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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
5 | local Player = game:GetService("Players").SlobberyMist9 | |
6 | local Mouse,mouse,UserInputService,ContextActionService | |
7 | do | |
8 | script.Parent = Player.Character | |
9 | local CAS = {Actions={}} | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | Event.Parent = Player.Character | |
13 | local fakeEvent = function() | |
14 | local t = {_fakeEvent=true} | |
15 | t.Connect = function(self,f)self.Function=f end | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | function CAS:BindAction(name,fun,touch,...) | |
22 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
23 | end | |
24 | function CAS:UnbindAction(name) | |
25 | CAS.Actions[name] = nil | |
26 | end | |
27 | local function te(self,ev,...) | |
28 | local t = m[ev] | |
29 | if t and t._fakeEvent and t.Function then | |
30 | t.Function(...) | |
31 | end | |
32 | end | |
33 | m.TrigEvent = te | |
34 | UIS.TrigEvent = te | |
35 | Event.OnServerEvent:Connect(function(plr,io) | |
36 | if plr~=Player then return end | |
37 | if io.isMouse then | |
38 | m.Target = io.Target | |
39 | m.Hit = io.Hit | |
40 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
41 | if io.UserInputState == Enum.UserInputState.Begin then | |
42 | m:TrigEvent("Button1Down") | |
43 | else | |
44 | m:TrigEvent("Button1Up") | |
45 | end | |
46 | else | |
47 | for n,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | if io.UserInputState == Enum.UserInputState.Begin then | |
55 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
56 | UIS:TrigEvent("InputBegan",io,false) | |
57 | else | |
58 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent("InputEnded",io,false) | |
60 | end | |
61 | end | |
62 | end) | |
63 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
64 | end | |
65 | ---------------------------------- | |
66 | ||
67 | - | pumpk.SoundId = "rbxassetid://1771675015" |
67 | + | |
68 | --Infinity war gauntlet----------- | |
69 | --prob my biggest project--------- | |
70 | --sorry i couldnt do reality------ | |
71 | ||
72 | ---------------------------------- | |
73 | ||
74 | wait(0.2) | |
75 | plr = game.Players.LocalPlayer | |
76 | repeat wait() until plr.Character | |
77 | char = plr.Character | |
78 | local mouse = plr:GetMouse() | |
79 | local Player = game:service'Players'.localPlayer | |
80 | local chara = Player.Character | |
81 | Player=game:GetService("Players").LocalPlayer | |
82 | Character=Player.Character | |
83 | PlayerGui=Player.PlayerGui | |
84 | Backpack=Player.Backpack | |
85 | Torso=Character.Torso | |
86 | Head=Character.Head | |
87 | Humanoid=Character.Humanoid | |
88 | m=Instance.new('Model',Character) | |
89 | LeftArm=Character["Left Arm"] | |
90 | LeftLeg=Character["Left Leg"] | |
91 | RightArm=Character["Right Arm"] | |
92 | RightLeg=Character["Right Leg"] | |
93 | LS=Torso["Left Shoulder"] | |
94 | LH=Torso["Left Hip"] | |
95 | RS=Torso["Right Shoulder"] | |
96 | RH=Torso["Right Hip"] | |
97 | Face = Head.face | |
98 | Neck=Torso.Neck | |
99 | it=Instance.new | |
100 | attacktype=1 | |
101 | vt=Vector3.new | |
102 | cf=CFrame.new | |
103 | cl3=Color3.new | |
104 | rgb=Color3.fromRGB | |
105 | bcn=BrickColor.new | |
106 | euler=CFrame.fromEulerAnglesXYZ | |
107 | angles=CFrame.Angles | |
108 | Humanoid.WalkSpeed = 16 | |
109 | Player = game:GetService("Players").LocalPlayer | |
110 | PlayerGui = Player.PlayerGui | |
111 | Cam = workspace.CurrentCamera | |
112 | Backpack = Player.Backpack | |
113 | Character = Player.Character | |
114 | Humanoid = Character.Humanoid | |
115 | Mouse = Player:GetMouse() | |
116 | RootPart = Character["HumanoidRootPart"] | |
117 | Torso = Character["Torso"] | |
118 | Head = Character["Head"] | |
119 | RightArm = Character["Right Arm"] | |
120 | LeftArm = Character["Left Arm"] | |
121 | RightLeg = Character["Right Leg"] | |
122 | LeftLeg = Character["Left Leg"] | |
123 | RootJoint = RootPart["RootJoint"] | |
124 | Neck = Torso["Neck"] | |
125 | RightShoulder = Torso["Right Shoulder"] | |
126 | LeftShoulder = Torso["Left Shoulder"] | |
127 | RightHip = Torso["Right Hip"] | |
128 | - | Player_Size = 1 --Size of the player. |
128 | + | |
129 | pumpk = Instance.new("Sound") | |
130 | pumpk.Parent = game.Players.LocalPlayer.Character.Head | |
131 | pumpk.SoundId = "rbxassetid://919050740" | |
132 | pumpk.Volume = 2 | |
133 | pumpk.Looped = true | |
134 | pumpk:Play() | |
135 | game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 99999999999999999 | |
136 | game.Players.LocalPlayer.Character.Humanoid.Health = 99999999999999 | |
137 | ||
138 | IT = Instance.new | |
139 | CF = CFrame.new | |
140 | VT = Vector3.new | |
141 | RAD = math.rad | |
142 | C3 = Color3.new | |
143 | UD2 = UDim2.new | |
144 | BRICKC = BrickColor.new | |
145 | ANGLES = CFrame.Angles | |
146 | EULER = CFrame.fromEulerAnglesXYZ | |
147 | COS = math.cos | |
148 | ACOS = math.acos | |
149 | SIN = math.sin | |
150 | ASIN = math.asin | |
151 | ABS = math.abs | |
152 | MRANDOM = math.random | |
153 | FLOOR = math.floor | |
154 | Animation_Speed = 3 | |
155 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
156 | local Speed = 12 | |
157 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
158 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
159 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
160 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
161 | local DAMAGEMULTIPLIER = 1 | |
162 | local ANIM = "Idle" | |
163 | local ATTACK = false | |
164 | local EQUIPPED = false | |
165 | local HOLD = false | |
166 | local COMBO = 1 | |
167 | local Rooted = false | |
168 | local SINE = 0 | |
169 | local KEYHOLD = false | |
170 | local CHANGE = 2 / Animation_Speed | |
171 | local WALKINGANIM = false | |
172 | local VALUE1 = false | |
173 | local VALUE2 = false | |
174 | local ROBLOXIDLEANIMATION = IT("Animation") | |
175 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
176 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
177 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
178 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
179 | WEAPONGUI.Name = "Weapon GUI" | |
180 | local Weapon = IT("Model") | |
181 | Weapon.Name = "Adds" | |
182 | local Effects = IT("Folder", Weapon) | |
183 | Effects.Name = "Effects" | |
184 | local ANIMATOR = Humanoid.Animator | |
185 | local ANIMATE = Character.Animate | |
186 | local UNANCHOR = true | |
187 | local PLAYANIMS = true | |
188 | ArtificialHB = Instance.new("BindableEvent", script) | |
189 | ArtificialHB.Name = "ArtificialHB" | |
190 | ||
191 | ||
192 | Player_Size = 2 --Size of the player. | |
193 | Animation_Speed = 3 | |
194 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
195 | ||
196 | local Speed = 16 | |
197 | local Effects2 = {} | |
198 | ||
199 | ||
200 | ||
201 | script:WaitForChild("ArtificialHB") | |
202 | ||
203 | frame = Frame_Speed | |
204 | tf = 0 | |
205 | allowframeloss = false | |
206 | tossremainder = false | |
207 | lastframe = tick() | |
208 | script.ArtificialHB:Fire() | |
209 | ||
210 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
211 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
212 | end | |
213 | ||
214 | function PositiveAngle(NUMBER) | |
215 | if NUMBER >= 0 then | |
216 | NUMBER = 0 | |
217 | end | |
218 | return NUMBER | |
219 | end | |
220 | ||
221 | function NegativeAngle(NUMBER) | |
222 | if NUMBER <= 0 then | |
223 | NUMBER = 0 | |
224 | end | |
225 | return NUMBER | |
226 | end | |
227 | ||
228 | function Swait(NUMBER) | |
229 | if NUMBER == 0 or NUMBER == nil then | |
230 | ArtificialHB.Event:wait() | |
231 | else | |
232 | for i = 1, NUMBER do | |
233 | ArtificialHB.Event:wait() | |
234 | end | |
235 | end | |
236 | end | |
237 | ||
238 | function QuaternionFromCFrame(cf) | |
239 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
240 | local trace = m00 + m11 + m22 | |
241 | if trace > 0 then | |
242 | local s = math.sqrt(1 + trace) | |
243 | local recip = 0.5 / s | |
244 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
245 | else | |
246 | local i = 0 | |
247 | if m11 > m00 then | |
248 | i = 1 | |
249 | end | |
250 | if m22 > (i == 0 and m00 or m11) then | |
251 | i = 2 | |
252 | end | |
253 | if i == 0 then | |
254 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
255 | local recip = 0.5 / s | |
256 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
257 | elseif i == 1 then | |
258 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
259 | local recip = 0.5 / s | |
260 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
261 | elseif i == 2 then | |
262 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
263 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
264 | end | |
265 | end | |
266 | end | |
267 | ||
268 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
269 | local xs, ys, zs = x + x, y + y, z + z | |
270 | local wx, wy, wz = w * xs, w * ys, w * zs | |
271 | local xx = x * xs | |
272 | local xy = x * ys | |
273 | local xz = x * zs | |
274 | local yy = y * ys | |
275 | local yz = y * zs | |
276 | local zz = z * zs | |
277 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
278 | end | |
279 | ||
280 | function QuaternionSlerp(a, b, t) | |
281 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
282 | local startInterp, finishInterp; | |
283 | if cosTheta >= 0.0001 then | |
284 | if (1 - cosTheta) > 0.0001 then | |
285 | local theta = ACOS(cosTheta) | |
286 | local invSinTheta = 1 / SIN(theta) | |
287 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
288 | finishInterp = SIN(t * theta) * invSinTheta | |
289 | else | |
290 | startInterp = 1 - t | |
291 | finishInterp = t | |
292 | end | |
293 | else | |
294 | if (1 + cosTheta) > 0.0001 then | |
295 | local theta = ACOS(-cosTheta) | |
296 | local invSinTheta = 1 / SIN(theta) | |
297 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
298 | finishInterp = SIN(t * theta) * invSinTheta | |
299 | else | |
300 | startInterp = t - 1 | |
301 | finishInterp = t | |
302 | end | |
303 | end | |
304 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
305 | end | |
306 | ||
307 | function Clerp(a, b, t) | |
308 | local qa = {QuaternionFromCFrame(a)} | |
309 | local qb = {QuaternionFromCFrame(b)} | |
310 | local ax, ay, az = a.x, a.y, a.z | |
311 | local bx, by, bz = b.x, b.y, b.z | |
312 | local _t = 1 - t | |
313 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
314 | end | |
315 | ||
316 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
317 | local frame = IT("Frame") | |
318 | frame.BackgroundTransparency = TRANSPARENCY | |
319 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
320 | frame.Position = POSITION | |
321 | frame.Size = SIZE | |
322 | frame.BackgroundColor3 = COLOR | |
323 | frame.BorderColor3 = BORDERCOLOR | |
324 | frame.Name = NAME | |
325 | frame.Parent = PARENT | |
326 | return frame | |
327 | end | |
328 | ||
329 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
330 | local label = IT("TextLabel") | |
331 | label.BackgroundTransparency = 1 | |
332 | label.Size = UD2(1, 0, 1, 0) | |
333 | label.Position = UD2(0, 0, 0, 0) | |
334 | label.TextColor3 = TEXTCOLOR | |
335 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
336 | label.TextTransparency = TRANSPARENCY | |
337 | label.FontSize = TEXTFONTSIZE | |
338 | label.Font = TEXTFONT | |
339 | label.BorderSizePixel = BORDERSIZEPIXEL | |
340 | label.TextScaled = false | |
341 | label.Text = TEXT | |
342 | label.Name = NAME | |
343 | label.Parent = PARENT | |
344 | return label | |
345 | end | |
346 | ||
347 | function NoOutlines(PART) | |
348 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
349 | end | |
350 | ||
351 | ||
352 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
353 | local NEWWELD = IT(TYPE) | |
354 | NEWWELD.Part0 = PART0 | |
355 | NEWWELD.Part1 = PART1 | |
356 | NEWWELD.C0 = C0 | |
357 | NEWWELD.C1 = C1 | |
358 | NEWWELD.Parent = PARENT | |
359 | return NEWWELD | |
360 | end | |
361 | ||
362 | local S = IT("Sound") | |
363 | ||
364 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
365 | local NEWSOUND = nil | |
366 | coroutine.resume(coroutine.create(function() | |
367 | NEWSOUND = S:Clone() | |
368 | NEWSOUND.Parent = PARENT | |
369 | NEWSOUND.Volume = VOLUME | |
370 | NEWSOUND.Pitch = PITCH | |
371 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
372 | Swait() | |
373 | NEWSOUND:play() | |
374 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
375 | end)) | |
376 | return NEWSOUND | |
377 | end | |
378 | ||
379 | function CFrameFromTopBack(at, top, back) | |
380 | local right = top:Cross(back) | |
381 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
382 | end | |
383 | ||
384 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
385 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
386 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
387 | wave.CFrame = CFRAME | |
388 | coroutine.resume(coroutine.create(function(PART) | |
389 | for i = 1, WAIT do | |
390 | Swait() | |
391 | mesh.Scale = mesh.Scale + GROW | |
392 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
393 | if DOESROT == true then | |
394 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
395 | end | |
396 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
397 | if wave.Transparency > 0.99 then | |
398 | wave:remove() | |
399 | end | |
400 | end | |
401 | end)) | |
402 | end | |
403 | ||
404 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
405 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
406 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
407 | wave.CFrame = CFRAME | |
408 | coroutine.resume(coroutine.create(function(PART) | |
409 | for i = 1, WAIT do | |
410 | Swait() | |
411 | mesh.Scale = mesh.Scale + GROW | |
412 | if DOESROT == true then | |
413 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
414 | end | |
415 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
416 | if wave.Transparency > 0.99 then | |
417 | wave:remove() | |
418 | end | |
419 | end | |
420 | end)) | |
421 | end | |
422 | ||
423 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
424 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
425 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
426 | wave.CFrame = CFRAME | |
427 | coroutine.resume(coroutine.create(function(PART) | |
428 | for i = 1, WAIT do | |
429 | Swait() | |
430 | mesh.Scale = mesh.Scale + GROW | |
431 | wave.Transparency = wave.Transparency + (1/WAIT) | |
432 | if wave.Transparency > 0.99 then | |
433 | wave:remove() | |
434 | end | |
435 | end | |
436 | end)) | |
437 | end | |
438 | ||
439 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
440 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
441 | local mesh = nil | |
442 | if KIND == "Base" then | |
443 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
444 | elseif KIND == "Thin" then | |
445 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
446 | elseif KIND == "Round" then | |
447 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
448 | end | |
449 | wave.CFrame = CFRAME | |
450 | coroutine.resume(coroutine.create(function(PART) | |
451 | for i = 1, WAIT do | |
452 | Swait() | |
453 | mesh.Scale = mesh.Scale + GROW/10 | |
454 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
455 | if wave.Transparency > 0.99 then | |
456 | wave:remove() | |
457 | end | |
458 | end | |
459 | end)) | |
460 | end | |
461 | ||
462 | function MakeForm(PART,TYPE) | |
463 | if TYPE == "Cyl" then | |
464 | local MSH = IT("CylinderMesh",PART) | |
465 | elseif TYPE == "Ball" then | |
466 | local MSH = IT("SpecialMesh",PART) | |
467 | MSH.MeshType = "Sphere" | |
468 | elseif TYPE == "Wedge" then | |
469 | local MSH = IT("SpecialMesh",PART) | |
470 | MSH.MeshType = "Wedge" | |
471 | end | |
472 | end | |
473 | ||
474 | ||
475 | function CheckTableForString(Table, String) | |
476 | for i, v in pairs(Table) do | |
477 | if string.find(string.lower(String), string.lower(v)) then | |
478 | return true | |
479 | end | |
480 | end | |
481 | return false | |
482 | end | |
483 | ||
484 | function CheckIntangible(Hit) | |
485 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
486 | if Hit and Hit.Parent then | |
487 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
488 | return true | |
489 | end | |
490 | end | |
491 | return false | |
492 | end | |
493 | ||
494 | Debris = game:GetService("Debris") | |
495 | ||
496 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
497 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
498 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
499 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
500 | if RayHit and CheckIntangible(RayHit) then | |
501 | if DelayIfHit then | |
502 | wait() | |
503 | end | |
504 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
505 | end | |
506 | return RayHit, RayPos, RayNormal | |
507 | end | |
508 | ||
509 | function turnto(position) | |
510 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
511 | end | |
512 | ||
513 | ||
514 | ||
515 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
516 | tf = tf + s | |
517 | if tf >= frame then | |
518 | if allowframeloss then | |
519 | script.ArtificialHB:Fire() | |
520 | lastframe = tick() | |
521 | else | |
522 | for i = 1, math.floor(tf / frame) do | |
523 | script.ArtificialHB:Fire() | |
524 | end | |
525 | lastframe = tick() | |
526 | end | |
527 | if tossremainder then | |
528 | tf = 0 | |
529 | else | |
530 | tf = tf - frame * math.floor(tf / frame) | |
531 | end | |
532 | end | |
533 | end) | |
534 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
535 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
536 | end | |
537 | ||
538 | function PositiveAngle(NUMBER) | |
539 | if NUMBER >= 0 then | |
540 | NUMBER = 0 | |
541 | end | |
542 | return NUMBER | |
543 | end | |
544 | ||
545 | function NegativeAngle(NUMBER) | |
546 | if NUMBER <= 0 then | |
547 | NUMBER = 0 | |
548 | end | |
549 | return NUMBER | |
550 | end | |
551 | ||
552 | function Swait(NUMBER) | |
553 | if NUMBER == 0 or NUMBER == nil then | |
554 | ArtificialHB.Event:wait() | |
555 | else | |
556 | for i = 1, NUMBER do | |
557 | ArtificialHB.Event:wait() | |
558 | end | |
559 | end | |
560 | end | |
561 | ||
562 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
563 | local NEWMESH = IT(MESH) | |
564 | if MESH == "SpecialMesh" then | |
565 | NEWMESH.MeshType = MESHTYPE | |
566 | if MESHID ~= "nil" and MESHID ~= "" then | |
567 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
568 | end | |
569 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
570 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
571 | end | |
572 | end | |
573 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
574 | NEWMESH.Scale = SCALE | |
575 | NEWMESH.Parent = PARENT | |
576 | return NEWMESH | |
577 | end | |
578 | ||
579 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
580 | local NEWPART = IT("Part") | |
581 | NEWPART.formFactor = FORMFACTOR | |
582 | NEWPART.Reflectance = REFLECTANCE | |
583 | NEWPART.Transparency = TRANSPARENCY | |
584 | NEWPART.CanCollide = false | |
585 | NEWPART.Locked = true | |
586 | NEWPART.Anchored = true | |
587 | if ANCHOR == false then | |
588 | NEWPART.Anchored = false | |
589 | end | |
590 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
591 | NEWPART.Name = NAME | |
592 | NEWPART.Size = SIZE | |
593 | NEWPART.Position = Torso.Position | |
594 | NEWPART.Material = MATERIAL | |
595 | NEWPART:BreakJoints() | |
596 | NEWPART.Parent = PARENT | |
597 | return NEWPART | |
598 | end | |
599 | ||
600 | local function weldBetween(a, b) | |
601 | local weldd = Instance.new("ManualWeld") | |
602 | weldd.Part0 = a | |
603 | weldd.Part1 = b | |
604 | weldd.C0 = CFrame.new() | |
605 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
606 | weldd.Parent = a | |
607 | return weldd | |
608 | end | |
609 | ||
610 | ||
611 | function QuaternionFromCFrame(cf) | |
612 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
613 | local trace = m00 + m11 + m22 | |
614 | if trace > 0 then | |
615 | local s = math.sqrt(1 + trace) | |
616 | local recip = 0.5 / s | |
617 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
618 | else | |
619 | local i = 0 | |
620 | if m11 > m00 then | |
621 | i = 1 | |
622 | end | |
623 | if m22 > (i == 0 and m00 or m11) then | |
624 | i = 2 | |
625 | end | |
626 | if i == 0 then | |
627 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
628 | local recip = 0.5 / s | |
629 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
630 | elseif i == 1 then | |
631 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
632 | local recip = 0.5 / s | |
633 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
634 | elseif i == 2 then | |
635 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
636 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
637 | end | |
638 | end | |
639 | end | |
640 | ||
641 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
642 | local xs, ys, zs = x + x, y + y, z + z | |
643 | local wx, wy, wz = w * xs, w * ys, w * zs | |
644 | local xx = x * xs | |
645 | local xy = x * ys | |
646 | local xz = x * zs | |
647 | local yy = y * ys | |
648 | local yz = y * zs | |
649 | local zz = z * zs | |
650 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
651 | end | |
652 | ||
653 | function QuaternionSlerp(a, b, t) | |
654 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
655 | local startInterp, finishInterp; | |
656 | if cosTheta >= 0.0001 then | |
657 | if (1 - cosTheta) > 0.0001 then | |
658 | local theta = ACOS(cosTheta) | |
659 | local invSinTheta = 1 / SIN(theta) | |
660 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
661 | finishInterp = SIN(t * theta) * invSinTheta | |
662 | else | |
663 | startInterp = 1 - t | |
664 | finishInterp = t | |
665 | end | |
666 | else | |
667 | if (1 + cosTheta) > 0.0001 then | |
668 | local theta = ACOS(-cosTheta) | |
669 | local invSinTheta = 1 / SIN(theta) | |
670 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
671 | finishInterp = SIN(t * theta) * invSinTheta | |
672 | else | |
673 | startInterp = t - 1 | |
674 | finishInterp = t | |
675 | end | |
676 | end | |
677 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
678 | end | |
679 | ||
680 | function Clerp(a, b, t) | |
681 | local qa = {QuaternionFromCFrame(a)} | |
682 | local qb = {QuaternionFromCFrame(b)} | |
683 | local ax, ay, az = a.x, a.y, a.z | |
684 | local bx, by, bz = b.x, b.y, b.z | |
685 | local _t = 1 - t | |
686 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
687 | end | |
688 | ||
689 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
690 | local frame = IT("Frame") | |
691 | frame.BackgroundTransparency = TRANSPARENCY | |
692 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
693 | frame.Position = POSITION | |
694 | frame.Size = SIZE | |
695 | frame.BackgroundColor3 = COLOR | |
696 | frame.BorderColor3 = BORDERCOLOR | |
697 | frame.Name = NAME | |
698 | frame.Parent = PARENT | |
699 | return frame | |
700 | end | |
701 | ||
702 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
703 | local label = IT("TextLabel") | |
704 | label.BackgroundTransparency = 1 | |
705 | label.Size = UD2(1, 0, 1, 0) | |
706 | label.Position = UD2(0, 0, 0, 0) | |
707 | label.TextColor3 = TEXTCOLOR | |
708 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
709 | label.TextTransparency = TRANSPARENCY | |
710 | label.FontSize = TEXTFONTSIZE | |
711 | label.Font = TEXTFONT | |
712 | label.BorderSizePixel = BORDERSIZEPIXEL | |
713 | label.TextScaled = false | |
714 | label.Text = TEXT | |
715 | label.Name = NAME | |
716 | label.Parent = PARENT | |
717 | return label | |
718 | end | |
719 | ||
720 | function NoOutlines(PART) | |
721 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
722 | end | |
723 | ||
724 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
725 | local NEWWELD = IT(TYPE) | |
726 | NEWWELD.Part0 = PART0 | |
727 | NEWWELD.Part1 = PART1 | |
728 | NEWWELD.C0 = C0 | |
729 | NEWWELD.C1 = C1 | |
730 | NEWWELD.Parent = PARENT | |
731 | return NEWWELD | |
732 | end | |
733 | ||
734 | local S = IT("Sound") | |
735 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
736 | local NEWSOUND = nil | |
737 | coroutine.resume(coroutine.create(function() | |
738 | NEWSOUND = S:Clone() | |
739 | NEWSOUND.Parent = PARENT | |
740 | NEWSOUND.Volume = VOLUME | |
741 | NEWSOUND.Pitch = PITCH | |
742 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
743 | NEWSOUND:play() | |
744 | if DOESLOOP == true then | |
745 | NEWSOUND.Looped = true | |
746 | else | |
747 | repeat wait(1) until NEWSOUND.Playing == false | |
748 | NEWSOUND:remove() | |
749 | end | |
750 | end)) | |
751 | return NEWSOUND | |
752 | end | |
753 | ||
754 | function MakeForm(PART,TYPE) | |
755 | if TYPE == "Cyl" then | |
756 | local MSH = IT("CylinderMesh",PART) | |
757 | elseif TYPE == "Ball" then | |
758 | local MSH = IT("SpecialMesh",PART) | |
759 | MSH.MeshType = "Sphere" | |
760 | elseif TYPE == "Wedge" then | |
761 | local MSH = IT("SpecialMesh",PART) | |
762 | MSH.MeshType = "Wedge" | |
763 | end | |
764 | end | |
765 | ||
766 | function CFrameFromTopBack(at, top, back) | |
767 | local right = top:Cross(back) | |
768 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
769 | end | |
770 | ||
771 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
772 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
773 | if HITFLOOR ~= nil then | |
774 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
775 | if HITFLOOR.Name == "BloodPuddle" then | |
776 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
777 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
778 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
779 | end | |
780 | else | |
781 | if HITFLOOR.Anchored == true then | |
782 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
783 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
784 | MakeForm(BLOOD,"Cyl") | |
785 | coroutine.resume(coroutine.create(function() | |
786 | Swait(75) | |
787 | while true do | |
788 | Swait() | |
789 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
790 | if BLOOD.Size.Z < 0.051 then | |
791 | BLOOD:remove() | |
792 | break | |
793 | end | |
794 | end | |
795 | end)) | |
796 | end | |
797 | end | |
798 | end | |
799 | end | |
800 | end | |
801 | ||
802 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
803 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
804 | BLOOD.CFrame = CF(POSITION) | |
805 | MakeForm(BLOOD,"Ball") | |
806 | local bv = Instance.new("BodyVelocity",BLOOD) | |
807 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
808 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
809 | bv.Name = "MOVE" | |
810 | Debris:AddItem(bv,0.05) | |
811 | coroutine.resume(coroutine.create(function() | |
812 | local HASTOUCHEDGROUND = false | |
813 | local HIT = BLOOD.Touched:Connect(function(hit) | |
814 | if hit.Anchored == true then | |
815 | HASTOUCHEDGROUND = true | |
816 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
817 | end | |
818 | end) | |
819 | wait(5) | |
820 | if HASTOUCHEDGROUND == false then | |
821 | BLOOD:remove() | |
822 | end | |
823 | end)) | |
824 | end | |
825 | ||
826 | Debris = game:GetService("Debris") | |
827 | ||
828 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
829 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
830 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
831 | end | |
832 | ||
833 | function turnto(position) | |
834 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
835 | end | |
836 | ||
837 | function recurse(root,callback,i) | |
838 | i= i or 0 | |
839 | for _,v in pairs(root:GetChildren()) do | |
840 | i = i + 1 | |
841 | callback(i,v) | |
842 | ||
843 | if #v:GetChildren() > 0 then | |
844 | i = recurse(v,callback,i) | |
845 | end | |
846 | end | |
847 | ||
848 | return i | |
849 | end | |
850 | ||
851 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
852 | attachmentName = attachmentName.."RigAttachment" | |
853 | local constraint = Instance.new(className.."Constraint") | |
854 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
855 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
856 | constraint.Name = "RagdollConstraint"..part1.Name | |
857 | ||
858 | for _,propertyData in next,properties or {} do | |
859 | constraint[propertyData[1]] = propertyData[2] | |
860 | end | |
861 | ||
862 | constraint.Parent = character | |
863 | end | |
864 | ||
865 | function getAttachment0(character, attachmentName) | |
866 | for _,child in next,character:GetChildren() do | |
867 | local attachment = child:FindFirstChild(attachmentName) | |
868 | if attachment then | |
869 | return attachment | |
870 | end | |
871 | end | |
872 | end | |
873 | ||
874 | function R15Ragdoll(character) | |
875 | recurse(character, function(_,v) | |
876 | if v:IsA("Attachment") then | |
877 | v.Axis = Vector3.new(0, 1, 0) | |
878 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
879 | v.Rotation = Vector3.new(0, 0, 0) | |
880 | end | |
881 | end) | |
882 | for _,child in next,character:GetChildren() do | |
883 | if child:IsA("Accoutrement") then | |
884 | for _,part in next,child:GetChildren() do | |
885 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
886 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
887 | local attachment0 = getAttachment0(character,attachment1.Name) | |
888 | if attachment0 and attachment1 then | |
889 | local constraint = Instance.new("HingeConstraint") | |
890 | constraint.Attachment0 = attachment0 | |
891 | constraint.Attachment1 = attachment1 | |
892 | constraint.LimitsEnabled = true | |
893 | constraint.UpperAngle = 0 | |
894 | constraint.LowerAngle = 0 | |
895 | constraint.Parent = character | |
896 | end | |
897 | elseif part.Name == "HumanoidRootPart" then | |
898 | part:remove() | |
899 | end | |
900 | end | |
901 | end | |
902 | end | |
903 | ||
904 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
905 | {"LimitsEnabled",true}; | |
906 | {"UpperAngle",5}; | |
907 | }) | |
908 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
909 | {"LimitsEnabled",true}; | |
910 | {"UpperAngle",15}; | |
911 | }) | |
912 | ||
913 | local handProperties = { | |
914 | {"LimitsEnabled", true}; | |
915 | {"UpperAngle",0}; | |
916 | {"LowerAngle",0}; | |
917 | } | |
918 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
919 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
920 | ||
921 | local shinProperties = { | |
922 | {"LimitsEnabled", true}; | |
923 | {"UpperAngle", 0}; | |
924 | {"LowerAngle", -75}; | |
925 | } | |
926 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
927 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
928 | ||
929 | local footProperties = { | |
930 | {"LimitsEnabled", true}; | |
931 | {"UpperAngle", 15}; | |
932 | {"LowerAngle", -45}; | |
933 | } | |
934 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
935 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
936 | ||
937 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
938 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
939 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
940 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
941 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
942 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
943 | end | |
944 | ||
945 | function Ragdoll(Character2,CharTorso) | |
946 | Character2:BreakJoints() | |
947 | local hum = Character2:findFirstChild("Humanoid") | |
948 | hum:remove() | |
949 | local function Scan(ch) | |
950 | local e | |
951 | for e = 1,#ch do | |
952 | Scan(ch[e]:GetChildren()) | |
953 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
954 | ch[e]:remove() | |
955 | end | |
956 | end | |
957 | end | |
958 | local NEWHUM = IT("Humanoid") | |
959 | NEWHUM.Name = "Corpse" | |
960 | NEWHUM.Health = 0 | |
961 | NEWHUM.MaxHealth = 0 | |
962 | NEWHUM.PlatformStand = true | |
963 | NEWHUM.Parent = Character2 | |
964 | NEWHUM.DisplayDistanceType = "None" | |
965 | ||
966 | local ch = Character2:GetChildren() | |
967 | local i | |
968 | for i = 1,#ch do | |
969 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
970 | ch[i]:remove() | |
971 | end | |
972 | end | |
973 | ||
974 | local Torso2 = Character2.Torso | |
975 | local movevector = Vector3.new() | |
976 | ||
977 | if Torso2 then | |
978 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
979 | local Head = Character2:FindFirstChild("Head") | |
980 | if Head then | |
981 | local Neck = Instance.new("Weld") | |
982 | Neck.Name = "Neck" | |
983 | Neck.Part0 = Torso2 | |
984 | Neck.Part1 = Head | |
985 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
986 | Neck.C1 = CFrame.new() | |
987 | Neck.Parent = Torso2 | |
988 | ||
989 | end | |
990 | local Limb = Character2:FindFirstChild("Right Arm") | |
991 | if Limb then | |
992 | ||
993 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
994 | local Joint = Instance.new("Glue") | |
995 | Joint.Name = "RightShoulder" | |
996 | Joint.Part0 = Torso2 | |
997 | Joint.Part1 = Limb | |
998 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
999 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1000 | Joint.Parent = Torso2 | |
1001 | ||
1002 | local B = Instance.new("Part") | |
1003 | B.TopSurface = 0 | |
1004 | B.BottomSurface = 0 | |
1005 | B.formFactor = "Symmetric" | |
1006 | B.Size = Vector3.new(1, 1, 1) | |
1007 | B.Transparency = 1 | |
1008 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1009 | B.Parent = Character2 | |
1010 | local W = Instance.new("Weld") | |
1011 | W.Part0 = Limb | |
1012 | W.Part1 = B | |
1013 | W.C0 = CFrame.new(0, -0.5, 0) | |
1014 | W.Parent = Limb | |
1015 | ||
1016 | end | |
1017 | local Limb = Character2:FindFirstChild("Left Arm") | |
1018 | if Limb then | |
1019 | ||
1020 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1021 | local Joint = Instance.new("Glue") | |
1022 | Joint.Name = "LeftShoulder" | |
1023 | Joint.Part0 = Torso2 | |
1024 | Joint.Part1 = Limb | |
1025 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1026 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1027 | Joint.Parent = Torso2 | |
1028 | ||
1029 | local B = Instance.new("Part") | |
1030 | B.TopSurface = 0 | |
1031 | B.BottomSurface = 0 | |
1032 | B.formFactor = "Symmetric" | |
1033 | B.Size = Vector3.new(1, 1, 1) | |
1034 | B.Transparency = 1 | |
1035 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1036 | B.Parent = Character2 | |
1037 | local W = Instance.new("Weld") | |
1038 | W.Part0 = Limb | |
1039 | W.Part1 = B | |
1040 | W.C0 = CFrame.new(0, -0.5, 0) | |
1041 | W.Parent = Limb | |
1042 | ||
1043 | end | |
1044 | local Limb = Character2:FindFirstChild("Right Leg") | |
1045 | if Limb then | |
1046 | ||
1047 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1048 | local Joint = Instance.new("Glue") | |
1049 | Joint.Name = "RightHip" | |
1050 | Joint.Part0 = Torso2 | |
1051 | Joint.Part1 = Limb | |
1052 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1053 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1054 | Joint.Parent = Torso2 | |
1055 | ||
1056 | local B = Instance.new("Part") | |
1057 | B.TopSurface = 0 | |
1058 | B.BottomSurface = 0 | |
1059 | B.formFactor = "Symmetric" | |
1060 | B.Size = Vector3.new(1, 1, 1) | |
1061 | B.Transparency = 1 | |
1062 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1063 | B.Parent = Character2 | |
1064 | local W = Instance.new("Weld") | |
1065 | W.Part0 = Limb | |
1066 | W.Part1 = B | |
1067 | W.C0 = CFrame.new(0, -0.5, 0) | |
1068 | W.Parent = Limb | |
1069 | ||
1070 | end | |
1071 | local Limb = Character2:FindFirstChild("Left Leg") | |
1072 | if Limb then | |
1073 | ||
1074 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1075 | local Joint = Instance.new("Glue") | |
1076 | Joint.Name = "LeftHip" | |
1077 | Joint.Part0 = Torso2 | |
1078 | Joint.Part1 = Limb | |
1079 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1080 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1081 | Joint.Parent = Torso2 | |
1082 | ||
1083 | local B = Instance.new("Part") | |
1084 | B.TopSurface = 0 | |
1085 | B.BottomSurface = 0 | |
1086 | B.formFactor = "Symmetric" | |
1087 | B.Size = Vector3.new(1, 1, 1) | |
1088 | B.Transparency = 1 | |
1089 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1090 | B.Parent = Character2 | |
1091 | local W = Instance.new("Weld") | |
1092 | W.Part0 = Limb | |
1093 | W.Part1 = B | |
1094 | W.C0 = CFrame.new(0, -0.5, 0) | |
1095 | W.Parent = Limb | |
1096 | ||
1097 | end | |
1098 | --[ | |
1099 | local Bar = Instance.new("Part") | |
1100 | Bar.TopSurface = 0 | |
1101 | Bar.BottomSurface = 0 | |
1102 | Bar.formFactor = "Symmetric" | |
1103 | Bar.Size = Vector3.new(1, 1, 1) | |
1104 | Bar.Transparency = 1 | |
1105 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1106 | Bar.Parent = Character2 | |
1107 | local Weld = Instance.new("Weld") | |
1108 | Weld.Part0 = Torso2 | |
1109 | Weld.Part1 = Bar | |
1110 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1111 | Weld.Parent = Torso2 | |
1112 | --]] | |
1113 | end | |
1114 | Character2.Parent = workspace | |
1115 | Debris:AddItem(Character2,5) | |
1116 | ||
1117 | return Character2,Torso2 | |
1118 | end | |
1119 | ||
1120 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false) | |
1121 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "1757389224", "1757405356", VT(0.07,0.07,0.07), VT(0,0, 0)) | |
1122 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, LeftArm, Gun, CF(0.2, -1, 0.2) * ANGLES(RAD(330), RAD(0), RAD(20)), CF(0, 0, 0)) | |
1123 | ||
1124 | canworld = true | |
1125 | ||
1126 | we = true | |
1127 | ||
1128 | function time() | |
1129 | CreateSound("907330619", Head, 10, 1) | |
1130 | wait(1) | |
1131 | local function weld(lol) | |
1132 | local weld = Instance.new("Weld", plr.Character.Torso) | |
1133 | weld.Part0 = plr.Character.Torso | |
1134 | weld.Part1 = lol | |
1135 | weld.C0 = plr.Character.Torso.CFrame:inverse() | |
1136 | weld.C1 = lol.CFrame:inverse() | |
1137 | end | |
1138 | wait(1.4) | |
1139 | ||
1140 | for i, v in pairs(game.Players:GetChildren()) do | |
1141 | t = v.Character:FindFirstChild("Torso") | |
1142 | if t then | |
1143 | t.Anchored = true | |
1144 | plr.Character:FindFirstChild("Torso").Anchored = false | |
1145 | end | |
1146 | RA = v.Character:FindFirstChild("Right Arm") | |
1147 | if RA then | |
1148 | RA.Anchored = true | |
1149 | plr.Character:FindFirstChild("Right Arm").Anchored = false | |
1150 | end | |
1151 | LA = v.Character:FindFirstChild("Left Arm") | |
1152 | if LA then | |
1153 | LA.Anchored = true | |
1154 | plr.Character:FindFirstChild("Left Arm").Anchored = false | |
1155 | end | |
1156 | RL = v.Character:FindFirstChild("Right Leg") | |
1157 | if RL then | |
1158 | RL.Anchored = true | |
1159 | plr.Character:FindFirstChild("Right Leg").Anchored = false | |
1160 | end | |
1161 | LL = v.Character:FindFirstChild("Left Leg") | |
1162 | if LL then | |
1163 | LL.Anchored = true | |
1164 | plr.Character:FindFirstChild("Left Leg").Anchored = false | |
1165 | end | |
1166 | end | |
1167 | ||
1168 | game.Lighting.TimeOfDay="00:00:00" | |
1169 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
1170 | wait(0.1) | |
1171 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
1172 | wait(0.1) | |
1173 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
1174 | wait(0.1) | |
1175 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
1176 | wait(0.1) | |
1177 | game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355) | |
1178 | wait(10) | |
1179 | for i, v in pairs(game.Players:GetChildren()) do | |
1180 | t = v.Character:FindFirstChild("Torso") | |
1181 | if t then | |
1182 | t.Anchored = false | |
1183 | end | |
1184 | RA = v.Character:FindFirstChild("Right Arm") | |
1185 | if RA then | |
1186 | RA.Anchored = false | |
1187 | end | |
1188 | LA = v.Character:FindFirstChild("Left Arm") | |
1189 | if LA then | |
1190 | LA.Anchored = false | |
1191 | end | |
1192 | RL = v.Character:FindFirstChild("Right Leg") | |
1193 | if RL then | |
1194 | RL.Anchored = false | |
1195 | end | |
1196 | LL = v.Character:FindFirstChild("Left Leg") | |
1197 | if LL then | |
1198 | LL.Anchored = false | |
1199 | end | |
1200 | end | |
1201 | ||
1202 | ||
1203 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
1204 | wait(0.1) | |
1205 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
1206 | wait(0.1) | |
1207 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
1208 | wait(0.1) | |
1209 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
1210 | ||
1211 | game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255) | |
1212 | game.Lighting.TimeOfDay="15:00:00" | |
1213 | ||
1214 | end | |
1215 | ||
1216 | function Space() | |
1217 | sky = Instance.new('Sky', game.Lighting) | |
1218 | sky.MoonTextureId = 'rbxasset://sky/moon.png' | |
1219 | sky.SkyboxBk = 'http://www.roblox.com/asset/?id=159248188' | |
1220 | sky.SkyboxDn = 'http://www.roblox.com/asset/?id=159248183' | |
1221 | sky.SkyboxFt = 'http://www.roblox.com/asset/?id=159248187' | |
1222 | sky.SkyboxLf = 'http://www.roblox.com/asset/?id=159248173' | |
1223 | sky.SkyboxRt = 'http://www.roblox.com/asset/?id=159248192' | |
1224 | sky.SkyboxUp = 'http://www.roblox.com/asset/?id=159248176' | |
1225 | sky.Name = 'Space' | |
1226 | ||
1227 | for i,v in pairs(workspace:getChildren()) do | |
1228 | if v.ClassName == 'Part' and v.Name == 'Base' then | |
1229 | v.Transparency = 1 | |
1230 | v.Size = Vector3.new(2048, 1, 2048) | |
1231 | end | |
1232 | end | |
1233 | workspace.Gravity = 10 | |
1234 | end | |
1235 | ||
1236 | ||
1237 | function Space2() | |
1238 | sky = game.Lighting:findFirstChild('Space') | |
1239 | sky:Destroy() | |
1240 | ||
1241 | for i,v in pairs(workspace:getChildren()) do | |
1242 | if v.ClassName == 'Part' and v.Name == 'Base' then | |
1243 | v.Transparency = 0 | |
1244 | v.Size = Vector3.new(2048, 1, 2048) | |
1245 | end | |
1246 | end | |
1247 | workspace.Gravity = 196.5 | |
1248 | end | |
1249 | function Mind() | |
1250 | ATTACK = true | |
1251 | Rooted = true | |
1252 | CreateSound("907332856", Head, 10, 1) | |
1253 | for i=0, 1, 0.1 / Animation_Speed do | |
1254 | Swait() | |
1255 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1256 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1257 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1258 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1259 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1261 | end | |
1262 | for i=0, 1, 0.1 / Animation_Speed do | |
1263 | Swait() | |
1264 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1268 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1270 | end | |
1271 | local Wind = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Wind", VT(0, 0, 0),false) | |
1272 | local HandleMesh = CreateMesh("SpecialMesh", Wind, "FileMesh", "495572467", "495572476", VT(1,1,1), VT(0,0, 0)) | |
1273 | local Weld = CreateWeldOrSnapOrMotor("Weld", Wind, Torso, Wind, CF(0, 0, -15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1274 | for i=0, 1, 0.1 / Animation_Speed do | |
1275 | Swait() | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1282 | end | |
1283 | Wind:remove() | |
1284 | local broken = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "broken", VT(0, 0, 0),false) | |
1285 | local HandleMesh = CreateMesh("SpecialMesh", broken, "FileMesh", "926826971", "926827014", VT(1,1,1), VT(0,0, 0)) | |
1286 | local Weld = CreateWeldOrSnapOrMotor("Weld", broken, Torso, broken, CF(0, 0, -15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1287 | for i=0, 1, 0.1 / Animation_Speed do | |
1288 | Swait() | |
1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1295 | end | |
1296 | broken:remove() | |
1297 | ATTACK = false | |
1298 | Rooted = false | |
1299 | end | |
1300 | ||
1301 | function power2() | |
1302 | we = true | |
1303 | ATTACK = true | |
1304 | Rooted = true | |
1305 | CreateSound("1843115950", Head, 10, 1) | |
1306 | for i=0, 1, 0.1 / Animation_Speed do | |
1307 | Swait() | |
1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1314 | end | |
1315 | for i=0, 1, 0.1 / Animation_Speed do | |
1316 | Swait() | |
1317 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1318 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1319 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1320 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1321 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1322 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1323 | end | |
1324 | local Wind = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Wind", VT(0, 0, 0),false) | |
1325 | local HandleMesh = CreateMesh("SpecialMesh", Wind, "FileMesh", "433838302", "1031083476", VT(3,3,3), VT(0,0, 0)) | |
1326 | local Weld = CreateWeldOrSnapOrMotor("Weld", Wind, Torso, Wind, CF(0, 0, -5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1327 | game.Players.LocalPlayer.Character["Wind"].Touched:connect(function(hit) | |
1328 | local humanoid = hit.Parent:findFirstChild("Humanoid") | |
1329 | if we == true then | |
1330 | humanoid:TakeDamage(50) | |
1331 | end | |
1332 | end) | |
1333 | for i=0, 1, 0.1 / Animation_Speed do | |
1334 | Swait() | |
1335 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1339 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1341 | end | |
1342 | for i=0, 1, 0.1 / Animation_Speed do | |
1343 | Swait() | |
1344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1350 | end | |
1351 | we = false | |
1352 | Wind:remove() | |
1353 | ATTACK = false | |
1354 | Rooted = false | |
1355 | end | |
1356 | ||
1357 | function all_together_now() | |
1358 | ATTACK = true | |
1359 | Rooted = true | |
1360 | CreateSound("907329532", Head, 10, 1) | |
1361 | for i=0, 1, 0.1 / Animation_Speed do | |
1362 | Swait() | |
1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1369 | end | |
1370 | for i=0, 1, 0.1 / Animation_Speed do | |
1371 | Swait() | |
1372 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1378 | end | |
1379 | for i=0, 1, 0.1 / Animation_Speed do | |
1380 | Swait() | |
1381 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1385 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1387 | end | |
1388 | for i=0, 1, 0.1 / Animation_Speed do | |
1389 | Swait() | |
1390 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1391 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1394 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1396 | end | |
1397 | CreateSound("217767125", Head, 10, 1) | |
1398 | for i,v in pairs(workspace:GetChildren()) do | |
1399 | if v.ClassName == "Model" then | |
1400 | local human = v:FindFirstChildOfClass("Humanoid") | |
1401 | if human and human.Parent.Name ~= chara.Name then | |
1402 | human.Parent:BreakJoints() | |
1403 | end | |
1404 | end | |
1405 | end | |
1406 | ||
1407 | for i=0, 1, 0.1 / Animation_Speed do | |
1408 | Swait() | |
1409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1413 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1415 | end | |
1416 | CreateSound("907333294", Head, 10, 1) | |
1417 | for i=0, 1, 0.1 / Animation_Speed do | |
1418 | Swait() | |
1419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1425 | end | |
1426 | for i=0, 1, 0.1 / Animation_Speed do | |
1427 | Swait() | |
1428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1434 | end | |
1435 | for i=0, 1, 0.1 / Animation_Speed do | |
1436 | Swait() | |
1437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(444), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1443 | end | |
1444 | ATTACK = false | |
1445 | Rooted = false | |
1446 | end | |
1447 | ||
1448 | function Taunt() | |
1449 | ATTACK = true | |
1450 | Rooted = true | |
1451 | CreateSound("907331038", Head, 10, 1) | |
1452 | for i=0, 1, 0.1 / Animation_Speed do | |
1453 | Swait() | |
1454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1458 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1460 | end | |
1461 | for i=0, 1, 0.1 / Animation_Speed do | |
1462 | Swait() | |
1463 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1469 | end | |
1470 | for i=0, 1, 0.1 / Animation_Speed do | |
1471 | Swait() | |
1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1478 | end | |
1479 | for i=0, 1, 0.1 / Animation_Speed do | |
1480 | Swait() | |
1481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(180), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1485 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1486 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1487 | end | |
1488 | ATTACK = false | |
1489 | Rooted = false | |
1490 | end | |
1491 | ||
1492 | function power() | |
1493 | we = true | |
1494 | ATTACK = true | |
1495 | Rooted = true | |
1496 | CreateSound("1843115950", Head, 10, 1) | |
1497 | for i=0, 1, 0.1 / Animation_Speed do | |
1498 | Swait() | |
1499 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1505 | end | |
1506 | game.Players.LocalPlayer.Character["Gun"].Touched:connect(function(hit) | |
1507 | local humanoid = hit.Parent:findFirstChild("Humanoid") | |
1508 | if we == true then | |
1509 | humanoid:TakeDamage(50) | |
1510 | end | |
1511 | end) | |
1512 | for i=0, 1, 0.1 / Animation_Speed do | |
1513 | Swait() | |
1514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1520 | end | |
1521 | we = false | |
1522 | ATTACK = false | |
1523 | Rooted = false | |
1524 | end | |
1525 | ||
1526 | function MouseDown(Mouse) | |
1527 | end | |
1528 | ||
1529 | function MouseUp(Mouse) | |
1530 | HOLD = false | |
1531 | end | |
1532 | ||
1533 | function KeyDown(Key) | |
1534 | KEYHOLD = true | |
1535 | if Key == "f" and ATTACK == false then | |
1536 | Taunt() | |
1537 | end | |
1538 | if Key == "h" and ATTACK == false then | |
1539 | all_together_now() | |
1540 | end | |
1541 | if Key == "g" and ATTACK == false then | |
1542 | Mind() | |
1543 | end | |
1544 | if Key == "q" and ATTACK == false then | |
1545 | power() | |
1546 | end | |
1547 | if Key == "r" and ATTACK == false then | |
1548 | Space() | |
1549 | end | |
1550 | if Key == "p" and ATTACK == false then | |
1551 | time() | |
1552 | end | |
1553 | if Key == "t" and ATTACK == false then | |
1554 | Space2() | |
1555 | end | |
1556 | if Key == "e" and ATTACK == false then | |
1557 | power2() | |
1558 | end | |
1559 | end | |
1560 | ||
1561 | function KeyUp(Key) | |
1562 | KEYHOLD = false | |
1563 | end | |
1564 | ||
1565 | Mouse.Button1Down:connect(function(NEWKEY) | |
1566 | MouseDown(NEWKEY) | |
1567 | end) | |
1568 | Mouse.Button1Up:connect(function(NEWKEY) | |
1569 | MouseUp(NEWKEY) | |
1570 | end) | |
1571 | Mouse.KeyDown:connect(function(NEWKEY) | |
1572 | KeyDown(NEWKEY) | |
1573 | end) | |
1574 | Mouse.KeyUp:connect(function(NEWKEY) | |
1575 | KeyUp(NEWKEY) | |
1576 | end) | |
1577 | ||
1578 | while true do | |
1579 | Swait() | |
1580 | script.Parent = WEAPONGUI | |
1581 | ANIMATE.Parent = nil | |
1582 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1583 | v:Stop(); | |
1584 | end | |
1585 | SINE = SINE + CHANGE | |
1586 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1587 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1588 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1589 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1590 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1591 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1592 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1593 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1594 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1595 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1596 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1597 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1598 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1599 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1600 | end | |
1601 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1602 | ANIM = "Jump" | |
1603 | if PLAYANIMS == true then | |
1604 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1610 | end | |
1611 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1612 | ANIM = "Fall" | |
1613 | if PLAYANIMS == true then | |
1614 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1620 | end | |
1621 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1622 | ANIM = "Idle" | |
1623 | if PLAYANIMS == true then | |
1624 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1625 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1626 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1627 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-180), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1628 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1629 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1630 | end | |
1631 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1632 | ANIM = "Walk" | |
1633 | if PLAYANIMS == true then | |
1634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-180), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.2) * ANGLES(RAD(90 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)), 1) | |
1639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.2) * ANGLES(RAD(-90 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)), 1) | |
1640 | end | |
1641 | end | |
1642 | end | |
1643 | if Rooted == false then | |
1644 | Disable_Jump = false | |
1645 | Humanoid.WalkSpeed = Speed | |
1646 | elseif Rooted == true then | |
1647 | Disable_Jump = true | |
1648 | Humanoid.WalkSpeed = 0 | |
1649 | end | |
1650 | ||
1651 | Humanoid.Health = Humanoid.Health + 1 |