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1 | Player = game.Players.LocalPlayer | |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | Character = Player.Character | |
13 | PlayerGui = Player.PlayerGui | |
14 | Backpack = Player.Backpack | |
15 | Torso = Character.Torso | |
16 | Head = Character.Head | |
17 | Humanoid = Character.Humanoid | |
18 | LeftArm = Character["Left Arm"] | |
19 | LeftLeg = Character["Left Leg"] | |
20 | RightArm = Character["Right Arm"] | |
21 | RightLeg = Character["Right Leg"] | |
22 | LS = Torso["Left Shoulder"] | |
23 | LH = Torso["Left Hip"] | |
24 | RS = Torso["Right Shoulder"] | |
25 | RH = Torso["Right Hip"] | |
26 | Humanoid.MaxHealth = 50000 | |
27 | wait() | |
28 | Humanoid.Health = 50000 | |
29 | Neck = Torso.Neck | |
30 | attacktype = 1 | |
31 | vt = Vector3.new | |
32 | cf = CFrame.new | |
33 | euler = CFrame.fromEulerAnglesXYZ | |
34 | angles = CFrame.Angles | |
35 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
36 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
37 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
38 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
39 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
40 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
41 | RootPart = Character.HumanoidRootPart | |
42 | RootJoint = RootPart.RootJoint | |
43 | RootCF = euler(-1.57, 0, 3.14) | |
44 | attack = false | |
45 | equipped = true | |
46 | local Anim = "Idle" | |
47 | local Effects = {} | |
48 | cam = workspace.CurrentCamera | |
49 | ZTarget = nil | |
50 | RocketTarget = nil | |
51 | local RbxUtility = LoadLibrary("RbxUtility") | |
52 | local Create = RbxUtility.Create | |
53 | local m = Create("Model"){ | |
54 | Parent = Character, | |
55 | Name = "WeaponModel", | |
56 | } | |
57 | mouse = Player:GetMouse() | |
58 | RSH, LSH = nil, nil | |
59 | LH = Torso["Left Hip"] | |
60 | RH = Torso["Right Hip"] | |
61 | RSH = Torso["Right Shoulder"] | |
62 | LSH = Torso["Left Shoulder"] | |
63 | ||
64 | ||
65 | RSH.Parent = nil | |
66 | LSH.Parent = nil | |
67 | ||
68 | RW = Create("Weld"){ | |
69 | Name = "Right Shoulder", | |
70 | Part0 = Torso , | |
71 | C0 = cf(1.5, 0.5, 0), | |
72 | C1 = cf(0, 0.5, 0), | |
73 | Part1 = RightArm , | |
74 | Parent = Torso , | |
75 | } | |
76 | ||
77 | LW = Create("Weld"){ | |
78 | Name = "Left Shoulder", | |
79 | Part0 = Torso , | |
80 | C0 = cf(-1.5, 0.5, 0), | |
81 | C1 = cf(0, 0.5, 0) , | |
82 | Part1 = LeftArm , | |
83 | Parent = Torso , | |
84 | } | |
85 | ||
86 | function NoOutline(Part) | |
87 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
88 | end | |
89 | function swait(num) | |
90 | if num == 0 or num == nil then | |
91 | game:service'RunService'.Heartbeat:wait(0) | |
92 | else | |
93 | for i = 0, num do | |
94 | game:service'RunService'.Heartbeat:wait(0) | |
95 | end | |
96 | end | |
97 | end | |
98 | ||
99 | function nooutline(part) | |
100 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
101 | end | |
102 | ||
103 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
104 | local fp = Create("Part"){ | |
105 | formFactor = formfactor, | |
106 | Parent = parent, | |
107 | Reflectance = reflectance, | |
108 | Transparency = transparency, | |
109 | CanCollide = false, | |
110 | Locked = true, | |
111 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
112 | Name = name, | |
113 | Size = size, | |
114 | Position = Character.Torso.Position, | |
115 | Material = material, | |
116 | } | |
117 | nooutline(fp) | |
118 | return fp | |
119 | end | |
120 | ||
121 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
122 | local Msh = Create(Mesh){ | |
123 | Parent = part, | |
124 | Offset = offset, | |
125 | Scale = scale, | |
126 | } | |
127 | if Mesh == "SpecialMesh" then | |
128 | Msh.MeshType = meshtype | |
129 | Msh.MeshId = meshid | |
130 | end | |
131 | return Msh | |
132 | end | |
133 | ||
134 | function weld(parent, part0, part1, c0, c1) | |
135 | local Weld = Create("Weld"){ | |
136 | Parent = parent, | |
137 | Part0 = part0, | |
138 | Part1 = part1, | |
139 | C0 = c0, | |
140 | C1 = c1, | |
141 | } | |
142 | return Weld | |
143 | end | |
144 | ||
145 | ||
146 | local function CFrameFromTopBack(at, top, back) | |
147 | local right = top:Cross(back) | |
148 | return CFrame.new(at.x, at.y, at.z, | |
149 | right.x, top.x, back.x, | |
150 | right.y, top.y, back.y, | |
151 | right.z, top.z, back.z) | |
152 | end | |
153 | ||
154 | function Triangle(a, b, c) | |
155 | local edg1 = (c - a):Dot((b - a).unit) | |
156 | local edg2 = (a - b):Dot((c - b).unit) | |
157 | local edg3 = (b - c):Dot((a - c).unit) | |
158 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
159 | a, b, c = a, b, c | |
160 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
161 | a, b, c = b, c, a | |
162 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
163 | a, b, c = c, a, b | |
164 | else | |
165 | assert(false, "unreachable") | |
166 | end | |
167 | ||
168 | local len1 = (c - a):Dot((b - a).unit) | |
169 | local len2 = (b - a).magnitude - len1 | |
170 | local width = (a + (b - a).unit * len1 - c).magnitude | |
171 | ||
172 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
173 | ||
174 | local list = {} | |
175 | ||
176 | local Color = BrickColor.new("Really red") | |
177 | ||
178 | if len1 > 0.01 then | |
179 | local w1 = Create('WedgePart', m){ | |
180 | - | Material = "SmoothPlastic", |
180 | + | Material = "Neon", |
181 | FormFactor = 'Custom', | |
182 | BrickColor = Color, | |
183 | Transparency = 0, | |
184 | Reflectance = 0, | |
185 | - | Material = "SmoothPlastic", |
185 | + | Material = "Neon", |
186 | CanCollide = false, | |
187 | Anchored = true, | |
188 | Parent = workspace, | |
189 | Transparency = 0.3, | |
190 | } | |
191 | game:GetService("Debris"):AddItem(w1, 5) | |
192 | NoOutline(w1) | |
193 | local sz = Vector3.new(0.2, width, len1) | |
194 | w1.Size = sz | |
195 | local sp = Create("SpecialMesh"){ | |
196 | Parent = w1, | |
197 | MeshType = "Wedge", | |
198 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
199 | } | |
200 | w1:BreakJoints() | |
201 | table.insert(Effects, { | |
202 | w1, | |
203 | "Disappear", | |
204 | .03 | |
205 | }) | |
206 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
207 | table.insert(list, w1) | |
208 | end | |
209 | if len2 > 0.01 then | |
210 | local w2 = Create('WedgePart', m){ | |
211 | - | Material = "SmoothPlastic", |
211 | + | Material = "Neon", |
212 | FormFactor = 'Custom', | |
213 | BrickColor = Color, | |
214 | Transparency = 0, | |
215 | Reflectance = 0, | |
216 | - | Material = "SmoothPlastic", |
216 | + | Material = "Neon", |
217 | CanCollide = false, | |
218 | Anchored = true, | |
219 | Parent = workspace, | |
220 | Transparency = 0.3, | |
221 | } | |
222 | game:GetService("Debris"):AddItem(w2, 5) | |
223 | NoOutline(w2) | |
224 | local sz = Vector3.new(0.2, width, len2) | |
225 | w2.Size = sz | |
226 | local sp = Create("SpecialMesh"){ | |
227 | Parent = w2, | |
228 | MeshType = "Wedge", | |
229 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
230 | } | |
231 | w2:BreakJoints() | |
232 | table.insert(Effects, { | |
233 | w2, | |
234 | "Disappear", | |
235 | .03 | |
236 | }) | |
237 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
238 | table.insert(list, w2) | |
239 | end | |
240 | return unpack(list) | |
241 | end | |
242 | ||
243 | function so(id, par, vol, pit) | |
244 | coroutine.resume(coroutine.create(function() | |
245 | local sou = Instance.new("Sound", par or workspace) | |
246 | sou.Volume = vol | |
247 | sou.Pitch = pit or 1 | |
248 | sou.SoundId = Sounds[id].Id | |
249 | swait() | |
250 | sou:play() | |
251 | swait(6) | |
252 | sou:Remove() | |
253 | end)) | |
254 | end | |
255 | ||
256 | function clerp(a, b, t) | |
257 | local qa = { | |
258 | QuaternionFromCFrame(a) | |
259 | } | |
260 | local qb = { | |
261 | QuaternionFromCFrame(b) | |
262 | } | |
263 | local ax, ay, az = a.x, a.y, a.z | |
264 | local bx, by, bz = b.x, b.y, b.z | |
265 | local _t = 1 - t | |
266 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
267 | end | |
268 | ||
269 | function QuaternionFromCFrame(cf) | |
270 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
271 | local trace = m00 + m11 + m22 | |
272 | if trace > 0 then | |
273 | local s = math.sqrt(1 + trace) | |
274 | local recip = 0.5 / s | |
275 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
276 | else | |
277 | local i = 0 | |
278 | if m11 > m00 then | |
279 | i = 1 | |
280 | end | |
281 | if m22 > (i == 0 and m00 or m11) then | |
282 | i = 2 | |
283 | end | |
284 | if i == 0 then | |
285 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
286 | local recip = 0.5 / s | |
287 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
288 | elseif i == 1 then | |
289 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
290 | local recip = 0.5 / s | |
291 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
292 | elseif i == 2 then | |
293 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
294 | local recip = 0.5 / s | |
295 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
296 | end | |
297 | end | |
298 | end | |
299 | ||
300 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
301 | local xs, ys, zs = x + x, y + y, z + z | |
302 | local wx, wy, wz = w * xs, w * ys, w * zs | |
303 | local xx = x * xs | |
304 | local xy = x * ys | |
305 | local xz = x * zs | |
306 | local yy = y * ys | |
307 | local yz = y * zs | |
308 | local zz = z * zs | |
309 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
310 | end | |
311 | ||
312 | function QuaternionSlerp(a, b, t) | |
313 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
314 | local startInterp, finishInterp; | |
315 | if cosTheta >= 0.0001 then | |
316 | if (1 - cosTheta) > 0.0001 then | |
317 | local theta = math.acos(cosTheta) | |
318 | local invSinTheta = 1 / math.sin(theta) | |
319 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
320 | finishInterp = math.sin(t * theta) * invSinTheta | |
321 | else | |
322 | startInterp = 1 - t | |
323 | finishInterp = t | |
324 | end | |
325 | else | |
326 | if (1 + cosTheta) > 0.0001 then | |
327 | local theta = math.acos(-cosTheta) | |
328 | local invSinTheta = 1 / math.sin(theta) | |
329 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
330 | finishInterp = math.sin(t * theta) * invSinTheta | |
331 | else | |
332 | startInterp = t - 1 | |
333 | finishInterp = t | |
334 | end | |
335 | end | |
336 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
337 | end | |
338 | ||
339 | function rayCast(Pos, Dir, Max, Ignore) | |
340 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
341 | end | |
342 | ||
343 | Asset = "http://www.roblox.com/asset/?id=" | |
344 | ||
345 | Sounds = { | |
346 | Hit1 = { | |
347 | Id = Asset..(169380525) | |
348 | }, | |
349 | Hit2 = { | |
350 | Id = Asset..(169380538) | |
351 | }, | |
352 | Hit3 = { | |
353 | Id = Asset..(169380528) | |
354 | }, | |
355 | Punch1 = { | |
356 | Id = Asset..(200632136) | |
357 | }, | |
358 | Punch2 = { | |
359 | Id = Asset..(200632136) | |
360 | }, | |
361 | Punch3 = { | |
362 | Id = Asset..(200632211) | |
363 | }, | |
364 | Fire = { | |
365 | Id = Asset..(168413145) | |
366 | }, | |
367 | Grab = { | |
368 | Id = Asset..(200632821) | |
369 | }, | |
370 | } | |
371 | ||
372 | ContentProvider = game:GetService("ContentProvider") | |
373 | for _, v in pairs(Sounds) do | |
374 | ContentProvider:Preload(v.Id) | |
375 | end | |
376 | ||
377 | ||
378 | ||
379 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
380 | if hit.Parent == nil then | |
381 | return | |
382 | end | |
383 | local h = hit.Parent:FindFirstChild("Humanoid") | |
384 | for _, v in pairs(hit.Parent:children()) do | |
385 | if v:IsA("Humanoid") then | |
386 | h = v | |
387 | end | |
388 | end | |
389 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
390 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
391 | if hit.Parent.DebounceHit.Value == true then | |
392 | return | |
393 | end | |
394 | end | |
395 | if h.MaxHealth >= math.huge then | |
396 | hit:BreakJoints() | |
397 | end | |
398 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
399 | return | |
400 | end]] | |
401 | -- hs(hit,1.2) | |
402 | local c = Create("ObjectValue"){ | |
403 | Name = "creator", | |
404 | Value = game:service("Players").LocalPlayer, | |
405 | Parent = h, | |
406 | } | |
407 | game:GetService("Debris"):AddItem(c, .5) | |
408 | if HitSound ~= nil and HitPitch ~= nil then | |
409 | so(HitSound, hit, 1, HitPitch) | |
410 | end | |
411 | local Damage = math.random(minim, maxim) | |
412 | -- h:TakeDamage(Damage) | |
413 | local blocked = false | |
414 | local block = hit.Parent:findFirstChild("Block") | |
415 | if block ~= nil then | |
416 | if block.className == "IntValue" then | |
417 | if block.Value > 0 then | |
418 | blocked = true | |
419 | block.Value = block.Value - 1 | |
420 | print(block.Value) | |
421 | end | |
422 | end | |
423 | end | |
424 | if blocked == false then | |
425 | -- h:TakeDamage(Damage) | |
426 | h.Health = h.Health - Damage | |
427 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
428 | else | |
429 | h.Health = h.Health - (Damage / 2) | |
430 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
431 | end | |
432 | if Type == "Knockdown" then | |
433 | local hum = hit.Parent.Humanoid | |
434 | hum.PlatformStand = true | |
435 | coroutine.resume(coroutine.create(function(HHumanoid) | |
436 | swait(1) | |
437 | HHumanoid.PlatformStand = false | |
438 | end), hum) | |
439 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
440 | local bodvol = Create("BodyVelocity"){ | |
441 | velocity = angle * knockback, | |
442 | P = 5000, | |
443 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
444 | Parent = hit, | |
445 | } | |
446 | local rl = Create("BodyAngularVelocity"){ | |
447 | P = 3000, | |
448 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
449 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
450 | Parent = hit, | |
451 | } | |
452 | game:GetService("Debris"):AddItem(bodvol, .5) | |
453 | game:GetService("Debris"):AddItem(rl, .5) | |
454 | elseif Type == "Normal" then | |
455 | local vp = Create("BodyVelocity"){ | |
456 | P = 500, | |
457 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
458 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
459 | } | |
460 | if knockback > 0 then | |
461 | vp.Parent = hit.Parent.Torso | |
462 | end | |
463 | game:GetService("Debris"):AddItem(vp, .5) | |
464 | elseif Type == "Up" then | |
465 | local bodyVelocity = Create("BodyVelocity"){ | |
466 | velocity = vt(0, 20, 0), | |
467 | P = 5000, | |
468 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
469 | Parent = hit, | |
470 | } | |
471 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
472 | elseif Type == "Snare" then | |
473 | local bp = Create("BodyPosition"){ | |
474 | P = 2000, | |
475 | D = 100, | |
476 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
477 | position = hit.Parent.Torso.Position, | |
478 | Parent = hit.Parent.Torso, | |
479 | } | |
480 | game:GetService("Debris"):AddItem(bp, 1) | |
481 | elseif Type == "Freeze" then | |
482 | local BodPos = Create("BodyPosition"){ | |
483 | P = 50000, | |
484 | D = 1000, | |
485 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
486 | position = hit.Parent.Torso.Position, | |
487 | Parent = hit.Parent.Torso, | |
488 | } | |
489 | local BodGy = Create("BodyGyro") { | |
490 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
491 | P = 20e+003, | |
492 | Parent = hit.Parent.Torso, | |
493 | cframe = hit.Parent.Torso.CFrame, | |
494 | } | |
495 | hit.Parent.Torso.Anchored = true | |
496 | coroutine.resume(coroutine.create(function(Part) | |
497 | swait(1.5) | |
498 | Part.Anchored = false | |
499 | end), hit.Parent.Torso) | |
500 | game:GetService("Debris"):AddItem(BodPos, 3) | |
501 | game:GetService("Debris"):AddItem(BodGy, 3) | |
502 | end | |
503 | local debounce = Create("BoolValue"){ | |
504 | Name = "DebounceHit", | |
505 | Parent = hit.Parent, | |
506 | Value = true, | |
507 | } | |
508 | game:GetService("Debris"):AddItem(debounce, Delay) | |
509 | c = Instance.new("ObjectValue") | |
510 | c.Name = "creator" | |
511 | c.Value = Player | |
512 | c.Parent = h | |
513 | game:GetService("Debris"):AddItem(c, .5) | |
514 | end | |
515 | end | |
516 | ||
517 | function ShowDamage(Pos, Text, Time, Color) | |
518 | local Rate = (1 / 30) | |
519 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
520 | local Text = (Text or "") | |
521 | local Time = (Time or 2) | |
522 | local Color = (Color or Color3.new(1, 0, 0)) | |
523 | - | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) |
523 | + | local EffectPart = part("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) |
524 | EffectPart.Anchored = true | |
525 | local BillboardGui = Create("BillboardGui"){ | |
526 | Size = UDim2.new(3, 0, 3, 0), | |
527 | Adornee = EffectPart, | |
528 | Parent = EffectPart, | |
529 | } | |
530 | local TextLabel = Create("TextLabel"){ | |
531 | BackgroundTransparency = 1, | |
532 | Size = UDim2.new(1, 0, 1, 0), | |
533 | Text = Text, | |
534 | TextColor3 = Color, | |
535 | TextScaled = true, | |
536 | Font = Enum.Font.ArialBold, | |
537 | Parent = BillboardGui, | |
538 | } | |
539 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
540 | EffectPart.Parent = game:GetService("Workspace") | |
541 | delay(0, function() | |
542 | local Frames = (Time / Rate) | |
543 | for Frame = 1, Frames do | |
544 | wait(Rate) | |
545 | local Percent = (Frame / Frames) | |
546 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
547 | TextLabel.TextTransparency = Percent | |
548 | end | |
549 | if EffectPart and EffectPart.Parent then | |
550 | EffectPart:Destroy() | |
551 | end | |
552 | end) | |
553 | end | |
554 | ||
555 | - | HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998)) |
555 | + | HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998)) |
556 | HandleAweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.86645508e-005, 0.00578308105, 0.000793457031, 1, 1.57159663e-009, 1.84536508e-009, -1.51411894e-009, 1.00000477, 9.46223736e-005, -1.81580617e-009, -9.4622359e-005, 1.00000489)) | |
557 | - | FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
557 | + | FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
558 | FConnectorA1weld = weld(m, HandleA, FConnectorA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11513186, -0.410018921, -1, 9.74741943e-006, -1.35193727e-006, -9.74743125e-006, -1.00000489, 2.3929897e-007, -1.35189885e-006, 2.39313522e-007, 1.00000489)) | |
559 | - | FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
559 | + | FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
560 | FConnectorA2weld = weld(m, HandleA, FConnectorA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410102844, -1.10513186, -0.129695892, -1, 9.74805607e-006, -1.35614573e-006, -9.74806699e-006, -1.00000489, 5.55955921e-007, -1.35610435e-006, 5.55970473e-007, 1.00000489)) | |
561 | - | FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
561 | + | FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
562 | FConnectorA3weld = weld(m, HandleA, FConnectorA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11496186, 0.140254974, -1, 9.74844261e-006, -1.35647815e-006, -9.74845443e-006, -1.00000489, 5.93368895e-007, -1.35643631e-006, 5.93383447e-007, 1.00000489)) | |
563 | - | FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
563 | + | FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
564 | FConnectorA4weld = weld(m, HandleA, FConnectorA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410064697, -1.11497116, 0.41003418, -1, 9.74773866e-006, -1.35528308e-006, -9.7477523e-006, -1.00000489, 5.13136911e-007, -1.35524226e-006, 5.13151463e-007, 1.00000489)) | |
565 | - | FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
565 | + | FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
566 | FConnectorA5weld = weld(m, HandleA, FConnectorA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409896851, -1.11500096, 0.410381317, -1, 9.74811064e-006, -1.35720666e-006, -9.7481261e-006, -1.00000489, 6.21264917e-007, -1.35716482e-006, 6.21286745e-007, 1.00000489)) | |
567 | - | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998)) |
567 | + | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998)) |
568 | HitboxAweld = weld(m, HandleA, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10004425, 0.899994373, -7.2479248e-005, 1, 2.3913432e-011, 1.214151e-011, 3.87364897e-011, 1.00000501, 3.17668309e-008, 1.75869319e-011, -3.16504156e-008, 1.00000501)) | |
569 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
569 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
570 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704981804, 0.600097656, -0.400291443, 1.07934993e-005, 1.00000513, 0.000307456852, -1, 1.07920496e-005, 4.67940163e-006, 4.67608925e-006, -0.000307456678, 1.00000513)) | |
571 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
572 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
572 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
573 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.0047621727, 0.404830933, 1, -3.37975814e-010, -8.95103991e-010, 4.05866091e-010, 1.00000513, 0.000272899517, 9.25026722e-010, -0.000272899284, 1.00000513)) | |
574 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
574 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
575 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.704754353, 0.404701233, 1, -6.41774189e-010, -1.14527055e-009, 7.09687087e-010, 1.00000513, 0.000235188927, 1.17513577e-009, -0.000235188694, 1.00000513)) | |
576 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
576 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
577 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000686645508, 0.694943428, 0.600120544, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) | |
578 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995)) | |
579 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
579 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
580 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704681396, 0.600074768, 0.399703979, 1.07932492e-005, 1.00000513, 0.000307390932, -1, 1.07918013e-005, 4.67938798e-006, 4.67607651e-006, -0.000307390757, 1.00000513)) | |
581 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
582 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) |
582 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) |
583 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, 0.92485714, 0.000484466553, 1, 3.87098353e-009, 7.2322619e-009, -3.79667275e-009, 1.00000513, -5.19547029e-007, -7.20235427e-009, 5.19794412e-007, 1.00000513)) | |
584 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
585 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
585 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
586 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.00472640991, 0.404769897, 1, -4.16721185e-010, -1.16062449e-009, 4.84667861e-010, 1.00000513, 0.000259734254, 1.19053056e-009, -0.000259734021, 1.00000513)) | |
587 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
587 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
588 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214511871, 0.602371216, -0.525278091, 6.89506674e-009, 0.707192183, -0.707028747, -1, -4.38913787e-007, -4.48729907e-007, -6.27587383e-007, 0.707028747, 0.707192183)) | |
589 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
590 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
590 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
591 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215366364, 0.602371216, -0.0753059387, 2.71407362e-006, 0.706899583, 0.707335591, -1, 2.16833246e-006, 1.66987672e-006, -3.53366175e-007, -0.707335591, 0.706899583)) | |
592 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
593 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
593 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
594 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409934998, -0.704768658, -0.000305175781, 1, -3.60254271e-010, -1.12575438e-009, 4.28148017e-010, 1.00000513, 0.000221444701, 1.15569176e-009, -0.000221444468, 1.00000513)) | |
595 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
595 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
596 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0953993797, 0.600135803, 0.399356842, 1.07937676e-005, 1.00000513, 0.000307317649, -1, 1.0792317e-005, 4.68049075e-006, 4.67718064e-006, -0.000307317474, 1.00000513)) | |
597 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
598 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
598 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
599 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0950679779, 0.600120544, -0.400672913, 1.07931874e-005, 1.00000513, 0.000307162001, -1, 1.07917376e-005, 4.68020016e-006, 4.67689188e-006, -0.000307161827, 1.00000513)) | |
600 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
601 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) |
601 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) |
602 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409927368, -0.00472259521, -0.000297546387, 1, -3.09861775e-010, -1.16061794e-009, 3.77793824e-010, 1.00000513, 0.00024700354, 1.19055654e-009, -0.000247003307, 1.00000513)) | |
603 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
603 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
604 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, 0.00469684601, 0.405296326, 1, -3.89069055e-010, -1.42533318e-009, -4.57056809e-010, -1.00000513, -0.000240535184, -1.45525392e-009, 0.000240534951, -1.00000513)) | |
605 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
605 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
606 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214559555, 0.602371216, 0.0747890472, 6.91723301e-009, 0.707163751, -0.707071483, -1, -4.3898072e-007, -4.48717827e-007, -6.27488987e-007, 0.707071483, 0.707163751)) | |
607 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
608 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
608 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
609 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.215126038, 0.214544296, 1, -2.6962903e-008, 2.48683811e-008, 1.60773062e-009, 0.706893623, 0.707334518, -3.67035575e-008, -0.707334518, 0.706893623)) | |
610 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1)) |
610 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1)) |
611 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695029736, 0.600158691, -0.000602722168, 1.07924507e-005, 1.00000513, 0.000307222479, -1, 1.07909991e-005, 4.68184771e-006, 4.67853852e-006, -0.000307222246, 1.00000513)) | |
612 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
613 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
613 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
614 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215208054, 0.602371216, 0.524686813, 2.71457156e-006, 0.706890941, 0.707335711, -0.999997497, 2.1679848e-006, 1.67096596e-006, -3.5231912e-007, -0.707337737, 0.706888914)) | |
615 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
616 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
616 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
617 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, 0.00470399857, 0.405349731, 1, -3.90714155e-010, -1.42410639e-009, -4.58702243e-010, -1.00000513, -0.000240880356, -1.45402668e-009, 0.000240880123, -1.00000513)) | |
618 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) |
618 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) |
619 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.699993134, -8.39233398e-005, 1, 2.65332929e-011, 1.19964039e-011, 4.16229898e-011, 1.00000513, 3.18541424e-008, 1.80098159e-011, -3.16213118e-008, 1.00000513)) | |
620 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
620 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
621 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400688171, 0.694943428, 0.600135803, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) | |
622 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995)) | |
623 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) |
623 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) |
624 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.914970875, 0.000156402588, 1, 3.83146959e-010, 1.04947406e-009, -3.0014724e-010, 1.00000513, -6.28933776e-008, -1.0198371e-009, 6.3162588e-008, 1.00000513)) | |
625 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
626 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
626 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
627 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.214633942, -0.215305328, 1, -2.69070721e-008, 2.46837875e-008, 3.65531747e-008, 0.707143307, -0.707091987, 1.77105497e-009, 0.707091987, 0.707143307)) | |
628 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
628 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
629 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.694721222, 0.600151062, -0.400558472, 1.0792096e-005, 1.00000513, 0.000307252514, -1, 1.07906444e-005, 4.68267717e-006, 4.67936752e-006, -0.00030725234, 1.00000513)) | |
630 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
631 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
631 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
632 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.704750061, 0.404693604, 1, -5.70188841e-010, -1.14858878e-009, 6.38102626e-010, 1.00000513, 0.000234975247, 1.1784711e-009, -0.000234975014, 1.00000513)) | |
633 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
633 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
634 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695051193, 0.600151062, 0.399570465, 1.07923161e-005, 1.00000513, 0.000307249313, -1, 1.07908654e-005, 4.68239432e-006, 4.67908512e-006, -0.000307249138, 1.00000513)) | |
635 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
636 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
636 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
637 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409950256, 0.704789639, 0.405284882, 1, -5.29048194e-010, -1.16270571e-009, -5.96991845e-010, -1.00000513, -0.000257128122, -1.19258425e-009, 0.000257127889, -1.00000513)) | |
638 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
638 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
639 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950469971, 0.70477581, 0.405281067, 1, -4.60379734e-010, -1.16449506e-009, -5.28324051e-010, -1.00000513, -0.000256976229, -1.19439125e-009, 0.000256975996, -1.00000513)) | |
640 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) |
640 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) |
641 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.60005188, -0.304827213, -0.000297546387, 1, -6.62538246e-010, -1.16981935e-009, 7.30470628e-010, 1.00000513, 0.000246760814, 1.19967103e-009, -0.000246760581, 1.00000513)) | |
642 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) |
642 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) |
643 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.294992924, -0.000293731689, 1, -1.10349042e-010, -4.6138493e-010, 1.77988208e-010, 1.00000513, 7.43748387e-008, 4.9142046e-010, -7.41420081e-008, 1.00000513)) | |
644 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
644 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
645 | Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39931488, 0.694943428, 0.600097656, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) | |
646 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995)) | |
647 | - | FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
647 | + | FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
648 | FHandleA1weld = weld(m, FConnectorA1, FHandleA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.0899443626, 0.000160217285, 1, 9.47310674e-010, -1.83126758e-009, -9.44816669e-010, 1, 1.51900167e-007, 1.83138127e-009, -1.51900167e-007, 1)) | |
649 | - | FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
649 | + | FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
650 | FHandleA2weld = weld(m, FConnectorA2, FHandleA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0899934769, 0, 1, -2.30699793e-010, 1.00612851e-010, 2.9406716e-010, 1.00000572, 1.59925548e-008, -1.28238753e-010, -2.03581294e-008, 1.00000572)) | |
651 | - | FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
651 | + | FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
652 | FHandleA3weld = weld(m, FConnectorA3, FHandleA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.090004921, 3.81469727e-006, 1, 4.48693027e-010, -1.09935172e-010, -4.47141213e-010, 1, -2.09038262e-008, 1.10048859e-010, 2.09038262e-008, 1)) | |
653 | - | FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
653 | + | FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
654 | FHandleA4weld = weld(m, FConnectorA4, FHandleA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.0900015831, 2.67028809e-005, 1, 8.51593795e-010, -8.99262886e-011, -8.46407722e-010, 1, -2.47964635e-008, 9.02673492e-011, 2.47964635e-008, 1)) | |
655 | - | FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
655 | + | FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
656 | FHandleA5weld = weld(m, FConnectorA5, FHandleA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0900025368, 7.2479248e-005, 1, 1.59918379e-009, 4.29054126e-010, -1.58659819e-009, 1, -1.01346814e-007, -4.28713065e-010, 1.01324986e-007, 1)) | |
657 | ||
658 | - | HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998)) |
658 | + | HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998)) |
659 | HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536)) | |
660 | - | FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
660 | + | FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
661 | FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203)) | |
662 | - | FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
662 | + | FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
663 | FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324)) | |
664 | - | FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
664 | + | FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
665 | FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662)) | |
666 | - | FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
666 | + | FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
667 | FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947)) | |
668 | - | FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
668 | + | FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
669 | FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364)) | |
670 | - | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998)) |
670 | + | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998)) |
671 | HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808)) | |
672 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
672 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
673 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851)) | |
674 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) |
674 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) |
675 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218)) | |
676 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) |
676 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) |
677 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808)) | |
678 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
678 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
679 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192)) | |
680 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
680 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
681 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808)) | |
682 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) |
682 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) |
683 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033)) | |
684 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
685 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) |
685 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) |
686 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033)) | |
687 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
688 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1)) |
688 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1)) |
689 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682)) | |
690 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
691 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
691 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
692 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192)) | |
693 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
694 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
694 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) |
695 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682)) | |
696 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
697 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
697 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
698 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) | |
699 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995)) | |
700 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
700 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
701 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126)) | |
702 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
702 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
703 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553)) | |
704 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
704 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
705 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) | |
706 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995)) | |
707 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
707 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) |
708 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) | |
709 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995)) | |
710 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
710 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
711 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192)) | |
712 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
713 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
713 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
714 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324)) | |
715 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
716 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
716 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
717 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319)) | |
718 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
718 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
719 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324)) | |
720 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
721 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
721 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
722 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487)) | |
723 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
724 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
724 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
725 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479)) | |
726 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
727 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
727 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) |
728 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331)) | |
729 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
729 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
730 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192)) | |
731 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
732 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
732 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) |
733 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318)) | |
734 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
735 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
735 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
736 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762)) | |
737 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
738 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
738 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) |
739 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808)) | |
740 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) |
740 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) |
741 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324)) | |
742 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
742 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) |
743 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398)) | |
744 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) |
744 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) |
745 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033)) | |
746 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
746 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) |
747 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192)) | |
748 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
748 | + | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) |
749 | Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391)) | |
750 | - | FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
750 | + | FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
751 | FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563)) | |
752 | - | FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
752 | + | FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
753 | FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443)) | |
754 | - | FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
754 | + | FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
755 | FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901)) | |
756 | - | FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
756 | + | FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
757 | FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185)) | |
758 | - | FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
758 | + | FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) |
759 | FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901)) | |
760 | ||
761 | function atktype(s, e) | |
762 | coroutine.resume(coroutine.create(function() | |
763 | attacktype = e | |
764 | wait(.5) | |
765 | attacktype = s | |
766 | end)) | |
767 | end | |
768 | ||
769 | function attackone() | |
770 | attack = true | |
771 | local con = HitboxA.Touched:connect(function(hit) | |
772 | Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1) | |
773 | end) | |
774 | for i = 0, 1, 0.1 do | |
775 | swait() | |
776 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .3) | |
777 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), .3) | |
778 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3) | |
779 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
780 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
781 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
782 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
783 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
784 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
785 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
786 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
787 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
788 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
789 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
790 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
791 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
792 | end | |
793 | so("Punch1", HitboxA, 1, .8) | |
794 | for i = 0, 1, 0.1 do | |
795 | swait() | |
796 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5) | |
797 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5) | |
798 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5) | |
799 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5) | |
800 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
801 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
802 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
803 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
804 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
805 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
806 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
807 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
808 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
809 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
810 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
811 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
812 | end | |
813 | attack = false | |
814 | con:disconnect() | |
815 | atktype(1, 2) | |
816 | end | |
817 | ||
818 | function attacktwo() | |
819 | attack = true | |
820 | local con = HitboxB.Touched:connect(function(hit) | |
821 | Damagefunc(HitboxB, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1) | |
822 | end) | |
823 | so("Punch2", HitboxB, 1, .9) | |
824 | for i = 0, 1, 0.1 do | |
825 | swait() | |
826 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .5) | |
827 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(70)), .5) | |
828 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) | |
829 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(30 * i)), 0.5) | |
830 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
831 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
832 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
833 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
834 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
835 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
836 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
837 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
838 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
839 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
840 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
841 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
842 | end | |
843 | attack = false | |
844 | con:disconnect() | |
845 | atktype(1, 3) | |
846 | end | |
847 | ||
848 | function attackthree() | |
849 | attack = true | |
850 | local con = RightLeg.Touched:connect(function(hit) | |
851 | Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit3", 1) | |
852 | end) | |
853 | Humanoid.WalkSpeed = 0 | |
854 | Torso.Velocity = Head.CFrame.lookVector * 75 | |
855 | so("Punch3", HitboxB, 1, .9) | |
856 | for i = 0, 1, 0.1 do | |
857 | swait() | |
858 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .5) | |
859 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
860 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.5) | |
861 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) | |
862 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(130)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
863 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
864 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
865 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
866 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
867 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
868 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
869 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
870 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
871 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
872 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
873 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
874 | end | |
875 | attack = false | |
876 | Humanoid.WalkSpeed = 16 | |
877 | con:disconnect() | |
878 | atktype(1, 1) | |
879 | end | |
880 | ||
881 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
882 | - | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
882 | + | local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
883 | prt.Anchored = true | |
884 | prt.CFrame = cframe | |
885 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
886 | coroutine.resume(coroutine.create(function() | |
887 | for i = 0, 1, 0.05 do | |
888 | wait() | |
889 | prt.Transparency = i | |
890 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
891 | end | |
892 | prt.Parent = nil | |
893 | end)) | |
894 | end | |
895 | ||
896 | function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) | |
897 | for _, c in pairs(workspace:children()) do | |
898 | local hum = c:findFirstChild("Humanoid") | |
899 | if hum ~= nil then | |
900 | local head = c:findFirstChild("Torso") | |
901 | if head ~= nil then | |
902 | local targ = head.Position - Part.Position | |
903 | local mag = targ.magnitude | |
904 | if mag <= magni and c.Name ~= Player.Name then | |
905 | Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) | |
906 | end | |
907 | end | |
908 | end | |
909 | end | |
910 | end | |
911 | ||
912 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
913 | - | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
913 | + | local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
914 | prt.Anchored = true | |
915 | prt.CFrame = cframe | |
916 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
917 | game:GetService("Debris"):AddItem(prt, 2) | |
918 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
919 | for i = 0, 1, delay do | |
920 | swait() | |
921 | Part.CFrame = Part.CFrame | |
922 | Part.Transparency = i | |
923 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
924 | end | |
925 | Part.Parent = nil | |
926 | end), prt, msh) | |
927 | end | |
928 | ||
929 | function BlastJump() | |
930 | if Anim == "Idle" or Anim == "Walk" then | |
931 | attack = true | |
932 | Humanoid.WalkSpeed = 0 | |
933 | for i = 0, 1, 0.1 do | |
934 | swait() | |
935 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
936 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
937 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3) | |
938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) | |
939 | RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
940 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(30)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
941 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
942 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
943 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
944 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
945 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
946 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
947 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
948 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
949 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
950 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
951 | end | |
952 | so("Fire", Torso, 1, .8) | |
953 | MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Knockdown") | |
954 | BlastEffect(BrickColor.new("Really red"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7) | |
955 | BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6) | |
956 | MagicCircle(BrickColor.new("Really red"), RightArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05) | |
957 | MagicCircle(BrickColor.new("Really black"), RightArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05) | |
958 | MagicCircle(BrickColor.new("Really red"), LeftArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05) | |
959 | MagicCircle(BrickColor.new("Really black"), LeftArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05) | |
960 | Humanoid.WalkSpeed = 16 | |
961 | Humanoid.Jump = true | |
962 | Torso.Velocity = vt(0, 200, 0) | |
963 | attack = false | |
964 | end | |
965 | end | |
966 | ||
967 | function DoubleJump() | |
968 | attack = true | |
969 | so("Fire", Torso, 1, .8) | |
970 | BlastEffect(BrickColor.new("Really red"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7) | |
971 | BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6) | |
972 | Humanoid.WalkSpeed = 16 | |
973 | Humanoid.Jump = true | |
974 | Torso.Velocity = vt(0, 200, 0) | |
975 | for i = 0, 1, 0.05 do | |
976 | swait() | |
977 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(6*i, math.rad(0), math.rad(0)), .3) | |
978 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
979 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
980 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
981 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
982 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
983 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
984 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
985 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
986 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
987 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
988 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
989 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
990 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
991 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
992 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
993 | end | |
994 | for i = 0, 1, 0.02 do | |
995 | swait() | |
996 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .3) | |
997 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
998 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.3) | |
999 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.3) | |
1000 | RH.C0 = clerp(RH.C0, cf(1, -1, -.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1001 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1002 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1003 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1004 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1005 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1006 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1007 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1008 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1009 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1010 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1011 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1012 | end | |
1013 | MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Up") | |
1014 | so("Fire", Torso, 1, .5) | |
1015 | local hit,pos=rayCast(Torso.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
1016 | if hit~=nil then | |
1017 | - | local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",vt()) |
1017 | + | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really red"),"Effect",vt()) |
1018 | ref.Anchored=true | |
1019 | ref.CFrame=cf(pos) | |
1020 | game:GetService("Debris"):AddItem(ref,3) | |
1021 | for i=1,10 do | |
1022 | local Col=BrickColor.new("Really black") | |
1023 | - | local groundpart=part(3,Character,"SmoothPlastic",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) |
1023 | + | local groundpart=part(3,Character,"Neon",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) |
1024 | groundpart.Anchored=true | |
1025 | groundpart.CanCollide=false | |
1026 | groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1027 | local Col2=BrickColor.new("Really red") | |
1028 | - | local groundpart2=part(3,Character,"SmoothPlastic",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) |
1028 | + | local groundpart2=part(3,Character,"Neon",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) |
1029 | groundpart2.Anchored=true | |
1030 | groundpart2.CanCollide=false | |
1031 | groundpart2.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1032 | game:GetService("Debris"):AddItem(groundpart,5) | |
1033 | game:GetService("Debris"):AddItem(groundpart2,5) | |
1034 | end | |
1035 | BlastEffect(BrickColor.new("Really red"),cf(pos),1,1,1,.7,.7,.7) | |
1036 | BlastEffect(BrickColor.new("Really black"),cf(pos),.9,.9,.9,.6,.6,.6) | |
1037 | MagicCircle(BrickColor.new("Really black"),cf(pos),3,3,3,5,5,5,0.05) | |
1038 | MagicCircle(BrickColor.new("Really red"),cf(pos),4,4,4,6,6,6,0.05) | |
1039 | MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown") | |
1040 | end | |
1041 | for i = 0, 1, 0.1 do | |
1042 | swait() | |
1043 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3) | |
1044 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
1045 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3) | |
1046 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.3) | |
1047 | RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(50), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1048 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1049 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1050 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1051 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1052 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1053 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1054 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1055 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1056 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1057 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1058 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1059 | end | |
1060 | attack = false | |
1061 | end | |
1062 | ||
1063 | function MultiPunch() | |
1064 | attack = true | |
1065 | local con1 = HitboxA.Touched:connect(function(hit) | |
1066 | Damagefunc(HitboxA, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1) | |
1067 | end) | |
1068 | local con2 = HitboxB.Touched:connect(function(hit) | |
1069 | Damagefunc(HitboxB, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1) | |
1070 | end) | |
1071 | for i = 1,10 do | |
1072 | so("Punch1", HitboxA, 1, .8) | |
1073 | for i = 0, 1, 0.1 do | |
1074 | wait() | |
1075 | Torso.Velocity = Head.CFrame.lookVector * 50 | |
1076 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5) | |
1077 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5) | |
1078 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5) | |
1079 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5) | |
1080 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1081 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1082 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1083 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1084 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1085 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1086 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1087 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1088 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1089 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1090 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1091 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1092 | end | |
1093 | so("Punch2", HitboxB, 1, .9) | |
1094 | for i = 0, 1, 0.2 do | |
1095 | wait() | |
1096 | Torso.Velocity = Head.CFrame.lookVector * 10 | |
1097 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), 1) | |
1098 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 1) | |
1099 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-30)), 1) | |
1100 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 1) | |
1101 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1) | |
1102 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1) | |
1103 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
1104 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
1105 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
1106 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
1107 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1) | |
1108 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
1109 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
1110 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
1111 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) | |
1112 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1) | |
1113 | end | |
1114 | end | |
1115 | attack = false | |
1116 | con1:disconnect() | |
1117 | con2:disconnect() | |
1118 | end | |
1119 | ||
1120 | local Grabbing = false | |
1121 | ||
1122 | function Grab() | |
1123 | attack = true | |
1124 | so("Punch3",HitboxA,1,0.5) | |
1125 | if Grabbing == false then | |
1126 | gp = nil | |
1127 | con1=HitboxA.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing | |
1128 | local ht = hit.Parent | |
1129 | local hum1=ht:FindFirstChild('Humanoid') | |
1130 | if hum1 ~= nil then | |
1131 | hum1.PlatformStand=true | |
1132 | gp = ht | |
1133 | Grabbing = true | |
1134 | so("Grab", Torso, 1, .8) | |
1135 | local asd=weld(RightArm,RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0)) | |
1136 | asd.Parent = RightArm | |
1137 | asd.Name = "asd" | |
1138 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0) | |
1139 | so("http://roblox.com/asset/?id=200632821",Torso,1,.9) | |
1140 | elseif hum1 == nil then | |
1141 | con1:disconnect() | |
1142 | wait() return | |
1143 | end | |
1144 | end) | |
1145 | end | |
1146 | if Grabbing == false then | |
1147 | for i = 0,1,0.05 do | |
1148 | swait() | |
1149 | Torso.Velocity = Head.CFrame.lookVector * 50 | |
1150 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
1151 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-90)), .3) | |
1152 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1153 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3) | |
1154 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1155 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1156 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
1157 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1158 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
1159 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
1160 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
1161 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1162 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1163 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1164 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1165 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1166 | end | |
1167 | end | |
1168 | if Grabbing == true then | |
1169 | for i = 0, 1, 0.1 do | |
1170 | swait() | |
1171 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5) | |
1172 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5) | |
1173 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5) | |
1174 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) | |
1175 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1176 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1177 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1178 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1179 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1180 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1181 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1182 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1183 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1184 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1185 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1186 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1187 | end | |
1188 | so("Fire",Torso,1,.7) | |
1189 | so("Fire",Torso,1,.9) | |
1190 | MagniDamage(HitboxA,HitboxA,5,30,80,0,"Up") | |
1191 | MagicCircle(BrickColor.new("Really red"),RightArm.CFrame,3,3,3,5,5,5,0.05) | |
1192 | MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,2,2,2,4,4,4,0.05) | |
1193 | BlastEffect(BrickColor.new("Really red"),Torso.CFrame,1,1,1,.7,.7,.7) | |
1194 | BlastEffect(BrickColor.new("Really black"),Torso.CFrame,.9,.9,.9,.6,.6,.6) | |
1195 | for i = 0, 1, 0.1 do | |
1196 | swait() | |
1197 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5) | |
1198 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5) | |
1199 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5) | |
1200 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) | |
1201 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1202 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1203 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1204 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1205 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1206 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1207 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1208 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1209 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1210 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1211 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1212 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1213 | end | |
1214 | end | |
1215 | for i,v in pairs(RightArm:GetChildren()) do | |
1216 | if v.Name == "asd" and v:IsA("Weld") then | |
1217 | v:Remove() | |
1218 | ||
1219 | end | |
1220 | end | |
1221 | con1:disconnect() | |
1222 | Grabbing = false | |
1223 | attack = false | |
1224 | end | |
1225 | ||
1226 | function Flip() | |
1227 | attack = true | |
1228 | for i = 0,1,0.1 do | |
1229 | swait() | |
1230 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
1231 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1232 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-170)), 0.3) | |
1233 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(170)), 0.3) | |
1234 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1235 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1236 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1237 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1238 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1239 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1240 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1241 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1242 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1243 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1244 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1245 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1246 | end | |
1247 | for i = 0,1,0.01 do | |
1248 | swait() | |
1249 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
1250 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1251 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-150)), 0.3) | |
1252 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(150)), 0.3) | |
1253 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1254 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1255 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1256 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1257 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1258 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1259 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1260 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1261 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1262 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1263 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1264 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1265 | end | |
1266 | attack = false | |
1267 | end | |
1268 | ||
1269 | mouse.Button1Down:connect(function() | |
1270 | if attack == false and attacktype == 1 then | |
1271 | attacktype = 2 | |
1272 | attackone() | |
1273 | elseif attack == false and attacktype == 2 then | |
1274 | attacktype = 1 | |
1275 | attacktwo() | |
1276 | elseif attack == false and attacktype == 3 then | |
1277 | attacktype = 1 | |
1278 | attackthree() | |
1279 | end | |
1280 | end) | |
1281 | ||
1282 | mouse.KeyDown:connect(function(k) | |
1283 | k = k:lower() | |
1284 | if attack == false and k == 'q' then | |
1285 | BlastJump() | |
1286 | elseif attack == false and k == ' ' and Anim == 'Jump' then | |
1287 | DoubleJump() | |
1288 | elseif attack == false and k == 'e' then | |
1289 | MultiPunch() | |
1290 | elseif attack == false and k == 'r' then | |
1291 | Grab() | |
1292 | elseif attack == false and k == 'f' then | |
1293 | Flip() | |
1294 | end | |
1295 | end) | |
1296 | ||
1297 | local sine = 0 | |
1298 | local change = 1 | |
1299 | local val = 0 | |
1300 | local idle = 0 | |
1301 | local donum = 0 | |
1302 | ||
1303 | while true do | |
1304 | swait() | |
1305 | sine = sine + change | |
1306 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1307 | local velderp = RootPart.Velocity.y | |
1308 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1309 | if equipped == true or equipped == false then | |
1310 | if attack == false then | |
1311 | idle = idle + 1 | |
1312 | else | |
1313 | idle = 0 | |
1314 | end | |
1315 | if idle >= 500 then | |
1316 | if attack == false then | |
1317 | end | |
1318 | end | |
1319 | if donum >= .5 then | |
1320 | handidle = true | |
1321 | elseif donum <= 0 then | |
1322 | handidle = false | |
1323 | end | |
1324 | if handidle == false then | |
1325 | donum = donum + 0.003 | |
1326 | else | |
1327 | donum = donum - 0.003 | |
1328 | end | |
1329 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
1330 | Anim = "Jump" | |
1331 | if attack == false then | |
1332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
1333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1334 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3) | |
1335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3) | |
1336 | RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3) | |
1337 | LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3) | |
1338 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
1339 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
1340 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
1341 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1342 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
1343 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
1344 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
1345 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
1346 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1347 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
1348 | end | |
1349 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
1350 | Anim = "Fall" | |
1351 | if attack == false then | |
1352 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1353 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
1354 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3) | |
1355 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) | |
1356 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1357 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3) | |
1358 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
1359 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1360 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
1361 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
1362 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
1363 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
1364 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1365 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) | |
1366 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
1367 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
1368 | end | |
1369 | elseif torvel < 1 and hitfloor ~= nil then | |
1370 | Anim = "Idle" | |
1371 | if attack == false then | |
1372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-30)), .3) | |
1373 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) | |
1374 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90) + donum / 2, math.rad(30) + donum / 2, math.rad(-40)), 0.3) | |
1375 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80) + donum / 2, math.rad(-30) - donum / 2, math.rad(-20)), 0.3) | |
1376 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1377 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1378 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1379 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1380 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1381 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1382 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1383 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1384 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1385 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1386 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
1387 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
1388 | end | |
1389 | elseif torvel > 2 and hitfloor ~= nil then | |
1390 | Anim = "Walk" | |
1391 | if attack == false then | |
1392 | change = 3 | |
1393 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1394 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1395 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3) | |
1396 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3) | |
1397 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1398 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1399 | FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
1400 | FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3) | |
1401 | FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3) | |
1402 | FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3) | |
1403 | FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3) | |
1404 | FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
1405 | FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3) | |
1406 | FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3) | |
1407 | FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3) | |
1408 | FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3) | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | if #Effects > 0 then | |
1413 | for e = 1, #Effects do | |
1414 | if Effects[e] ~= nil then | |
1415 | local Thing = Effects[e] | |
1416 | if Thing ~= nil then | |
1417 | local Part = Thing[1] | |
1418 | local Mode = Thing[2] | |
1419 | local Delay = Thing[3] | |
1420 | local IncX = Thing[4] | |
1421 | local IncY = Thing[5] | |
1422 | local IncZ = Thing[6] | |
1423 | if Thing[1].Transparency <= 1 then | |
1424 | if Thing[2] == "Block1" then | |
1425 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1426 | Mesh = Thing[1].Mesh | |
1427 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1428 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1429 | elseif Thing[2] == "Cylinder" then | |
1430 | Mesh = Thing[1].Mesh | |
1431 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1432 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1433 | elseif Thing[2] == "Blood" then | |
1434 | Mesh = Thing[7] | |
1435 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
1436 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1437 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1438 | elseif Thing[2] == "Elec" then | |
1439 | Mesh = Thing[1].Mesh | |
1440 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1441 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1442 | elseif Thing[2] == "Disappear" then | |
1443 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1444 | end | |
1445 | else | |
1446 | Part.Parent = nil | |
1447 | table.remove(Effects, e) | |
1448 | end | |
1449 | end | |
1450 | end | |
1451 | end | |
1452 | end | |
1453 | end |