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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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print([[
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This is my attempt at making an actual working visulizer. 
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Credit to Kyutatsuki for "helping" me make this. Really couldn't have done this myself.
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- Theamazingnater
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P.S. More visulizers coming your way!
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Controls:
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play/(id)
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stop
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antideath on
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antideath off
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loop on
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loop off
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]])
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wait(1/60)
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player = game.Players.LocalPlayer
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char = player.Character
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rs = game:GetService("RunService").RenderStepped
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local Radio = Instance.new("Part",char)
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Radio.CanCollide = false
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local RadioMesh = Instance.new("FileMesh",Radio)
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RadioMesh.MeshId = "rbxassetid://151760030"
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RadioMesh.TextureId = "rbxassetid://151760072"
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RadioMesh.Scale = Vector3.new(0.7,0.7,0.7)
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local RadioWeld = Instance.new("Weld",Radio)
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RadioWeld.Part0 = Radio
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RadioWeld.Part1 = char.Torso
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RadioWeld.C0 = CFrame.new(-0.0894899368, -0.236836433, 0.787712097, -0.867854834, 0.496817887, 0, 0.496817887, 0.867854834, 0, 0, 0, -1)
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local Sound = Instance.new("Sound",Radio)
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Sound.Volume = 4
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Sound.SoundId = "rbxassetid://"
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OriginalSize = Vector3.new(0.7,0.7,0.7)
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CanDie = true
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market = game:GetService("MarketplaceService")
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local BODY = {}
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LeftArm = char["Left Arm"]
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RightLeg = char["Right Leg"]
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LeftLeg = char["Left Leg"]
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for _, c in pairs(char:GetDescendants()) do
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    if c:IsA("BasePart") and c.Name ~= "Handle" then
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        if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
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            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
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        end
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        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
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    elseif c:IsA("JointInstance") then
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        table.insert(BODY,{c,c.Parent,nil,nil,nil})
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    end
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end
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for e = 1, #BODY do
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    if BODY[e] ~= nil then
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        local STUFF = BODY[e]
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        local PART = STUFF[1]
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        local PARENT = STUFF[2]
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        local MATERIAL = STUFF[3]
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        local TRANSPARENCY = STUFF[5]
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        if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
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            PART.Material = MATERIAL
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            PART.Transparency = TRANSPARENCY
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        end
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        PART.AncestryChanged:Connect(function()
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            PART.Parent = PARENT
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        end)
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    end
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end
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function refit()
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   char.Parent = workspace
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    for e = 1, #BODY do
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        if BODY[e] ~= nil then
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            local STUFF = BODY[e]
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            local PART = STUFF[1]
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            local PARENT = STUFF[2]
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            local MATERIAL = STUFF[3]
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            local TRANSPARENCY = STUFF[5]
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            if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
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                PART.Material = MATERIAL
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                PART.Transparency = TRANSPARENCY
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            end
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            if PART.Parent ~= PARENT then
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                char:FindFirstChildOfClass("Humanoid"):remove()
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                PART.Parent = PARENT
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                Humanoid = Instance.new("Humanoid",char)
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            end
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        end
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    end
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end
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char.Humanoid.Died:connect(function()
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	if CanDie == false then
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		refit()
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	end
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end)
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player.Chatted:connect(function(msg)
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	if msg:sub(1,5) == "play/" then
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		Sound:Stop()
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		Sound.SoundId = "rbxassetid://" .. msg:sub(6)
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		Sound:Play()
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		Music = market:GetProductInfo(msg:sub(6))
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		print("Now playing, " .. Music.Name)
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	end
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	if msg == "stop" then
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		Sound:Stop()
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		print("Stopped the music/sound.")
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	end
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	if msg == "antideath on" then
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		CanDie = false
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		print("Antideath has been activated!")
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	end
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	if msg == "antideath off" then
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		CanDie = true
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		print("Oof! Antideath has been deactivated.")
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	end
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    if msg == "loop on" then
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    print("Looping on!")
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    Sound.Looped = true
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    end
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   if msg == "loop off" then
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    print("Looping off!")
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    Sound.Looped = false
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   end
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end)
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while rs:wait() do
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	if CanDie == false then
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		refit()
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	end
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	Sound.Parent = Radio
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	RadioMesh.Scale = RadioMesh.Scale:lerp(Vector3.new(OriginalSize.X+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Y+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Z+Sound.PlaybackLoudness/4000*3.5),0.8)
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end