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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | print(" this script was Converted by An ignorant / zach ") | |
3 | warn(" credits goes to the real creator ") | |
4 | warn(" pls dont abuse ") | |
5 | warn(" i beg u ") | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do | |
9 | print("FE Compatibility code by Mokiros") | |
10 | print("This Convert was made by ( im lazy so i might use same text ) ") | |
11 | local rp = RealPlayer | |
12 | script.Parent = rp.Character | |
13 | ||
14 | --RemoteEvent for communicating | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | ||
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent then | |
38 | for _,f in pairs(t.Functions) do | |
39 | f(...) | |
40 | end | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | ||
46 | Event.OnServerEvent:Connect(function(plr,io) | |
47 | if plr~=rp then return end | |
48 | m.Target = io.Target | |
49 | m.Hit = io.Hit | |
50 | if not io.isMouse then | |
51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
54 | end | |
55 | for _,t in pairs(CAS.Actions) do | |
56 | for _,k in pairs(t.Keys) do | |
57 | if k==io.KeyCode then | |
58 | t.Function(t.Name,io.UserInputState,io) | |
59 | end | |
60 | end | |
61 | end | |
62 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
63 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
64 | end | |
65 | end) | |
66 | Event.Parent = NLS([==[ | |
67 | local Player = game:GetService("Players").LocalPlayer | |
68 | local Event = script:WaitForChild("UserInput_Event") | |
69 | ||
70 | local Mouse = Player:GetMouse() | |
71 | local UIS = game:GetService("UserInputService") | |
72 | local input = function(io,a) | |
73 | if a then return end | |
74 | --Since InputObject is a client-side instance, we create and pass table instead | |
75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
76 | end | |
77 | UIS.InputBegan:Connect(input) | |
78 | UIS.InputEnded:Connect(input) | |
79 | ||
80 | local h,t | |
81 | --Give the server mouse data 30 times every second, but only if the values changed | |
82 | --If player is not moving their mouse, client won't fire events | |
83 | while wait(1/30) do | |
84 | if h~=Mouse.Hit or t~=Mouse.Target then | |
85 | h,t=Mouse.Hit,Mouse.Target | |
86 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
87 | end | |
88 | end]==],Player.Character) | |
89 | ||
90 | ----Sandboxed game object that allows the usage of client-side methods and services | |
91 | --Real game object | |
92 | local _rg = game | |
93 | ||
94 | --Metatable for fake service | |
95 | local fsmt = { | |
96 | __index = function(self,k) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then return s[k] end | |
99 | end, | |
100 | __newindex = function(self,k,v) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then s[k]=v end | |
103 | end, | |
104 | __call = function(self,...) | |
105 | local s = rawget(self,"_RealService") | |
106 | if s then return s(...) end | |
107 | end | |
108 | } | |
109 | local function FakeService(t,RealService) | |
110 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
111 | return setmetatable(t,fsmt) | |
112 | end | |
113 | ||
114 | --Fake game object | |
115 | local g = { | |
116 | GetService = function(self,s) | |
117 | return self[s] | |
118 | end, | |
119 | Players = FakeService({ | |
120 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
121 | },"Players"), | |
122 | UserInputService = FakeService(UIS,"UserInputService"), | |
123 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
124 | } | |
125 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
126 | g.service = g.GetService | |
127 | ||
128 | g.RunService = FakeService({ | |
129 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
130 | BindToRenderStep = function(self,name,_,fun) | |
131 | ||
132 | end, | |
133 | UnbindFromRenderStep = function(self,name) | |
134 | self._btrs[name]:Disconnect() | |
135 | end, | |
136 | },"RunService") | |
137 | ||
138 | setmetatable(g,{ | |
139 | __index=function(self,s) | |
140 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
141 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
142 | end, | |
143 | __newindex = fsmt.__newindex, | |
144 | __call = fsmt.__call | |
145 | }) | |
146 | --Changing owner to fake player object to support owner:GetMouse() | |
147 | game,owner = g,g.Players.LocalPlayer | |
148 | end | |
149 | ||
150 | Player = game.Players.LocalPlayer | |
151 | ||
152 | Character = Player.Character | |
153 | ||
154 | PlayerGui = Player.PlayerGui | |
155 | ||
156 | Backpack = Player.Backpack | |
157 | ||
158 | Torso = Character.Torso | |
159 | ||
160 | Head = Character.Head | |
161 | ||
162 | LeftArm = Character["Left Arm"] | |
163 | ||
164 | LeftLeg = Character["Left Leg"] | |
165 | ||
166 | RightArm = Character["Right Arm"] | |
167 | ||
168 | RightLeg = Character["Right Leg"] | |
169 | ||
170 | LS = Torso["Left Shoulder"] | |
171 | ||
172 | LH = Torso["Left Hip"] | |
173 | ||
174 | RS = Torso["Right Shoulder"] | |
175 | ||
176 | RH = Torso["Right Hip"] | |
177 | ||
178 | ModelName = "Chocobo" | |
179 | ||
180 | attack = false | |
181 | ||
182 | attacktype = 1 | |
183 | ||
184 | Hitdeb = 0 | |
185 | ||
186 | value1=0 | |
187 | ||
188 | Neck = Torso.Neck | |
189 | ||
190 | local neckcf0 = Neck.C0 | |
191 | ||
192 | ||
193 | ---------------------------- | |
194 | ||
195 | --Customize | |
196 | ||
197 | Energy = 200 | |
198 | ||
199 | MaxEnergy = 200 | |
200 | ||
201 | ChocoboHP = 500 | |
202 | ||
203 | ||
204 | Alive = false | |
205 | ||
206 | ||
207 | mindamage = 20 | |
208 | ||
209 | maxdamage = 40 | |
210 | ||
211 | crtmaxdamage = 50 | |
212 | ||
213 | omindamage = mindamage | |
214 | ||
215 | omaxdamage = maxdamage | |
216 | ||
217 | ocrtmaxdamage = crtmaxdamage | |
218 | ||
219 | crtrate = 100/5 | |
220 | ||
221 | --100%/critpercentage | |
222 | ||
223 | ||
224 | oblkbrkr = 2 | |
225 | ||
226 | blockbreaker = oblkbrkr | |
227 | ||
228 | ||
229 | speed = 30 | |
230 | ||
231 | jump = 60 | |
232 | ||
233 | ||
234 | if Character.Name=="Name" then | |
235 | ||
236 | ColorVariation = "Name her" | |
237 | ||
238 | elseif Character.Name=="DahNoob" then | |
239 | ||
240 | ColorVariation = "DahNoob" | |
241 | ||
242 | elseif Character.Name=="Robloxshathelper" then | |
243 | ||
244 | ColorVariation = "Robloxshathelper" | |
245 | ||
246 | else | |
247 | ||
248 | ColorVariation = "Yellow" | |
249 | ||
250 | end | |
251 | ||
252 | ||
253 | if ColorVariation == "Yellow" then | |
254 | ||
255 | handlecolor = BrickColor.new("Bright yellow") | |
256 | ||
257 | bcolor = BrickColor.new("Bright orange") | |
258 | ||
259 | beakcolor = BrickColor.new("Bright orange") | |
260 | ||
261 | ropecolor = BrickColor.new("Brown") | |
262 | ||
263 | eyecolor = BrickColor.new("Bright blue") | |
264 | ||
265 | elseif ColorVariation == "Red" then | |
266 | ||
267 | handlecolor =BrickColor.new("Bright red") | |
268 | ||
269 | bcolor = BrickColor.new("Black") | |
270 | ||
271 | beakcolor = BrickColor.new("Really red") | |
272 | ||
273 | ropecolor = BrickColor.new("Brown") | |
274 | ||
275 | eyecolor = BrickColor.new("Bright blue") | |
276 | ||
277 | elseif ColorVariation == "Black" then | |
278 | ||
279 | handlecolor = BrickColor.new("Black") | |
280 | ||
281 | bcolor = BrickColor.new("Brown") | |
282 | ||
283 | beakcolor = BrickColor.new("Bright orange") | |
284 | ||
285 | ropecolor = BrickColor.new("Brown") | |
286 | ||
287 | eyecolor = BrickColor.new("Bright blue") | |
288 | ||
289 | elseif ColorVariation == "Purple" then | |
290 | ||
291 | handlecolor = BrickColor.new("Alder") | |
292 | ||
293 | bcolor = BrickColor.new("Bright violet") | |
294 | ||
295 | beakcolor = BrickColor.new("Bright orange") | |
296 | ||
297 | ropecolor = BrickColor.new("Brown") | |
298 | ||
299 | eyecolor = BrickColor.new("Bright blue") | |
300 | ||
301 | elseif ColorVariation == "Name" then | |
302 | ||
303 | handlecolor =BrickColor.new("White") | |
304 | ||
305 | bcolor = BrickColor.new("Bright orange") | |
306 | ||
307 | beakcolor = BrickColor.new("Bright orange") | |
308 | ||
309 | ropecolor = BrickColor.new("Brown") | |
310 | ||
311 | eyecolor = BrickColor.new("Navy blue") | |
312 | ||
313 | elseif ColorVariation == "Orange" then | |
314 | ||
315 | handlecolor =BrickColor.new("Neon orange") | |
316 | ||
317 | bcolor = BrickColor.new("Brown") | |
318 | ||
319 | beakcolor = BrickColor.new("Brown") | |
320 | ||
321 | ropecolor = BrickColor.new("Bright yellow") | |
322 | ||
323 | eyecolor = BrickColor.new("Royal purple") | |
324 | ||
325 | elseif ColorVariation == "DahNoob" then | |
326 | ||
327 | handlecolor = BrickColor.new("Black") | |
328 | ||
329 | bcolor = BrickColor.new("Medium stone grey") | |
330 | ||
331 | beakcolor = BrickColor.new("Medium stone grey") | |
332 | ||
333 | ropecolor = BrickColor.new("Brown") | |
334 | ||
335 | eyecolor = BrickColor.new("Really black") | |
336 | ||
337 | elseif ColorVariation == "Robloxshathelper" then | |
338 | ||
339 | handlecolor = BrickColor.new("Bright blue") | |
340 | ||
341 | bcolor = BrickColor.new("Bright orange") | |
342 | ||
343 | beakcolor = BrickColor.new("Bright orange") | |
344 | ||
345 | ropecolor = BrickColor.new("Brown") | |
346 | ||
347 | eyecolor = BrickColor.new("Bright blue") | |
348 | ||
349 | else | |
350 | ||
351 | --Custom | |
352 | ||
353 | handlecolor =BrickColor.new("Bright blue") | |
354 | ||
355 | bcolor = BrickColor.new("Medium blue") | |
356 | ||
357 | beakcolor = BrickColor.new("Medium blue") | |
358 | ||
359 | ropecolor = BrickColor.new("White") | |
360 | ||
361 | end | |
362 | ||
363 | ||
364 | Ride = true | |
365 | ||
366 | Rope = true | |
367 | ||
368 | ||
369 | ||
370 | ToolName = "Chocobo" | |
371 | ||
372 | ||
373 | -------------------------------------------------------------------------------------------------------------------- | |
374 | ------------------- | |
375 | ||
376 | if Character:findFirstChild("EquippedVal",true) ~= nil then | |
377 | ||
378 | Character:findFirstChild("EquippedVal",true).Parent = nil | |
379 | ||
380 | end | |
381 | ||
382 | ev = Instance.new("BoolValue",Character) | |
383 | ||
384 | ev.Name = "EquippedVal" | |
385 | ||
386 | ev.Value = false | |
387 | ||
388 | if Character:findFirstChild("Block",true) ~= nil then | |
389 | ||
390 | Character:findFirstChild("Block",true).Parent = nil | |
391 | ||
392 | end | |
393 | ||
394 | ||
395 | ||
396 | --player | |
397 | ||
398 | player = nil | |
399 | ||
400 | --welds | |
401 | ||
402 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
403 | ||
404 | --what anim | |
405 | ||
406 | anim = "none" | |
407 | ||
408 | --other var | |
409 | ||
410 | player = Player | |
411 | ||
412 | ch = Character | |
413 | ||
414 | --save shoulders | |
415 | ||
416 | AoETrue = {} | |
417 | ||
418 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
419 | ||
420 | ||
421 | ||
422 | function RWFunc() | |
423 | ||
424 | RW.Part1 = ch["Right Arm"] | |
425 | ||
426 | RSH.Part1 = nil | |
427 | ||
428 | end | |
429 | ||
430 | function LWFunc() | |
431 | ||
432 | LW.Part1 = ch["Left Arm"] | |
433 | ||
434 | LSH.Part1 = nil | |
435 | ||
436 | end | |
437 | ||
438 | function RWLFunc() | |
439 | ||
440 | RWL.Part1 = ch["Right Leg"] | |
441 | ||
442 | RHL.Part1 = nil | |
443 | ||
444 | RightLeg.CanCollide = false | |
445 | ||
446 | end | |
447 | ||
448 | ||
449 | function LWLFunc() | |
450 | ||
451 | LWL.Part1 = ch["Left Leg"] | |
452 | ||
453 | LHL.Part1 = nil | |
454 | ||
455 | LeftLeg.CanCollide = true | |
456 | ||
457 | end | |
458 | ||
459 | ||
460 | function RWLRem() | |
461 | ||
462 | RWL.Part1 = nil | |
463 | ||
464 | RHL.Part1 = ch["Right Leg"] | |
465 | ||
466 | RightLeg.CanCollide = false | |
467 | ||
468 | end | |
469 | ||
470 | function LWLRem() | |
471 | ||
472 | LWL.Part1 = nil | |
473 | ||
474 | LHL.Part1 = ch["Left Leg"] | |
475 | ||
476 | LeftLeg.CanCollide = false | |
477 | ||
478 | end | |
479 | ||
480 | function RWRem() | |
481 | ||
482 | RW.Part1 = nil | |
483 | ||
484 | RSH.Part1 = ch["Right Arm"] | |
485 | ||
486 | end | |
487 | ||
488 | function LWRem() | |
489 | ||
490 | LW.Part1 = nil | |
491 | ||
492 | LSH.Part1 = ch["Left Arm"] | |
493 | ||
494 | end | |
495 | ||
496 | ||
497 | ||
498 | ||
499 | ||
500 | if Character:findFirstChild(ModelName,true) ~= nil then | |
501 | ||
502 | Character:findFirstChild(ModelName,true).Parent = nil | |
503 | ||
504 | RHL.Part1 = ch["Right Leg"] | |
505 | ||
506 | LHL.Part1 = ch["Left Leg"] | |
507 | ||
508 | RSH.Part1 = ch["Right Arm"] | |
509 | ||
510 | LSH.Part1 = ch["Left Arm"] | |
511 | ||
512 | end | |
513 | ||
514 | ||
515 | ||
516 | ||
517 | ||
518 | ||
519 | ||
520 | local swordholder = Instance.new("Model") | |
521 | ||
522 | swordholder.Name = ModelName | |
523 | ||
524 | swordholder.Parent = Character | |
525 | ||
526 | ||
527 | --derp | |
528 | ||
529 | RW.Part0 = ch.Torso | |
530 | ||
531 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
532 | ||
533 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
534 | ||
535 | RW.Parent = swordholder | |
536 | ||
537 | -- | |
538 | ||
539 | LW.Part0 = ch.Torso | |
540 | ||
541 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
542 | ||
543 | LW.C1 = CFrame.new(0, 0.5, 0) | |
544 | ||
545 | LW.Parent = swordholder | |
546 | ||
547 | -- | |
548 | ||
549 | RWL.Part0 = ch.Torso | |
550 | ||
551 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
552 | ||
553 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
554 | ||
555 | RWL.Parent = swordholder | |
556 | ||
557 | -- | |
558 | ||
559 | LWL.Part0 = ch.Torso | |
560 | ||
561 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
562 | ||
563 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
564 | ||
565 | LWL.Parent = swordholder | |
566 | ||
567 | ||
568 | ||
569 | ||
570 | ||
571 | local msh1 = Instance.new("SpecialMesh") | |
572 | ||
573 | msh1.Scale = Vector3.new(1,1.2,1.2) | |
574 | ||
575 | msh1.MeshType = "Sphere" | |
576 | ||
577 | local msh2 = Instance.new("CylinderMesh") | |
578 | ||
579 | local msh3 = Instance.new("CylinderMesh") | |
580 | ||
581 | local msh4 = Instance.new("SpecialMesh") | |
582 | ||
583 | msh4.Scale = Vector3.new(1,1,1) | |
584 | ||
585 | msh4.MeshType = "Sphere" | |
586 | ||
587 | local msh5 = Instance.new("SpecialMesh") | |
588 | ||
589 | msh5.Scale = Vector3.new(1,0.75,1.2) | |
590 | ||
591 | msh5.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
592 | ||
593 | local msh6 = Instance.new("SpecialMesh") | |
594 | ||
595 | msh6.Scale = Vector3.new(1,1,1) | |
596 | ||
597 | msh6.MeshType = "Sphere" | |
598 | ||
599 | local msh7 = Instance.new("SpecialMesh") | |
600 | ||
601 | msh7.Scale = Vector3.new(1,1,1) | |
602 | ||
603 | msh7.MeshType = "Sphere" | |
604 | ||
605 | local msh6a = Instance.new("SpecialMesh") | |
606 | ||
607 | msh6a.Scale = Vector3.new(1,1,1) | |
608 | ||
609 | msh6a.MeshType = "Sphere" | |
610 | ||
611 | local msh7a = Instance.new("SpecialMesh") | |
612 | ||
613 | msh7a.Scale = Vector3.new(1,1,1) | |
614 | ||
615 | msh7a.MeshType = "Sphere" | |
616 | ||
617 | local msh8 = Instance.new("SpecialMesh") | |
618 | ||
619 | msh8.Scale = Vector3.new(1,1,1) | |
620 | ||
621 | msh8.MeshType = "Sphere" | |
622 | ||
623 | local msh9 = Instance.new("SpecialMesh") | |
624 | ||
625 | msh9.Scale = Vector3.new(1,1,1) | |
626 | ||
627 | msh9.MeshType = "Sphere" | |
628 | ||
629 | local msh10 = Instance.new("SpecialMesh") | |
630 | ||
631 | msh10.Scale = Vector3.new(1,1,1) | |
632 | ||
633 | msh10.MeshType = "Sphere" | |
634 | ||
635 | local msh11 = Instance.new("SpecialMesh") | |
636 | ||
637 | msh11.Scale = Vector3.new(1,1,1) | |
638 | ||
639 | msh11.MeshType = "Sphere" | |
640 | ||
641 | local msh12 = Instance.new("SpecialMesh") | |
642 | ||
643 | msh12.Scale = Vector3.new(1,1,1) | |
644 | ||
645 | msh12.MeshType = "Sphere" | |
646 | ||
647 | local msh13 = Instance.new("SpecialMesh") | |
648 | ||
649 | msh13.Scale = Vector3.new(1,1,1) | |
650 | ||
651 | msh13.MeshType = "Sphere" | |
652 | ||
653 | local msh14 = Instance.new("SpecialMesh") | |
654 | ||
655 | msh14.Scale = Vector3.new(1,1,1) | |
656 | ||
657 | msh14.MeshType = "Sphere" | |
658 | ||
659 | local msh15 = Instance.new("SpecialMesh") | |
660 | ||
661 | msh15.Scale = Vector3.new(1,1,1) | |
662 | ||
663 | msh15.MeshType = "Sphere" | |
664 | ||
665 | local msh16 = Instance.new("SpecialMesh") | |
666 | ||
667 | msh16.Scale = Vector3.new(1,1,1) | |
668 | ||
669 | msh16.MeshType = "Sphere" | |
670 | ||
671 | local msh17 = Instance.new("SpecialMesh") | |
672 | ||
673 | msh17.Scale = Vector3.new(1,1,1) | |
674 | ||
675 | msh17.MeshType = "Sphere" | |
676 | ||
677 | local msh18 = Instance.new("SpecialMesh") | |
678 | ||
679 | msh18.Scale = Vector3.new(1,1,1) | |
680 | ||
681 | msh18.MeshType = "Sphere" | |
682 | ||
683 | local msh19 = Instance.new("SpecialMesh") | |
684 | ||
685 | msh19.Scale = Vector3.new(1,1,1) | |
686 | ||
687 | msh19.MeshType = "Sphere" | |
688 | ||
689 | local msh20 = Instance.new("SpecialMesh") | |
690 | ||
691 | msh20.Scale = Vector3.new(1,1,1) | |
692 | ||
693 | msh20.MeshType = "Sphere" | |
694 | ||
695 | local msh21 = Instance.new("SpecialMesh") | |
696 | ||
697 | msh21.Scale = Vector3.new(1,1,1) | |
698 | ||
699 | msh21.MeshType = "Sphere" | |
700 | ||
701 | local msh22 = Instance.new("CylinderMesh") | |
702 | ||
703 | local msh23 = Instance.new("CylinderMesh") | |
704 | ||
705 | local msh24 = Instance.new("BlockMesh") | |
706 | ||
707 | local msh25 = Instance.new("BlockMesh") | |
708 | ||
709 | local msh26 = Instance.new("BlockMesh") | |
710 | ||
711 | local msh27 = Instance.new("BlockMesh") | |
712 | ||
713 | local msh28 = Instance.new("CylinderMesh") | |
714 | ||
715 | local msh29 = Instance.new("CylinderMesh") | |
716 | ||
717 | local msh30 = Instance.new("BlockMesh") | |
718 | ||
719 | local msh31 = Instance.new("BlockMesh") | |
720 | ||
721 | local msh32 = Instance.new("BlockMesh") | |
722 | ||
723 | local msh33 = Instance.new("BlockMesh") | |
724 | ||
725 | ||
726 | local prt1 = Instance.new("Part") | |
727 | ||
728 | prt1.formFactor = 3 | |
729 | ||
730 | prt1.CanCollide = true | |
731 | ||
732 | prt1.Name = "ChocoboBody" | |
733 | ||
734 | prt1.Locked = true | |
735 | ||
736 | prt1.Size = Vector3.new(3.5,2.5,5) | |
737 | ||
738 | prt1.Parent = swordholder | |
739 | ||
740 | msh1.Parent = prt1 | |
741 | ||
742 | prt1.BrickColor = handlecolor | |
743 | ||
744 | local prt2 = Instance.new("Part") | |
745 | ||
746 | prt2.formFactor = 3 | |
747 | ||
748 | prt2.CanCollide = true | |
749 | ||
750 | prt2.Name = "ChocoboNeck" | |
751 | ||
752 | prt2.Locked = true | |
753 | ||
754 | prt2.Size = Vector3.new(1.25,2,1.25) | |
755 | ||
756 | prt2.Parent = swordholder | |
757 | ||
758 | msh2.Parent = prt2 | |
759 | ||
760 | prt2.BrickColor = handlecolor | |
761 | ||
762 | local prt3 = Instance.new("Part") | |
763 | ||
764 | prt3.formFactor = 3 | |
765 | ||
766 | prt3.CanCollide = true | |
767 | ||
768 | prt3.Name = "ChocoboNeck2" | |
769 | ||
770 | prt3.Locked = true | |
771 | ||
772 | prt3.Size = Vector3.new(1.25,2,1.25) | |
773 | ||
774 | prt3.Parent = swordholder | |
775 | ||
776 | msh3.Parent = prt3 | |
777 | ||
778 | prt3.BrickColor = handlecolor | |
779 | ||
780 | local prt3a = Instance.new("Part") | |
781 | ||
782 | prt3a.formFactor = 3 | |
783 | ||
784 | prt3a.CanCollide = false | |
785 | ||
786 | prt3a.Name = "ChocoboNeck2Joint" | |
787 | ||
788 | prt3a.Locked = true | |
789 | ||
790 | prt3a.Size = Vector3.new(0.2,0.2,0.2) | |
791 | ||
792 | prt3a.Parent = swordholder | |
793 | ||
794 | prt3a.Transparency = 1 | |
795 | ||
796 | local prt4 = Instance.new("Part") | |
797 | ||
798 | prt4.formFactor = 3 | |
799 | ||
800 | prt4.CanCollide = true | |
801 | ||
802 | prt4.Name = "Head" | |
803 | ||
804 | prt4.Locked = true | |
805 | ||
806 | prt4.Size = Vector3.new(2,2,3) | |
807 | ||
808 | prt4.Parent = swordholder | |
809 | ||
810 | msh4.Parent = prt4 | |
811 | ||
812 | prt4.BrickColor = handlecolor | |
813 | ||
814 | local trs = Instance.new("Part") | |
815 | ||
816 | trs.formFactor = 3 | |
817 | ||
818 | trs.CanCollide = true | |
819 | ||
820 | trs.Name = "Torso" | |
821 | ||
822 | trs.Locked = true | |
823 | ||
824 | trs.Size = Vector3.new(0.2,0.2,0.2) | |
825 | ||
826 | trs.Parent = swordholder | |
827 | ||
828 | trs.Transparency = 1 | |
829 | ||
830 | local wt = Instance.new("Weld") | |
831 | ||
832 | wt.Parent = trs | |
833 | ||
834 | wt.Part0 = trs | |
835 | ||
836 | wt.Part1 = prt4 | |
837 | ||
838 | wt.C0 = CFrame.Angles(math.rad(25),0,0) | |
839 | ||
840 | local prt5 = Instance.new("Part") | |
841 | ||
842 | prt5.formFactor = 3 | |
843 | ||
844 | prt5.CanCollide = false | |
845 | ||
846 | prt5.Name = "Beak" | |
847 | ||
848 | prt5.Locked = true | |
849 | ||
850 | prt5.Size = Vector3.new(1,1.5,1) | |
851 | ||
852 | prt5.Parent = swordholder | |
853 | ||
854 | msh5.Parent = prt5 | |
855 | ||
856 | prt5.BrickColor = beakcolor | |
857 | ||
858 | ||
859 | local prt6 = Instance.new("Part") | |
860 | ||
861 | prt6.formFactor = 3 | |
862 | ||
863 | prt6.CanCollide = false | |
864 | ||
865 | prt6.Name = "Eye1" | |
866 | ||
867 | prt6.Locked = true | |
868 | ||
869 | prt6.Size = Vector3.new(0.3,0.3,0.6) | |
870 | ||
871 | prt6.Parent = swordholder | |
872 | ||
873 | msh6.Parent = prt6 | |
874 | ||
875 | prt6.BrickColor = BrickColor.new("White") | |
876 | ||
877 | local prt7 = Instance.new("Part") | |
878 | ||
879 | prt7.formFactor = 3 | |
880 | ||
881 | prt7.CanCollide = false | |
882 | ||
883 | prt7.Name = "Eye2" | |
884 | ||
885 | prt7.Locked = true | |
886 | ||
887 | prt7.Size = Vector3.new(0.3,0.3,0.6) | |
888 | ||
889 | prt7.Parent = swordholder | |
890 | ||
891 | msh7.Parent = prt7 | |
892 | ||
893 | prt7.BrickColor = BrickColor.new("White") | |
894 | ||
895 | local prt6a = Instance.new("Part") | |
896 | ||
897 | prt6a.formFactor = 3 | |
898 | ||
899 | prt6a.CanCollide = false | |
900 | ||
901 | prt6a.Name = "Eye1a" | |
902 | ||
903 | prt6a.Locked = true | |
904 | ||
905 | prt6a.Size = Vector3.new(0.2,0.2,0.3) | |
906 | ||
907 | prt6a.Parent = swordholder | |
908 | ||
909 | msh6a.Parent = prt6a | |
910 | ||
911 | prt6a.BrickColor = eyecolor | |
912 | ||
913 | local prt7a = Instance.new("Part") | |
914 | ||
915 | prt7a.formFactor = 3 | |
916 | ||
917 | prt7a.CanCollide = false | |
918 | ||
919 | prt7a.Name = "Eye2a" | |
920 | ||
921 | prt7a.Locked = true | |
922 | ||
923 | prt7a.Size = Vector3.new(0.2,0.2,0.3) | |
924 | ||
925 | prt7a.Parent = swordholder | |
926 | ||
927 | msh7a.Parent = prt7a | |
928 | ||
929 | prt7a.BrickColor = eyecolor | |
930 | ||
931 | ||
932 | local prt8 = Instance.new("Part") | |
933 | ||
934 | prt8.formFactor = 3 | |
935 | ||
936 | prt8.CanCollide = false | |
937 | ||
938 | prt8.Name = "HeadFeathers" | |
939 | ||
940 | prt8.Locked = true | |
941 | ||
942 | prt8.Size = Vector3.new(1,0.2,3) | |
943 | ||
944 | prt8.Parent = swordholder | |
945 | ||
946 | msh8.Parent = prt8 | |
947 | ||
948 | prt8.BrickColor = handlecolor | |
949 | ||
950 | local prt9 = Instance.new("Part") | |
951 | ||
952 | prt9.formFactor = 3 | |
953 | ||
954 | prt9.CanCollide = false | |
955 | ||
956 | prt9.Name = "HeadFeathers" | |
957 | ||
958 | prt9.Locked = true | |
959 | ||
960 | prt9.Size = Vector3.new(1,0.2,3) | |
961 | ||
962 | prt9.Parent = swordholder | |
963 | ||
964 | msh9.Parent = prt9 | |
965 | ||
966 | prt9.BrickColor = handlecolor | |
967 | ||
968 | local prt10 = Instance.new("Part") | |
969 | ||
970 | prt10.formFactor = 3 | |
971 | ||
972 | prt10.CanCollide = false | |
973 | ||
974 | prt10.Name = "HeadFeathers" | |
975 | ||
976 | prt10.Locked = true | |
977 | ||
978 | prt10.Size = Vector3.new(1,0.2,3) | |
979 | ||
980 | prt10.Parent = swordholder | |
981 | ||
982 | msh10.Parent = prt10 | |
983 | ||
984 | prt10.BrickColor = handlecolor | |
985 | ||
986 | ||
987 | --Wings!! | |
988 | ||
989 | local prt11 = Instance.new("Part") | |
990 | ||
991 | prt11.formFactor = 3 | |
992 | ||
993 | prt11.CanCollide = false | |
994 | ||
995 | prt11.Name = "RightWing" | |
996 | ||
997 | prt11.Locked = true | |
998 | ||
999 | prt11.Size = Vector3.new(1,3,5) | |
1000 | ||
1001 | prt11.Parent = swordholder | |
1002 | ||
1003 | msh11.Parent = prt11 | |
1004 | ||
1005 | prt11.BrickColor = handlecolor | |
1006 | ||
1007 | local prt12 = Instance.new("Part") | |
1008 | ||
1009 | prt12.formFactor = 3 | |
1010 | ||
1011 | prt12.CanCollide = false | |
1012 | ||
1013 | prt12.Name = "RightWing1" | |
1014 | ||
1015 | prt12.Locked = true | |
1016 | ||
1017 | prt12.Size = Vector3.new(0.5,1,2) | |
1018 | ||
1019 | prt12.Parent = swordholder | |
1020 | ||
1021 | msh12.Parent = prt12 | |
1022 | ||
1023 | prt12.BrickColor = handlecolor | |
1024 | ||
1025 | local prt13 = Instance.new("Part") | |
1026 | ||
1027 | prt13.formFactor = 3 | |
1028 | ||
1029 | prt13.CanCollide = false | |
1030 | ||
1031 | prt13.Name = "RightWing2" | |
1032 | ||
1033 | prt13.Locked = true | |
1034 | ||
1035 | prt13.Size = Vector3.new(0.5,1,2) | |
1036 | ||
1037 | prt13.Parent = swordholder | |
1038 | ||
1039 | msh13.Parent = prt13 | |
1040 | ||
1041 | prt13.BrickColor = handlecolor | |
1042 | ||
1043 | local prt14 = Instance.new("Part") | |
1044 | ||
1045 | prt14.formFactor = 3 | |
1046 | ||
1047 | prt14.CanCollide = false | |
1048 | ||
1049 | prt14.Name = "RightWing3" | |
1050 | ||
1051 | prt14.Locked = true | |
1052 | ||
1053 | prt14.Size = Vector3.new(0.5,1,2) | |
1054 | ||
1055 | prt14.Parent = swordholder | |
1056 | ||
1057 | msh14.Parent = prt14 | |
1058 | ||
1059 | prt14.BrickColor = handlecolor | |
1060 | ||
1061 | local prt15 = Instance.new("Part") | |
1062 | ||
1063 | prt15.formFactor = 3 | |
1064 | ||
1065 | prt15.CanCollide = false | |
1066 | ||
1067 | prt15.Name = "RightWing4" | |
1068 | ||
1069 | prt15.Locked = true | |
1070 | ||
1071 | prt15.Size = Vector3.new(0.5,1,2) | |
1072 | ||
1073 | prt15.Parent = swordholder | |
1074 | ||
1075 | msh15.Parent = prt15 | |
1076 | ||
1077 | prt15.BrickColor = handlecolor | |
1078 | ||
1079 | ||
1080 | local prt16 = Instance.new("Part") | |
1081 | ||
1082 | prt16.formFactor = 3 | |
1083 | ||
1084 | prt16.CanCollide = false | |
1085 | ||
1086 | prt16.Name = "LeftWing" | |
1087 | ||
1088 | prt16.Locked = true | |
1089 | ||
1090 | prt16.Size = Vector3.new(1,3,5) | |
1091 | ||
1092 | prt16.Parent = swordholder | |
1093 | ||
1094 | msh16.Parent = prt16 | |
1095 | ||
1096 | prt16.BrickColor = handlecolor | |
1097 | ||
1098 | local prt17 = Instance.new("Part") | |
1099 | ||
1100 | prt17.formFactor = 3 | |
1101 | ||
1102 | prt17.CanCollide = false | |
1103 | ||
1104 | prt17.Name = "LeftWing1" | |
1105 | ||
1106 | prt17.Locked = true | |
1107 | ||
1108 | prt17.Size = Vector3.new(0.5,1,2) | |
1109 | ||
1110 | prt17.Parent = swordholder | |
1111 | ||
1112 | msh17.Parent = prt17 | |
1113 | ||
1114 | prt17.BrickColor = handlecolor | |
1115 | ||
1116 | local prt18 = Instance.new("Part") | |
1117 | ||
1118 | prt18.formFactor = 3 | |
1119 | ||
1120 | prt18.CanCollide = false | |
1121 | ||
1122 | prt18.Name = "LeftWing2" | |
1123 | ||
1124 | prt18.Locked = true | |
1125 | ||
1126 | prt18.Size = Vector3.new(0.5,1,2) | |
1127 | ||
1128 | prt18.Parent = swordholder | |
1129 | ||
1130 | msh18.Parent = prt18 | |
1131 | ||
1132 | prt18.BrickColor = handlecolor | |
1133 | ||
1134 | local prt19 = Instance.new("Part") | |
1135 | ||
1136 | prt19.formFactor = 3 | |
1137 | ||
1138 | prt19.CanCollide = false | |
1139 | ||
1140 | prt19.Name = "LeftWing3" | |
1141 | ||
1142 | prt19.Locked = true | |
1143 | ||
1144 | prt19.Size = Vector3.new(0.5,1,2) | |
1145 | ||
1146 | prt19.Parent = swordholder | |
1147 | ||
1148 | msh19.Parent = prt19 | |
1149 | ||
1150 | prt19.BrickColor = handlecolor | |
1151 | ||
1152 | local prt20 = Instance.new("Part") | |
1153 | ||
1154 | prt20.formFactor = 3 | |
1155 | ||
1156 | prt20.CanCollide = false | |
1157 | ||
1158 | prt20.Name = "LeftWing4" | |
1159 | ||
1160 | prt20.Locked = true | |
1161 | ||
1162 | prt20.Size = Vector3.new(0.5,1,2) | |
1163 | ||
1164 | prt20.Parent = swordholder | |
1165 | ||
1166 | msh20.Parent = prt20 | |
1167 | ||
1168 | prt20.BrickColor = handlecolor | |
1169 | ||
1170 | ||
1171 | --Tail | |
1172 | ||
1173 | local prt21 = Instance.new("Part") | |
1174 | ||
1175 | prt21.formFactor = 3 | |
1176 | ||
1177 | prt21.CanCollide = false | |
1178 | ||
1179 | prt21.Name = "Tail" | |
1180 | ||
1181 | prt21.Locked = true | |
1182 | ||
1183 | prt21.Size = Vector3.new(3,6,1) | |
1184 | ||
1185 | prt21.Parent = swordholder | |
1186 | ||
1187 | msh21.Parent = prt21 | |
1188 | ||
1189 | prt21.BrickColor = handlecolor | |
1190 | ||
1191 | ||
1192 | --Legs | |
1193 | ||
1194 | local prt22 = Instance.new("Part") | |
1195 | ||
1196 | prt22.formFactor = 3 | |
1197 | ||
1198 | prt22.CanCollide = true | |
1199 | ||
1200 | prt22.Name = "RightLeg" | |
1201 | ||
1202 | prt22.Locked = true | |
1203 | ||
1204 | prt22.Size = Vector3.new(1,2,1) | |
1205 | ||
1206 | prt22.Parent = swordholder | |
1207 | ||
1208 | msh22.Parent = prt22 | |
1209 | ||
1210 | prt22.BrickColor = handlecolor | |
1211 | ||
1212 | local prt22a = Instance.new("Part") | |
1213 | ||
1214 | prt22a.formFactor = 3 | |
1215 | ||
1216 | prt22a.CanCollide = false | |
1217 | ||
1218 | prt22a.Name = "RightLega" | |
1219 | ||
1220 | prt22a.Locked = true | |
1221 | ||
1222 | prt22a.Size = Vector3.new(0.2,0.2,0.2) | |
1223 | ||
1224 | prt22a.Parent = swordholder | |
1225 | ||
1226 | prt22a.Transparency = 1 | |
1227 | ||
1228 | local prt23 = Instance.new("Part") | |
1229 | ||
1230 | prt23.formFactor = 3 | |
1231 | ||
1232 | prt23.CanCollide = false | |
1233 | ||
1234 | prt23.Name = "RightLeg2" | |
1235 | ||
1236 | prt23.Locked = true | |
1237 | ||
1238 | prt23.Size = Vector3.new(0.75,2,0.75) | |
1239 | ||
1240 | prt23.Parent = swordholder | |
1241 | ||
1242 | msh23.Parent = prt23 | |
1243 | ||
1244 | prt23.BrickColor = bcolor | |
1245 | ||
1246 | local prt24 = Instance.new("Part") | |
1247 | ||
1248 | prt24.formFactor = 3 | |
1249 | ||
1250 | prt24.CanCollide = false | |
1251 | ||
1252 | prt24.Name = "RightFeet" | |
1253 | ||
1254 | prt24.Locked = true | |
1255 | ||
1256 | prt24.Size = Vector3.new(1,0.75,2.5) | |
1257 | ||
1258 | prt24.Parent = swordholder | |
1259 | ||
1260 | msh24.Parent = prt24 | |
1261 | ||
1262 | prt24.BrickColor = bcolor | |
1263 | ||
1264 | local prt25 = Instance.new("Part") | |
1265 | ||
1266 | prt25.formFactor = 3 | |
1267 | ||
1268 | prt25.CanCollide = false | |
1269 | ||
1270 | prt25.Name = "RightFeet1" | |
1271 | ||
1272 | prt25.Locked = true | |
1273 | ||
1274 | prt25.Size = Vector3.new(0.3,0.3,1.5) | |
1275 | ||
1276 | prt25.Parent = swordholder | |
1277 | ||
1278 | msh25.Parent = prt25 | |
1279 | ||
1280 | prt25.BrickColor = bcolor | |
1281 | ||
1282 | local prt26 = Instance.new("Part") | |
1283 | ||
1284 | prt26.formFactor = 3 | |
1285 | ||
1286 | prt26.CanCollide = false | |
1287 | ||
1288 | prt26.Name = "RightFeet2" | |
1289 | ||
1290 | prt26.Locked = true | |
1291 | ||
1292 | prt26.Size = Vector3.new(0.5,0.5,1.5) | |
1293 | ||
1294 | prt26.Parent = swordholder | |
1295 | ||
1296 | msh26.Parent = prt26 | |
1297 | ||
1298 | prt26.BrickColor = bcolor | |
1299 | ||
1300 | local prt27 = Instance.new("Part") | |
1301 | ||
1302 | prt27.formFactor = 3 | |
1303 | ||
1304 | prt27.CanCollide = false | |
1305 | ||
1306 | prt27.Name = "RightFeet3" | |
1307 | ||
1308 | prt27.Locked = true | |
1309 | ||
1310 | prt27.Size = Vector3.new(0.5,0.5,1.5) | |
1311 | ||
1312 | prt27.Parent = swordholder | |
1313 | ||
1314 | msh27.Parent = prt27 | |
1315 | ||
1316 | prt27.BrickColor = bcolor | |
1317 | ||
1318 | ||
1319 | local prt28 = Instance.new("Part") | |
1320 | ||
1321 | prt28.formFactor = 3 | |
1322 | ||
1323 | prt28.CanCollide = true | |
1324 | ||
1325 | prt28.Name = "LeftLeg" | |
1326 | ||
1327 | prt28.Locked = true | |
1328 | ||
1329 | prt28.Size = Vector3.new(1,2,1) | |
1330 | ||
1331 | prt28.Parent = swordholder | |
1332 | ||
1333 | msh28.Parent = prt28 | |
1334 | ||
1335 | prt28.BrickColor = handlecolor | |
1336 | ||
1337 | local prt28a = Instance.new("Part") | |
1338 | ||
1339 | prt28a.formFactor = 3 | |
1340 | ||
1341 | prt28a.CanCollide = false | |
1342 | ||
1343 | prt28a.Name = "LeftLega" | |
1344 | ||
1345 | prt28a.Locked = true | |
1346 | ||
1347 | prt28a.Size = Vector3.new(0.2,0.2,0.2) | |
1348 | ||
1349 | prt28a.Parent = swordholder | |
1350 | ||
1351 | prt28a.Transparency = 1 | |
1352 | ||
1353 | local prt29 = Instance.new("Part") | |
1354 | ||
1355 | prt29.formFactor = 3 | |
1356 | ||
1357 | prt29.CanCollide = false | |
1358 | ||
1359 | prt29.Name = "LeftLeg2" | |
1360 | ||
1361 | prt29.Locked = true | |
1362 | ||
1363 | prt29.Size = Vector3.new(0.75,2,0.75) | |
1364 | ||
1365 | prt29.Parent = swordholder | |
1366 | ||
1367 | msh29.Parent = prt29 | |
1368 | ||
1369 | prt29.BrickColor = bcolor | |
1370 | ||
1371 | local prt30 = Instance.new("Part") | |
1372 | ||
1373 | prt30.formFactor = 3 | |
1374 | ||
1375 | prt30.CanCollide = false | |
1376 | ||
1377 | prt30.Name = "LeftFeet" | |
1378 | ||
1379 | prt30.Locked = true | |
1380 | ||
1381 | prt30.Size = Vector3.new(1,0.75,2.5) | |
1382 | ||
1383 | prt30.Parent = swordholder | |
1384 | ||
1385 | msh30.Parent = prt30 | |
1386 | ||
1387 | prt30.BrickColor = bcolor | |
1388 | ||
1389 | local prt31 = Instance.new("Part") | |
1390 | ||
1391 | prt31.formFactor = 3 | |
1392 | ||
1393 | prt31.CanCollide = false | |
1394 | ||
1395 | prt31.Name = "LeftFeet1" | |
1396 | ||
1397 | prt31.Locked = true | |
1398 | ||
1399 | prt31.Size = Vector3.new(0.3,0.3,1.5) | |
1400 | ||
1401 | prt31.Parent = swordholder | |
1402 | ||
1403 | msh31.Parent = prt31 | |
1404 | ||
1405 | prt31.BrickColor = bcolor | |
1406 | ||
1407 | local prt32 = Instance.new("Part") | |
1408 | ||
1409 | prt32.formFactor = 3 | |
1410 | ||
1411 | prt32.CanCollide = false | |
1412 | ||
1413 | prt32.Name = "LeftFeet2" | |
1414 | ||
1415 | prt32.Locked = true | |
1416 | ||
1417 | prt32.Size = Vector3.new(0.5,0.5,1.5) | |
1418 | ||
1419 | prt32.Parent = swordholder | |
1420 | ||
1421 | msh32.Parent = prt32 | |
1422 | ||
1423 | prt32.BrickColor = bcolor | |
1424 | ||
1425 | local prt33 = Instance.new("Part") | |
1426 | ||
1427 | prt33.formFactor = 3 | |
1428 | ||
1429 | prt33.CanCollide = false | |
1430 | ||
1431 | prt33.Name = "RightFeet3" | |
1432 | ||
1433 | prt33.Locked = true | |
1434 | ||
1435 | prt33.Size = Vector3.new(0.5,0.5,1.5) | |
1436 | ||
1437 | prt33.Parent = swordholder | |
1438 | ||
1439 | msh33.Parent = prt33 | |
1440 | ||
1441 | prt33.BrickColor = bcolor | |
1442 | ||
1443 | ||
1444 | --Backseat :D | |
1445 | ||
1446 | local prt34 = Instance.new("Seat") | |
1447 | ||
1448 | prt34.formFactor = 3 | |
1449 | ||
1450 | prt34.CanCollide = false | |
1451 | ||
1452 | prt34.Name = "Backseat" | |
1453 | ||
1454 | prt34.Locked = true | |
1455 | ||
1456 | prt34.Size = Vector3.new(0.2,1,0.2) | |
1457 | ||
1458 | prt34.Parent = swordholder | |
1459 | ||
1460 | prt34.Transparency = 1 | |
1461 | ||
1462 | ||
1463 | -- | |
1464 | ||
1465 | local prt35 = Instance.new("Part") | |
1466 | ||
1467 | prt35.formFactor = 3 | |
1468 | ||
1469 | prt35.CanCollide = true | |
1470 | ||
1471 | prt35.Name = "Stand" | |
1472 | ||
1473 | prt35.Locked = true | |
1474 | ||
1475 | prt35.Size = Vector3.new(1,4,1) | |
1476 | ||
1477 | prt35.Parent = swordholder | |
1478 | ||
1479 | prt35.Transparency = 1 | |
1480 | ||
1481 | local w35 = Instance.new("Weld") | |
1482 | ||
1483 | w35.Parent = prt35 | |
1484 | ||
1485 | w35.Part0 = prt35 | |
1486 | ||
1487 | w35.Part1 = prt1 | |
1488 | ||
1489 | w35.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1490 | ||
1491 | w35.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2,0) | |
1492 | ||
1493 | ||
1494 | --Torso | |
1495 | ||
1496 | local w1 = Instance.new("Weld") | |
1497 | ||
1498 | w1.Parent = prt1 | |
1499 | ||
1500 | w1.Part0 = prt1 | |
1501 | ||
1502 | w1.Part1 = Torso | |
1503 | ||
1504 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
1505 | ||
1506 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-0), math.rad(0)) * CFrame.new(0, 3, -1) | |
1507 | ||
1508 | --Neck | |
1509 | ||
1510 | local w2 = Instance.new("Weld") | |
1511 | ||
1512 | w2.Parent = prt2 | |
1513 | ||
1514 | w2.Part0 = prt2 | |
1515 | ||
1516 | w2.Part1 = prt1 | |
1517 | ||
1518 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
1519 | ||
1520 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
1521 | ||
1522 | local w3a = Instance.new("Weld") | |
1523 | ||
1524 | w3a.Parent = prt3a | |
1525 | ||
1526 | w3a.Part0 = prt3a | |
1527 | ||
1528 | w3a.Part1 = prt1 | |
1529 | ||
1530 | w3a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1531 | ||
1532 | w3a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -1.5,3) | |
1533 | ||
1534 | local w3 = Instance.new("Weld") | |
1535 | ||
1536 | w3.Parent = prt3 | |
1537 | ||
1538 | w3.Part0 = prt3 | |
1539 | ||
1540 | w3.Part1 = prt3a | |
1541 | ||
1542 | w3.C1 = CFrame.Angles(math.rad(-20), 0, 0) * CFrame.new(0, 0.465,0) | |
1543 | ||
1544 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
1545 | ||
1546 | --Head | |
1547 | ||
1548 | local w4 = Instance.new("Weld") | |
1549 | ||
1550 | w4.Parent = prt4 | |
1551 | ||
1552 | w4.Part0 = prt4 | |
1553 | ||
1554 | w4.Part1 = prt3 | |
1555 | ||
1556 | w4.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1557 | ||
1558 | w4.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -2.5/2,0.25) | |
1559 | ||
1560 | local w5 = Instance.new("Weld") | |
1561 | ||
1562 | w5.Parent = prt5 | |
1563 | ||
1564 | w5.Part0 = prt5 | |
1565 | ||
1566 | w5.Part1 = prt4 | |
1567 | ||
1568 | w5.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1569 | ||
1570 | w5.C0 = CFrame.Angles(math.rad(100), 0, 0) * CFrame.new(0, 0.25,1.45) | |
1571 | ||
1572 | local w6 = Instance.new("Weld") | |
1573 | ||
1574 | w6.Parent = prt6 | |
1575 | ||
1576 | w6.Part0 = prt6 | |
1577 | ||
1578 | w6.Part1 = prt4 | |
1579 | ||
1580 | w6.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1581 | ||
1582 | w6.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0.75, -0.25,0.75) | |
1583 | ||
1584 | local w7 = Instance.new("Weld") | |
1585 | ||
1586 | w7.Parent = prt7 | |
1587 | ||
1588 | w7.Part0 = prt7 | |
1589 | ||
1590 | w7.Part1 = prt4 | |
1591 | ||
1592 | w7.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1593 | ||
1594 | w7.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(-0.75, -0.25,0.75) | |
1595 | ||
1596 | local w6a = Instance.new("Weld") | |
1597 | ||
1598 | w6a.Parent = prt6a | |
1599 | ||
1600 | w6a.Part0 = prt6a | |
1601 | ||
1602 | w6a.Part1 = prt4 | |
1603 | ||
1604 | w6a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1605 | ||
1606 | w6a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0.775, -0.25,0.91) | |
1607 | ||
1608 | local w7a = Instance.new("Weld") | |
1609 | ||
1610 | w7a.Parent = prt7a | |
1611 | ||
1612 | w7a.Part0 = prt7a | |
1613 | ||
1614 | w7a.Part1 = prt4 | |
1615 | ||
1616 | w7a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1617 | ||
1618 | w7a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(-0.775, -0.25,0.91) | |
1619 | ||
1620 | local w8 = Instance.new("Weld") | |
1621 | ||
1622 | w8.Parent = prt8 | |
1623 | ||
1624 | w8.Part0 = prt8 | |
1625 | ||
1626 | w8.Part1 = prt4 | |
1627 | ||
1628 | w8.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1629 | ||
1630 | w8.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.9,-1) | |
1631 | ||
1632 | local w9 = Instance.new("Weld") | |
1633 | ||
1634 | w9.Parent = prt9 | |
1635 | ||
1636 | w9.Part0 = prt9 | |
1637 | ||
1638 | w9.Part1 = prt4 | |
1639 | ||
1640 | w9.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1641 | ||
1642 | w9.C0 = CFrame.Angles(math.rad(0), math.rad(20), math.rad(-40)) * CFrame.new(0.75, -0.5,-1) | |
1643 | ||
1644 | local w10 = Instance.new("Weld") | |
1645 | ||
1646 | w10.Parent = prt10 | |
1647 | ||
1648 | w10.Part0 = prt10 | |
1649 | ||
1650 | w10.Part1 = prt4 | |
1651 | ||
1652 | w10.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1653 | ||
1654 | w10.C0 = CFrame.Angles(math.rad(0), math.rad(-20), math.rad(40)) * CFrame.new(-0.75, -0.5,-1) | |
1655 | ||
1656 | --Right Wing | |
1657 | ||
1658 | local w11 = Instance.new("Weld") | |
1659 | ||
1660 | w11.Parent = prt11 | |
1661 | ||
1662 | w11.Part0 = prt11 | |
1663 | ||
1664 | w11.Part1 = prt1 | |
1665 | ||
1666 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1667 | ||
1668 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
1669 | ||
1670 | local w12 = Instance.new("Weld") | |
1671 | ||
1672 | w12.Parent = prt12 | |
1673 | ||
1674 | w12.Part0 = prt12 | |
1675 | ||
1676 | w12.Part1 = prt11 | |
1677 | ||
1678 | w12.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1679 | ||
1680 | w12.C0 = CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-2.5) | |
1681 | ||
1682 | local w13 = Instance.new("Weld") | |
1683 | ||
1684 | w13.Parent = prt13 | |
1685 | ||
1686 | w13.Part0 = prt13 | |
1687 | ||
1688 | w13.Part1 = prt11 | |
1689 | ||
1690 | w13.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1691 | ||
1692 | w13.C0 = CFrame.Angles(math.rad(55), math.rad(0), math.rad(0)) * CFrame.new(0, -0.25,-2.25) | |
1693 | ||
1694 | local w14 = Instance.new("Weld") | |
1695 | ||
1696 | w14.Parent = prt14 | |
1697 | ||
1698 | w14.Part0 = prt14 | |
1699 | ||
1700 | w14.Part1 = prt11 | |
1701 | ||
1702 | w14.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1703 | ||
1704 | w14.C0 = CFrame.Angles(math.rad(65), math.rad(0), math.rad(0)) * CFrame.new(0, -0.5,-2) | |
1705 | ||
1706 | local w15 = Instance.new("Weld") | |
1707 | ||
1708 | w15.Parent = prt15 | |
1709 | ||
1710 | w15.Part0 = prt15 | |
1711 | ||
1712 | w15.Part1 = prt11 | |
1713 | ||
1714 | w15.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1715 | ||
1716 | w15.C0 = CFrame.Angles(math.rad(75), math.rad(0), math.rad(0)) * CFrame.new(0, -0.75,-1.5) | |
1717 | ||
1718 | --Left Wing | |
1719 | ||
1720 | local w16 = Instance.new("Weld") | |
1721 | ||
1722 | w16.Parent = prt16 | |
1723 | ||
1724 | w16.Part0 = prt16 | |
1725 | ||
1726 | w16.Part1 = prt1 | |
1727 | ||
1728 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1729 | ||
1730 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
1731 | ||
1732 | local w17 = Instance.new("Weld") | |
1733 | ||
1734 | w17.Parent = prt17 | |
1735 | ||
1736 | w17.Part0 = prt17 | |
1737 | ||
1738 | w17.Part1 = prt16 | |
1739 | ||
1740 | w17.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1741 | ||
1742 | w17.C0 = CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-2.5) | |
1743 | ||
1744 | local w18 = Instance.new("Weld") | |
1745 | ||
1746 | w18.Parent = prt18 | |
1747 | ||
1748 | w18.Part0 = prt18 | |
1749 | ||
1750 | w18.Part1 = prt16 | |
1751 | ||
1752 | w18.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1753 | ||
1754 | w18.C0 = CFrame.Angles(math.rad(55), math.rad(0), math.rad(0)) * CFrame.new(0, -0.25,-2.25) | |
1755 | ||
1756 | local w19 = Instance.new("Weld") | |
1757 | ||
1758 | w19.Parent = prt19 | |
1759 | ||
1760 | w19.Part0 = prt19 | |
1761 | ||
1762 | w19.Part1 = prt16 | |
1763 | ||
1764 | w19.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1765 | ||
1766 | w19.C0 = CFrame.Angles(math.rad(65), math.rad(0), math.rad(0)) * CFrame.new(0, -0.5,-2) | |
1767 | ||
1768 | local w20 = Instance.new("Weld") | |
1769 | ||
1770 | w20.Parent = prt20 | |
1771 | ||
1772 | w20.Part0 = prt20 | |
1773 | ||
1774 | w20.Part1 = prt16 | |
1775 | ||
1776 | w20.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1777 | ||
1778 | w20.C0 = CFrame.Angles(math.rad(75), math.rad(0), math.rad(0)) * CFrame.new(0, -0.75,-1.5) | |
1779 | ||
1780 | --Tail | |
1781 | ||
1782 | local w21 = Instance.new("Weld") | |
1783 | ||
1784 | w21.Parent = prt21 | |
1785 | ||
1786 | w21.Part0 = prt21 | |
1787 | ||
1788 | w21.Part1 = prt1 | |
1789 | ||
1790 | w21.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1791 | ||
1792 | w21.C0 = CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5,-3.5) | |
1793 | ||
1794 | --Right Leg | |
1795 | ||
1796 | local w22 = Instance.new("Weld") | |
1797 | ||
1798 | w22.Parent = prt22 | |
1799 | ||
1800 | w22.Part0 = prt22 | |
1801 | ||
1802 | w22.Part1 = prt1 | |
1803 | ||
1804 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1805 | ||
1806 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
1807 | ||
1808 | local w22a = Instance.new("Weld") | |
1809 | ||
1810 | w22a.Parent = prt22a | |
1811 | ||
1812 | w22a.Part0 = prt22a | |
1813 | ||
1814 | w22a.Part1 = prt22 | |
1815 | ||
1816 | w22a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1817 | ||
1818 | w22a.C0 = CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) * CFrame.new(0, 1,0) | |
1819 | ||
1820 | local w23 = Instance.new("Weld") | |
1821 | ||
1822 | w23.Parent = prt23 | |
1823 | ||
1824 | w23.Part0 = prt23 | |
1825 | ||
1826 | w23.Part1 = prt22a | |
1827 | ||
1828 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
1829 | ||
1830 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
1831 | ||
1832 | local w24 = Instance.new("Weld") | |
1833 | ||
1834 | w24.Parent = prt24 | |
1835 | ||
1836 | w24.Part0 = prt24 | |
1837 | ||
1838 | w24.Part1 = prt23 | |
1839 | ||
1840 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
1841 | ||
1842 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
1843 | ||
1844 | local w25 = Instance.new("Weld") | |
1845 | ||
1846 | w25.Parent = prt25 | |
1847 | ||
1848 | w25.Part0 = prt25 | |
1849 | ||
1850 | w25.Part1 = prt24 | |
1851 | ||
1852 | w25.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1853 | ||
1854 | w25.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.1,-1.5) | |
1855 | ||
1856 | local w26 = Instance.new("Weld") | |
1857 | ||
1858 | w26.Parent = prt26 | |
1859 | ||
1860 | w26.Part0 = prt26 | |
1861 | ||
1862 | w26.Part1 = prt24 | |
1863 | ||
1864 | w26.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1865 | ||
1866 | w26.C0 = CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) * CFrame.new(-0.75, 0.1,1.5) | |
1867 | ||
1868 | local w27 = Instance.new("Weld") | |
1869 | ||
1870 | w27.Parent = prt27 | |
1871 | ||
1872 | w27.Part0 = prt27 | |
1873 | ||
1874 | w27.Part1 = prt24 | |
1875 | ||
1876 | w27.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1877 | ||
1878 | w27.C0 = CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)) * CFrame.new(0.75, 0.1,1.5) | |
1879 | ||
1880 | --Left Leg | |
1881 | ||
1882 | local w28 = Instance.new("Weld") | |
1883 | ||
1884 | w28.Parent = prt28 | |
1885 | ||
1886 | w28.Part0 = prt28 | |
1887 | ||
1888 | w28.Part1 = prt1 | |
1889 | ||
1890 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1891 | ||
1892 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
1893 | ||
1894 | local w28a = Instance.new("Weld") | |
1895 | ||
1896 | w28a.Parent = prt28a | |
1897 | ||
1898 | w28a.Part0 = prt28a | |
1899 | ||
1900 | w28a.Part1 = prt28 | |
1901 | ||
1902 | w28a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1903 | ||
1904 | w28a.C0 = CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) * CFrame.new(0, 1,0) | |
1905 | ||
1906 | local w29 = Instance.new("Weld") | |
1907 | ||
1908 | w29.Parent = prt29 | |
1909 | ||
1910 | w29.Part0 = prt29 | |
1911 | ||
1912 | w29.Part1 = prt28a | |
1913 | ||
1914 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
1915 | ||
1916 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
1917 | ||
1918 | local w30 = Instance.new("Weld") | |
1919 | ||
1920 | w30.Parent = prt30 | |
1921 | ||
1922 | w30.Part0 = prt30 | |
1923 | ||
1924 | w30.Part1 = prt29 | |
1925 | ||
1926 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
1927 | ||
1928 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
1929 | ||
1930 | local w31 = Instance.new("Weld") | |
1931 | ||
1932 | w31.Parent = prt31 | |
1933 | ||
1934 | w31.Part0 = prt31 | |
1935 | ||
1936 | w31.Part1 = prt30 | |
1937 | ||
1938 | w31.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1939 | ||
1940 | w31.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.1,-1.5) | |
1941 | ||
1942 | local w32 = Instance.new("Weld") | |
1943 | ||
1944 | w32.Parent = prt32 | |
1945 | ||
1946 | w32.Part0 = prt32 | |
1947 | ||
1948 | w32.Part1 = prt30 | |
1949 | ||
1950 | w32.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1951 | ||
1952 | w32.C0 = CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) * CFrame.new(-0.75, 0.1,1.5) | |
1953 | ||
1954 | local w33 = Instance.new("Weld") | |
1955 | ||
1956 | w33.Parent = prt33 | |
1957 | ||
1958 | w33.Part0 = prt33 | |
1959 | ||
1960 | w33.Part1 = prt30 | |
1961 | ||
1962 | w33.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1963 | ||
1964 | w33.C0 = CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)) * CFrame.new(0.75, 0.1,1.5) | |
1965 | ||
1966 | --Backseat | |
1967 | ||
1968 | local w34 = Instance.new("Weld") | |
1969 | ||
1970 | w34.Parent = prt1 | |
1971 | ||
1972 | w34.Part0 = prt34 | |
1973 | ||
1974 | w34.Part1 = prt1 | |
1975 | ||
1976 | w34.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
1977 | ||
1978 | w34.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1,-1.5) | |
1979 | ||
1980 | if Alive then | |
1981 | ||
1982 | local hum = Instance.new("Humanoid") | |
1983 | ||
1984 | hum.Parent = swordholder | |
1985 | ||
1986 | hum.MaxHealth = ChocoboHP | |
1987 | ||
1988 | hum.Health = ChocoboHP | |
1989 | ||
1990 | hum.PlatformStand = true | |
1991 | ||
1992 | end | |
1993 | ||
1994 | ||
1995 | local w36 = Instance.new("Weld") | |
1996 | ||
1997 | local w37 = Instance.new("Weld") | |
1998 | ||
1999 | --[[if Rope then | |
2000 | ||
2001 | local msh36 = Instance.new("BlockMesh") | |
2002 | ||
2003 | local prt36 = Instance.new("Part") | |
2004 | ||
2005 | prt36.formFactor = 3 | |
2006 | ||
2007 | prt36.CanCollide = true | |
2008 | ||
2009 | prt36.Name = "MouthRope" | |
2010 | ||
2011 | prt36.Locked = true | |
2012 | ||
2013 | prt36.Size = Vector3.new(1,0.2,0.2) | |
2014 | ||
2015 | prt36.Parent = swordholder | |
2016 | ||
2017 | msh36.Parent = prt36 | |
2018 | ||
2019 | prt36.BrickColor = ropecolor | |
2020 | ||
2021 | w36.Parent = prt36 | |
2022 | ||
2023 | w36.Part0 = prt36 | |
2024 | ||
2025 | w36.Part1 = prt5 | |
2026 | ||
2027 | w36.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
2028 | ||
2029 | w36.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
2030 | ||
2031 | local msh37 = Instance.new("BlockMesh") | |
2032 | ||
2033 | local prt37 = Instance.new("Part") | |
2034 | ||
2035 | prt37.formFactor = 3 | |
2036 | ||
2037 | prt37.CanCollide = true | |
2038 | ||
2039 | prt37.Name = "MouthRope2" | |
2040 | ||
2041 | prt37.Locked = true | |
2042 | ||
2043 | prt37.Size = Vector3.new(3,0.2,0.2) | |
2044 | ||
2045 | prt37.Parent = swordholder | |
2046 | ||
2047 | msh37.Parent = prt37 | |
2048 | ||
2049 | prt37.BrickColor = ropecolor | |
2050 | ||
2051 | w37.Parent = prt37 | |
2052 | ||
2053 | w37.Part0 = prt37 | |
2054 | ||
2055 | w37.Part1 = Torso | |
2056 | ||
2057 | w37.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
2058 | ||
2059 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-1) | |
2060 | ||
2061 | local prt38a = Instance.new("Part") | |
2062 | ||
2063 | prt38a.formFactor = 3 | |
2064 | ||
2065 | prt38a.CanCollide = false | |
2066 | ||
2067 | prt38a.Name = "MouthRope3Joint" | |
2068 | ||
2069 | prt38a.Locked = true | |
2070 | ||
2071 | prt38a.Size = Vector3.new(0.2,0.2,0.2) | |
2072 | ||
2073 | prt38a.Parent = swordholder | |
2074 | ||
2075 | prt38a.Transparency = 1 | |
2076 | ||
2077 | local w38a = Instance.new("Weld") | |
2078 | ||
2079 | w38a.Parent = prt38a | |
2080 | ||
2081 | w38a.Part0 = prt38a | |
2082 | ||
2083 | w38a.Part1 = prt3 | |
2084 | ||
2085 | w38a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
2086 | ||
2087 | w38a.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 1.5,0.5) | |
2088 | ||
2089 | local prt39a = Instance.new("Part") | |
2090 | ||
2091 | prt39a.formFactor = 3 | |
2092 | ||
2093 | prt39a.CanCollide = false | |
2094 | ||
2095 | prt39a.Name = "MouthRope4Joint" | |
2096 | ||
2097 | prt39a.Locked = true | |
2098 | ||
2099 | prt39a.Size = Vector3.new(0.2,0.2,0.2) | |
2100 | ||
2101 | prt39a.Parent = swordholder | |
2102 | ||
2103 | prt39a.Transparency = 1 | |
2104 | ||
2105 | local w39a = Instance.new("Weld") | |
2106 | ||
2107 | w39a.Parent = prt39a | |
2108 | ||
2109 | w39a.Part0 = prt39a | |
2110 | ||
2111 | w39a.Part1 = prt3 | |
2112 | ||
2113 | w39a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
2114 | ||
2115 | w39a.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 1.5,0.5) | |
2116 | ||
2117 | local msh38 = Instance.new("BlockMesh") | |
2118 | ||
2119 | local prt38 = Instance.new("Part") | |
2120 | ||
2121 | prt38.formFactor = 3 | |
2122 | ||
2123 | prt38.Name = "MouthRope3" | |
2124 | ||
2125 | prt38.Locked = true | |
2126 | ||
2127 | prt38.Size = Vector3.new(0.2,0.2,0.2) | |
2128 | ||
2129 | prt38.Parent = swordholder | |
2130 | ||
2131 | msh38.Parent = prt38 | |
2132 | ||
2133 | prt38.BrickColor = ropecolor | |
2134 | ||
2135 | prt38.CanCollide = false | |
2136 | ||
2137 | prt38.Anchored = true | |
2138 | ||
2139 | local msh39 = Instance.new("BlockMesh") | |
2140 | ||
2141 | local prt39 = Instance.new("Part") | |
2142 | ||
2143 | prt39.formFactor = 3 | |
2144 | ||
2145 | prt39.Name = "MouthRope4" | |
2146 | ||
2147 | prt39.Locked = true | |
2148 | ||
2149 | prt39.Size = Vector3.new(0.2,0.2,0.2) | |
2150 | ||
2151 | prt39.Parent = swordholder | |
2152 | ||
2153 | msh39.Parent = prt39 | |
2154 | ||
2155 | prt39.BrickColor = ropecolor | |
2156 | ||
2157 | prt39.CanCollide = false | |
2158 | ||
2159 | prt39.Anchored = true | |
2160 | ||
2161 | local msh40 = Instance.new("BlockMesh") | |
2162 | ||
2163 | local prt40 = Instance.new("Part") | |
2164 | ||
2165 | prt40.formFactor = 3 | |
2166 | ||
2167 | prt40.Name = "MouthRope5" | |
2168 | ||
2169 | prt40.Locked = true | |
2170 | ||
2171 | prt40.Size = Vector3.new(0.2,0.2,0.2) | |
2172 | ||
2173 | prt40.Parent = swordholder | |
2174 | ||
2175 | msh40.Parent = prt40 | |
2176 | ||
2177 | prt40.BrickColor = ropecolor | |
2178 | ||
2179 | prt40.CanCollide = false | |
2180 | ||
2181 | prt40.Anchored = true | |
2182 | ||
2183 | local msh41 = Instance.new("BlockMesh") | |
2184 | ||
2185 | local prt41 = Instance.new("Part") | |
2186 | ||
2187 | prt41.formFactor = 3 | |
2188 | ||
2189 | prt41.Name = "MouthRope6" | |
2190 | ||
2191 | prt41.Locked = true | |
2192 | ||
2193 | prt41.Size = Vector3.new(0.2,0.2,0.2) | |
2194 | ||
2195 | prt41.Parent = swordholder | |
2196 | ||
2197 | msh41.Parent = prt41 | |
2198 | ||
2199 | prt41.BrickColor = ropecolor | |
2200 | ||
2201 | prt41.CanCollide = false | |
2202 | ||
2203 | prt41.Anchored = true | |
2204 | ||
2205 | coroutine.resume(coroutine.create(function() | |
2206 | ||
2207 | repeat | |
2208 | ||
2209 | wait() | |
2210 | ||
2211 | local ll = prt37.CFrame * CFrame.new(prt37.Size.x/-2,0,0) | |
2212 | ||
2213 | local rr = prt37.CFrame * CFrame.new(prt37.Size.x/2,0,0) | |
2214 | ||
2215 | local oristrpos1 = prt38a.CFrame | |
2216 | ||
2217 | local oristrpos2 = prt39a.CFrame | |
2218 | ||
2219 | local oristrpos3 = prt36.CFrame*CFrame.new((prt36.Size.x/-2)+0.1,0,0) | |
2220 | ||
2221 | local oristrpos4 = prt36.CFrame*CFrame.new((prt36.Size.x/2)-0.1,0,0) | |
2222 | ||
2223 | local mg1 = (ll.p - oristrpos1.p).magnitude | |
2224 | ||
2225 | local mg2 = (rr.p - oristrpos2.p).magnitude | |
2226 | ||
2227 | local mg3 = (oristrpos1.p - oristrpos3.p).magnitude | |
2228 | ||
2229 | local mg4 = (oristrpos2.p - oristrpos4.p).magnitude | |
2230 | ||
2231 | prt38.Size = Vector3.new(0.2,mg1,0.2) | |
2232 | ||
2233 | prt38.CFrame = CFrame.new((ll.p+oristrpos1.p)/2,oristrpos1.p) * CFrame.Angles(math.rad(90),0,0) | |
2234 | ||
2235 | prt39.Size = Vector3.new(0.2,mg2,0.2) | |
2236 | ||
2237 | prt39.CFrame = CFrame.new((rr.p+oristrpos2.p)/2,oristrpos2.p) * CFrame.Angles(math.rad(90),0,0) | |
2238 | ||
2239 | prt40.Size = Vector3.new(0.2,mg3,0.2) | |
2240 | ||
2241 | prt40.CFrame = CFrame.new((oristrpos1.p+oristrpos3.p)/2,oristrpos3.p) * CFrame.Angles(math.rad(90),0,0) | |
2242 | ||
2243 | prt41.Size = Vector3.new(0.2,mg3,0.2) | |
2244 | ||
2245 | prt41.CFrame = CFrame.new((oristrpos2.p+oristrpos4.p)/2,oristrpos4.p) * CFrame.Angles(math.rad(90),0,0) | |
2246 | ||
2247 | until false | |
2248 | ||
2249 | end)) | |
2250 | ||
2251 | end]] | |
2252 | ||
2253 | ||
2254 | ||
2255 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
2256 | ||
2257 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2258 | ||
2259 | end | |
2260 | ||
2261 | ||
2262 | local bg = Instance.new("BodyGyro") | |
2263 | ||
2264 | bg.maxTorque = bg.maxTorque * math.huge | |
2265 | ||
2266 | local bp = Instance.new("BodyPosition") | |
2267 | ||
2268 | bp.maxForce = Vector3.new(math.huge,0,math.huge) | |
2269 | ||
2270 | bp.P = bp.p * 10 | |
2271 | ||
2272 | ||
2273 | function unequipweld() | |
2274 | ||
2275 | w1.Part1 = nil | |
2276 | ||
2277 | bg.Parent = prt1 | |
2278 | ||
2279 | bg.cframe = prt1.CFrame | |
2280 | ||
2281 | local hit,pos = rayCast(Torso.Position+Vector3.new(0,10,0), Vector3.new(0,-2,0), 1000, Character) | |
2282 | ||
2283 | bp.position = pos + Vector3.new(0,4,0) | |
2284 | ||
2285 | bp.Parent = prt1 | |
2286 | ||
2287 | w37.Part1 = prt2 | |
2288 | ||
2289 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5,-0.6) | |
2290 | ||
2291 | end | |
2292 | ||
2293 | ||
2294 | unequipweld() | |
2295 | ||
2296 | bp.position = (Head.CFrame*CFrame.new(10,0,0)).p | |
2297 | ||
2298 | bg.cframe = Head.CFrame | |
2299 | ||
2300 | ||
2301 | function equipweld() | |
2302 | ||
2303 | w1.Part1 = Torso | |
2304 | ||
2305 | bg.Parent = nil | |
2306 | ||
2307 | bp.Parent = nil | |
2308 | ||
2309 | w37.Part1 = Torso | |
2310 | ||
2311 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,1.25) | |
2312 | ||
2313 | end | |
2314 | ||
2315 | ||
2316 | ||
2317 | ||
2318 | ||
2319 | function ss(parent,p) --Slash | |
2320 | ||
2321 | ||
2322 | local SlashSound = Instance.new("Sound") | |
2323 | ||
2324 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2325 | ||
2326 | SlashSound.Parent = parent | |
2327 | ||
2328 | SlashSound.Volume = .7 | |
2329 | ||
2330 | SlashSound.Pitch = p | |
2331 | ||
2332 | SlashSound.PlayOnRemove = true | |
2333 | ||
2334 | coroutine.resume(coroutine.create(function() | |
2335 | ||
2336 | wait() | |
2337 | ||
2338 | SlashSound.Parent = nil | |
2339 | ||
2340 | end)) | |
2341 | ||
2342 | end | |
2343 | ||
2344 | function uss(parent,p) --unsheath | |
2345 | ||
2346 | ||
2347 | local SlashSound = Instance.new("Sound") | |
2348 | ||
2349 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
2350 | ||
2351 | SlashSound.Parent = parent | |
2352 | ||
2353 | SlashSound.Volume = .7 | |
2354 | ||
2355 | SlashSound.Pitch = p | |
2356 | ||
2357 | SlashSound.PlayOnRemove = true | |
2358 | ||
2359 | coroutine.resume(coroutine.create(function() | |
2360 | ||
2361 | wait() | |
2362 | ||
2363 | SlashSound.Parent = nil | |
2364 | ||
2365 | end)) | |
2366 | ||
2367 | end | |
2368 | ||
2369 | function fs(parent,p) --Fire Sound | |
2370 | ||
2371 | ||
2372 | local SlashSound = Instance.new("Sound") | |
2373 | ||
2374 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
2375 | ||
2376 | SlashSound.Parent = parent | |
2377 | ||
2378 | SlashSound.Volume = .7 | |
2379 | ||
2380 | SlashSound.Pitch = p | |
2381 | ||
2382 | SlashSound.PlayOnRemove = true | |
2383 | ||
2384 | coroutine.resume(coroutine.create(function() | |
2385 | ||
2386 | wait() | |
2387 | ||
2388 | SlashSound.Parent = nil | |
2389 | ||
2390 | end)) | |
2391 | ||
2392 | end | |
2393 | ||
2394 | function ms(parent,p) --Metal Cling Sound | |
2395 | ||
2396 | ||
2397 | local SlashSound = Instance.new("Sound") | |
2398 | ||
2399 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
2400 | ||
2401 | SlashSound.Parent = parent | |
2402 | ||
2403 | SlashSound.Volume = 5 | |
2404 | ||
2405 | SlashSound.Pitch = p | |
2406 | ||
2407 | SlashSound.PlayOnRemove = true | |
2408 | ||
2409 | coroutine.resume(coroutine.create(function() | |
2410 | ||
2411 | wait() | |
2412 | ||
2413 | SlashSound.Parent = nil | |
2414 | ||
2415 | end)) | |
2416 | ||
2417 | end | |
2418 | ||
2419 | function ws(parent,p) --Walk Sound | |
2420 | ||
2421 | ||
2422 | local SlashSound = Instance.new("Sound") | |
2423 | ||
2424 | SlashSound.SoundId = "rbxasset://sounds\\bfsl-minifigfoots1.mp3" | |
2425 | ||
2426 | SlashSound.Parent = parent | |
2427 | ||
2428 | SlashSound.Volume = 1 | |
2429 | ||
2430 | SlashSound.Pitch = p | |
2431 | ||
2432 | SlashSound.PlayOnRemove = true | |
2433 | ||
2434 | coroutine.resume(coroutine.create(function() | |
2435 | ||
2436 | wait() | |
2437 | ||
2438 | SlashSound.Parent = nil | |
2439 | ||
2440 | end)) | |
2441 | ||
2442 | end | |
2443 | ||
2444 | -- | |
2445 | ||
2446 | -- | |
2447 | ||
2448 | ||
2449 | function returndmg() | |
2450 | ||
2451 | mindamage = omindamage | |
2452 | ||
2453 | maxdamage = omaxdamage | |
2454 | ||
2455 | crtmaxdamage = ocrtmaxdamage | |
2456 | ||
2457 | end | |
2458 | ||
2459 | ||
2460 | function subdmg(sub) | |
2461 | ||
2462 | mindamage = omindamage - sub | |
2463 | ||
2464 | maxdamage = omaxdamage - sub | |
2465 | ||
2466 | crtmaxdamage = ocrtmaxdamage - sub | |
2467 | ||
2468 | end | |
2469 | ||
2470 | ||
2471 | function prcntdmg(sub) | |
2472 | ||
2473 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
2474 | ||
2475 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
2476 | ||
2477 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
2478 | ||
2479 | end | |
2480 | ||
2481 | ||
2482 | function tagHumanoid(humanoid, player) | |
2483 | ||
2484 | local creator_tag = Instance.new("ObjectValue") | |
2485 | ||
2486 | creator_tag.Value = player | |
2487 | ||
2488 | creator_tag.Name = "creator" | |
2489 | ||
2490 | creator_tag.Parent = humanoid | |
2491 | ||
2492 | end | |
2493 | ||
2494 | ||
2495 | function untagHumanoid(humanoid) | |
2496 | ||
2497 | if humanoid ~= nil then | |
2498 | ||
2499 | local tag = humanoid:findFirstChild("creator") | |
2500 | ||
2501 | if tag ~= nil then | |
2502 | ||
2503 | tag.Parent = nil | |
2504 | ||
2505 | end | |
2506 | ||
2507 | end | |
2508 | ||
2509 | end | |
2510 | ||
2511 | ||
2512 | ||
2513 | ||
2514 | ||
2515 | function hideanim() | |
2516 | ||
2517 | attack = true | |
2518 | ||
2519 | RWRem() | |
2520 | ||
2521 | LWRem() | |
2522 | ||
2523 | RWLRem() | |
2524 | ||
2525 | LWLRem() | |
2526 | ||
2527 | unequipweld() | |
2528 | ||
2529 | attack = false | |
2530 | ||
2531 | end | |
2532 | ||
2533 | ||
2534 | ||
2535 | function equipanim() | |
2536 | ||
2537 | attack = true | |
2538 | ||
2539 | RWFunc() | |
2540 | ||
2541 | RWLFunc() | |
2542 | ||
2543 | LWLFunc() | |
2544 | ||
2545 | LWFunc() | |
2546 | ||
2547 | equipweld() | |
2548 | ||
2549 | for i = 0.1 ,1 ,0.1 do | |
2550 | ||
2551 | wait() | |
2552 | ||
2553 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45*i),math.rad(0),math.rad(-20*i)) | |
2554 | ||
2555 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2556 | ||
2557 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45*i),math.rad(0),math.rad(20*i)) | |
2558 | ||
2559 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
2560 | ||
2561 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(25*i)) | |
2562 | ||
2563 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2564 | ||
2565 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(-25*i)) | |
2566 | ||
2567 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
2568 | ||
2569 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(0),0,math.rad(0)) | |
2570 | ||
2571 | end | |
2572 | ||
2573 | ||
2574 | attack = false | |
2575 | ||
2576 | end | |
2577 | ||
2578 | ||
2579 | function noarms() | |
2580 | ||
2581 | RWRem() | |
2582 | ||
2583 | LWRem() | |
2584 | ||
2585 | w37.Part1 = prt2 | |
2586 | ||
2587 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5,-0.6) | |
2588 | ||
2589 | end | |
2590 | ||
2591 | ||
2592 | function arms() | |
2593 | ||
2594 | RWFunc() | |
2595 | ||
2596 | LWFunc() | |
2597 | ||
2598 | w37.Part1 = Torso | |
2599 | ||
2600 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,1.25) | |
2601 | ||
2602 | end | |
2603 | ||
2604 | ||
2605 | function faketors() | |
2606 | ||
2607 | local T = Instance.new("Part") | |
2608 | ||
2609 | T.formFactor = 0 | |
2610 | ||
2611 | T.CanCollide = false | |
2612 | ||
2613 | T.Name = "FakeTorso" | |
2614 | ||
2615 | T.Locked = true | |
2616 | ||
2617 | T.Size = Torso.Size | |
2618 | ||
2619 | T.Parent = swordholder | |
2620 | ||
2621 | T.Transparency = 1 | |
2622 | ||
2623 | T.BrickColor = Torso.BrickColor | |
2624 | ||
2625 | for i,z in pairs(Character:GetChildren()) do | |
2626 | ||
2627 | if z.className == "CharacterMesh" then | |
2628 | ||
2629 | if z.BodyPart == Enum.BodyPart.Torso then | |
2630 | ||
2631 | local SM = Instance.new("SpecialMesh",T) | |
2632 | ||
2633 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
2634 | ||
2635 | if z.BaseTextureId ~= 0 then | |
2636 | ||
2637 | SM.TextureId = z.BaseTextureId | |
2638 | ||
2639 | elseif z.OverlayTextureId ~= 0 then | |
2640 | ||
2641 | SM.TextureId = z.OverlayTextureId | |
2642 | ||
2643 | else | |
2644 | ||
2645 | SM.TextureId = "" | |
2646 | ||
2647 | end | |
2648 | ||
2649 | end | |
2650 | ||
2651 | end | |
2652 | ||
2653 | end | |
2654 | ||
2655 | local wt = Instance.new("Weld") | |
2656 | ||
2657 | wt.Parent = T | |
2658 | ||
2659 | wt.Part0 = T | |
2660 | ||
2661 | wt.Part1 = Torso | |
2662 | ||
2663 | RW.Part0 = T | |
2664 | ||
2665 | LW.Part0 = T | |
2666 | ||
2667 | T.Transparency = 0 | |
2668 | ||
2669 | Torso.Transparency = 1 | |
2670 | ||
2671 | RHL.Part0 = T | |
2672 | ||
2673 | LHL.Part0 = T | |
2674 | ||
2675 | return wt,T | |
2676 | ||
2677 | end | |
2678 | ||
2679 | ||
2680 | ||
2681 | if (script.Parent.className ~= "HopperBin") then | |
2682 | ||
2683 | Tool = Instance.new("HopperBin") | |
2684 | ||
2685 | Tool.Parent = Backpack | |
2686 | ||
2687 | Tool.Name = ToolName | |
2688 | ||
2689 | script.Parent = Tool | |
2690 | ||
2691 | end | |
2692 | ||
2693 | Bin = Tool | |
2694 | ||
2695 | ||
2696 | ||
2697 | function damagesplat(dmg,hit,crit,blocked) | |
2698 | ||
2699 | local mo = Instance.new("Model") | |
2700 | ||
2701 | mo.Name = dmg | |
2702 | ||
2703 | local pa = Instance.new("Part",mo) | |
2704 | ||
2705 | pa.formFactor = 3 | |
2706 | ||
2707 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
2708 | ||
2709 | if crit then | |
2710 | ||
2711 | pa.BrickColor = BrickColor.new("Bright yellow") | |
2712 | ||
2713 | elseif not crit then | |
2714 | ||
2715 | pa.BrickColor = BrickColor.new("Bright red") | |
2716 | ||
2717 | end | |
2718 | ||
2719 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end | |
2720 | ||
2721 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
2722 | ||
2723 | pa.Name = "Head" | |
2724 | ||
2725 | local hah = Instance.new("Humanoid") | |
2726 | ||
2727 | hah.Parent = mo | |
2728 | ||
2729 | hah.MaxHealth = 0 | |
2730 | ||
2731 | hah.Health = 0 | |
2732 | ||
2733 | local bp = Instance.new("BodyPosition") | |
2734 | ||
2735 | bp.P = 14000 | |
2736 | ||
2737 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2738 | ||
2739 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
2740 | ||
2741 | coroutine.resume(coroutine.create(function() | |
2742 | ||
2743 | wait() | |
2744 | ||
2745 | mo.Parent = workspace | |
2746 | ||
2747 | bp.Parent = pa | |
2748 | ||
2749 | wait(1.4) | |
2750 | ||
2751 | mo:remove() | |
2752 | ||
2753 | end)) | |
2754 | ||
2755 | return pa | |
2756 | ||
2757 | end | |
2758 | ||
2759 | ||
2760 | function damage(hum,dmg,critornot) | |
2761 | ||
2762 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
2763 | ||
2764 | hum:TakeDamage(dmg) | |
2765 | ||
2766 | coroutine.resume(coroutine.create(function() | |
2767 | ||
2768 | tagHumanoid(hum,Player) | |
2769 | ||
2770 | wait(1) | |
2771 | ||
2772 | untagHumanoid(hum) | |
2773 | ||
2774 | end)) | |
2775 | ||
2776 | return pa | |
2777 | ||
2778 | end | |
2779 | ||
2780 | ||
2781 | function AddEnergy(add) | |
2782 | ||
2783 | Energy = Energy + add | |
2784 | ||
2785 | if Energy > MaxEnergy then | |
2786 | ||
2787 | Energy = MaxEnergy | |
2788 | ||
2789 | end | |
2790 | ||
2791 | end | |
2792 | ||
2793 | ||
2794 | ||
2795 | ||
2796 | function OT(hit) --Normal Damage | |
2797 | ||
2798 | if Hitdeb == 1 then return end | |
2799 | ||
2800 | if hit.Parent == nil then return end | |
2801 | ||
2802 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
2803 | ||
2804 | if hum.Health <= 0 then return end | |
2805 | ||
2806 | if hit.Parent:findFirstChild("Block") ~= nil then | |
2807 | ||
2808 | if hit.Parent.Block.Value then | |
2809 | ||
2810 | damagesplat(0,hum.Torso,false,true) | |
2811 | ||
2812 | Hitdeb = 1 | |
2813 | ||
2814 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then | |
2815 | ||
2816 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
2817 | ||
2818 | hit.Parent.Block.Value = false | |
2819 | ||
2820 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
2821 | ||
2822 | local critrandomizer = math.random(crtrate) | |
2823 | ||
2824 | if critrandomizer ~= 1 then | |
2825 | ||
2826 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
2827 | ||
2828 | elseif critrandomizer == 1 then | |
2829 | ||
2830 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
2831 | ||
2832 | end | |
2833 | ||
2834 | end | |
2835 | ||
2836 | end | |
2837 | ||
2838 | return end end | |
2839 | ||
2840 | local critrandomizer = math.random(crtrate) | |
2841 | ||
2842 | if critrandomizer ~= 1 then | |
2843 | ||
2844 | local rndmdamage = math.random(mindamage,maxdamage) | |
2845 | ||
2846 | damage(hum,rndmdamage,false) | |
2847 | ||
2848 | elseif critrandomizer == 1 then | |
2849 | ||
2850 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2851 | ||
2852 | damage(hum,rndmdamage,true) | |
2853 | ||
2854 | end | |
2855 | ||
2856 | Hitdeb = 1 | |
2857 | ||
2858 | end | |
2859 | ||
2860 | end | |
2861 | ||
2862 | ||
2863 | ||
2864 | function AoE(p,magnitude) | |
2865 | ||
2866 | local c = game.Workspace:GetChildren(); | |
2867 | ||
2868 | for i = 1, #c do | |
2869 | ||
2870 | local hum = c[i]:findFirstChild("Humanoid") | |
2871 | ||
2872 | if hum ~= nil and hum.Health ~= 0 then | |
2873 | ||
2874 | local head = c[i]:findFirstChild("Head"); | |
2875 | ||
2876 | if head ~= nil then | |
2877 | ||
2878 | local mag = (head.Position - p).magnitude; | |
2879 | ||
2880 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
2881 | ||
2882 | local foundd = false | |
2883 | ||
2884 | for ii = 1 , #AoETrue do | |
2885 | ||
2886 | if AoETrue[ii] == c[i].Name then | |
2887 | ||
2888 | ||
2889 | foundd = true | |
2890 | ||
2891 | end | |
2892 | ||
2893 | end | |
2894 | ||
2895 | if foundd then | |
2896 | ||
2897 | ||
2898 | end | |
2899 | ||
2900 | -- | |
2901 | ||
2902 | if not foundd then | |
2903 | ||
2904 | local critrandomizer = math.random(crtrate) | |
2905 | ||
2906 | if critrandomizer ~= 1 then | |
2907 | ||
2908 | local rndmdamage = math.random(mindamage,maxdamage) | |
2909 | ||
2910 | damage(hum,rndmdamage,false) | |
2911 | ||
2912 | elseif critrandomizer == 1 then | |
2913 | ||
2914 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2915 | ||
2916 | damage(hum,rndmdamage,true) | |
2917 | ||
2918 | end | |
2919 | ||
2920 | table.insert(AoETrue,c[i].Name) | |
2921 | ||
2922 | end | |
2923 | ||
2924 | end | |
2925 | ||
2926 | end | |
2927 | ||
2928 | end | |
2929 | ||
2930 | end | |
2931 | ||
2932 | for ii = 1 , #AoETrue do | |
2933 | ||
2934 | table.remove(AoETrue,#AoETrue) | |
2935 | ||
2936 | end | |
2937 | ||
2938 | end | |
2939 | ||
2940 | ||
2941 | -- | |
2942 | ||
2943 | ||
2944 | ||
2945 | -- | |
2946 | ||
2947 | ||
2948 | function effect(Color,Ref,LP,P1) | |
2949 | ||
2950 | local effectsmsh = Instance.new("BlockMesh") | |
2951 | ||
2952 | effectsmsh.Scale = Vector3.new(1,1,1) | |
2953 | ||
2954 | effectsmsh.Name = "Mesh" | |
2955 | ||
2956 | local effectsg = Instance.new("Part") | |
2957 | ||
2958 | effectsg.formFactor = 3 | |
2959 | ||
2960 | effectsg.CanCollide = false | |
2961 | ||
2962 | effectsg.Name = "Eff" | |
2963 | ||
2964 | effectsg.Locked = true | |
2965 | ||
2966 | effectsg.Anchored = true | |
2967 | ||
2968 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
2969 | ||
2970 | effectsg.Parent = swordholder | |
2971 | ||
2972 | effectsmsh.Parent = effectsg | |
2973 | ||
2974 | effectsg.BrickColor = BrickColor.new(Color) | |
2975 | ||
2976 | effectsg.Reflectance = Ref | |
2977 | ||
2978 | local point1 = P1 | |
2979 | ||
2980 | local mg = (LP.p - point1.p).magnitude | |
2981 | ||
2982 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
2983 | ||
2984 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
2985 | ||
2986 | coroutine.resume(coroutine.create(function() | |
2987 | ||
2988 | for i = 0 , 1 , 0.1 do | |
2989 | ||
2990 | wait() | |
2991 | ||
2992 | effectsg.Transparency = 1*i | |
2993 | ||
2994 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
2995 | ||
2996 | end | |
2997 | ||
2998 | wait() | |
2999 | ||
3000 | effectsg.Parent = nil | |
3001 | ||
3002 | end)) | |
3003 | ||
3004 | end | |
3005 | ||
3006 | -- | |
3007 | ||
3008 | ||
3009 | ||
3010 | con = nil | |
3011 | ||
3012 | ||
3013 | ||
3014 | function dmgcnnct() | |
3015 | ||
3016 | if con ~= nil then | |
3017 | ||
3018 | con:disconnect() | |
3019 | ||
3020 | Hitdeb = 0 | |
3021 | ||
3022 | end | |
3023 | ||
3024 | con = prt4.Touched:connect(OT) | |
3025 | ||
3026 | end | |
3027 | ||
3028 | ||
3029 | function dmgdc() | |
3030 | ||
3031 | if con ~= nil then | |
3032 | ||
3033 | con:disconnect() | |
3034 | ||
3035 | Hitdeb = 0 | |
3036 | ||
3037 | end | |
3038 | ||
3039 | end | |
3040 | ||
3041 | ||
3042 | function rptddmg(value,des,inc) | |
3043 | ||
3044 | coroutine.resume(coroutine.create(function() | |
3045 | ||
3046 | repeat | |
3047 | ||
3048 | wait(inc) | |
3049 | ||
3050 | Hitdeb = 0 | |
3051 | ||
3052 | until value == des | |
3053 | ||
3054 | end)) | |
3055 | ||
3056 | end | |
3057 | ||
3058 | ||
3059 | function atktype(s,e) | |
3060 | ||
3061 | coroutine.resume(coroutine.create(function () | |
3062 | ||
3063 | attacktype = e | |
3064 | ||
3065 | wait(0.25) | |
3066 | ||
3067 | attacktype = s | |
3068 | ||
3069 | end)) | |
3070 | ||
3071 | end | |
3072 | ||
3073 | ||
3074 | jumping = false | |
3075 | ||
3076 | walking = false | |
3077 | ||
3078 | function Walk() | |
3079 | ||
3080 | if walking or jumping then return end | |
3081 | ||
3082 | walking = true | |
3083 | ||
3084 | for i = 0.2 , 1, 0.2 do | |
3085 | ||
3086 | wait() | |
3087 | ||
3088 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3089 | ||
3090 | w22.C0 = CFrame.Angles(math.rad(20-80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3091 | ||
3092 | w23.C1 = CFrame.Angles(math.rad(80-40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3093 | ||
3094 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3095 | ||
3096 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3097 | ||
3098 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3099 | ||
3100 | -- | |
3101 | ||
3102 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3103 | ||
3104 | w28.C0 = CFrame.Angles(math.rad(20+60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3105 | ||
3106 | w29.C1 = CFrame.Angles(math.rad(80-100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3107 | ||
3108 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3109 | ||
3110 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3111 | ||
3112 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3113 | ||
3114 | -- | |
3115 | ||
3116 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3117 | ||
3118 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
3119 | ||
3120 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3121 | ||
3122 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
3123 | ||
3124 | end | |
3125 | ||
3126 | repeat | |
3127 | ||
3128 | ||
3129 | for i = 0.1 , 1, 0.1 do | |
3130 | ||
3131 | if not walking or jumping then break end | |
3132 | ||
3133 | wait() | |
3134 | ||
3135 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3136 | ||
3137 | w22.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3138 | ||
3139 | w23.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3140 | ||
3141 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
3142 | ||
3143 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3144 | ||
3145 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3146 | ||
3147 | -- | |
3148 | ||
3149 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3150 | ||
3151 | w28.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3152 | ||
3153 | w29.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3154 | ||
3155 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
3156 | ||
3157 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3158 | ||
3159 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3160 | ||
3161 | -- | |
3162 | ||
3163 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3164 | ||
3165 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
3166 | ||
3167 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3168 | ||
3169 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
3170 | ||
3171 | end | |
3172 | ||
3173 | for i = 0.1 , 1, 0.1 do | |
3174 | ||
3175 | if not walking or jumping then break end | |
3176 | ||
3177 | wait() | |
3178 | ||
3179 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3180 | ||
3181 | w22.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3182 | ||
3183 | w23.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3184 | ||
3185 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3186 | ||
3187 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3188 | ||
3189 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3190 | ||
3191 | -- | |
3192 | ||
3193 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3194 | ||
3195 | w28.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3196 | ||
3197 | w29.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3198 | ||
3199 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3200 | ||
3201 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3202 | ||
3203 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3204 | ||
3205 | -- | |
3206 | ||
3207 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3208 | ||
3209 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
3210 | ||
3211 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3212 | ||
3213 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
3214 | ||
3215 | end | |
3216 | ||
3217 | until not walking or jumping | |
3218 | ||
3219 | for i = 0.2 , 1, 0.2 do | |
3220 | ||
3221 | if not walking or jumping then break end | |
3222 | ||
3223 | wait() | |
3224 | ||
3225 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3226 | ||
3227 | w22.C0 = CFrame.Angles(math.rad(-60+80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3228 | ||
3229 | w23.C1 = CFrame.Angles(math.rad(40+40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3230 | ||
3231 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3232 | ||
3233 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3234 | ||
3235 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3236 | ||
3237 | -- | |
3238 | ||
3239 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3240 | ||
3241 | w28.C0 = CFrame.Angles(math.rad(80-60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3242 | ||
3243 | w29.C1 = CFrame.Angles(math.rad(-20+100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3244 | ||
3245 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3246 | ||
3247 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3248 | ||
3249 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3250 | ||
3251 | -- | |
3252 | ||
3253 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3254 | ||
3255 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
3256 | ||
3257 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3258 | ||
3259 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
3260 | ||
3261 | end | |
3262 | ||
3263 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3264 | ||
3265 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3266 | ||
3267 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3268 | ||
3269 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3270 | ||
3271 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3272 | ||
3273 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3274 | ||
3275 | -- | |
3276 | ||
3277 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3278 | ||
3279 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3280 | ||
3281 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3282 | ||
3283 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3284 | ||
3285 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3286 | ||
3287 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3288 | ||
3289 | end | |
3290 | ||
3291 | ||
3292 | ||
3293 | function Jump() | |
3294 | ||
3295 | if jumping then return end | |
3296 | ||
3297 | jumping = true | |
3298 | ||
3299 | local vel = Instance.new("BodyVelocity",prt1) | |
3300 | ||
3301 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
3302 | ||
3303 | vel.P = vel.P * 5 | |
3304 | ||
3305 | vel.velocity = Vector3.new(0,jump,0) | |
3306 | ||
3307 | coroutine.resume(coroutine.create(function() | |
3308 | ||
3309 | wait() wait() wait() wait() | |
3310 | ||
3311 | vel.Parent=nil | |
3312 | ||
3313 | end)) | |
3314 | ||
3315 | ss(Head,1) | |
3316 | ||
3317 | for i = 0.2 , 1 , 0.2 do | |
3318 | ||
3319 | wait() | |
3320 | ||
3321 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3322 | ||
3323 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3324 | ||
3325 | w23.C1 = CFrame.Angles(math.rad(80-80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3326 | ||
3327 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3328 | ||
3329 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3330 | ||
3331 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3332 | ||
3333 | -- | |
3334 | ||
3335 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3336 | ||
3337 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3338 | ||
3339 | w29.C1 = CFrame.Angles(math.rad(80-80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3340 | ||
3341 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3342 | ||
3343 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3344 | ||
3345 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3346 | ||
3347 | --Neck | |
3348 | ||
3349 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3350 | ||
3351 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3352 | ||
3353 | w3.C1 = CFrame.Angles(math.rad(-20+20*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3354 | ||
3355 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3356 | ||
3357 | --Wings | |
3358 | ||
3359 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3360 | ||
3361 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45*i)) * CFrame.new(-1.5-0.5*i, 0,0) | |
3362 | ||
3363 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3364 | ||
3365 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45*i)) * CFrame.new(1.5+0.5*i, 0,0) | |
3366 | ||
3367 | end | |
3368 | ||
3369 | wait(0.5) | |
3370 | ||
3371 | for i = 0.2 , 1 , 0.2 do | |
3372 | ||
3373 | wait() | |
3374 | ||
3375 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3376 | ||
3377 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3378 | ||
3379 | w23.C1 = CFrame.Angles(math.rad(80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3380 | ||
3381 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3382 | ||
3383 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3384 | ||
3385 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3386 | ||
3387 | -- | |
3388 | ||
3389 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3390 | ||
3391 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3392 | ||
3393 | w29.C1 = CFrame.Angles(math.rad(80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3394 | ||
3395 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3396 | ||
3397 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3398 | ||
3399 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3400 | ||
3401 | --Neck | |
3402 | ||
3403 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3404 | ||
3405 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3406 | ||
3407 | w3.C1 = CFrame.Angles(math.rad(-20*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3408 | ||
3409 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3410 | ||
3411 | --Wings | |
3412 | ||
3413 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3414 | ||
3415 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45+45*i)) * CFrame.new(-2+0.5*i, 0,0) | |
3416 | ||
3417 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3418 | ||
3419 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45-45*i)) * CFrame.new(2-0.5*i, 0,0) | |
3420 | ||
3421 | end | |
3422 | ||
3423 | jumping = false | |
3424 | ||
3425 | if prt1.Velocity.magnitude > 5 then | |
3426 | ||
3427 | walking = true | |
3428 | ||
3429 | for i = 0.2 , 1, 0.2 do | |
3430 | ||
3431 | wait() | |
3432 | ||
3433 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3434 | ||
3435 | w22.C0 = CFrame.Angles(math.rad(20-80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3436 | ||
3437 | w23.C1 = CFrame.Angles(math.rad(80-40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3438 | ||
3439 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3440 | ||
3441 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3442 | ||
3443 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3444 | ||
3445 | -- | |
3446 | ||
3447 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3448 | ||
3449 | w28.C0 = CFrame.Angles(math.rad(20+60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3450 | ||
3451 | w29.C1 = CFrame.Angles(math.rad(80-100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3452 | ||
3453 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
3454 | ||
3455 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3456 | ||
3457 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3458 | ||
3459 | end | |
3460 | ||
3461 | repeat | |
3462 | ||
3463 | for i = 0.1 , 1, 0.1 do | |
3464 | ||
3465 | if not walking or jumping then break end | |
3466 | ||
3467 | wait() | |
3468 | ||
3469 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3470 | ||
3471 | w22.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3472 | ||
3473 | w23.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3474 | ||
3475 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
3476 | ||
3477 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3478 | ||
3479 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3480 | ||
3481 | -- | |
3482 | ||
3483 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3484 | ||
3485 | w28.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3486 | ||
3487 | w29.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3488 | ||
3489 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
3490 | ||
3491 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3492 | ||
3493 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3494 | ||
3495 | end | |
3496 | ||
3497 | for i = 0.1 , 1, 0.1 do | |
3498 | ||
3499 | if not walking or jumping then break end | |
3500 | ||
3501 | wait() | |
3502 | ||
3503 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3504 | ||
3505 | w22.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3506 | ||
3507 | w23.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3508 | ||
3509 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3510 | ||
3511 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3512 | ||
3513 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3514 | ||
3515 | -- | |
3516 | ||
3517 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3518 | ||
3519 | w28.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3520 | ||
3521 | w29.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3522 | ||
3523 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3524 | ||
3525 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3526 | ||
3527 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3528 | ||
3529 | end | |
3530 | ||
3531 | until not walking or jumping | |
3532 | ||
3533 | for i = 0.2 , 1, 0.2 do | |
3534 | ||
3535 | if jumping then break end | |
3536 | ||
3537 | wait() | |
3538 | ||
3539 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3540 | ||
3541 | w22.C0 = CFrame.Angles(math.rad(-60+80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3542 | ||
3543 | w23.C1 = CFrame.Angles(math.rad(40+40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3544 | ||
3545 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3546 | ||
3547 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3548 | ||
3549 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3550 | ||
3551 | -- | |
3552 | ||
3553 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3554 | ||
3555 | w28.C0 = CFrame.Angles(math.rad(80-60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3556 | ||
3557 | w29.C1 = CFrame.Angles(math.rad(-20+100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
3558 | ||
3559 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
3560 | ||
3561 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3562 | ||
3563 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3564 | ||
3565 | end | |
3566 | ||
3567 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3568 | ||
3569 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3570 | ||
3571 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3572 | ||
3573 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3574 | ||
3575 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3576 | ||
3577 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3578 | ||
3579 | -- | |
3580 | ||
3581 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3582 | ||
3583 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3584 | ||
3585 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3586 | ||
3587 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3588 | ||
3589 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3590 | ||
3591 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3592 | ||
3593 | end | |
3594 | ||
3595 | end | |
3596 | ||
3597 | ||
3598 | ||
3599 | ||
3600 | ||
3601 | dashing = false | |
3602 | ||
3603 | function Dash() | |
3604 | ||
3605 | dashing = true | |
3606 | ||
3607 | for i = 0.1 ,1 , 0.1 do | |
3608 | ||
3609 | wait() | |
3610 | ||
3611 | --Neck | |
3612 | ||
3613 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3614 | ||
3615 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3616 | ||
3617 | w3.C1 = CFrame.Angles(math.rad(-20-60*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3618 | ||
3619 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3620 | ||
3621 | end | |
3622 | ||
3623 | dmgcnnct() | |
3624 | ||
3625 | rptddmg(dashing,false,1) | |
3626 | ||
3627 | LastPoint = prt4.CFrame * CFrame.new(0,0,prt4.Size.Y/2) | |
3628 | ||
3629 | repeat | |
3630 | ||
3631 | local Point = prt4.CFrame * CFrame.new(0,0,prt4.Size.Y/2) | |
3632 | ||
3633 | effect("White",0.5,LastPoint,Point) | |
3634 | ||
3635 | LastPoint = Point | |
3636 | ||
3637 | wait(0.1) | |
3638 | ||
3639 | if Energy >= 1 then | |
3640 | ||
3641 | Energy = Energy - 1 | |
3642 | ||
3643 | end | |
3644 | ||
3645 | until not buttonhold or Energy < 3 | |
3646 | ||
3647 | dmgdc() | |
3648 | ||
3649 | dashing = false | |
3650 | ||
3651 | for i = 0.1 ,1 , 0.1 do | |
3652 | ||
3653 | wait() | |
3654 | ||
3655 | --Neck | |
3656 | ||
3657 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3658 | ||
3659 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3660 | ||
3661 | w3.C1 = CFrame.Angles(math.rad(-80+60*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3662 | ||
3663 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3664 | ||
3665 | end | |
3666 | ||
3667 | end | |
3668 | ||
3669 | ||
3670 | idleez = false | |
3671 | ||
3672 | function Idle() | |
3673 | ||
3674 | if idleez then return end | |
3675 | ||
3676 | idleez = true | |
3677 | ||
3678 | local rndm = math.random(1,3) | |
3679 | ||
3680 | for i = 0.05, 1 , 0.05 do | |
3681 | ||
3682 | if not walking and not dashing and not jumping then | |
3683 | ||
3684 | wait() | |
3685 | ||
3686 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3687 | ||
3688 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3689 | ||
3690 | w3.C1 = CFrame.Angles(math.rad(-20+5*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3691 | ||
3692 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3693 | ||
3694 | if rndm ~= 1 then | |
3695 | ||
3696 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3697 | ||
3698 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10*i)) * CFrame.new(-1.5-0.2*i, 0,0) | |
3699 | ||
3700 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3701 | ||
3702 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(10*i)) * CFrame.new(1.5+0.2*i, 0,0) | |
3703 | ||
3704 | else | |
3705 | ||
3706 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3707 | ||
3708 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45*i)) * CFrame.new(-1.5-0.5*i, 0,0) | |
3709 | ||
3710 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3711 | ||
3712 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45*i)) * CFrame.new(1.5+0.5*i, 0,0) | |
3713 | ||
3714 | end | |
3715 | ||
3716 | end | |
3717 | ||
3718 | end | |
3719 | ||
3720 | if rndm == 1 then | |
3721 | ||
3722 | for i = 0.1 , 1 , 0.1 do | |
3723 | ||
3724 | if not walking and not dashing and not jumping then | |
3725 | ||
3726 | wait() | |
3727 | ||
3728 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3729 | ||
3730 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3731 | ||
3732 | w3.C1 = CFrame.Angles(math.rad(-15+5*i) ,math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
3733 | ||
3734 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3735 | ||
3736 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3737 | ||
3738 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45-45*i)) * CFrame.new(-2, -1*i,0) | |
3739 | ||
3740 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3741 | ||
3742 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45+45*i)) * CFrame.new(2, -1*i,0) | |
3743 | ||
3744 | end | |
3745 | ||
3746 | end | |
3747 | ||
3748 | for i = 0.2 , 1 , 0.2 do | |
3749 | ||
3750 | if not walking and not dashing and not jumping then | |
3751 | ||
3752 | wait() | |
3753 | ||
3754 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3755 | ||
3756 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3757 | ||
3758 | w3.C1 = CFrame.Angles(math.rad(-10+5*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
3759 | ||
3760 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3761 | ||
3762 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3763 | ||
3764 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90+30*i)) * CFrame.new(-2, -1,0) | |
3765 | ||
3766 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3767 | ||
3768 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(90-30*i)) * CFrame.new(2, -1,0) | |
3769 | ||
3770 | end | |
3771 | ||
3772 | end | |
3773 | ||
3774 | for i = 0.2 , 1 , 0.2 do | |
3775 | ||
3776 | if not walking and not dashing and not jumping then | |
3777 | ||
3778 | wait() | |
3779 | ||
3780 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3781 | ||
3782 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3783 | ||
3784 | w3.C1 = CFrame.Angles(math.rad(-5+5*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
3785 | ||
3786 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3787 | ||
3788 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3789 | ||
3790 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60-30*i)) * CFrame.new(-2, -1,0) | |
3791 | ||
3792 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3793 | ||
3794 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(60+30*i)) * CFrame.new(2, -1,0) | |
3795 | ||
3796 | end | |
3797 | ||
3798 | end | |
3799 | ||
3800 | for i = 0.1 , 1 , 0.1 do | |
3801 | ||
3802 | if not walking and not dashing and not jumping then | |
3803 | ||
3804 | wait() | |
3805 | ||
3806 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3807 | ||
3808 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3809 | ||
3810 | w3.C1 = CFrame.Angles(math.rad(-15*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
3811 | ||
3812 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3813 | ||
3814 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3815 | ||
3816 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90+45*i)) * CFrame.new(-2, -1+1*i,0) | |
3817 | ||
3818 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3819 | ||
3820 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(90-45*i)) * CFrame.new(2, -1+1*i,0) | |
3821 | ||
3822 | end | |
3823 | ||
3824 | end | |
3825 | ||
3826 | end | |
3827 | ||
3828 | for i = 0.025, 1 , 0.025 do | |
3829 | ||
3830 | if not walking and not dashing and not jumping then | |
3831 | ||
3832 | wait() | |
3833 | ||
3834 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
3835 | ||
3836 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
3837 | ||
3838 | w3.C1 = CFrame.Angles(math.rad(-15-5*i), 0, 0) * CFrame.new(0, 0.465,0) | |
3839 | ||
3840 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
3841 | ||
3842 | if rndm ~= 1 then | |
3843 | ||
3844 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3845 | ||
3846 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10+10*i)) * CFrame.new(-1.7+0.2*i, 0,0) | |
3847 | ||
3848 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3849 | ||
3850 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(10-10*i)) * CFrame.new(1.7-0.2*i, 0,0) | |
3851 | ||
3852 | else | |
3853 | ||
3854 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3855 | ||
3856 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45+45*i)) * CFrame.new(-2+0.5*i, 0,0) | |
3857 | ||
3858 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3859 | ||
3860 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45-45*i)) * CFrame.new(2-0.5*i, 0,0) | |
3861 | ||
3862 | end | |
3863 | ||
3864 | end | |
3865 | ||
3866 | end | |
3867 | ||
3868 | idleez = false | |
3869 | ||
3870 | end | |
3871 | ||
3872 | ||
3873 | function returnwelds() | |
3874 | ||
3875 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-20)) | |
3876 | ||
3877 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3878 | ||
3879 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(20)) | |
3880 | ||
3881 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
3882 | ||
3883 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45), 0, math.rad(25)) | |
3884 | ||
3885 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
3886 | ||
3887 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)) | |
3888 | ||
3889 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
3890 | ||
3891 | Neck.C0 = neckcf0 | |
3892 | ||
3893 | -- | |
3894 | ||
3895 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3896 | ||
3897 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
3898 | ||
3899 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3900 | ||
3901 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3902 | ||
3903 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3904 | ||
3905 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3906 | ||
3907 | -- | |
3908 | ||
3909 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
3910 | ||
3911 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
3912 | ||
3913 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
3914 | ||
3915 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
3916 | ||
3917 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
3918 | ||
3919 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
3920 | ||
3921 | -- | |
3922 | ||
3923 | end | |
3924 | ||
3925 | ||
3926 | function ride() | |
3927 | ||
3928 | Ride = true | |
3929 | ||
3930 | equipanim() | |
3931 | ||
3932 | end | |
3933 | ||
3934 | function unride() | |
3935 | ||
3936 | Ride = false | |
3937 | ||
3938 | hideanim() | |
3939 | ||
3940 | end | |
3941 | ||
3942 | ||
3943 | function RemoveSeater() | |
3944 | ||
3945 | if #prt34:GetChildren() > 0 then | |
3946 | ||
3947 | prt34:GetChildren()[1].Parent = nil | |
3948 | ||
3949 | end | |
3950 | ||
3951 | end | |
3952 | ||
3953 | ||
3954 | function onFreeFall() | |
3955 | ||
3956 | unride() | |
3957 | ||
3958 | print("Fell") | |
3959 | ||
3960 | value1=value1+1 | |
3961 | ||
3962 | end | |
3963 | ||
3964 | ||
3965 | keyhold = false | |
3966 | ||
3967 | function ob1d(mouse) | |
3968 | ||
3969 | hold = true | |
3970 | ||
3971 | if attack then return end | |
3972 | ||
3973 | keyhold = true | |
3974 | ||
3975 | ||
3976 | end | |
3977 | ||
3978 | ||
3979 | function ob1u(mouse) | |
3980 | ||
3981 | keyhold = false | |
3982 | ||
3983 | end | |
3984 | ||
3985 | ||
3986 | buttonhold = false | |
3987 | ||
3988 | ||
3989 | function key(key,mouse) | |
3990 | ||
3991 | if attack then return end | |
3992 | ||
3993 | if Ride then | |
3994 | ||
3995 | if key == "f" then | |
3996 | ||
3997 | buttonhold = true | |
3998 | ||
3999 | Dash() | |
4000 | ||
4001 | end | |
4002 | ||
4003 | if key == " " then | |
4004 | ||
4005 | coroutine.resume(coroutine.create(Jump)) | |
4006 | ||
4007 | end | |
4008 | ||
4009 | end | |
4010 | ||
4011 | if key == "q" then | |
4012 | ||
4013 | if Ride then | |
4014 | ||
4015 | unride() | |
4016 | ||
4017 | else | |
4018 | ||
4019 | --prt4 | |
4020 | ||
4021 | mag=Torso.Position-prt4.Position | |
4022 | ||
4023 | magni=mag.magnitude | |
4024 | ||
4025 | if magni <=3 then | |
4026 | ||
4027 | swordholder:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
4028 | ||
4029 | ride() | |
4030 | ||
4031 | end | |
4032 | ||
4033 | end | |
4034 | ||
4035 | end | |
4036 | ||
4037 | if key == "x" then | |
4038 | ||
4039 | RemoveSeater() | |
4040 | ||
4041 | end | |
4042 | ||
4043 | end | |
4044 | ||
4045 | ||
4046 | ||
4047 | function key2(key) | |
4048 | ||
4049 | if key == "f" then | |
4050 | ||
4051 | buttonhold = false | |
4052 | ||
4053 | end | |
4054 | ||
4055 | end | |
4056 | ||
4057 | ||
4058 | function s(mouse) | |
4059 | ||
4060 | repeat wait() until not attack | |
4061 | ||
4062 | repeat wait() until not ev.Value | |
4063 | ||
4064 | arms() | |
4065 | ||
4066 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
4067 | ||
4068 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
4069 | ||
4070 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
4071 | ||
4072 | mouse.KeyUp:connect(key2) | |
4073 | ||
4074 | ev.Value = true | |
4075 | ||
4076 | end | |
4077 | ||
4078 | ||
4079 | function ds(mouse) | |
4080 | ||
4081 | keyhold = false | |
4082 | ||
4083 | repeat wait() until not attack | |
4084 | ||
4085 | repeat wait() until ev.Value | |
4086 | ||
4087 | noarms() | |
4088 | ||
4089 | wait(0.1) | |
4090 | ||
4091 | ev.Value = false | |
4092 | ||
4093 | end | |
4094 | ||
4095 | ||
4096 | Bin.Selected:connect(s) | |
4097 | ||
4098 | Bin.Deselected:connect(ds) | |
4099 | ||
4100 | ||
4101 | ||
4102 | ||
4103 | if PlayerGui:findFirstChild("EnergyMeter") ~= nil then | |
4104 | ||
4105 | PlayerGui:findFirstChild("EnergyMeter").Parent = nil | |
4106 | ||
4107 | end | |
4108 | ||
4109 | ||
4110 | coroutine.resume(coroutine.create(function() | |
4111 | ||
4112 | repeat | |
4113 | ||
4114 | wait(0.1) | |
4115 | ||
4116 | if Ride then | |
4117 | ||
4118 | if dashing then | |
4119 | ||
4120 | Character.Humanoid.WalkSpeed = speed * 1.5 | |
4121 | ||
4122 | else | |
4123 | ||
4124 | Character.Humanoid.WalkSpeed = speed | |
4125 | ||
4126 | end | |
4127 | ||
4128 | if (prt1.Velocity * Vector3.new(1,0,1)).magnitude > 5 then | |
4129 | ||
4130 | coroutine.resume(coroutine.create(Walk)) | |
4131 | ||
4132 | walking = true | |
4133 | ||
4134 | elseif (prt1.Velocity * Vector3.new(1,0,1)).magnitude < 5 then | |
4135 | ||
4136 | walking = false | |
4137 | ||
4138 | AddEnergy(1) | |
4139 | ||
4140 | coroutine.resume(coroutine.create(function() Idle() end)) | |
4141 | ||
4142 | end | |
4143 | ||
4144 | else | |
4145 | ||
4146 | Character.Humanoid.WalkSpeed = 16 | |
4147 | ||
4148 | coroutine.resume(coroutine.create(function() Idle() end)) | |
4149 | ||
4150 | walking = false | |
4151 | ||
4152 | end | |
4153 | ||
4154 | until false | |
4155 | ||
4156 | end)) | |
4157 | ||
4158 | ||
4159 | coroutine.resume(coroutine.create(function() | |
4160 | ||
4161 | local SG = Instance.new("ScreenGui",PlayerGui) | |
4162 | ||
4163 | SG.Name = "EnergyMeter" | |
4164 | ||
4165 | local frame = Instance.new("Frame",SG) | |
4166 | ||
4167 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
4168 | ||
4169 | frame.Position = UDim2.new(0.6,0,0.05,0) | |
4170 | ||
4171 | frame.BackgroundColor3 = BrickColor.new("Bright blue").Color | |
4172 | ||
4173 | local Energytext = Instance.new("TextLabel",frame) | |
4174 | ||
4175 | Energytext.Size = UDim2.new(1,0,0.35,0) | |
4176 | ||
4177 | Energytext.BackgroundTransparency = 1 | |
4178 | ||
4179 | Energytext.Text = "Energy" | |
4180 | ||
4181 | Energytext.FontSize = "Size18" | |
4182 | ||
4183 | Energytext.TextColor3 = BrickColor.new("White").Color | |
4184 | ||
4185 | local backing = Instance.new("ImageLabel",frame) | |
4186 | ||
4187 | backing.Size = UDim2.new(0.8,0,0.45,0) | |
4188 | ||
4189 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
4190 | ||
4191 | backing.Position = UDim2.new(0.1,0,0.45,0) | |
4192 | ||
4193 | backing.BackgroundColor3 = BrickColor.new("Black").Color | |
4194 | ||
4195 | local img = Instance.new("ImageLabel",backing) | |
4196 | ||
4197 | img.Size = UDim2.new(1,0,1,0) | |
4198 | ||
4199 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
4200 | ||
4201 | img.Position = UDim2.new(0,0,0,0) | |
4202 | ||
4203 | img.BackgroundColor3 = BrickColor.new("Bright blue").Color | |
4204 | ||
4205 | local percent = Instance.new("TextLabel",backing) | |
4206 | ||
4207 | percent.Size = UDim2.new(1,0,1,0) | |
4208 | ||
4209 | percent.BackgroundTransparency = 1 | |
4210 | ||
4211 | percent.TextColor3 = BrickColor.new("White").Color | |
4212 | ||
4213 | percent.Text = Energy.."/".. MaxEnergy | |
4214 | ||
4215 | percent.FontSize = "Size18" | |
4216 | ||
4217 | repeat | |
4218 | ||
4219 | wait() | |
4220 | ||
4221 | pcall(function() | |
4222 | ||
4223 | img.Size = UDim2.new(1*(Energy/MaxEnergy),0,1,0) | |
4224 | ||
4225 | percent.Text = Energy.."/".. MaxEnergy | |
4226 | ||
4227 | end) | |
4228 | ||
4229 | until SG.Parent == nil | |
4230 | ||
4231 | end)) | |
4232 | ||
4233 | ||
4234 | ||
4235 | Character:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
4236 | ||
4237 | Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,5,0) | |
4238 | ||
4239 | swordholder:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
4240 | ||
4241 | ride() | |
4242 | ||
4243 | noarms() |