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1 | - | script.Name = "Banisher Gun V3 / 1" |
1 | + | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | - | -- |
6 | + | |
7 | - | local Player = game:GetService('Players').LocalPlayer |
7 | + | |
8 | Cam = workspace.CurrentCamera | |
9 | - | local Character = Player.Character |
9 | + | |
10 | repeat wait() until Player.Character | |
11 | - | --All The Settings for Trails in this Script |
11 | + | |
12 | - | TrailSettings = { |
12 | + | |
13 | - | Lifetime = 0.7, |
13 | + | |
14 | - | Texture = 'rbxassetid://31270182', |
14 | + | |
15 | - | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body |
15 | + | |
16 | - | Color1 = ColorSequence.new(BrickColor.new('Really red').Color,BrickColor.new('Really red').Color), |
16 | + | |
17 | - | Color2 = ColorSequence.new(BrickColor.new('Really red').Color,BrickColor.new('Really red').Color), |
17 | + | |
18 | - | AllBody = true, |
18 | + | |
19 | - | UpperBodyOnly = false, |
19 | + | |
20 | - | LowerBodyOnly = false, |
20 | + | |
21 | - | Accessories = false, |
21 | + | |
22 | - | Extras = true, |
22 | + | |
23 | - | R15 = false, --Change to true if you're using R15 |
23 | + | |
24 | - | R15Parts = { |
24 | + | |
25 | - | 'UpperTorso', |
25 | + | |
26 | - | 'LowerTorso', |
26 | + | |
27 | - | } |
27 | + | |
28 | - | } |
28 | + | |
29 | IT = Instance.new | |
30 | - | local Trail; --Making other Trails uses this in this Script |
30 | + | |
31 | VT = Vector3.new | |
32 | - | --UpperBody Function |
32 | + | |
33 | - | UpperBody = function() |
33 | + | |
34 | - | if TrailSettings.R15 == false then |
34 | + | |
35 | - | A0 = Instance.new('Attachment',Character.Torso) |
35 | + | |
36 | - | A1 = Instance.new('Attachment',Character.Head) |
36 | + | |
37 | - | A2 = Instance.new('Attachment',Character['Right Arm']) |
37 | + | |
38 | - | A3 = Instance.new('Attachment',Character['Left Arm']) |
38 | + | |
39 | - | Trail = Instance.new('Trail',Character) |
39 | + | |
40 | - | Trail.Attachment0 = A0 |
40 | + | |
41 | - | Trail.Attachment1 = A1 |
41 | + | |
42 | - | Trail.Texture = TrailSettings.Texture |
42 | + | |
43 | - | Trail.Color = TrailSettings.Color1 |
43 | + | |
44 | - | Trail.Lifetime = TrailSettings.Lifetime |
44 | + | |
45 | - | local Trail2 = Trail:Clone() |
45 | + | |
46 | - | Trail2.Parent = Character |
46 | + | |
47 | - | Trail2.Attachment1 = A2 |
47 | + | |
48 | - | local Trail3 = Trail:Clone() |
48 | + | |
49 | - | Trail3.Parent = Character |
49 | + | |
50 | - | Trail3.Attachment1 = A3 |
50 | + | |
51 | - | local Trail6 = Trail:Clone() |
51 | + | |
52 | - | Trail6.Parent = Character |
52 | + | |
53 | - | Trail6.Attachment0 = A1 |
53 | + | |
54 | - | Trail6.Attachment1 = A2 |
54 | + | |
55 | - | local Trail7 = Trail:Clone() |
55 | + | |
56 | - | Trail7.Parent = Character |
56 | + | |
57 | - | Trail7.Attachment0 = A1 |
57 | + | |
58 | - | Trail7.Attachment1 = A3 |
58 | + | |
59 | tecks2.TextSize = 30 | |
60 | - | A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]) |
60 | + | |
61 | - | A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]) |
61 | + | |
62 | - | A1 = Instance.new('Attachment',Character.Head) |
62 | + | |
63 | - | A2 = Instance.new('Attachment',Character['RightUpperArm']) |
63 | + | |
64 | - | A2R = Instance.new('Attachment',Character['RightLowerArm']) |
64 | + | |
65 | - | A3 = Instance.new('Attachment',Character['LeftUpperArm']) |
65 | + | |
66 | - | A3R = Instance.new('Attachment',Character['LeftLowerArm']) |
66 | + | |
67 | - | Trail = Instance.new('Trail',Character) |
67 | + | |
68 | - | Trail.Attachment0 = A0 |
68 | + | |
69 | - | Trail.Attachment1 = A1 |
69 | + | |
70 | - | Trail.Texture = TrailSettings.Texture |
70 | + | |
71 | - | Trail.Color = TrailSettings.Color1 |
71 | + | |
72 | - | Trail.Lifetime = TrailSettings.Lifetime |
72 | + | |
73 | - | local Trail2 = Trail:Clone() |
73 | + | |
74 | - | Trail2.Parent = Character |
74 | + | |
75 | - | Trail2.Attachment1 = A2 |
75 | + | |
76 | - | local Trail3 = Trail:Clone() |
76 | + | |
77 | - | Trail3.Parent = Character |
77 | + | |
78 | - | Trail3.Attachment1 = A3 |
78 | + | |
79 | - | local Trail6 = Trail:Clone() |
79 | + | |
80 | - | Trail6.Parent = Character |
80 | + | |
81 | - | Trail6.Attachment0 = A1 |
81 | + | |
82 | - | Trail6.Attachment1 = A2 |
82 | + | |
83 | - | local Trail7 = Trail:Clone() |
83 | + | |
84 | - | Trail7.Parent = Character |
84 | + | |
85 | - | Trail7.Attachment0 = A1 |
85 | + | |
86 | - | Trail7.Attachment1 = A3 |
86 | + | |
87 | - | --R15 Trails |
87 | + | |
88 | - | local Trail1R = Trail:Clone() |
88 | + | |
89 | - | Trail1R.Parent = Character |
89 | + | |
90 | - | Trail1R.Attachment1 = A2R |
90 | + | |
91 | - | local Trail2R = Trail:Clone() |
91 | + | |
92 | - | Trail2R.Parent = Character |
92 | + | |
93 | - | Trail2R.Attachment1 = A3R |
93 | + | |
94 | - | local Trail6R = Trail:Clone() |
94 | + | |
95 | - | Trail6.Parent = Character |
95 | + | |
96 | - | Trail6.Attachment0 = A1 |
96 | + | |
97 | - | Trail6.Attachment1 = A2R |
97 | + | |
98 | - | local Trail7R = Trail:Clone() |
98 | + | |
99 | - | Trail7.Parent = Character |
99 | + | |
100 | - | Trail7.Attachment0 = A1 |
100 | + | |
101 | - | Trail7.Attachment1 = A3R |
101 | + | |
102 | LeftLeg = Character["Left Leg"] | |
103 | RootJoint = RootPart["RootJoint"] | |
104 | Neck = Torso["Neck"] | |
105 | - | --Lower Body Function |
105 | + | |
106 | - | LowerBody = function() |
106 | + | |
107 | - | if TrailSettings.R15 == false then |
107 | + | |
108 | - | A4 = Instance.new('Attachment',Character['Right Leg']) |
108 | + | |
109 | - | A5 = Instance.new('Attachment',Character['Left Leg']) |
109 | + | |
110 | - | local Trail4 = Trail:Clone() |
110 | + | |
111 | - | Trail4.Parent = Character |
111 | + | |
112 | - | Trail4.Attachment1 = A4 |
112 | + | |
113 | - | local Trail5 = Trail:Clone() |
113 | + | |
114 | - | Trail5.Parent = Character |
114 | + | |
115 | - | Trail5.Attachment1 = A5 |
115 | + | |
116 | - | local Trail8 = Trail:Clone() |
116 | + | |
117 | - | Trail8.Parent = Character |
117 | + | |
118 | - | Trail8.Attachment0 = A2 |
118 | + | |
119 | - | Trail8.Attachment1 = A4 |
119 | + | |
120 | - | Trail8.Color = TrailSettings.Color2 |
120 | + | |
121 | - | local Trail9 = Trail:Clone() |
121 | + | |
122 | - | Trail9.Parent = Character |
122 | + | |
123 | - | Trail9.Attachment0 = A3 |
123 | + | |
124 | - | Trail9.Attachment1 = A5 |
124 | + | |
125 | - | Trail9.Color = TrailSettings.Color2 |
125 | + | |
126 | - | local FT = Trail:Clone() |
126 | + | |
127 | - | FT.Parent = Character |
127 | + | |
128 | - | FT.Attachment0 = A4 |
128 | + | |
129 | - | FT.Attachment1 = A5 |
129 | + | |
130 | - | FT.Color = TrailSettings.Color2 |
130 | + | |
131 | - | else |
131 | + | |
132 | - | A4 = Instance.new('Attachment',Character['RightLowerLeg']) |
132 | + | |
133 | - | A4R = Instance.new('Attachment',Character['RightUpperLeg']) |
133 | + | |
134 | - | A5 = Instance.new('Attachment',Character['LeftLowerLeg']) |
134 | + | |
135 | - | A5R = Instance.new('Attachment',Character['LeftUpperLeg']) |
135 | + | |
136 | - | local Trail4 = Trail:Clone() |
136 | + | |
137 | - | Trail4.Parent = Character |
137 | + | |
138 | - | Trail4.Attachment1 = A4 |
138 | + | |
139 | - | local Trail5 = Trail:Clone() |
139 | + | |
140 | - | Trail5.Parent = Character |
140 | + | |
141 | - | Trail5.Attachment1 = A5 |
141 | + | |
142 | - | local Trail8 = Trail:Clone() |
142 | + | |
143 | - | Trail8.Parent = Character |
143 | + | |
144 | - | Trail8.Attachment0 = A2 |
144 | + | |
145 | - | Trail8.Attachment1 = A4 |
145 | + | |
146 | - | Trail8.Color = TrailSettings.Color2 |
146 | + | |
147 | - | local Trail9 = Trail:Clone() |
147 | + | |
148 | - | Trail9.Parent = Character |
148 | + | |
149 | - | Trail9.Attachment0 = A3 |
149 | + | |
150 | - | Trail9.Attachment1 = A5 |
150 | + | |
151 | - | Trail9.Color = TrailSettings.Color2 |
151 | + | |
152 | - | local FT = Trail:Clone() |
152 | + | |
153 | - | FT.Parent = Character |
153 | + | |
154 | - | FT.Attachment0 = A4 |
154 | + | |
155 | - | FT.Attachment1 = A5 |
155 | + | |
156 | - | FT.Color = TrailSettings.Color2 |
156 | + | |
157 | - | --R15 Trails |
157 | + | |
158 | - | local Trail3R = Trail:Clone() |
158 | + | |
159 | - | Trail3R.Parent = Character |
159 | + | |
160 | - | Trail3R.Attachment1 = A4R |
160 | + | |
161 | - | local Trail4R = Trail:Clone() |
161 | + | |
162 | - | Trail4R.Parent = Character |
162 | + | |
163 | - | Trail4R.Attachment1 = A5R |
163 | + | |
164 | - | local Trail8 = Trail:Clone() |
164 | + | |
165 | - | Trail8.Parent = Character |
165 | + | |
166 | - | Trail8.Attachment0 = A2R |
166 | + | |
167 | - | Trail8.Attachment1 = A4R |
167 | + | |
168 | - | Trail8.Color = TrailSettings.Color2 |
168 | + | |
169 | - | local Trail9 = Trail:Clone() |
169 | + | |
170 | - | Trail9.Parent = Character |
170 | + | |
171 | - | Trail9.Attachment0 = A3R |
171 | + | |
172 | - | Trail9.Attachment1 = A5R |
172 | + | |
173 | - | Trail9.Color = TrailSettings.Color2 |
173 | + | |
174 | - | local FT2R = Trail:Clone() |
174 | + | |
175 | - | FT2R.Parent = Character |
175 | + | |
176 | - | FT2R.Attachment0 = A4R |
176 | + | |
177 | - | FT2R.Attachment1 = A5R |
177 | + | |
178 | - | FT2R.Color = TrailSettings.Color2 |
178 | + | |
179 | ArtificialHB.Name = "ArtificialHB" | |
180 | ||
181 | script:WaitForChild("ArtificialHB") | |
182 | - | --All Body Function calling Both Functions |
182 | + | |
183 | - | AllBody = function() |
183 | + | |
184 | - | UpperBody() |
184 | + | |
185 | - | LowerBody() |
185 | + | |
186 | tossremainder = false | |
187 | lastframe = tick() | |
188 | - | --Checking to make sure that Only some Variables are Selected else do All Body |
188 | + | |
189 | - | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then |
189 | + | |
190 | - | TrailSettings.UpperBodyOnly = false |
190 | + | |
191 | - | TrailSettings.LowerBodyOnly = false |
191 | + | |
192 | - | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then |
192 | + | |
193 | - | TrailSettings.UpperBodyOnly = false |
193 | + | |
194 | - | TrailSettings.LowerBodyOnly = false |
194 | + | |
195 | - | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then |
195 | + | |
196 | - | TrailSettings.UpperBodyOnly = false |
196 | + | |
197 | - | TrailSettings.LowerBodyOnly = false |
197 | + | |
198 | - | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then |
198 | + | |
199 | - | TrailSettings.AllBody = true |
199 | + | |
200 | - | TrailSettings.UpperBodyOnly = false |
200 | + | |
201 | - | TrailSettings.LowerBodyOnly = false |
201 | + | |
202 | if tossremainder then | |
203 | tf = 0 | |
204 | - | --Call Trail Functions |
204 | + | |
205 | - | if TrailSettings.UpperBodyOnly == true then |
205 | + | |
206 | - | UpperBody() |
206 | + | |
207 | - | print('Called Upper Body Trail') |
207 | + | |
208 | - | elseif TrailSettings.LowerBodyOnly == true then |
208 | + | |
209 | - | LowerBody() |
209 | + | |
210 | - | print('Called Lower Body Trail') |
210 | + | |
211 | - | elseif TrailSettings.AllBody == true then |
211 | + | |
212 | - | AllBody() |
212 | + | |
213 | - | print('Called Full Body Trail') |
213 | + | |
214 | --|| SOME FUNCTIONS | |
215 | --\\=================================// | |
216 | - | --Trails for Accessories |
216 | + | |
217 | - | if TrailSettings.Accessories == true then |
217 | + | |
218 | - | for Index,Item in pairs(Character:GetChildren()) do |
218 | + | |
219 | - | if Item:IsA'Accessory' then |
219 | + | |
220 | - | local AA = Instance.new('Attachment',Item.Handle) |
220 | + | |
221 | - | local ATrail = Trail:Clone() |
221 | + | |
222 | - | ATrail.Parent = Character |
222 | + | |
223 | - | ATrail.Attachment1 = AA |
223 | + | |
224 | end | |
225 | return NUMBER | |
226 | end | |
227 | ||
228 | - | --Extras |
228 | + | |
229 | - | if TrailSettings.Extras == true then |
229 | + | |
230 | - | --Making an Invisible Platform Part |
230 | + | |
231 | - | local a = Instance.new('Part',Character) |
231 | + | |
232 | - | a.CanCollide = false |
232 | + | |
233 | - | a.Size = Vector3.new(2,.2,2) |
233 | + | |
234 | - | a.Transparency = 1 |
234 | + | |
235 | function Swait(NUMBER) | |
236 | - | --Constantly putting it under your feet |
236 | + | |
237 | - | if TrailSettings.R15 == false then |
237 | + | |
238 | else | |
239 | - | game:GetService('RunService').RenderStepped:connect(function() |
239 | + | |
240 | - | a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) |
240 | + | |
241 | end | |
242 | end | |
243 | - | else |
243 | + | |
244 | ||
245 | - | game:GetService('RunService').RenderStepped:connect(function() |
245 | + | |
246 | - | a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) |
246 | + | |
247 | if MESH == "SpecialMesh" then | |
248 | NEWMESH.MeshType = MESHTYPE | |
249 | if MESHID ~= "nil" and MESHID ~= "" then | |
250 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
251 | - | --Make a Trail from both feet to the Platform |
251 | + | |
252 | - | spawn(function() |
252 | + | |
253 | - | repeat wait() until Trail |
253 | + | |
254 | - | local AB = Instance.new('Attachment',a) |
254 | + | |
255 | - | local ABT = Trail:Clone() |
255 | + | |
256 | - | ABT.Parent = Character |
256 | + | |
257 | - | ABT.Attachment0 = A4 |
257 | + | |
258 | - | ABT.Attachment1 = AB |
258 | + | |
259 | - | ABT.Color = TrailSettings.Color2 |
259 | + | |
260 | - | local ABT2 = Trail:Clone() |
260 | + | |
261 | - | ABT2.Parent = Character |
261 | + | |
262 | - | ABT2.Attachment0 = A5 |
262 | + | |
263 | - | ABT2.Attachment1 = AB |
263 | + | |
264 | - | ABT2.Color = TrailSettings.Color2 |
264 | + | |
265 | NEWPART.Reflectance = REFLECTANCE | |
266 | NEWPART.Transparency = TRANSPARENCY | |
267 | - | -- |
267 | + | |
268 | NEWPART.Locked = true | |
269 | NEWPART.Anchored = true | |
270 | if ANCHOR == false then | |
271 | NEWPART.Anchored = false | |
272 | end | |
273 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
274 | NEWPART.Name = NAME | |
275 | NEWPART.Size = SIZE | |
276 | NEWPART.Position = Torso.Position | |
277 | NEWPART.Material = MATERIAL | |
278 | NEWPART:BreakJoints() | |
279 | NEWPART.Parent = PARENT | |
280 | return NEWPART | |
281 | end | |
282 | ||
283 | local function weldBetween(a, b) | |
284 | local weldd = Instance.new("ManualWeld") | |
285 | weldd.Part0 = a | |
286 | weldd.Part1 = b | |
287 | weldd.C0 = CFrame.new() | |
288 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
289 | weldd.Parent = a | |
290 | return weldd | |
291 | end | |
292 | ||
293 | ||
294 | function QuaternionFromCFrame(cf) | |
295 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
296 | local trace = m00 + m11 + m22 | |
297 | if trace > 0 then | |
298 | local s = math.sqrt(1 + trace) | |
299 | local recip = 0.5 / s | |
300 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
301 | else | |
302 | local i = 0 | |
303 | if m11 > m00 then | |
304 | i = 1 | |
305 | end | |
306 | if m22 > (i == 0 and m00 or m11) then | |
307 | i = 2 | |
308 | end | |
309 | if i == 0 then | |
310 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
311 | local recip = 0.5 / s | |
312 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
313 | elseif i == 1 then | |
314 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
315 | local recip = 0.5 / s | |
316 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
317 | elseif i == 2 then | |
318 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
319 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
320 | end | |
321 | end | |
322 | end | |
323 | ||
324 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
325 | local xs, ys, zs = x + x, y + y, z + z | |
326 | local wx, wy, wz = w * xs, w * ys, w * zs | |
327 | local xx = x * xs | |
328 | local xy = x * ys | |
329 | local xz = x * zs | |
330 | local yy = y * ys | |
331 | local yz = y * zs | |
332 | local zz = z * zs | |
333 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
334 | end | |
335 | ||
336 | function QuaternionSlerp(a, b, t) | |
337 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
338 | local startInterp, finishInterp; | |
339 | if cosTheta >= 0.0001 then | |
340 | if (1 - cosTheta) > 0.0001 then | |
341 | local theta = ACOS(cosTheta) | |
342 | local invSinTheta = 1 / SIN(theta) | |
343 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
344 | finishInterp = SIN(t * theta) * invSinTheta | |
345 | else | |
346 | startInterp = 1 - t | |
347 | finishInterp = t | |
348 | end | |
349 | else | |
350 | if (1 + cosTheta) > 0.0001 then | |
351 | local theta = ACOS(-cosTheta) | |
352 | local invSinTheta = 1 / SIN(theta) | |
353 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
354 | finishInterp = SIN(t * theta) * invSinTheta | |
355 | else | |
356 | startInterp = t - 1 | |
357 | finishInterp = t | |
358 | end | |
359 | end | |
360 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
361 | end | |
362 | ||
363 | function Clerp(a, b, t) | |
364 | local qa = {QuaternionFromCFrame(a)} | |
365 | local qb = {QuaternionFromCFrame(b)} | |
366 | local ax, ay, az = a.x, a.y, a.z | |
367 | local bx, by, bz = b.x, b.y, b.z | |
368 | local _t = 1 - t | |
369 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
370 | end | |
371 | ||
372 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
373 | local frame = IT("Frame") | |
374 | frame.BackgroundTransparency = TRANSPARENCY | |
375 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
376 | frame.Position = POSITION | |
377 | frame.Size = SIZE | |
378 | frame.BackgroundColor3 = COLOR | |
379 | frame.BorderColor3 = BORDERCOLOR | |
380 | frame.Name = NAME | |
381 | frame.Parent = PARENT | |
382 | return frame | |
383 | end | |
384 | ||
385 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
386 | local label = IT("TextLabel") | |
387 | label.BackgroundTransparency = 1 | |
388 | label.Size = UD2(1, 0, 1, 0) | |
389 | label.Position = UD2(0, 0, 0, 0) | |
390 | label.TextColor3 = TEXTCOLOR | |
391 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
392 | label.TextTransparency = TRANSPARENCY | |
393 | label.FontSize = TEXTFONTSIZE | |
394 | label.Font = TEXTFONT | |
395 | label.BorderSizePixel = BORDERSIZEPIXEL | |
396 | label.TextScaled = false | |
397 | label.Text = TEXT | |
398 | label.Name = NAME | |
399 | label.Parent = PARENT | |
400 | return label | |
401 | end | |
402 | ||
403 | function NoOutlines(PART) | |
404 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
405 | end | |
406 | ||
407 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
408 | local NEWWELD = IT(TYPE) | |
409 | NEWWELD.Part0 = PART0 | |
410 | NEWWELD.Part1 = PART1 | |
411 | NEWWELD.C0 = C0 | |
412 | NEWWELD.C1 = C1 | |
413 | NEWWELD.Parent = PARENT | |
414 | return NEWWELD | |
415 | end | |
416 | ||
417 | local S = IT("Sound") | |
418 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
419 | local NEWSOUND = nil | |
420 | coroutine.resume(coroutine.create(function() | |
421 | NEWSOUND = S:Clone() | |
422 | NEWSOUND.Parent = PARENT | |
423 | NEWSOUND.Volume = VOLUME | |
424 | NEWSOUND.Pitch = PITCH | |
425 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
426 | NEWSOUND:play() | |
427 | if DOESLOOP == true then | |
428 | NEWSOUND.Looped = true | |
429 | else | |
430 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
431 | NEWSOUND:remove() | |
432 | end | |
433 | end)) | |
434 | return NEWSOUND | |
435 | end | |
436 | ||
437 | function CFrameFromTopBack(at, top, back) | |
438 | local right = top:Cross(back) | |
439 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
440 | end | |
441 | ||
442 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
443 | function WACKYEFFECT(Table) | |
444 | local TYPE = (Table.EffectType or "Sphere") | |
445 | local SIZE = (Table.Size or VT(1,1,1)) | |
446 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
447 | local TRANSPARENCY = (Table.Transparency or 0) | |
448 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
449 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
450 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
451 | local ROTATION1 = (Table.RotationX or 0) | |
452 | local ROTATION2 = (Table.RotationY or 0) | |
453 | local ROTATION3 = (Table.RotationZ or 0) | |
454 | local MATERIAL = (Table.Material or "Neon") | |
455 | local COLOR = (Table.Color or C3(1,1,1)) | |
456 | local TIME = (Table.Time or 45) | |
457 | local SOUNDID = (Table.SoundID or nil) | |
458 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
459 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
460 | coroutine.resume(coroutine.create(function() | |
461 | local PLAYSSOUND = false | |
462 | local SOUND = nil | |
463 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
464 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
465 | PLAYSSOUND = true | |
466 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
467 | end | |
468 | EFFECT.Color = COLOR | |
469 | local MSH = nil | |
470 | if TYPE == "Sphere" then | |
471 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
472 | elseif TYPE == "Block" then | |
473 | MSH = IT("BlockMesh",EFFECT) | |
474 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
475 | elseif TYPE == "Wave" then | |
476 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
477 | elseif TYPE == "Ring" then | |
478 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
479 | elseif TYPE == "Slash" then | |
480 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
481 | elseif TYPE == "Round Slash" then | |
482 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
483 | elseif TYPE == "Swirl" then | |
484 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
485 | elseif TYPE == "Skull" then | |
486 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
487 | elseif TYPE == "Crystal" then | |
488 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
489 | end | |
490 | if MSH ~= nil then | |
491 | local MOVESPEED = nil | |
492 | if MOVEDIRECTION ~= nil then | |
493 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
494 | end | |
495 | local GROWTH = SIZE - ENDSIZE | |
496 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
497 | if TYPE == "Block" then | |
498 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
499 | else | |
500 | EFFECT.CFrame = CFRAME | |
501 | end | |
502 | for LOOP = 1, TIME+1 do | |
503 | Swait() | |
504 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
505 | if TYPE == "Wave" then | |
506 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
507 | end | |
508 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
509 | if TYPE == "Block" then | |
510 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
511 | else | |
512 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
513 | end | |
514 | if MOVEDIRECTION ~= nil then | |
515 | local ORI = EFFECT.Orientation | |
516 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
517 | EFFECT.Orientation = ORI | |
518 | end | |
519 | end | |
520 | if PLAYSSOUND == false then | |
521 | EFFECT:remove() | |
522 | else | |
523 | SOUND.Stopped:Connect(function() | |
524 | EFFECT:remove() | |
525 | end) | |
526 | end | |
527 | else | |
528 | if PLAYSSOUND == false then | |
529 | EFFECT:remove() | |
530 | else | |
531 | repeat Swait() until SOUND.Playing == false | |
532 | EFFECT:remove() | |
533 | end | |
534 | end | |
535 | end)) | |
536 | end | |
537 | ||
538 | function MakeForm(PART,TYPE) | |
539 | if TYPE == "Cyl" then | |
540 | local MSH = IT("CylinderMesh",PART) | |
541 | elseif TYPE == "Ball" then | |
542 | local MSH = IT("SpecialMesh",PART) | |
543 | MSH.MeshType = "Sphere" | |
544 | elseif TYPE == "Wedge" then | |
545 | local MSH = IT("SpecialMesh",PART) | |
546 | MSH.MeshType = "Wedge" | |
547 | end | |
548 | end | |
549 | ||
550 | function SpawnTrail(FROM,TO,BIG) | |
551 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
552 | MakeForm(TRAIL,"Cyl") | |
553 | local DIST = (FROM - TO).Magnitude | |
554 | if BIG == true then | |
555 | TRAIL.Size = VT(0.5,DIST,0.5) | |
556 | else | |
557 | TRAIL.Size = VT(0.25,DIST,0.25) | |
558 | end | |
559 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
560 | coroutine.resume(coroutine.create(function() | |
561 | for i = 1, 5 do | |
562 | Swait() | |
563 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
564 | end | |
565 | TRAIL:remove() | |
566 | end)) | |
567 | end | |
568 | ||
569 | Debris = game:GetService("Debris") | |
570 | ||
571 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
572 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
573 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
574 | end | |
575 | ||
576 | function turnto(position) | |
577 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
578 | end | |
579 | local asd = Instance.new("ParticleEmitter") | |
580 | asd.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255, 0, 0)) | |
581 | asd.LightEmission = .1 | |
582 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
583 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
584 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
585 | asd.Transparency = bbb | |
586 | asd.Size = aaa | |
587 | asd.ZOffset = .9 | |
588 | asd.Acceleration = Vector3.new(0, -15, 0) | |
589 | asd.LockedToPart = false | |
590 | asd.EmissionDirection = "Back" | |
591 | asd.Lifetime = NumberRange.new(1, 2) | |
592 | asd.Rotation = NumberRange.new(-100, 100) | |
593 | asd.RotSpeed = NumberRange.new(-100, 100) | |
594 | asd.Speed = NumberRange.new(10) | |
595 | asd.Enabled = false | |
596 | asd.VelocitySpread = 999 | |
597 | ||
598 | function getbloody(victim,amount) | |
599 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
600 | PART.CFrame = victim.CFrame | |
601 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
602 | Debris:AddItem(PART,5) | |
603 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
604 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
605 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
606 | local prtcl = asd:Clone() | |
607 | prtcl.Parent = PART | |
608 | prtcl:Emit(amount*10) | |
609 | end | |
610 | ||
611 | local Particle = IT("ParticleEmitter",nil) | |
612 | Particle.Enabled = false | |
613 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
614 | Particle.LightEmission = 0.5 | |
615 | Particle.Rate = 150 | |
616 | Particle.ZOffset = 1 | |
617 | Particle.Rotation = NumberRange.new(-180, 180) | |
618 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
619 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
620 | Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0)) | |
621 | ||
622 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
623 | function ParticleEmitter(Table) | |
624 | local PRTCL = Particle:Clone() | |
625 | local Speed = Table.Speed or 5 | |
626 | local Drag = Table.Drag or 0 | |
627 | local Size1 = Table.Size1 or 1 | |
628 | local Size2 = Table.Size2 or 5 | |
629 | local Lifetime1 = Table.Lifetime1 or 1 | |
630 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
631 | local Parent = Table.Parent or Torso | |
632 | local Emit = Table.Emit or 100 | |
633 | local Offset = Table.Offset or 360 | |
634 | local Acel = Table.Acel or VT(0,0,0) | |
635 | local Enabled = Table.Enabled or false | |
636 | PRTCL.Parent = Parent | |
637 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
638 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
639 | PRTCL.Speed = NumberRange.new(Speed) | |
640 | PRTCL.VelocitySpread = Offset | |
641 | PRTCL.Drag = Drag | |
642 | PRTCL.Acceleration = Acel | |
643 | if Enabled == false then | |
644 | PRTCL:Emit(Emit) | |
645 | Debris:AddItem(PRTCL,Lifetime2) | |
646 | else | |
647 | PRTCL.Enabled = true | |
648 | end | |
649 | return PRTCL | |
650 | end | |
651 | ||
652 | ||
653 | --//=================================\\ | |
654 | --|| WEAPON CREATION | |
655 | --\\=================================// | |
656 | local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) | |
657 | txtfag.Adornee = suckadick | |
658 | txtfag.Name = "kys nigga" | |
659 | txtfag.Size = UDim2.new(2, 0, 1.2, 0) | |
660 | txtfag.StudsOffset = Vector3.new(-5, 3, 0) | |
661 | local textfag = Instance.new("TextLabel", txtfag) | |
662 | textfag.Size = UDim2.new(6, 0, 1, 0) | |
663 | textfag.FontSize = "Size8" | |
664 | textfag.TextScaled = true | |
665 | textfag.TextTransparency = 0 | |
666 | textfag.BackgroundTransparency = 1 | |
667 | textfag.TextTransparency = 0 | |
668 | textfag.TextStrokeTransparency = 0 | |
669 | textfag.Font = "Cartoon" | |
670 | textfag.TextStrokeColor3 = Color3.new(17, 17, 17) | |
671 | v = Instance.new("Part") | |
672 | v.Name = "ColorBrick" | |
673 | v.Parent = part | |
674 | v.FormFactor = "Symmetric" | |
675 | v.Anchored = true | |
676 | v.CanCollide = false | |
677 | v.BottomSurface = "Smooth" | |
678 | v.TopSurface = "Smooth" | |
679 | v.Size = Vector3.new(10, 5, 3) | |
680 | v.Transparency = 0.7 | |
681 | v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
682 | v.Transparency = 1 | |
683 | textfag.TextColor3 = v.BrickColor.Color | |
684 | textfag.TextStrokeColor3 = Color3.new(255, 0, 0) | |
685 | v.Shape = "Block" | |
686 | textfag.Text = "IM BACK FROM THE DEAD I WILL SHOW MY TURE POWER!" | |
687 | wait(4) | |
688 | textfag.Text = "Ultimate Demon" | |
689 | wait(0.3) | |
690 | function sandbox(var,func) | |
691 | local env = getfenv(func) | |
692 | local newenv = setmetatable({},{ | |
693 | __index = function(self,k) | |
694 | if k=="script" then | |
695 | return var | |
696 | else | |
697 | return env[k] | |
698 | end | |
699 | end, | |
700 | }) | |
701 | setfenv(func,newenv) | |
702 | return func | |
703 | end | |
704 | cors = {} | |
705 | mas = Instance.new("Model",game:GetService("Lighting")) | |
706 | Model0 = Instance.new("Model") | |
707 | Part1 = Instance.new("Part") | |
708 | Weld2 = Instance.new("Weld") | |
709 | Part3 = Instance.new("Part") | |
710 | Decal4 = Instance.new("Decal") | |
711 | Decal5 = Instance.new("Decal") | |
712 | Model0.Name = "Flagloldiefurshits" | |
713 | Model0.Parent = mas | |
714 | Part1.Name = "Stick" | |
715 | Part1.Parent = Model0 | |
716 | Part1.Material = Enum.Material.Wood | |
717 | Part1.BrickColor = BrickColor.new("Really red") | |
718 | Part1.Rotation = Vector3.new(0, 0, 126) | |
719 | Part1.Shape = Enum.PartType.Cylinder | |
720 | Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914) | |
721 | Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1) | |
722 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
723 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
724 | Part1.Color = Color3.new(0.627451, 0.372549, 0.207843) | |
725 | Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827) | |
726 | Part1.Orientation = Vector3.new(0, 0, 126) | |
727 | Part1.Color = Color3.new(0.627451, 0.372549, 0.207843) | |
728 | Weld2.Parent = Part1 | |
729 | Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1) | |
730 | Weld2.Part0 = Part1 | |
731 | Weld2.Part1 = Part3 | |
732 | Part3.Name = "Flag" | |
733 | Part3.Parent = Model0 | |
734 | Part3.BrickColor = BrickColor.new("Really red") | |
735 | Part3.Rotation = Vector3.new(0, 0, 36) | |
736 | Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003) | |
737 | Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1) | |
738 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
739 | Part3.Color = Color3.new(255, 0, 0) | |
740 | Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958) | |
741 | Part3.Orientation = Vector3.new(0, 0, 36) | |
742 | Part3.Color = Color3.new(255, 0, 0) | |
743 | Decal4.Parent = Part3 | |
744 | Decal4.Texture = "rbxassetid://1150731665" | |
745 | Decal5.Name = "Decal1" | |
746 | Decal5.Parent = Part3 | |
747 | Decal5.Texture = "rbxassetid://1150731665" | |
748 | Decal5.Face = Enum.NormalId.Back | |
749 | for i,v in pairs(mas:GetChildren()) do | |
750 | v.Parent = game:GetService("Players").LocalPlayer.Character | |
751 | pcall(function() v:MakeJoints() end) | |
752 | end | |
753 | mas:Destroy() | |
754 | for i,v in pairs(cors) do | |
755 | spawn(function() | |
756 | pcall(v) | |
757 | end) | |
758 | end | |
759 | ||
760 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
761 | MakeForm(LeftHole,"Cyl") | |
762 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
763 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
764 | MakeForm(Eye,"Ball") | |
765 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
766 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
767 | MakeForm(Eye,"Ball") | |
768 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
769 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
770 | MakeForm(Eye,"Ball") | |
771 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
772 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
773 | MakeForm(Eye,"Ball") | |
774 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
775 | local A = IT("Attachment",Torso) | |
776 | A.Position = VT(1,1.3,0) | |
777 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
778 | local B = IT("Attachment",Torso) | |
779 | B.Position = VT(-1.3,-0.6,0) | |
780 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
781 | local ChainLink = IT("Beam",Torso) | |
782 | ChainLink.Texture = "rbxassetid://343533707" | |
783 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
784 | ChainLink.TextureSpeed = 1 | |
785 | ChainLink.FaceCamera = true | |
786 | ChainLink.Width0 = 1 | |
787 | ChainLink.Width1 = 1 | |
788 | ChainLink.TextureLength = 3 | |
789 | ChainLink.Attachment0 = A | |
790 | ChainLink.Attachment1 = B | |
791 | ChainLink.CurveSize0 = 1.6 | |
792 | ChainLink.CurveSize1 = 1.6 | |
793 | ChainLink.FaceCamera = true | |
794 | ChainLink.Transparency = NumberSequence.new(0) | |
795 | local ChainLink = IT("Beam",Torso) | |
796 | ChainLink.Texture = "rbxassetid://343533707" | |
797 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
798 | ChainLink.TextureSpeed = 1 | |
799 | ChainLink.FaceCamera = true | |
800 | ChainLink.Width0 = 1 | |
801 | ChainLink.Width1 = 1 | |
802 | ChainLink.TextureLength = 3 | |
803 | ChainLink.Attachment0 = B | |
804 | ChainLink.Attachment1 = A | |
805 | ChainLink.CurveSize0 = 1.6 | |
806 | ChainLink.CurveSize1 = 1.6 | |
807 | ChainLink.FaceCamera = true | |
808 | ChainLink.Transparency = NumberSequence.new(0) | |
809 | local A = IT("Attachment",Torso) | |
810 | A.Position = VT(1.3,-0.85,0) | |
811 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
812 | local B = IT("Attachment",Torso) | |
813 | B.Position = VT(-1,2,0) | |
814 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) |
814 | + | |
815 | local ChainLink = IT("Beam",Torso) | |
816 | ChainLink.Texture = "rbxassetid://343533707" | |
817 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
818 | ChainLink.TextureSpeed = 1 | |
819 | ChainLink.FaceCamera = true | |
820 | ChainLink.Width0 = 1 | |
821 | ChainLink.Width1 = 1 | |
822 | ChainLink.TextureLength = 3 | |
823 | ChainLink.Attachment0 = A | |
824 | ChainLink.Attachment1 = B | |
825 | ChainLink.CurveSize0 = 1.3 | |
826 | ChainLink.CurveSize1 = 1.3 | |
827 | ChainLink.FaceCamera = true | |
828 | ChainLink.Transparency = NumberSequence.new(0) | |
829 | local ChainLink = IT("Beam",Torso) | |
830 | ChainLink.Texture = "rbxassetid://343533707" | |
831 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
832 | ChainLink.TextureSpeed = 1 | |
833 | ChainLink.FaceCamera = true | |
834 | ChainLink.Width0 = 1 | |
835 | ChainLink.Width1 = 1 | |
836 | ChainLink.TextureLength = 3 | |
837 | ChainLink.Attachment0 = B | |
838 | ChainLink.Attachment1 = A | |
839 | ChainLink.CurveSize0 = 1.3 | |
840 | ChainLink.CurveSize1 = 1.3 | |
841 | ChainLink.FaceCamera = true | |
842 | ChainLink.Transparency = NumberSequence.new(0) | |
843 | ||
844 | local A = IT("Attachment",RightBarrel) | |
845 | A.Position = VT(0,-2.5,0) | |
846 | local B = IT("Attachment",RightBarrel) | |
847 | B.Position = VT(0,2.5,0) | |
848 | local Trail = IT("Trail",RightBarrel) | |
849 | Trail.Attachment0 = A | |
850 | Trail.Attachment1 = B | |
851 | Trail.Lifetime = 0.2 | |
852 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
853 | Trail.Transparency = NumberSequence.new(0, 1) | |
854 | Trail.Enabled = false | |
855 | ||
856 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
857 | PRT.LockedToPart = true | |
858 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
859 | PRT.LockedToPart = true | |
860 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
861 | PRT.LockedToPart = true | |
862 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
863 | PRT.LockedToPart = true | |
864 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
865 | PRT.LockedToPart = true | |
866 | for _, c in pairs(Character:GetDescendants()) do | |
867 | if c and c.Parent then | |
868 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
869 | local ACCESSORY = c.Parent | |
870 | c.Parent = Character | |
871 | if c then | |
872 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
873 | weldBetween(Head,c) | |
874 | else | |
875 | weldBetween(Torso,c) | |
876 | end | |
877 | end | |
878 | end | |
879 | end | |
880 | end | |
881 | local BODY = {} | |
882 | for _, c in pairs(Character:GetDescendants()) do | |
883 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
884 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
885 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
886 | end | |
887 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
888 | elseif c:IsA("JointInstance") then | |
889 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
890 | end | |
891 | end | |
892 | function refit() | |
893 | Character.Parent = workspace | |
894 | for e = 1, #BODY do | |
895 | if BODY[e] ~= nil then | |
896 | local STUFF = BODY[e] | |
897 | local PART = STUFF[1] | |
898 | local PARENT = STUFF[2] | |
899 | local MATERIAL = STUFF[3] | |
900 | local COLOR = STUFF[4] | |
901 | local TRANSPARENCY = STUFF[5] | |
902 | --local SIZE = STUFF[6] | |
903 | local NAME = STUFF[7] | |
904 | if PART.ClassName == "Part" and PART ~= RootPart then | |
905 | PART.Material = MATERIAL | |
906 | PART.Transparency = TRANSPARENCY | |
907 | PART.Name = NAME | |
908 | end | |
909 | if PART.Parent ~= PARENT then | |
910 | Humanoid:remove() | |
911 | PART.Parent = PARENT | |
912 | Humanoid = IT("Humanoid",Character) | |
913 | end | |
914 | end | |
915 | end | |
916 | end | |
917 | ||
918 | ||
919 | --[[ | |
920 | Thanks for using Build-To-Lua by jarredbcv. | |
921 | ]]-- | |
922 | ||
923 | New = function(Object, Parent, Name, Data) | |
924 | local Object = Instance.new(Object) | |
925 | for Index, Value in pairs(Data or {}) do | |
926 | Object[Index] = Value | |
927 | end | |
928 | Object.Parent = Parent | |
929 | Object.Name = Name | |
930 | return Object | |
931 | end | |
932 | ||
933 | ||
934 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
935 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
936 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) | |
937 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
938 | ||
939 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),}) | |
940 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
941 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
942 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
943 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
944 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
945 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
946 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
947 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
948 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
949 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
950 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
951 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),}) | |
952 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
953 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),}) | |
954 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),}) | |
955 | ||
956 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),}) | |
957 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),}) | |
958 | ||
959 | ||
960 | ||
961 | for i = 1, 35 do | |
962 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
963 | FACE.Color = C3(0,0,0) | |
964 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
965 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
966 | end | |
967 | ||
968 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
969 | MakeForm(Eye,"Ball") | |
970 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
971 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
972 | MakeForm(Eye,"Ball") | |
973 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
974 | local Eye = CreatePart(3, Character, "Neon", 0, 0, Really red", "Eye", VT(0.1,1,1)/2,false) | |
975 | MakeForm(Eye,"Ball") | |
976 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
977 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
978 | MakeForm(Eye,"Ball") | |
979 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
980 | ||
981 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,0.3,1.01),false) | |
982 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
983 | for i = 1, 3 do | |
984 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false) | |
985 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
986 | MakeForm(Part,"Cyl") | |
987 | end | |
988 | for i = 1, 3 do | |
989 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.2,1.02,0.2),false) | |
990 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
991 | MakeForm(Part,"Cyl") | |
992 | end | |
993 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false) | |
994 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
995 | MakeForm(Part,"Wedge") | |
996 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false) | |
997 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
998 | MakeForm(Part,"Wedge") | |
999 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1000 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1001 | MakeForm(Part,"Wedge") | |
1002 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1003 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1004 | MakeForm(Part,"Wedge") | |
1005 | ||
1006 | ||
1007 | ||
1008 | ||
1009 | ||
1010 | ||
1011 | ||
1012 | for _, c in pairs(Weapon:GetChildren()) do | |
1013 | if c.ClassName == "Part" then | |
1014 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1015 | local AURA = c:Clone() | |
1016 | AURA:BreakJoints() | |
1017 | AURA.Parent = c | |
1018 | AURA.CFrame = c.CFrame | |
1019 | AURA.Size = AURA.Size*1.001 | |
1020 | AURA.Transparency = 0.8 | |
1021 | AURA.BrickColor = BRICKC"Really red" | |
1022 | AURA.Material = "Neon" | |
1023 | weldBetween(c,AURA) | |
1024 | end | |
1025 | end | |
1026 | ||
1027 | local SKILLTEXTCOLOR = BRICKC"Really red".Color | |
1028 | local SKILLFONT = "Bodoni" | |
1029 | local SKILLTEXTSIZE = 7 | |
1030 | ||
1031 | Humanoid.DisplayDistanceType = "None" | |
1032 | local naeeym2 = IT("BillboardGui",Character) | |
1033 | naeeym2.AlwaysOnTop = true | |
1034 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1035 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1036 | naeeym2.MaxDistance = 75 | |
1037 | naeeym2.Adornee = Character.Head | |
1038 | naeeym2.Name = "Name" | |
1039 | local tecks2 = IT("TextLabel",naeeym2) | |
1040 | tecks2.BackgroundTransparency = 1 | |
1041 | tecks2.TextScaled = true | |
1042 | tecks2.BorderSizePixel = 0 | |
1043 | tecks2.Text = "" | |
1044 | tecks2.Font = "Fantasy" | |
1045 | tecks2.TextSize = 30 | |
1046 | tecks2.TextStrokeTransparency = 0 | |
1047 | tecks2.TextColor3 = C3(255, 0, 0) | |
1048 | tecks2.TextStrokeColor3 = C3(255, 0, 0) | |
1049 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1050 | tecks2.Parent = naeeym2 | |
1051 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1052 | MakeForm(LeftHole,"Cyl") | |
1053 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1054 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1055 | MakeForm(Eye,"Ball") | |
1056 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1057 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1058 | MakeForm(Eye,"Ball") | |
1059 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1060 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1061 | MakeForm(Eye,"Ball") | |
1062 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1063 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1064 | MakeForm(Eye,"Ball") | |
1065 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1066 | local A = IT("Attachment",Torso) | |
1067 | A.Position = VT(1,1.3,0) | |
1068 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
1069 | local B = IT("Attachment",Torso) | |
1070 | B.Position = VT(-1.3,-0.6,0) | |
1071 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
1072 | local ChainLink = IT("Beam",Torso) | |
1073 | ChainLink.Texture = "rbxassetid://343533707" | |
1074 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
1075 | ChainLink.TextureSpeed = 1 | |
1076 | ChainLink.FaceCamera = true | |
1077 | ChainLink.Width0 = 1 | |
1078 | ChainLink.Width1 = 1 | |
1079 | ChainLink.TextureLength = 3 | |
1080 | ChainLink.Attachment0 = A | |
1081 | ChainLink.Attachment1 = B | |
1082 | ChainLink.CurveSize0 = 1.6 | |
1083 | ChainLink.CurveSize1 = 1.6 | |
1084 | ChainLink.FaceCamera = true | |
1085 | ChainLink.Transparency = NumberSequence.new(0) | |
1086 | local ChainLink = IT("Beam",Torso) | |
1087 | ChainLink.Texture = "rbxassetid://343533707" | |
1088 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
1089 | ChainLink.TextureSpeed = 1 | |
1090 | ChainLink.FaceCamera = true | |
1091 | ChainLink.Width0 = 1 | |
1092 | ChainLink.Width1 = 1 | |
1093 | ChainLink.TextureLength = 3 | |
1094 | ChainLink.Attachment0 = B | |
1095 | ChainLink.Attachment1 = A | |
1096 | ChainLink.CurveSize0 = 1.6 | |
1097 | ChainLink.CurveSize1 = 1.6 | |
1098 | ChainLink.FaceCamera = true | |
1099 | ChainLink.Transparency = NumberSequence.new(0) | |
1100 | local A = IT("Attachment",Torso) | |
1101 | A.Position = VT(1.3,-0.85,0) | |
1102 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
1103 | local B = IT("Attachment",Torso) | |
1104 | B.Position = VT(-1,2,0) | |
1105 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
1106 | local ChainLink = IT("Beam",Torso) | |
1107 | ChainLink.Texture = "rbxassetid://343533707" | |
1108 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
1109 | ChainLink.TextureSpeed = 1 | |
1110 | ChainLink.FaceCamera = true | |
1111 | ChainLink.Width0 = 1 | |
1112 | ChainLink.Width1 = 1 | |
1113 | ChainLink.TextureLength = 3 | |
1114 | ChainLink.Attachment0 = A | |
1115 | ChainLink.Attachment1 = B | |
1116 | ChainLink.CurveSize0 = 1.3 | |
1117 | ChainLink.CurveSize1 = 1.3 | |
1118 | ChainLink.FaceCamera = true | |
1119 | ChainLink.Transparency = NumberSequence.new(0) | |
1120 | local ChainLink = IT("Beam",Torso) | |
1121 | ChainLink.Texture = "rbxassetid://343533707" | |
1122 | ChainLink.Color = ColorSequence.new(C3(255, 0, 0)) | |
1123 | ChainLink.TextureSpeed = 1 | |
1124 | ChainLink.FaceCamera = true | |
1125 | ChainLink.Width0 = 1 | |
1126 | ChainLink.Width1 = 1 | |
1127 | ChainLink.TextureLength = 3 | |
1128 | ChainLink.Attachment0 = B | |
1129 | ChainLink.Attachment1 = A | |
1130 | ChainLink.CurveSize0 = 1.3 | |
1131 | ChainLink.CurveSize1 = 1.3 | |
1132 | ChainLink.FaceCamera = true | |
1133 | ChainLink.Transparency = NumberSequence.new(0) | |
1134 | ||
1135 | local A = IT("Attachment",RightBarrel) | |
1136 | A.Position = VT(0,-2.5,0) | |
1137 | local B = IT("Attachment",RightBarrel) | |
1138 | B.Position = VT(0,2.5,0) | |
1139 | local Trail = IT("Trail",RightBarrel) | |
1140 | Trail.Attachment0 = A | |
1141 | Trail.Attachment1 = B | |
1142 | Trail.Lifetime = 0.2 | |
1143 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
1144 | Trail.Transparency = NumberSequence.new(0, 1) | |
1145 | Trail.Enabled = false | |
1146 | ||
1147 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
1148 | PRT.LockedToPart = true | |
1149 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
1150 | PRT.LockedToPart = true | |
1151 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
1152 | PRT.LockedToPart = true | |
1153 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
1154 | PRT.LockedToPart = true | |
1155 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
1156 | PRT.LockedToPart = true | |
1157 | for _, c in pairs(Character:GetDescendants()) do | |
1158 | if c and c.Parent then | |
1159 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
1160 | local ACCESSORY = c.Parent | |
1161 | c.Parent = Character | |
1162 | if c then | |
1163 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
1164 | weldBetween(Head,c) | |
1165 | else | |
1166 | weldBetween(Torso,c) | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | end | |
1172 | local BODY = {} | |
1173 | for _, c in pairs(Character:GetDescendants()) do | |
1174 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1175 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1176 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1177 | end | |
1178 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
1179 | elseif c:IsA("JointInstance") then | |
1180 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
1181 | end | |
1182 | end | |
1183 | function refit() | |
1184 | Character.Parent = workspace | |
1185 | for e = 1, #BODY do | |
1186 | if BODY[e] ~= nil then | |
1187 | local STUFF = BODY[e] | |
1188 | local PART = STUFF[1] | |
1189 | local PARENT = STUFF[2] | |
1190 | local MATERIAL = STUFF[3] | |
1191 | local COLOR = STUFF[4] | |
1192 | local TRANSPARENCY = STUFF[5] | |
1193 | --local SIZE = STUFF[6] | |
1194 | local NAME = STUFF[7] | |
1195 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1196 | PART.Material = MATERIAL | |
1197 | PART.Transparency = TRANSPARENCY | |
1198 | PART.Name = NAME | |
1199 | end | |
1200 | if PART.Parent ~= PARENT then | |
1201 | Humanoid:remove() | |
1202 | PART.Parent = PARENT | |
1203 | Humanoid = IT("Humanoid",Character) | |
1204 | end | |
1205 | end | |
1206 | end | |
1207 | end | |
1208 | ||
1209 | ||
1210 | local Particle = IT("ParticleEmitter",nil) | |
1211 | Particle.Enabled = false | |
1212 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1213 | Particle.LightEmission = 0.5 | |
1214 | Particle.Rate = 150 | |
1215 | Particle.ZOffset = 0.2 | |
1216 | Particle.Rotation = NumberRange.new(-180, 180) | |
1217 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1218 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1219 | Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(255, 0, 0)) | |
1220 | ||
1221 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1222 | function ParticleEmitter(Table) | |
1223 | local PRTCL = Particle:Clone() | |
1224 | local Speed = Table.Speed or 5 | |
1225 | local Drag = Table.Drag or 0 | |
1226 | local Size1 = Table.Size1 or 1 | |
1227 | local Size2 = Table.Size2 or 5 | |
1228 | local Lifetime1 = Table.Lifetime1 or 1 | |
1229 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1230 | local Parent = Table.Parent or Torso | |
1231 | local Emit = Table.Emit or 100 | |
1232 | local Offset = Table.Offset or 360 | |
1233 | local Acel = Table.Acel or VT(0,0,0) | |
1234 | local Enabled = Table.Enabled or false | |
1235 | PRTCL.Parent = Parent | |
1236 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1237 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1238 | PRTCL.Speed = NumberRange.new(Speed) | |
1239 | PRTCL.VelocitySpread = Offset | |
1240 | PRTCL.Drag = Drag | |
1241 | PRTCL.Acceleration = Acel | |
1242 | if Enabled == false then | |
1243 | PRTCL:Emit(Emit) | |
1244 | Debris:AddItem(PRTCL,Lifetime2) | |
1245 | else | |
1246 | PRTCL.Enabled = true | |
1247 | end | |
1248 | return PRTCL | |
1249 | end | |
1250 | ||
1251 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false) | |
1252 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1253 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false) | |
1254 | MakeForm(Part,"Wedge") | |
1255 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1256 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false) | |
1257 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1258 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false) | |
1259 | MakeForm(Part,"Cyl") | |
1260 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1261 | for i = 1, 8 do | |
1262 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false) | |
1263 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1264 | end | |
1265 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
1266 | MakeForm(Part,"Wedge") | |
1267 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1268 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false) | |
1269 | MakeForm(Part,"Cyl") | |
1270 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1271 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
1272 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1273 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false) | |
1274 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1275 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false) | |
1276 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1277 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false) | |
1278 | MakeForm(RightBarrel,"Cyl") | |
1279 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1280 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false) | |
1281 | MakeForm(Part,"Wedge") | |
1282 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1283 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false) | |
1284 | MakeForm(RightHole,"Cyl") | |
1285 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1286 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false) | |
1287 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1288 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false) | |
1289 | MakeForm(Part,"Wedge") | |
1290 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1291 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false) | |
1292 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1293 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false) | |
1294 | MakeForm(Part,"Cyl") | |
1295 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1296 | for i = 1, 8 do | |
1297 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false) | |
1298 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1299 | end | |
1300 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
1301 | MakeForm(Part,"Wedge") | |
1302 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1303 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false) | |
1304 | MakeForm(Part,"Cyl") | |
1305 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1306 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
1307 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1308 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false) | |
1309 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1310 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false) | |
1311 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1312 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false) | |
1313 | MakeForm(LeftBarrel,"Cyl") | |
1314 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1315 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false) | |
1316 | MakeForm(Part,"Wedge") | |
1317 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1318 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false) | |
1319 | MakeForm(LeftHole,"Cyl") | |
1320 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1321 | ||
1322 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false) | |
1323 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1324 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
1325 | MakeForm(Part,"Wedge") | |
1326 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1327 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.3,0.2),false) | |
1328 | MakeForm(Part,"Wedge") | |
1329 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1330 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.3),false) | |
1331 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1332 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
1333 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1334 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false) | |
1335 | MakeForm(Part,"Cyl") | |
1336 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1337 | for i = 1, 8 do | |
1338 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false) | |
1339 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1340 | end | |
1341 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.38,0.41,0.38),false) | |
1342 | MakeForm(Part,"Cyl") | |
1343 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1344 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.37,0.5,0.37),false) | |
1345 | MakeForm(Part,"Ball") | |
1346 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1347 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.7,0.4),false) | |
1348 | MakeForm(Part,"Wedge") | |
1349 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1350 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.2),false) | |
1351 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1352 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.35,0.35,0.35),false) | |
1353 | MakeForm(Part,"Cyl") | |
1354 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1355 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.5),false) | |
1356 | MakeForm(Part,"Cyl") | |
1357 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1358 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.45),false) | |
1359 | MakeForm(Part,"Cyl") | |
1360 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1361 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
1362 | MakeForm(Part,"Wedge") | |
1363 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1364 | local LASTPART = Handle | |
1365 | for i = 1, 10 do | |
1366 | if LASTPART == Handle then | |
1367 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.2,0),false) | |
1368 | LASTPART = Part | |
1369 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1370 | else | |
1371 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.05,0),false) | |
1372 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1373 | LASTPART = Part | |
1374 | end | |
1375 | end | |
1376 | ||
1377 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false) | |
1378 | MakeForm(Barrel,"Cyl") | |
1379 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1380 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.25,1,0.25),false) | |
1381 | MakeForm(Part,"Cyl") | |
1382 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1383 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0.1,0.2),false) | |
1384 | MakeForm(Part,"Wedge") | |
1385 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1386 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false) | |
1387 | MakeForm(Hole,"Cyl") | |
1388 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1389 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0,0),false) | |
1390 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1391 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1392 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really red", "Eye", VT(0,0,0),false) | |
1393 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1394 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1395 | coroutine.resume(coroutine.create(function() | |
1396 | while wait() do | |
1397 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1398 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1399 | end | |
1400 | end)) | |
1401 | ||
1402 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1403 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1404 | ||
1405 | for _, c in pairs(Weapon:GetDescendants()) do | |
1406 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1407 | c.Material = "Glass" | |
1408 | c.Color = C3(255, 0, 0) | |
1409 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1410 | c.Color = C3(0,1,0) | |
1411 | c.Material = "Neon" | |
1412 | end | |
1413 | end | |
1414 | ||
1415 | Weapon.Parent = Character | |
1416 | for _, c in pairs(Weapon:GetChildren()) do | |
1417 | if c.ClassName == "Part" then | |
1418 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1419 | end | |
1420 | end | |
1421 | ||
1422 | local SKILLTEXTCOLOR = C3(17, 17, 17) | |
1423 | local SKILLFONT = "Fantasy" | |
1424 | local SKILLTEXTSIZE = 6 | |
1425 | ||
1426 | Humanoid.Died:connect(function() | |
1427 | refit() | |
1428 | end) | |
1429 | ||
1430 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1431 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1432 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1433 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1434 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1435 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1436 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1437 | ||
1438 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] HELL Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
1439 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Ultimate_Star", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
1440 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] UltimateHellbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1441 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1442 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] HELL Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
1443 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[T] Pitiful", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
1444 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
1445 | ||
1446 | function printbye(Name) | |
1447 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1448 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1449 | end | |
1450 | ||
1451 | workspace.ChildAdded:connect(function(instance) | |
1452 | for BANISH = 1, #TOBANISH do | |
1453 | if TOBANISH[BANISH] ~= nil then | |
1454 | if instance.Name == TOBANISH[BANISH] then | |
1455 | coroutine.resume(coroutine.create(function() | |
1456 | printbye(instance.Name) | |
1457 | instance:ClearAllChildren() | |
1458 | Debris:AddItem(instance,0.0005) | |
1459 | end)) | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | end) | |
1464 | ||
1465 | --//=================================\\ | |
1466 | --|| DAMAGING | |
1467 | --\\=================================// | |
1468 | ||
1469 | function Kill(Char) | |
1470 | local NewCharacter = IT("Model",Effects) | |
1471 | NewCharacter.Name = "DEAD" | |
1472 | for _, c in pairs(Char:GetDescendants()) do | |
1473 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1474 | if c.Parent == Char then | |
1475 | getbloody(c,5) | |
1476 | end | |
1477 | c:BreakJoints() | |
1478 | c.Material = "Glass" | |
1479 | c.Color = C3(0,1,0) | |
1480 | c.CanCollide = true | |
1481 | c.Transparency = 0.3 | |
1482 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1483 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1484 | end | |
1485 | if c.Name == "Head" then | |
1486 | c:ClearAllChildren() | |
1487 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1488 | end | |
1489 | if c.ClassName == "MeshPart" then | |
1490 | c.TextureID = "" | |
1491 | end | |
1492 | if c:FindFirstChildOfClass("BodyPosition") then | |
1493 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1494 | end | |
1495 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1496 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1497 | end | |
1498 | c.Parent = NewCharacter | |
1499 | c.Name = "DeadPart" | |
1500 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1501 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1502 | end | |
1503 | end | |
1504 | Char:remove() | |
1505 | Debris:AddItem(NewCharacter,5) | |
1506 | end | |
1507 | ||
1508 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1509 | local CHILDREN = workspace:GetDescendants() | |
1510 | for index, CHILD in pairs(CHILDREN) do | |
1511 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1512 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1513 | if HUM then | |
1514 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1515 | if TORSO then | |
1516 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1517 | if BRUTAL == true then | |
1518 | Kill(CHILD) | |
1519 | else | |
1520 | CHILD:BreakJoints() | |
1521 | end | |
1522 | end | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | end | |
1527 | end | |
1528 | ||
1529 | function BulletDetection(FROM,TO,BRUTAL) | |
1530 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1531 | coroutine.resume(coroutine.create(function() | |
1532 | if AIMHIT ~= nil then | |
1533 | if AIMHIT.Parent ~= Character then | |
1534 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1535 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1536 | if BRUTAL == true then | |
1537 | Kill(AIMHIT.Parent) | |
1538 | else | |
1539 | getbloody(AIMHIT,15) | |
1540 | AIMHIT.Parent:BreakJoints() | |
1541 | if AIMHIT.Name == "Head" then | |
1542 | AIMHIT.Name = "HEADSHOT" | |
1543 | AIMHIT:remove() | |
1544 | end | |
1545 | end | |
1546 | else | |
1547 | if BRUTAL == true then | |
1548 | Kill(AIMHIT.Parent.Parent) | |
1549 | else | |
1550 | AIMHIT.Parent.Parent:BreakJoints() | |
1551 | end | |
1552 | end | |
1553 | end | |
1554 | end | |
1555 | end | |
1556 | end)) | |
1557 | SpawnTrail(FROM,AIMPOS) | |
1558 | return AIMHIT,AIMPOS,NORMAL | |
1559 | end | |
1560 | ||
1561 | function Banish(Foe) | |
1562 | if Foe then | |
1563 | coroutine.resume(coroutine.create(function() | |
1564 | --if game.Players:FindFirstChild(Foe.Name) then | |
1565 | table.insert(TOBANISH,Foe.Name) | |
1566 | printbye(Foe.Name) | |
1567 | --end | |
1568 | Foe.Archivable = true | |
1569 | local CLONE = Foe:Clone() | |
1570 | Foe:Destroy() | |
1571 | CLONE.Parent = Effects | |
1572 | CLONE:BreakJoints() | |
1573 | local MATERIALS = {"Glass","Neon"} | |
1574 | for _, c in pairs(CLONE:GetDescendants()) do | |
1575 | if c:IsA("BasePart") then | |
1576 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1577 | CreateSound(340722848, c, 10, 1, false) | |
1578 | end | |
1579 | c.Anchored = true | |
1580 | c.Transparency = c.Transparency + 0.2 | |
1581 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1582 | c.Color = C3(255, 0, 0) | |
1583 | if c.ClassName == "MeshPart" then | |
1584 | c.TextureID = "" | |
1585 | end | |
1586 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1587 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1588 | end | |
1589 | if c:FindFirstChildOfClass("Decal") then | |
1590 | c:FindFirstChildOfClass("Decal"):remove() | |
1591 | end | |
1592 | c.Name = "Banished" | |
1593 | c.CanCollide = false | |
1594 | else | |
1595 | c:remove() | |
1596 | end | |
1597 | end | |
1598 | local A = false | |
1599 | for i = 1, 35 do | |
1600 | if A == false then | |
1601 | A = true | |
1602 | elseif A == true then | |
1603 | A = false | |
1604 | end | |
1605 | for _, c in pairs(CLONE:GetDescendants()) do | |
1606 | if c:IsA("BasePart") then | |
1607 | c.Anchored = true | |
1608 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1609 | c.Transparency = c.Transparency + 0.8/35 | |
1610 | if A == false then | |
1611 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1612 | elseif A == true then | |
1613 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1614 | end | |
1615 | end | |
1616 | end | |
1617 | Swait() | |
1618 | end | |
1619 | CLONE:remove() | |
1620 | end)) | |
1621 | end | |
1622 | end | |
1623 | ||
1624 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1625 | local CHILDREN = workspace:GetDescendants() | |
1626 | for index, CHILD in pairs(CHILDREN) do | |
1627 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1628 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1629 | if HUM then | |
1630 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1631 | if TORSO then | |
1632 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1633 | if ISBANISH == true then | |
1634 | Banish(CHILD) | |
1635 | else | |
1636 | if ISBANISH == "Gravity" then | |
1637 | HUM.PlatformStand = true | |
1638 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1639 | local grav = Instance.new("BodyPosition",TORSO) | |
1640 | grav.D = 15 | |
1641 | grav.P = 20000 | |
1642 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1643 | grav.position = TORSO.Position | |
1644 | grav.Name = "V3BanishForce"..Player.Name | |
1645 | else | |
1646 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1647 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1648 | end | |
1649 | else | |
1650 | HUM.PlatformStand = false | |
1651 | end | |
1652 | end | |
1653 | elseif ISBANISH == "Gravity" then | |
1654 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1655 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1656 | HUM.PlatformStand = false | |
1657 | end | |
1658 | end | |
1659 | end | |
1660 | end | |
1661 | end | |
1662 | end | |
1663 | end | |
1664 | ||
1665 | --//=================================\\ | |
1666 | --|| ATTACK FUNCTIONS AND STUFF | |
1667 | --\\=================================// | |
1668 | ||
1669 | function TakeOnMe() | |
1670 | Speed = 5 | |
1671 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
1672 | ATTACK = true | |
1673 | Rooted = false | |
1674 | local DANCE = true | |
1675 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
1676 | if NEWKEY == "p" then | |
1677 | DANCE = false | |
1678 | end | |
1679 | end) | |
1680 | PLAYSONG = false | |
1681 | while true do | |
1682 | for i = 1, 15 do | |
1683 | Swait() | |
1684 | MEME.Parent = Effects | |
1685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1691 | end | |
1692 | if DANCE == false then | |
1693 | break | |
1694 | end | |
1695 | for i = 1, 15 do | |
1696 | Swait() | |
1697 | MEME.Parent = Effects | |
1698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1704 | end | |
1705 | end | |
1706 | PLAYSONG = true | |
1707 | KEY:Disconnect() | |
1708 | MEME:remove() | |
1709 | Speed = 25 | |
1710 | ATTACK = false | |
1711 | Rooted = false | |
1712 | end | |
1713 | ||
1714 | function RTaunt() | |
1715 | ATTACK = true | |
1716 | Rooted = true | |
1717 | local TAUNT = CreateSound(907330011, Torso, 7, 1, false) | |
1718 | repeat | |
1719 | Swait() | |
1720 | TAUNT.Parent = Torso | |
1721 | TAUNT.Playing = true | |
1722 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1726 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1727 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1728 | until TAUNT.TimePosition >= 1.25 | |
1729 | for i=0, 1.6, 0.1 / Animation_Speed do | |
1730 | Swait() | |
1731 | TAUNT.Parent = Torso | |
1732 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1733 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1734 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1735 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1736 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1737 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1738 | end | |
1739 | ATTACK = false | |
1740 | Rooted = false | |
1741 | end | |
1742 | ||
1743 | function Morning_Star() | |
1744 | ATTACK = true | |
1745 | Rooted = true | |
1746 | for i=0, 1, 0.1 / Animation_Speed do | |
1747 | Swait() | |
1748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1754 | end | |
1755 | coroutine.resume(coroutine.create(function() | |
1756 | local POS = Mouse.Hit.p | |
1757 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
1758 | MakeForm(RAY,"Cyl") | |
1759 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
1760 | MakeForm(SPHERE,"Ball") | |
1761 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0)) | |
1762 | MakeForm(SHIELD,"Ball") | |
1763 | SHIELD.CFrame = CF(POS) | |
1764 | RAY.CFrame = CF(POS) | |
1765 | SPHERE.CFrame = CF(POS) | |
1766 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1767 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1768 | for i = 1, 200 do | |
1769 | Swait() | |
1770 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1771 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1772 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1773 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1774 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1775 | end | |
1776 | for i = 1, 45 do | |
1777 | Swait() | |
1778 | RAY.Transparency = RAY.Transparency + 1/45 | |
1779 | SPHERE.Transparency = RAY.Transparency | |
1780 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1781 | end | |
1782 | RAY:remove() | |
1783 | SHIELD:remove() | |
1784 | SPHERE:remove() | |
1785 | end)) | |
1786 | for i=0, 1, 0.1 / Animation_Speed do | |
1787 | Swait() | |
1788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1794 | end | |
1795 | ATTACK = false | |
1796 | Rooted = false | |
1797 | end | |
1798 | ||
1799 | function Deathbound() | |
1800 | ATTACK = true | |
1801 | Rooted = true | |
1802 | for i=0, 1, 0.1 / Animation_Speed do | |
1803 | Swait() | |
1804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1808 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1810 | end | |
1811 | local DONE = false | |
1812 | local GATE = nil | |
1813 | local GATESPIN = true | |
1814 | coroutine.resume(coroutine.create(function() | |
1815 | repeat | |
1816 | Swait() | |
1817 | if GATE ~= nil then | |
1818 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1819 | end | |
1820 | until GATESPIN == false | |
1821 | end)) | |
1822 | coroutine.resume(coroutine.create(function() | |
1823 | repeat | |
1824 | Swait() | |
1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1831 | until DONE == true | |
1832 | Swait(50) | |
1833 | for i = 1, 35 do | |
1834 | Swait(4) | |
1835 | local FIRED = false | |
1836 | local CHILDREN = workspace:GetDescendants() | |
1837 | for index, CHILD in pairs(CHILDREN) do | |
1838 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1839 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1840 | if HUM then | |
1841 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1842 | if TORSO then | |
1843 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1844 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1845 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1846 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1847 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1848 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1849 | Kill(CHILD) | |
1850 | FIRED = true | |
1851 | break | |
1852 | end | |
1853 | end | |
1854 | end | |
1855 | end | |
1856 | end | |
1857 | if FIRED == false then | |
1858 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1859 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1860 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1861 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1862 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1863 | if HITBOD ~= nil then | |
1864 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1865 | Kill(HITBOD.Parent) | |
1866 | end | |
1867 | end | |
1868 | end | |
1869 | end | |
1870 | for i = 1, 45 do | |
1871 | Swait() | |
1872 | GATE.Size = GATE.Size - VT(3,0,3) | |
1873 | end | |
1874 | GATESPIN = false | |
1875 | GATE:remove() | |
1876 | end)) | |
1877 | Swait(15) | |
1878 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1879 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
1880 | local DECAL = IT("Decal",GATE) | |
1881 | DECAL.Texture = "http://www.roblox.com/asset/?id=26356434" | |
1882 | DECAL.Face = "Top" | |
1883 | GATE.CFrame = CF(HITPOS) | |
1884 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1885 | for i = 1, 45 do | |
1886 | Swait() | |
1887 | GATE.Size = GATE.Size + VT(3,0,3) | |
1888 | end | |
1889 | CreateSound(145080998, RightHole, 7, 1, false) | |
1890 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1891 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1892 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1893 | ATTACK = false | |
1894 | Rooted = false | |
1895 | DONE = true | |
1896 | end | |
1897 | ||
1898 | function Dash() | |
1899 | ATTACK = true | |
1900 | Rooted = false | |
1901 | local TARGET = nil | |
1902 | local TORS = nil | |
1903 | local GYRO = IT("BodyGyro",RootPart) | |
1904 | GYRO.D = 175 | |
1905 | GYRO.P = 20000 | |
1906 | GYRO.MaxTorque = VT(0,40000,0) | |
1907 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1908 | local RANGE = 5 | |
1909 | CreateSound(541909867, Torso, 7, 1, false) | |
1910 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1911 | for i=0, 1, 0.1 / Animation_Speed do | |
1912 | Swait() | |
1913 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
1914 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1915 | local CHILDREN = workspace:GetDescendants() | |
1916 | for index, CHILD in pairs(CHILDREN) do | |
1917 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1918 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1919 | if HUM then | |
1920 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1921 | if TORSO then | |
1922 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
1923 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
1924 | TARGET = HUM | |
1925 | TORS = TORSO | |
1926 | end | |
1927 | end | |
1928 | end | |
1929 | end | |
1930 | end | |
1931 | if TARGET then | |
1932 | break | |
1933 | end | |
1934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1938 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1940 | end | |
1941 | GYRO:remove() | |
1942 | if TORS and TARGET then | |
1943 | Rooted = true | |
1944 | local BODYPOSITION = IT("BodyPosition", TORS) | |
1945 | BODYPOSITION.P = 2000 | |
1946 | BODYPOSITION.D = 100 | |
1947 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1948 | for i=0, 1, 0.1 / Animation_Speed do | |
1949 | Swait() | |
1950 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1951 | BODYPOSITION.Position = TORS.Position | |
1952 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1953 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1954 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1955 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1956 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1957 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1958 | end | |
1959 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1960 | Swait() | |
1961 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1962 | BODYPOSITION.Position = TORS.Position | |
1963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1969 | end | |
1970 | local LOOP = 0 | |
1971 | local LOOP2 = 0 | |
1972 | for i=0, 5, 0.1 / Animation_Speed do | |
1973 | Swait() | |
1974 | LOOP = LOOP + 1 | |
1975 | TORS.Anchored = true | |
1976 | LOOP2 = LOOP2 + 1 | |
1977 | if LOOP2 >= 5 then | |
1978 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1979 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1980 | CreateSound(145080998, RightHole, 7, 1, false) | |
1981 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
1982 | LOOP2 = 0 | |
1983 | getbloody(TORS,1) | |
1984 | end | |
1985 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1986 | BODYPOSITION.Position = TORS.Position | |
1987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1991 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1993 | end | |
1994 | BODYPOSITION:remove() | |
1995 | if TORS then | |
1996 | TORS.Anchored = false | |
1997 | Kill(TORS.Parent) | |
1998 | end | |
1999 | end | |
2000 | ATTACK = false | |
2001 | Rooted = false | |
2002 | end | |
2003 | ||
2004 | function Taunt() | |
2005 | ATTACK = true | |
2006 | Rooted = true | |
2007 | local TAUNT = CreateSound(907330011,Torso,10,1,false) | |
2008 | coroutine.resume(coroutine.create(function() | |
2009 | repeat | |
2010 | Swait() | |
2011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2015 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2017 | until ATTACK == false | |
2018 | end)) | |
2019 | repeat wait() until TAUNT.Playing == false | |
2020 | ATTACK = false | |
2021 | Rooted = false | |
2022 | end | |
2023 | ||
2024 | ||
2025 | function Debree(POS,SWAIT) | |
2026 | coroutine.resume(coroutine.create(function() | |
2027 | local HOLDER = IT("Model",Effects) | |
2028 | HOLDER.Name = "Debree" | |
2029 | local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2030 | MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
2031 | MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
2032 | MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
2033 | repeat Swait() until HITFLOOR ~= nil | |
2034 | local O = 0 | |
2035 | for i = 1, 18 do | |
2036 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
2037 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2038 | O = O - (45/4)/5+i/4 | |
2039 | coroutine.resume(coroutine.create(function() | |
2040 | Swait(SWAIT) | |
2041 | for i = 1, 60 do | |
2042 | Swait() | |
2043 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
2044 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2045 | end | |
2046 | for i = 1, 50 do | |
2047 | Swait() | |
2048 | Part.Size = Part.Size * 0.9 | |
2049 | end | |
2050 | end)) | |
2051 | end | |
2052 | local O = 0 | |
2053 | for i = 1, 18 do | |
2054 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
2055 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2056 | O = O + (45/4)/5-i/4 | |
2057 | coroutine.resume(coroutine.create(function() | |
2058 | Swait(SWAIT) | |
2059 | for i = 1, 60 do | |
2060 | Swait() | |
2061 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
2062 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2063 | end | |
2064 | for i = 1, 50 do | |
2065 | Swait() | |
2066 | Part.Size = Part.Size * 0.9 | |
2067 | end | |
2068 | end)) | |
2069 | end | |
2070 | Swait(SWAIT+110) | |
2071 | HOLDER:remove() | |
2072 | end)) | |
2073 | end | |
2074 | ||
2075 | ||
2076 | ||
2077 | ||
2078 | function WarpVector() | |
2079 | ATTACK = false | |
2080 | Rooted = true | |
2081 | ||
2082 | Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75) | |
2083 | UNANCHOR = false | |
2084 | ||
2085 | RootPart.Anchored = true | |
2086 | for i=0, 2, 0.1 / Animation_Speed do | |
2087 | Swait() | |
2088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2094 | end | |
2095 | ||
2096 | local POS = RootPart.Position | |
2097 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS) | |
2098 | Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150) | |
2099 | for i=0, 2, 0.1 / Animation_Speed do | |
2100 | Swait() | |
2101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2107 | end | |
2108 | UNANCHOR = true | |
2109 | ATTACK = false | |
2110 | Rooted = false | |
2111 | end | |
2112 | ||
2113 | function Banisher_Bullet() | |
2114 | ATTACK = true | |
2115 | Rooted = false | |
2116 | for i=2, 2, 2 / Animation_Speed do | |
2117 | Swait() | |
2118 | turnto(Mouse.Hit.p) | |
2119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
2120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
2121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2125 | end | |
2126 | repeat | |
2127 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2128 | Swait() | |
2129 | turnto(Mouse.Hit.p) | |
2130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
2131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
2132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2136 | end | |
2137 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2138 | SpawnTrail(Hole.Position,POS) | |
2139 | if HIT ~= nil then | |
2140 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2141 | Banish(HIT.Parent) | |
2142 | end | |
2143 | end | |
2144 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2145 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2146 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2147 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2148 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2149 | Swait() | |
2150 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
2151 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
2152 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2154 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2156 | end | |
2157 | until KEYHOLD == false | |
2158 | ATTACK = false | |
2159 | Rooted = false | |
2160 | end | |
2161 | ||
2162 | function AttackTemplate() | |
2163 | ATTACK = true | |
2164 | Rooted = false | |
2165 | for i=0, 1, 0.1 / Animation_Speed do | |
2166 | Swait() | |
2167 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2173 | end | |
2174 | ATTACK = false | |
2175 | Rooted = false | |
2176 | end | |
2177 | ||
2178 | --//=================================\\ | |
2179 | --|| ASSIGN THINGS TO KEYS | |
2180 | --\\=================================// | |
2181 | function MouseDown(Mouse) | |
2182 | if ATTACK == false then | |
2183 | end | |
2184 | end | |
2185 | ||
2186 | function MouseUp(Mouse) | |
2187 | HOLD = false | |
2188 | end | |
2189 | ||
2190 | function KeyDown(Key) | |
2191 | KEYHOLD = true | |
2192 | if Key == "z" and ATTACK == false then | |
2193 | Banisher_Bullet() | |
2194 | end | |
2195 | ||
2196 | if Key == "v" and ATTACK == false then | |
2197 | Morning_Star() | |
2198 | end | |
2199 | ||
2200 | if Key == "b" and ATTACK == false then | |
2201 | RTaunt() | |
2202 | end | |
2203 | ||
2204 | if Key == "n" and ATTACK == false then | |
2205 | TakeOnMe() | |
2206 | end | |
2207 | ||
2208 | if Key == "q" and ATTACK == false then | |
2209 | Dash() | |
2210 | end | |
2211 | ||
2212 | if Key == "t" and ATTACK == false then | |
2213 | Taunt() | |
2214 | end | |
2215 | ||
2216 | if Key == "x" and ATTACK == false then | |
2217 | Deathbound() | |
2218 | end | |
2219 | ||
2220 | if Key == "c" and ATTACK == false then | |
2221 | WarpVector() | |
2222 | end | |
2223 | end | |
2224 | ||
2225 | function KeyUp(Key) | |
2226 | KEYHOLD = false | |
2227 | end | |
2228 | ||
2229 | Mouse.Button1Down:connect(function(NEWKEY) | |
2230 | MouseDown(NEWKEY) | |
2231 | end) | |
2232 | Mouse.Button1Up:connect(function(NEWKEY) | |
2233 | MouseUp(NEWKEY) | |
2234 | end) | |
2235 | Mouse.KeyDown:connect(function(NEWKEY) | |
2236 | KeyDown(NEWKEY) | |
2237 | end) | |
2238 | Mouse.KeyUp:connect(function(NEWKEY) | |
2239 | KeyUp(NEWKEY) | |
2240 | end) | |
2241 | ||
2242 | --//=================================\\ | |
2243 | --\\=================================// | |
2244 | ||
2245 | ||
2246 | function unanchor() | |
2247 | if UNANCHOR == true then | |
2248 | g = Character:GetChildren() | |
2249 | for i = 1, #g do | |
2250 | if g[i].ClassName == "Part" then | |
2251 | g[i].Anchored = false | |
2252 | end | |
2253 | end | |
2254 | end | |
2255 | end | |
2256 | ||
2257 | ||
2258 | --//=================================\\ | |
2259 | --|| WRAP THE WHOLE SCRIPT UP | |
2260 | --\\=================================// | |
2261 | ||
2262 | Humanoid.Changed:connect(function(Jump) | |
2263 | if Jump == "Jump" and (Disable_Jump == true) then | |
2264 | Humanoid.Jump = false | |
2265 | end | |
2266 | end) | |
2267 | ||
2268 | local CONNECT = nil | |
2269 | ||
2270 | while true do | |
2271 | Swait() | |
2272 | ANIMATE.Parent = nil | |
2273 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2274 | Humanoid = IT("Humanoid",Character) | |
2275 | end | |
2276 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2277 | v:Stop(); | |
2278 | end | |
2279 | SINE = SINE + CHANGE | |
2280 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2281 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2282 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2283 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2284 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2285 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2286 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2287 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2288 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2289 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2290 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2291 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2292 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2293 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2294 | end | |
2295 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2296 | ANIM = "Jump" | |
2297 | if ATTACK == false then | |
2298 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2299 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2300 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed) | |
2301 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2302 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2303 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2304 | end | |
2305 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2306 | ANIM = "Fall" | |
2307 | if ATTACK == false then | |
2308 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed) | |
2311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
2314 | end | |
2315 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2316 | ANIM = "Idle" | |
2317 | if ATTACK == false then | |
2318 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.16 / Animation_Speed) | |
2319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.16 / Animation_Speed) | |
2320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed) | |
2321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.16 / Animation_Speed) | |
2322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed) | |
2323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed) | |
2324 | end | |
2325 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2326 | ANIM = "Walk" | |
2327 | if ATTACK == false then | |
2328 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.16 / Animation_Speed) | |
2329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.16 / Animation_Speed) | |
2330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.16 / Animation_Speed) | |
2331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2332 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2334 | end | |
2335 | end | |
2336 | unanchor() | |
2337 | Humanoid.MaxHealth = "inf" | |
2338 | Humanoid.Health = "inf" | |
2339 | if Rooted == false then | |
2340 | Disable_Jump = false | |
2341 | Humanoid.WalkSpeed = Speed | |
2342 | elseif Rooted == true then | |
2343 | Disable_Jump = true | |
2344 | Humanoid.WalkSpeed = 0 | |
2345 | end | |
2346 | sick.Parent = Torso | |
2347 | sick:resume() | |
2348 | sick.Volume = 5 | |
2349 | sick.Pitch = 1.1 | |
2350 | sick.SoundId = "rbxassetid://1696854181" | |
2351 | sick.Name = "BanishV3Music" | |
2352 | end | |
2353 | if Head:FindFirstChild("face") then | |
2354 | Head.face.Texture = "rbxassetid://176217464" | |
2355 | end | |
2356 | ||
2357 | Humanoid.Changed:connect(function(Jump) | |
2358 | if Jump == "Jump" and (Disable_Jump == true) then | |
2359 | Humanoid.Jump = false | |
2360 | end | |
2361 | end) | |
2362 | ||
2363 | local BLINKLOOP = 0 | |
2364 | ||
2365 | while true do | |
2366 | Swait() | |
2367 | script.Parent = WEAPONGUI | |
2368 | ANIMATE.Parent = nil | |
2369 | Humanoid.Parent = Character | |
2370 | if Humanoid then | |
2371 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2372 | IDLEANIMATION:Play() | |
2373 | end | |
2374 | SINE = SINE + CHANGE | |
2375 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2376 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2377 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2378 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2379 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2380 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2381 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2382 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2383 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2384 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2385 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2386 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2387 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2388 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2389 | end | |
2390 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2391 | ANIM = "Jump" | |
2392 | if ATTACK == false then | |
2393 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2397 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2398 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2399 | end | |
2400 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2401 | ANIM = "Fall" | |
2402 | if ATTACK == false then | |
2403 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2404 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2405 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2406 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2407 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2408 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2409 | end | |
2410 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2411 | ANIM = "Idle" | |
2412 | if ATTACK == false then | |
2413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
2414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
2415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2417 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2419 | end | |
2420 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2421 | ANIM = "Walk" | |
2422 | if ATTACK == false then | |
2423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2427 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2429 | end | |
2430 | end | |
2431 | unanchor() | |
2432 | Humanoid.MaxHealth = "inf" | |
2433 | Humanoid.Health = "inf" | |
2434 | if Rooted == false then | |
2435 | Disable_Jump = false | |
2436 | Humanoid.WalkSpeed = Speed | |
2437 | elseif Rooted == true then | |
2438 | Disable_Jump = true | |
2439 | Humanoid.WalkSpeed = 0 | |
2440 | end | |
2441 | sick.SoundId = "rbxassetid://1696854181" | |
2442 | sick.Looped = true | |
2443 | sick.Pitch = 1.1 | |
2444 | sick.Volume = 5 | |
2445 | sick.Playing = true | |
2446 | sick.Parent = Torso | |
2447 | if Head:FindFirstChild("face") then | |
2448 | Head.face.Texture = "rbxassetid://404306534" | |
2449 | end | |
2450 | BLINKLOOP = BLINKLOOP + 1 | |
2451 | if BLINKLOOP >=650 then | |
2452 | BLINKLOOP = 0 | |
2453 | Blink() | |
2454 | end | |
2455 | if #GHOSTS>0 then | |
2456 | for e=1,#GHOSTS do | |
2457 | if GHOSTS[e]~=nil then | |
2458 | local Thing=GHOSTS[e] | |
2459 | if Thing~=nil then | |
2460 | if Thing:FindFirstChild("Head") then | |
2461 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then | |
2462 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570" | |
2463 | end | |
2464 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then | |
2465 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove() | |
2466 | end | |
2467 | end | |
2468 | local TORSO = Thing:FindFirstChild("Torso") | |
2469 | if TORSO then | |
2470 | TORSO.Anchored = false | |
2471 | local ROOT = Thing.HumanoidRootPart | |
2472 | local RootJoint1 = ROOT:FindFirstChild("RootJoint") | |
2473 | local Neck1 = TORSO:FindFirstChild("Neck") | |
2474 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder") | |
2475 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder") | |
2476 | local RightHip1 = TORSO:FindFirstChild("Right Hip") | |
2477 | local LeftHip1 = TORSO:FindFirstChild("Left Hip") | |
2478 | if ROOT and RootJoint1 then | |
2479 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
2480 | if VELOCITY < 1 then | |
2481 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2482 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2483 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2484 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2485 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2486 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2487 | elseif VELOCITY > 1 then | |
2488 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2489 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2490 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2491 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2492 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2493 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2494 | end | |
2495 | end | |
2496 | local Human = Thing.Humanoid | |
2497 | if Human then | |
2498 | Human.HipHeight = 0.3 | |
2499 | for _, c in pairs(Thing:GetChildren()) do | |
2500 | if c.ClassName == "Part" and c.Transparency < 1 then | |
2501 | c.Color = C3(0,0,0) | |
2502 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
2503 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
2504 | c:remove() | |
2505 | end | |
2506 | end | |
2507 | if Human then | |
2508 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
2509 | IDLEANIMATION:Play() | |
2510 | end | |
2511 | local list = game.Workspace:children() | |
2512 | local torso = nil | |
2513 | local dist = 50 | |
2514 | local temp = nil | |
2515 | local human = nil | |
2516 | local temp2 = nil | |
2517 | local OwnerInDanger = false | |
2518 | for x = 1, #list do | |
2519 | temp2 = list[x] | |
2520 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2521 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2522 | human = temp2:findFirstChildOfClass("Humanoid") | |
2523 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2524 | if (temp.Position - Torso.Position).magnitude < 15 then | |
2525 | OwnerInDanger = true | |
2526 | newdist = (temp.Position - TORSO.Position).magnitude | |
2527 | dist = (Torso.Position - temp.Position).magnitude | |
2528 | Human:MoveTo(temp.Position) | |
2529 | torso = temp | |
2530 | if newdist < 7 then | |
2531 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
2532 | CreateSound(814168787, temp, 1, 2, false) | |
2533 | ApplyDamage(human,MRANDOM(15,35),temp) | |
2534 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2535 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2536 | end | |
2537 | end | |
2538 | end | |
2539 | end | |
2540 | end | |
2541 | if OwnerInDanger == false then | |
2542 | for x = 1, #list do | |
2543 | temp2 = list[x] | |
2544 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2545 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2546 | human = temp2:findFirstChildOfClass("Humanoid") | |
2547 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2548 | if (temp.Position - Torso.Position).magnitude < dist then | |
2549 | newdist = (temp.Position - TORSO.Position).magnitude | |
2550 | Human:MoveTo(temp.Position) | |
2551 | torso = temp | |
2552 | if newdist < 15 then | |
2553 | if MRANDOM(1,35) == 1 then | |
2554 | CreateSound(438665935, temp, 1, 3, false) | |
2555 | ApplyDamage(human,MRANDOM(2,20),temp) | |
2556 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2557 | end | |
2558 | end | |
2559 | end | |
2560 | end | |
2561 | end | |
2562 | end | |
2563 | end | |
2564 | if torso == nil then | |
2565 | Human.WalkSpeed = Speed -0.2 | |
2566 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
2567 | Human:MoveTo(TORSO.Position) | |
2568 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
2569 | Human:MoveTo(Torso.Position) | |
2570 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
2571 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
2572 | end | |
2573 | else | |
2574 | if OwnerInDanger == false then | |
2575 | Human.WalkSpeed = Speed*1.2 | |
2576 | else | |
2577 | Human.WalkSpeed = Speed*5 | |
2578 | end | |
2579 | end | |
2580 | if Human.Health == 0 then | |
2581 | Thing:remove() | |
2582 | table.remove(GHOSTS,e) | |
2583 | else | |
2584 | Human.Health = Human.Health + 0.5 | |
2585 | end | |
2586 | else | |
2587 | Thing:remove() | |
2588 | table.remove(GHOSTS,e) | |
2589 | end | |
2590 | else | |
2591 | Thing:remove() | |
2592 | table.remove(GHOSTS,e) | |
2593 | end | |
2594 | end | |
2595 | end | |
2596 | end | |
2597 | end | |
2598 | refit() | |
2599 | end | |
2600 | ||
2601 | --//=================================\\ | |
2602 | --\\=================================// | |
2603 | ||
2604 | ||
2605 | ||
2606 | ||
2607 | ||
2608 | --//====================================================\\-- | |
2609 | --|| END OF SCRIPT | |
2610 | --\\====================================================//-- |