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1 | In FrontEndWarZ.CPP | |
2 | AFTER THIS | |
3 | gfxMovie.RegisterEventHandler("eventMarketplaceActive", MAKE_CALLBACK(eventMarketplaceActive)); | |
4 | ||
5 | ADD THIS | |
6 | gfxMovie.RegisterEventHandler("eventMoveAllItems", MAKE_CALLBACK(eventMoveAllItems)); | |
7 | ||
8 | AFTER THIS FUNCTION | |
9 | void FrontendWarZ::OnDonateToServerSuccess() | |
10 | ||
11 | ADD THIS ENTERY ONE | |
12 | void FrontendWarZ::eventMoveAllItems(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount) | |
13 | { | |
14 | //Simple logic for buttons, move all items from backpack to inventory | |
15 | const wiCharDataFull& slot = gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID]; | |
16 | if(!(slot.GameFlags & wiCharDataFull::GAMEFLAG_NearPostBox)) | |
17 | return; | |
18 | ||
19 | int itemsToMove = 0; | |
20 | for(int i=8; i < slot.BackpackSize; ++i) | |
21 | { | |
22 | const wiInventoryItem& wi = slot.Items[i]; | |
23 | if(wi.itemID > 0) | |
24 | { | |
25 | itemsToMove++; | |
26 | } | |
27 | } | |
28 | ||
29 | if(itemsToMove) | |
30 | { | |
31 | if((gUserProfile.ProfileData.NumItems + itemsToMove) > wiUserProfile::INVENTORY_SIZE_LIMIT) | |
32 | { | |
33 | Scaleform::GFx::Value vars[3]; | |
34 | vars[0].SetString(gLangMngr.getString("InGameUI_ErrorMsg_NoInventorySpace")); | |
35 | vars[1].SetBoolean(true); | |
36 | vars[2].SetString("$ERROR"); | |
37 | gfxMovie.Invoke("_root.api.showInfoMsg", vars, 3); | |
38 | return; | |
39 | } | |
40 | } | |
41 | else | |
42 | { | |
43 | //If we don't find any item, don't do anything. | |
44 | return; | |
45 | } | |
46 | ||
47 | Scaleform::GFx::Value var[2]; | |
48 | var[0].SetString(gLangMngr.getString("OneMomentPlease")); | |
49 | var[1].SetBoolean(false); | |
50 | gfxMovie.Invoke("_root.api.showInfoMsg", var, 2); | |
51 | ||
52 | StartAsyncOperation(&FrontendWarZ::as_MoveAllItemsThread, &FrontendWarZ::OnMoveAllItemsSucessfully); | |
53 | } | |
54 | ||
55 | unsigned int WINAPI FrontendWarZ::as_MoveAllItemsThread(void* in_data) | |
56 | { | |
57 | r3dThreadAutoInstallCrashHelper crashHelper; | |
58 | FrontendWarZ* This = (FrontendWarZ*)in_data; | |
59 | ||
60 | This->DelayServerRequest(); | |
61 | ||
62 | int BackpackSlot = 0; | |
63 | int Quantity = 0; | |
64 | int apiCode = 0; | |
65 | const wiCharDataFull& slot = gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID]; | |
66 | for(int i=8; i < slot.BackpackSize; ++i) | |
67 | { | |
68 | const wiInventoryItem& wi = slot.Items[i]; | |
69 | if(wi.itemID > 0) | |
70 | { | |
71 | BackpackSlot = i; | |
72 | Quantity = wi.quantity; | |
73 | apiCode = gUserProfile.ApiBackpackToInventory(BackpackSlot, Quantity); | |
74 | } | |
75 | } | |
76 | ||
77 | if(apiCode != 0) | |
78 | { | |
79 | if(apiCode == 7) | |
80 | { | |
81 | This->SetAsyncError(0, gLangMngr.getString("GameSessionHasNotClosedYet")); | |
82 | } | |
83 | else if(apiCode == 9) | |
84 | { | |
85 | This->SetAsyncError(0, gLangMngr.getString("InGameUI_ErrorMsg_NoInventorySpace")); | |
86 | } | |
87 | else if(apiCode == 6) | |
88 | { | |
89 | return 1; //This function was made for 1 by 1 item to inventory, we're trying something different here, so, skip this error, it will make no difference, item will be moved to inventory anyway. | |
90 | } | |
91 | else | |
92 | { | |
93 | This->SetAsyncError(apiCode, gLangMngr.getString("BackpackToInventoryFail")); | |
94 | } | |
95 | return 0; | |
96 | } | |
97 | ||
98 | return 1; | |
99 | } | |
100 | ||
101 | void FrontendWarZ::OnMoveAllItemsSucessfully() | |
102 | { | |
103 | Scaleform::GFx::Value var[8]; | |
104 | gfxMovie.Invoke("_root.api.clearBackpack", ""); | |
105 | int slot = gUserProfile.SelectedCharID; | |
106 | ||
107 | addBackpackItems(gUserProfile.ProfileData.ArmorySlots[slot], slot); | |
108 | ||
109 | updateInventoryAndSkillItems(); | |
110 | ||
111 | updateSurvivorTotalWeight(slot); | |
112 | ||
113 | gfxMovie.Invoke("_root.api.hideInfoMsg", ""); | |
114 | gfxMovie.Invoke("_root.api.backpackToInventorySuccess", ""); | |
115 | return; | |
116 | } | |
117 | ||
118 | IN FrontEndWarZ.h | |
119 | AFTER THIS | |
120 | void eventOpenURL(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount); | |
121 | ||
122 | ADD THIS | |
123 | void eventMoveAllItems(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount); | |
124 | ||
125 | AFTER THIS | |
126 | void OnRequestGCTransactionSuccess(); | |
127 | ||
128 | ADD THIS | |
129 | static unsigned int WINAPI as_MoveAllItemsThread(void* in_data); | |
130 | void OnMoveAllItemsSucessfully(); |