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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--||               EDITED BY tamloveeif02
4
--\\====================================================//--
5
6
7
8
wait(0.2)
9
10
plr = game.Players.LocalPlayer
11
char = plr.Character
12
mouse = plr:GetMouse()
13
whitecolor = Color3.new(1,1,1)
14
epicmode = false
15
normal = true
16
for i,v in pairs(char:GetChildren()) do
17
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
18
      v:Destroy()
19
     end
20
end
21
local shirt = Instance.new("Shirt",char)
22
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=429776330"
23
local pants = Instance.new("Pants",char)
24
pants.PantsTemplate = "http://www.roblox.com/asset/?id=482364735"
25
local bdycolors = char["Body Colors"]
26
bdycolors.HeadColor3 = whitecolor
27
bdycolors.LeftArmColor3 = whitecolor
28
bdycolors.LeftLegColor3 = whitecolor
29
bdycolors.RightArmColor3 = whitecolor
30
bdycolors.RightLegColor3 = whitecolor
31
bdycolors.TorsoColor3 = whitecolor
32
for i,v in pairs(char:GetChildren()) do
33
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
34
        v:Destroy()
35
    end
36
end
37
38
39
Player = game:GetService("Players").LocalPlayer
40
PlayerGui = Player.PlayerGui
41
Cam = workspace.CurrentCamera
42
Backpack = Player.Backpack
43
Character = Player.Character
44
Humanoid = Character.Humanoid
45
Mouse = Player:GetMouse()
46
RootPart = Character["HumanoidRootPart"]
47
Torso = Character["Torso"]
48
Head = Character["Head"]
49
RightArm = Character["Right Arm"]
50
LeftArm = Character["Left Arm"]
51
RightLeg = Character["Right Leg"]
52
LeftLeg = Character["Left Leg"]
53
RootJoint = RootPart["RootJoint"]
54
Neck = Torso["Neck"]
55
RightShoulder = Torso["Right Shoulder"]
56
LeftShoulder = Torso["Left Shoulder"]
57
RightHip = Torso["Right Hip"]
58
LeftHip = Torso["Left Hip"]
59
local sick = Instance.new("Sound",Character)
60-
sick.SoundId = "rbxassetid://183142252"
60+
sick.SoundId = "rbxassetid://928385983"
61
sick.Looped = true
62
sick.Pitch = 1
63
sick.Volume = 5
64
sick:Play()
65
Humanoid.DisplayDistanceType = "None"
66
67
local naeeym2 = Instance.new("BillboardGui",Character)
68
naeeym2.AlwaysOnTop = true
69
naeeym2.Size = UDim2.new(5,35,2,35)
70
naeeym2.StudsOffset = Vector3.new(0,3,0)
71
naeeym2.Adornee = Character.Head
72
naeeym2.Name = "Name"
73
local tecks2 = Instance.new("TextLabel",naeeym2)
74
tecks2.BackgroundTransparency = 1
75
tecks2.TextScaled = true
76
tecks2.BorderSizePixel = 0
77-
tecks2.Text = "The Nightmare Rival"
77+
tecks2.Text = "Ink! Sans"
78
tecks2.Font = "SourceSansBold"
79
tecks2.TextSize = 30
80
tecks2.TextStrokeTransparency = 0
81
tecks2.TextColor3 = BrickColor.new("White").Color
82
tecks2.TextStrokeColor3 = BrickColor.new "maincolor".Color
83
tecks2.Size = UDim2.new(1,0,0.5,0)
84
tecks2.Parent = naeeym2
85
86
IT = Instance.new
87
CF = CFrame.new
88
VT = Vector3.new
89
RAD = math.rad
90
C3 = Color3.new
91
UD2 = UDim2.new
92
BRICKC = BrickColor.new
93
ANGLES = CFrame.Angles
94
EULER = CFrame.fromEulerAnglesXYZ
95
COS = math.cos
96
ACOS = math.acos
97
SIN = math.sin
98
ASIN = math.asin
99
ABS = math.abs
100
MRANDOM = math.random
101
FLOOR = math.floor
102
local maincolor = BrickColor.new
103
104
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
105
	local NEWMESH = IT(MESH)
106
	if MESH == "SpecialMesh" then
107
		NEWMESH.MeshType = MESHTYPE
108
		if MESHID ~= "nil" and MESHID ~= "" then
109
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
110
		end
111
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
112
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
113
		end
114
	end
115
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
116
	NEWMESH.Scale = SCALE
117
	NEWMESH.Parent = PARENT
118
	return NEWMESH
119
end
120
121
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
122
	local NEWPART = IT("Part")
123
	NEWPART.formFactor = FORMFACTOR
124
	NEWPART.Reflectance = REFLECTANCE
125
	NEWPART.Transparency = TRANSPARENCY
126
	NEWPART.CanCollide = false
127
	NEWPART.Locked = true
128
	NEWPART.Anchored = true
129
	if ANCHOR == false then
130
		NEWPART.Anchored = false
131
	end
132
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
133
	NEWPART.Name = NAME
134
	NEWPART.Size = SIZE
135
	NEWPART.Position = Torso.Position
136
	NEWPART.Material = MATERIAL
137
	NEWPART:BreakJoints()
138
	NEWPART.Parent = PARENT
139
	return NEWPART
140
end
141
142
--//=================================\\
143
--||		  CUSTOMIZATION
144
--\\=================================//
145
146
Player_Size = 1 --Size of the player.
147
Animation_Speed = 3
148
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
149
150
local Speed = 16
151
local Effects2 = {}
152
153
--//=================================\\
154
--|| 	  END OF CUSTOMIZATION
155
--\\=================================//
156
157
	local function weldBetween(a, b)
158
	    local weldd = Instance.new("ManualWeld")
159
	    weldd.Part0 = a
160
	    weldd.Part1 = b
161
	    weldd.C0 = CFrame.new()
162
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
163
	    weldd.Parent = a
164
	    return weldd
165
	end
166
167
--//=================================\\
168
--|| 	      USEFUL VALUES
169
--\\=================================//
170
171
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
172
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
173
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
174
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
175
local CHANGEDEFENSE = 0
176
local CHANGEDAMAGE = 0
177
local CHANGEMOVEMENT = 0
178
local ANIM = "Idle"
179
local ATTACK = false
180
local EQUIPPED = false
181
local HOLD = false
182
local COMBO = 1
183
local Rooted = false
184
local SINE = 0
185
local KEYHOLD = false
186
local CHANGE = 2 / Animation_Speed
187
local WALKINGANIM = false
188
local WALK = 0
189
local VALUE1 = false
190
local VALUE2 = false
191
local POWERLEVEL = 1
192
local DEATH = false
193
local ROBLOXIDLEANIMATION = IT("Animation")
194
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
195
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
196
--ROBLOXIDLEANIMATION.Parent = Humanoid
197
local WEAPONGUI = IT("ScreenGui", PlayerGui)
198
WEAPONGUI.Name = "Weapon GUI"
199
local Weapon = IT("Model")
200
Weapon.Name = "Adds"
201
local Effects = IT("Folder", Weapon)
202
Effects.Name = "Effects"
203
local ANIMATOR = Humanoid.Animator
204
local ANIMATE = Character.Animate
205
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
206
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
207
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
208
local HITBLOCKSOUNDS = {"199148933", "199148947"}
209
local UNANCHOR = true
210
local LIMITBROKEN = false
211
local HITFLOOR, HITPOS = nil
212
local FLIGHT = false
213
214
local SKILLTEXTCOLOR = BRICKC("maincolor").Color
215
216
--//=================================\\
217
--\\=================================//
218
219
220
--//=================================\\
221
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
222
--\\=================================//
223
224
ArtificialHB = Instance.new("BindableEvent", script)
225
ArtificialHB.Name = "ArtificialHB"
226
227
script:WaitForChild("ArtificialHB")
228
229
frame = Frame_Speed
230
tf = 0
231
allowframeloss = false
232
tossremainder = false
233
lastframe = tick()
234
script.ArtificialHB:Fire()
235
236
game:GetService("RunService").Heartbeat:connect(function(s, p)
237
	tf = tf + s
238
	if tf >= frame then
239
		if allowframeloss then
240
			script.ArtificialHB:Fire()
241
			lastframe = tick()
242
		else
243
			for i = 1, math.floor(tf / frame) do
244
				script.ArtificialHB:Fire()
245
			end
246
		lastframe = tick()
247
		end
248
		if tossremainder then
249
			tf = 0
250
		else
251
			tf = tf - frame * math.floor(tf / frame)
252
		end
253
	end
254
end)
255
256
--//=================================\\
257
--\\=================================//
258
259
260
261
262
263
--//=================================\\
264
--|| 	      SOME FUNCTIONS
265
--\\=================================//
266
267
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
268
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
269
end
270
271
function PositiveAngle(NUMBER)
272
	if NUMBER >= 0 then
273
		NUMBER = 0
274
	end
275
	return NUMBER
276
end
277
278
function NegativeAngle(NUMBER)
279
	if NUMBER <= 0 then
280
		NUMBER = 0
281
	end
282
	return NUMBER
283
end
284
285
function Swait(NUMBER)
286
	if NUMBER == 0 or NUMBER == nil then
287
		ArtificialHB.Event:wait()
288
	else
289
		for i = 1, NUMBER do
290
			ArtificialHB.Event:wait()
291
		end
292
	end
293
end
294
295
function QuaternionFromCFrame(cf)
296
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
297
	local trace = m00 + m11 + m22
298
	if trace > 0 then 
299
		local s = math.sqrt(1 + trace)
300
		local recip = 0.5 / s
301
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
302
	else
303
		local i = 0
304
		if m11 > m00 then
305
			i = 1
306
		end
307
		if m22 > (i == 0 and m00 or m11) then
308
			i = 2
309
		end
310
		if i == 0 then
311
			local s = math.sqrt(m00 - m11 - m22 + 1)
312
			local recip = 0.5 / s
313
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
314
		elseif i == 1 then
315
			local s = math.sqrt(m11 - m22 - m00 + 1)
316
			local recip = 0.5 / s
317
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
318
		elseif i == 2 then
319
			local s = math.sqrt(m22 - m00 - m11 + 1)
320
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
321
		end
322
	end
323
end
324
 
325
function QuaternionToCFrame(px, py, pz, x, y, z, w)
326
	local xs, ys, zs = x + x, y + y, z + z
327
	local wx, wy, wz = w * xs, w * ys, w * zs
328
	local xx = x * xs
329
	local xy = x * ys
330
	local xz = x * zs
331
	local yy = y * ys
332
	local yz = y * zs
333
	local zz = z * zs
334
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
335
end
336
 
337
function QuaternionSlerp(a, b, t)
338
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
339
	local startInterp, finishInterp;
340
	if cosTheta >= 0.0001 then
341
		if (1 - cosTheta) > 0.0001 then
342
			local theta = ACOS(cosTheta)
343
			local invSinTheta = 1 / SIN(theta)
344
			startInterp = SIN((1 - t) * theta) * invSinTheta
345
			finishInterp = SIN(t * theta) * invSinTheta
346
		else
347
			startInterp = 1 - t
348
			finishInterp = t
349
		end
350
	else
351
		if (1 + cosTheta) > 0.0001 then
352
			local theta = ACOS(-cosTheta)
353
			local invSinTheta = 1 / SIN(theta)
354
			startInterp = SIN((t - 1) * theta) * invSinTheta
355
			finishInterp = SIN(t * theta) * invSinTheta
356
		else
357
			startInterp = t - 1
358
			finishInterp = t
359
		end
360
	end
361
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
362
end
363
364
function Clerp(a, b, t)
365
	local qa = {QuaternionFromCFrame(a)}
366
	local qb = {QuaternionFromCFrame(b)}
367
	local ax, ay, az = a.x, a.y, a.z
368
	local bx, by, bz = b.x, b.y, b.z
369
	local _t = 1 - t
370
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
371
end
372
373
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
374
	local frame = IT("Frame")
375
	frame.BackgroundTransparency = TRANSPARENCY
376
	frame.BorderSizePixel = BORDERSIZEPIXEL
377
	frame.Position = POSITION
378
	frame.Size = SIZE
379
	frame.BackgroundColor3 = COLOR
380
	frame.BorderColor3 = BORDERCOLOR
381
	frame.Name = NAME
382
	frame.Parent = PARENT
383
	return frame
384
end
385
386
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
387
	local label = IT("TextLabel")
388
	label.BackgroundTransparency = 1
389
	label.Size = UD2(1, 0, 1, 0)
390
	label.Position = UD2(0, 0, 0, 0)
391
	label.TextColor3 = TEXTCOLOR
392
	label.TextStrokeTransparency = STROKETRANSPARENCY
393
	label.TextTransparency = TRANSPARENCY
394
	label.FontSize = TEXTFONTSIZE
395
	label.Font = TEXTFONT
396
	label.BorderSizePixel = BORDERSIZEPIXEL
397
	label.TextScaled = false
398
	label.Text = TEXT
399
	label.Name = NAME
400
	label.Parent = PARENT
401
	return label
402
end
403
404
function NoOutlines(PART)
405
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
406
end
407
408
409
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
410
	local NEWWELD = IT(TYPE)
411
	NEWWELD.Part0 = PART0
412
	NEWWELD.Part1 = PART1
413
	NEWWELD.C0 = C0
414
	NEWWELD.C1 = C1
415
	NEWWELD.Parent = PARENT
416
	return NEWWELD
417
end
418
419
local SOUND = IT("Sound")
420
421
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
422
	local NEWSOUND = nil
423
	coroutine.resume(coroutine.create(function()
424
		NEWSOUND = SOUND:Clone()
425
		NEWSOUND.Parent = PARENT
426
		NEWSOUND.Volume = VOLUME
427
		NEWSOUND.Pitch = PITCH
428
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
429
		--Swait()
430
		NEWSOUND:play()
431
		if DOESLOOP == false then
432
			repeat Swait() until NEWSOUND.Playing == false
433
			NEWSOUND:remove()
434
		elseif DOESLOOP == true then
435
			NEWSOUND.Looped = true
436
		end
437
	end))
438
	return NEWSOUND
439
end
440
441
function CFrameFromTopBack(at, top, back)
442
	local right = top:Cross(back)
443
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
444
end
445
446
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
447
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
448
	local mesh = IT("SpecialMesh",wave)
449
	mesh.MeshType = "FileMesh"
450
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
451
	mesh.Scale = SIZE
452
	mesh.Offset = VT(0,0,-SIZE.X/8)
453
	wave.CFrame = CFRAME
454
	coroutine.resume(coroutine.create(function(PART)
455
		for i = 1, WAIT do
456
			Swait()
457
			mesh.Scale = mesh.Scale + GROW
458
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
459
			if DOESROT == true then
460
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
461
			end
462
			wave.Transparency = wave.Transparency + (0.5/WAIT)
463
			if wave.Transparency > 0.99 then
464
				wave:remove()
465
			end
466
		end
467
	end))
468
end
469
470
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
471
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
472
	local mesh = IT("SpecialMesh",wave)
473
	mesh.MeshType = "FileMesh"
474
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
475
	mesh.Scale = SIZE
476
	mesh.Offset = VT(0,0,0)
477
	wave.CFrame = CFRAME
478
	coroutine.resume(coroutine.create(function(PART)
479
		for i = 1, WAIT do
480
			Swait()
481
			mesh.Scale = mesh.Scale + GROW
482
			if DOESROT == true then
483
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
484
			end
485
			wave.Transparency = wave.Transparency + (0.5/WAIT)
486
			if wave.Transparency > 0.99 then
487
				wave:remove()
488
			end
489
		end
490
	end))
491
end
492
493
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
494
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
495
	local mesh = IT("SpecialMesh",wave)
496
	mesh.MeshType = "Sphere"
497
	mesh.Scale = SIZE
498
	mesh.Offset = VT(0,0,0)
499
	wave.CFrame = CFRAME
500
	coroutine.resume(coroutine.create(function(PART)
501
		for i = 1, WAIT do
502
			Swait()
503
			mesh.Scale = mesh.Scale + GROW
504
			wave.Transparency = wave.Transparency + (1/WAIT)
505
			if wave.Transparency > 0.99 then
506
				wave:remove()
507
			end
508
		end
509
	end))
510
end
511
512
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
513
	if FLOOR ~= nil then
514
		coroutine.resume(coroutine.create(function()
515
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "maincolor", "DebreeCenter", VT(0,0,0))
516
			PART.CFrame = CF(POSITION)
517
			for i = 1, 45 do
518
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "maincolor", "DebreePart", BLOCKSIZE)
519
				RingPiece.Material = FLOOR.Material
520
				RingPiece.Color = FLOOR.Color
521
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
522
				Debris:AddItem(RingPiece,SWAIT)
523
			end
524
			PART:remove()
525
		end))
526
	end
527
end
528
529
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
530
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
531
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
532
	wave.CFrame = CFRAME
533
	coroutine.resume(coroutine.create(function(PART)
534
		for i = 1, WAIT do
535
			Swait()
536
			mesh.Scale = mesh.Scale * GROW
537
			wave.Transparency = wave.Transparency + (0.5/WAIT)
538
			if wave.Transparency > 0.99 then
539
				wave:remove()
540
			end
541
		end
542
	end))
543
end
544
545
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
546
	if FLOOR ~= nil then
547
		for i = 1, AMOUNT do
548
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "Debree", BLOCKSIZE, false)
549
			DEBREE.Material = FLOOR.Material
550
			DEBREE.Color = FLOOR.Color
551
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
552
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
553
			coroutine.resume(coroutine.create(function()
554
				Swait(15)
555
				DEBREE.Parent = workspace
556
				DEBREE.CanCollide = true
557
				Debris:AddItem(DEBREE,SWAIT)
558
			end))
559
		end
560
	end
561
end
562
563
function MakeForm(PART,TYPE)
564
	if TYPE == "Cyl" then
565
		local MSH = IT("CylinderMesh",PART)
566
	elseif TYPE == "Ball" then
567
		local MSH = IT("SpecialMesh",PART)
568
		MSH.MeshType = "Sphere"
569
	elseif TYPE == "Wedge" then
570
		local MSH = IT("SpecialMesh",PART)
571
		MSH.MeshType = "Wedge"
572
	end
573
end
574
575
function CheckTableForString(Table, String)
576
	for i, v in pairs(Table) do
577
		if string.find(string.lower(String), string.lower(v)) then
578
			return true
579
		end
580
	end
581
	return false
582
end
583
584
function CheckIntangible(Hit)
585
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
586
	if Hit and Hit.Parent then
587
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
588
			return true
589
		end
590
	end
591
	return false
592
end
593
594
Debris = game:GetService("Debris")
595
596
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
597
	local Direction = CFrame.new(StartPos, Vec).lookVector
598
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
599
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
600
	if RayHit and CheckIntangible(RayHit) then
601
		if DelayIfHit then
602
			wait()
603
		end
604
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
605
	end
606
	return RayHit, RayPos, RayNormal
607
end
608
609
function turnto(position)
610
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
611
end
612
613
--//=================================\\
614
--||	     WEAPON CREATION
615
--\\=================================//
616
617
function particles(art)
618
local EyeSizes={
619
	NumberSequenceKeypoint.new(0,1,0),
620
	NumberSequenceKeypoint.new(1,1,0)
621
}
622
local EyeTrans={
623
	NumberSequenceKeypoint.new(0,0.8,0),
624
	NumberSequenceKeypoint.new(1,1,0)
625
}
626
local PE=Instance.new("ParticleEmitter",art)
627
PE.LightEmission=.8
628
PE.Color = ColorSequence.new(BRICKC("maincolor").Color)
629
PE.Size=NumberSequence.new(EyeSizes)
630
PE.Transparency=NumberSequence.new(EyeTrans)
631
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
632
PE.Rotation=NumberRange.new(0,360)
633
PE.Rate=999
634
PE.VelocitySpread = 10000
635
PE.Acceleration = Vector3.new(0,75,0)
636
PE.Drag = 5
637
PE.Speed = NumberRange.new(0,0,0)
638
PE.Texture="http://www.roblox.com/asset/?id=341277531"
639
PE.ZOffset = -1.5
640
PE.Name = "PE"
641
end
642
643
Weapon.Parent = Character
644
645
Humanoid.Died:connect(function()
646
	ATTACK = true
647
	DEATH = true
648
end)
649
650
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
651
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
652
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
653
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
654
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
655
local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
656
657
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Speed Up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
658
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B + Aim on Player] Ultimate Destruction", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
659
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
660
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Power Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
661
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
662
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
663
664
--//=================================\\
665
--||			DAMAGING
666
--\\=================================//
667
668
function killnearest(position,range,maxstrength)
669
	for i,v in ipairs(workspace:GetChildren()) do
670
	if v.ClassName == "Model" then
671
		local body = v:GetChildren()
672
			for part = 1, #body do
673
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
674
					if(body[part].Position - position).Magnitude < range then
675
						if v.ClassName == "Model" then
676
							v:BreakJoints()
677
						end
678
						--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
679
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
680
					end
681
				end
682
			end
683
		end
684
	end
685
end
686
687
--//=================================\\
688
--||	ATTACK FUNCTIONS AND STUFF
689
--\\=================================//
690
691
Humanoid.HealthChanged:connect(function()
692
	if DEATH == false then
693
		if Humanoid.Health ~= "inf" then
694
			Humanoid.Health = "inf"
695
			CreateSound("907330011", Torso, 10, 1)
696
		end
697
		if Humanoid.MaxHealth ~= "inf" then
698
			Humanoid.MaxHealth = "inf"
699
		end
700
	end
701
end)
702
703
function VanishPlayer()
704
	tecks2.TextTransparency = 1
705
	tecks2.TextStrokeTransparency = 1
706
	for _, c in pairs(Character:GetChildren()) do
707
		if c.ClassName == "Part" then
708
			c.Transparency = 1
709
			if c:FindFirstChildOfClass("Decal") then
710
				c:FindFirstChildOfClass("Decal").Transparency = 1
711
			end
712
			if c:FindFirstChildOfClass("ParticleEmitter") then
713
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
714
			end
715
		elseif c.ClassName == "Accessory" then
716
			c.Handle.Transparency = 1
717
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
718
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
719
			end
720
		end
721
	end
722
end
723
724
function Reappear()
725
	tecks2.TextTransparency = 0
726
	tecks2.TextStrokeTransparency = 0
727
	for _, c in pairs(Character:GetChildren()) do
728
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
729
			c.Transparency = 0
730
			if c:FindFirstChildOfClass("Decal") then
731
				c:FindFirstChildOfClass("Decal").Transparency = 0
732
			end
733
			if c:FindFirstChildOfClass("ParticleEmitter") then
734
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
735
			end
736
		elseif c.ClassName == "Accessory" then
737
			c.Handle.Transparency = 0
738
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
739
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
740
			end
741
		end
742
	end
743
end
744
745
function Warp()
746
	ATTACK = true
747
	Rooted = true
748
	for i = 1, 50 do
749
		Swait()
750
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Hot pink",VT(i/3,i/3,0))
751
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Hot pink",VT(i/3,i/3,0))
752
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
753
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
754
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
755
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
756
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
757
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
758
	end
759
	if VALUE2 == false then
760
		VALUE2 = true
761
	elseif VALUE2 == true then
762
		VALUE2 = false
763
	end
764
	ATTACK = false
765
	Rooted = false
766
end
767
768
function RivalingOverthrower()
769
	if HITFLOOR ~= nil then
770
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
771
			local HITBODY = Mouse.Target.Parent
772
			local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
773
			local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
774
			if TORS ~= nil and HUMAN ~= nil then
775
				ATTACK = true
776
				Rooted = true
777
				TORS.Anchored = true
778
				RootPart.CFrame = TORS.CFrame * CF(0,0,4)
779
				HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
780
				local FLOOR = HITFLOOR
781
				local POS = HITPOS
782
				print(FLOOR)
783
				UNANCHOR = false
784
				RootPart.Anchored = true
785
				CreateSound("1295446488", Torso, 10, 1)
786
				for i=0, 1, 0.1 / Animation_Speed do
787
					Swait()
788
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
789
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
790
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
791
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
792
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
793
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
794
				end
795
				local TAUNTS = {"907329532","907333294","907329893"}
796
				CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
797
				for i=0, 1, 0.1 / Animation_Speed do
798
					Swait()
799
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
800
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
801
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
802
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
803
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
804
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
805
				end
806
				RootPart.CFrame = TORS.CFrame * CF(0,0,2)
807
				CreateSound("260411131", TORS, 10, 1)
808
				TORS.Anchored = false
809
				local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
810
				for i=0, 1, 0.1 / Animation_Speed do
811
					Swait()
812
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
813
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
814
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
815
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
816
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
817
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
818
				end
819
				for i=0, 2, 0.1 / Animation_Speed do
820
					Swait()
821
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
822
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
823
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
824
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
825
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
826
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
827
				end
828
				for i = 1, 15 do
829
					CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Hot pink",VT(i/5,i/5,0))
830
				end
831
				WELD:remove()
832
				local grav = Instance.new("BodyPosition",TORS)
833
				grav.P = 20000
834
				grav.D = 100
835
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
836
				grav.position = TORS.Position + VT(0,50,0)
837
				grav.Name = "GravityForce"
838
				for i=0, 1, 0.1 / Animation_Speed do
839
					Swait()
840
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
841
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
842
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
843
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
844
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
845
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
846
				end
847
				for i=0, 2, 0.1 / Animation_Speed do
848
					Swait()
849
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
850
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
851
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
852
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
853
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
854
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
855
				end
856
				CreateSound("1295446488", Torso, 10, 1)
857
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"maincolor",VT(1,0.1,1))
858
				RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
859
				for i=0, 2, 0.1 / Animation_Speed do
860
					Swait()
861
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
862
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
863
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
864
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
865
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
866
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
867
				end
868
				VanishPlayer()
869
				for i = 1, 50+(25*POWERLEVEL) do
870
					Swait()
871
					CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(POWERLEVEL/3,POWERLEVEL/3,0))
872
					CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
873
					local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
874
					MagicSphere(VT(0,0,0),15,CFRAME,"maincolor",VT(0.1,0.1,POWERLEVEL*5))
875
					MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"maincolor",VT(0.1,0.1,POWERLEVEL*5))
876
				end
877
				RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
878
				Reappear()
879
				for i=0, 2, 0.1 / Animation_Speed do
880
					Swait()
881
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
882
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
883
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
884
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
885
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
886
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
887
				end
888
				for i = 1, 15 do
889
					CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Hot pink",VT(i/5,i/5,0))
890
				end
891
				RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
892
				grav.Position = POS
893
				CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
894
				CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
895
				CreateSound("289842971", TORS, 3, 1)
896
				MagicSphere(VT(0,0,0),35,CF(POS),"maincolor",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
897
				MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"maincolor",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
898
				killnearest(POS,POWERLEVEL*10,5)
899
				if POWERLEVEL > 3 then
900
					MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Hot pink",VT(POWERLEVEL,0,POWERLEVEL))
901
				end
902
				CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
903
				for i=0, 1, 0.1 / Animation_Speed do
904
					Swait()
905
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
906
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
907
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
908
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
909
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
910
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
911
				end
912
				HITBODY:BreakJoints()
913
				grav:remove()
914
				ATTACK = false
915
				Rooted = false
916
				UNANCHOR = true
917
				RootPart.Anchored = false
918
				if POWERLEVEL > 1 then
919
					POWERLEVEL = POWERLEVEL - 1
920
				end
921
			end
922
		end
923
	end
924
end
925
926
function ChunkChuck()
927
	if HITFLOOR ~= nil then
928
		ATTACK = true
929
		Rooted = true
930
		CreateSound("305685800", Head, 10, 1)
931
		for i=0, 1, 0.1 / Animation_Speed do
932
			Swait()
933
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
934
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
935
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
936
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
937
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
938
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
939
		end
940
		for i=0, 1, 0.1 / Animation_Speed do
941
			Swait()
942
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
943
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
944
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
945
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
946
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
947
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
948
		end
949
		CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
950
		CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
951
		local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
952
		CHUNK.Color = HITFLOOR.Color
953
		CHUNK.Material = HITFLOOR.Material
954
		CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
955
		CreateSound("260411131", CHUNK, 10, 1)
956
		CreateSound("289842971", Torso, 3, 1)	
957
		repeat
958
			Swait()
959
			CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
960
			turnto(Mouse.Hit.p)
961
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
962
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
963
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
964
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
965
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
966
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
967
		until HOLD == true
968
		for i=0, 1, 0.1 / Animation_Speed do
969
			Swait()
970
			CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
971
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
972
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
973
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
974
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
975
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
976
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
977
		end
978
		CHUNK.CanCollide = true
979
		CHUNK.Anchored = false
980
		CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
981
		for i = 1, 25 do
982
			CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"maincolor",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
983
		end
984
		local bv = Instance.new("BodyVelocity") 
985
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
986
		bv.velocity = RootPart.CFrame.lookVector*400
987
		bv.Parent = CHUNK
988
		local HIT = CHUNK.Touched:Connect(function(hit)
989
			if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
990
				hit.Parent:BreakJoints()
991
			end
992
		end)
993
		CreateSound("138079201", CHUNK, 10, 1)
994
		Debris:AddItem(CHUNK,5)
995
		for i=0, 1, 0.1 / Animation_Speed do
996
			Swait()
997
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
998
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
999
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1000
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1001
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1002
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1003
		end
1004
		ATTACK = false
1005
		Rooted = false
1006
		if POWERLEVEL > 1 then
1007
			POWERLEVEL = POWERLEVEL - 1
1008
		end
1009
	end
1010
end
1011
1012
function Boost()
1013
	ATTACK = true
1014
	Rooted = true
1015
	CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
1016
	for i = 1, 50 do
1017
		Swait()
1018
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"maincolor",VT(i/5,i/5,0))
1019
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"maincolor",VT(i/5,i/5,0))
1020
		CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Hot pink",VT(i/3,i/3,0))
1021
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
1022
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
1023
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1024
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1025
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
1026
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
1027
	end
1028
	POWERLEVEL = POWERLEVEL + 1
1029
	ATTACK = false
1030
	Rooted = false
1031
end
1032
1033
function XEvent()
1034
	if HITFLOOR ~= nil then
1035
		VALUE2 = false
1036
		CreateSound("907332670", Effects, 10, 1)
1037
		local POS = HITPOS
1038
		local FLOOR = HITFLOOR
1039
		local STARTPOS = RootPart.CFrame
1040
		ATTACK = true
1041
		Rooted = true
1042
		for i=0, 2, 0.1 / Animation_Speed do
1043
			Swait()
1044
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1045
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1046
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1047
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1048
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1049
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1050
		end
1051
		UNANCHOR = false
1052
		RootPart.Anchored = true
1053
		CreateSound("1295446488", Effects, 10, 1)
1054
		RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
1055
		for i=0, 1, 0.1 / Animation_Speed do
1056
			Swait()
1057
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
1058
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1059
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1060
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1061
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1062
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1063
		end
1064
		CreateSound("289315275", Effects, 10, 1)
1065
		for i=0, 5, 0.1 / Animation_Speed do
1066
			Swait()
1067
			CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
1068
			CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL,POWERLEVEL,0))
1069
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
1070
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
1071
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1072
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1073
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1074
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1075
		end
1076
		CreateSound("260411131", Effects, 3, 1)
1077
		for i=0, 1, 0.1 / Animation_Speed do
1078
			Swait()
1079
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/5,POWERLEVEL/5,0))
1080
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1081
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1082
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
1083
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1084
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1085
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1086
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1087
		end
1088
		for i=0, 0.3, 0.1 / Animation_Speed do
1089
			Swait()
1090
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/5,POWERLEVEL/5,0))
1091
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1092
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1093
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
1094
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1095
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1096
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1097
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1098
		end
1099
		for i=0, 0.3, 0.1 / Animation_Speed do
1100
			Swait()
1101
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1102
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1103
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
1104
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
1105
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1106
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1107
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1108
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1109
		end
1110
		local BURNMARKS = {}
1111
		local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "maincolor", "RAY", VT(0,0,0))
1112
		MakeForm(DEATHRAY1,"Cyl")
1113
		local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "RAY", VT(0,0,0))
1114
		MakeForm(DEATHRAY2,"Cyl")
1115
		local loopsound = CreateSound("487214658", Effects, 4, 1, true)
1116
		local AMOUNT = POWERLEVEL * 25
1117
		for i = 1, POWERLEVEL * 50 do
1118
			Swait()
1119
			MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"maincolor",VT(0,0,0))
1120
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1121
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1122
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
1123
			MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
1124
			table.insert(BURNMARKS,MARK)
1125
			MakeForm(MARK,"Cyl")
1126
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/5,POWERLEVEL/5,0))
1127
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1128
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
1129
			DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
1130
			DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1131
			DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
1132
			DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1133
			AMOUNT = AMOUNT - 1
1134
		end
1135
		local AMOUNT = POWERLEVEL * 25
1136
		for i = 1, POWERLEVEL * 50 do
1137
			Swait()
1138
			MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Hot pink",VT(0,0,0))
1139
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1140
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1141
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
1142
			MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
1143
			table.insert(BURNMARKS,MARK)
1144
			MakeForm(MARK,"Cyl")
1145
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/5,POWERLEVEL/5,0))
1146
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1147
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
1148
			DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
1149
			DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1150
			DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
1151
			DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1152
			AMOUNT = AMOUNT - 1
1153
		end
1154
		DEATHRAY1:remove()
1155
		DEATHRAY2:remove()
1156
		loopsound:remove()
1157
		for i=0, 1, 0.1 / Animation_Speed do
1158
			Swait()
1159
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1160
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1161
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1162
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1163
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1164
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1165
		end
1166
		RootPart.CFrame = STARTPOS
1167
		for i=0, 0.1, 0.1 / Animation_Speed do
1168
			Swait()
1169
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
1170
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1171
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1172
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1173
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
1174
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
1175
		end
1176
		for i = 1, 10+(5*POWERLEVEL) do
1177
			Swait()
1178
			CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL*5,POWERLEVEL*5,0))
1179
			CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL*15,POWERLEVEL*15,0))
1180
		end
1181
		local SOUND = CreateSound("314970772", Effects, 10, 1)
1182
		CreateSound("414517163", Effects, 10, 1)
1183
		IT("EchoSoundEffect",SOUND)
1184
		MagicSphere(VT(0,0,0),35,CF(POS),"Hot pink",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
1185
		CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
1186
		CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
1187
		for i = 1, 25 do
1188
			Swait()
1189
			MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
1190
			CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Hot pink",VT(POWERLEVEL*2,POWERLEVEL*2,0))
1191
			killnearest(POS,POWERLEVEL*100,500)
1192
			CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL*15,POWERLEVEL*15,0))
1193
			CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL*25,POWERLEVEL*25,0))
1194
		end
1195
		for i = 1, 50 do
1196
			Swait()
1197
			for e=1,#BURNMARKS do
1198
				if BURNMARKS[e]~=nil then
1199
					local Thing=BURNMARKS[e]
1200
					if Thing~=nil then
1201
						local Part=Thing
1202
						Part.Transparency = Part.Transparency + (1/50)
1203
					end
1204
				end
1205
			end
1206
		end
1207
		for e=1,#BURNMARKS do
1208
			if BURNMARKS[e]~=nil then
1209
				local Thing=BURNMARKS[e]
1210
				if Thing~=nil then
1211
					local Part=Thing
1212
					Part:remove()
1213
				end
1214
			end
1215
		end
1216
		ATTACK = false
1217
		Rooted = false
1218
		UNANCHOR = true
1219
		RootPart.Anchored = false
1220
		POWERLEVEL = 1
1221
	end
1222
end
1223
1224
function Taunt()
1225
	ATTACK = true
1226
	Rooted = true
1227
	CreateSound("907330011", Head, 10, 1.1)
1228
	for i=0, 1, 0.1 / Animation_Speed do
1229
		Swait()
1230
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1231
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1232
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1233
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1234
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1235
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1236
	end
1237
	for i=0, 2, 0.1 / Animation_Speed do
1238
		Swait()
1239
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1240
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1241
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1242
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1243
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1244
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1245
	end
1246
	ATTACK = false
1247
	Rooted = false
1248
end
1249
1250
function BreakLimit()
1251
	ATTACK = true
1252
	Rooted = false
1253
	UNANCHOR = false
1254
	RootPart.Anchored = true
1255
	for i=0, 5, 0.1 / Animation_Speed do
1256
		Swait()
1257
		RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
1258
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1259
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1260
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1261
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1262
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1263
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1264
	end
1265
	CreateSound("1368598393", Effects, 10, 1)
1266
	for i=0, 2, 0.1 / Animation_Speed do
1267
		Swait()
1268
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1269
		MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
1270
		MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Hot pink",VT(0.1,0.1,5))
1271
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1272
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1273
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1274
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1275
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1276
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1277
	end
1278
	CreateSound("1368583274", Effects, 10, 1)
1279
	for i=0, 6, 0.1 / Animation_Speed do
1280
		Swait()
1281
		CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,0,0))
1282
		CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,0,0)*3)
1283
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1284
		MagicSphere(VT(0,0,0),15,CFRAME,"maincolor",VT(0.1,0.1,55))
1285
		MagicSphere(VT(0,0,0),15,CFRAME,"maincolor",VT(2,2,2))
1286
		MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"maincolor",VT(0.1,0.1,55))
1287
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1288
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1289
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1290
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1291
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1292
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1293
	end
1294
	CreateSound("907329532", Effects, 10, 1.1)
1295
	Swait(175)
1296
	CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(7,7,0))
1297
	CreateSound("1368605755", Effects, 10, 1)
1298
	CreateSound("1368637781", Effects, 10, 1)
1299
	MagicSphere(VT(0,0,0),45,Torso.CFrame,"maincolor",VT(5,5,5))
1300
	LIMITBROKEN = true
1301
	for i=0, 1, 0.1 / Animation_Speed do
1302
		Swait()
1303
		CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(4,4,0))
1304
		CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(5,5,0))
1305
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1306
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1307
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1308
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1309
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
1310
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
1311
	end
1312
	UNANCHOR = true
1313
	RootPart.Anchored = false
1314
	ATTACK = false
1315
	Rooted = false
1316
end
1317
1318
-- LIMIT BROKEN
1319
1320
function RivalingOverthrower2()
1321
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1322
		local HITBODY = Mouse.Target.Parent
1323
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
1324
		local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1325
		if TORS ~= nil and HUMAN ~= nil then
1326
			ATTACK = true
1327
			Rooted = false
1328
			VanishPlayer()
1329
			TORS.Anchored = true
1330
			RootPart.CFrame = TORS.CFrame*CF(0,5,0)
1331
			CreateSound("260411131", RootPart, 3, 1)
1332
			for i = 1, 75 do
1333
				Swait()
1334
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1335
				CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
1336
				local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1337
				MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
1338
				MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Hot pink",VT(0.1,0.1,POWERLEVEL*5))
1339
				TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1340
			end
1341
			RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
1342
			Reappear()
1343
			CreateSound("1368583274", RightArm, 10, 1)
1344
			local ORB = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "Neon", VT(0,0,0))
1345
			MakeForm(ORB,"Ball")
1346
			ORB.Color = C3(0,0,0)
1347
			ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
1348
			for i=0, 4, 0.1 / Animation_Speed do
1349
				Swait()
1350
				ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1351
				ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
1352
				CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,-1,0))
1353
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
1354
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
1355
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1356
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1357
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1358
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1359
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1360
			end
1361
			for i = 1, 5 do
1362
				Swait()
1363
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
1364
				ORB.Size = ORB.Size * 0.8
1365
			end
1366
			local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "Neon", VT(0,25,0))
1367
			MakeForm(BEAM,"Ball")
1368
			local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "maincolor", "Neon", VT(0,1000,0))
1369
			MakeForm(BEAM2,"Cyl")
1370
			BEAM.CFrame = ORB.CFrame * CF(0,0,10)
1371
			ORB.Color = BRICKC("maincolor").Color
1372
			for i = 1, 5 do
1373
				Swait()
1374
				CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(2,2,0))
1375
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
1376
				BEAM.Size = BEAM.Size + VT(2,0,2)
1377
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
1378
				BEAM2.Size = BEAM2.Size + VT(2,0,2)
1379
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
1380
				ORB.Size = ORB.Size * 1.3
1381
			end
1382
			CreateSound("1368605755", Effects, 10, 1)
1383
			HITBODY:BreakJoints()
1384
			TORS.Anchored = false
1385
			local POS = TORS.Position
1386
			for i = 1, 25 do
1387
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1388
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1389
			end
1390
			for i=0, 2, 0.1 / Animation_Speed do
1391
				Swait()
1392
				killnearest(POS,15,700)
1393
				CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(2,2,0))
1394
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
1395
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
1396
				ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1397
				RootPart.CFrame = CF(RootPart.Position,POS)
1398
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
1399
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1400
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1401
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1402
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1403
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1404
			end
1405
			for i = 1, 5 do
1406
				Swait()
1407
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
1408
				BEAM.Size = BEAM.Size - VT(2,0,2)
1409
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
1410
				BEAM2.Size = BEAM2.Size - VT(2,0,2)
1411
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
1412
				ORB.Size = ORB.Size * 0.8
1413
			end
1414
			turnto(POS)
1415
			ORB:remove()
1416
			BEAM:remove()
1417
			BEAM2:remove()
1418
			ATTACK = false
1419
			Rooted = false
1420
		end
1421
	end
1422
end
1423
1424
function ChunkChuck2()
1425
	if HITFLOOR ~= nil then
1426
		ATTACK = true
1427
		Rooted = false
1428
		for i=0, 1, 0.1 / Animation_Speed do
1429
			Swait()
1430
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
1431
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
1432
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1433
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1434
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1435
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1436
		end
1437
		local DIST = (RootPart.Position - HITPOS).Magnitude
1438
		RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
1439
		for i=0, 0.1, 0.1 / Animation_Speed do
1440
			Swait()
1441
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
1442
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1443
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1444
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1445
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1446
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1447
		end
1448
		CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
1449
		CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
1450
		local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
1451
		CHUNK.Color = HITFLOOR.Color
1452
		CHUNK.Material = HITFLOOR.Material
1453
		CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
1454
		CreateSound("260411131", CHUNK, 10, 1)
1455
		CreateSound("289842971", Torso, 3, 1)	
1456
		for i=0, 1, 0.1 / Animation_Speed do
1457
			Swait()
1458
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
1459
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1460
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1461
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1462
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1463
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1464
		end
1465
		RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
1466
		CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
1467
		repeat
1468
			Swait()
1469
			RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1470
			CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
1471
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
1472
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
1473
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1474
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1475
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1476
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1477
		until HOLD == true
1478
		for i=0, 1, 0.1 / Animation_Speed do
1479
			Swait()
1480
			CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
1481
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
1482
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
1483
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1484
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1485
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1486
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1487
		end
1488
		coroutine.resume(coroutine.create(function()
1489
			local COLLISION = false
1490
			CHUNK.CFrame = RootPart.CFrame
1491
			for i = 1, 300 do
1492
				CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
1493
				killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
1494
				local TRAIL = CHUNK:Clone()
1495
				TRAIL.CanCollide = false
1496
				TRAIL.Transparency = 0.9
1497
				TRAIL.Parent = Effects
1498
				TRAIL.CFrame = CHUNK.CFrame
1499
				coroutine.resume(coroutine.create(function()
1500
					for i = 1, 10 do
1501
						Swait()
1502
						TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
1503
					end
1504
					TRAIL:remove()
1505
				end))
1506
				local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
1507
				if HIT ~= nil then
1508
					COLLISION = true
1509
					break
1510
				end
1511
			end
1512
			CHUNK:remove()
1513
			if COLLISION == true then
1514
				CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
1515
				killnearest(CHUNK.Position,CHUNK.Size.Z,45)
1516
			end
1517
		end))
1518
		turnto(CHUNK.Position)
1519
		for i=0, 1, 0.1 / Animation_Speed do
1520
			Swait()
1521
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
1522
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
1523
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1524
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1525
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1526
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1527
		end
1528
		ATTACK = false
1529
		Rooted = false
1530
	end
1531
end
1532
1533
function XEvent2()
1534
	local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
1535
	if FLOOR then
1536
		local BURNMARKS = {}
1537
		local POS = HITPOS
1538
		ATTACK = true
1539
		Rooted = false
1540
		local AMOUNT = 200
1541
		for i=0, 3, 0.1 / Animation_Speed do
1542
			Swait()
1543
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
1544
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1545
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1546
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1547
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1548
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1549
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1550
		end
1551
		CreateSound("1368583274", Effects, 10, 0.5)
1552
		local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
1553
		MakeForm(ORB,"Ball")
1554
		ORB.Color = C3(0,0,0)
1555
		ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
1556
		for i=0, 12, 0.1 / Animation_Speed do
1557
			Swait()
1558
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1559
			ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
1560
			CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
1561
			CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
1562
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
1563
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
1564
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1565
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1566
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1567
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1568
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1569
		end
1570
		for i = 1, 50 do
1571
			Swait()
1572
			ORB.Size = ORB.Size * 0.9
1573
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1574
		end
1575
		local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,100,0))
1576
		MakeForm(BEAM,"Ball")
1577
		local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,1000,0))
1578
		MakeForm(BEAM2,"Cyl")
1579
		BEAM.CFrame = ORB.CFrame * CF(0,0,10)
1580
		ORB.Color = BRICKC("maincolor").Color
1581
		CreateSound("1368598393", Effects, 10, 0.3)
1582
		CreateSound("1368605755", Effects, 10, 0.3)
1583
		CreateSound("1368637781", Effects, 10, 0.3)
1584
		for i = 1, 10 do
1585
			local COLOR = C3(0,0,0)
1586
			ORB.Size = VT(10,10,10)
1587
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1588
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(10,10,0))
1589
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(20,20,0))
1590
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
1591
			BEAM.Size = BEAM.Size + VT(4,0,4)
1592
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
1593
			BEAM2.Size = BEAM2.Size + VT(4,0,4)
1594
			BEAM.Color = COLOR
1595
			ORB.Color = COLOR
1596
			BEAM2.Color = COLOR
1597
		end
1598
		for i = 1, 400 do
1599
			Swait()
1600
			local COLOR = C3(0,0,0)
1601
			BEAM.Color = COLOR
1602
			ORB.Color = COLOR
1603
			BEAM2.Color = COLOR
1604
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1605
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
1606
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
1607
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
1608
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
1609
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/30,POWERLEVEL/30,0))
1610
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "BurnMark", VT(15,0,15)*2)
1611
			MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
1612
			table.insert(BURNMARKS,MARK)
1613
			MakeForm(MARK,"Cyl")
1614
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/50,POWERLEVEL/50,0))
1615
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
1616
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
1617
			AMOUNT = AMOUNT - 1
1618
			--CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
1619
		end
1620
		local AMOUNT = 200
1621
		for i = 1, 400 do
1622
			Swait()
1623
			local COLOR = C3(0,0,0)
1624
			BEAM.Color = COLOR
1625
			ORB.Color = COLOR
1626
			BEAM2.Color = COLOR
1627
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1628
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
1629
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
1630
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
1631
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
1632
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/30,POWERLEVEL/30,0))
1633
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "BurnMark", VT(15,0,15)*2)
1634
			MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
1635
			table.insert(BURNMARKS,MARK)
1636
			MakeForm(MARK,"Cyl")
1637
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/50,POWERLEVEL/50,0))
1638
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/40,POWERLEVEL/40,0))
1639
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
1640
			AMOUNT = AMOUNT - 1
1641
			--CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
1642
		end
1643
		for i = 1, 40 do
1644
			Swait()
1645
			local COLOR = C3(0,0,0)
1646
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
1647
			BEAM.Size = BEAM.Size - VT(2,0,2)
1648
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
1649
			BEAM2.Size = BEAM2.Size - VT(2,0,2)
1650
			ORB.Size = ORB.Size * 0.9
1651
			BEAM.Color = COLOR
1652
			ORB.Color = COLOR
1653
			BEAM2.Color = COLOR
1654
		end
1655
		ORB:remove()
1656
		BEAM:remove()
1657
		BEAM2:remove()
1658
		CreateSound("1368583274", Effects, 10, 0.375)
1659
		local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
1660
		MakeForm(ORB,"Ball")
1661
		ORB.Color = C3(0,0,0)
1662
		ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
1663
		for i=0, 18, 0.1 / Animation_Speed do
1664
			Swait()
1665
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1666
			ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
1667
			CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
1668
			CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-10,-10,0))
1669
			RootPart.CFrame = CF(RootPart.Position,POS)
1670
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
1671
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1672
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1673
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1674
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1675
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1676
		end
1677
		for i = 1, 50 do
1678
			Swait()
1679
			ORB.Size = ORB.Size * 0.9
1680
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1681
		end
1682
		local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,100,0))
1683
		MakeForm(BEAM,"Ball")
1684
		local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,1000,0))
1685
		MakeForm(BEAM2,"Cyl")
1686
		BEAM.CFrame = ORB.CFrame * CF(0,0,10)
1687
		ORB.Color = BRICKC("Really black").Color
1688
		CreateSound("1368598393", Effects, 10, 1)
1689
		CreateSound("1368605755", Effects, 10, 1)
1690
		CreateSound("1368637781", Effects, 10, 1)
1691
		CreateSound("314970772", Effects, 10, 1)
1692
		for i = 1, 60 do
1693
			Swait()
1694
			MagicSphere(VT(0,0,0),25,CF(POS),"Really black",VT(15,15,15))
1695
			local COLOR = C3(0,0,0)
1696
			ORB.Size = VT(10,10,10)
1697
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1698
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(10,10,0))
1699
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(20,20,0))
1700
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
1701
			BEAM.Size = BEAM.Size + VT(6,0,6)
1702
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
1703
			BEAM2.Size = BEAM2.Size + VT(6,0,6)
1704
			BEAM.Color = COLOR
1705
			ORB.Color = COLOR
1706
			BEAM2.Color = COLOR
1707
		end
1708
		for _, c in pairs(workspace:GetChildren()) do
1709
			if c ~= Character then
1710
				if c.ClassName == "Model" then
1711
					c:BreakJoints()
1712
					for _, g in pairs(c:GetChildren()) do
1713
						if g ~= Character then
1714
							if g.ClassName == "Part" then
1715
								g.Anchored = false
1716
								g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
1717
							end
1718
						end
1719
					end
1720
				elseif c.ClassName == "Folder" then
1721
					for _, g in pairs(c:GetChildren()) do
1722
						if g ~= Character then
1723
							if g.ClassName == "Part" then
1724
								g.Anchored = false
1725
								g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
1726
							end
1727
						end
1728
					end
1729
				elseif c.ClassName == "Part" then
1730
					c.Anchored = false
1731
					c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
1732
				end
1733
			end
1734
		end
1735
		for e=1,#BURNMARKS do
1736
			if BURNMARKS[e]~=nil then
1737
				local Thing=BURNMARKS[e]
1738
				if Thing~=nil then
1739
					local Part=Thing
1740
					Part:remove()
1741
				end
1742
			end
1743
		end
1744
		ORB:remove()
1745
		BEAM:remove()
1746
		BEAM2:remove()
1747
		Swait(100)
1748
		for i = 1, 60 do
1749
			Swait()
1750
		end
1751
		ATTACK = false
1752
		Rooted = false
1753
	end
1754
end
1755
1756
--//=================================\\
1757
--||	  ASSIGN THINGS TO KEYS
1758
--\\=================================//
1759
1760
function MouseDown(Mouse)
1761
	HOLD = true
1762
	if ATTACK == false then
1763
	end
1764
end
1765
1766
function CastProperRay(StartPos, Vec, Length, Ignore)
1767
	local Direction = CFrame.new(StartPos, Vec).lookVector
1768
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1769
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
1770
	return RayHit, RayPos, RayNormal
1771
end
1772
1773
function MouseUp(Mouse)
1774
HOLD = false
1775
end
1776
1777
function KeyDown(Key)
1778
	KEYHOLD = true
1779
	if LIMITBROKEN == false then
1780
		if Key == "t" and ATTACK == false then
1781
			Taunt()
1782
		end
1783
	
1784
		if Key == "z" and ATTACK == false then
1785
			Warp()
1786
		end
1787
	
1788
		if Key == "b" and ATTACK == false then
1789
			RivalingOverthrower()
1790
		end
1791
	
1792
		if Key == "c" and ATTACK == false then
1793
			ChunkChuck()
1794
		end
1795
	
1796
		if Key == "v" and ATTACK == false then
1797
			if POWERLEVEL < 5 then
1798
				Boost()
1799
			end
1800
		end
1801
1802
		if Key == "q" and ATTACK == false then
1803
			BreakLimit()
1804
            tecks2.Text = "???"
1805
            tecks2.TextSize = 50
1806
            tecks2.TextColor3 = BrickColor.new("Really black").Color
1807
            tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
1808
            maincolor = BrickColor.new("White")
1809
		end
1810
	
1811
		if Key == "x" and ATTACK == false then
1812
			XEvent()
1813
		end
1814
	else
1815
		if Key == "b" and ATTACK == false then
1816
			RivalingOverthrower2()
1817
		end
1818
1819
		if Key == "c" and ATTACK == false then
1820
			ChunkChuck2()
1821
		end
1822
1823
		if Key == "x" and ATTACK == false then
1824
			XEvent2()
1825
		end
1826
1827
		if Key == "q" and ATTACK == false then
1828
			LIMITBROKEN = false
1829
			POWERLEVEL = 1
1830
            tecks2.Text = "The Nightmare Rival"
1831
            tecks2.TextSize = 30
1832
            tecks2.TextColor3 = BrickColor.new("Really black").Color
1833
            tecks2.TextStrokeColor3 = BrickColor.new("maincolor").Color
1834
		end
1835
1836
		if Key == "w" and ATTACK == false then
1837
			FLIGHT = true
1838
			repeat
1839
				local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
1840
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
1841
				Swait()	
1842
			until KEYHOLD == false
1843
			FLIGHT = false
1844
		end
1845
		if Key == "s" and ATTACK == false then
1846
			FLIGHT = true
1847
			repeat
1848
				local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
1849
				local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
1850
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
1851
				Swait()	
1852
			until KEYHOLD == false
1853
			FLIGHT = false
1854
		end
1855
		if Key == "a" and ATTACK == false then
1856
			FLIGHT = true
1857
			repeat
1858
				local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
1859
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
1860
				Swait()	
1861
			until KEYHOLD == false
1862
			FLIGHT = false
1863
		end
1864
		if Key == "d" and ATTACK == false then
1865
			FLIGHT = true
1866
			repeat
1867
				local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
1868
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
1869
				Swait()	
1870
			until KEYHOLD == false
1871
			FLIGHT = false
1872
		end
1873
	end
1874
end
1875
1876
function KeyUp(Key)
1877
	KEYHOLD = false
1878
end
1879
1880
	Mouse.Button1Down:connect(function(NEWKEY)
1881
		MouseDown(NEWKEY)
1882
	end)
1883
	Mouse.Button1Up:connect(function(NEWKEY)
1884
		MouseUp(NEWKEY)
1885
	end)
1886
	Mouse.KeyDown:connect(function(NEWKEY)
1887
		KeyDown(NEWKEY)
1888
	end)
1889
	Mouse.KeyUp:connect(function(NEWKEY)
1890
		KeyUp(NEWKEY)
1891
	end)
1892
1893
--//=================================\\
1894
--\\=================================//
1895
1896
1897
function unanchor()
1898
	if UNANCHOR == true then
1899
		g = Character:GetChildren()
1900
		for i = 1, #g do
1901
			if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
1902
				g[i].Anchored = false
1903
			end
1904
			if g[i].ClassName == "Accessory" then
1905
				g[i].Handle.Anchored = false
1906
			end
1907
		end
1908
		if LIMITBROKEN == false then
1909
			RootPart.Anchored = false
1910
		end
1911
	end
1912
end
1913
1914
1915
--//=================================\\
1916
--||	WRAP THE WHOLE SCRIPT UP
1917
--\\=================================//
1918
1919
Humanoid.Changed:connect(function(Jump)
1920
	if Jump == "Jump" and (Disable_Jump == true) then
1921
		Humanoid.Jump = false
1922
	end
1923
end)
1924
1925
Speed = 12
1926
Humanoid.JumpPower = 200
1927
1928
local FF = IT("ForceField",Character)
1929
FF.Visible = false
1930
1931
while true do
1932
	Swait()
1933
	ANIMATE.Parent = nil
1934
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1935
	IDLEANIMATION:Play()
1936
	SINE = SINE + CHANGE
1937
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1938
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1939
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1940
	if LIMITBROKEN == false then
1941
		HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1942
		if HITFLOOR ~= nil then
1943
			if HITFLOOR.CanCollide == false then
1944
				HITFLOOR = nil
1945
			end
1946
		end
1947
		local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1948
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
1949
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1950
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1951
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1952
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1953
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1954
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1955
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1956
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1957
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1958
		end
1959
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1960
			ANIM = "Jump"
1961
			if ATTACK == false then
1962
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1963
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1964
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1965
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1966
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1967
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1968
		    end
1969
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1970
			ANIM = "Fall"
1971
			if ATTACK == false then
1972
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1973
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1974
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1975
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1976
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
1977
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
1978
			end
1979
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1980
			if ANIM == "Fall" then
1981
				Rooted = true
1982
				CreateSound("289842971", Torso, 3, 1)
1983
				Humanoid.WalkSpeed = 0
1984
				CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
1985
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
1986
				for i=0, 1, 0.1 / Animation_Speed do
1987
					Swait()
1988
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
1989
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1990
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1991
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1992
					RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1993
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1994
				end
1995
				Rooted = false
1996
			end
1997
			ANIM = "Idle"
1998
			if ATTACK == false then
1999
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
2000
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
2001
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2002
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2003
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
2004
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
2005
			end
2006
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2007
			if ANIM == "Fall" then
2008
				Rooted = true
2009
				CreateSound("289842971", Torso, 3, 1)	
2010
				Humanoid.WalkSpeed = 0
2011
				CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
2012
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
2013
				for i=0, 1, 0.1 / Animation_Speed do
2014
					Swait()
2015
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
2016
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2017
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2018
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2019
					RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
2020
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
2021
				end
2022
				Rooted = false
2023
			end
2024
			ANIM = "Walk"
2025
			WALK = WALK + 1 / Animation_Speed
2026
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
2027
				WALK = 0
2028
				if WALKINGANIM == true then
2029
					WALKINGANIM = false
2030
				elseif WALKINGANIM == false then
2031
					WALKINGANIM = true
2032
				end
2033
			end
2034
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2035
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2036
			if ATTACK == false then
2037
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
2038
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
2039
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2040
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2041
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
2042
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
2043
			end
2044
		end
2045
		if ATTACK == false and POWERLEVEL > 2 then
2046
			killnearest(Torso.Position,POWERLEVEL*2,15)
2047
		end
2048
		if sick.SoundId ~= "rbxassetid://645716375" then
2049
			sick.SoundId = "rbxassetid://645716375"
2050
			sick.Volume = 5
2051
			sick:Play()
2052
		end
2053
		sick.Pitch = (1-((POWERLEVEL-1))/15)
2054
		SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
2055
	else
2056
		VALUE2 = false
2057
		if ATTACK == false and POWERLEVEL > 2 then
2058
			killnearest(Torso.Position,15,15)
2059
		end
2060
		local RANDOM = MRANDOM(1,4)
2061
		if MRANDOM(1,5) == 1 then
2062
			CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,-1,0)*RANDOM)
2063
		end
2064
		if MRANDOM(1,5) == 1 then
2065
			CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"maincolor",VT(-1,-1,0)*RANDOM)
2066
		end
2067
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2068
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2069
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2070
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2071
		POWERLEVEL = 100
2072
		RootPart.Anchored = true
2073
		if FLIGHT == false then
2074
			ANIM = "Levitate"
2075
			if ATTACK == false then
2076
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2077
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
2078
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2079
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2080
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
2081
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
2082
			end
2083
		else
2084
			ANIM = "Fly"
2085
			if ATTACK == false then
2086
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
2087
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
2088
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2089
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2090
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
2091
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
2092
			end
2093
		end
2094
		SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
2095
		HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
2096
		if sick.SoundId ~= "rbxassetid://268199475" then
2097
			sick.SoundId = "rbxassetid://268199475"
2098
			sick.Volume = 100
2099
			sick:Play()
2100
			sick.Pitch = 1
2101
		end
2102
	end
2103
	unanchor()
2104
	Humanoid.MaxHealth = "inf"
2105
	Humanoid.Health = "inf"
2106
	if Rooted == false then
2107
		Disable_Jump = false
2108
		if ANIM == "Jump" or ANIM == "Fall" then
2109
			Humanoid.WalkSpeed = Speed*3
2110
		else
2111
			Humanoid.WalkSpeed = Speed
2112
		end
2113
	elseif Rooted == true then
2114
		Disable_Jump = true
2115
		Humanoid.WalkSpeed = 0
2116
	end
2117
	q = Character:GetChildren()
2118
	for u = 1, #q do
2119
		if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
2120
			if q[u].Handle:FindFirstChild("PE") == nil then
2121
				particles(q[u].Handle)
2122
			elseif q[u].Handle:FindFirstChild("PE") then
2123
				if LIMITBROKEN == false then
2124
					local EyeSizes={
2125
						NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
2126
						NumberSequenceKeypoint.new(1,0,0)
2127
					}
2128
					q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
2129
					q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
2130
					q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
2131
				else
2132
					local EyeSizes={
2133
						NumberSequenceKeypoint.new(0,4,0),
2134
						NumberSequenceKeypoint.new(1,0,0)
2135
					}
2136
					q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
2137
					q[u].Handle.PE.Speed = NumberRange.new(25)
2138
					q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
2139
				end
2140
			end
2141
		elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
2142
			if q[u]:FindFirstChild("PE") == nil then
2143
				particles(q[u])
2144
			elseif q[u]:FindFirstChild("PE") then
2145
				if LIMITBROKEN == false then
2146
					local EyeSizes={
2147
						NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
2148
						NumberSequenceKeypoint.new(1,0,0)
2149
					}
2150
					q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
2151
					q[u].PE.Speed = NumberRange.new(POWERLEVEL)
2152
					q[u].PE.Size=NumberSequence.new(EyeSizes)
2153
				else
2154
					local EyeSizes={
2155
						NumberSequenceKeypoint.new(0,4,0),
2156
						NumberSequenceKeypoint.new(1,0,0)
2157
					}
2158
					q[u].PE.Acceleration = Vector3.new(0,100,0)
2159
					q[u].PE.Speed = NumberRange.new(25)
2160
					q[u].PE.Size=NumberSequence.new(EyeSizes)
2161
				end
2162
			end
2163
		end
2164
	end
2165
	script.Parent = PlayerGui
2166
	if VALUE2 == false then
2167
		if HITFLOOR ~= nil then
2168
			CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"maincolor",VT(POWERLEVEL/3,POWERLEVEL/3,0))
2169
		end
2170
		Speed = 12
2171
		Character.Parent = workspace
2172
		Weapon.Parent = Character
2173
	elseif VALUE2 == true then
2174
		Speed = 45
2175
		Character.Parent = Cam
2176
		Weapon.Parent = workspace
2177
	end
2178
	Effects.Parent = Weapon
2179
	FF.Parent = Character
2180
	local MATHS = {"0","1"}
2181
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
2182
	Humanoid.PlatformStand = false
2183
	sick.Parent = Character
2184
end
2185
2186
--//=================================\\
2187
--\\=================================//
2188
2189
2190
2191
2192
2193
--//====================================================\\--
2194
--||			  		 END OF SCRIPT
2195
--\\====================================================//--