage" then | |
653 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1)) | |
654 | else | |
655 | if Stat == "Movement" then | |
656 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1)) | |
657 | end | |
658 | end | |
659 | end | |
660 | end | |
661 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
662 | ||
663 | wait(Duration) | |
664 | CurrentDecrease.Value = CurrentDecrease.Value - Amount | |
665 | end | |
666 | ), Location.Stats[Stat]) | |
667 | end | |
668 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
669 | end | |
670 | ||
671 | DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
672 | ||
673 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
674 | ||
675 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
676 | ||
677 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
678 | Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount | |
679 | if ShowTheStat == true then | |
680 | if Stat == "Defense" then | |
681 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1)) | |
682 | else | |
683 | if Stat == "Damage" then | |
684 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1)) | |
685 | else | |
686 | if Stat == "Movement" then | |
687 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1)) | |
688 | end | |
689 | end | |
690 | end | |
691 | end | |
692 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
693 | ||
694 | wait(Duration) | |
695 | CurrentDecrease.Value = CurrentDecrease.Value + Amount | |
696 | end | |
697 | ), Location.Stats[Stat]) | |
698 | end | |
699 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
700 | end | |
701 | ||
702 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
703 | ||
704 | if hit.Parent == nil then | |
705 | return | |
706 | end | |
707 | h = hit.Parent:FindFirstChild("Humanoid") | |
708 | for _,v in pairs(hit.Parent:GetChildren()) do | |
709 | if v:IsA("Humanoid") then | |
710 | h = v | |
711 | end | |
712 | end | |
713 | if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then | |
714 | StaggerHitAnim.Value = true | |
715 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
716 | return | |
717 | end | |
718 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
719 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
720 | end | |
721 | if hit.Parent.className == "Hat" then | |
722 | hit = hit.Parent.Parent:FindFirstChild("Head") | |
723 | end | |
724 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
725 | if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
726 | return | |
727 | end | |
728 | if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
729 | return | |
730 | end | |
731 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
732 | return | |
733 | end | |
734 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
735 | hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun | |
736 | end | |
737 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then | |
738 | hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true | |
739 | end | |
740 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then | |
741 | if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then | |
742 | DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
743 | local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats) | |
744 | BlockDebounce.Name = "BlockDebounce" | |
745 | BlockDebounce.Value = true | |
746 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
747 | end | |
748 | do | |
749 | if ranged ~= true then | |
750 | do | |
751 | if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then | |
752 | local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats) | |
753 | BlockDebounce2.Name = "BlockDebounce2" | |
754 | BlockDebounce2.Value = true | |
755 | game:GetService("Debris"):AddItem(BlockDebounce2, 0.1) | |
756 | so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
757 | end | |
758 | hit.Parent.Stats:FindFirstChild("BlockValue").Value = false | |
759 | StaggerAnim.Value = true | |
760 | do return end | |
761 | if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then | |
762 | if DecreaseTheStat == "Defense" then | |
763 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
764 | else | |
765 | if DecreaseTheStat == "Damage" then | |
766 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
767 | else | |
768 | if DecreaseTheStat == "Movement" then | |
769 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
770 | end | |
771 | end | |
772 | end | |
773 | end | |
774 | local D = math.random(minim, maxim) * Damage.Value | |
775 | if hit.Parent:FindFirstChild("Stats") ~= nil then | |
776 | if hit.Parent.Stats:FindFirstChild("Defense") then | |
777 | if CanPenetrateArmor.Value == true then | |
778 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value | |
779 | -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1 | |
780 | ||
781 | if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then | |
782 | CritChanceNumber = math.random(1, CritChance.Value) | |
783 | if CritChanceNumber == CritChance.Value then | |
784 | D = D * 2 | |
785 | end | |
786 | end | |
787 | D = math.floor(D) | |
788 | h.Health = h.Health - D | |
789 | if D <= 3 and staggerhit == true then | |
790 | if ranged ~= true then | |
791 | StaggerHitAnim.Value = true | |
792 | end | |
793 | if ranged ~= true then | |
794 | so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
795 | end | |
796 | else | |
797 | if D > 3 and ranged ~= true then | |
798 | so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
799 | end | |
800 | end | |
801 | if D > 3 and D < 20 then | |
802 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
803 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
804 | so("296102734", hit, 1, 1) | |
805 | else | |
806 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0)) | |
807 | end | |
808 | else | |
809 | if D >= 20 then | |
810 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
811 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
812 | so("296102734", hit, 1, 1) | |
813 | else | |
814 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0)) | |
815 | end | |
816 | else | |
817 | if D <= 3 then | |
818 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
819 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
820 | so("296102734", hit, 1, 1) | |
821 | else | |
822 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647)) | |
823 | end | |
824 | end | |
825 | end | |
826 | end | |
827 | do | |
828 | if Type == "Normal" then | |
829 | local vp = Instance.new("BodyVelocity") | |
830 | vp.P = 500 | |
831 | vp.maxForce = vt(math.huge, 0, math.huge) | |
832 | if KnockbackType == 1 then | |
833 | vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
834 | else | |
835 | if KnockbackType == 2 then | |
836 | vp.Velocity = Property.CFrame.lookVector * knockback | |
837 | end | |
838 | end | |
839 | if knockback > 0 then | |
840 | vp.Parent = hit.Parent.Torso | |
841 | end | |
842 | game:GetService("Debris"):AddItem(vp, 0.5) | |
843 | end | |
844 | local DebounceHit = Instance.new("BoolValue", hit.Parent) | |
845 | DebounceHit.Name = "DebounceHit" | |
846 | DebounceHit.Value = true | |
847 | game:GetService("Debris"):AddItem(DebounceHit, Delay) | |
848 | end | |
849 | end | |
850 | end | |
851 | end | |
852 | end | |
853 | end | |
854 | end | |
855 | end | |
856 | end | |
857 | end | |
858 | ||
859 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
860 | ||
861 | for _,c in pairs(workspace:GetChildren()) do | |
862 | local hum = (c:FindFirstChild("Humanoid")) | |
863 | local head = nil | |
864 | if hum ~= nil then | |
865 | head = c:FindFirstChild("Torso") | |
866 | if head ~= nil then | |
867 | local targ = head.Position - Part.Position | |
868 | local mag = targ.magnitude | |
869 | if mag <= magni and c.Name ~= Player.Name then | |
870 | Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
871 | end | |
872 | end | |
873 | do | |
874 | for _,d in pairs(c:GetChildren()) do | |
875 | if d.ClassName == "Model" and ranged ~= true then | |
876 | head = d:FindFirstChild("Hitbox") | |
877 | if head ~= nil then | |
878 | local targ = head.Position - Part.Position | |
879 | local mag = targ.magnitude | |
880 | if mag <= magni and c.Name ~= Player.Name then | |
881 | local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
882 | hitrefpart.Anchored = true | |
883 | hitrefpart.CFrame = cf(head.Position) | |
884 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1) | |
885 | StaggerHitAnim.Value = true | |
886 | end | |
887 | end | |
888 | end | |
889 | end | |
890 | do | |
891 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT | |
892 | ||
893 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
894 | ||
895 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT | |
896 | ||
897 | end | |
898 | end | |
899 | end | |
900 | end | |
901 | end | |
902 | ||
903 | MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead) | |
904 | ||
905 | if Player.Neutral == true then | |
906 | if Type == "Buff" then | |
907 | IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
908 | else | |
909 | if Type == "Debuff" then | |
910 | DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
911 | end | |
912 | end | |
913 | end | |
914 | for _,c in pairs(workspace:GetChildren()) do | |
915 | local hum = (c:FindFirstChild("Humanoid")) | |
916 | local head = nil | |
917 | if hum ~= nil then | |
918 | head = c:FindFirstChild("Torso") | |
919 | if head ~= nil then | |
920 | local targ = head.Position - Part.Position | |
921 | local mag = targ.magnitude | |
922 | -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1 | |
923 | ||
924 | if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
925 | if Type == "Buff" then | |
926 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
927 | else | |
928 | if Type == "Debuff" then | |
929 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
930 | end | |
931 | end | |
932 | end | |
933 | end | |
934 | end | |
935 | if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
936 | if Type == "Buff" then | |
937 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
938 | else | |
939 | if Type == "Debuff" then | |
940 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
941 | end | |
942 | end | |
943 | end | |
944 | end | |
945 | end | |
946 | ||
947 | Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last) | |
948 | ||
949 | local magz = p0 - p1.magnitude | |
950 | local curpos = p0 | |
951 | local trz = {-ofs, ofs} | |
952 | for i = 1, tym do | |
953 | local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym)) | |
954 | do | |
955 | li.Anchored = true | |
956 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
957 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
958 | if tym == i then | |
959 | local magz2 = curpos - p1.magnitude | |
960 | li.Size = vt(th, th, magz2) | |
961 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
962 | else | |
963 | do | |
964 | do | |
965 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
966 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
967 | game.Debris:AddItem(li, last) | |
968 | coroutine.resume(coroutine.create(function() | |
969 | ||
970 | while li.Transparency ~= 1 do | |
971 | for i = 0, 1, last do | |
972 | hbwait() | |
973 | li.Transparency = li.Transparency + 0.1 / last | |
974 | end | |
975 | end | |
976 | end | |
977 | )) | |
978 | end | |
979 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
980 | ||
981 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT | |
982 | ||
983 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT | |
984 | ||
985 | end | |
986 | end | |
987 | end | |
988 | end | |
989 | end | |
990 | ||
991 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
992 | ||
993 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
994 | prt.Anchored = true | |
995 | prt.CFrame = cframe | |
996 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
997 | game:GetService("Debris"):AddItem(prt, 10) | |
998 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
999 | ||
1000 | for i = 0, 1, delay do | |
1001 | hbwait() | |
1002 | Part.CFrame = Part.CFrame | |
1003 | Part.Transparency = i | |
1004 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1005 | end | |
1006 | Part.Parent = nil | |
1007 | end | |
1008 | ), prt, msh) | |
1009 | end | |
1010 | ||
1011 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1012 | ||
1013 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1014 | prt.Anchored = true | |
1015 | prt.CFrame = cframe | |
1016 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1)) | |
1017 | game:GetService("Debris"):AddItem(prt, 10) | |
1018 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1019 | ||
1020 | for i = 0, 1, delay do | |
1021 | hbwait() | |
1022 | Part.CFrame = Part.CFrame | |
1023 | Part.Transparency = i | |
1024 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1025 | end | |
1026 | Part.Parent = nil | |
1027 | end | |
1028 | ), prt, msh) | |
1029 | end | |
1030 | ||
1031 | MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1032 | ||
1033 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1034 | prt.Anchored = true | |
1035 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1036 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1037 | game:GetService("Debris"):AddItem(prt, 10) | |
1038 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1039 | ||
1040 | for i = 0, 1, delay do | |
1041 | hbwait() | |
1042 | if rotate == true then | |
1043 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1044 | end | |
1045 | Part.Transparency = i | |
1046 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1047 | end | |
1048 | Part.Parent = nil | |
1049 | end | |
1050 | ), prt, msh) | |
1051 | end | |
1052 | ||
1053 | MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1054 | ||
1055 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1056 | prt.Anchored = true | |
1057 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1058 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1059 | game:GetService("Debris"):AddItem(prt, 10) | |
1060 | CF = prt.CFrame | |
1061 | num = math.random(5, 20) | |
1062 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
1063 | ||
1064 | for i = 0, 1, delay do | |
1065 | hbwait() | |
1066 | if rotate == true then | |
1067 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1068 | else | |
1069 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
1070 | end | |
1071 | Part.Transparency = i | |
1072 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1073 | end | |
1074 | Part.Parent = nil | |
1075 | end | |
1076 | ), prt, msh, CF, num) | |
1077 | end | |
1078 | ||
1079 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1080 | ||
1081 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1082 | prt.Anchored = true | |
1083 | prt.CFrame = cframe | |
1084 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1085 | game:GetService("Debris"):AddItem(prt, 10) | |
1086 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1087 | ||
1088 | for i = 0, 1, delay do | |
1089 | hbwait() | |
1090 | Part.Transparency = i | |
1091 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1092 | end | |
1093 | Part.Parent = nil | |
1094 | end | |
1095 | ), prt, msh) | |
1096 | end | |
1097 | ||
1098 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1099 | ||
1100 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1101 | prt.Anchored = true | |
1102 | prt.CFrame = cframe | |
1103 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1104 | game:GetService("Debris"):AddItem(prt, 10) | |
1105 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1106 | ||
1107 | for i = 0, 1, delay do | |
1108 | hbwait() | |
1109 | Part.Transparency = i | |
1110 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1111 | end | |
1112 | Part.Parent = nil | |
1113 | end | |
1114 | ), prt, msh) | |
1115 | end | |
1116 | ||
1117 | MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1118 | ||
1119 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1120 | prt.Anchored = true | |
1121 | prt.CFrame = cframe | |
1122 | local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1123 | game:GetService("Debris"):AddItem(prt, 10) | |
1124 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1125 | ||
1126 | for i = 0, 1, delay do | |
1127 | hbwait() | |
1128 | Part.Transparency = i | |
1129 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1130 | end | |
1131 | Part.Parent = nil | |
1132 | end | |
1133 | ), prt, msh) | |
1134 | end | |
1135 | ||
1136 | BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay) | |
1137 | ||
1138 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1139 | prt.Anchored = true | |
1140 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1141 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1142 | game:GetService("Debris"):AddItem(prt, 10) | |
1143 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
1144 | ||
1145 | CF = Part.CFrame | |
1146 | Numbb = 0 | |
1147 | randnumb = math.random() - math.random() | |
1148 | for i = 0, 1, delay do | |
1149 | hbwait() | |
1150 | CF = CF * cf(0, 1, 0) | |
1151 | if rotate == true then | |
1152 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
1153 | else | |
1154 | if rotate == false then | |
1155 | Part.CFrame = CF | |
1156 | end | |
1157 | end | |
1158 | Part.Transparency = i | |
1159 | Numbb = Numbb + (randnumb) | |
1160 | end | |
1161 | Part.Parent = nil | |
1162 | end | |
1163 | ), prt, CF, Numbb, randnumb) | |
1164 | end | |
1165 | ||
1166 | ElecEffect = function(brickcolor, material, cf, x, y, z, delay) | |
1167 | ||
1168 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1169 | prt.Anchored = true | |
1170 | prt.CFrame = cf | |
1171 | xval = math.random() | |
1172 | yval = math.random() | |
1173 | zval = math.random() | |
1174 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)) | |
1175 | game:GetService("Debris"):AddItem(prt, 10) | |
1176 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
1177 | ||
1178 | for i = 0, 1, delay do | |
1179 | hbwait() | |
1180 | Part.CFrame = Part.CFrame | |
1181 | xvaal = xvaal - 0.1 * (delay * 10) | |
1182 | yvaal = yvaal - 0.1 * (delay * 10) | |
1183 | zvaal = zvaal - 0.1 * (delay * 10) | |
1184 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
1185 | Part.Transparency = i | |
1186 | end | |
1187 | Part.Parent = nil | |
1188 | end | |
1189 | ), prt, msh, xval, yval, zval) | |
1190 | end | |
1191 | ||
1192 | TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay) | |
1193 | ||
1194 | local magnitudecframe = currentcf.p - oldcf.p.magnitude | |
1195 | if magnitudecframe > 0.01 then | |
1196 | local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1)) | |
1197 | prt.Anchored = true | |
1198 | prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0) | |
1199 | local TheMeshType = "BlockMesh" | |
1200 | if meshtype == "Cylinder" then | |
1201 | TheMeshType = "CylinderMesh" | |
1202 | end | |
1203 | local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size)) | |
1204 | game:GetService("Debris"):AddItem(prt, 10) | |
1205 | coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame) | |
1206 | ||
1207 | for i = 0, 1, delay do | |
1208 | hbwait() | |
1209 | Part.Transparency = i | |
1210 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
1211 | end | |
1212 | Part.Parent = nil | |
1213 | end | |
1214 | ), prt, msh, currentcf, oldcf) | |
1215 | end | |
1216 | end | |
1217 | ||
1218 | ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay) | |
1219 | ||
1220 | local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt()) | |
1221 | prt.Anchored = true | |
1222 | prt.CFrame = cframe | |
1223 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0)) | |
1224 | game:GetService("Debris"):AddItem(prt, 10) | |
1225 | local TheLastPoint = cframe | |
1226 | coroutine.resume(coroutine.create(function(Part) | |
1227 | ||
1228 | for i = 1, duration do | |
1229 | hbwait() | |
1230 | Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0) | |
1231 | TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay) | |
1232 | TheLastPoint = Part.CFrame | |
1233 | end | |
1234 | Part.Parent = nil | |
1235 | end | |
1236 | ), prt) | |
1237 | end | |
1238 | ||
1239 | MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1240 | ||
1241 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1242 | prt.Anchored = true | |
1243 | prt.CFrame = cframe | |
1244 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1)) | |
1245 | game:GetService("Debris"):AddItem(prt, 10) | |
1246 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1247 | ||
1248 | for i = 0, 1, delay do | |
1249 | hbwait() | |
1250 | Part.Transparency = i | |
1251 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1252 | end | |
1253 | Part.Parent = nil | |
1254 | end | |
1255 | ), prt, msh) | |
1256 | end | |
1257 | ||
1258 | MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1259 | ||
1260 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1261 | prt.Anchored = true | |
1262 | prt.CFrame = cframe | |
1263 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1)) | |
1264 | game:GetService("Debris"):AddItem(prt, 10) | |
1265 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1266 | ||
1267 | for i = 0, 1, delay do | |
1268 | hbwait() | |
1269 | Part.Transparency = i | |
1270 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1271 | end | |
1272 | Part.Parent = nil | |
1273 | end | |
1274 | ), prt, msh) | |
1275 | end | |
1276 | ||
1277 | MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1278 | ||
1279 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1280 | prt.Anchored = true | |
1281 | prt.CFrame = cframe | |
1282 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
1283 | game:GetService("Debris"):AddItem(prt, 10) | |
1284 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1285 | ||
1286 | for i = 0, 1, delay do | |
1287 | hbwait() | |
1288 | Part.Transparency = i | |
1289 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1290 | end | |
1291 | Part.Parent = nil | |
1292 | end | |
1293 | ), prt, msh) | |
1294 | end | |
1295 | ||
1296 | MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1297 | ||
1298 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1299 | prt.Anchored = true | |
1300 | prt.CFrame = cframe | |
1301 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1)) | |
1302 | game:GetService("Debris"):AddItem(prt, 10) | |
1303 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1304 | ||
1305 | for i = 0, 1, delay do | |
1306 | hbwait() | |
1307 | Part.Transparency = i | |
1308 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1309 | end | |
1310 | Part.Parent = nil | |
1311 | end | |
1312 | ), prt, msh) | |
1313 | end | |
1314 | ||
1315 | MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1316 | ||
1317 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1318 | prt.Anchored = true | |
1319 | prt.CFrame = cframe | |
1320 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1321 | game:GetService("Debris"):AddItem(prt, 10) | |
1322 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1323 | ||
1324 | for i = 0, 1, delay do | |
1325 | hbwait() | |
1326 | Part.Transparency = i | |
1327 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1328 | end | |
1329 | Part.Parent = nil | |
1330 | end | |
1331 | ), prt, msh) | |
1332 | end | |
1333 | ||
1334 | local startequipped = true | |
1335 | local startequippedwithequipanimation = false | |
1336 | local disableanimator = true | |
1337 | local disableanimate = true | |
1338 | local alternatewalk = false | |
1339 | local hidemenu = false | |
1340 | local allowmenutofunction = false | |
1341 | local allowabilitiestofunction = false | |
1342 | local canunequiporequip = false | |
1343 | local allowwalking = false | |
1344 | local disablemovingarms = false | |
1345 | local usemotorsinsteadofwelds = false | |
1346 | local leftarm = false | |
1347 | local rightarm = false | |
1348 | local allowhopperbin = false | |
1349 | local showstunbar = false | |
1350 | local walkspeeddependsonmovementvalue = true | |
1351 | local alternatemanaregensystem = false | |
1352 | local showhealthmanaandstunnumbers = false | |
1353 | local changebarcolorsifnotenoughmana = false | |
1354 | local disablejump = false | |
1355 | if hidemenu == true or allowmenutofunction == false then | |
1356 | for _,v in pairs(scrn:GetChildren()) do | |
1357 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
1358 | v.Visible = false | |
1359 | v.BorderSizePixel = 0 | |
1360 | end | |
1361 | end | |
1362 | end | |
1363 | do | |
1364 | Humanoid.Changed:connect(function(Jump) | |
1365 | ||
1366 | if Jump == "Jump" and disablejump == true then | |
1367 | Humanoid.Jump = false | |
1368 | end | |
1369 | end | |
1370 | ) | |
1371 | if allowmenutofunction == true then | |
1372 | for _,v in pairs(scrn:GetChildren()) do | |
1373 | if v.ClassName == "Frame" then | |
1374 | for _,b in pairs(v:GetChildren()) do | |
1375 | if b.ClassName == "TextLabel" then | |
1376 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1377 | ||
1378 | wait(menuupdatespeed) | |
1379 | for i = 1, 0, -0.1 do | |
1380 | hbwait() | |
1381 | TheTextLabel.TextTransparency = i | |
1382 | TheTextLabel.TextStrokeTransparency = i | |
1383 | end | |
1384 | TheTextLabel.TextTransparency = 0 | |
1385 | TheTextLabel.TextStrokeTransparency = 0 | |
1386 | end | |
1387 | ), b) | |
1388 | if showstats == true then | |
1389 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1390 | ||
1391 | wait(menuupdatespeed) | |
1392 | for i = 1, 0, -0.1 do | |
1393 | hbwait() | |
1394 | TheTextLabel.TextTransparency = i | |
1395 | TheTextLabel.TextStrokeTransparency = i | |
1396 | end | |
1397 | TheTextLabel.TextTransparency = 0 | |
1398 | TheTextLabel.TextStrokeTransparency = 0 | |
1399 | end | |
1400 | ), b) | |
1401 | end | |
1402 | if showstunbar == true then | |
1403 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1404 | ||
1405 | wait(menuupdatespeed) | |
1406 | for i = 1, 0, -0.1 do | |
1407 | hbwait() | |
1408 | TheTextLabel.TextTransparency = i | |
1409 | TheTextLabel.TextStrokeTransparency = i | |
1410 | end | |
1411 | TheTextLabel.TextTransparency = 0 | |
1412 | TheTextLabel.TextStrokeTransparency = 0 | |
1413 | end | |
1414 | ), b) | |
1415 | end | |
1416 | if allowabilitiestofunction == true then | |
1417 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1418 | ||
1419 | wait(menuupdatespeed) | |
1420 | for i = 1, 0, -0.1 do | |
1421 | hbwait() | |
1422 | TheTextLabel.TextTransparency = i | |
1423 | TheTextLabel.TextStrokeTransparency = i | |
1424 | end | |
1425 | TheTextLabel.TextTransparency = 0 | |
1426 | TheTextLabel.TextStrokeTransparency = 0 | |
1427 | end | |
1428 | ), b) | |
1429 | end | |
1430 | end | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | do | |
1436 | if allowhopperbin == true then | |
1437 | if script.Parent.className ~= "HopperBin" then | |
1438 | Tool = Instance.new("HopperBin") | |
1439 | Tool.Parent = Backpack | |
1440 | Tool.Name = WeaponName | |
1441 | script.Parent = Tool | |
1442 | end | |
1443 | Bin = script.Parent | |
1444 | end | |
1445 | if disablemovingarms == true then | |
1446 | RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1447 | LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1448 | RSH = nil | |
1449 | if usemotorsinsteadofwelds == true then | |
1450 | RW = Instance.new("Motor") | |
1451 | LW = Instance.new("Motor") | |
1452 | else | |
1453 | RW = Instance.new("Weld") | |
1454 | LW = Instance.new("Weld") | |
1455 | end | |
1456 | RW.Name = "Right Shoulder" | |
1457 | LW.Name = "Left Shoulder" | |
1458 | RSH = Torso["Right Shoulder"] | |
1459 | LSH = Torso["Left Shoulder"] | |
1460 | RSH.Parent = Torso | |
1461 | LSH.Parent = Torso | |
1462 | RW.Name = "Right Shoulder" | |
1463 | RW.Part0 = Torso | |
1464 | RW.C0 = cf(1.5, 0.5, 0) | |
1465 | RW.C1 = cf(0, 0.5, 0) | |
1466 | RW.Part1 = Character["Right Arm"] | |
1467 | RW.Parent = nil | |
1468 | LW.Name = "Left Shoulder" | |
1469 | LW.Part0 = Torso | |
1470 | LW.C0 = cf(-1.5, 0.5, 0) | |
1471 | LW.C1 = cf(0, 0.5, 0) | |
1472 | LW.Part1 = Character["Left Arm"] | |
1473 | LW.Parent = nil | |
1474 | else | |
1475 | RW = Torso["Right Shoulder"] | |
1476 | LW = Torso["Left Shoulder"] | |
1477 | RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
1478 | LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
1479 | end | |
1480 | equipanim = function() | |
1481 | ||
1482 | attack = true | |
1483 | Movement.Value = Movement.Value - 0.1 | |
1484 | Defense.Value = Defense.Value + 0.4 | |
1485 | for i = 0, 1, 0.08 / animationspeed do | |
1486 | hbwait() | |
1487 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1488 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1489 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1490 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1491 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1492 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1493 | end | |
1494 | attack = false | |
1495 | end | |
1496 | ||
1497 | unequipanim = function() | |
1498 | ||
1499 | attack = true | |
1500 | for i = 0, 1, 0.08 / animationspeed do | |
1501 | hbwait() | |
1502 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1503 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed) | |
1504 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1505 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1506 | if disablemovingarms == false then | |
1507 | RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1508 | LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1509 | end | |
1510 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1511 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1512 | RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1513 | LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1514 | end | |
1515 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
1516 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
1517 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
1518 | RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
1519 | LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
1520 | if disablemovingarms == false then | |
1521 | RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1522 | LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1523 | end | |
1524 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1525 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1526 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1527 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1528 | Movement.Value = Movement.Value + 0.1 | |
1529 | Defense.Value = Defense.Value - 0.4 | |
1530 | attack = false | |
1531 | end | |
1532 | ||
1533 | if startequipped == true then | |
1534 | equipped = true | |
1535 | if disableanimate == true then | |
1536 | Animate.Disabled = true | |
1537 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1538 | idleanimation:Play() | |
1539 | end | |
1540 | if disableanimator == true then | |
1541 | Animator.Parent = nil | |
1542 | end | |
1543 | if disablemovingarms == true then | |
1544 | RW.Parent = Torso | |
1545 | LW.Parent = Torso | |
1546 | RSH.Parent = nil | |
1547 | LSH.Parent = nil | |
1548 | end | |
1549 | Movement.Value = Movement.Value - 0.1 | |
1550 | Defense.Value = Defense.Value + 0.4 | |
1551 | end | |
1552 | if startequippedwithequipanimation == true then | |
1553 | equipped = true | |
1554 | if disableanimate == true then | |
1555 | Animate.Disabled = true | |
1556 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1557 | idleanimation:Play() | |
1558 | end | |
1559 | if disableanimator == true then | |
1560 | Animator.Parent = nil | |
1561 | end | |
1562 | if disablemovingarms == true then | |
1563 | RW.Parent = Torso | |
1564 | LW.Parent = Torso | |
1565 | RSH.Parent = nil | |
1566 | LSH.Parent = nil | |
1567 | end | |
1568 | coroutine.resume(coroutine.create(function() | |
1569 | ||
1570 | hbwait() | |
1571 | equipanim() | |
1572 | end | |
1573 | )) | |
1574 | end | |
1575 | ||
1576 | StaggerHit = function() | |
1577 | ||
1578 | attack = true | |
1579 | if Hitbox ~= nil then | |
1580 | for i = 1, math.random(2, 4) do | |
1581 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1582 | end | |
1583 | end | |
1584 | do | |
1585 | for i = 0, 1, 0.1 / animationspeed do | |
1586 | hbwait() | |
1587 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed) | |
1588 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed) | |
1589 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed) | |
1590 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1591 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed) | |
1592 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1593 | if StaggerAnim.Value ~= true then | |
1594 | do | |
1595 | if StunAnim.Value == true then | |
1596 | break | |
1597 | end | |
1598 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1599 | ||
1600 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT | |
1601 | ||
1602 | end | |
1603 | end | |
1604 | end | |
1605 | attack = false | |
1606 | end | |
1607 | end | |
1608 | ||
1609 | Stagger = function() | |
1610 | ||
1611 | attack = true | |
1612 | disablejump = true | |
1613 | if Hitbox ~= nil then | |
1614 | for i = 1, math.random(2, 4) do | |
1615 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1616 | end | |
1617 | end | |
1618 | do | |
1619 | attacktype = 1 | |
1620 | DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0)) | |
1621 | local staggervelocity = Instance.new("BodyVelocity", Torso) | |
1622 | staggervelocity.P = 500 | |
1623 | staggervelocity.maxForce = vt(math.huge, 0, math.huge) | |
1624 | if Rooted.Value == false then | |
1625 | staggervelocity.Velocity = RootPart.CFrame.lookVector * -25 | |
1626 | end | |
1627 | for i = 0, 1, 0.35 / animationspeed do | |
1628 | hbwait() | |
1629 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed) | |
1630 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1631 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1632 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1633 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1634 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1635 | end | |
1636 | for i = 0, 1, 0.2 / animationspeed do | |
1637 | hbwait() | |
1638 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed) | |
1639 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1640 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1641 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1642 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1643 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed) | |
1644 | end | |
1645 | staggervelocity:Destroy() | |
1646 | for i = 0, 1, 0.015 / animationspeed do | |
1647 | hbwait() | |
1648 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed) | |
1649 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed) | |
1650 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed) | |
1651 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1652 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed) | |
1653 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed) | |
1654 | if StunAnim.Value == true then | |
1655 | break | |
1656 | end | |
1657 | end | |
1658 | do | |
1659 | attacktype = 1 | |
1660 | disablejump = false | |
1661 | attack = false | |
1662 | end | |
1663 | end | |
1664 | end | |
1665 | ||
1666 | Stun = function() | |
1667 | ||
1668 | attack = true | |
1669 | disablejump = true | |
1670 | attacktype = 1 | |
1671 | DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0)) | |
1672 | for i = 0, 1, 0.4 / animationspeed do | |
1673 | hbwait() | |
1674 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed) | |
1675 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1676 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed) | |
1677 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed) | |
1678 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1679 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1680 | end | |
1681 | for i = 0, 1, 0.4 / animationspeed do | |
1682 | hbwait() | |
1683 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed) | |
1684 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1685 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed) | |
1686 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed) | |
1687 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1688 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1689 | end | |
1690 | for i = 0, 1, 0.4 / animationspeed do | |
1691 | hbwait() | |
1692 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed) | |
1693 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1694 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed) | |
1695 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed) | |
1696 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1697 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed) | |
1698 | end | |
1699 | Humanoid.AutoRotate = false | |
1700 | for i = 1, 70 * animationspeed do | |
1701 | hbwait() | |
1702 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed) | |
1703 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1704 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed) | |
1705 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed) | |
1706 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1707 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1708 | end | |
1709 | for i = 0, 1, 0.15 / animationspeed do | |
1710 | hbwait() | |
1711 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed) | |
1712 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1713 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed) | |
1714 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed) | |
1715 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed) | |
1716 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed) | |
1717 | end | |
1718 | Humanoid.AutoRotate = true | |
1719 | attacktype = 1 | |
1720 | disablejump = false | |
1721 | attack = false | |
1722 | end | |
1723 | ||
1724 | EAbility = function() | |
1725 | ||
1726 | attack = true | |
1727 | attack = false | |
1728 | end | |
1729 | ||
1730 | Attack1 = function() | |
1731 | ||
1732 | attack = true | |
1733 | attack = false | |
1734 | end | |
1735 | ||
1736 | Attack2 = function() | |
1737 | ||
1738 | attack = true | |
1739 | attack = false | |
1740 | end | |
1741 | ||
1742 | Attack3 = function() | |
1743 | ||
1744 | attack = true | |
1745 | attack = false | |
1746 | end | |
1747 | ||
1748 | Attack4 = function() | |
1749 | ||
1750 | attack = true | |
1751 | attack = false | |
1752 | end | |
1753 | ||
1754 | Move1 = function() | |
1755 | ||
1756 | attack = true | |
1757 | attack = false | |
1758 | end | |
1759 | ||
1760 | Move2 = function() | |
1761 | ||
1762 | attack = true | |
1763 | attack = false | |
1764 | end | |
1765 | ||
1766 | Move3 = function() | |
1767 | ||
1768 | attack = true | |
1769 | attack = false | |
1770 | end | |
1771 | ||
1772 | Move4 = function() | |
1773 | ||
1774 | attack = true | |
1775 | attack = false | |
1776 | end | |
1777 | ||
1778 | hold = false | |
1779 | Mouse.Button1Down:connect(function() | |
1780 | ||
1781 | if attack == true or equipped == false then | |
1782 | return | |
1783 | end | |
1784 | hold = true | |
1785 | if attacktype == 1 then | |
1786 | attacktype = 2 | |
1787 | Attack1() | |
1788 | else | |
1789 | if attacktype == 2 then | |
1790 | attacktype = 3 | |
1791 | Attack2() | |
1792 | else | |
1793 | if attacktype == 3 then | |
1794 | attacktype = 4 | |
1795 | Attack3() | |
1796 | else | |
1797 | if attacktype == 4 then | |
1798 | attacktype = 1 | |
1799 | Attack4() | |
1800 | end | |
1801 | end | |
1802 | end | |
1803 | end | |
1804 | coroutine.resume(coroutine.create(function() | |
1805 | ||
1806 | for i = 1, 50 do | |
1807 | if attack == false then | |
1808 | hbwait() | |
1809 | end | |
1810 | end | |
1811 | if attack == false then | |
1812 | attacktype = 1 | |
1813 | end | |
1814 | end | |
1815 | )) | |
1816 | end | |
1817 | ) | |
1818 | if allowhopperbin == true then | |
1819 | ob1u = function(Mouse) | |
1820 | ||
1821 | hold = false | |
1822 | end | |
1823 | ||
1824 | end | |
1825 | Mouse.KeyDown:connect(function(key) | |
1826 | ||
1827 | if key == "f" and canunequiporequip == true and attack == false then | |
1828 | if equipped == false then | |
1829 | equipped = true | |
1830 | if disableanimate == true then | |
1831 | Animate.Disabled = true | |
1832 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1833 | idleanimation:Play() | |
1834 | end | |
1835 | if disableanimator == true then | |
1836 | Animator.Parent = nil | |
1837 | end | |
1838 | if disablemovingarms == true then | |
1839 | RW.Parent = Torso | |
1840 | LW.Parent = Torso | |
1841 | RSH.Parent = nil | |
1842 | LSH.Parent = nil | |
1843 | end | |
1844 | equipanim() | |
1845 | elseif equipped == true then | |
1846 | equipped = false | |
1847 | unequipanim() | |
1848 | hbwait() | |
1849 | if disablemovingarms == true then | |
1850 | RW.Parent = nil | |
1851 | LW.Parent = nil | |
1852 | RSH.Parent = Torso | |
1853 | LSH.Parent = Torso | |
1854 | end | |
1855 | if disableanimator == true then | |
1856 | Animator.Parent = Humanoid | |
1857 | end | |
1858 | if disableanimate == true then | |
1859 | Animate.Disabled = false | |
1860 | end | |
1861 | end | |
1862 | end | |
1863 | if key == "e" and attack == false and equipped == true then | |
1864 | if animtype < 3 then | |
1865 | animtype = animtype + 1 | |
1866 | elseif animtype >= 3 then | |
1867 | animtype = 1 | |
1868 | end | |
1869 | end | |
1870 | if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then | |
1871 | subtractmana(skill1mana) | |
1872 | cooldown1 = 0 | |
1873 | Move1() | |
1874 | end | |
1875 | if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then | |
1876 | subtractmana(skill2mana) | |
1877 | cooldown2 = 0 | |
1878 | Move2() | |
1879 | end | |
1880 | if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then | |
1881 | subtractmana(skill3mana) | |
1882 | cooldown3 = 0 | |
1883 | Move3() | |
1884 | end | |
1885 | if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then | |
1886 | subtractmana(skill4mana) | |
1887 | cooldown4 = 0 | |
1888 | Move4() | |
1889 | end | |
1890 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
1891 | if key == "q" then | |
1892 | Mana.Value = 100 | |
1893 | cooldown1 = co1 | |
1894 | cooldown2 = co2 | |
1895 | cooldown3 = co3 | |
1896 | cooldown4 = co4 | |
1897 | end | |
1898 | if key == "p" then | |
1899 | StaggerHitAnim.Value = true | |
1900 | end | |
1901 | if key == "[" then | |
1902 | StaggerAnim.Value = true | |
1903 | end | |
1904 | if key == "]" then | |
1905 | StunAnim.Value = true | |
1906 | end | |
1907 | end | |
1908 | end | |
1909 | ) | |
1910 | Mouse.KeyUp:connect(function(key2) | |
1911 | ||
1912 | end | |
1913 | ) | |
1914 | if allowhopperbin == true then | |
1915 | s = function(Mouse) | |
1916 | ||
1917 | Mouse.Button1Down:connect(function() | |
1918 | ||
1919 | ob1d(Mouse) | |
1920 | end | |
1921 | ) | |
1922 | Mouse.Button1Up:connect(function() | |
1923 | ||
1924 | ob1u(Mouse) | |
1925 | end | |
1926 | ) | |
1927 | Mouse.KeyDown:connect(key) | |
1928 | Mouse.KeyUp:connect(key2) | |
1929 | end | |
1930 | ||
1931 | end | |
1932 | if allowhopperbin == true then | |
1933 | ds = function(Mouse) | |
1934 | ||
1935 | end | |
1936 | ||
1937 | end | |
1938 | if allowhopperbin == true then | |
1939 | Bin.Selected:connect(s) | |
1940 | Bin.Deselected:connect(ds) | |
1941 | end | |
1942 | updateskills = function() | |
1943 | ||
1944 | if allowabilitiestofunction == true then | |
1945 | if cooldown1 <= co1 then | |
1946 | cooldown1 = cooldown1 + 0.033333333333333 | |
1947 | if co1 <= cooldown1 then | |
1948 | cooldown1 = co1 | |
1949 | end | |
1950 | end | |
1951 | if cooldown2 <= co2 then | |
1952 | cooldown2 = cooldown2 + 0.033333333333333 | |
1953 | if co2 <= cooldown2 then | |
1954 | cooldown2 = co2 | |
1955 | end | |
1956 | end | |
1957 | if cooldown3 <= co3 then | |
1958 | cooldown3 = cooldown3 + 0.033333333333333 | |
1959 | if co3 <= cooldown3 then | |
1960 | cooldown3 = co3 | |
1961 | end | |
1962 | end | |
1963 | if cooldown4 <= co4 then | |
1964 | cooldown4 = cooldown4 + 0.033333333333333 | |
1965 | if co4 <= cooldown4 then | |
1966 | cooldown4 = co4 | |
1967 | end | |
1968 | end | |
1969 | if changebarcolorsifnotenoughmana == true then | |
1970 | if Mana.Value <= skill1mana then | |
1971 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1972 | else | |
1973 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1974 | end | |
1975 | if Mana.Value <= skill2mana then | |
1976 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1977 | else | |
1978 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1979 | end | |
1980 | if Mana.Value <= skill3mana then | |
1981 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1982 | else | |
1983 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1984 | end | |
1985 | if Mana.Value <= skill4mana then | |
1986 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1987 | else | |
1988 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1989 | end | |
1990 | else | |
1991 | if changebarcolorsifnotenoughmana == false then | |
1992 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1993 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1994 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1995 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1996 | end | |
1997 | end | |
1998 | end | |
1999 | if alternatemanaregensystem == false then | |
2000 | if Mana.Value <= maxmana then | |
2001 | Mana.Value = Mana.Value + recovermana / 30 | |
2002 | else | |
2003 | if maxmana <= Mana.Value then | |
2004 | Mana.Value = maxmana | |
2005 | end | |
2006 | end | |
2007 | else | |
2008 | if alternatemanaregensystem == true then | |
2009 | if maxmana <= Mana.Value then | |
2010 | Mana.Value = maxmana | |
2011 | else | |
2012 | if manadelay <= manawait then | |
2013 | manadelay = manadelay + 1 | |
2014 | else | |
2015 | manadelay = 0 | |
2016 | Mana.Value = Mana.Value + 1 | |
2017 | end | |
2018 | end | |
2019 | end | |
2020 | end | |
2021 | if allowstunbar == true then | |
2022 | if StunValue.Value <= 0 then | |
2023 | StunValue.Value = 0 | |
2024 | else | |
2025 | if stundelay <= stunwait then | |
2026 | stundelay = stundelay + 1 | |
2027 | else | |
2028 | stundelay = 0 | |
2029 | StunValue.Value = StunValue.Value - 1 | |
2030 | end | |
2031 | end | |
2032 | else | |
2033 | if allowstunbar == false then | |
2034 | StunValue.Value = 0 | |
2035 | end | |
2036 | end | |
2037 | end | |
2038 | ||
2039 | if allowmenutofunction == true then | |
2040 | ArtificialHB.Event:connect(function() | |
2041 | ||
2042 | updateskills() | |
2043 | if allowabilitiestofunction == true then | |
2044 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2045 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2046 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2047 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2048 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2049 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2050 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2051 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2052 | end | |
2053 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2054 | manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2055 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2056 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2057 | if allowstunbar == true and showstunbar == true and stunframe ~= nil then | |
2058 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2059 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2060 | end | |
2061 | if showhealthmanaandstunnumbers == true then | |
2062 | manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]" | |
2063 | healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]" | |
2064 | if allowstunbar == true and showstunbar == true then | |
2065 | stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]" | |
2066 | end | |
2067 | end | |
2068 | if showstats == true then | |
2069 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2070 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2071 | movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2072 | defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%" | |
2073 | damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%" | |
2074 | if Rooted.Value == false then | |
2075 | movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%" | |
2076 | else | |
2077 | if Rooted.Value == true or Movement.Value <= 0 then | |
2078 | movementtext.Text = "Movement: 0%" | |
2079 | end | |
2080 | end | |
2081 | end | |
2082 | end | |
2083 | ) | |
2084 | end | |
2085 | while 1 do | |
2086 | hbwait() | |
2087 | if Hitbox ~= nil then | |
2088 | if attack == true then | |
2089 | Hitbox.Name = "Hitbox" | |
2090 | else | |
2091 | if attack == false then | |
2092 | Hitbox.Name = "NilHitbox" | |
2093 | end | |
2094 | end | |
2095 | end | |
2096 | if 0 < Humanoid.Health then | |
2097 | if walkspeeddependsonmovementvalue == true then | |
2098 | if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then | |
2099 | Humanoid.WalkSpeed = 0 | |
2100 | else | |
2101 | Humanoid.WalkSpeed = 16 * Movement.Value | |
2102 | end | |
2103 | end | |
2104 | if maxstun <= StunValue.Value then | |
2105 | StunValue.Value = 0 | |
2106 | StunAnim.Value = true | |
2107 | end | |
2108 | if StaggerAnim.Value == true and staggeranim == false then | |
2109 | coroutine.resume(coroutine.create(function() | |
2110 | ||
2111 | staggeranim = true | |
2112 | while attack == true do | |
2113 | hbwait() | |
2114 | end | |
2115 | Stagger() | |
2116 | StaggerAnim.Value = false | |
2117 | staggeranim = false | |
2118 | end | |
2119 | )) | |
2120 | end | |
2121 | if StaggerHitAnim.Value == true and staggerhitanim == false then | |
2122 | coroutine.resume(coroutine.create(function() | |
2123 | ||
2124 | staggerhitanim = true | |
2125 | while attack == true do | |
2126 | hbwait() | |
2127 | end | |
2128 | StaggerHit() | |
2129 | StaggerHitAnim.Value = false | |
2130 | staggerhitanim = false | |
2131 | end | |
2132 | )) | |
2133 | end | |
2134 | if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then | |
2135 | coroutine.resume(coroutine.create(function() | |
2136 | ||
2137 | StunValue.Value = 0 | |
2138 | stunanim = true | |
2139 | while attack == true do | |
2140 | hbwait() | |
2141 | end | |
2142 | Stun() | |
2143 | StunAnim.Value = false | |
2144 | stunanim = false | |
2145 | end | |
2146 | )) | |
2147 | end | |
2148 | sine = sine + change | |
2149 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
2150 | local velderp = RootPart.Velocity.y | |
2151 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
2152 | hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character) | |
2153 | if 0.5 <= donum then | |
2154 | handidle = true | |
2155 | else | |
2156 | if donum <= 0 then | |
2157 | handidle = false | |
2158 | end | |
2159 | end | |
2160 | if handidle == false then | |
2161 | donum = donum + 0.003 / animationspeed | |
2162 | else | |
2163 | donum = donum - 0.003 / animationspeed | |
2164 | end | |
2165 | if equipped == true or equipped == false then | |
2166 | if attack == false then | |
2167 | idle = idle + 1 | |
2168 | else | |
2169 | idle = 0 | |
2170 | end | |
2171 | if leftarm == true then | |
2172 | if Anim == "Walk" and equipped == true and attack == false then | |
2173 | if alternatewalk == false then | |
2174 | if walkinganim == true then | |
2175 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2176 | else | |
2177 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2178 | end | |
2179 | else | |
2180 | if walkinganim == true then | |
2181 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2182 | else | |
2183 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2184 | end | |
2185 | end | |
2186 | else | |
2187 | -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3 | |
2188 | ||
2189 | if (Anim ~= "Walk" and equipped == true) or leftarm == false then | |
2190 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2191 | end | |
2192 | end | |
2193 | end | |
2194 | if rightarm == true then | |
2195 | if Anim == "Walk" and equipped == true and attack == false then | |
2196 | if alternatewalk == false then | |
2197 | if walkinganim == true then | |
2198 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2199 | else | |
2200 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2201 | end | |
2202 | else | |
2203 | if walkinganim == true then | |
2204 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2205 | else | |
2206 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2207 | end | |
2208 | end | |
2209 | else | |
2210 | -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3 | |
2211 | ||
2212 | if (Anim ~= "Walk" and equipped == true) or rightarm == false then | |
2213 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2214 | end | |
2215 | end | |
2216 | end | |
2217 | if allowwalking == true then | |
2218 | if Anim == "Walk" and equipped == true then | |
2219 | if alternatewalk == false then | |
2220 | if walkinganim == true then | |
2221 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2222 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2223 | else | |
2224 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2225 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2226 | end | |
2227 | else | |
2228 | if walkinganim == true then | |
2229 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2230 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2231 | else | |
2232 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2233 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2234 | end | |
2235 | end | |
2236 | else | |
2237 | if Anim ~= "Walk" and equipped == true then | |
2238 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2239 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2240 | end | |
2241 | end | |
2242 | end | |
2243 | Anim = "Idle" | |
2244 | if attack == false then | |
2245 | if equipped == true then | |
2246 | if animtype == 1 then | |
2247 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2248 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2249 | RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed) | |
2250 | LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed) | |
2251 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2252 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2253 | end | |
2254 | if animtype == 2 then | |
2255 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2256 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2257 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed) | |
2258 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed) | |
2259 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2260 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2261 | end | |
2262 | end | |
2263 | if animtype == 3 then | |
2264 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2265 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2266 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed) | |
2267 | LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed) | |
2268 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2269 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2270 | end | |
2271 | end | |
2272 | end | |
2273 | end | |
2274 | end | |
2275 | end | |
2276 | end |