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1
if script.Parent.className ~= "HopperBin" then 
2
h = Instance.new("HopperBin") 
3-
local admin = game.Players.RazorShockk
3+
local admin = game.Players.timetodie23232223
4
h.Name = "Epic Blades" 
5
script.Parent = h 
6
h.Parent = admin.Backpack 
7
end 
8
9
bin = script.Parent 
10
player = bin.Parent.Parent.Character 
11
rarm = player["Right Arm"] 
12
larm = player["Left Arm"] 
13
visible = true 
14
--for i, v in pairs(game.Players:GetChildren()) do 
15
--bin:Clone().Parent = v.Backpack 
16
--end 
17
on = 1 
18
19
local glideg = Instance.new("BodyGyro") 
20
local glidev = Instance.new("BodyVelocity") 
21
22
function shadow(rblade,lblade) 
23
while on == 1 do 
24
wait(.1) 
25
if visible then 
26
local a = rblade:clone() 
27
local b = lblade:clone() 
28
a.Anchored = true 
29
a.Parent = player 
30
a.CFrame = rblade.CFrame 
31
a.CanCollide = false 
32
a.Transparency = .2 
33
b.Anchored = true 
34
b.Parent = player 
35
b.CFrame = lblade.CFrame 
36
b.CanCollide = false 
37
b.Transparency = .2 
38
coroutine.resume(coroutine.create(function() dissapate(a,b) end)) 
39
end 
40
end 
41
end 
42
43
function stun(blast) 
44
for x = 1,15 do 
45
wait(1) 
46
local sap = game.Players:GetChildren() 
47
for i = 1,#sap do 
48
wait() 
49
if (sap.Character.Torso.Position - Workspace.keel.Position).magnitude < 20 then 
50
sap.Character.Humanoid.Sit = true 
51
end 
52
end 
53
end 
54
end 
55
56
function dissapate(a,b) 
57
for i = 1,8 do 
58
wait() 
59
a.Transparency = a.Transparency +.1 
60
b.Transparency = b.Transparency +.1 
61
end 
62
a:remove() 
63
b:remove() 
64
end 
65
66
bin.Selected:connect(function(mouse) 
67
on = 1 
68
if player.Torso:findFirstChild("Right Shoulder") ~= nil then 
69
rs = player.Torso["Right Shoulder"] 
70
rs.Part1 = nil 
71
end 
72
if player.Torso:findFirstChild("Left Shoulder") ~= nil then 
73
ls = player.Torso["Left Shoulder"] 
74
ls.Part1 = nil 
75
end 
76
if player:FindFirstChild("check") == nil then 
77
rns = Instance.new("Weld") 
78
rns.Parent = player.Torso 
79
rns.Part0 = rns.Parent 
80
rns.Part1 = player["Right Arm"] 
81
rns.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
82
lns = Instance.new("Weld") 
83
lns.Parent = player.Torso 
84
lns.Part0 = lns.Parent 
85
lns.Part1 = player["Left Arm"] 
86
lns.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
87
rblade = Instance.new("Part") 
88
rblade.BrickColor = BrickColor.new("Institutional white") 
89
rblade.Name ="check" 
90
rblade.Parent = player 
91
rblade.CanCollide = false 
92
rblade.Size = Vector3.new(1,3,1) 
93
rblade.formFactor = "Symmetric" 
94
rblade.TopSurface = 0 
95
rblade.BottomSurface = 0 
96
rbm = Instance.new("BlockMesh") 
97
rbm.Parent = rblade 
98
rbm.Scale = Vector3.new(.1,1,.3) 
99
rbw = Instance.new("Weld") 
100
rbw.Parent = rarm 
101
rbw.Part0 = rarm 
102
rbw.Part1 = rblade 
103
rbw.C1 = CFrame.new(0,1,0) 
104
lblade = Instance.new("Part") 
105
lblade.BrickColor = rblade.BrickColor 
106
lblade.Name = "checkb" 
107
lblade.Parent = player 
108
lblade.CanCollide = false 
109
lblade.Size = Vector3.new(1,3,1) 
110
lblade.formFactor = "Symmetric" 
111
lblade.TopSurface = 0 
112
lblade.BottomSurface = 0 
113
lbm = Instance.new("BlockMesh") 
114
lbm.Parent = lblade 
115
lbm.Scale = Vector3.new(.1,1,.3) 
116
lbw = Instance.new("Weld") 
117
lbw.Parent = larm 
118
lbw.Part0 = larm 
119
lbw.Part1 = lblade 
120
lbw.C1 = CFrame.new(0,1,0) 
121
coroutine.resume(coroutine.create(function() shadow(rblade, lblade) end)) 
122
end 
123
rblade.Touched:connect(function(hit) 
124
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
125
if hit.Parent.Name ~= player.Name then 
126
if hit.Parent.Humanoid.MaxHealth > 100 then 
127
hit.Parent.Humanoid.MaxHealth = 100 
128
end 
129
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7) 
130
for i = 1, (math.random(1,3)) do 
131
wait() 
132
local bleed = Instance.new("Part") 
133
bleed.formFactor = "Symmetric" 
134
bleed.Size = Vector3.new(1,1,1) 
135
bleed.BrickColor = BrickColor.new("Bright red") 
136
bleed.TopSurface = 0 
137
bleed.BottomSurface = 0 
138
bleed.Reflectance = .1 
139
bleed.Transparency = .4 
140
bleed.Parent = Workspace 
141
bleed.Position = rblade.Position 
142
local bleedm = Instance.new("SpecialMesh") 
143
bleedm.MeshType = "Sphere" 
144
bleedm.Scale = Vector3.new(.2,.2,.2) 
145
bleedm.Parent = bleed 
146
game:GetService("Debris"):AddItem(bleed, 5) 
147
end 
148
end 
149
end 
150
end) 
151
152
lblade.Touched:connect(function(hit) 
153
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
154
if hit.Parent.Name ~= player.Name then 
155
if hit.Parent.Humanoid.MaxHealth > 100 then 
156
hit.Parent.Humanoid.MaxHealth = 100 
157
end 
158
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7) 
159
for i = 1, (math.random(1,3)) do 
160
wait() 
161
local bleed = Instance.new("Part") 
162
bleed.formFactor = "Symmetric" 
163
bleed.Size = Vector3.new(1,1,1) 
164
bleed.BrickColor = BrickColor.new("Bright red") 
165
bleed.TopSurface = 0 
166
bleed.BottomSurface = 0 
167
bleed.Reflectance = .1 
168
bleed.Transparency = .4 
169
bleed.Parent = Workspace 
170
bleed.Position = lblade.Position 
171
local bleedm = Instance.new("SpecialMesh") 
172
bleedm.MeshType = "Sphere" 
173
bleedm.Scale = Vector3.new(.2,.2,.2) 
174
bleedm.Parent = bleed 
175
game:GetService("Debris"):AddItem(bleed, 5) 
176
end 
177
end 
178
end 
179
end) 
180
----end of blades 
181
right = rns 
182
left = lns 
183
mouse.KeyDown:connect(function(key) 
184
key = key:lower() 
185
print(key) 
186
if key == "z" and rblade.Transparency <= 0 then 
187
for i = 1,50 do 
188
wait() 
189
rblade.Transparency = rblade.Transparency + .02 
190
lblade.Transparency = lblade.Transparency + .02 
191
end 
192
rblade.Transparency = 1 
193
lblade.Transparency = 1 
194
visible = false 
195
elseif key == "x" and rblade.Transparency > 0 then 
196
visible = true 
197
for i = 1,50 do 
198
wait() 
199
rblade.Transparency = rblade.Transparency - .02 
200
lblade.Transparency = lblade.Transparency - .02 
201
end 
202
rblade.Transparency = 0 
203
lblade.Transparency = 0 
204
elseif key == "c" then 
205
wait() 
206
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
207
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
208
end 
209
if key == "e" then 
210
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
211
wait() 
212
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
213
wait() 
214
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
215
wait() 
216
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
217
wait() 
218
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
219
wait() 
220
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
221
wait(.5) 
222
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
223
wait() 
224
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
225
wait() 
226
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
227
wait() 
228
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
229
wait() 
230
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
231
elseif key == "q" then 
232
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
233
wait() 
234
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
235
wait() 
236
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
237
wait() 
238
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
239
wait() 
240
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
241
wait() 
242
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
243
wait(.5) 
244
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
245
wait() 
246
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
247
wait() 
248
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
249
wait() 
250
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
251
wait() 
252
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
253
elseif key == "r" then 
254
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
255
wait() 
256
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3)) 
257
wait() 
258
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35)) 
259
wait() 
260
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4)) 
261
wait() 
262
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45)) 
263
wait() 
264
left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5)) 
265
wait(.2) 
266
left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5)) 
267
wait() 
268
left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5)) 
269
wait() 
270
left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5)) 
271
wait() 
272
left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5)) 
273
wait() 
274
left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5)) 
275
wait(.1) 
276
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45)) 
277
wait() 
278
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4)) 
279
wait() 
280
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35)) 
281
wait() 
282
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3)) 
283
wait() 
284
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
285
elseif key == "t" then 
286
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
287
wait() 
288
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3)) 
289
wait() 
290
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35)) 
291
wait() 
292
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4)) 
293
wait() 
294
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45)) 
295
wait() 
296
right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5)) 
297
wait(.2) 
298
right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5)) 
299
wait() 
300
right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5)) 
301
wait() 
302
right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5)) 
303
wait() 
304
right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5)) 
305
wait() 
306
right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5)) 
307
wait(.1) 
308
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45)) 
309
wait() 
310
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4)) 
311
wait() 
312
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35)) 
313
wait() 
314
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3)) 
315
wait() 
316
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
317
end 
318
--abilities 
319
if key == "b" then 
320
local a = player:GetChildren() 
321
for i = 1,#a do 
322
wait() 
323
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
324
for x = 1, 5 do 
325
wait() 
326
a.Transparency = a.Transparency +.2 
327
end 
328
elseif a.className == "Hat" then 
329
for x = 1, 5 do 
330
wait() 
331
a.Handle.Transparency = a.Handle.Transparency +.2 
332
end 
333
end 
334
end 
335
player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0) 
336
wait() 
337
for i = 1,#a do 
338
wait() 
339
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
340
for x = 1, 5 do 
341
wait() 
342
a.Transparency = a.Transparency -.2 
343
end 
344
elseif a.className == "Hat" then 
345
for x = 1, 5 do 
346
wait() 
347
a.Handle.Transparency = a.Handle.Transparency -.2 
348
end 
349
end 
350
end 
351
for i = 1,#a do 
352
wait() 
353
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
354
wait() 
355
a.Transparency = 0 
356
elseif a.className == "Hat" then 
357
wait() 
358
a.Handle.Transparency = 0 
359
end 
360
end 
361
end 
362
if key == "v" then 
363
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
364
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
365
wait() 
366
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
367
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
368
wait() 
369
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
370
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
371
wait() 
372
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
373
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
374
wait() 
375
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
376
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
377
wait() 
378
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
379
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
380
wait(.2) 
381
wait(.45) 
382
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
383
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
384
wait() 
385
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
386
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
387
wait() 
388
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
389
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
390
wait() 
391
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
392
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
393
wait() 
394
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
395
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
396
end 
397
if key == "f" then 
398
local tar = mouse.Target 
399
if tar.Parent:findFirstChild("Humanoid") ~= nil then 
400
local float = Instance.new("BodyPosition") 
401
float.Parent = tar.Parent.Torso 
402
float.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
403
float.position = tar.Parent.Torso.Position + Vector3.new(0,10,0) 
404
wait(1) 
405
player.Humanoid.MaxHealth = 99999 
406
player.Humanoid.Health = 99999 
407
local floatme = Instance.new("BodyPosition") 
408
floatme.Parent = player.Torso 
409
floatme.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
410
floatme.position = tar.Parent.Torso.Position 
411
wait(1) 
412
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
413
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
414
wait() 
415
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
416
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
417
wait() 
418
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
419
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
420
wait() 
421
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
422
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
423
wait() 
424
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
425
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
426
wait() 
427
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
428
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
429
wait() 
430
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
431
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
432
wait() 
433
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
434
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
435
wait() 
436
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
437
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
438
wait() 
439
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
440
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
441
wait() 
442
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
443
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
444
wait() 
445
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
446
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
447
wait() 
448
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
449
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
450
wait() 
451
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
452
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
453
wait() 
454
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
455
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
456
wait() 
457
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
458
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
459
wait() 
460
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
461
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
462
wait() 
463
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
464
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
465
wait() 
466
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
467
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
468
wait() 
469
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
470
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
471
wait() 
472
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
473
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
474
wait() 
475
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
476
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
477
wait(.5) 
478
player.Humanoid.MaxHealth = 100 
479
player.Humanoid.Health = 100 
480
float:remove() 
481
floatme:remove() 
482
end 
483
end 
484
if key == "g" then 
485
-- 
486
rblade2 = Instance.new("Part") 
487
rblade2.BrickColor = BrickColor.new("Really black") 
488
rblade2.Parent = player 
489
rblade2.CanCollide = false 
490
rblade2.Size = Vector3.new(1,6,1) 
491
rblade2.CFrame = rblade.CFrame 
492
rblade2.formFactor = "Symmetric" 
493
rblade2.TopSurface = 0 
494
rblade2.BottomSurface = 0 
495
rblade2.Reflectance = .5 
496
rbm2 = Instance.new("BlockMesh") 
497
rbm2.Parent = rblade2 
498
rbm2.Scale = Vector3.new(.21,1,.31) 
499
rbw2 = Instance.new("Weld") 
500
rbw2.Parent = rblade 
501
rbw2.Part0 = rblade 
502
rbw2.Part1 = rblade2 
503
lblade2 = Instance.new("Part") 
504
lblade2.BrickColor = rblade.BrickColor 
505
lblade2.Parent = player 
506
lblade2.CanCollide = false 
507
lblade2.Size = Vector3.new(1,6,1) 
508
lblade2.CFrame = lblade.CFrame 
509
lblade2.formFactor = "Symmetric" 
510
lblade2.TopSurface = 0 
511
lblade2.BottomSurface = 0 
512
lblade2.Reflectance = .5 
513
lbm2 = Instance.new("BlockMesh") 
514
lbm2.Parent = lblade2 
515
lbm2.Scale = Vector3.new(.21,1,.31) 
516
lbw2 = Instance.new("Weld") 
517
lbw2.Parent = lblade 
518
lbw2.Part0 = lblade 
519
lbw2.Part1 = lblade2 
520
rblade.Touched:connect(function(hit) 
521
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
522
if hit.Parent.Name ~= player.Name then 
523
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
524
end 
525
end 
526
end) 
527
lblade.Touched:connect(function(hit) 
528
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
529
if hit.Parent.Name ~= player.Name then 
530
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
531
end 
532
end 
533
end) 
534
-- 
535
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25)) 
536
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25)) 
537
wait() 
538
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
539
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
540
wait() 
541
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
542
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
543
wait() 
544
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
545
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
546
wait() 
547
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
548
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
549
wait() 
550
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
551
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
552
wait() 
553
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
554
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
555
wait() 
556
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
557
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
558
wait() 
559
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
560
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
561
wait() 
562
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
563
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
564
wait() 
565
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
566
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
567
lblade2:remove() 
568
rblade2:remove() 
569
end 
570
if key == "h" then 
571
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
572
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
573
wait() 
574
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
575
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
576
wait() 
577
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
578
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
579
wait() 
580
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) 
581
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
582
wait() 
583
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) 
584
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
585
wait() 
586
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
587
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
588
wait() 
589
right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00)) 
590
left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00)) 
591
wait() 
592
-- 
593
rblade2 = Instance.new("Part") 
594
rblade2.BrickColor = BrickColor.new("Really black") 
595
rblade2.Parent = player 
596
rblade2.CanCollide = false 
597
rblade2.Size = Vector3.new(1,6,1) 
598
rblade2.CFrame = rblade.CFrame 
599
rblade2.formFactor = "Symmetric" 
600
rblade2.TopSurface = 0 
601
rblade2.BottomSurface = 0 
602
rblade2.Reflectance = .5 
603
rbm2 = Instance.new("BlockMesh") 
604
rbm2.Parent = rblade2 
605
rbm2.Scale = Vector3.new(.21,1,.31) 
606
rbw2 = Instance.new("Weld") 
607
rbw2.Parent = rblade 
608
rbw2.Part0 = rblade 
609
rbw2.Part1 = rblade2 
610
lblade2 = Instance.new("Part") 
611
lblade2.BrickColor = rblade.BrickColor 
612
lblade2.Parent = player 
613
lblade2.CanCollide = false 
614
lblade2.Size = Vector3.new(1,6,1) 
615
lblade2.CFrame = lblade.CFrame 
616
lblade2.formFactor = "Symmetric" 
617
lblade2.TopSurface = 0 
618
lblade2.BottomSurface = 0 
619
lblade2.Reflectance = .5 
620
lbm2 = Instance.new("BlockMesh") 
621
lbm2.Parent = lblade2 
622
lbm2.Scale = Vector3.new(.21,1,.31) 
623
lbw2 = Instance.new("Weld") 
624
lbw2.Parent = lblade 
625
lbw2.Part0 = lblade 
626
lbw2.Part1 = lblade2 
627
rblade.Touched:connect(function(hit) 
628
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
629
if hit.Parent.Name ~= player.Name then 
630
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
631
end 
632
end 
633
end) 
634
lblade.Touched:connect(function(hit) 
635
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
636
if hit.Parent.Name ~= player.Name then 
637
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
638
end 
639
end 
640
end) 
641
-- 
642
for i = 1,40 do 
643
wait() 
644
lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
645
rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
646
end 
647
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
648
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
649
wait() 
650
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) 
651
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
652
wait() 
653
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) 
654
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
655
wait() 
656
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
657
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
658
wait() 
659
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
660
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
661
wait() 
662
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
663
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
664
wait() 
665
lblade2:remove() 
666
rblade2:remove() 
667
end 
668
if key == "j" then 
669
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
670
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
671
wait() 
672
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
673
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
674
wait() 
675
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
676
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
677
wait() 
678
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) 
679
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
680
wait() 
681
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) 
682
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
683
wait() 
684
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
685
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
686
wait() 
687
right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00)) 
688
left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00)) 
689
wait() 
690
-- 
691
rblade2 = Instance.new("Part") 
692
rblade2.BrickColor = BrickColor.new("Really black") 
693
rblade2.Parent = player 
694
rblade2.CanCollide = false 
695
rblade2.Size = Vector3.new(2,6,3) 
696
rblade2.CFrame = rblade.CFrame 
697
rblade2.formFactor = "Symmetric" 
698
rblade2.TopSurface = 0 
699
rblade2.BottomSurface = 0 
700
rblade2.Reflectance = .5 
701
rbm2 = Instance.new("BlockMesh") 
702
rbm2.Parent = rblade2 
703
rbm2.Scale = Vector3.new(.11,1,.11) 
704
rbw2 = Instance.new("Weld") 
705
rbw2.Parent = rblade 
706
rbw2.Part0 = rblade 
707
rbw2.Part1 = rblade2 
708
lblade2 = Instance.new("Part") 
709
lblade2.BrickColor = rblade.BrickColor 
710
lblade2.Parent = player 
711
lblade2.CanCollide = false 
712
lblade2.Size = Vector3.new(2,6,3) 
713
lblade2.CFrame = lblade.CFrame 
714
lblade2.formFactor = "Symmetric" 
715
lblade2.TopSurface = 0 
716
lblade2.BottomSurface = 0 
717
lblade2.Reflectance = .5 
718
lbm2 = Instance.new("BlockMesh") 
719
lbm2.Parent = lblade2 
720
lbm2.Scale = Vector3.new(.11,1,.11) 
721
lbw2 = Instance.new("Weld") 
722
lbw2.Parent = lblade 
723
lbw2.Part0 = lblade 
724
lbw2.Part1 = lblade2 
725
rblade2.Touched:connect(function(hit) 
726
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
727
if hit.Parent.Name ~= player.Name then 
728
hit.Parent.Humanoid.Sit = true 
729
local a = hit.Parent:GetChildren() 
730
for i = 1,#a do 
731
wait() 
732
if a.className == "Part" then 
733
a.Velocity = CFrame.new(rblade2.Position, hit.Position).lookVector * 250 
734
end 
735
end 
736
end 
737
end 
738
end) 
739
lblade2.Touched:connect(function(hit) 
740
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
741
if hit.Parent.Name ~= player.Name then 
742
hit.Parent.Humanoid.Sit = true 
743
local a = hit.Parent:GetChildren() 
744
for i = 1,#a do 
745
wait() 
746
if a.className == "Part" then 
747
a.Velocity = CFrame.new(lblade2.Position, hit.Position).lookVector * 250 
748
end 
749
end 
750
end 
751
end 
752
end) 
753
-- 
754
for i = 1,40 do 
755
wait() 
756
lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
757
rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
758
end 
759
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
760
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
761
wait() 
762
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) 
763
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
764
wait() 
765
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) 
766
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
767
wait() 
768
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
769
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
770
wait() 
771
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
772
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
773
wait() 
774
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
775
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
776
wait() 
777
lblade2:remove() 
778
rblade2:remove() 
779
end 
780
if key == "y" then 
781
local blast = Instance.new("Part") 
782
blast.formFactor = "Symmetric" 
783
blast.Shape = "Ball" 
784
blast.Size = Vector3.new(1,1,1) 
785
blast.BrickColor = rblade.BrickColor 
786
blast.Parent = Workspace 
787
blast.CFrame = player.Torso.CFrame 
788
game:GetService("Debris"):AddItem(blast, 15) 
789
local smoke = Instance.new("Smoke") 
790
smoke.Color = Color3.new(0,0,0) 
791
smoke.Opacity = 1 
792
smoke.RiseVelocity = 0 
793
smoke.Size = 100 
794
smoke.Parent = blast 
795
end 
796
if key == "u" then 
797
local blast = Instance.new("Part") 
798
blast.formFactor = "Symmetric" 
799
blast.Shape = "Ball" 
800
blast.Name = "keel" 
801
blast.Size = Vector3.new(1,1,1) 
802
blast.BrickColor = rblade.BrickColor 
803
blast.Parent = Workspace 
804
blast.CFrame = player.Torso.CFrame 
805
game:GetService("Debris"):AddItem(blast, 15) 
806
wait(2) 
807
local smoke = Instance.new("Smoke") 
808
smoke.Color = Color3.new(1,1,1) 
809
smoke.Opacity = .5 
810
smoke.RiseVelocity = 0 
811
smoke.Size = 20 
812
smoke.Parent = blast 
813
coroutine.resume(coroutine.create(function() stun(blast) end)) 
814
end 
815
if key == "n" then 
816
player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed + 8 
817
end 
818
if key == "m" then 
819
player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed - 8 
820
end 
821
if key == ";" then 
822
local l = player:findFirstChild("Left Arm") 
823
local r = player:findFirstChild("Right Arm") 
824
rblade.Size = Vector3.new(2, 6 , 2) 
825
lblade.Size = Vector3.new(2, 6 , 2) 
826
local w = Instance.new("Weld") 
827
w.Part1 = rblade 
828
w.Part0 = r 
829
w.Parent = r 
830
local w = Instance.new("Weld") 
831
w.Part1 = lblade 
832
w.Part0 = l 
833
w.Parent = l 
834
end 
835
if key == "k" then 
836
for i = 1,100 do 
837
wait() 
838
local p = Instance.new("Part") 
839
p.BrickColor = BrickColor.new("Royal purple") 
840
p.Name ="check" 
841
p.Parent = Workspace 
842
p.CanCollide = false 
843
p.Size = Vector3.new(1,3,1) 
844
p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5)) 
845
p.formFactor = "Symmetric" 
846
p.TopSurface = 0 
847
p.BottomSurface = 0 
848
p.Transparency = .5 
849
local pm = Instance.new("SpecialMesh") 
850
pm.Parent = p 
851
pm.MeshType = "Sphere" 
852
pm.Scale = Vector3.new(.2,.2,.2) 
853
local pbv = Instance.new("BodyVelocity") 
854
pbv.Parent = p 
855
pbv.velocity = Vector3.new(0,10,0) 
856
game:GetService("Debris"):AddItem(p, .2) 
857
player.Humanoid.Health = player.Humanoid.Health +2 
858
end 
859
end 
860
--glider? 
861
if key == "p" then 
862
-- 
863
rblade2 = Instance.new("Part") 
864
rblade2.BrickColor = BrickColor.new("Institutional white") 
865
rblade2.Parent = player 
866
rblade2.CanCollide = false 
867
rblade2.Size = Vector3.new(1,6,1) 
868
rblade2.CFrame = rblade.CFrame 
869
rblade2.formFactor = "Symmetric" 
870
rblade2.TopSurface = 0 
871
rblade2.BottomSurface = 0 
872
rblade2.Reflectance = 0 
873
rbm2 = Instance.new("BlockMesh") 
874
rbm2.Parent = rblade2 
875
rbm2.Scale = Vector3.new(2,1,.31) 
876
rbw2 = Instance.new("Weld") 
877
rbw2.Parent = rblade 
878
rbw2.Part0 = rblade 
879
rbw2.Part1 = rblade2 
880
lblade2 = Instance.new("Part") 
881
lblade2.BrickColor = rblade.BrickColor 
882
lblade2.Parent = player 
883
lblade2.CanCollide = false 
884
lblade2.Size = Vector3.new(1,6,1) 
885
lblade2.CFrame = lblade.CFrame 
886
lblade2.formFactor = "Symmetric" 
887
lblade2.TopSurface = 0 
888
lblade2.BottomSurface = 0 
889
lblade2.Reflectance = 0 
890
lbm2 = Instance.new("BlockMesh") 
891
lbm2.Parent = lblade2 
892
lbm2.Scale = Vector3.new(2,1,.31) 
893
lbw2 = Instance.new("Weld") 
894
lbw2.Parent = lblade 
895
lbw2.Part0 = lblade 
896
lbw2.Part1 = lblade2 
897
local steer = Instance.new("Part") 
898
steer.Transparency = 1 
899
steer.Parent = player.Head 
900
steerw= Instance.new("Weld") 
901
steerw.Part0 = player.Head 
902
steerw.Part1 = steer 
903
steerw.Parent = player.Head 
904
steerw.C1 = CFrame.new(0,0,0)*CFrame.Angles((math.pi*-.5),0,0) 
905
-- 
906
right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5) 
907
left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5) 
908
wait() 
909
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
910
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
911
wait() 
912
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
913
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
914
wait() 
915
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
916
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
917
wait() 
918
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
919
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
920
wait() 
921
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
922
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
923
wait() 
924
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
925
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
926
wait() 
927
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
928
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
929
wait() 
930
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
931
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
932
wait() 
933
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
934
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
935
wait() 
936
right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5) 
937
left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5) 
938
wait() 
939
player.Humanoid.PlatformStand = true 
940
glideg.Parent = steer 
941
glideg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) 
942
glidev.Parent = steer 
943
glidev.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
944
while player.Humanoid.PlatformStand == true do 
945
wait() 
946
glideg.cframe = CFrame.new(steer.Position, mouse.Hit.p) 
947
glidev.velocity = steer.CFrame.lookVector * 75 
948
end 
949
glidev.velocity = steer.CFrame.lookVector * 15 
950
wait(3) 
951
glideg:remove() 
952
glidev:remove() 
953
lblade2:remove() 
954
rblade2:remove() 
955
steer:remove() 
956
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25)) 
957
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25)) 
958
wait() 
959
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
960
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
961
wait() 
962
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
963
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
964
wait() 
965
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
966
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
967
wait() 
968
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
969
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
970
wait() 
971
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
972
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
973
wait() 
974
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
975
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
976
wait() 
977
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
978
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
979
wait() 
980
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
981
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
982
wait() 
983
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
984
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
985
wait() 
986
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
987
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
988
end 
989
if key == ";" then 
990
glideg.Parent = nil 
991
glideg.maxTorque = Vector3.new(0,0,0) 
992
glidev.Parent = nil 
993
glidev.maxForce = Vector3.new(0,0,0) 
994
end 
995
if key == "l" then 
996
local a = player:GetChildren() 
997
for i = 1,#a do 
998
wait() 
999
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1000
for x = 1, 9 do 
1001
wait() 
1002
a.Transparency = a.Transparency +.1 
1003
end 
1004
elseif a.className == "Hat" then 
1005
for x = 1, 9 do 
1006
wait() 
1007
a.Handle.Transparency = a.Handle.Transparency +.1 
1008
end 
1009
end 
1010
player.Head.Transparency = 1 
1011
end 
1012
wait(10) 
1013
for i = 1,#a do 
1014
wait() 
1015
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1016
for x = 1, 9 do 
1017
wait() 
1018
a.Transparency = a.Transparency -.1 
1019
end 
1020
elseif a.className == "Hat" then 
1021
for x = 1, 9 do 
1022
wait() 
1023
a.Handle.Transparency = a.Handle.Transparency -.1 
1024
end 
1025
end 
1026
end 
1027
for i = 1,#a do 
1028
wait() 
1029
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1030
wait() 
1031
a.Transparency = 0 
1032
elseif a.className == "Hat" then 
1033
wait() 
1034
a.Handle.Transparency = 0 
1035
end 
1036
end 
1037
end 
1038
end) 
1039
----end of keys 
1040
end) 
1041
----end of tool 
1042
bin.Deselected:connect(function() 
1043
rblade:remove() 
1044
lblade:remove() 
1045
on = 2 
1046
coroutine.yield(function() shadow(rblade,lblade) end) 
1047
ls.Part1 = larm 
1048
rs.Part1 = rarm 
1049
left:remove() 
1050
right:remove() 
1051
end)