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1 | --------------------------This is an Official script from Duelist-------------------------- | |
2 | ---{-------------------- -------------------}--- | |
3 | ---{-------------------- / \ -------------------}--- | |
4 | ---{-------------------- II -------------------}--- | |
5 | ---{-------------------- II -------------------}--- | |
6 | ---{-------------------- II -------------------}--- | |
7 | ---{-------------------- A========A -------------------}--- | |
8 | ---{-------------------- II -------------------}--- | |
9 | ---{-------------------- II -------------------}--- | |
10 | ---{-------------------- W -------------------}--- | |
11 | ------------------------------------------------------------------------------------------------------------- | |
12 | --[[ | |
13 | yu cri | |
14 | Hollow by grgrgry21 and Dooven. (Discontinued) | |
15 | A | |
16 | A A | |
17 | A C A | |
18 | A A | |
19 | A | |
20 | ]]-- | |
21 | wait(1 / 60) | |
22 | Effects = { } | |
23 | local Player = game.Players.localPlayer | |
24 | local Character = Player.Character | |
25 | local Humanoid = Character.Humanoid | |
26 | local Mouse = Player:GetMouse() | |
27 | local LeftArm = Character["Left Arm"] | |
28 | local RightArm = Character["Right Arm"] | |
29 | local LeftLeg = Character["Left Leg"] | |
30 | local RightLeg = Character["Right Leg"] | |
31 | local Head = Character.Head | |
32 | local Torso = Character.Torso | |
33 | local Camera = game.Workspace.CurrentCamera | |
34 | local RootPart = Character.HumanoidRootPart | |
35 | local RootJoint = RootPart.RootJoint | |
36 | local attack = false | |
37 | local Anim = 'Idle' | |
38 | local attacktype = 1 | |
39 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
40 | local velocity = RootPart.Velocity.y | |
41 | local sine = 0 | |
42 | local change = 1 | |
43 | local Create = LoadLibrary("RbxUtility").Create | |
44 | Humanoid.MaxHealth = math.huge | |
45 | local spooky = Instance.new("Sound",Character) | |
46 | spooky.SoundId = "rbxassetid://338849538" | |
47 | spooky.Looped = true | |
48 | spooky.Pitch = 1 | |
49 | spooky.Volume = 10 | |
50 | spooky:Stop() | |
51 | local spooky2 = Instance.new("Sound",Character) | |
52 | spooky2.SoundId = "rbxassetid://0" | |
53 | spooky2.Looped = false | |
54 | spooky2.Pitch = 1 | |
55 | spooky2.Volume = 1.4 | |
56 | spooky2:Play() | |
57 | local m = Create("Model"){ | |
58 | Parent = Character, | |
59 | Name = "WeaponModel", | |
60 | } | |
61 | ||
62 | Humanoid.Animator.Parent = nil | |
63 | Character.Animate.Parent = nil | |
64 | ||
65 | local newMotor = function(part0, part1, c0, c1) | |
66 | local w = Create('Motor'){ | |
67 | Parent = part0, | |
68 | Part0 = part0, | |
69 | Part1 = part1, | |
70 | C0 = c0, | |
71 | C1 = c1, | |
72 | } | |
73 | return w | |
74 | end | |
75 | ||
76 | function clerp(a, b, t) | |
77 | return a:lerp(b, t) | |
78 | end | |
79 | ||
80 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
81 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
82 | ||
83 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
84 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
85 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
86 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
87 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
88 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
89 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
90 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
91 | ||
92 | local rarmc1 = RW.C1 | |
93 | local larmc1 = LW.C1 | |
94 | local rlegc1 = RH.C1 | |
95 | local llegc1 = LH.C1 | |
96 | ||
97 | local resetc1 = false | |
98 | ||
99 | function PlayAnimationFromTable(table, speed, bool) | |
100 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
101 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
102 | RW.C0 = clerp(RW.C0, table[3], speed) | |
103 | LW.C0 = clerp(LW.C0, table[4], speed) | |
104 | RH.C0 = clerp(RH.C0, table[5], speed) | |
105 | LH.C0 = clerp(LH.C0, table[6], speed) | |
106 | if bool == true then | |
107 | if resetc1 == false then | |
108 | resetc1 = true | |
109 | RootJoint.C1 = RootJoint.C1 | |
110 | Torso.Neck.C1 = Torso.Neck.C1 | |
111 | RW.C1 = rarmc1 | |
112 | LW.C1 = larmc1 | |
113 | RH.C1 = rlegc1 | |
114 | LH.C1 = llegc1 | |
115 | end | |
116 | end | |
117 | end | |
118 | ||
119 | ArtificialHB = Create("BindableEvent", script){ | |
120 | Parent = script, | |
121 | Name = "Heartbeat", | |
122 | } | |
123 | ||
124 | script:WaitForChild("Heartbeat") | |
125 | ||
126 | frame = 1 / 30 | |
127 | tf = 0 | |
128 | allowframeloss = false | |
129 | tossremainder = false | |
130 | lastframe = tick() | |
131 | script.Heartbeat:Fire() | |
132 | ||
133 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
134 | tf = tf + s | |
135 | if tf >= frame then | |
136 | if allowframeloss then | |
137 | script.Heartbeat:Fire() | |
138 | lastframe = tick() | |
139 | else | |
140 | for i = 1, math.floor(tf / frame) do | |
141 | script.Heartbeat:Fire() | |
142 | end | |
143 | lastframe = tick() | |
144 | end | |
145 | if tossremainder then | |
146 | tf = 0 | |
147 | else | |
148 | tf = tf - frame * math.floor(tf / frame) | |
149 | end | |
150 | end | |
151 | end) | |
152 | ||
153 | function swait(num) | |
154 | if num == 0 or num == nil then | |
155 | ArtificialHB.Event:wait() | |
156 | else | |
157 | for i = 0, num do | |
158 | ArtificialHB.Event:wait() | |
159 | end | |
160 | end | |
161 | end | |
162 | ||
163 | function RemoveOutlines(part) | |
164 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
165 | end | |
166 | ||
167 | CFuncs = { | |
168 | ["Part"] = { | |
169 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
170 | local Part = Create("Part"){ | |
171 | Parent = Parent, | |
172 | Reflectance = Reflectance, | |
173 | Transparency = Transparency, | |
174 | CanCollide = false, | |
175 | Locked = true, | |
176 | BrickColor = BrickColor.new(tostring(BColor)), | |
177 | Name = Name, | |
178 | Size = Size, | |
179 | Material = Material, | |
180 | } | |
181 | RemoveOutlines(Part) | |
182 | return Part | |
183 | end; | |
184 | }; | |
185 | ||
186 | ["Mesh"] = { | |
187 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
188 | local Msh = Create(Mesh){ | |
189 | Parent = Part, | |
190 | Offset = OffSet, | |
191 | Scale = Scale, | |
192 | } | |
193 | if Mesh == "SpecialMesh" then | |
194 | Msh.MeshType = MeshType | |
195 | Msh.MeshId = MeshId | |
196 | end | |
197 | return Msh | |
198 | end; | |
199 | }; | |
200 | ||
201 | ["Mesh"] = { | |
202 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
203 | local Msh = Create(Mesh){ | |
204 | Parent = Part, | |
205 | Offset = OffSet, | |
206 | Scale = Scale, | |
207 | } | |
208 | if Mesh == "SpecialMesh" then | |
209 | Msh.MeshType = MeshType | |
210 | Msh.MeshId = MeshId | |
211 | end | |
212 | return Msh | |
213 | end; | |
214 | }; | |
215 | ||
216 | ["Weld"] = { | |
217 | Create = function(Parent, Part0, Part1, C0, C1) | |
218 | local Weld = Create("Weld"){ | |
219 | Parent = Parent, | |
220 | Part0 = Part0, | |
221 | Part1 = Part1, | |
222 | C0 = C0, | |
223 | C1 = C1, | |
224 | } | |
225 | return Weld | |
226 | end; | |
227 | }; | |
228 | ||
229 | ["Sound"] = { | |
230 | Create = function(id, par, vol, pit) | |
231 | coroutine.resume(coroutine.create(function() | |
232 | local S = Create("Sound"){ | |
233 | Volume = vol, | |
234 | Pitch = pit or 1, | |
235 | SoundId = id, | |
236 | Parent = par or workspace, | |
237 | } | |
238 | wait() | |
239 | S:play() | |
240 | game:GetService("Debris"):AddItem(S, 6) | |
241 | end)) | |
242 | end; | |
243 | }; | |
244 | ||
245 | ["ParticleEmitter"] = { | |
246 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
247 | local fp = Create("ParticleEmitter"){ | |
248 | Parent = Parent, | |
249 | Color = ColorSequence.new(Color1, Color2), | |
250 | LightEmission = LightEmission, | |
251 | Size = Size, | |
252 | Texture = Texture, | |
253 | Transparency = Transparency, | |
254 | ZOffset = ZOffset, | |
255 | Acceleration = Accel, | |
256 | Drag = Drag, | |
257 | LockedToPart = LockedToPart, | |
258 | VelocityInheritance = VelocityInheritance, | |
259 | EmissionDirection = EmissionDirection, | |
260 | Enabled = Enabled, | |
261 | Lifetime = LifeTime, | |
262 | Rate = Rate, | |
263 | Rotation = Rotation, | |
264 | RotSpeed = RotSpeed, | |
265 | Speed = Speed, | |
266 | VelocitySpread = VelocitySpread, | |
267 | } | |
268 | return fp | |
269 | end; | |
270 | }; | |
271 | ||
272 | CreateTemplate = { | |
273 | ||
274 | }; | |
275 | } | |
276 | New = function(Object, Parent, Name, Data) | |
277 | local Object = Instance.new(Object) | |
278 | for Index, Value in pairs(Data or {}) do | |
279 | Object[Index] = Value | |
280 | end | |
281 | Object.Parent = Parent | |
282 | Object.Name = Name | |
283 | return Object | |
284 | end | |
285 | ||
286 | function rayCast(Position, Direction, Range, Ignore) | |
287 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
288 | end | |
289 | ||
290 | FindNearestTorso = function(pos) | |
291 | local list = (game.Workspace:children()) | |
292 | local torso = nil | |
293 | local dist = 1000 | |
294 | local temp, human, temp2 = nil, nil, nil | |
295 | for x = 1, #list do | |
296 | temp2 = list[x] | |
297 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
298 | temp = temp2:findFirstChild("Torso") | |
299 | human = temp2:findFirstChild("Humanoid") | |
300 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
301 | local dohit = true | |
302 | if dohit == true then | |
303 | torso = temp | |
304 | dist = (temp.Position - pos).magnitude | |
305 | end | |
306 | end | |
307 | end | |
308 | end | |
309 | return torso, dist | |
310 | end | |
311 | ||
312 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
313 | if hit.Parent == nil then | |
314 | return | |
315 | end | |
316 | local h = hit.Parent:FindFirstChild("Humanoid") | |
317 | for _, v in pairs(hit.Parent:children()) do | |
318 | if v:IsA("Humanoid") then | |
319 | h = v | |
320 | end | |
321 | end | |
322 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
323 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
324 | if hit.Parent.DebounceHit.Value == true then | |
325 | return | |
326 | end | |
327 | end | |
328 | local c = Create("ObjectValue"){ | |
329 | Name = "creator", | |
330 | Value = game:service("Players").LocalPlayer, | |
331 | Parent = h, | |
332 | } | |
333 | game:GetService("Debris"):AddItem(c, .5) | |
334 | if HitSound ~= nil and HitPitch ~= nil then | |
335 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
336 | end | |
337 | local Damage = math.random(minim, maxim) | |
338 | local blocked = false | |
339 | local block = hit.Parent:findFirstChild("Block") | |
340 | if block ~= nil then | |
341 | if block.className == "IntValue" then | |
342 | if block.Value > 0 then | |
343 | blocked = true | |
344 | block.Value = block.Value - 1 | |
345 | print(block.Value) | |
346 | end | |
347 | end | |
348 | end | |
349 | if blocked == false then | |
350 | h.Health = h.Health - Damage | |
351 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
352 | else | |
353 | h.Health = h.Health - (Damage / 2) | |
354 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
355 | end | |
356 | if Type == "Knockdown" then | |
357 | local hum = hit.Parent.Humanoid | |
358 | hum.PlatformStand = true | |
359 | coroutine.resume(coroutine.create(function(HHumanoid) | |
360 | swait(1) | |
361 | HHumanoid.PlatformStand = false | |
362 | end), hum) | |
363 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
364 | local bodvol = Create("BodyVelocity"){ | |
365 | velocity = angle * knockback, | |
366 | P = 5000, | |
367 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
368 | Parent = hit, | |
369 | } | |
370 | local rl = Create("BodyAngularVelocity"){ | |
371 | P = 3000, | |
372 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
373 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
374 | Parent = hit, | |
375 | } | |
376 | game:GetService("Debris"):AddItem(bodvol, .5) | |
377 | game:GetService("Debris"):AddItem(rl, .5) | |
378 | elseif Type == "Normal" then | |
379 | local vp = Create("BodyVelocity"){ | |
380 | P = 500, | |
381 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
382 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
383 | } | |
384 | if knockback > 0 then | |
385 | vp.Parent = hit.Parent.Torso | |
386 | end | |
387 | game:GetService("Debris"):AddItem(vp, .5) | |
388 | elseif Type == "Up" then | |
389 | local bodyVelocity = Create("BodyVelocity"){ | |
390 | velocity = Vector3.new(0, 20, 0), | |
391 | P = 5000, | |
392 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
393 | Parent = hit, | |
394 | } | |
395 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
396 | elseif Type == "DarkUp" then | |
397 | coroutine.resume(coroutine.create(function() | |
398 | for i = 0, 1, 0.1 do | |
399 | swait() | |
400 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
401 | end | |
402 | end)) | |
403 | local bodyVelocity = Create("BodyVelocity"){ | |
404 | velocity = Vector3.new(0, 20, 0), | |
405 | P = 5000, | |
406 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
407 | Parent = hit, | |
408 | } | |
409 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
410 | elseif Type == "Snare" then | |
411 | local bp = Create("BodyPosition"){ | |
412 | P = 2000, | |
413 | D = 100, | |
414 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
415 | position = hit.Parent.Torso.Position, | |
416 | Parent = hit.Parent.Torso, | |
417 | } | |
418 | game:GetService("Debris"):AddItem(bp, 1) | |
419 | elseif Type == "Freeze" then | |
420 | local BodPos = Create("BodyPosition"){ | |
421 | P = 50000, | |
422 | D = 1000, | |
423 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
424 | position = hit.Parent.Torso.Position, | |
425 | Parent = hit.Parent.Torso, | |
426 | } | |
427 | local BodGy = Create("BodyGyro") { | |
428 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
429 | P = 20e+003, | |
430 | Parent = hit.Parent.Torso, | |
431 | cframe = hit.Parent.Torso.CFrame, | |
432 | } | |
433 | hit.Parent.Torso.Anchored = true | |
434 | coroutine.resume(coroutine.create(function(Part) | |
435 | swait(1.5) | |
436 | Part.Anchored = false | |
437 | end), hit.Parent.Torso) | |
438 | game:GetService("Debris"):AddItem(BodPos, 3) | |
439 | game:GetService("Debris"):AddItem(BodGy, 3) | |
440 | end | |
441 | local debounce = Create("BoolValue"){ | |
442 | Name = "DebounceHit", | |
443 | Parent = hit.Parent, | |
444 | Value = true, | |
445 | } | |
446 | game:GetService("Debris"):AddItem(debounce, Delay) | |
447 | c = Create("ObjectValue"){ | |
448 | Name = "creator", | |
449 | Value = Player, | |
450 | Parent = h, | |
451 | } | |
452 | game:GetService("Debris"):AddItem(c, .5) | |
453 | end | |
454 | end | |
455 | ||
456 | function ShowDamage(Pos, Text, Time, Color) | |
457 | local Rate = (1 / 30) | |
458 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
459 | local Text = (Text or "") | |
460 | local Time = (Time or 2) | |
461 | local Color = (Color or Color3.new(1, 0, 1)) | |
462 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
463 | EffectPart.Anchored = true | |
464 | local BillboardGui = Create("BillboardGui"){ | |
465 | Size = UDim2.new(3, 0, 3, 0), | |
466 | Adornee = EffectPart, | |
467 | Parent = EffectPart, | |
468 | } | |
469 | local TextLabel = Create("TextLabel"){ | |
470 | BackgroundTransparency = 1, | |
471 | Size = UDim2.new(1, 0, 1, 0), | |
472 | Text = Text, | |
473 | Font = "SciFi", | |
474 | TextColor3 = Color, | |
475 | TextScaled = true, | |
476 | Parent = BillboardGui, | |
477 | } | |
478 | game.Debris:AddItem(EffectPart, (Time)) | |
479 | EffectPart.Parent = game:GetService("Workspace") | |
480 | delay(0, function() | |
481 | local Frames = (Time / Rate) | |
482 | for Frame = 1, Frames do | |
483 | wait(Rate) | |
484 | local Percent = (Frame / Frames) | |
485 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
486 | TextLabel.TextTransparency = Percent | |
487 | end | |
488 | if EffectPart and EffectPart.Parent then | |
489 | EffectPart:Destroy() | |
490 | end | |
491 | end) | |
492 | end | |
493 | ||
494 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
495 | for _, c in pairs(workspace:children()) do | |
496 | local hum = c:findFirstChild("Humanoid") | |
497 | if hum ~= nil then | |
498 | local head = c:findFirstChild("Torso") | |
499 | if head ~= nil then | |
500 | local targ = head.Position - Part.Position | |
501 | local mag = targ.magnitude | |
502 | if mag <= Magnitude and c.Name ~= Player.Name then | |
503 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
504 | end | |
505 | end | |
506 | end | |
507 | end | |
508 | end | |
509 | function UltraMagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) -- kek | |
510 | for _, c in pairs(workspace:children()) do | |
511 | local hum = c:findFirstChild("Humanoid") | |
512 | if hum ~= nil then | |
513 | local head = c:findFirstChild("Torso") | |
514 | if head ~= nil then | |
515 | local targ = head.Position - Part.Position | |
516 | local mag = targ.magnitude | |
517 | if mag <= Magnitude and c.Name ~= Player.Name then | |
518 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
519 | head.Size = head.Size + Vector3.new(0.01, 0.01, 0.01) | |
520 | end | |
521 | end | |
522 | end | |
523 | end | |
524 | end | |
525 | EffectModel = Create("Model"){ | |
526 | Parent = Character, | |
527 | Name = "Effects", | |
528 | } | |
529 | ||
530 | Effects = { | |
531 | Block = { | |
532 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
533 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
534 | prt.Anchored = true | |
535 | prt.CFrame = cframe | |
536 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
537 | game:GetService("Debris"):AddItem(prt, 10) | |
538 | if Type == 1 or Type == nil then | |
539 | table.insert(Effects, { | |
540 | prt, | |
541 | "Block1", | |
542 | delay, | |
543 | x3, | |
544 | y3, | |
545 | z3, | |
546 | msh | |
547 | }) | |
548 | elseif Type == 2 then | |
549 | table.insert(Effects, { | |
550 | prt, | |
551 | "Block2", | |
552 | delay, | |
553 | x3, | |
554 | y3, | |
555 | z3, | |
556 | msh | |
557 | }) | |
558 | end | |
559 | end; | |
560 | }; | |
561 | ||
562 | Cylinder = { | |
563 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
564 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
565 | prt.Anchored = true | |
566 | prt.CFrame = cframe | |
567 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
568 | game:GetService("Debris"):AddItem(prt, 10) | |
569 | table.insert(Effects, { | |
570 | prt, | |
571 | "Cylinder", | |
572 | delay, | |
573 | x3, | |
574 | y3, | |
575 | z3, | |
576 | msh | |
577 | }) | |
578 | end; | |
579 | }; | |
580 | Head = { | |
581 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
582 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
583 | prt.Anchored = true | |
584 | prt.CFrame = cframe | |
585 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
586 | game:GetService("Debris"):AddItem(prt, 10) | |
587 | table.insert(Effects, { | |
588 | prt, | |
589 | "Cylinder", | |
590 | delay, | |
591 | x3, | |
592 | y3, | |
593 | z3, | |
594 | msh | |
595 | }) | |
596 | end; | |
597 | }; | |
598 | ||
599 | Sphere = { | |
600 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
601 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
602 | prt.Anchored = true | |
603 | prt.CFrame = cframe | |
604 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
605 | game:GetService("Debris"):AddItem(prt, 10) | |
606 | table.insert(Effects, { | |
607 | prt, | |
608 | "Cylinder", | |
609 | delay, | |
610 | x3, | |
611 | y3, | |
612 | z3, | |
613 | msh | |
614 | }) | |
615 | end; | |
616 | }; | |
617 | ||
618 | Elect = { | |
619 | Create = function(cff, x, y, z) | |
620 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
621 | prt.Anchored = true | |
622 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
623 | prt.CFrame = CFrame.new(prt.Position) | |
624 | game:GetService("Debris"):AddItem(prt, 2) | |
625 | local xval = math.random() / 2 | |
626 | local yval = math.random() / 2 | |
627 | local zval = math.random() / 2 | |
628 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
629 | table.insert(Effects, { | |
630 | prt, | |
631 | "Elec", | |
632 | 0.1, | |
633 | x, | |
634 | y, | |
635 | z, | |
636 | xval, | |
637 | yval, | |
638 | zval | |
639 | }) | |
640 | end; | |
641 | ||
642 | }; | |
643 | ||
644 | Ring = { | |
645 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
646 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
647 | prt.Anchored = true | |
648 | prt.CFrame = cframe | |
649 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
650 | game:GetService("Debris"):AddItem(prt, 10) | |
651 | table.insert(Effects, { | |
652 | prt, | |
653 | "Cylinder", | |
654 | delay, | |
655 | x3, | |
656 | y3, | |
657 | z3, | |
658 | msh | |
659 | }) | |
660 | end; | |
661 | }; | |
662 | ||
663 | ||
664 | Wave = { | |
665 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
666 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
667 | prt.Anchored = true | |
668 | prt.CFrame = cframe | |
669 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
670 | game:GetService("Debris"):AddItem(prt, 10) | |
671 | table.insert(Effects, { | |
672 | prt, | |
673 | "Cylinder", | |
674 | delay, | |
675 | x3, | |
676 | y3, | |
677 | z3, | |
678 | msh | |
679 | }) | |
680 | end; | |
681 | }; | |
682 | ||
683 | Break = { | |
684 | Create = function(brickcolor, cframe, x1, y1, z1) | |
685 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
686 | prt.Anchored = true | |
687 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
688 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
689 | local num = math.random(10, 50) / 1000 | |
690 | game:GetService("Debris"):AddItem(prt, 10) | |
691 | table.insert(Effects, { | |
692 | prt, | |
693 | "Shatter", | |
694 | num, | |
695 | prt.CFrame, | |
696 | math.random() - math.random(), | |
697 | 0, | |
698 | math.random(50, 100) / 100 | |
699 | }) | |
700 | end; | |
701 | }; | |
702 | ||
703 | Fire = { | |
704 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
705 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
706 | prt.Anchored = true | |
707 | prt.CFrame = cframe | |
708 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
709 | game:GetService("Debris"):AddItem(prt, 10) | |
710 | table.insert(Effects, { | |
711 | prt, | |
712 | "Fire", | |
713 | delay, | |
714 | 1, | |
715 | 1, | |
716 | 1, | |
717 | msh | |
718 | }) | |
719 | end; | |
720 | }; | |
721 | ||
722 | FireWave = { | |
723 | Create = function(brickcolor, cframe, x1, y1, z1) | |
724 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
725 | prt.Anchored = true | |
726 | prt.CFrame = cframe | |
727 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
728 | local d = Create("Decal"){ | |
729 | Parent = prt, | |
730 | Texture = "rbxassetid://26356434", | |
731 | Face = "Top", | |
732 | } | |
733 | local d = Create("Decal"){ | |
734 | Parent = prt, | |
735 | Texture = "rbxassetid://26356434", | |
736 | Face = "Bottom", | |
737 | } | |
738 | game:GetService("Debris"):AddItem(prt, 10) | |
739 | table.insert(Effects, { | |
740 | prt, | |
741 | "FireWave", | |
742 | 1, | |
743 | 30, | |
744 | math.random(400, 600) / 100, | |
745 | msh | |
746 | }) | |
747 | end; | |
748 | }; | |
749 | ||
750 | Lightning = { | |
751 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
752 | local magz = (p0 - p1).magnitude | |
753 | local curpos = p0 | |
754 | local trz = { | |
755 | -ofs, | |
756 | ofs | |
757 | } | |
758 | for i = 1, tym do | |
759 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
760 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
761 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
762 | li.Material = "Neon" | |
763 | if tym == i then | |
764 | local magz2 = (curpos - p1).magnitude | |
765 | li.Size = Vector3.new(th, th, magz2) | |
766 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
767 | table.insert(Effects, { | |
768 | li, | |
769 | "Disappear", | |
770 | last | |
771 | }) | |
772 | else | |
773 | do | |
774 | do | |
775 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
776 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
777 | game.Debris:AddItem(li, 10) | |
778 | table.insert(Effects, { | |
779 | li, | |
780 | "Disappear", | |
781 | last | |
782 | }) | |
783 | end | |
784 | end | |
785 | end | |
786 | end | |
787 | end | |
788 | }; | |
789 | ||
790 | EffectTemplate = { | |
791 | ||
792 | }; | |
793 | } | |
794 | function hahahohoho(Part, Dmg) | |
795 | sp = Part.Position | |
796 | dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
797 | local hit, pos = rayCast(sp, dirr.lookVector, 500, Character) | |
798 | local las = Instance.new("Part", Character) | |
799 | las.Anchored = true | |
800 | las.Locked = true | |
801 | las.CanCollide = false | |
802 | las.TopSurface = 0 | |
803 | las.BottomSurface = 0 | |
804 | las.BrickColor = BrickColor.new("Really black") | |
805 | las.Size = Vector3.new(1, 1, 1) | |
806 | las.CFrame = CFrame.new((Part.Position + pos) / 2, pos) * CFrame.Angles(math.rad(90), 0, 0) | |
807 | local msh = Instance.new("SpecialMesh", las) | |
808 | mag = (Part.Position - pos).magnitude | |
809 | msh.Scale = Vector3.new(0.1, mag, 0.1) | |
810 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
811 | for i = 0, 3, 0.1 do | |
812 | wait() | |
813 | Part.Transparency = Part.Transparency + 0.03 | |
814 | Mesh.Scale = Mesh.Scale + Vector3.new(0.5, 0.7, 0.5) | |
815 | end | |
816 | Part.Parent = nil | |
817 | end), las, msh) | |
818 | if pos ~= nil then | |
819 | local las2 = Instance.new("Part", Character) | |
820 | las2.Anchored = true | |
821 | las2.Locked = true | |
822 | las2.CanCollide = false | |
823 | las2.TopSurface = 0 | |
824 | las2.BottomSurface = 0 | |
825 | las2.Transparency = 1 | |
826 | las2.BrickColor = BrickColor.new("Really black") | |
827 | las2.Size = Vector3.new(1, 1, 1) | |
828 | las2.CFrame = CFrame.new(pos) * CFrame.Angles(math.rad(90), 0, 0) | |
829 | local msh = Instance.new("SpecialMesh", las2) | |
830 | msh.MeshType = "Sphere" | |
831 | mag = (Part.Position - pos).magnitude | |
832 | msh.Scale = Vector3.new(0.1, 0.1, 0.1) | |
833 | Effects.Ring.Create(BrickColor.new("Really black"), las2.CFrame * CFrame.Angles(math.random(-4,4),math.random(-4,4),math.random(-4,4)), 8, 8, 8, 2.5, 2.5, 2.5, 0.04) | |
834 | Effects.Sphere.Create(BrickColor.new("Really black"), las2.CFrame, 6, 6, 6, 9, 9, 9, 0.04) | |
835 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=228343252", las2, 1.2, 0.9) | |
836 | UltraMagnitudeDamage(las2, 20, 100, 100, math.random(1, 5), "Normal", "http://www.roblox.com/asset/?id=228343252", 1) | |
837 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
838 | for i = 0, 3, 0.1 do | |
839 | wait() | |
840 | Part.Transparency = Part.Transparency + 1 | |
841 | Mesh.Scale = Mesh.Scale + Vector3.new(0, 0, 0) | |
842 | end | |
843 | Part.Parent = nil | |
844 | end), las2, msh) | |
845 | end | |
846 | if hit ~= nil and pos ~= nil then | |
847 | if hit.Parent.className == "Hat" then | |
848 | hit:BreakJoints() | |
849 | hit.Velocity = Vector3.new(math.random(-5, 5), 20, math.random(-5, 5)) | |
850 | end | |
851 | if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then | |
852 | hit.Parent.Humanoid:TakeDamage(Dmg) | |
853 | end | |
854 | end | |
855 | end | |
856 | function attackone() | |
857 | attack = true | |
858 | local ref = New("Part",Character,"ref",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-63.7534943, 0.396845818, -9.92230225, -1, 0, 0, 0, 0.00350399944, -0.999993861, 0, -0.999993861, -0.00350399921),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
859 | mot = New("Weld",ref,"mot",{Part0 = ref,Part1 = RootPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.00350399944, -0.999993861, 0, -0.999993861, -0.00350399921),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) | |
860 | ||
861 | for i = 0, 1, 0.1 do | |
862 | swait() | |
863 | PlayAnimationFromTable({ | |
864 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
865 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
866 | CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
867 | CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
868 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
869 | CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
870 | }, .3, false) | |
871 | end | |
872 | hahahohoho(ref, 100) | |
873 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=156572165", Character, 1, .6) | |
874 | attack = false | |
875 | wait(1) | |
876 | ref:Remove() | |
877 | end | |
878 | function spamrein() | |
879 | attack = true | |
880 | local ref1 = New("Part",EffectModel,"ref1",{Anchored = true,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.9288712, 27.204155, -45.3742905, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
881 | local ref2 = New("Part",EffectModel,"ref2",{Anchored = true,CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.9288712, 27.204155, -45.3742905, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
882 | for i = 0, 1, 0.1 do | |
883 | swait() | |
884 | PlayAnimationFromTable({ | |
885 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
886 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
887 | CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
888 | CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
889 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
890 | CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
891 | }, .3, false) | |
892 | end | |
893 | for i = 0, 8 do | |
894 | swait(3) | |
895 | ref1.CFrame = RootPart.CFrame * CFrame.new(math.random(-30,30),50,math.random(-30,30)) * CFrame.Angles(math.rad(math.random(-25,25)),0,math.rad(math.random(-25,25))) | |
896 | hahahohoho(ref1, 100) | |
897 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=156572165", ref1, 1, .6) | |
898 | wait(.05) | |
899 | ref2.CFrame = RootPart.CFrame * CFrame.new(math.random(-30,30),50,math.random(-30,30)) * CFrame.Angles(math.rad(math.random(-25,25)),0,math.rad(math.random(-25,25))) | |
900 | hahahohoho(ref2, 100) | |
901 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=156572165", ref2, 1, .6) | |
902 | wait(.05) | |
903 | end | |
904 | attack = false | |
905 | end | |
906 | function spamspin() | |
907 | attack = true | |
908 | local ref3 = New("Part",EffectModel,"ref3",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.9288712, 27.204155, -45.3742905, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
909 | local ref4 = New("Part",EffectModel,"ref4",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.9288712, 27.204155, -45.3742905, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
910 | moter1 = New("Motor",ref3,"mot",{Part0 = LeftArm,Part1 = ref3,}) | |
911 | moter2 = New("Motor",ref4,"mot",{Part0 = RightArm,Part1 = ref4,}) | |
912 | for i = 0, 1, 0.1 do | |
913 | swait() | |
914 | PlayAnimationFromTable({ | |
915 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
916 | CFrame.new(0, 1.49998045, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
917 | CFrame.new(2.00000072, 0.500000775, 0, -6.33299351e-007, -1.00000048, 0, 1.00000048, -6.33299351e-007, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
918 | CFrame.new(-1.99999726, 0.500000834, 0, -2.38418579e-007, 1.0000006, 0, -1.00000048, -3.7252903e-007, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
919 | CFrame.new(0.5, -1.99999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
920 | CFrame.new(-0.5, -1.99999619, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
921 | }, .3, false) | |
922 | end | |
923 | coroutine.wrap(function() | |
924 | for i = 0, 18 do | |
925 | swait(2) | |
926 | hahahohoho(ref3, 100) | |
927 | hahahohoho(ref4, 100) | |
928 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=156572165", RootPart, 1, .6) | |
929 | end | |
930 | end)() | |
931 | for i = 0, 7, 0.1 do | |
932 | swait() | |
933 | PlayAnimationFromTable({ | |
934 | CFrame.new(0, -0.500001013, 7.62939453e-006, 1, 0, 0, 0, 0, -1, 0, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(sine * 25), 0), | |
935 | CFrame.new(0, 1.4999733, -9.00030136e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
936 | CFrame.new(2, 0.499996185, -1.40070915e-005, 0, -1, 0, 1, 0, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
937 | CFrame.new(-1.99999237, 0.499996185, -1.40070915e-005, 0, 1, 0, -1, 0, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
938 | CFrame.new(0.5, -1.99998474, -2.02655792e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
939 | CFrame.new(-0.5, -1.99998474, -2.02655792e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
940 | }, .3, false) | |
941 | moter1.C0 = clerp(moter1.C0, CFrame.new(1.07955907e-006, -1.10001731, 0, 1.0000031, 3.13669534e-006, 0, -3.00258512e-006, 1.00000322, -0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
942 | moter2.C0 = clerp(moter2.C0, CFrame.new(-2.22906492e-005, -1.10000086, 1.03585517e-005, -1.00000048, 4.00841191e-006, -1.0410066e-011, 4.00840509e-006, 1.00000215, -2.61515493e-006, 1.75116303e-014, -2.48104334e-006, -1.00000179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
943 | end | |
944 | attack = false | |
945 | end | |
946 | function criufkinbastard() | |
947 | Humanoid.WalkSpeed = 0 | |
948 | Humanoid.JumpPower = 0 | |
949 | coroutine.wrap(function() | |
950 | attack = true | |
951 | local txt = Instance.new("BillboardGui", Character) | |
952 | txt.Adornee = game.Players.LocalPlayer.Character.Head | |
953 | txt.Name = "_status" | |
954 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
955 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
956 | local text = Instance.new("TextLabel", txt) | |
957 | text.Size = UDim2.new(10, 0, 7, 0) | |
958 | text.FontSize = "Size24" | |
959 | text.TextScaled = true | |
960 | text.TextTransparency = 1 | |
961 | text.BackgroundTransparency = 1 | |
962 | text.TextStrokeTransparency = 1 | |
963 | text.Font = "Garamond" | |
964 | text.TextStrokeColor3 = Color3.new(1,1,1) | |
965 | text.TextColor3 = Color3.new(0, 0, 0) | |
966 | text.Text = "I'm scared..." | |
967 | ||
968 | local text2 = Instance.new("TextLabel", txt) | |
969 | text2.Size = UDim2.new(10, 0, 7, 0) | |
970 | text2.FontSize = "Size24" | |
971 | text2.TextScaled = true | |
972 | text2.TextTransparency = 1 | |
973 | text2.BackgroundTransparency = 1 | |
974 | text2.TextStrokeTransparency = 1 | |
975 | text2.Font = "Garamond" | |
976 | text2.TextStrokeColor3 = Color3.new(1,1,1) | |
977 | text2.TextColor3 = Color3.new(0, 0, 0) | |
978 | text2.Text = "Why is this.. Happening to me?..." | |
979 | ||
980 | local text3 = Instance.new("TextLabel", txt) | |
981 | text3.Size = UDim2.new(10, 0, 7, 0) | |
982 | text3.FontSize = "Size24" | |
983 | text3.TextScaled = true | |
984 | text3.TextTransparency = 1 | |
985 | text3.BackgroundTransparency = 1 | |
986 | text3.TextStrokeTransparency = 1 | |
987 | text3.Font = "Garamond" | |
988 | text3.TextStrokeColor3 = Color3.new(1,1,1) | |
989 | text3.TextColor3 = Color3.new(0, 0, 0) | |
990 | text3.Text = "Should i be afraid...?" | |
991 | ||
992 | local text4 = Instance.new("TextLabel", txt) | |
993 | text4.Size = UDim2.new(10, 0, 7, 0) | |
994 | text4.FontSize = "Size24" | |
995 | text4.TextScaled = true | |
996 | text4.TextTransparency = 1 | |
997 | text4.BackgroundTransparency = 1 | |
998 | text4.TextStrokeTransparency = 1 | |
999 | text4.Font = "Garamond" | |
1000 | text4.TextStrokeColor3 = Color3.new(1,1,1) | |
1001 | text4.TextColor3 = Color3.new(0, 0, 0) | |
1002 | text4.Text = "No..." | |
1003 | ||
1004 | local text5 = Instance.new("TextLabel", txt) | |
1005 | text5.Size = UDim2.new(10, 0, 7, 0) | |
1006 | text5.FontSize = "Size24" | |
1007 | text5.TextScaled = true | |
1008 | text5.TextTransparency = 1 | |
1009 | text5.BackgroundTransparency = 1 | |
1010 | text5.TextStrokeTransparency = 1 | |
1011 | text5.Font = "Garamond" | |
1012 | text5.TextStrokeColor3 = Color3.new(1,0,0) | |
1013 | text5.TextColor3 = Color3.new(0, 0, 0) | |
1014 | text5.Text = "It's just who i am.." | |
1015 | ||
1016 | ||
1017 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=191006402", RootPart, 3, 1) | |
1018 | while wait() and text and text.TextTransparency >= 0 do | |
1019 | text.TextStrokeTransparency = text.TextStrokeTransparency - .05 | |
1020 | text.TextTransparency = text.TextTransparency - .05 | |
1021 | ||
1022 | end | |
1023 | wait(3) | |
1024 | while wait() and text and text.TextTransparency <= 1 do | |
1025 | text.TextStrokeTransparency = text.TextStrokeTransparency + .05 | |
1026 | text.TextTransparency = text.TextTransparency + .05 | |
1027 | text.Position = text.Position - UDim2.new(0,0,0,1) | |
1028 | text.Rotation = text.Rotation - 1 | |
1029 | text2.TextStrokeTransparency = text2.TextStrokeTransparency - .05 | |
1030 | text2.TextTransparency = text2.TextTransparency - .05 | |
1031 | end | |
1032 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=191006402", RootPart, 3, 1) | |
1033 | wait(3) | |
1034 | while wait() and text2 and text2.TextTransparency <= 1 do | |
1035 | text2.TextStrokeTransparency = text2.TextStrokeTransparency + .05 | |
1036 | text2.TextTransparency = text2.TextTransparency + .05 | |
1037 | text2.Position = text2.Position - UDim2.new(0,0,0,1) | |
1038 | text2.Rotation = text2.Rotation - 1 | |
1039 | text3.TextStrokeTransparency = text3.TextStrokeTransparency - .05 | |
1040 | text3.TextTransparency = text3.TextTransparency - .05 | |
1041 | end | |
1042 | wait(3) | |
1043 | while wait() and text3 and text3.TextTransparency <= 1 do | |
1044 | text3.TextStrokeTransparency = text3.TextStrokeTransparency + .05 | |
1045 | text3.TextTransparency = text3.TextTransparency + .05 | |
1046 | text3.Position = text3.Position - UDim2.new(0,0,0,1) | |
1047 | text3.Rotation = text3.Rotation - 1 | |
1048 | text4.TextStrokeTransparency = text4.TextStrokeTransparency - .05 | |
1049 | text4.TextTransparency = text4.TextTransparency - .05 | |
1050 | end | |
1051 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=191006402", RootPart, 3, 1) | |
1052 | wait(1) | |
1053 | while wait() and text4 and text4.TextTransparency <= 1 do | |
1054 | text4.TextStrokeTransparency = text4.TextStrokeTransparency + .05 | |
1055 | text4.TextTransparency = text4.TextTransparency + .05 | |
1056 | text4.Position = text4.Position - UDim2.new(0,0,0,1) | |
1057 | text4.Rotation = text4.Rotation - 1 | |
1058 | text5.TextStrokeTransparency = text5.TextStrokeTransparency - .05 | |
1059 | text5.TextTransparency = text5.TextTransparency - .05 | |
1060 | end | |
1061 | wait(3) | |
1062 | while wait() and text5 and text5.TextTransparency <= 1 do | |
1063 | text5.TextStrokeTransparency = text5.TextStrokeTransparency + .05 | |
1064 | text5.TextTransparency = text5.TextTransparency + .05 | |
1065 | text5.Position = text5.Position - UDim2.new(math.random(-0.3,0.3),math.random(-5,5),math.random(-0.3,0.3),math.random(-5,5)) | |
1066 | text5.Rotation = text5.Rotation - 1 | |
1067 | spooky2.Volume = spooky2.Volume - 0.05 | |
1068 | end | |
1069 | spooky:Play() | |
1070 | text:Remove() | |
1071 | text2:Remove() | |
1072 | text3:Remove() | |
1073 | text4:Remove() | |
1074 | text5:Remove() | |
1075 | end)() | |
1076 | for i = 0, 51, 0.1 do | |
1077 | swait() | |
1078 | PlayAnimationFromTable({ | |
1079 | CFrame.new(-0, -2.01999879, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1080 | CFrame.new(-0.100006104, 1.64000487, -3.69548798e-006, 1, 0, 0, 0, 0.891016304, 0.453991741, 0, -0.453991264, 0.891006649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1081 | CFrame.new(0.950131536, 1.02000284, -0.609929323, 0.838677049, 0.544629633, 1.82800829e-006, 0.280503511, -0.431945533, -0.857170463, -0.466839492, 0.718889475, -0.515032887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1082 | CFrame.new(-1.01001573, 1.08999729, -0.649995506, 0.743156135, -0.669118106, 5.49372999e-006, -0.324383408, -0.360283762, -0.874626398, 0.585230291, 0.649981976, -0.484797955) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1083 | CFrame.new(0.5, -0.169970214, -1.0898838, 1, 0, -0, 0, 0.681989849, -0.73136127, 0, 0.73136127, 0.681989849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1084 | CFrame.new(-0.549926758, -0.149971083, -1.56995773, 1, 0, -0, 0, 0.1736864, -0.984801233, 0, 0.984801233, 0.1736864) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1085 | }, .1, false) | |
1086 | end | |
1087 | for i = 0, 5, 0.1 do | |
1088 | swait() | |
1089 | PlayAnimationFromTable({ | |
1090 | CFrame.new(-0.0981965065, -1.31277657, -0.54871279, 0.808166862, -0.196366429, -0.555253625, 0.575620949, 0.0638884008, 0.815217137, -0.124606982, -0.97844708, 0.164665088) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1091 | CFrame.new(0.0582410395, 1.44129539, 0.0734805763, 0.934516311, 2.10106373e-006, 0.355920374, 0.121625632, 0.939799547, -0.319349885, -0.334494382, 0.34172672, 0.878257751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1092 | CFrame.new(0.759254932, 0.609628737, -1.37132394, 0.887519658, 0.460769922, 5.49852848e-006, 0.0474366248, -0.0913589746, -0.994687736, -0.458321631, 0.882805049, -0.102940291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1093 | CFrame.new(-1.522138, 1.1763432, -0.233797818, 0.654816628, 0.623950124, -0.426499099, 0.0684916377, -0.610978603, -0.788678765, -0.752677917, 0.487228334, -0.44281441) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1094 | CFrame.new(0.55273962, -1.8331666, -0.853646398, 0.994906187, -2.04518437e-006, 0.100805953, 0.0784842819, 0.627576351, -0.774589181, -0.0632617697, 0.778555214, 0.624379694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1095 | CFrame.new(-0.663739324, -1.72484899, -0.279409111, 0.936938882, 0.336636096, -0.0939244553, -0.32966578, 0.762038469, -0.557331204, -0.116043702, 0.553148985, 0.824960768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1096 | }, .05, false) | |
1097 | end | |
1098 | for i = 0, 5, 0.1 do | |
1099 | swait() | |
1100 | PlayAnimationFromTable({ | |
1101 | CFrame.new(0, -0.0442145504, -0.205582842, 1, 0, 0, 0, 0.911569417, 0.411146224, 0, -0.411146194, 0.911569417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1102 | CFrame.new(0, 1.446419, -0.149725705, 1, 0, 0, 0, 0.941553891, 0.336862653, 0, -0.336862624, 0.94155395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1103 | CFrame.new(1.62312984, 0.0405562371, -0.126877204, 0.987515867, -0.155472979, 0.0253103133, 0.157519713, 0.974684954, -0.158671856, -3.94880772e-007, 0.160677835, 0.987006903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1104 | CFrame.new(-1.62933123, 0.039488472, -0.0764760524, 0.982997239, 0.18362084, -1.8598115e-008, -0.180242166, 0.964909732, -0.190950453, -0.0350624695, 0.187703788, 0.981599748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1105 | CFrame.new(0.50331378, -2.03031564, -0.386381626, 0.994077384, -0.100885771, 0.0404032469, 0.108675495, 0.922825038, -0.369572222, -5.43892384e-007, 0.371774226, 0.92832315) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1106 | CFrame.new(-0.610246539, -1.9785527, -0.533763826, 0.991280973, 0.13176541, 7.16808756e-007, -0.118788213, 0.893654883, -0.432747513, -0.057021793, 0.428974301, 0.901515245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1107 | }, .05, false) | |
1108 | end | |
1109 | for i = 0, 2 do | |
1110 | for i = 0, 1, 0.1 do | |
1111 | swait() | |
1112 | PlayAnimationFromTable({ | |
1113 | CFrame.new(0, -0.0442145504, -0.205582842, 1, 0, 0, 0, 0.911569417, 0.411146224, 0, -0.411146194, 0.911569417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1114 | CFrame.new(5.51342964e-007, 1.44641995, -0.149724424, 0.782274365, -6.99407749e-008, -0.622934043, 0.209844083, 0.941553354, 0.263520032, 0.586525559, -0.336863965, 0.736553073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1115 | CFrame.new(1.62312984, 0.0405562371, -0.126877204, 0.987515867, -0.155472979, 0.0253103133, 0.157519713, 0.974684954, -0.158671856, -3.94880772e-007, 0.160677835, 0.987006903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1116 | CFrame.new(-1.62933123, 0.039488472, -0.0764760524, 0.982997239, 0.18362084, -1.8598115e-008, -0.180242166, 0.964909732, -0.190950453, -0.0350624695, 0.187703788, 0.981599748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1117 | CFrame.new(0.50331378, -2.03031564, -0.386381626, 0.994077384, -0.100885771, 0.0404032469, 0.108675495, 0.922825038, -0.369572222, -5.43892384e-007, 0.371774226, 0.92832315) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1118 | CFrame.new(-0.610246539, -1.9785527, -0.533763826, 0.991280973, 0.13176541, 7.16808756e-007, -0.118788213, 0.893654883, -0.432747513, -0.057021793, 0.428974301, 0.901515245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1119 | }, .3, false) | |
1120 | end | |
1121 | for i = 0, 1, 0.1 do | |
1122 | swait() | |
1123 | PlayAnimationFromTable({ | |
1124 | CFrame.new(0, -0.0442145504, -0.205582842, 1, 0, 0, 0, 0.911569417, 0.411146224, 0, -0.411146194, 0.911569417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1125 | CFrame.new(1.78813934e-007, 1.4464184, -0.149724573, 0.864948869, -2.57774872e-007, 0.501860023, -0.169061571, 0.941551089, 0.291375846, -0.472526848, -0.336870432, 0.81439352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1126 | CFrame.new(1.62312984, 0.0405562371, -0.126877204, 0.987515867, -0.155472979, 0.0253103133, 0.157519713, 0.974684954, -0.158671856, -3.94880772e-007, 0.160677835, 0.987006903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1127 | CFrame.new(-1.62933123, 0.039488472, -0.0764760524, 0.982997239, 0.18362084, -1.8598115e-008, -0.180242166, 0.964909732, -0.190950453, -0.0350624695, 0.187703788, 0.981599748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1128 | CFrame.new(0.50331378, -2.03031564, -0.386381626, 0.994077384, -0.100885771, 0.0404032469, 0.108675495, 0.922825038, -0.369572222, -5.43892384e-007, 0.371774226, 0.92832315) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1129 | CFrame.new(-0.610246539, -1.9785527, -0.533763826, 0.991280973, 0.13176541, 7.16808756e-007, -0.118788213, 0.893654883, -0.432747513, -0.057021793, 0.428974301, 0.901515245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1130 | }, .3, false) | |
1131 | end | |
1132 | end | |
1133 | Humanoid.WalkSpeed = 16 | |
1134 | Humanoid.JumpPower = 50 | |
1135 | attack = false | |
1136 | end | |
1137 | criufkinbastard() | |
1138 | Mouse.Button1Down:connect(function() | |
1139 | if attack == false and attacktype == 1 then | |
1140 | attackone() | |
1141 | end | |
1142 | end) | |
1143 | ||
1144 | Mouse.KeyDown:connect(function(k) | |
1145 | k = k:lower() | |
1146 | if attack == false and k == 'z' then | |
1147 | spamrein() | |
1148 | elseif attack == false and k == 'x' then | |
1149 | spamspin() | |
1150 | end | |
1151 | end) | |
1152 | ||
1153 | while true do | |
1154 | swait() | |
1155 | for i, v in pairs(Character:GetChildren()) do | |
1156 | if v:IsA("Part") then | |
1157 | v.Material = "SmoothPlastic" | |
1158 | elseif v:IsA("Accessory") then | |
1159 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1160 | end | |
1161 | end | |
1162 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1163 | velocity = RootPart.Velocity.y | |
1164 | sine = sine + change | |
1165 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1166 | if RootPart.Velocity.y > 1 and hit == nil then | |
1167 | Anim = "Jump" | |
1168 | if attack == false then | |
1169 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1170 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1171 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1172 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1173 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1174 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1175 | end | |
1176 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1177 | Anim = "Fall" | |
1178 | if attack == false then | |
1179 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1180 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1181 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1182 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1183 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1184 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1185 | end | |
1186 | elseif Torsovelocity < 1 and hit ~= nil then | |
1187 | Anim = "Idle" | |
1188 | if attack == false then | |
1189 | change = 1 | |
1190 | PlayAnimationFromTable({ | |
1191 | CFrame.new(0, -0.00887098443, -0.0937612727, 1, 0, 0, 0, 0.982259452, 0.18752709, 0, -0.18752709, 0.982259452) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1192 | CFrame.new(0, 1.53825808, -0.0745411664, 1, 0, 0, 0, 0.982847154, 0.184422195, 0, -0.184422195, 0.982847154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0+ 0.02 * math.cos((sine) / 45)), | |
1193 | CFrame.new(1.58500147, 0.0840085745, -4.23921301e-006, 0.988930881, -0.148377314, 2.86626602e-007, 0.148377329, 0.988930821, -3.42726707e-007, -2.32830644e-007, 3.7252903e-007, 1) * CFrame.new(0, 0+ 0.03 * math.cos((sine) / 35), 0) * CFrame.Angles(0+ 0.04 * math.cos((sine) / 35), 0, 0), | |
1194 | CFrame.new(-1.59969079, 0.0581852607, 0.00147094927, 0.98752898, 0.15742676, 0.00183918548, -0.157437503, 0.987461925, 0.01151824, -2.84425914e-006, -0.011664167, 0.999932051) * CFrame.new(0, 0+ 0.03 * math.cos((sine) / 35), 0) * CFrame.Angles(0+ 0.04 * math.cos((sine) / 35), 0, 0), | |
1195 | CFrame.new(0.609301865, -2.01351237, -0.193993554, 0.993222535, -0.0876774415, -0.0762994736, 0.0721344054, 0.979739249, -0.186836153, 0.0911348984, 0.180066094, 0.979423642) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1196 | CFrame.new(-0.52007699, -1.94294918, -0.261722565, 0.997069001, 0.0162452944, 0.0747634321, 1.35414302e-006, 0.977193356, -0.212351725, -0.0765080377, 0.211729422, 0.974329174) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1197 | }, .3, false) | |
1198 | ||
1199 | end | |
1200 | elseif Torsovelocity > 2 and hit ~= nil then | |
1201 | Anim = "Walk" | |
1202 | if attack == false then | |
1203 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1204 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1207 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1208 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1209 | end | |
1210 | end | |
1211 | if 0 < #Effects then | |
1212 | for e = 1, #Effects do | |
1213 | if Effects[e] ~= nil then | |
1214 | local Thing = Effects[e] | |
1215 | if Thing ~= nil then | |
1216 | local Part = Thing[1] | |
1217 | local Mode = Thing[2] | |
1218 | local Delay = Thing[3] | |
1219 | local IncX = Thing[4] | |
1220 | local IncY = Thing[5] | |
1221 | local IncZ = Thing[6] | |
1222 | if Thing[2] == "Shoot" then | |
1223 | local Look = Thing[1] | |
1224 | local move = 30 | |
1225 | if Thing[8] == 3 then | |
1226 | move = 10 | |
1227 | end | |
1228 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1229 | if Thing[10] ~= nil then | |
1230 | da = pos | |
1231 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1232 | cfa = CFrame.new(Thing[4], pos) | |
1233 | tehCF = cfa:lerp(cf2, 0.2) | |
1234 | Thing[1] = tehCF.lookVector | |
1235 | end | |
1236 | local mag = (Thing[4] - pos).magnitude | |
1237 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1238 | if Thing[8] == 2 then | |
1239 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1240 | end | |
1241 | Thing[4] = Thing[4] + Look * move | |
1242 | Thing[3] = Thing[3] - 1 | |
1243 | if 2 < Thing[5] then | |
1244 | Thing[5] = Thing[5] - 0.3 | |
1245 | Thing[6] = Thing[6] - 0.3 | |
1246 | end | |
1247 | if hit ~= nil then | |
1248 | Thing[3] = 0 | |
1249 | if Thing[8] == 1 or Thing[8] == 3 then | |
1250 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1251 | else | |
1252 | if Thing[8] == 2 then | |
1253 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1254 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then | |
1255 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1256 | ref.Anchored = true | |
1257 | ref.CFrame = CFrame.new(pos) | |
1258 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1259 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1260 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1261 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1262 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1263 | end | |
1264 | end | |
1265 | end | |
1266 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1267 | ref.Anchored = true | |
1268 | ref.CFrame = CFrame.new(pos) | |
1269 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1270 | game:GetService("Debris"):AddItem(ref, 1) | |
1271 | end | |
1272 | if Thing[3] <= 0 then | |
1273 | table.remove(Effects, e) | |
1274 | end | |
1275 | end | |
1276 | do | |
1277 | do | |
1278 | if Thing[2] == "FireWave" then | |
1279 | if Thing[3] <= Thing[4] then | |
1280 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1281 | Thing[3] = Thing[3] + 1 | |
1282 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1283 | else | |
1284 | Part.Parent = nil | |
1285 | table.remove(Effects, e) | |
1286 | end | |
1287 | end | |
1288 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1289 | if Thing[1].Transparency <= 1 then | |
1290 | if Thing[2] == "Block1" then | |
1291 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1292 | Mesh = Thing[7] | |
1293 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1294 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1295 | else | |
1296 | if Thing[2] == "Block2" then | |
1297 | Thing[1].CFrame = Thing[1].CFrame | |
1298 | Mesh = Thing[7] | |
1299 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1300 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1301 | else | |
1302 | if Thing[2] == "Fire" then | |
1303 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1304 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1306 | else | |
1307 | if Thing[2] == "Cylinder" then | |
1308 | Mesh = Thing[7] | |
1309 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1310 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1311 | else | |
1312 | if Thing[2] == "Blood" then | |
1313 | Mesh = Thing[7] | |
1314 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1315 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1316 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1317 | else | |
1318 | if Thing[2] == "Elec" then | |
1319 | Mesh = Thing[10] | |
1320 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1321 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1322 | else | |
1323 | if Thing[2] == "Disappear" then | |
1324 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1325 | end | |
1326 | end | |
1327 | end | |
1328 | end | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | else | |
1333 | Part.Parent = nil | |
1334 | table.remove(Effects, e) | |
1335 | end | |
1336 | end | |
1337 | end | |
1338 | end | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | end | |
1343 | end |